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Fire Emblem

Note: This game is also titled Fire Emblem: Rekka no Ken.

Completion bonuses:
Successfully complete the game to the hard difficulty setting, Hector mode, Lyn mode, the "Sound Test", "Movie Gallery", and "Battle History", and "Support Conversation" options.

Successfully complete the game in Hector's normal mode to unlock Hector's hard mode.
Information in this section was contributed by Eric Williams.

Special ending:
You can access a special ending at the end of Hector's story. First, get Farina to join you in Chapter 25, and then get Hector to and her to a "A" Support Level. At the end (when Hector is talking to you before you leave) Farina will come in during the conversation.
Information in this section was contributed by orcslayer152004.

Bonus items:
Note: This requires a link cable, Gamecube, and the Mario Kart Double Dash Bonus Disc. You can receive the following items by connecting your Game Boy Advance to the bonus disc: Dragon Axe, Silver Card, Wind Sword, Energy Ring, Emblem Seal, Dragon Shield, Emblem Blade, Body Ring, Emblem Axe, Thor's Ire, Angelic Robe, Emblem Lance, Secret Book, Emblem Bow, and Goddess Icon. You will also receive two additions to the sound room: #99 Legend Of the Dragon God and #100 Royal Palace of Silezha.
Information in this section was contributed by Bloodwing_Kin.

Hint: Defeating the Fire Dragon:
Stay out of the Fire Dragon's range. It has a range of three spaces, the same as a longbow. Hopefully you had the foresight to transform your other lords into their respective second class character. (Lyn - Blade Lord and Hector - Great Lord). Lyn's Sol Katti, given to her by Athos, was fashioned for dealing with Wyverns; therefore, it can actually deal some damage to the dragon. If you happen to have Thor's Ire (Nils can use it to raise critical levels), then use it on Lyn. Her critical percentage will be raised and you might get lucky enough to see an incredible show. All of this relies on the fact that you can keep her alive -- HP in the 40's is best). Keep Eliwood a few paces away from Lyn in order to rescue her once she has completed her attack on the dragon. The Elixirs you have will be useful for keeping her alive. Also, a Druid/Sage/Bishop with Heal/Mend can also aid you. Keep attacking/rescuing/healing with Lyn until the dragon dies. This may take some time, but it keeps your company alive. Also, if Lyn is not a Blade Lord, try using Hector's Armads, if he is a Great Lord; do not use Eliwood -- the Durandal may seem like a good idea but for some reason the dragon can attack twice if you use it. Also, you will need him or Marcus to rescue the attacker.
Information in this section was contributed by psychwardescapee.

The last Boss of the game is obviously a dragon. By the time you reach him, you should have Athos The Archsage. If you are in the Eliwood path, you should have obtained some Elixirs in the chapter with the cave of lava, in which you need to defeat the guardians to get to the Durandal. Equip Athos with Aureola (the light spell that he has). This does a good 20 points of damage on the dragon. The dragon has a maximum of 120 HP. Get into range of the dragon, end your phase, and let the dragon attack. On your turn, use an Elixir on him for healing. Get the dragon down to 40 HP, and on your turn attack with Athos, Lyn, Hector, and Eliwood to finish it.
Information in this section was contributed by michaelman90.

Have your three strongest characters (Hawkeye, Marcus, and your third strongest) and rescue your lords, just to be safe. Make sure that if you attack the dragon, you will still have someone to heal the attacker. Position Athos directly in front of it and attack with his light spell Aureola. If you still have Pent/Serra/Priscilla, have anyone positioned directly behind Athos for healing. The dragon might do 37 damage to Athos, so Mend might not give him full health. After you attack first, heal Athos immediately. The only time you should attack is on counter-attacks. Otherwise, you will have no time to heal, and Athos will die.
Information in this section was contributed by Metfan4265.

Make sure Hector is a level 20 Great Lord, and his HP is maxed out. Attack with Armads and you will do a good deal of damage. Lyn as a level 20 Blade Lord with Sol Katti or Athos will also work, However, but Hector is the best. It will take about five hits (if you do not get a critical hit) to defeat the Fire Dragon with only Hector. Also try to have support characters near him so that he gets a power bonus. Do not attack with Eliwood; for some reason the dragon can attack twice, which is a bad thing.
Information in this section was contributed by Fire King.

The best character to fight the Dragon in the Final Chapter is Athos. However, his best spell is not Aureola. Although it does 20 damage to it, he has a better spell. His best spell is Luna. When you get Luna, save it for him. He can do 30 damage a turn to the Dragon, as opposed to 20.
Information in this section was contributed by HahahaHehehe2003.

Equip Athos with the dark magic book Luna, which negates Resistance. He will do 30 damage to the Dragon. On your first turn, have Nils use the amulet that can raise allies critical hit %, and attack the Fire Dragon with Athos. He should get a critical hit if done correctly. This will do 30 x3 damage to the Dragon, or 90 of its 120 HP. Heal or rescue Athos with a horseback unit such as Eliwood's second class, then attack on your next turn. This will deal the remaining 30 damage, defeating the final Boss in two hits.
Information in this section was contributed by Landon Smith.

Have Athos and any healer. Make sure Athos is at full health then move him within range to attack the dragon, but do not attack it. Make sure no one else is in range of the dragon's attack, then end your turn. On the enemies turn, the dragon will attack Athos, but will not kill him. Then, simply move Athos out of range and heal him. When he is at full health, just do it again.
Information in this section was contributed by Michael Gutin.

In Chapter 19, you can get Luna magic from a chest in the northwest corner. Save it. In the final chapter, give it to Athos and you can do 60 damage to Nergal in one turn. Hit him after he attacks you, then on your turn, any strong character can defeat him. If you still have Luna, use it on the dragon to do 30 damage.
Information in this section was contributed by BJSargeant.

Have Canas or Athos use Eclipse on the dragon (with as high skill as possible), which can do 60 damage. If you miss, have Nils give him a second chance. When done, attack with Durandal, Sol Katti, and Armads, but be careful of Eliwood; the Durandal is heavy and the dragon might attack twice. Then, have Athos, Pricsilla, Serra, Pent, or Renault use Fortify if the dragon is not dead. Continue hitting with legendary items and Eclipse until he is defeated.
Information in this section was contributed by Hollidc4.

Hint: Defeating Kishuna:
Kishuna has no magic resistance. While you cannot use magic users, you can still use Light Brand, Rune Sword, and Wind Sword. They really hurt him.
Information in this section was contributed by FireEmblemMaster.

Defeating the magic seal, Kishuna, in Chapter 23X (Hector's Tale) is extremely difficult. You must have someone who can use a bow at a very high level. The character you choose should have a minimum attack power of 22. Make sure to have them as a chosen unit for this battle, holding the Brave Bow (obtained in a previous chapter). Also choose Ninian with the item Filla's Might, which also should have been attained from a previous chapter. Note: To get a bow using unit at a high enough level, you should have trained them in the coliseum frequently in a previous chapter. Kishuna is easier to defeat in Hector's Tale than in the Eliwood's Tale. Kishuna will move around in this battle, thus consequently moving his non-magic area. This may make things more difficult as enemy magic-users will now be able to attack. Deal with them quickly. After Kishuna has moved to a location, he will no longer move. You may now kill all the other units before engaging Kishuna. Note: Kishuna will disappear if you open the door that connects to his room, or if you attack Kishuna. Use Ninian to dance with the Filla's Might on the bow user. This will increase their attack by 10 and allow them to be strong enough. Attack with the Brave Bow in order to attack twice in a row. This will kill Kishuna. If you kill Kishuna before killing all the other units, all the doors and cracks in the wall will open up and all the other enemy units will begin charging you. If you kill Kishuna as the last enemy unit, the victory conditions will be reached and the battle will end.
Information in this section was contributed by gotchaduder.

Hint: Defeating powerful enemies:
Use the following tricks if you are having problems defeating a powerful enemy.
Information in this section was contributed by mehicd2.

Look around you and examine the terrain. Try to find any area where you can stand that will give you a advantage, such as the woods.
As you go deeper into the game, you will start not paying attention to the weapons triangle. This is not good. Look at what weapon the enemy is using and try to use the weapon that is superior to the enemy's weapons.
Bring a lot of Vulerneirs with you. Healing is important.
If you are fighting an enemy that will not move and is in a castle, have the most powerful unit move up to him, and bring your bard on one side and your cleric on one side. You now have total support. When you are weak, use your cleric on your unit to heal it. Use your bard on every turn so that you can attack again. The only threat is if the enemy can use a ranged attack on you. However, by the time the enemy kills both your cleric and your bard, the enemy is already weak, and you can use the final blow on it.

Hint: Chapter 7:
This trick requires Florina, Nils, and Lucius. Use Florina to rescue Nils and bring him over the peak. Drop him on the island next to Heints. Then, do the same with Lucius and have him knock over the snag. Have Lucius attack Heints and the other shaman in the way. After Lucius attacked Heints once, have Nils play for him so that he can attack again. If Heints is not defeated by now, wait until "enemy phase" for you to kill him.
Information in this section was contributed by Nick Ringelberg.

Hint: Chapter 16:
This trick requires need Marcus (most needed), Oswin, and Princsellia. First, have Marcus rescue Princsellia. Have Oswin and your lords (except for your best one) go straight ahead. Once Marcus reaches the gate to Raven, drop Princsellia. Because she cannot move all the way to Raven, have her move four steps. Once she reaches Raven, select "Talk" and he will join you. Have Raven talk to Lucuis and she will join. Have Raven, Lucuis, and your best lord defeat the enemy reinforcements. Before you go to the Boss, you will see a square with a knight and two chests. Crack the wall and kill the knight. He will give you a chest key that can be used five times. Open the left chest for a Knights Crest. Give the crest to Oswin and make him use it. The other chest contains a silver sword. For the Boss, have Marcus attack with the hammer and Oswin attack one space away with the javelin.
Information in this section was contributed by Mohit Mathur.

Hint: Chapter 16: Lucuis:
In Chapter 16 to Chapter 16x, Lucuis does not count as a green solider.
Information in this section was contributed by Mynameduyen.

Hint: Chapter 16x:
In order to unlock the side quest after Chapter16, you need to keep one of the green soldiers alive. To do this, have one of your horse riders rescue one of them, and do not let go.
Information in this section was contributed by Evan Vaeth.

Go towards the top and you will have to defeat a few people. Send somebody (Marcus recommended) over to Fargus, but stay very close to the top or the really tough pirates will come after you.
Information in this section was contributed by Troybar730.

This chapter is probably the easiest in the game when done correctly. When setting your formation, place Marcus as far up as you can and Dorcas in the bottom left. When you start, send Dorcas to the house with the red roof closest to the left, to get the Devil Axe. Next, send someone to the red house beside the inn to get Canas. Send Marcus ahead up, around, and along the wall with about four of Fargus' pirates. Then, send the rest of your fleet at the end of the wall. Fargus tells his men to attack you. Then, get Marcus to talk to Fargus.
Information in this section was contributed by simon may.

To easily and quickly win Chapter 16x without fighting, go to all the houses and get all the items. Have one of your characters place a mine anywhere on the field. When an enemy unit walks on it, while they are taking damage, reset the game. Turn it back on and open your file again. You should see the enemy unit blowing up again. You now have control of the opposite team. Have a member of the opposite team talk to Fargus and you will win Chapter 16x.
Information in this section was contributed by hiei504.

Hint: Chapter 16x: Easy level gain:
In Chapter 16, keep one green soldier alive. This will allow you to try Chapter 16x. Defeat all of the enemies except for Fargus. It is recommended to allow Marcus do the fighting. Once everyone else is gone, visit all of the villages there. If you do, you will get a new character (Canas), a Devil Axe, Lancereaver, Sleep Staff, and a Short Bow. Then, have a character go into the arena. You get a lot of experience when you win. It is possible to get every character up to level 20 by doing this, but be careful. If you have to fight a Myriddion or a Swordmaster, quickly press B repeatedly, as there is chance are that they will kill you. This really is a gamble, but it is the easiest way to level up weaker characters, such as Raven, whom you get in the chapter before at level 5.
Information in this section was contributed by Scott2587NY.

Hint: Chapter 22:
For a sure win on Chapter 22 (in which you protect Nils), you need a long bow with either Rebecca or Will. You need also Marcus with 2 Light Runes if possible, Oswin preferably as a general, Erk Best as a Sage, someone with a javelin or hand axe, and all the other units allowed. Leave the Ostia units at the bottom of the stairs followed by two (two by two) Paladins, then Erk and the person with a javelin or hand axe. For the second long bow, get Rath (the green nomad). Deploy Merlinus and in that small area where Nils is put, the rest of your units for substitutes while you heal the six needed units.
Information in this section was contributed by autom8.

Hint: Chapter 30x:
If you complete Chapter 30 in twenty turns or less, you will unlock the side quest. You will fight Edinusha the magic seel created by Nergal. He is very difficult to defeat, but you will get good items in the level. You cannot use magic to defeat him. You must have very strong non-magic people to battle him.
Information in this section was contributed by wannabyoyo.

Hint: Side quests:
There are certain things you must do in order to unlock all the side quests. Some Chapters can be different; it all depends on what you have done.
Information in this section was contributed by Metfan4265.

Chapter 7x: Complete Chapter 7 in less than 15 turns.
Information in this section was contributed by Metfan4265.
Chapter 13x: Visit the northwestern village on Chapter 13.
Information in this section was contributed by Metfan4265.
Chapter 16x: Keep one green soldier alive in Chapter 16.
Information in this section was contributed by Metfan4265.
Chapter 18x: Finish Chapter 18 in less than 16 turns.
Information in this section was contributed by Metfan4265.
Chapter 19xx (Hector's Tale) In order to get to this stage, you must defeat the magic seal Kishuna on Chapter 19x, the Prisoner of Magic on Hector's tale. He is very difficulty to hit. Bring Dart, Barte, Marcus, or any strong attackers. Do not bring any magic users as he will cancel them out. This also includes staves.
Information in this section was contributed by wackycam.
Chapter 22x: Recruit Hawkeye in Chapter 22 and have him gain 700 experience points.
Information in this section was contributed by Metfan4265.
Chapter 23a: Lord's level sums equal 49 or less.
Information in this section was contributed by Metfan4265.
Chapter 23b: Lord's levels are 50 or more (Chapter 23b will allow you to recruit a new character).
Information in this section was contributed by Metfan4265.
Chapter 25a: Level of units upgradeable via Guiding Ring/Hero Crest.
Information in this section was contributed by Metfan4265.
Chapter 25b: Level of units upgradeable via Hero Crest/ Guiding Ring.
Information in this section was contributed by Metfan4265.
Chapter 26x: Recruit Jaffar in Chapter 26 and have him live.
Information in this section was contributed by Metfan4265.

Hint: An Eclipse Of Time level:
Train Nils to level 10 or higher on Lyn's quest. You will unlock a new level on Eliwood's quest. On Dread Isle, complete it under twenty turns to get Prisoner Of Magic. On this level, there will be two Bosses, a Sage, and a Magic Seal. The Magic Seal disables magic in its area (including the other Boss). Kill the Sage then the Morph around the Magic Seal. Kill the Magic Seal with strong characters like Bartre, Dart, and Marcus. If you do not kill him once you attack him, he will teleport away -- make sure he is dead. Complete the level. A new level (An Eclipse Of Time) will be unlocked. This will not work if Nils was not level 10 or higher.
Information in this section was contributed by robert.soutar.

Hint: Access secret shops:
On the "Protect Nils" mission, you can access one of the secret shops if you stole the Members Card on the top left. Have a thief with the Members Card walk to the right of the pillar, then select the secret option to gain access. You can buy Elfire Physic and other great items.
Information in this section was contributed by mjpaprota.

Go to the chapter with Darin as a Boss. In the southwest corner of the map there will be a forest tile. Take Matthew, and there will be a thief with a member card from the stairs near to cracked walls. Have Matthew steal the member card and break the wall to go to the forest tile. It appears to be a dead end, but in the corner in the southwest is the secret shop. It sells useful items such as Killer Weapon (Killer Axe, Killer Bow, Killing Edge, Killer Spears) LockPick, Chest Key, Elixir. etc.
Information in this section was contributed by Marc-André Dion.

Before the final chapter (with Limstella as a Boss), there is a secret shop. You must equip your Member Card near the top-right corner of the map, over the ruin that you must seize. There will have a plain tile surrounded with forest tiles. There will be a secret shop here. It sells very rare items such as Ocean Seals, Earth Seals and Fell Contracts for 50,000 gold and other items.
Information in this section was contributed by Marc-André Dion.

In the mission where you must protect the throne (when Nils cannot enter the chapter and there is a sniper Boss), bring your Member card and also a staff user that can use warp. You will need the Warp Staff. There will have a lone chest near the Boss, that has a Body Ring. Below there is a 2x2 plain tile that you cannot reach. Use warp on a unit to one of the four squares in the 2x2 square. Somewhere in the 2x2 tiles is a secret shop that items that change class only, for 10,000 gold each (Guiding Ring, Knight Crest, Elastian Whip, Hero Crest and Orions Bolt).
Information in this section was contributed by Marc-André Dion.

Hint: Get to secret shops:
You must steal the Member Card in the chapter with Darin as the Boss. Have some of your units to go right, including Matthew. At the staircase by the crack in the wall, a thief will appear. You can steal the Member Card from him.
Information in this section was contributed by AngelicDeathLord.

Hint: Building your party:
You never know who you can get to join your party. Always try talking to important people, such as Bosses and people who you have seen before. This does not put you in danger. Once you go up to someone, the "Talk" option may appear. If it does not appear, press B to move your character somewhere else, or you can just select the "Talk" command. There are many more characters that can join your party than you may think.
Information in this section was contributed by Jms041189.

Hint: Special characters:

Canas: You can get him to join in the stage in which you have to talk to the pirate captain, Fargus. He is in one of the houses that you start next to. He is a Shaman, who upgrades into a Druid. When upgraded to a level 20 Druid, the highest he can get, he is basically untouchable. He is very strong, even with his lowest spell Flux. With Luna, he can defeat the morph of the Black Fang mage in one critical hit. .
Information in this section was contributed by michaelman90.
Dart: To get Dart to join your band, do not kill him in Chapter 16x. He is at the bottom left-hand corner. He will then join you on Chapter 18, the Dread Isle. He has a Hand Axe and a Steel Axe. He is also one of the best Axe users in the game. He is a Pirate, which means he can become a Berserker.
Information in this section was contributed by ShOrTySiSsOn07.
Erk and Priscilla: You can get Erk to join you for a second time by talking to him with Serra sometime in an early 10 chapter. Erk is extremely useful in the later parts of the game. If you go to the village south of where you get him to join, you can find Priscilla. She is a healer, and is another highly useful character, considering she rides a horse and can get to injured units faster. She is also required to get another character to join your game.
Information in this section was contributed by michaelman90.
Farina: You can get Farina by giving her 20,000 gold. She is Florina's sister and is a Pegasus Knight. She has a good lance and a javalin. She gains levels quickly and will be at level 12 when you get her.
Information in this section was contributed by TheKINg.
Fiora: She is Florina's sister. Get her to join by talking to her with Florina. She is also a Pegasus Knight. She appears on the first mission on Valor, or Doom Island.
Information in this section was contributed by michaelman90.
Gietz: You can get Gietz by talking to him with Dart. He is a Fighter. He has a silver ax and a steel bow. He can kill Wyvrens easily.
Information in this section was contributed by michaelman90.
Guy: He joins if you talk to him with Matthew. He apparently told Matthew that he owed him his life after being forced to do so in order for Matthew to give him some food. He will join, not willingly, but it does not matter.
Information in this section was contributed by michaelman90.
Harken: You must not kill the Sage, Bishop, and Druid in the chapter with the Boss Kenneth. In nine turns he will appear. Talk to him with Eliwood for him to join.
Information in this section was contributed by AngelicDeathLord.
Hawkeye: You can get Hawkeye to join by talking to him with your main character (Eliwood or Hector). He appears in a sandstorm a few turns later in the southeastern part of the desert in which you are supposed to help Pent defeat the desert bandits.
Information in this section was contributed by michaelman90.
Heath and Rath: Another Wyvern rider. You will meet him by talking to him with Lyn in the same chapter in which Rath reappears. You can also get him to join by talking to him with Lyn or perhaps your main character (Hector or Eliwood).
Information in this section was contributed by michaelman90.
Karla: You can get her in the side quest battle preparations. You will talk to her with Bartre. She attacks you, and if you survive, you get her on your team. She is Karal's sister and is a Swordmaster on level 5. She has a Woe Dow.
Information in this section was contributed by TheKINg.
Karel: You can get Karel to join by talking to him with Lyn. He appears in the chapter in which you are attacking the Black Fang base in the mountains. You may have to wait a little while, but he eventually appears. Talk to him with Lyn and he joins.
Information in this section was contributed by michaelman90.
An alternate way is on Chapter 25 defeat three promoted enemies by turn 9. Talk to Karel with Eliwood and he will join your team. He is a Swordmaster.
Information in this section was contributed by Troybar730.
Legault: Go to the chapter with Darin as a Boss. Talk to him with Lyn and he will join your team.
Information in this section was contributed by Troybar730.
Nino and Jaffar: If you talk to Nino in the chapter when you are supposed to defend price Zephiel, she will join you (main character). You now may be able to get Jaffar to join you by talking to him with Nino.
Information in this section was contributed by michaelman90.
Pent and Louise: You do not talk to Pent and Louise to get them to join. They join a few chapters after you first meet them. In joining, Pent gives you a Heaven Seal, which you can use to upgrade one of your lords (other than the main character, Hector or Eliwood). Upgrading Lyn is recommended, as she can use a bow which is very useful. Pent is a very high official in Bern, and Louise is his wife. Pent is a Sage when you meet him, and he has Elfire, a very useful spell. Louise is a Sniper, and is also very useful.
Information in this section was contributed by michaelman90.
Raven and Lucius: When liberating Caelin, you can get Raven and Lucius to join your cause. To get Raven, talk to him with Priscilla, who is his sister. Once done, you can then get Lucius to join you by talking to him with Raven.
Information in this section was contributed by michaelman90.
Renault: Go to Chapter 30 and go to the farthest up village. Select "Visit" and he will join your team. He is a Bishop.
Information in this section was contributed by Troybar730.
Vaida: Vaida is a Wyvern rider who joins you if she survives in the first chapter that you encounter her. You later get her to join by talking to her with either Lyn or the main character of your path (Hector or Eliwood).
Information in this section was contributed by michaelman90.
Wallace: Get him to rejoin by talking to him with Lyn. He appears in Bern when you are fighting because he got lost on his way to Caelin, which happens often.
Information in this section was contributed by michaelman90.
Wallace: Another way to get him is to talk to him with someone formerly in your party while he was there (for example, Sain, Kent, etc.).
Information in this section was contributed by Dakaggo.
Karla: After you complete the game, you can unlock Hector Mode. In Hector Mode you can get Karla to join you. Karla is the probably one of the most difficult characters to obtain in the game. In the side quest where your mission objective is to purchase supplies, you will need a Warrior Bartre at level 5 or higher. On the first turn, she will come out and attack. Equip Bartre with a bow so that he does not accidentally kill her. After that, and if Bartre survived, talk to her so she will join. She has a Wo Dao, which has a very high critical rate, so Bartre must be able to survive. He only needs to survive one assault so that you can talk to her. You only have five turns to get supplies and get Karla, so must be quick.
Information in this section was contributed by ShOrTySiSsOn07

Hint: Extra characters:
Your enemy works for a house or organization. It will say the name of the characters or the group they are working for. if it shows a face instead of a symbol you can almost always get that unit with green units.
Information in this section was contributed by autom8.

Hint: Character upgrades:
Note: Your character cannot be upgraded unless they are at level 10 or higher.
Information in this section was contributed by ShOrTySiSsOn07

Archer to Sniper: Orion's Bolt/Earth Seal
Nomad to Nomadic Trooper: Orion's Bolt/Earth Seal
Knight to General: Knight's Crest/Earth Seal
Calavier to Paladin: .Knight's Crest/Earth Seal
Wyvern Rider to Wyvern Lord: Elysian Whip/Earth Seal
Peg. Knight to Falco Knight: Elysian Whip/Earth Seal
Pirate to Berserker: Conquer's Emblem
Troubeder to Valkrie: .Guilding Ring/Earth Seal
Mage to Sage: .Guilding Ring/Earth Seal
Monk or Cleric to Bishop: .Guilding Ring/Earth Seal
Shaman to Druid: Guilding Ring/Earth Seal
Mercenary to Hero: Hero's Seal/Earth Seal
Myrmidon to Sword Master: Hero's Seal/Earth Seal
Fighter to Warrior: .Hero's Seal/Earth Seal
Eliwood to Knight Lord: Upgraded by Athos
Lyn to Blade Lord: Heaven's Seal
Hector to Great Lord: Heaven's Seal
Theif to Assaian: Fell Contract
Bard or Dancer: Cannot be upgraded
Archsage: Cannot be upgraded

Hint: Eliwood:
Eliwood is the second Lord that you get. He has a Rapier (which is good on Infantry) which only can be used by him. The Rapier also goes out quick; it is recommended that he also be given another sword. When you first get Eliwood, he seems like he is not the best fighter. Train him, because he will become very good. If you would like him to be strong, get him to level 18 to 20 by the end of Chapter 27. Eliwood, when he gets transformed, will be a Knight Lord and he will be on a horse and be able to use lances. Lyn, will become a Blade Lord, and be able to use bows.
Information in this section was contributed by Blood Ninja.

Hint: Eliwood: Raiper:
You will need a unit that can attack from at least one space away, such as a Sage or Sniper. Go up the right side, attacking all the enemy. Before you claim a space, there is a Myridon with a Raiper. Kill him and give the Raiper to Eliwood.
Information in this section was contributed by Casey.

Hint: Florina: Strong fighter:
At first Florina is not the best fighter, especially since most of the enemies have axes. However in the chapter when you receive Dorcas, take advantage of the swordsman that keep appearing in the northeast where Lyn meets Dorcas. Put Florina in one of the trees and get Lyn and Dorcas out of the way so that they will only attack her. You should get her up by at least one level by the end of the turn. Then, have her attack the swordsman in the next chapter. You can also use Florina to finish off Bosses that have been weakened by strong warriors such as Kent, Lyn, and Dorcas, and she will gain a massive amount of experience points. By doing this, when it comes to Eliwood's adventure she will not be useless and use the first Elyspian Whip you get for her, and she will be a strong FalcoKnight.
Information in this section was contributed by Jms041189.

Hint: Hector:
Hector is the final Lord that you get. He wields an axe, Wolf Beil, that can only be used by him. It also goes out quickly. Hector, like Eliwood, is horrible at first because he has a low percent of hitting anybody except for lance wielders. To train Hector, fight against only lance wielders. Hector becomes a Great Lord who can wield axes and swords, which is good because he can fight axe wielders as well.
Information in this section was contributed by Blood Ninja.

Hint: Legault: Become an assassin:
In the Dread Isle, a thief named Legault appears and wants to steal things. Take Lyn and talk to him whenever you get the chance. After you finish the chapter, advance until Battle Before Dawn (Jaffar and Nino). Talk to Nino with Lyn or Eliwood and take Nino and talk to Jaffar. After you win, accept the side quest and you will fight Sonia, who is holding something called a Fell Contract. Defeat Sonia, get the Fell Contract, then have Legault use it to become an assassin.

Hint: Lucius: Strong magic wielder:
When you first get him, is terrible. Be patient and train him hard in Lyn's story. Have him at least at level 8 when you begin Eliwood's story. If you do this and use him every chapter, he can turn into your best magic wielder; perhaps even better than Pent if you use him enough. This also can be done with other people that are terrible when you first get them, including Florina.
Information in this section was contributed by frankmary.

Hint: Lyn:
Lyn is the first lord you receive. She eventually gets the Mani Kati, a sword which only she can wield. It is a smart idea to train her because later in the game you will get what is called Heaven Seals, for Lords over level 10 that are deemed worthy (Lyn first, Hector second, and Athos the Archsage automatically transforms Eliwood). Lyn will be one of your good fighters because she gets to level 6 before you get more than three people. When you start Eliwood's campaign, you will get Lyn again. Give her a steel sword with the Mani Kati, as it goes out quick.
Information in this section was contributed by Blood Ninja.

Hint: Matthew: Strong assassin:
When you get Matthew in Lyn's story, he has the highest gain in experience after killing somebody out of anyone else you will receive. Use this to your advantage and have him take out low-level axe wielding foes. Get him to at least level 7 or 8 before Lyn's story is over. This will make him very strong when you receive him in Eliwood's story with the same experience gain rate, making him your best choice to turn into an assassin. If you follow the advice and use him at least twice every chapter, he should be at least in the high teens before you get the Fell Contract in Chapter 26x.
Information in this section was contributed by frankmary.

Hint: Nils: Get to level 7 or higher in Lyn's Story:
Kill everyone except the Boss in a chapter, then have someone wait each turn. Have Nils play for them and end the turn. Note: This only works on chapters that require Boss kills or seize the thrones.
Information in this section was contributed by jason stewart.

Hint: Serra: Strong healer:
Take advantage of her healing power over Vulnerary's. Also, use Nils on her a lot so that she can heal twice in the same turn. By the time of Eliwood's adventure, she should be up to level 4 or 5 or even 7 if you use her frequently. Continue to use her, only this time you will not have Nils. However, in several chapters you will have Ninian. Eventually she will be able to use other staves, some which give you more experience points. Eventually she can get up to level 10. As soon as you get your next Guilding Ring or Earth Crest, use it on her, as she can become a very powerful Bishop; it will take longer for Erk as a Sage, Canas as a Druid, or Lucius as a Bishop to reach high weapon levels for the staves. Also, it is better to train Lucius to the mid teens before you change his class. However, it is recommended that Canas changes class as soon as possible, as well as Erk.
Information in this section was contributed by Jms041189.

Hint: Easy experience:
When in a chapter that requires you to kill a Boss, and the Boss is on a throne or other healing tiles, do not try kill him immediately. Instead, put a unit with high Defense or Resist (depending on the type of Boss you are against) within attacking range of the Boss. Let the Boss keep attacking you, and heal the unit when needed. After the Boss' weapon breaks, move in whoever you want to gain easy experience with. Give that person an Iron weapon and get them to keep attacking the Boss. If the Boss gets low on HP, stop attacking him and let the throne keep healing him. When he is at high HP again, resume the attacks. This is an easy way to maximize your characters' levels and get them to "A" or "S" skill with the weapon that they use.
Information in this section was contributed by Andrew Hanam.

In a Chapter that requires you to kill a Boss on a throne (such as Chapter 13), kill all the enemies except for the Boss. Continually attack the boss with indirect weapons (for example, the bow or hand axe). Since the Boss heals every turn but does not move, your characters will not take any damage and the Boss will never die. You can just keep leveling up. Chapter 13 is recommended for this trick, as the armory is directly above the Boss allowing you to buy another weapon if the one you have breaks.
Information in this section was contributed by Cvghv85.

This trick requires Ninian, two rescuers who can move after rescuing, (for example, Florina or Fiora and Heath), and any low level characters. Place Ninian two spaces under the Arena, the two rescuers to the diagonal left and right, and the low level person one space below the Arena. Have Ninian play Ninis Grace on the low level person. Have the low level person enter the Arena and they will be almost invincible. When the low level person exits, have one of the rescuers rescue the low level person. On the next turn, have the rescuer drop the low level person. The person will still have Ninis Grace on them. Have the low level person enter the Arena again. When the low level person exits, have the other rescuer rescue the low level person. End your turn. Then the person who rescued the person should drop the low level person and have Ninian Regular Dance for the low level person.
Information in this secion was contributed by BELN64.

Use the following trick to gain easy experience for Florina. An easy way to train Florina is to equip her with a Javelin. Then, put her behind a unit that has strong attacks, but does not attack twice. A general is recommended (Wallace or possibly Oswin). When the defending unit attacks, Florina can kill the enemy unit. This also works with other characters (Fiora, Dorcas, Bartre, etc.).
Information in this section was contributed by Nick Ringelberg.

In the chapter with Oleg as the Boss, bring in some low level characters, such as Dart or Raven; and also a healer such as Serra or Priscilla. When you get to the Arena, wait until no one is attacking you, then stick your low level character into the Arena. If he or she gets hurt, use the healer to heal them. This is useful when trying to get low levels into their next form, such as Guy into a Swordmaster. This also works with lords.
Information in this section was contributed by EmoinaboX97.

Use the following trick to gain easy experience for Marcus. You will fight Darin's son Erik in Chapter 14. Have Marcus enter the village where Erik came from. Remain there and defeat all the enemies except for one archer. Enter the woods near the archer and wait. End your turn and the archer will try to shoot you. He will miss because of the forest. Keep ending your turn without taking action. Repeat the process until the archer's weapon breaks to level up Marcus.

Hint: Easy money:
Enter a coliseum with any of your characters and ask to make a wager. When the man asks the price of your wager, wait until he gives you a wager of 560G or less. Anything below 560G is an almost guaranteed win for your character. You can get very high levels and lots of money by doing this.
Information in this section was contributed by Joey Schulteis.

Hint: Easy support:
At the end of chapters such as 13, 18x, or any other where at the end you only need to seize a gate or kill the last enemy, put everyone close to each other. Then, in every player phase, choose unit under the "A options". Choose page 6, "Support Chance". If any of your units can support another unit, it will be shown there.
Information in this section was contributed by Sebastian Johansson.

Hint: Max out stats:
Before a class change, get your characters to level 20. Then, if you have it, use the character's Seal/Crest. Note: This is easiest done when you use the Afas Drops Athos gives you in Chapter 22, however it only works on one character.

If your unit is level 20 when they change classes, their stats will go up more. Note: This does not work with the Earth Seal.
Information in this section was contributed by Joshua Adams.

Hint: Weapon level:
If your weapon level is "S", the critical hit % will increase by 5.
Information in this section was contributed by Marc-André Dion.

Hint: The Delphi Shield and the Iron Rune:
These special items have effects when a unit is equipped with them. The Delphi Shield protects flying units from arrows. The Iron Rune protects units from critical hits. You find the Delphi Shield by opening a chest in the mission where you must protect Zephiel. The Iron Rune can be retrieved by the chapter where you must defeat Linus or Lloyd (when one of them is already dead).
Information in this section was contributed by Marc-André Dion.

Hint: Earth Crest:
In the mission just before you can get Neo and Jaffar, where Wallace shows up, in the first village an old man will talk with you. When you are finished, he will give you an Earth Crest. This crest will allow you to upgrade any character higher than level 10. It is useful, but it is recommended that you go in with an a strong flyer such as Heath the wyvren rider. You must contend with an archer that has a silver bow. In the other village, you will get a Silence Staff to help you fight the Queen Of The 4 Fangs.
Information in this section was contributed by Debbie4860.

Hint: Fell Contract:
You can make your Thief transform into an Assassin by giving it Fell Contract. You can get Fell Contract in Chapter 26x.
Information in this section was contributed by TAITRAUMANH.

Once a Thief becomes an Assassin they cannot perform many Thief actions, such as stealing from the opponent. Therefore it is recommended to get Legault so you can choose which thief (he or Matthew) that you want to change class. Alternately, you can just sell it for 25,000 if you do not want to upgrade any of you Thieves, or if you only have one and do not want to lose his stealing ability.
Information in this section was contributed by Jms041189.

Hint: Ocean Seal:
In the mission where you get Hawkeye, you can obtain a very unique item found nowhere else in the game called an Ocean Seal, which can be used to upgrade pirates, (DART) making them a Berserker like Hawkeye. The item is buried in the sand at the last row of spaces near Hawkeye's entrance. Get a Thief to stand on top of the right space to get it.
Information in this section was contributed by Daniel7777.

Hint: Thorre's Litany:
Get Florina to a high level. Use the Elaysian Whip in Chapter 20 to level her up. The Elaysian Whip is in the northeast village. Get the Spear from the Boss in Chapter 21. Equip Florina with it. In Chapter 22, fly Florina over to the lower pair oif bones. Put her on top of the one on the left. When she attacked the hammer-wielding bandit, it will not kill him, but Florina will find a ring called Thorre's Litany. It raises attack power.
Information in this section was contributed by ~Scar~.

Hint: Assassin: Killing strokes:
An Assassin is known to make killing strokes. It is the same progress to make a critical hit, but if you are lucky, the critical hit will turn into a killing stroke, which automatically kills the target, instead of tripling the damage done. You can increase the chance of this by equipping a Killing Edge.
Information in this section was contributed by Marc-André Dion.

Hint: Quick Paladin:
In Lyn's story in hard mode, you can get a Paladin. Because you do not have to class-up Wallace, train either Sain or Kent until they are level 20. The easiest way to do this is to take your time on Lundgren. Make sure he does not die until you reach those levels -- let him heal for a few turns in between attacks. When your Cavalier reaches level 20, use the Knight's Crest on him. Then when you go into Eliwood's or Hector's story and meet up with Lyn, you will have a Paladin who is much better than Marcus.
Information in this section was contributed by DODIATP.

Hint: Thief: Traversing lakes:
Thieves can traverse lakes.
Information in this section was contributed by Marc-André Dion.

Hint: Purchasing supplies:
On the same side quest where you get Karla, check out the shops. Any and every weapon is available. If you have Jaffer, you might want to get a few Killing Edges and any type of Weapon Triangle Reverse Weapon as well as Killer Axes, Lances, and Swords. There are also Silver Weapons. It is recommended that before you go in, that you take four of your soldiers who can use different weapons and trade their items away. Units on horseback are desirable. Then, take a total of how many and what kind of Lances, Swords, Axes, and Bows you need. Next, take the four soldiers that can purchase these weapons and have them stock themselves with the number of weapons needed. Before the next Chapter, trade all the weapons back, then trade the ones you purchased away. You do not need to worry about money, as Hector withdraws a a lot of money from the treasury before the mission.
Information in this section was contributed by ShOrTySiSsOn07

Hint: Triangle attack:
To use this powerful attack you will need Florina, Fiora, and Farina. First, put two of the Pegasuses or Falco Knights next to the enemy and do not attack. Then, have the third attack. This is very powerful and it never misses.
Information in this section was contributed by craig bernard.

Hint: Determining village content:
When going in a village, note the color of the roof. If the roof is yellow you will get advice, If the roof is red you will get a character or item.

Hint: "The Light" chapter: Easy completion:
This requires staff-wielders such as Renaud, Pent or Priscilla. Take Nils with you as well. You need to have Hammerne, Sleep and Silence staves. Trade Luna, Eclipse, Silence and Sleep to Athos before you begin to complete this chapter. Your staff-wielders need to have Physic, Recover and Hammerne. If Athos cannot carry all the items mentioned, have someone carry them and trade Eclipse to Athos when you do not need staves any more. With Athos, you can easily put difficult enemies such as Lloyd, Darin or Brendan to sleep with the Sleep staff. Make sure to repair it with Hammerne if you want to use Sleep more than twice. Play Nils' song to Athos and use Silence on Ursula (the hit chance is between 70% to 80%). Before you face Nergal, play Filla's Might to Athos. Athos can attack Nergal twice and each hit will now do 40 points of damage. You then have to defeat the dragon. This is easily done; keep attacking him with Athos's Eclipse. Then, play Filla's Might again and use Luna. Note: If you hit the dragon twice with Eclipse, you do not need to play Filla's Might to Athos.
Information in this section was contributed by Ilkka Hiltunen.

Hint: Two Eclipse spells:
You can actually get two Eclipse spells, at least in Hector's tale. Eclipse can be found in Nabata desert near the bones near Jasmine. Getting the second Eclipse is more difficult. You can get it during the chapter "Victory or Death" (when you have to defeat Limstella). There is a druid who wields Nosferatu. He also carries Eclipse with him. By defeating him you can get Nosferatu or Eclipse. Try to defeat him when he wields Eclipse. If you do not get Eclipse the first time you defeat him, try again.
Information in this section was contributed by Ilkka Hiltunen.

Hint: Alternative way to obtain the "Genesis" side quest:
Get Hawkeye to join your group and defeat an enemy unit using Hawkeye. You also need to find some treasures, so bring your thieves along. You may want to use your Pegasi and Wyvern to carry the thieves near the bones. You may also want to rescue Pent (in order to prevent him from killing the Bosses). Do the following to find the treasures.

Ocean Seal : Visit the house and walk six steps to the right and one step down. Note: Thieves will definitely find the treasures.
Filla's Might and Eclipse: Walk around the bones near Jasmine. The bones in the middle of the desert. By using thieves you can find Filla's Might and Eclipse easily. Take only one step each turn; you must be directly next to the bones.
Light Brand and Hero's Crest: Let your thieves walk around the other bones in the northwestern corner.
Body Ring: Found buried in the sand near the cliff "below" Jasmine.

Complete the quest and you should be able to play the side quest, "Genesis".
Information in this section was contributed by Ilkka Hiltunen.

Hint: Support:
Whenever a character dies, they will usually say the name of a character. That character is usually someone who you can support with. This is useful before Nils does Auguries.
Information in this section was contributed by Tracy Baker.

Hint: Random sound test:
After unlocking the "Sound Test" option, choose it then press Select. A random music track will begin. Press Left or Right to cycle through the songs. Press B or Select to return to the normal sound test.

Hint: Maximize use of coliseums:
Enter a coliseum with any of your characters and ask to make a wager. When the man asks the price of your wager, wait until he gives you a wager of 560G or less. Anything below 560G is an almost guaranteed win for your character. You can get very high levels and lots of money by doing this.
Information in this section was contributed by .

Hint: Know the future in battle without paying:
When you first start the battle in "Preparations", go to "Fortune" and select "Augury". Pay the 50 gold. After listening to what she says, cut it off and select "Restart Chapter". When you play, you should have the same amount of gold.
Information in this section was contributed by Cripceeper22.

Glitch: Beyond The Borders: Disappearing archer:
When Erk fights the archer, he will rarely get a critical hit. When this happens, the archer will still be on the field with 0 HP. If you attack him there will be no damage, but afterwards he disappears as if he was killed.
Information in this section was contributed by Nednarb1289.

Glitch: Control enemy units:
Place a mine anywhere on the field. When an enemy unit walks onto it, and while they are taking damage, reset the game. When you continue the game, it will shows the enemy being damaged again. You can then control your enemy units. Use this to your advantage by making them discard all of their items, retreat, or attack units that you want to level up. Note: Enemy units can only be controlled for one turn.
Information in this section was contributed by PsychodelicFuzz.

Glitch: Wrong description:
Hector's Wolf Bane is described as good for infantry, but it is actually good for cavalry (people riding on a horse, pegasus, etc.).
Information in this section was contributed by Nintendokd92.


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