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Tecmo Super Bowl 3: Final Edition (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
3 minute quarters only last 1 minute:
DF67-4709
Unlimited downs:
C9B7-CD08
Touchdowns are worth 0:
DFBA-17AC
Touchdowns are worth 1:
DFBA-17AC
Touchdowns are worth 2:
DFBA-17AC
Touchdowns are worth 5:
DFBA-17AC
Touchdowns are worth 9:
DFBA-17AC
Safety is worth 0:
DB63-CDDC
Safety is worth 1:
DB63-CDDC
Safety is worth 5:
DB63-CDDC
Safety is worth 7:
DB63-CDDC
Safety is worth 9:
DB63-CDDC
Field Goals are worth 0:
D7AE-4706
Field Goals are worth 1:
D7AE-4706
Field Goals are worth 2:
D7AE-4706
Field Goals are worth 5:
D7AE-4706
Field Goals are worth 9:
D7AE-4706
CPU can not score:
C2C0-47DC
Start with 0 time-outs:
DBA3-172D
Start with 1 time-out:
DBA3-172D
Start with 5 time-outs:
DBA3-172D
Start with 7 time-outs:
DBA3-172D
Start with 9 time-outs:
DBA3-172D
Unlimited time-outs:
A9EE-44DB

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Superstar Editor abilities:
7E0DDEFF
Go to the Superstar Editor. Select a player and once you are in the ability screen highlight "Body Balance and press Left. Your bonus ability will go up. Assign all points to make the best player possible. If you want "Body Balance" maxed, make sure you have a bar full then disable the code.
All codes above from Michael Kraschel.