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King Of Fighters '94 (Neo*Geo)

Game Debug Dip codes

Note:
A Debug Mod chip is required to use the codes featured below.


Dip code
Effect
1-1
Sprite viewer1
1-2
Collision detection boxes
1-3
Disable timer
1-4
Both players invincible, DMs always executable
1-5
Display debug coordinates below the life meters
1-6
1-7
Stage select2
1-8
Annoying shadow
2-1
Adjust RGB levels of color palette
2-2
Edit Data option3
2-3
2-4
Human player is invincible
2-5
Display frame information
2-6
Press Select and go into "Play" for sound test4
2-7
CPU plays your team, has glitched ending
2-8
Display character statistics
1-4, 2-6
Play as Rugal5

1. Hold Select to control the sprites as the game is unpaused. The Joystick controls sprite placement, A cycles to the next animation, B cycles to the previous animation, C chooses the next character, and D chooses the previous character.
2. Press Up or Down to change stages and press D to select. Note: Go to "Germany" and defeat the CPU to receive your team's ending.
3. Hold Start and press A or B to adjust the various options, such as walking speed, jump speed, dash speed, and damage. Do not select the load or save data options as this will corrupt your memory card.
4. Music in the sound test are located in the 0030 and 0040 range.
5. See the "Play as Rugal" notes for more information on this code.

Information in this section was contributed by Bill Smallwood, clearpaper and Chern Min.

Play as Rugal notes:
Enter the Dip codes during the "How To Play" or character selection screens. Press Select and go into the "Play" option to enter the sound test. Then, press Up on either or both controllers during character select to choose. Press D for Pimpin' Purple Rugal. Note: During "Team Order" with Rugal, you can choose to be "Evil Special Move" Rugal. Press Right (Rugal should stop shuffling on the screen), then press C or D. Turn all Dips off after selection.

Rugal's moves:
Reppu Ken: Quarter Circle Forward, A or C
Kaiser Wave: Quarter Circle Backward, A or C
Crescent Slash Kick: Quarter Circle Forward, B or D
Projectile Reflector: Quarter Circle Backward, B or D
Sliding Wall Smash: Forward, Down/Back, Down, Down/Forward, A or C