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Samurai Shodown (Neo*Geo)

Game Debug Dip codes

Note:
A Debug Mod chip is required to use the codes featured below.


Dip code
Effect
1-1
1-2
Press Pause to display red Hex Stats menu
1-3
Slow motion
1-4
Glitched graphics with small bar of background image hovering over characters until new match starts or game is reset.
1-5
Both characters invincible, weapons appear and disappear randomly during match.
1-6
Sprite coordinates displayed as hex values
1-7
1-8
Strange shadow covers entire screen
2-1
Press Select to display "Special Key Edit" menu
2-2
Color edit
2-3
2-4
Set at character selection screen. Choose any character and win one round. Player will then fight as Amakusa. Game will glitch at "confrontation" intermission. Change error setting to "Run" and press C followed by A to skip ahead and avoid freezing the game.
2-5
Animation test; CPU player will freeze and "PACK=000" will be displayed below player two's life bar. Change this value and press A to force the CPU character to go through various motions. If the game is continued in this mode, the CPU will be unable to attack, but will block frequently and may be thrown.
2-6
Both characters invincible with disabled timer
2-7
Display attack stats that lists character's attributes
2-8
Timer counts down to 98 and stops

Information in this section was contributed by Bill Smallwood and Jeff Nussbaum.

Amakusa's moves:
Teleport forward: Quarter Circle Forward + Slash
Teleport backward: Quarter Circle Forward + Kick
Demon fireball: Quarter Circle Back + Slash
Diving fireball: Jump off the wall and press A.