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King Of Fighters '98 (Neo*Geo)

Game Debug Dip codes

Note:
A Debug Mod chip is required to use the codes featured below.


Dip code
Effect
1-1
Sprite debug1
1-2
Collision detection boxes
1-3
Stop timer
1-4
Data menu, with speed, jump, chohats options
1-5
Hex screen
1-6
Characters take no damage
1-7
1-8
Annoying shadow
2-1
Data menu 2
2-2
CPU controls player controlled characters
2-3
Player controlled characters take no damage
2-4
2-5
Frame information, column of hex coordinates for CPU
2-6
Play/Code menu (sound test around 1400s)
2-7
Control CPU2
2-8

Information in this section was contributed by Bill Smallwood.

1. Hold Start to control the on-screen sprite information. (The palette is locked to that of player one). Press Start + Joystick to control the onscreen placement. Press Start + A to cycle to the next animation routine. Press Start + B to cycle to the previous animation routine. Press Start + B to select the next character. Press Start + D to select the previous character.
2. Enable this code when fighting a CPU controlled player two. Player one's controller may now control the CPU, with no special moves or dashing. Also has a "Stupid CPU" effect of playing on player one's controller.