Castlevania: Circle Of The Moon
Magician mode:
Enter FIREBALL as a name and start a new game.
The word "Magician" will appear on the option screen
to confirm correct code entry. All trading cards will be available
under the DSS option. Note: The game must be completed at least
one time before this code can be enabled.
Information in this section was contributed by greg.
Fighter mode:
Enter GRADIUS as a name and start a new game.
The word "Fighter" will appear on the option screen
to confirm correct code entry. Nathan will be stronger and able
to sustain more damage. There are no trading cards in this mode.
Note: The game must be completed at least two times before this
code can be enabled.
Information in this section was contributed by greg
and Gary Anderson.
Shooter mode:
Enter CROSSBOW as a name and start a new game.
The word "Shooter" will appear on the option screen
to confirm correct code entry. Nathan will have a substantial
number of hearts, extra sub-weapon damage, and can use the Homing
Dagger sub-weapon in this mode. Note: The game must be completed
at least three times before this code can be enabled.
Information in this section was contributed by greg.
Thief mode:
Enter DAGGER as a name to get your character
thief stats. Note: The game must be completed at least four times
before this code can be enabled.
Information in this section was contributed by Dreamcastboy89.
Use any cards:
After pressing R, but before the card takes
effect, press Start. Go to the DSS Menu and pick any two
cards.
Information in this section was contributed by Shaman RPG.
Hint: Easy experience:
If you have the time to spare, go to a place where
only Specters attack you. Activate the Jupiter + Serpent combination.
By the time you get to fighting Specter, you should have enough
MP and INT to not have to worry about running out. Leave your
system on AC power and leave it running all day in that area.
Depending on your the level when you started, you can gain 20
to 30 levels.
Information in this section was contributed by Aaron.
When in the catacombs, go to the zombie location. Kill the zombies
with a combo or something else. Wait for groups then defeat them
to get to a high level.
Information in this section was contributed by LugNoc.
Two conditions must be met for the following trick to work. First,
you must not have killed the Dragon Zombies. Second, you must
either have enough hearts to sustain a steady stream on axes (difficult),
or have enough magic to sustain yourself in skeletal form for
at least half a minute (easy). Start by saving the game. Step
through the door into the arena. Do not move. You will remain
on the ledge, with the door open. Move carefully to the end of
the ramp. This is to avoid fireballs that could either kill you
in skeletal form or knock you backwards or forwards. Either turn
into skeletal form or begin lobbing axes. Eventually, you will
kill the right zombie dragon. Exit the arena. The arena door will
not close unless you fall from the door perch. Save to restore
magic, if needed. Reenter the arena. The dragon will have revived.
Kill it again. Repeat this as many times as needed. If you are
below level 35, you will gain levels rapidly.
Information in this section was contributed by Tiler.
After you defeat Adremelech and destroy the Iron Maidens, go to
the Underground Waterway (the one with the poisoned water). Then,
go to the lower left wall of the first room of the Underground
Waterway and whip the wall to open a secret passageway. Activate
the Fire Sword DSS combo, if you have that card combination, and
kill the Ice Shade in the secret room. Then, exit and re-enter
the secret room. Keep doing the latter two steps until you have
the desired amount of experience points.
Information in this section was contributed by Rej72380.
Hint: Spinning attack:
When using the whip, hold down Attack to make
it spin around in a circle. It will act like a shield, so you
cannot get hit by small enemies around you. Note: You cannot move
while doing this attack.
Information in this section was contributed by Corey DeGrandchamp.
Hint: Attack while cursed:
You can still attack while cursed. Just use the tackle
move (press R while running) when relatively close to an
enemy that is on or near the ground.
Information in this section was contributed by Piccolo60000.
Hint: Extra high jump:
Once you have the Double Jump and the Wall Jump, you
can jump, wall jump, jump again, then wall jump again to get extra
high.
Hint: Defeating Adremelech:
To defeat Adremelech (the goat head), make sure you
are at level 25 or higher. When entering the room with Adremelech,
get back up on the ledge where you entered and use the Wind Wave
(Diana and Griffin DSS cards). Keep shooting at it, and in a few
minutes the goat head will fall.
Information in this section was contributed by michelle.
Hint: Defeating Camilla:
Use Jupiter + Serpent card to get a ring of four ice
balls around you to stop her energy ball attacks. Then, stand
on the high to middle platform. She never goes all the way up
there. She will go just below it, and the ring of ice balls will
hit her as she passes. It will appear as if she is going to hit
your feet, but will not. Then, use the Holy Water when she is
off to either side (by the top platforms on the right and left
just below your position) to hit her for more damage. By doing
this, you should take no damage. After awhile she will die with
no "whip work".
Information in this section was contributed by ant55ohio.
Hint: Defeating Death:
To defeat Death very easily, just activate the Jupiter
+ Manticore DSS combo. His sickles cannot hit you, and by this
point in the game you will probably never run out of MP because
this combo will use it slower than you restore it.
Information in this section was contributed by Scott Vrooman.
Hint: Defeating Dracula:
To defeat Dracula in the Ceremonial Room, equip the
DSS cards Pluto and Salamander. Make sure you have the Boomerang
sub-weapon. Press Down, Forward, Up + Attack
in that order when he appears close to you. This should kill him
in less than a minute.
Information in this section was contributed by damien brito.
To defeat the second Dracula, use the Jupiter + Serpent DSS combo
to get an Ice Shield and duck into the left or right corner. When
he turns around (not facing you), jump up and hit him. When he
turns around to face you, duck. He will not be able to hit you
with anything, so he will be forced to turn back around. Continue
this until he turns into an eye and you should be able to defeat
him without too much trouble.
Information in this section was contributed by SlipKnot66681528.
Get a Crucifix sub weapon and max out your hearts. Get on the
left platform. When he starts using his laser attack, he will
not be able to hit you. Start throwing crucifixes rapidly and
you will be able to make him start flashing. After this, use the
Uranus-Thunderbird combo and their summon. You use this three
to four times and he will be defeated.
Information in this section was contributed by RB1229.
Hint: Defeating Dracula (Demon form):
Since you cannot use DSS in fighter mode, use the following
strategy. When you appear in the Underworld, go to the left corner
and duck. Hold B to use your Whip Shield until he turns
around. Then, throw Boomerangs at the eye. He may send meteors
or shoot lasers. Dodge the meteors and the stay behind Dracula.
Repeat these moves. He will eventually start to flash. Jump on
to the platform on the left. He will appear behind you. Use the
Roc Ring to dodge him. His Eye will fly around. Dodge the bats
and whip the Eye. Repeat until he is defeated.
Information in this section was contributed by XPAC3491.
You must be at levels 65 to 70. Equip the Neptune + Black Dog
DSS combo when facing him in magician mode. When he hurts you,
it will not take as much life and will recover your life. When
he is making his fire power, dodge it with the Roc Wing. Keep
doing this until he turns into an eye. The rest of the battle
will not be as difficult.
Information in this section was contributed by maffia gangster.
When Dracula is in Demon form, use the combo Uranus + Thunderbird
and press Down, Forward, Up + Attack
when he opens his eye. Repeat this until he flashes. Then, use
the combo Uranus + Unicorn to heal yourself when he flies across
the screen. When he turns into his eye with the bats flying around,
use the Uranus +Thunderbird combo and press Down, Forward,
Up + Attack to attack him. You should kill him in
about two to five minutes.
Information in this section was contributed by damien brito.
Hint: Defeating Dragon Zombies (Twin Dragons):
To defeat the Dragon Zombies easily, whenever you get
hurt, jump up to the platform by the door where you entered the
room and activate the Jupiter + Mandragora DSS combo to heal yourself.
A fireball may hit you every once in a while, but it is very rare.
Information in this section was contributed by Scott Vrooman.
An easier way to defeat the Dragon Zombies is to jump on the left
platform where the locked door that leads to the trophy is located.
From there you can not be hit by a fireball because you would
be behind the dragon that spits them.
Information in this section was contributed by Leviathan Sigil.
If you are in magician mode, use Pluto and black dog turn into
skeleton. Keep throwing bones in the entrance or exit door, but
turn back when they attack because you will die in one hit.
Information in this section was contributed by Chris Oberholtzer.
Hint: Defeating Hugh:
When you are low on health, use the Roc Wing to jump
to the upper left or right of the room. There will be a ledge
that you can use to heal yourself, without him hurting you, by
using the Jupiter + Mandragora DSS cards. However, when he powers
up, blades can come up and hurt you. Turn up the sound and listen
for the noise Hugh makes when he is about to use the move. When
you hear it, turn on the Jupiter + Manticore combo to destroy
the blades. If you are waiting for your MP to come back, only
use Jupiter + Maticore when you need to.
Information in this section was contributed by MikeTheMan27.
Hint: Defeating Bosses:
Enable the DSS combination Pluto + BlackDog. If you
do not have these cards, then use the DSS glitch to do this trick.
Once Nathan has activated DSS, he will transform into a skeleton.
His only weapons are now only throwing bones, but randomly he
will throw a giant bone that will inflict 9999 points of damage.
This will effectively defeat many Bosses with one hit, including
Cerberus, Iron Golem, Necromancer, Dragon Zombie and others, even
normal enemies. Some stronger Bosses, such as Dracula, will not
receive 9999 damage points, but the damage will be over 2000.
You must play well, since Nathan will be defeated with only one
hit in his skeleton form.
Information in this section was contributed by Haoumaru
K.
Summon the Manticore and Saturn card. This will cause a poison
cloud. Once it touches an enemy of any kind, it will not let go
until the monster is dead or you run out of MP.
Information in this section was contributed by oberon shinoda.
Hint: Use summons in the Battle Arena:
Select your summon, and use a 4 Mind Restore, 2 Mind
High, or a Mind EX. As soon as you leave the menu screen, press
L and do the summon. You can only do one summon after using
the Mind Restore, so bring a lot of them.
Information in this section was contributed by David Wong.
Hint: Rainbow Robe in the Battle Arena:
Go to where the Poison Armors are. If you are lucky
enough, you will find a Rainbow Robe. Note: You must be level
30 or higher. Obtaining the robe will increase your intelligence,
defense and strength.
Information in this section was contributed by Anthony Gray.
Hint: Use DSS in the Battle Arena:
In the Battle Arena, equip a good DSS Summon Combo
(for example, Uranus + Cockatrice). In the pause menu, select
"Items", then "Use", and use a "Mind
High" (not a "Mind Restore" -- they can work, but
you will need to be extremely fast). Immediately after exiting
the pause menu, press your DSS button. When your character is
done casting, press Down, Forward, Up, Attack.
If done fast enough, you should have pulled off a summon in the
Battle Arena.
Information in this section was contributed by Elemental Knight.
Hint: Use any DSS card combination:
Note: You must have at least one combination. Select
one pair and press L (the DSS button). Immediately press
Start, go into the DSS, and pick any card no matter if
it is unknown or not. Note: This may require a few attempts.
Information in this section was contributed by SupeRandall25.
Once you select any type of DSS combo, press R then quickly
press Start and choose DSS. Select any type of DSS combination
and you will be able to use that combo.
Information in this section was contributed by obawankenoba oops.
Activate a DSS powerup. As soon as your character glows, press
Start to pause game play. Go to DSS, choose a combination
of any two cards. You can mix cards you have with cards you do
not have. Resume the game. You will now have the power-up you
chose. You can do this as many times as needed. Note: You need
at least one DSS move for this to work.
Information in this section was contributed by Donspejun
and Funk Master Flex.
Hint: Enemies that drop DSS cards:
The following is a list of enemies and locations that
drop various DSS cards.
Information in this section was contributed by Scott Vrooman,
Picolo335, and Spikey.
Action Cards
Mercury: Bone Head in Catacomb.
Venus: Slime in Catacomb, Abyss Corridor (hidden room), and Audience
Room.
Jupiter: Heat Shade in Machine Tower.
Mars: Bloody Sword in Chapel Tower.
Diana: Man Eater in Underground Gallery.
Apollo: Arch Demon in Underground Storage.
Neptune: Ice Armor in Underground Waterway.
Saturn: Fallen Angel near the Battle Arena with Dracula.
Uranus: Scary Candle in Iron Golem Boss Room (defeating Camilla
optional).
Pluto: Trick Candle in Cerebus Boss Room (defeat Camilla first).
Attribute Cards
Salamander: Bomb skeleton in Catacomb.
Serpent: Earth Demon in Dash Boots Dungeon.
Mandragoras: Axe Armor in Abyss Corridor(in a hidden room), Audience
Room.
Golem: Electric Skeleton in Audience Room before Necromancer.
Cockatrice: Stone Armor in Machine Tower.
Manticore: Thunder Demon in Machine Tower.
Griffin: Skeleton Athletes in Audience Room (hidden room way to
the right).
Thunderbird: Were-Panther in Chapel Tower.
Unicorn: White Armor in Battle Arena with Dracula.
Black Dog: Devil Armor in Battle Arena with Dracula.
Hint: Mimic Candle:
In the Skeleton Athlete room is a candle that looks
different (after Camilla). Whip it and it will become a Mimic
Candle.
Information in this section was contributed by Greg Valko.
Another place you can find the Mimic Candle is in the room you
found Cerebus or the Iron Golem. This is easier than having to
be distracted by the Athlete Skeletons. Note: Mimic Candle gives
the Pluto Card and can only be found after you have defeated Camilla.
Information in this section was contributed by Tiggeroo3427.
Hint: Mind Restore:
This trick requires the Roc Wing, The Jupiter + Unicorn
DSS combo, and to be at the outer wall. Use the DSS combo and
use the Roc Wing to jump up and down, killing Brain Floats. If
done correctly, you will gain Mind Restores very quickly. It is
possible to get forty Mind Restores in five minutes.
Information in this section was contributed by Saturos9.
Hint: Rainbow Robe:
Go to the Underground Warehouse and find the Forest
Armor. Keep destroying Forest Armor until it drops the Rainbow
Robe. It also drops Chain Mail. Combine DSS cards Venus + Mandragora
to increase your luck and have better chances of finding the Rainbow
Robe. The Rainbow Robe increases your Defense by 140, Intelligence
by 250, and Luck by 15.
Information in this section was contributed by Piccolo60000.
Hint: Sage Robe:
Go to the secret room where Lilith is located. Killing
her and eventually you will get the Sage Robe, which is the best
armor beside the Shining Armor. You can easily defeat Lilith by
summoning the big electric bird. She also drops Mind Exs and also
is worth 20,000 experience points. The secret room is located
at the bottom right corner where you first meet the flying Succubus
ladies. It is directly under the top door -- you have to hit the
walls to find it.
Information in this section was contributed by Picolo335.
Hint: Cure poison status without antidotes:
You need the Jupiter and Mandragora cards. When you
are in poison status, use the Jupiter And Mandragora cards to
heal yourself. You will see that you are gaining and losing health.
When you see yourself just gaining health, turn your DSS off and
you should not be in poison status.
Information in this section was contributed by Xpac3491.
An easy way to cure poison in Magician mode is to use Jupiter
+ Black Dog. This will enable the Black Hole Barrier. Almost instantly
after activating this shield, deactivate it and your poison status
will be gone.
Information in this section was contributed by EdMarquisMD.
Hint: More powerful shield and extra defense:
Equip two items that increase your attack power, such
as the Strength Armband and the Solders Fatigue (you should have
+250 attack power), then use either the Fire or Ice Shield. Next,
equip two items that increase your defense, such as the Defense
Armband and the Strongest Armor. You will do extra damage with
your shield and take minimal damage from enemies. Note: Your whip
will be weak, so use your shield when attacking.
Information in this section was contributed by David Wong.
Hint: Summons and explosion cards:
To use the action cards Apollo and Uranus, press Down,
Forward, Up and attack with another card. Uranus
summons that card and Apollo throws a bomb.
Information in this section was contributed by Droverboy8.
Hint: Increased luck:
Combine Venus with Mandragoras and your luck will be
boosted by 25%. This is useful when you need to find cards and
items.
Information in this section was contributed by IcyCool21.
Hint: Increased damage:
Combine Venus and Salamander to increase your damage
by 25%.
Information in this section was contributed by Deerhuntinbj.
Hint: Dash Boots:
Defeat Iron Golem and go straight past him. Note: You
must be level 15 or higher.
Information in this section was contributed by YUSRA0.
Hint: Fire Whip:
Combine Mercury and Salamander to make a Fire Whip.
Information in this section was contributed by Deerhuntinbj.
Hint: Stone Whip:
Combine Mercury and Cockatrice to make a Stone Whip.
Information in this section was contributed by Deerhuntinbj.
Hint: Thorn Whip:
Combine Mercury and Mandragora to make a Thorn Whip.
Information in this section was contributed by Deerhuntinbj.
Hint: Shoot from the rear:
Equip the Bear Ring (from Skeleton Medalist in a secret
room on the left side of the shaft you fall down in the beginning
of the game) and activate the last two DSS cards (Pluto and Black
Dog). You will turn into a bear. While in bear form you can shoot
from of your head. Hold Up and press Attack to shoot
from your rear. Hold Down and press Attack to drop
a bomb.
Information in this section was contributed by PlazmAMisT.
Hint: Turn into a bear:
Defeat the Skeleton Medalist in a secret room in the
pit at the beginning of the game until he drops an item called
the Bear Ring. The easiest way to do this is to get to level 45
to 50 then use the Holy Water Item Crush attack (Pluto + Salamander).
You need Holy Water for the required combo. Then, use the Roc
Wing to fly into the room and run at him. When you get the ring,
equip it and turn on the Skeleton DSS combo (Pluto + Black Dog).
You should turn into a green bear with a bubble coming out of
its nose. This bear is also killed in one hit like the skeleton,
but it has three different attacks and can double jump.
Information in this section was contributed by Robert Cope.
Hint Get hearts from lanterns:
Jump up and use the whip on lanterns. You will get
a small heart for every one that you whip.
Information in this section was
contributed by Sam.
Hint: Heal faster:
Equip the Uranus and Unicorn cards and press Down,
Forward, Up.
Information in this section was contributed by Txslioness2.
Hint: Secret area:
In the room with the Dash Boots, kill the skeleton
to the left of the room. Above him will be a wall. Attack the
wall with your DSS power.
Information in this section was contributed by Ken.Campbell.
Glitch: Disappear:
Go to the underground warehouse to the room with four
Grizzlies and one Arch Demon. Before you step out, jump onto the
door at the end (far right side) of the room and you will disappear.
Note: Save before you attempt this -- once it is done you cannot
return to your regular game.
Information in this section was contributed by Twan20.
Glitch: Freeze everything else:
You can freeze everything on the screen except for
yourself in the underground warehouse (and wherever else there
is a platform that crumbles when stepped on). To do this, jump
on a crumbling platform and activate any DSS combo when that platform
is about to crumble completely. If done correctly, you should
hear the sound of the card activate, but you will not have it
activated. Everything on the current screen and other screens
will stop moving, including monsters, projectiles, and platforms.
To return to normal, activate the same DSS card again.
Information in this section was contributed by Jaret Valente.
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Al Amaloo. All rights reserved.
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