The Game Genie codes featured on this site must be converted to
(Pro) Action Replay format for use with import systems. The Action
Replay uses a AAAAAADD code format, where "A"
indicates a SNES memory address and "D" indicates a
data value. One recommended way to perform this conversion is
through the freeware MS-DOS GG2PAR utility written by Lord Esnes.
It is provided below as a single zip file which contains the GG.exe
program and a small documentation file. A program such as PKUnzip
is required to restore the files prior to use.
GG2PAR runs from the MS-DOS command line. For example, the code
to obtain ten lives in Final Fight 2 is DBCF-C7D6.
C:\> gg dbcf-c7d6
GG ; Game Genie Codes to Pro Action Replay Codes.
By Lord Esnes ; 1997 (c)
dbcf-c7d6 -> 82a21c09
Thus, the equivalent Action Replay code to accomplish the same
effect in the game is 82A21C09.
Please note: There is no absolute guarantee that a converted code
will work. Since Game Genie codes are derived primarily from the
North American versions of cartridge, a converted code should
work with that version of the game. However, if a game was modified
for European or Japanese release, it's possible that the code
addressing was altered, making it unlikely the code will work.