Super Mario Land 2: 6 Golden Coins
Ninety-nine lives:
Complete the Hippopotamus and Space zones. Return to
the Hippopotamus zone, enter the water, and move to the left.
Collect the 50 coin bonus and repeat this procedure to accumulate
999 coins. Then, play the bonus game to gain additional lives.
Easy mode:
Go to where you select a file and press Up,
Select. Mario will get smaller and "Easy Mode"
will appear at the top of the screen to confirm correct code entry.
There are less enemies during game play in this mode.
Information in this section was contributed by bill campbell.
Alternately, press Select at the pipe screen.
Information in this section was contributed by zoia peterburg.
Return to map screen:
Press Start, Select.
Full map:
Hold B at the map screen until it is fully displayed.
In game reset:
Press Start + B + A + Select
during game play anywhere in the outer world to return to the
title screen.
Information in this section was contributed by Lewis the game master.
Recommended color palette:
Press Left at the Game Boy logo when playing
this game on a Game Boy Color system.
Information in this section was contributed by Kent Phillips.
Control demo mode:
Leave the game idle on the title screen to begin demo
mode. Press one of the following controller actions to control
Mario during this mode.
| Code |
Level |
| Hold Up and press Select |
Mushroom 1 |
| Hold Up + A and press Select
| Hippo |
| Hold Up + B and press Select
| Turtle Zone 1 |
| Hold Up + A + B and press Select
| Macro Zone 1 |
Hint: Level 1: Coins:
Enter the third tunnel, where the plant is located.
When it goes down, go in to the tunnel and get the coins.
Information in this section was contributed by Minisk8er48.
Hint: Bird zone: Secret level:
Immediately after you ring the bell in the first Bird
zone level, get Fire power and go to the top where you can jump.
Find the two spinable blocks, and jump very close to the same
location to reveal one to five hidden blocks. Flame the two blocks
and go in the tube. Get past the enemies to reach a doorway with
a star on top of the gate. Complete the secret level to go to
the Boss level.
Information in this section was contributed by clam812.
Hint: Castle zone: Save a life:
When you are in the Castle zone and lose a life, turn
off the game just before Mario starts going down. This is helpful
when you have very few lives remaining.
Information in this section was contributed by John Delort.
Hint: Hippopotamus zone: Extra lives:
Locate the first Hippo and enter the bubble. Then return
to where you started and go up to find a box that contains an
extra life.
Information in this section was contributed by jlonie.
Clear the Hippopotamus zone and the Space zone. Then, return to
the Hippopotamus zone. Go to the left to get in the bubble. Once
inside, go back to the left were you started. Go up to find a
? box that contains a heart. Collect the heart, then press Start
to pause game play. Then, press Select to exit the level.
Repeat this to collect up to 99 lives.
Information in this section was contributed by Josh Matthiesen.
As soon as you enter the level, get Fire Power. If you enter as
Super Mario, it will be easier. Go down to the very bottom of
the water and go left. You will reach a small hole. Go down the
hole (Fire Power is needed) and shoot the block to a small gap
that only regular Mario will fit in. Once you break the block,
get hurt and enter as regular Mario. You will find three blocks.
Two of them will have hearts (extra lives) inside.
Information in this section was contributed by Zach Harshman.
Go to the stage to the right from the bridge to the Hippo Zone.
Find the secret star and hit as many enemies as possible. If you
hit more than four enemies, you should get another life. This
can be repeated as needed.
Information in this section was contributed by Nick Carlos.
Go to the hippo, jump in the bubble, then go all the way to the
top left. There will be a box with a heart (extra life) located
there.
Information in this section was contributed by knit4.
Hint: Hippopotamus zone: Money:
Go further into the level where there is a cloud that
resembles a club on a deck of playing cards. If you cannot find
it, there is a cloud that looks like an arrow that points to it.
Fly up into the right side of that cloud and a money bag (50 coins)
will appear.
Information in this section was contributed by knit4.
Hint: Hippopotamus zone: Extra points:
Get in a bubble in Hippopotamus zone and travel close
to the top of the screen. Towards the middle of this level you
should see an arrow made out of clouds that is pointing up. Get
under this arrow and go straight up from the bottom. You should
hit an invisible box which will contain 100 points.
Information in this section was contributed by Matt.
Hint: Macro zone: Secret level:
When you enter the first level of Macro Zone, you will
go underground and have to navigate a group of floating ground-blocks.
When you reach the second or third ground-block (it has five or
six coin-blocks), jump up over each of the coin-blocks and a hard
unbreakable stone will appear above each one, for four blocks.
Jump on the stones. You will see a pipe sticking out of the ground,
blocked by two fire-weak blocks. Shoot one fireball at each of
them by jumping half-a-block's space to the left or right (whichever
block you are shooting) then shooting them in mid-air. Jump up
through the pipe. You will only have to shoot one ant. Go to the
door that has a Star over it (shape of star). The level will close,
dots will appear on the Macro Zone main screen, and will lead
to a secret level. This secret level is a moving one but is not
too challenging if you jump correctly. Note: You must have the
"Flower-Power" for Super Mario. If not, find a "?"
block and claim it.
Information in this section was contributed by Matt Someone.
Hint: Pumpkin zone: Secret levels:
There are two secret levels in the Pumpkin Zone; in
the middle two games (the two before the Boss level). In the second
game, you will find a secret level in the second big puddle near
the end. There you will find a small opening in the bottom. At
one point you have to break two boxes which block a tunnel going
downwards. You do this by jumping and pressing Down while
in the air. The second is in the level immediately before the
Boss. It is at the end. Instead of going down the steps beside
the ghosts, jump and fly across.
Information in this section was contributed by AlanaP.
Hint: Defeating the Octopus Boss:
When fighting the Octopus Boss, duck and he will not
be able to hit you.
Information in this section was contributed by pdmartin.
Hint: Save a life:
When Mario loses a life and jumps in the air, pause
game play and press Select. You should be outside the level
with the same amount of lives. Note: This has no effect in the
Castle zone.
Information in this section was contributed by charmander.
Hint: Lose a life without losing coins:
The game will automatically save. To keep your coins
after you losing a life, immediately turn off the game when you
lose your last life. You should have all the coins you had before,
and still have all the levels you previously completed.
Information in this section was contributed by Scott Michael Bratcher.
Glitch: Fall through ground:
Go to a map where the is a long pipe. When in the middle
going down the pipe, press Start then Select to
get out. Go to any level. You will fall through the ground and
be in another dimension. Note: This will not harm your game.
Information in this section was contributed by keiko101.
Strategy
Strategy: by Chocobo10577
Strategy guides
from GameFAQs
GameShark codes
Game Genie codes
Copyright © 1997-2002
Al Amaloo. All rights reserved.
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