Note: A Debug Mod chip
is required to use the codes featured below.
Dip code
Effect
1-1
Press Start to end round immediately by time up
1-2
Both players invincible
1-3
Vs. CPU stage select (Press A after Enemy Select)
1-4
Disables Player 1 Start button
1-5
Distance, range info
1-6
Press A + B + C + D to bring opponent's life to zero
1-7
Background or collision screen
1-8
Collision detection boxes
2-1
After-image mode/easy Super Super (Cho-Cho HissatsuWaza) move2
2-2
View intermissions and ending sequences
2-3
View selected character's ending
2-4
2-5
Play Bosses, set before game starts
2-6
Pattern/action message
2-7
Sprite viewer3
2-8
Pause anytime (Player 1), Frame By Frame (Player 2 press Select), Sound test (Pause, then press A, B, C, D, A; music is located around 0020)
1. After-image mode causes your character to trail
multi-color ghost images after them with any movement. Press Down,
Down, C + D to activate. Repeat to disable.
2. Allows Cho-Chohissatsuwaza (SS death move) to be done anytime
during round. A + B + C + D and Start
not needed, and can be done repeatedly. Press Down, Down
+ C (for normal death move, press Down, Down
+ A. The SS death move may not be used by Sokaku or Blue
Mary.
3. With memory card, press Select on controller two, then
press A + B + C + D. "Type"
chooses character, "Pattern" chooses frame. A
or B on controller one cycles through, controller two moves
sprite around. Without memory card, press Select on controller
two. Press Left or Right on controller one to select
a character, press B or C to cycle through, and
use controller two to move the sprite around.
Information in this section was contributed by Bill Smallwood.