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Tecmo Super Bowl (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Player 1 field goals worth no points:
DD63-37AB
Player 1 field goals worth 1 points:
DF63-37AB
Player 1 field goals worth 5 points:
D963-37AB
Player 1 field goals worth 9 points:
DB63-37AB
Player 2 safeties worth no points:
DD67-17DC
Player 2 safeties worth 1 points:
DF67-17DC
Player 2 safeties worth 5 points:
D967-17DC
Player 2 safeties worth 9 points:
DB67-17DC
Player 1 touchdowns worth no points:
DD66-14AC
Player 1 touchdowns worth 3 points:
D766-14AC
Player 1 touchdowns worth 5 points:
D966-14AC
Player 1 touchdowns worth 8 points:
D666-14AC
Player 1 extra points worth no points:
DD61-34DC
Player 1 extra points worth 3 points:
D761-34DC
Player 1 extra points worth 5 points:
D961-34DC
Player 1 extra points worth 9 points:
DB61-34DC
Player 2 field goals worth no points:
DDBD-4DDB
Player 2 field goals worth 1 points:
DFBD-4DDB
Player 2 field goals worth 5 points:
D9BD-4DDB
Player 2 field goals worth 9 points:
DBBD-4DDB
Player 1 safeties worth no points:
DDB0-17AB
Player 1 safeties worth 1 points:
DFB0-17AB
Player 1 safeties worth 5 points:
D9B0-17AB
Player 1 safeties worth 9 points:
DBB0-17AB
Player 2 touchdowns worth no points:
DDBB-176B
DDCE-34A8
Player 2 touchdowns worth 3 points:
D7BB-176B
D7CE-34A8
Player 2 touchdowns worth 5 points:
D9BB-176B
D9CE-34A8
Player 2 touchdowns worth 9 points:
DBBB-176B
DBCE-34A8
Player 2 extra points worth no points:
DDB5-34AB
Player 2 extra points worth 3 points:
D7B5-34AB
Player 2 extra points worth 5 points:
D9B5-34AB
Player 2 extra points worth 9 points:
DBB5-34AB
Always first down:
C9BA-14DC
1 play to get a first down:
DFBA-170C
2 plays to get a first down:
D4BA-170C
3 plays to get a first down:
D7BA-170C
5 plays to get a first down:
D9BA-170C
7 plays to get a first down:
D5BA-170C
Both players get no timeouts for the first half:
DDA5-1F2D
Both players get 2 timeouts for the first half:
D4A5-1F2D
Both players get 7 timeouts for the first half:
D5A5-1F2D
Both players get 9 timeouts for the first half:
DBA5-1F2D
Player 1 gets no timeouts for the first half:
10A5-14FD
Player 2 gets no timeouts for the first half:
10A5-14BD
Both players get no timeouts for the second half:
DDAA-14FD
Both players get 2 timeouts for the second half:
D4AA-14FD
Both players get 7 timeouts for the second half:
D5AA-14FD
Both players get 9 timeouts for the second half:
DBAA-14FD
Player 1 gets no timeouts for the second half:
10AA-149D
Player 1's timeouts are not reset at half- time:
C9AA-149D
Player 2 gets no timeouts for the second half:
10AA-142D
Player 2's timeouts are not reset at half- time:
C9AA-142D