Golden Sun
Rename characters:
When prompted to enter a new name for Robin, press
Select(3). Enter a new name for Robin, and you can now
enter a new name for Gerald, Ivan, and Mary. Press Up,
Down, Up, Down, Left, Right,
Left, Right, Up, Right, Down,
Left, Up, Select to enter new names for the
remaining characters if playing a non-linked game. A sound will
confirm correct code entry.
Information in this section was contributed by sk8er21122
and EthanJblain.
To rename people other than Isaac, before choosing "End"
to name Isaac, press Select(2). Then, choose "End"
and you can also name Garret, Ivan, and Mia.
Information in this section was contributed by Logan Serota.
Note: When using the "Rename characters" code, be very
careful. If your game starts to crash, delete and start again
without the codes because the game may start to crash and delete
your saved game data (djinni, items, money, etc.).
Information in this section was contributed by Maggieditchburn.
Send option:
Hold L + R + Left and press B
at the black menu screen with the logo. A new option called "Send"
will appear. Select it to get a "Password" or "Link"
option. This is for sending data to Golden Sun 2 and only
works if you have a cleared data in your save files.
Information in this section was contributed by Mia Fan.
You can get the send option by successfully completing the game
and have a clear data. You will get it when you can save after
the final battle. Press R + B+ Left. If done
correctly you will have the "Send" option. In the send
option, you can get three different types of passwords, Gold,
Silver, and Bronze. Gold is for all your data; Silver for your
levels, Djinns, and items; and Bronze is for only levels and Djinns.
Gold is the longest password and Bronze the shortest. You have
to write down the password and fill it in when playing Golden
Sun 2. Or, you can transfer all your data using the game link
to Golden Sun 2. In Golden Sun 2, you will get all
the items, levels, and Djinns.
Information in this section was contributed by dirk.
Faster dialogue:
To speed up long speeches, keep pressing the L
+ R.
Information in this section was contributed by clopton.
Sleep mode:
To enter sleep mode quickly, press L + R.
Information in this section was contributed by jensly.
Teleport to sanctum in previous town:
When you first start your game go to "Continue".
When you select your file, hold L + R + Start
+ Select to be transported to the sanctum in the last town
you visited.
Information in this section was contributed by Dannyboy.
Main menu sound:
Press Select(3) at the main menu to hear the
same sound that is played when the Nintendo logo appears when
you first turn on the game.
Information in this section was contributed by Maton Daniel.
Hint: Quick complete healing:
When you are nearing a purple Psynergy Stone, such
as in Vale or Venus Lighthouse, set all of your Djinn, have Mia
cast Wish Well until you are fully healed, and use the Stone.
You will be completely healed and ready to fight again.
Information in this section was contributed by Lars Housholder.
Hint: Dijiin:
Make sure you set your Dijiin the way you want before
a battle. If you know you are going to fight a lot of enemies,
it would be a good idea to have your Dijiin ready to summon. If
you are going to fight a small number of enemies you should not
have it ready to summon.
Information in this section was contributed by The Death Lock.
Use your Dijiin according to the element the person using the
Dijiin excels at. Give Earth to Issac, Fire to Garet, Wind to
Ivan, and Water to Mia.
Information in this section was contributed by The Death Lock.
Hint: Psyenergy:
Use your Psyenergy wisely. You should not just use
your Psyenergy at any time, because you will quickly run out.
You should only use it when needed or when it will stop you from
receiving considerable damage.
Information in this section was contributed by The Death Lock.
As you walk around in dungeons or on the world map, your character's
Psynergy will recover by one every six or seven steps. Note: This
does not work in towns.
Information in this section was contributed by Oregonboy165212.
Give Djinn to different people. If a character has two types of
Djinn, they can use different Psynergy than if they have just
one. If a character has three Djinn, set two (the character's
main Djinn and another), then put one on standby. Experiment with
this until you get the Psynergy and the Djinn for the characters
you want them on.
Information in this section was contributed by NewSSJVegita.
Hint: Herbs:
Carry plenty of herbs in dungeons. Even a small task
in a dungeon can wipe you out. You will save more money by doing
this than by having to revive one of your team members. You will
also always have all your team members ready to fight.
Information in this section was contributed by The Death Lock.
Hint: Gravestones:
When you see gravestones, use Reveal. There is about
a 95% chance that there is something in the middle.
Information in this section was contributed by TyagoM.
Hint: Easy money:
Before you enter the portal in Sol Santum at the start
of the game, take all of Jenna's items and sell them.
Information in this section was contributed by Boogerdude.
When you get to Crossbone Isle, use Douse on the pink tornado
and fight him for lots of experience and money. Go into the cave
and when you exit it will be back. There are no monsters on the
isle so you can just walk around to restore Psyenergy.
Information in this section was contributed by VdGuts8.
While in the area of the Suhalla Desert, simply go through it.
There are eight Tornado Lizards which give 600 experience points
each. There is also a Tempest Lizard that gives 1300 experience
points. Also, at the end there is a Psy Crystal allowing you to
never run out of energy.
Information in this section was contributed by Freakadave.
When you start the part of the game when you have Jenna, go to
the shop and sell all of her items. She will eventually go away.
Information in this section was contributed by Jaime Andres Espitia Munar.
Hint: Saving money:
Do no sell your rare items to the shops if you have
them equipped. The salesman will sell at the regular rate. To
get more money, when you are asked if you want to sell the rare
item you had equipped, answer "No", then sell through
the "Sell" button. Rare items only are worth rare prices
through the "Sell" button. Regular items will still
be worth the same amount either way.
Information in this section was contributed by marvin cox.
Hint: Saving people:
In order to do this, you must have the Hermes Water
and you have not complete the Curse of Tret (the one that turns
you into a tree). Retreat to the Bilibin Barracade. There should
be two trees on the shore next to the stream. There is a third
tree in the water. Once you find that third tree, try using Psyenergy
on it to get it out of the stream. After you cure the curse, go
back to that location. A girl should now be there, as well as
two men, all of whom were the three trees you saw earlier. You
may get a reward.
Information in this section was contributed by Stubbed Toe 11.
Hint: Secret land mass:
When on the ship and you have to choose people to steer
it after the others get hurt, choose an old man, then choose a
rich lady. They will steer wrong and you will end up on a secret
land mass.
Information in this section was contributed by James Merritt.
Hint: Inns:
Use the inns whenever needed. Inns are your best and
cheapest source to get healed quickly. Use them even for minor
damage, or just to recover lost Psyenergy. Inns are inexpensive
and efficient.
Information in this section was contributed by The Death Lock.
Hint: Altmiller Cave:
When you get to the bottom floor where you have to
turn the stones in sequence, use Reveal to see the stones in color.
You do not have to memorize the sequence. This is also useful
if you want to just walk by Babi, without listening to his long
speech.
Information in this section was contributed by Skabialkac.
Hint: Barricade:
When you get to the barricade look to the left to see
a box taller than Isaac. Use your Psyenergy to move it.
Information in this section was contributed by dhhealth.
Hint: Colosso:
Once Issac is admitted into Colosso, if you lose any
of the fights the first time you try, Isaac will wake up and it
will be just before you began competing in Colosso. This only
works the first time you fight in Colosso; otherwise you lose
permanently.
Information in this section was contributed by Oregonboy165212.
If you lost in Colosso more than once you will still wind up in
bed, and can re-enter the tournament. Also, your Psi points recover
even when you are in a town.
Information in this section was contributed by Joseph Golemon.
In Colosso, choose your partner to cheer for you very carefully.
They can use their Psynergy to help you get some of the useful
items on your way to the arena. Also, you will have a much easier
time going through the obstacles. You can use Halt to freeze the
men who pull the levers to make the platforms move.
Information in this section was contributed by Bluebubbles1991.
A fool-proof way to defeat all three enemies on Colosso is to
have four Mercury Djinn (Water) and know the Wish Well spell.
Give all four mercury Djinn to Isaac before the events begin.
This way, he can heal himself every second or third turn when
necessary, enough to win even if he has the weakest armor, and
still never use the special items found throughout the course
obstacles. Never summon the Djinn though, or else you will lose
the Wish Well ability. Just repeat the Attack, Attack, Wish Well
combination until each Colosso warrior is defeated.
Information in this section was contributed by Mike Moore.
Hint: Ivan:
Keep close watch on Ivan's health. Ivan is the youngest
of your group. He is only 15, while the others are all 17. He
will get hurt faster. Give him more defensive equipment and less
offensive equipment because he uses more Psyenergy than direct
attacks.
Information in this section was contributed by The Death Lock.
Hint: Use Reveal to find items:
Use Reveal to find items that are in boxes, ovens,
jars, graves, etc. instead of wasting your time looking. Use Reveal
near jars and other small storage objects. If you see sparkles
off the object, it means there is an item inside.
Information in this section was contributed by Cobrix2.
Hint: Use cursed objects:
Obtain the Cleric Ring from Crossbone Isle. This ring
is found in a chest and will remove the "effects of a curse"
allowing you to use the item and be able to move.
Information in this section was contributed by Bernie Healey.
Hint: Asuras Armor and Oracle Robe:
In the Venus lighthouse, before you get most of the
way in, there is a part where you have to jump from square to
square. The path is determined when you use Mind Read on the giant
statue in the first Venus Lighthouse (the one with the scholars).
The path she chooses for you is random. The path on the left leads
to the Asuras Armor, and the one straight ahead leads to the Oracle
Robe. Once you have taken one path, you can go back to the giant
statue and use Mind Read and the course will change. The new path
will now be open for you.
Information in this section was contributed by mainyerd.
Hint: Aura Gloves:
Defeat the Manticores in the Suhalla Desert to receive
the Aura Gloves that boost elemental resistance.
Information in this section was contributed by brock francis.
Hint: Blessed Mace:
To get the Blessed Mace, defeat a Thunder Lizard (found
in the Venus Lighthouse) with an Earth Djnni. It is an artifact
that can be used to restore 200 HP . Its attack is 126 and is
the best un-cursed weapon for Mia.
Information in this section was contributed by Richard Brent.
Hint: Demon Mail:
The best armor is the Demon Mail, with a defense of
50 and value of 17,000. It is available to Issac and Garet. It
has Wind Resistance -10 and is a cursed item. It can be found
in a chest in the Crossbone Isle Cave.
Information in this section was contributed by Shadow79794.
Hint: Feathered Robe:
Use Wind Djinni on the Grand Golems to kill them. Sometimes
you will get a Feathered Robe, but the odds of getting it is low.
It is Mia's best armor.
Information in this section was contributed by jaragi.
Hint: Gaia Blade:
The best weapon is the Gaia Blade, with an attack of
135 and value of 17,000. It is a long sword and is available to
Issac and Garet. It unleashes Titan Blade and increases Earth
Power and Resistance +20. It can be found in a chest in the Venus
Lighthouse.
Information in this section was contributed by Shadow79794.
Hint: Game Tickets:
Buy items from either Item Shops, Weapon Shops, or
Armor Shops. You can get about four Tickets from each Shop in
each Town.
Information in this section was contributed by Shadowcron.
If you do not accept to take Game Tickets from the shop people,
after awhile they will give you one every time you buy something.
You can either use them or sell them after that.
Information in this section was contributed by Michael Litz.
When you are far in the game and have lots of coins (over 10,000),
go to the Tolbi weapon shop. Buy Great Axes and sell them back
to the shopkeeper. Most times, you will get a Game Ticket. Go
to the annex on top of the inn to use them. Only use three tickets,
not four, as you will rarely get diagonals. Even late in the game,
try to get the shirts or boots. If you get a Running or Mythril
Shirt, it will boost your defense and agility. If you get Quick
or Hyper Boots, they will also boost defense/agility.
Information in this section was contributed by Silky.
Hint: Giant Axe:
If you destroy an Earth Golem with a Wind Djinni, you
will have a slight chance of obtaining the Giant Axe. It is very
rare, but your attack rises by +115 and it unleashes Meltdown.
Information in this section was contributed by Andrew
and Nick Johnson.
Hint: Kikuichimonji:
To get Ivan's ultimate weapon, the Kikuichimonji, go
to Venus Lighthouse and start killing Fenrirs. The Kikuichimonji
drops rarely off of them. Just keep fighting and killing them
until that happens.
Information in this section was contributed by TJ Mason.
Use a Fire Djinn to kill a Fenrir, and you will have a better
chance of getting the Kikuichimonji. This does not automatically
give you the sword, but increases the chance of the monster dropping
it.
Information in this section was contributed by TJ Mason.
The Kikuichimonji sword is the rarest item drop in the game. It
is is dropped by Fenrirs in Venus lighthouse. Use the following
trick to collect it multiple times without fail. First, go to
the starting room of the second level in Venus lighthouse (the
one with the Psynergy stone in the middle) and save the game.
Turn it back on, return to your file, and prepare by doing the
following. Make sure that your party's agilities are so they can
attack thusly: Ivan, Isaac, Mia, then Garet. Also make sure that
none of your Djinn are on standby. You are now ready. Walk around
and you will defiantly run into a Fenrir on the left and an Ice
Gargoyle on the right. You must use these exact attacks or the
trick will not work. If the enemy attacks first, try again, If
not, do these attacks exactly (make sure the large arrow is always
on Fenrir): Ivan casts Tornado, Isaac casts Clay Spire, Mia casts
Ice Horn, and Garet casts Flare Wall. If you are lucky and the
enemies do not attack, allowing you have your turn immediately,
then do so. If they attack, turn off your game and start again.
On this next turn: Ivan defends, Isaac defends, Mia casts Wish,
Garet uses Torch on Fenrir. The Fenrir should die. Make sure after
this turn -- if the Ice Gargoyle attacks you, do not worry and
keep going. On the next turn, finish off the Ice Gargoyle. If
you did this correctly, you will receive Kikuichimonji every time.
Information in this section was contributed by Danny boy.
To get the Kikuichimonji, first make sure that all Djinn are set
on the people of the same element as the Djinn. Then, equip the
Lure Cap on someone. Next, go through the Tunnel Ruins to the
upper part of the Venus Lighthouse. You will know you are there
when you are in a room with a Psynergy Stone and the music changes.
Make sure that you save the game when you get there. Then, just
walk around until you get into a battle, but do not leave the
room. The battle should be with an Ice Gargoyle and a Fenrir.
If you do not get to attack first, restart the Game Boy Advance.
Now, do the following in battle. On the first turn, have Isaac
casts Stone Spire (focus it on the Fenrir, but hit both), Ivan
cast Tornado (focus it on the Ice Gargoyle, but hit both), Mia
cast Ice Horn (focus it on the Fenrir, but hit both), and Garet
casts Flare Wall (focus it on the Ice Gargoyle, but hit both).
On the second turn, have Isaac Defend, Mia cast Wish, and Garet
unleash Torch (hit the Fenrir; it should flash rainbow colors,
let out a high-pitched cry, let out a regular cry, then die).
On the third turn, if the Ice Gargoyle is still alive, kill it
any way desired. This should get you the Kikuichimonji. If not,
keep trying it until you do.
Information in this section was contributed by heidiallen.
Hint: Lucky Medals:
Throughout the game, search gravestones. Usually you
will find Lucky Medals.
Information in this section was contributed by Oregonboy165212.
To get Lucky Medals, search gravestones, boxes and barrels.
Information in this section was contributed by Shadowcron.
Hint: Spiked Armor:
Defeat a lot of monsters in Venus Light House to get
this item. It will increase your attack power.
Information in this section was contributed by brock francis.
Use a Wind Djinn on a Wild Gryphon to kill it to obtain the spiked
armor. Note: It is rare and may take some time to get.
Information in this section was contributed by John Dawson.
Hint: Turtle Boots:
When you get through the Barricade, there is a small
island with a bridge up near it. There are some woods there. Press
A and Isaac will search. Keep pressing A until you
find the Turtle Boots.
Information in this section was contributed by Jose Agosto.
Hint: Unicorn Ring:
Defeat a great number of monsters in Venus Light House
. This item is used to remove poison from a party member.
Information in this section was contributed by brock francis.
An easy way to get the Unicorn Ring is to check the jar to the
left of the master in Fuchin Temple.
Hint: Zodiak Wand:
The Zodiak Wand is sometimes dropped by monsters in
the Venus Lighthouse. The Zodiak Wand unleashes Shining Star.
Information in this section was contributed by susanjt.
Hint: Djinn Breeze:
Go inside the Tret tree. To get to the entrance, there
are vines going around his face. Solve the puzzles and get through
the little mazes until you reach a room with a Psyenergy Stone
and a chest. It is on level 4 of the tree. You may get those if
desired. In that same room is a vine to get out. Climb it to get
to another room (level 5). In that room, there is an entrance
at the bottom. Go there, and follow the branches until you get
to another vine going to another branch. Climb the vine and follow
the branch. One of the branches leads to a room, level 6, with
a chest. That same room is the one used to get to Tret (follow
the path to the middle leaf, then jump off it. Jump back to it
to fall through and end up at the bottom of the tree. There you
will find Tret). You will finally see a final branch. Follow it
and at the end is Breeze. You must battle him to use him.
Information in this section was contributed by Watoshi.
Hint: Effective Djinn combination:
An easy and effective combination of Djinn for Isaac
or Garret is Bane, Forge, Fever, Corona, Scorch, Ember, and Torch.
Information in this section was contributed by Kdp1995.
Hint: Keeping Djinn:
Whenever you find a Dijiin save the game just before
you battle it. If you lose the battle, use the in-game reset and
try again until you win. This is very useful in the tree.
Information in this section was contributed by Akito Tanaka.
Hint: Selling rare items:
If you have rare Items, you can sell them to shops
and they will be put under rarities. If you want them back, you
have to buy them. This is useful for good, but unusable weapons
(such as cursed objects).
Information in this section was contributed by biggorn Blade.
If you have items that are rare are not used, sell them to a shop.
Usually if they say "This is rare stuff" in their offer
to buy, when you sell it to them it will be put in the artifacts
section.
Information in this section was contributed by Daniel Jensen.
Hint: Buying rare items in last town:
You can buy rare equipment that you did not sell. There
are a lot of good weapons and armor that you should buy, but they
are expensive. Most of the items cost over 10,000.
Information in this section was contributed by TJ Mason.
Hint: Easy items:
Immediately before entering the portal to the elemental
stars in Sol Sanctrum, take all of Jenna's items and give them
to Isaac or Garet. Note: You will never have another chance to
do this.
Information in this section was contributed by Blair Prater.
Note: This trick requires the Psyenergy Reveal with Ivan and Frost
with Mia. When in Lunpa, there is a rock in between two wooden
pillars toward the back of the village. Use Reveal, and you see
a puddle of water. Use Mia's Frost to turn it into an ice pillar.
Then, climb the ladder, hop on the ice pillar, and follow the
short trail. Once you hit a dead-end at the opposite side of the
village, use Ivan's Reveal again. You will then see a sparkling
switch in the wall. Go up to the switch, press A to flip
it, and go inside. There should be six treasure chests there.
Information in this section was contributed by StubbedToe11.
Hint: Getting various items with Lucky
Medals or Game Tickets:
When you receive a Lucky Medal or Game Ticket in the
game, sell it to get it out of your item pack until you reach
the town of Tolbi. When you get there, you can buy back all of
your Lucky Medals and Game Tickets and use them only here in this
town. When you are at the fountain, you can throw coins or Lucky
Medals. Try not to hit the two turtles or two crabs. Try not to
touch anything, and it should roll into the center of the circle.
If you tossed a coin, you will get 20 coins. If you threw a Lucky
Medal, you will get a great weapon that should be worth much more
than the ones that you currently own. You could get an Assassins
Blade, Burning Axe, Earth Shield, Adept's Helm, Grievous Mace,
or Spirit Armor.
Information in this section was contributed by Shadowcron.
If you play the Slot Machine that takes Game Tickets, you can
win armor. The Moon is a free symbol -- this means that if you
line up at least one Shoe, Shirt, Ring, Star or Heart and the
rest are Moons, you will get the armor that matches up with the
symbol; or you can line up all of the armor. If you get a Shoe,
you can get Hyper Boots, Quick Boots, or Fur Boots. If you get
a Shirt, you can get the Cotton Shirt or the Running Shirt. If
you get a Ring, you can get the War Ring or Sleep Ring. If you
get a Star, you will get a Psynergy Crystal. If you get a Heart,
you will get a Potion, Vial, Nut, or Herb.
Information in this section was contributed by Shadowcron.
On the slot machine you can win Hyper Boots. They boost critical
hits, which is very useful during the rest of the game.
Information in this section was contributed by VdGuts8.
If you buy items get Game Tickets, you can sell them back and
still have the Game Tickets. Repeatedly buy items and sell them
back to get lots of Game Tickets. The farther in the game you
get, the more money you have to spend to get the tickets.
Information in this section was contributed by VdGuts8.
By throwing Lucky Medals in the fountain, you can also get Kimano,
which boosts agility and resists fire.
Information in this section was contributed by VdGuts8.
On the Slot Machines, you will almost always win on the fifth
time. Make sure you have at least five tickets.
Information in this section was contributed by Paul Brewin.
On the Lucky Fountain, try to get a medal on the top left part
of the now dried-up fountain, outside the circle. You will hopefully
get a weapon that both Isaac and Mia (recommended) can use.
Information in this section was contributed by Paul Brewin.
Hint: Getting Fever:
In Imil to go the strange cave by all the ice. Climb
up the stairs on the right hand side of the bridge. Keep pressing
Up once yuo get up the stairs. You will be next to a snowman.
Use the "Move" command and push the snowman to the left.
You can now enter the cave and get the Fire Djinn Fever.
Information in this section was contributed by Derek.
Hint: Venus Lighthouse items:
Keep killing the monsters at the Venus Lighthouse.
They may eventually drop Celestial Wand that unleashes Shining
Star. You may also get a Blessed Mace which heals 200 HP when
used. Neither of these are extremely strong, but are useful. Shining
Star usually gives the enemy Delusion.
Information in this section was contributed by Devin Mannix.
Hint: Venus Lighthouse entrance:
Use "Reveal" on the painted wall in the beginning.
It will lay a "scholar" near the wall. The "Carry
Stone" will be in there.
Information in this section was contributed by Bosse Bossonson.
Hint: Cheap weapons:
If you enter a new town, always buy the cheap weapons
first. Even though they may not seem strong, they are good enough
to help you get to the next town, village, cave, etc. This is
a good way to not spend as much money.
Information in this section was contributed by Zero
Blade.
Note: You may want to buy the more expensive items first so you
get game tickets. Also, by the time you get to the next weapon
shop, you will be fighting stronger monsters for more money.
Information in this section was contributed by VdGuts8.
Hint: Warp back to Sahulla:
Use the following trick to warp back to Sahulla when
one of the Tornado Lizard's storms catch you. Use any Psyenergy
move besides the ones that heal you or douse. The storm will fly
up in the air and land near by Sahulla.
Information in this section was contributed by GamesterD23.
Hint: Get to Lunpa:
After you defeat the Collosus event in Tolbi and have
the discussion with Lord Babi, go into the room that Babi entered.
You will find a bedded Babi, and the Cloak Ball. Tell Babi that
is what you want to "Borrow" (he will not ask for it
back). He will "lend" it to you. Go back to Lunpa through
the cave on its left by using Frost on the puddle below the door.
Go to the frame with the two guards in it. Go to the far left
side and use Cloak. Stay in the shadows or the guards will see
you. Save your game frequently. When you reach locked doors with
bushes beside them, use Whirlwind and then Reveal. When you reach
a barred entrance with a key in front of you, use Catch. After
you have defeated TOADonpa, go to the room with the women guarding
a small cave entrance. Donpa will command her to step aside. In
the room you will get Tonic, a water Djinni. Once back outside
the cave, you can use Reveal on the rock in front of the entrance
to the two guard frame. Use Frost on the puddle that appears and
go across it. When you reach the end of the path/cliff, use Reveal
again and press A on the sparkle. You will get some treasure.
Make sure to stock up on the items that you can get in the weapons
shop.
Information in this section was contributed by jmillard.
Hint: Hidden Treasures of Lunpa:
Once you have a person who can use Frost and Reveal
Psyenergy, go in the cave that is just next to Lunpa. Use Frost
on the puddle underneath the sliding metal door. Do not push the
button next to the sliding metal door, or you must re-enter the
cave you are in. Once past the metal door, proceed down the long
the path until you get outside into the town of Lunpa. Then, go
to the steps down and use Reveal. You will notice something sparkling
at the bottom-left of the screen. To get to that sparkling object,
you must use Reveal near the top of the screen, where there is
a boy and a rock. Use Reveal slightly past the rock to discover
a puddle. Use Frost on the puddle to make an ice column. Climb
up the ladder to the left of the boy and ice column. Be careful
not to go beyond the boundaries of Ivan's Reveal, or it will stop
working and the ice column will disappear (you must then freeze
puddle after revealing it all over again). After jumping past
the ice column, continue along the top of the wooden barricade
surrounding Lunpa to the place where you first saw the sparkling
object. Use Reveal again see the sparkling star object. While
facing the sparkling object, press A to reveal an entrance
in the rocky surface. Go inside to find several chests which contain
money, Lucky Medal, Water of Life, and perhaps Antidote.
Information in this section was contributed by BarkerFamilyDKM.
Hint: Tolbi: Psyenergy Stone:
In Tolbi, use Reveal in the middle of the gravestones
to find a Psyenergy Stone there. Note: You have to enter the circle
of gravestones from the bottom.
Information in this section was contributed by Paul Brewin.
Hint: Tempest Lizard:
After you return from fighting Dead Beard on Cross
Bone Isle. Use the Red Tornado to warp to Suhulla. Then, go back
to the desert and the Red Tornado should be back. This time use
Douse and instead of a Tornado Lizard, the Tempest Lizard will
appear.
Information in this section was contributed by Knightxx5.
Hint: Snow:
Cast the water Psynergy "Douse" in the snowy
northern town of Imil. The game does not show the usual dousing
water spell. Instead, it shows frozen snowflakes falling from
the sky.
Information in this section was contributed by Gameboyee.
Hint: Getting to Crossbone Isle:
There are two ways to get to Cross Bone Isle, the island
of treasures. On your journey across the Karogal Lake, select
the following rowers in order to drift off course and end up at
Crossbone Isle: Punk with Long Hair, Balding Man, Chef, and the
Old Man. However, you will not be able to go all the way through
the island's cave yet -- return later by getting there the second
way. For the second way, there is a Pink Tornado deep within The
Suhalla Desert. Use Reveal near the Pharaoh's head to find footprints.
Follow the foot prints. They will lead you to a cave which will
get you to the Pink Tornado. Get in the Pink Tornado and do not
do anything. The tornado will take you to Crossbone Isle. Psynergy
needed: Cloak, Carry, Catch, Frost Reveal, Move and Halt. Note:
Every door in the cave has a different Boss guarding it. Defeat
each one to progress into the cave. Deep in the cave is a pirate
ship. A dead Pirate named Dead Beard is guarding the Treasure,
and he is the toughest Boss in the game.
Information in this section was contributed by Cobrix2.
Hint: Mercury Lighthouse:
To finish Mercury Lighthouse, you must have Mia on
your team. To get to the top of the lighthouse stand in the hands
of the goddess and use Mia's Ply. This allows you to walk on water
on selected squares. Once you have completed the puzzles, you
will fight Satarous.
Information in this section was contributed by Bernie Healey.
When you in the Mercury lighthouse, it says "He who honors
the goddess of rainbows shall be guided by wings of fluid grace".
Use Ply in front of the statue. You will then be at the top of
the lighthouse, next to a Psyenergy Crystal. Use Ply on everybody,
then get the Psyenergy Crystal. After that, there will be some
dialogue before you will fight Saturos.
Information in this section was contributed by Gurinder. Johar.
Hint: Defeating Dead Beard:
Go to Crossbone Isle, and go all the way through until
you find a pirate ship. Go onto the pirate ship. Go to the north
side of the ship, towards the treasure ship. You will run into
a huge Dead Pirate named Dead Beard. Dead Beard is more difficult
than the Fusion Dragon you fight at the end of the game. It is
highly recommended that you are at level 30 before you fight him,
After you defeat him, take the treasure. The other treasure chest
near the sail is a mimic.
Information in this section was contributed by Cobrix2.
Dead Beard is weak against Earth and has about 5,000 HP. You will
get 10,400 experience and 14,000 coins if he is defeated with
an Earth Djinni.
Information in this section was contributed by jaragi.
Use Flint with Isaac, and if you have Djinn Flash or Corona with
Garet, use it. With Ivan, use the Djinn Luff if you have him,
so Dead Beard cannot use Psyenergy. Also keep setting Luff, so
that when his Psyenergy seal is gone you can keep sealing his
Psyenergy with Luff. If you do not have Luff, Destruct Ray, Whirlwind
or Shine Plasma will do. With Mia, Glacier or the Djinn Hail will
work well. When you have enough Earth Djinn on standby with Isaac,
summon Judgment, because it will usually do over 1,000 damage
to him. Since he is very weak to Earth attacks, even the Venus
summon will do over 200 damage to him. Dead Beard will often use
Impact. If Garet is a Samurai (four Earth Djinnm three Wind Djinn)
use Protector and Angel Spear to boost your attack and defense.
Also, use Wish Well with Mia, but not too often -- she will run
out of PP. You can also use other summons, but they will only
do about 600 or less damage.
Information in this section was contributed by Hernhaw.
Before you battle Dead Beard, set all of your Earth Dinji to "Summon".
Make sure Garet is holding these Dinji, as he is fairly useless
during this battle. On your first turn, have Issac use Ragnorak
if you know it, or Clay Spire. Summon Judgment for Garet, and
use Bind with Ivan. Mia should summon a Water Dinji whenever she
does not have to heal. During the remainder of the battle, continue
to use the Earth Dinji after they recover, then summon Judgment.
Make sure Mia heals your party often, because Dead Beard can do
serious or fatal damage. Also, make sure Ivan uses Bind often
to seal Dead Beard's Psyenergy. After about four Judgments and
a lot of good Psyenergy attacks, Dead Beard should die. It would
also be useful to use Break with Mia, to eliminate Dead Beard's
bonuses.
Information in this section was contributed by Bluebubbles1991.
If you are at level 25, you can defeat Dead Beard with just three
summons of Judgement.
Information in this section was contributed by pieter moonen.
Have Isaac at level 28 or higher with the Gaia Blade (weapon),
Lucky Cap (helmet), Vambrace (shield), and Spiked Armor (chest
armor). Have Garet at level 28 or higher with the Muramasa (weapon),
Warriors Helm (helmet), Earth Shield (shield), Dragon Scales (chest
armor), and the Clerics Ring. Have Ivan at level 27 or higher
with the Master Rapier (weapon), Jeweled Crown (helmet), Virtuous
Armlet (shield), and Elven Shirt (chest armor). Have Mia at level
28 or higher with the War Mace (weapon), Guardian Circlet (helmet),
Spirit Armlet (shield), and Storm Gear (chest armor). Have the
following Dijinni: Flint, Granite, Quartz, Sap, and Bane on Isaac;
Forge, Fever, Ember, Flash, and Torch on Garet; Kite and Luff
on Ivan; Spritz, Hail, and Dew on Mia. All other Dijinn do not
matter. Put any four Earth Dijinni on standby except for Bane.
always keep a Water Dijinn on standby, and never summon Jupiter.
On the first turn, have Isaac use Bane, Garet summon Judgement,
Ivan use Luff, and Mia summon Mercury. On the second turn, have
Isaac use Ragnarok, Garet use Flash, Ivan use Shine Plasma, and
Mia use Glacier. On the third turn, have Isaac use Bane, Garet
summon Forge, Ivan use Luff, and Mia summon Mercury. Continue
those three steps until he is defeated, except for Garet (use
any fire until you can summon Meteor, then just use them when
you can).
Information in this section was contributed by caleb hall.
Get Luff (a Wind Djinn in Babi lighthouse. Dead Beard is at the
bottom of the island. Be patent -- he takes a lot of damage before
falling. Before the battle, have Issac set Vine, Quartz, and any
other Djinn you do not use much. Have Garet do the same. Then,
go into battle with him. Do not set any Djinn with Ivan or Mia.
Have Issac and Garet remain attacking with Djinn and magic. Mia
should heal every turn if you have Wish Well by now (recommended).
Have Ivan alternate unleashing and setting Luff. The Psynergey
Seal will only last two turns; you must only set or unleash with
Ivan. By blocking his magic, he cannot heal or boost his defense.
Note: Deadbeard gets two attacks per turn.
Information in this section was contributed by tom.
Hint: Defeating the Fusion Dragon:
The Fusion Dragon is weak against water and has 5,200
to 5,300 HP.
Information in this section was contributed by jaragi.
Attack with regular attacks, except for Mia. Mia should use the
Psyenergy Wish Well to heal the group. When she runs low on Psyenergy,
use an Energy Star. Repeat this strategy. If you feel lucky, use
Bind with Ivan to bind the Fusion Dragon's Psyenergy.
Information in this section was contributed by Codeking5.
Use the Djinn Flash, whether its setting him or using with Garret.
Use Ragnorok with Isaac (Robin). Use the best attack you have
with Ivan and use Wish Well with Mia.
Information in this section was contributed by jimil2.
Make sure Mia can use Wish Well. If she can, use this every turn
while your other characters use summons and resistances. If someone
happens to fall, try to ignore him unless you can revive them
easily.
Information in this section was contributed by Lime827.
To defeat Fusion Dragon, simply use Curse and hold your own for
four turns. This also works for any other enemy in the game.
Information in this section was contributed by Schoolsboy.
Hint: Defeating the Kraken:
Have all your characters at least at level 23 to 25
and have all your Dijnn set and ready to fight. On the first turn,
have Issac use Judgement, Ivan use Thor, Mia use Boreas, and Garet
use the strongest fire summon. The Kraken should attack and do
little damage. On the second turn, have Issac use Ragnoark, Ivan
use your strongest attack (PP wise), Mia use Heal if needed, and
Garet use Heat Wave.
Information in this section was contributed by Golden Sun Master1.
When you fight the kraken on the boat going to Tolbi, use the
following strategy. Have Ivan cast Sleep (may not always work
). Keep using Ply with Mia, unless Sleep works or people are undamaged.
Attack using summons and Isaac's Ragnarok, and have some Water
of Life and Psynergy Stars along with you, just in case.
Hint: Defeating Menardi:
Menardi is weak against Water and has 3,000 HP.
Information in this section was contributed by jaragi.
Hint: Defeating Saturos and Menardi permanently:
Begin with all Djinn sets. Defensive ones are very
helpful. Saturos and Menardi have 3000 HP, 260 EP, and 3000 EXP.
Information in this section was contributed by Pmfia.
Start with all Djinn on set and call them out one at a time. Defensive
Djinn such as Granite and Flash are very effective. Trade Mia's
Water Djinn, Sleet, Mist, Hail with Garet's ineffective Fire Djinn.
Have Mia use Wish Well every turn and save the spirits for Fusion
Dragon. After defeating Saturos and Menardi, they will turn into
a two-headed creature that will not stand a chance to spirit's
such as Boreas, Judgement, and Thor.
Information in this section was contributed by Munnangireddy.
To defeat Saturos and Menardi, use your highest Psyenergy cost
moves after you have reached about level 38. Get four Djinnis
set for the Fusion Dragon. Make sure they do damage or put up
your stats. Then, use Judgement, Boreas, Meteor, and Thor. Make
sure Zephyr is not on standby. At the start, use his power and
have everyone else use some other Djinni.
Information in this section was contributed by jncdepeel.
Hint: Defeating Saturos in the Mercury
Tower:
Since Saturos is a fire adept, use Mia's two Dijnii
frequently. Also, watch Ivan and Garet's HP.
Information in this section was contributed by Pmfia.
Hint: Defeating Saturos:
Saturos is weak against Water and has 3,000 HP
Information in this section was contributed by jaragi.
Hint: Defeating Tempest Lizard:
Defeating the Tempest Lizard in the pink cyclone found
in Suhulla Desert in one round requires some luck and a simple
preparation. First, make sure everyone is at level 40 or above.
Also, have all the Djinn, especially Bane (Earth Djinn). Note:
Make sure that the Djinn are equipped to their proper elemental
character (for example, Earth to Isaac and Fire to Garret). Set
three Djinn equip to Isaac to "ready to summon" mode
and make sure it is not Bane. Along with that, have Garret with
four "ready to summon" Djinn and do the same with Ivan.
Leave Mia as is. Encounter the Temptest Lizard by being picked
up by the cyclone and using the Psynergy, Douse. Once in battle,
have Isaac use Bane, Garret use Meteor level 4 summon, Ivan use
Thor level 4 Summon and Mia use Judgment level 4. You have to
go to the red summons, as you will only have three available.
However, if Isaac is faster than Mia, which he should be, the
level 4 summon, Judgment, will be used. If you are lucky, Bane
should have induced Deadly Poison on the Tempest Lizard, dealing
600 points of damage at a time. Most likely, the Lizard will sneak
in two attacks, which are lethal but not deadly. If the damage
adds up well enough, you can kill him in one round.
Information in this section was contributed by Rob G.
Hint: Defeating Tret:
If you can use magic enough with Isaac and Garet, you
will get Spire (for Isaac) and Volcano (for Garet). Use Flint
with Isaac, Volcano with Garet, and Ray with Ivan, then do the
same thing but instead of Flint, use Venus with Isaac. Then, when
Flint is recovering, use Spire. Keep using this method and it
should only take a few turns.
Information in this section was contributed by Kepalsson.
Hint: Tret:
After you visit Bilibin and have talked to the Lord,
you may be tempted to go through the cave that leads to Imil and
Mercury Lighthouse. Do not do so. First, go to Kolima and Kolima
Forest. Make it through the forest by moving logs and battling
enemies. You will eventually meet Tret, the tree. After you talk
to him, climb up the vines on Tret that are very easy to miss.
Once in Tret, you will eventually battle him after exploring and
puzzle solving. After defeating him, now go through the cave to
Imil. You could beat Tret after you visit Imil, but you would
have to go through the cave several times. After completing Mercury
Lighthouse, fill the bottle that you got from Imil with the Water
of Hermes. Then, go to Tret and give the water to him. He will
then turn all of the persons who were trees back to people.
Information in this section was contributed by Bluebubbles1991.
Go to the Mercury Lighthouse and get Mia before you go to Kolima
Forest to defeat King Tret. This will save you a lot of time,
and you need as much experience as you can get. You will find
much at the lighthouse, because you will fight a Mimic and Saturos.
To get the Water Of Hermes, take the empty bottle you should have
and select "Use" directly at the front of the fountain
at the foot of Mercury Lighthouse.
Information in this section was contributed by psyguy.
After defeating Tret, go up to the highest left branch, where
there is a Djinn. Also, before you save, you go to Kolima Inn.
Note: To get the Djinn in the pen in Kolima, go straight into
the back of the house it is attached to. From there, it is obvious
where to go.
Information in this section was contributed by Paul Brewin.
Hint: Defeating Bosses:
You only need two Djinn, Granite and Flash, to defeat
any Boss in the game. Set them to any two characters. On the first
turn, attack with everyone but one of these two. For example,
Issac has Granite and Garet has Flash, Issac should use Granite,
nearly nullifying all responding attacks. On the next turn, attack/summon/whatever
with Ivan and Mia, but set Granite with Issac and use Flash with
Garet. The next turn, set Flash again and use Granite. Repeat
those steps until you win the battle. This makes your characters
nearly invincible, with even the Fusion Dragon doing damages as
little as 13 for its most powerful attacks.
Use the following Djinn to defeat major enemies, such as Tempest
Lizard on Crossbone Isle. Make sure all Djinn are acquired and
set on the corresponding Adept. On turn 1, Isaac: Bane, Garet:
Flash, Ivan: Squall, Mia: Mist. On turn 2, Issac: Granite, Garet:
Scorch, Ivan: Smog, Mia: Hail. On turn 3, Isaac: Ground, Garet:
Corona, Ivan: Gust, Mia: Sleet. On turn 4, Isaac: Sap, Garet:
Torch, Ivan: Luff, Mia: Spritz. On turn 5, summon four level four
summons. This should hold the enemy in place or stop him from
attacking, while weakening him. If Bane works, then he will damage
himself continually. If he is a two attacks Boss, he will cause
approximately 600 damage to himself each turn.
Information in this section was contributed by Fallen Angel.
Before entering battle, put all your Djinn on standby and make
sure you have full Psyenergy. When you have fulfilled these requirements,
fight the monster. Summon your strongest earth summon with Issac,
strongest fire summon with Garet, strongest wind summon with Ivan,
and strongest water summon with Mia. On your next turn, if you
have any leftover Djinn, summon the strongest summon with their
appropriate warrior. After you have summoned all your Djinn, have
Issac, Mia, Garet, and Ivan use their strongest Psyenergy attacks.
Continue doing this until the enemy is dead. This should be accomplished
in one to six turns.
Information in this section was contributed by happyhero007.
A good battle strategy for almost any Boss in the game is the
following. Have Issac attack normally. Have Garet cast Protect
for two rounds, then attack. Have Ivan cast an attack-raising
spell on Isaac twice, Garet twice, then attack and reapply as
needed. Have Mia cast the spells Wish, Wish Well as needed.
Information in this section was contributed by Richard Page.
The easiest way to kill any enemy is with Djinni. Save the game
before any major battle and use the following strategy. At the
beginning of your match, use these Djinn attacks: Isaac unleashes
Bane, Garet unleashes Flash, and Mia unleashes Mist. Make Ivan
do whatever you wish this turn. This should ensure the selected
monster is both asleep and poisoned; if not, Garet's Flash will
protect you. In round two, set Flash back to Garet and Isaac unleashes
Granite. The enemy should still be asleep from before -- have
Ivan and Mia use a strong attack (summons preferably, otherwise
an attack Djinn works well). Also, set one of Isaac's Djinni back
(preferably Granite). When the enemy finally awakes, make Ivan
unleash Squall to hopefully paralyze the enemy and have Garet
unleash Flash again in case Squall fails. Then for the next round
(if there is one), set Garet's Flash again, make Isaac unleash
Granitem and set everyone else's Djinni. Keep using these steps
to easily destroy many difficult Bosses without wasting precious
PP. This strategy can be used to defeat most Boss monsters in
five rounds or less, depending on the level.
Information in this section was contributed by Greg D.
Hint: Defeating the thieves:
To defeat the thieves in Vault, use your Djnii and
Psynergy frequently. Have herbs, etc. handy before the battle.
Keep an eye on Ivan's HP.
Information in this section was contributed by SGlop.
Hint: Fighting Bosses again:
Go to "Battle" at the menu, then talk to
the lady at the counter. Answer "Yes" to battle a monster,
then step into the circle.After a few rounds with battling, you
should meet one of the Bosses from the game. Note: You must be
level 16 or higher.
Information in this section was contributed by Evil_Cartman.
Hint: Mia:
A very useful strategy with Mia is to equip a Psyenergy
Rod, a Mythril Circlet, and a Magical Cassock. This allows her
to use Wish and Wish Well, and will restore 5 PP each turn .
Equip Mia with the Crystal Rod and Lucky Cap. When attacking using
Crystal Rod, the Lucky Cap will boost your critical hit ratio,
which will allow you to use drown more often and sometimes provide
an instant death.
Information in this section was contributed by Mike Ruiz.
Hint: Keeping Ivan and Mia alive:
Put Isaac and Garet in the middle of your party and
Ivan and Mia on the ends. When enemies use attack spells that
affect three party members, Isaac or Garet (who have the greatest
HP) will take the brunt of it. Either Ivan or Mia (whoever is
on the other end) will be untouched. Also, even though one of
them is going to feel the attack, enemies never center magic on
the far left or right; at least it will not do as much damage
as it would if the character were standing at the center of the
attack's range.
Information in this section was contributed by Farscape One.
Hint: Disciple class:
To make Isaac a Disciple, give him one Earth, four
Fire, and four Wind Djinni. He will learn a move called Death
Leap if you are at a decent level (about level 40). It usually
takes about 460 from most easy enemies. Disciples can be quite
useful throughout the game because they have a mix of Psynergy.
Information in this section was contributed by Glenn Parkin.
Hint: Samurai and Ninja classes:
The Samurai and Ninja are the best classes for Garet
and Issac. Have four Fire Djinni and three Wind for Issac; and
four Earth Djinni and three Wind for Garet if you want Samurai.
If you want Ninja, use three Fire and three Wind Djinni for Issac;
and three Earth and three Wind Djinni for Garet. Ninjas have higher
agility and PP, but Samurais have more HP and Defense. These classes
have new Psyenegy such as Death Plunge, Demon Night, Helm Splitter,
and Rock Slide. If you train to about level 40 as a Ninja, you
will learn a new move called Annihilation. This does almost 300
damage and can also cause instant death.
Information in this section was contributed by Tch121.
Hint: Easy experience and gold:
Walk outside towns and battle monsters, but do not
wander too far away. Use Herbs, Nuts, or anything else that cures
your characters. When you run out of magic to heal or need to
buy more Herbs, return to town. Go inside the inn or item shop
and get cured. Note: You may want to do both. All the gold that
you received from battle goes towards curing yourself, but is
worth it since you will gain levels faster. Repeat those steps
until reaching the desired level. Note: You may want to repeat
this trick when you see a change of monsters levels.
Information in this section was contributed by Scott Baker.
When you run into a battle with any kind of Bee or Zombie monster,
defeat all monsters but the Bees or Zombies. Then, just choose
"Defend" until your screen is full with multiples of
the same monster. The "Monster looks for allies" message
will appear, then another of the same creature will appear. Once
you get a maximum of six monsters on the screen, you can finish
them off; or you can kill some and let the survivors multiply
once again. Continue this process to get as many coins and as
much experience as desired.
Information in this section was contributed by Shadowcron.
All monsters have an elemental weakness. When you hit a monster
with their weakness, the damage message will have three exclamation
marks instead of one. If you kill a monster with a Djinn whose
type is the monster's weakness, it will flash different colors
before dying. As a result, you will earn more money and experience
than you normally would. In order to successfully do this, follow
these steps. When you first encounter a kind of monster, attack
it with each kind of Djinn. Note which type exploits the monster's
weakness. Try to attack the monster with only Djinn of their weakness.
This will ensure that you will not accidentally kill them with
something else. Use Ivan's Impact Psynergy or Forge to boost your
attack. If you have Ivan cast Impact before attacking, there's
a good chance you will kill the monster in one hit. With everyone
who cannot hit anyone with a weakness, have them heal, boost defenses,
or defend. This will ensure that you take the least amount of
damage possible. If you try this from the very start of the game,
you will usually have more than enough levels needed to defeat
the monsters wherever you are and have the money needed to buy
the best equipment.
Information in this section was contributed by Aaron Utain-Evans.
Hint: Easy experience:
Go to an area with Drone Bees, such as Lamakan Desert.
Get into a battle that includes Drone Bees. Kill all the enemies
except for the Drone Bees. Keep defending until the enemies look
for allies and there are about six enemies on the screen. Start
killing them one by one. When you are deciding who to attack,
have all your characters attack the same bee or you can have two
characters attacking two different bees. Kill the bees one by
one or two by two and they will keep coming back. If you are fast
enough, you can gain easy experience. Basically all you have to
do is keep pressing A when you have six bees on the screen.
Information in this section was contributed by Joseph Morgan.
If you are in Venus Lighthouse and need to gain experience or
just fill up, go to the room just before the sand waterfalls with
the Psynergy Stone. Use all magic that you need to use. Then,
take the Psynergy Stone. You should be all filled up. Go up the
stairs to the left and back down. The Psynergy Stone should be
there again. Repeat this as many as times as needed.
Information in this section was contributed by JSB62692.
Go to the area outside of Kalay. If you get into fights with Undeads,
attack each one with one character only once. Then, wait for only
one to be on screen. Wait for it to call for an ally. Attack the
ally with only one regular attack,and kill the original with a
Fire Djinn. Repeat this as many times as needed for easy experience.
Note: This trick also works on Warrior Bees, which are outside
Lalivero
Information in this section was contributed by GhostgohanJim.
On Crossbone Island use Douse on the pink tornado to fight a tough
tornado monster for at least 1,000 experience points and 6,000
gold. Walk around to gain PP. Go in the cave entrance, then exit
to make the tornado reappear. Repeat this as many times as desired.
Information in this section was contributed by Benluke3.
When you get to Fusion Dragon, lose to it then heal yourself and
lose to it again. The levels you gain from your battle before
Fusion Dragon will grow. Repeat until your level is as high as
desired.
Information in this section was contributed by Justbear1.
Go to where the Tempest Lizard is located in the Sahulla Desert.
Take the Tornado to Crossbone Isle. When you arrive, put all Earth,
all Fire, and four Wind Djinni on standby and enter the Tornado.
Select Psyenergy and use Douse. Defeat it, enter the area with
the cave, and repeat this as many times as desired. You will get
over 1,000 experience points every time.
G to the Venus Light House and go to the second floor with the
purple stone in the middle of it,where there should be a picture
of a tree on the floor under the stone. Make sure that all your
Djinn are set and are not on standby. Save the game and turn it
off. Then, go back to your file and resume. You must have the
following items: Dragon Shield, Kimono, Warriors Helmet, Silver
Blade for Garret, Elven Shirt, Crystal Rod, Lucky Cap, Spirit
Armlet, Herm's Water for Even, Frost Wand, Wooden Cap, Gauntlets,
Oracle's Robe, Shamon's Rod for Mya, Ninja Hood, War Gloves, Steel
Armor, Righteous Mace, and Asura Armor for Issac. Run around the
room. You should encounter either a Fenrir with an Ice Gargoyle
or a Chimera Mage with two Fenrirs. The encounter with the Ice
Gargoyle and Fenrir will give you Ivan's final weapon of the game.
If you encounter the Chimera Mage, it should give you 11,636 experience
points with a Vial.
Information in this section was contributed by joshua.
At the very start of the game when the Mt. Alph boulder is going
to fall, young Issac and Garet can battle enemies by Kraden's
house. It may take a while to gain a level, and you may need to
use a few herbs. However, you will have an advantage later in
the game. Note: You will not be able to battle enemies here again.
Kraden's house is located where the man asked you if he was going
to die.
Information in this section was contributed by Bluebubbles1991.
When in the top floor of the Venus Lighthouse, save, reset and
continue the game from that point. The next monster you battle
should be three Willowisps and a Recluse. Kill the Willowisps
with Earth Djinni and the Recluse with Fire. You should get 1200
experience each time you repeat this trick. You will also get
an endless supply of Nuts and Unicorn Rings.
Information in this section was contributed by Werecat#1.
After you are able to leave Vale and after collecting Flint, try
to level up to level 5 or 6. Go to the Goma Caves, but do not
go inside. Move south until you hit the river, then go east. Move
south across the bridge then immediately go to the right. You
should be behind the mountain area. Move toward the strange crack
in the mountains on the right. Keep running into it. After awhile,
a battle should begin with the enemies on the other side of the
Goma Caves. This is a good way to get easy experience before entering
Vault.
Information in this section was contributed by LiquidSnake8758.
In Altmiller Cave, search for the enemy group with two Worms and
a Mad Mole. Have your characters attack the same creature (Mad
Mole preferably because it can do more damage). The Worms will
keep calling for help, which will bring more Mad Moles or Worms
along. Keep having your group attack one enemy at a time. To protect
yourself if you are weak in this cave use Garet's Protect spell.
To heal, use Mia's Wish spell. Finish them off whenever you get
tired of fighting. It is possible to get over 4,000 experience
points in a half hour on one battle.
Information in this section was contributed by Martin Esterholm.
Start from one end of the Sahulla Desert and take out all Tornado
Lizards to get to the other end. When you do this, also take out
the Tempest Lizard .If you take out all nine Tornado Lizards and
the one Tempest Lizard with Isaac's Earth Dijiins many times (going
back and forth), you should have a better chance of leveling up.
The more you do this, the better the chance of leveling up. You
should get about 9,500 experience points each time you do this.
Information in this section was contributed by wickedmace.
An easy way to level up without having to return to any villages
is in Venus Lighthouse. Go to the room at the top with the Psynergy
Stone and the crevice (which you jump down to fight the Fusion
Dragon). Put the Lure Cap on. When you enter battles, use the
following tactics.
One enemy: Round 1: Issac: Bane; Garet: Torch; Ivan: Squall; Mia:
Sleet
Two enemies: Round 1: Issac: Bane (on enemy one); Garet: Flash
(on party); Ivan: Squall (on enemy two); Mia: Sleet (on enemy
two). Depending on the strength of the enemies, you may want to
use Bane and Squall on the tougher one first, and use Sleet on
the weaker. Round 2: Issac: Sap (on enemy one); Garet: Torch (on
enemy two); Ivan: Gust (on enemy one); Mia: Spritz (on party).
Three enemies: Round 1: Issac: Bane (on enemy one); Garet: Flash
(on party); Ivan: Squall (on enemy two); Mia: Sleet (on enemy
three). Round 2: Issac: Sap (on enemy three); Garet: Torch (on
enemy two); Ivan: Gust (on enemy one); Mia: Spritz (on party).
Depending on the remaining enemies (if any) you may want to differ
from this slightly, or if there is just one, just attack with
everyone. Issac's Gaia's Blade is very powerful and will inflict
a good amount of damage. Round 3: Issac: Flint (strongest enemy);
Garet: Scorch (depends on enemy status); Ivan: Attack (depends
on enemy status); Mia: Hail (depends on enemy status).
After the battles, make your Djinni so you can summon them again.
If you get low on HP, use Bane, Flash, Squall, Spritz and you
will not need to use any PP.
Information in this section was contributed by George M.
Go to Suhalla Desert. Go through it until you see a pink tornado.
Look to the left and use Reveal. Hop across the log and go into
the cave. You should come out next to pink tornado. You can either
go into it and let it take you to Crossbone Isle, or you can go
into it and cast Douse. Instead of a Tornado Lizard, you will
fight a Tempest Lizard. It is not that difficult to defeat the
first time you visit Suhalla Desert. When you defeat it, you will
get 1,000 experience points, 6,000 coins, and a potion, vial,
or Psynergy crystal. Leave Suhalla Desert and return to the location
where the pink tornado was found. It should be there again, and
you can fight the Tempest Lizard again.
Information in this section was contributed by Kyle Lowery.
In Islet Cave that the turtle in the Sea Of Time Islet takes you
to, there is a hallway that you have to teleport to with enemies
called Wonder Birds. They are the best enemies for experience
points. Normally they give you over 8,500 experience points. If
you kill them with a Mercury Djinn, you will get over 11,000 experience
points. They are rare, have powerful moves, and run most of the
time. However, they are easy to kill. If you encounter two of
them, keep one of them alive at all times and it will use a move
called Regen Dance, which calls the other bird back. Keep fighting
them until they are dead or they have run away.
Information in this section was contributed by Quimby.
At Venus Lighthouse, defeat Saturos and Menardi but die at the
Fusion Dragon. You will respawn at the sanctum and be able to
revive all your characters. Do this repeatedly to gain about one
level per trip per person.
Information in this section was contributed by DavidSim.
Hint: Two player battle mode:
If you are battling a friend, the right-most character
will be excluded because you can only battle with three characters.
When you open your Status menu, press L or R when
a character is highlighted and it will switch them around. Put
your weakest character on the right to get an advantage over your
friend.
Information in this section was contributed by Quimby.
Hint: Fleeing:
When you are in a battle with monsters, you have about
an 85% chance of escaping if you select "Flee" immediately.
This helps if you are on a mission.
Glitch: Floating Isaac:
Go to Crossbone Island, then go in the tornado. Immediately
press L or R to see Isaac floating.
Information in this section was contributed by pheurtevant3.
Glitch: Stuck in wall:
After you fight the chief and the two warriors, go
back to the mountain and use Hover on the Hover symbol. Walk towards
the wall. Your Hover should run out, and you will be lodged in
the wall. Note: Save the game attempting this, as there is no
way out.
Information in this section was contributed by ELL2TNL.
Glitch: Psynergy people:
If you have the Halt Gem, set it as the quick use.
Then, go to Xian or Ilem. Walk to any person in the dojo that
is practicing Chi (in Ilm it will be a man working out). Use Halt
on them, then save the game. Turn off the game, then resume from
that same saved game file. The person should still be doing what
he usually does, but will be glowing. Note: If you use Halt again,
the effect will end.
Information in this section was contributed by yaiwny fisher.
Strategy guides
from GameFAQs
Action Replay, Code Breaker, and GameShark codes
Saved game file: by Burningflamesk8er
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Copyright © 2001-2007
Al Amaloo. All rights reserved.
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