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King Of Fighters '97 (Neo*Geo)

Game Debug Dip codes

Note:
A Debug Mod chip is required to use the codes featured below.


Dip code
Effect
1-1
Sprite viewer1
1-2
Collision detection boxes
1-3
Disable timer, activate Orochi characters2
1-4
Edit menu3
1-5
Display debug coordinates below the life meters
1-6
Both characters invincible
1-7
Auto-fire for A, B, C, and D
1-8
Annoying shadow4
2-1
Player two controls CPU character with special moves5
2-2
CPU controls human characters
2-3
Human player is invincible
2-4
2-5
Running numbers
2-6
Menu
2-7
Player two controls CPU character, no special moves
2-8

1. Hold Select to control the sprites as the game is unpaused. The Joystick controls sprite placement, A cycles to the next animation, B cycles to the previous animation, C chooses the next character, and D chooses the previous character.
2. Activate the code before the character selection screen appears to unlock the Orochi characters.
3. Hold Select and press the Joystick to adjust the various options, such as walking speed, jump speed, dash speed, and damage. Do not select the load or save data options as this will corrupt your memory card.
4. Pause the game with controller one and press Select on controller two to step frame-by-frame.
5. Start the game with just player one. Set the switch after the match begins to control the CPU character. Player one will no longer be controllable, but may block, dodge, and roll through fireballs. Disable the switch to make player one CPU controlled. Note: If Orochi was the CPU controlled as player two, he may be human controlled. Refer to the "Play as Orochi notes" for more information.

Information in this section was contributed by Bill Smallwood, clearpaper, and Chern Min.

Play as Orochi notes:
Activate switch 2-1 with Orochi as the CPU controlled player two to place him under human control. He may only be used against the team that was used to reach him, and not the entire character roster. The ending sequence will still proceed, even if he is used to win the game.

Orochi's moves:
Genocide Cutter: B or D
Shoot: Quarter Circle Forward, A
Shatter low: Quarter Circle Forward, B
Shatter high: Quarter Circle Forward, C
Pillar blast: Half Circle Back, A, B, C or D
Whole-screen ray DM: Quarter Circle Backward, A or C
Suck-in DM: Upper Circle, A or C