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Donkey Kong Country 2

Level select:
Enter FREEDOM as a cheat code. Note: No Kremkoins are needed to cross Klubba's bridge.

Start with 10 Banana Coins:
Enter RICHMAN as a cheat code.

Start with 50 Banana Coins:
Enter WELLRICH as a cheat code.

View creidts:
Enter KREDITS as a cheat code.

Start with 15 lives:
Enter HELPME as a cheat code.

Start with 55 lives:
Enter WEAKLING as a cheat code.

Music test:
Enter ONETIME as a cheat code.

No DK barrels during game:
Enter WELLARD as a cheat code.

No DK or half-way barrels during game:
Enter ROCKARD as a cheat code.

Hint: Animal Antics: Control Squitters past Squawks:
Get to the Squitter's part with an extra Kong. After you get to the Squawks barrel, shoot three webs close together at the very top of the barrel. Then, try to leap on the first web. You will lose a kong. With the three second invincibility time, run across the other webs then run off the last web. You will be past the portion, but it is almost impossible to play Squawks's portion while using Squitters.
Information in this section was contributed by CoralCapers417.

Hint: Black Ice Battle: Feather:
Immediately after the halfway point, there are two tunnels (left and right). Go to the right, hop on the Kremling, and the feather is yours.
Information in this section was contributed by CoralCapers417.

Hint: Bramble Scramble: Star in the Diddy's Dash feature:
Get all the way up to the halfway point (or where it would be in the normal game, immediately after the first Squawks portion). Then, jump in the wall to the right of it. You will get Squitters. After you turn into Squitters, intentionally jump on the bramble. You will die, but warp back to the last save point. You will actually play the normal level with Squitters. This does not work in the normal game because if you die, you will turn back into Diddy or Dixie.
Information in this section was contributed by CoralCapers417.

Hint: Glimmer's Galleon: DK Coin:
Before you start your journey, go above through the hidden passage between the barrels. You will see a number made out of bananas. Then, go to the right. You will see another number made out of bananas and the DK Coin in the corner. If not, then go up again and over to the right. Note: There is a bonus stage afterwards.
Information in this section was contributed by Chriss4525.

Hint: Gloomy Gulch: Unlimited lives:
Go to the first stage of the Gloomy Gulch level. Wait until the cloaked ghost appears. He will throw bananas. Wait, and he will come back and throw a chest, Wait again. He will appear for a third time and throw a chest again. Each chest contains a Green Balloon, which worth two lives per balloon. Blow the chest at the nearby enemies. If you have your partner, throw your partner up at the start to collect a Blue Balloon, which worth three extra lives. Pause game play, then press Select. Reenter the level and repeat the progress as many times as desired.
Information in this section was contributed by Marc-André Dion.

Hint: Pirate Panic: Unlimited Banana Coins:
Enter the cabin, then jump when you are on the left wall. You should find two Banana Coins. Pause game play, then press Select. Reenter the level and repeat the progress as many times as desired.
Information in this section was contributed by Marc-André Dion.

Hint: Slime Climb: Feather:
Get the last invincibility barrel. Check under the very last platform before the two bugs to find a feather.
Information in this section was contributed by CoralCapers417.

Hint: Web Woods: Feather:
After all the Krows, there is a part with red and yellow bees hovering. Get past the bees and go in the bottom right corner. The feather is floating around there somewhere.
Information in this section was contributed by CoralCapers417.

Hint: Expresso picture:
Win all the trophies in the Expresso races.
Information in this section was contributed by Marc-André Dion.

Hint: Swanky picture:
Win all the quizzes in all the worlds.
Information in this section was contributed by Marc-André Dion.

Hint: Donkey Kong picture:
Defeat K.Rool and successfully complete the game.
Information in this section was contributed by Marc-André Dion.

Hint: Screech picture:
Beat Screech's best time in the Screech's Sprint level.
Information in this section was contributed by Marc-André Dion.

Hint: Rattly picture:
Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). Throw your partner at the start. When you find Rattly, go to the top left corner and you will see the picture.
Information in this section was contributed by Marc-André Dion.

Hint: Rambi picture:
In the Pirate Panic level, go to the bonus stage with Rambi. Crash the door to go to a bonus stage. You will find a Kremling with a photo on his head. Kill him and you will have the Rambi picutre.
Information in this section was contributed by Marc-André Dion.

Hint: Animal abilities:
Each of the animals have special abilities. Squitter can spit webs, Squawks can spit fruit out of its mouth and fly, Rambi can charge, Rattler can jump, and Enguarde can kill enemies with its nose. To activate the special abilities for Rambi, Rattler, and Enguarde, hold B. You will see them gear up. Release B and Rambi will charge very fast, Enguarde will swim very fast killing anything in its path, and Rattler will jump very high, giving you the ability to reach places you could not normally reach by yourself. Note: This only works on those three animals.
Information in this section was contributed by Chriss4525.

Hint: Lost World bonus levels:
Successfully complete World 1 to unlock the Lost World. You can now unlock levels in the Lost World by finding the Klubba's Kiosk in each normal World. Give Klubba 15 Kremcoins to unlock a bonus Lost World level. To unlock Krocodile Kore Boss, successfully complete all five Lost World levels and the rest of the normal Worlds.

Animal Antics Level: Give Klubba 15 Kremcoins at K.Rool Keep.
Black Ice Battle level: Give Klubba 15 Kremcoins at Krem Quay.
Fiery Furnace level: Give Klubba 15 Kremcoins at Gloomy Gulch.
Jungle Jinx level: Give Klubba 15 Kremcoins at Crocodile Cauldron.
Klobber Karnage level: Give Klubba 15 Kremcoins at Krazy Kremland.

Hint: Cranky's Video Game Heroes hall of fame:
Press L + R between levels except when in the Gyrocopter to see your medal ranking compared with the all time Nintendo heroes.

Hint: Donkey Kong 64 reference:
In Funky's mini-game of Crazy Kermland, you must rescue six Kong family members from the Zingers. All the members are Tiny Kong, Dixie's little sister.
Information in this section was contributed by Jamydanny.

Hint: Donkey Kong Country reference:
In Gangplank Galleon's Pirate Panic! (level one), there is a location that is identical to the area where you battled K. Rool in the original Donkey Kong Country. It is located where the letter "K" is found. Look around the area to notice the resemblance. Diddy took K. Rool's ship to Crocodile Island; thus when the ship arrives, it crashes into the island.
Information in this section was contributed by Rob.

Glitch: Walk through a wall:
Go to Hornet Hole and throw your Kong at the beginning. You will get to a hook. Keep going up and you will see a bonus level. On top of that is another one. Enter it. It is a find a Kremkoin bonus. Pick up the treasure chest and kill every bee quickly, except for the last two. Kill the last one, then kill the one before it. You will get a coin. You will then walk through the wall because the game thinks you killed the last bee.
Information in this section was contributed by JimWedel.

Glitch: Partner runs backwards:
Go to any level with a clear ending (no barrels or enemies). Get to that ending, and go past it. Turn facing left and put your Kong on your shoulders. Jump as high as you can above the ending target (still facing left and Kong on your shoulders). Throw your Kong upwards. you will fall on the target, and your partner will run backwards on the screen.
Information in this section was contributed by CoralCapers417.

Go to any level with a clear ending (no enemies, ledges, etc.). Face towards the left with the other Kong on your shoulders. Jump above the target. Instead of throwing your Kong up, throw him to the left. Make sure you hit the target when your other Kong is still being thrown to the left, not touching the ground or any other object. If done correctly, he or she will fly back to you, and will still be on your shoulders. While Diddy or Dixie is doing their victory dance/guitar, the other one will be on your shoulders. Note: The best place to try this is one of the fire levels.
Information in this section was contributed by CoralCapers417.


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