Samurai Shodown 3 (Neo*Geo)
Game Debug Dip codes
Note:
A Debug Mod chip
is required to use the codes featured below.
| Dip code
| Effect |
| 1-1 | Press Select for sound test and creation date and time
|
| 1-2 | Color test
|
| 1-3 | Sprite viewer
|
| 1-4 | Press Select to advance frame-by-frame
|
| 1-5 | Disable timer, select next CPU opponent1
|
| 1-6 | Both characters are invincible
|
| 1-7 | No text appears when game is paused
|
| 1-8 | Display hex debug data
|
| 2-1 |
|
| 2-2 | Press Select to pause at any screen
|
| 2-3 | Single character can interrupt normal into special move2
|
| 2-4 | Disable background flashes during super moves
|
| 2-5 |
|
| 2-6 | Disable charging POW meter with A + B + C
|
| 2-7 |
|
| 2-8 |
|
1. The final stage against Zankuru will not appear
if this switch is set.
2. The game may freeze if your opponent is cut in half, or if
Slash Galford's Super is blocked.
Information in this section was contributed by Bill Smallwood,
clearpaper, and Chern Min.
|