Rename characters: When prompted to enter a new name for Felix, press
Select(3). Enter a new name for Felix, and you can now
enter a new name for Jenna, Sheba, and Picard. Press Up,
Down, Up, Down, Left, Right,
Left, Right, Up, Right, Down,
Left, Up, Select to enter new names for Garet,
Ivan, and Mia if playing a non-linked game. A sound will confirm
correct code entry.
Information in this section was contributed by allnumbers01.
Note: When using the "Rename characters" code, be very
careful. If your game starts to crash, delete and start again
without the codes because the game may start to crash and delete
your saved game data (djinni, items, money, etc.).
Information in this section was contributed by Maggieditchburn.
Revisit last Sanctum: Hold L + R + Start while loading
a saved game.
Information in this section was contributed by allnumbers01.
Alternate opening screen: Hold L + R and turn on the game. A black
screen will appear with a Game Boy Advance, then it will say "presents
Golden Sun The Lost Age English version". Release L
+ R, then press any button to display the main menu.
Information in this section was contributed by GameFrk10.
Auto-scrolling dialogue: Holding B while talking to people will auto-scroll
the dialogue. For example, do this at the start of the game while
talking to Alex.
Information in this section was contributed by clarkboyz
and burninggundam.
Music test: Select battle mode then hold R when speaking
to the woman on the left side of the screen. Press Left
or Right to choose a song number and press A to
listen to your selection. Press B to return to the selection
screen. Note: Songs must be unlocked during game play.
Information in this section was contributed by allnumbers01.
Main menu sound: Press Select(3) at the main menu to hear the
same sound that is played when the Nintendo logo appears when
you first turn on the game.
Information in this section was contributed by Maton Daniel.
Data link: At the black logo screen, hold L + R
+ Left and press B. A new option will appear. Select
it to get "Password" or "Link". This lets
you send cleared Golden Sun data to the next installment.
Make sure you have completed Golden Sun and have a "clear
data" on your save.
Information in this section was contributed by MeGZ.
Link Arena battle: Get the Dijnni Echo, then save the game. Select the
"Battle" option at the main menu to access the Link
Arena.
Easy and hard difficulty setting: Successfully complete the game to create a "Clear
Data" saved game. Note: You also need an empty saved game
slot. Select the "New Game" option at the main menu.
After the data transfer prompt, you will be asked if you want
to play in easy mode. Answer "No" and you will be asked
if you want to play in hard mode.
Completion bonus: Once you have completed the game and have a clear data
file, you can start a new game with the characters at the level
they were at the end of the completed game. Note: The party from
Golden Sun will not have all their items and Djinn unless
you have updated your game.
Information in this section was contributed by Paul Hunt.
Golden Sun
data transfer password: Enter these passwords when starting a new game and
when asked "Transfer data from Golden Sun?". There are
Gold, Silver, and Bronze password entries. Bronze is the shortest
and transfers your levels and Djinn currently held. Silver transfers
your levels, Djinn currently held, and character stats. Gold is
the longest and transfers levels, Djinn curently held, character
stats, items currently held, and coins currently held. These passwords
do not take effect until after you have met up with Isaac and
his party, so there is also a "Update" option if you
want to change anything. The following password results in all
the Djinn, Isaac at Level 54, Garet at Level 48, Ivan at Level
50, and Mia at Level 46. Isaac has Mars Star, Carry Stone, Dragon
Scales, Elven Shirt, Gaia Blade, Hyper Boots, Mirrored Shield,
Thunder Crown, Antidote x30, Elixir x30, Potion x30, Psy Crystal
x30, Game Ticket x30, and Water of Life x30. Garet has Black Orb,
Catch Beads, Lifting Gem, Asura's Armor, Demon Axe, Elven Shirt,
Hyper Boots, Jeweled Crown, Mirrored Shield, Antidote x30, Elixir
x30, Lucky Medal x30, Potion x30, Psy Crystal x30, and Water of
Life x30. Ivan has Halt Gem, Orb of Force, Elven Shirt, Feathered
Robe, Hyper Boots, Jeweled Crown, Spirit Armlet, Wicked Mace,
Antidote x30, Elixir x30, Game Ticket x30, Lucky Medal x30, Potion
x30, Psy Crystal x30, and Water of Life x30. Mia has Cloak Ball,
Douse Drop, Elven Shirt, Feathered Robe, Hyper Boots, Jeweled
Crown, Righteous Mace, Spirit Armlet, Antidote x30, Elixir x30,
Game Ticket x30, Lucky Medal x30, Potion x30, Psy Crystal x30,
and Water of Life x30. Also, there are 202,020 Coins and all events
have been completed.
Information in this section was contributed by daniel vidal.
Hint: Revisit towns: Once you get the Teleport Psyenergy, you can use it
on the world map to go to any town previously visited.
Information in this section was contributed by przof.
Hint: Revisit original Golden Sun
area: Go to the area where you would normally see Tolbi.
You will not be able to reach it, but it is an area directly under
Loho. Go to the little crevice and you will see that you will
appear to be able to jump on it. You will be in the ship when
you do all of this. Try jumping off the ship onto that little
crevice. If done correctly, you should land on the area based
on the first game. You will encounter monsters there, but they
are just the ones from Contigo. You can go as far as where Lunpa
would be, and where Vale would be. If you want to go south, you
can go past Gondawin gates and past the Sahulla desert. You will
not be able to go any further.
Information in this section was contributed by Holycrapimonfire.
Hint: Golden Sun music: Select "Battle Mode" at the title screen
with Golden Sun: The Lost Age. Go to the woman on the far
left. Hold R and talk to her. A list of songs from the
original Golden Sun and Golden Sun: The Lost Age
will appear.
Hint: Alternate music: You only just need one party member to change the music.
If Felix is in the party, no matter who else is with him it will
stay with his battle music. You just need Jenna in the party to
hear her battle music and only Isaac to hear his version. The
game chooses which music comes first if you have all three music-changing
characters in the battling party. Felix's is first, Isaac's is
second and Jenna's theme is last. For example, if you want to
hear Isaac's or Jenna's theme, make sure they are the only music
changer in the battling party.
Information in this section was contributed by ShatteredCrystal.
Once you meet up with Isaac's group, the battle music will change
depending on who is battling. For example, if you have Isaac,
Garet, Ivan, and Mia battling, it will play the music from the
original Golden Sun. Also, if Jenna is there, but Felix
is not, it will play the Jenna/sailing battle music.
Information in this section was contributed by Kirby of Doom.
Hint: Defeating Doom Dragon: Go in with the party all with levels at 45 or higher.
Give whoever has the most attack points the Sol Blade. Give the
Fire Brand and the Trident to the second strongest person in the
party. When you go into battle, start raising the attack points
with Ivan or Sheba to the two characters that have the Sol Blade
and Fire Brand. Each head has about 6,000 HP. It will be a long
battle, which will give it a grand total of 1,800. Keep healing
your party members with Cool Aura/Pure Wish/Wish Well. When Doom
Dragon casts Curse and actually gets your party member, fighting
with that person until the very first flame is small. Switch with
that person and continue fighting. You may want to boost your
Elemental Defense or the Doom Dragon will summon some extremely
strong Psynergies, such as Cruel Ruin, which can easily do 400
damage with Elemental Defense or not. It also knows Djinn Blast,
which can drain all of your Djinn in your current four characters
that are out. However, it will not always do just all of them.
One out of two times, it gets all of your Djinn. It is recommended
that you not summon anything; if you summon Charon or something
similar, it will give Doom dragon the chance to end that party
member. Doom Dragon will use Cruel Ruin after it loses one head,
eight turns out of nine turns.
Information in this section was contributed by Hogan Maguire.
Have all the summonings and make all your characters at least
level 40. The party should be in this order:
Felix, Jenna, Sheba, Piers
Issac, Garet, Ivan, Mia
Set 8 of Earth Djinn (16 Earth Djinn set); 9 of Fire Djinn (18
Fire Djinn set); 8 of Wind Djinn (16 Wind Djinn set); and 8 of
Water Djinn (16 Wind Djinn set). When the battle starts, summon
Charon, Iris, Eclipse, Eclipse. The first head will die. If the
first head is still alive, level up your characters to at least
level 45 at the Black Hall in Islet Cave. Then, use psyenergies,
attacks, and djinn that are remaining until your entire first
party dies. Then, when Issac and his party arrives, summon the
same thing again (Charon, Iris, Eclipse, Eclipse). You may need
to summon all four summonings to kill the second head, or only
some of them to kill the second head. After that, Felix and his
party should be revived. Then, attack or use psynergies (or Djinn)
until Issac's party gets wiped out. Next, use summonings, Djinn,
psynergy, and attacks with Felix and his party to finish the last
head. Sometimes Doom Dragon might use Guard Aura or Djinn Storm.
The best thing to prevent those is Agility.
Information in this section was contributed by kareda.
The best party to have against the Doom Dragon is your strongest
Attacker with Jenna and two others that will just use one Djinn.
Make sure those two other characters have either Flash the Fire
Djinn or Granite the Earth Djinn. Make sure Jenna has enough Djinni
to make her a Hex or higher and make sure your attacker has the
strongest weapon for there type uncursed. While you are fighting
use Flash or Granite the first round and attack with the others.
From then on, just keep attacking with your strongest person however
desired, and attack with Jenna until you need to heal. Then use
any of the Aura Psyenergies while each turn reset Flash or Granite
and use the one you did not set. You should only take about 1
to 50 damage with Flash and 1 to 250 damage with Granite (the
maximum damage taken from the Cruel Ruin move used by Doom Dragon
with level 39 Issac). Note: This strategy is not as useful for
anyone that might drain your Djinni, because you will have to
wait anywhere from one to eight turns to use it again.
Information in this section was contributed by Luke A. Stinehour.
Hint: Defeating Dullahan: Dullahan has over 10,000 HP and unlimited PP. The only
way to defeat him is by summoning. He recovers 200 HP each turn
and can absorb your HP. Bring out three Eclipses and three Catastrophes
and that should finish him. If he still is not dead, power up
the party member who has the Sol Blade with a few Impacts, then
deliver the final blow. Be extremely careful of the Djinn Blast.
Information in this section was contributed by MasterX
and Neofire.
First, make Isaac and his party first and Felix and his party
second. Then, put all of your Djinn on stand by. Next, have Ivan
summon Catastrophe, Isaac summon Charon, Garet summon Ulysses,
and Mia summon Ulysses. After they have all attacked, do any other
summon until your remaining party members die. Do not try to heal
them. When they are all dead, Felix's Party should come up. Make
Sheba summon Catastrophe, Felix summon Charon, Jenna summon Ulysses,
and Mia summon Ulysses. After that, Dullahan should die. If he
does not, use any of the remaining summons to finish him off.
Do not try to heal any defeated party members.
Information in this section was contributed by Pyro_of_Dragonz.
Have everyone at about level 50. Have your main party consist
of Felix, Jenna, Sheba, and Piers; and the second party with Isaac,
Garet, Ivan, and Mia. Before fighting, send everyone into battle
with all Djinn on stand by. Then, have Felix summon Charon, Jena
summon Ullyses, Sheba use Catastrophe, and Piers do the same as
Jenna. Once all these are summoned, wait for this party to die
and use powerful Psynergies. When your back up party arrives,
repeat what was done before with the matching adepts. Dullahan
should die. Note: You probably will not win if he uses Djinn Blast.
Information in this section was contributed by aac183.
Have the following people in your in your party to start: Garet,
Peirs, Sheba, and Ivan. Have these people in the second party,
and put four Dijinn on standby for each person: Isaac, Felix,
Jenna, and Mia. Put all Wind Dijinn on standby except Kite, who
you should give to the fastest Wind adept. Put all of Garet's
Dijinn on standby except for Flash. Then, put two of Peirs on
standby. To start, use Flash, Diamond Berg, Kite, and Catastrophe.
On the next turn, use Heat Wave, Shade, Catastrophe, Eclipse,
and Catastrophe. Fight until the first party is downed, then summon
with the second party.
Information in this section was contributed by John Varner.
Dullahan has about 16,000 HP,200 PP, 676 ATK, 269 DEF, 241 speed,
attacks three times per turn, puts all your Djinn in recovery
mode, summon Charon, recovers 200 HP per turn and kills a party
member in one hit. His weakness is Wind and resist against water.
There are two attacks you should watch out for. They are Formina
Sage and Charon. First, get your party members to about level
50. Before you go into battle, put all Djinn in stand by mode
so that you can summon at the start of the battle. Let Isaac,
Garret, Ivan, and Mia go first. Make them summon each of their
own element (Judgment, Meteor, Boreas, and Thor). If his use one
of the two attacks previously mentioned, try again. Do the same
on the second turn. On the third turn, let them die but still
use Psynergy to hurt him. when the first four die, the next four
will replace them/ Do the same with the second set of characters.
You should win after the fourth Thor you use, incuding Ivan's
two Thor. You will get 15,600 experience and 6,775 coins. When
you are done, walk to the tablet. You will get the Iris summon.
Iris is the strongest summon in the game. It inflicts a lot of
damage and heals all your party members and revives downed party
members.
Information in this section was contributed by JJ Lam.
Dullahan has 10,000 HP. He is weak against wind. Use Garet, Ivan,
Jenna, and Sheba in the first party. Make sure they are level
50 or higher. Put all of their Djinn on Standby so you can summon
Catastrophe. Note: By doing this you can use Catastrophe three
times. If you have used the Gold Password, make sure after you
weaken Dullahan use Issac's party. Dullahan can use Charon at
any time and Djinn Storm (Psynergy move). Use Ivan's Luff to Seal
his Pynergy. On the second turn Dullahan's Pynergy is sealed.
Set Luff so you can use it again . Let Issac and Garet use Cybele
and Tiamet by using three Venus Djinn (Issac) and three Mars Djinn
(Garet). As for Mia, you can either attack or make sure that everyone's
health stays the same by using Pure Wish. Continue this process
until Dullahan dies.
Information in this section was contributed by Lll7777lll.
Hint: Defeating Poseidon: After getting the three trident parts (at Ankhol Ruins,
Tundaria Tower, and Shrine Of The Sea God) go to Champa and talk
to the old lady in the cave. You must fight Avimander and defeat
it. After you have defeated it, talk to the old lady again and
give her the trident parts. After she drops them into the pit,
use Reveal to show a bridge over the pit and get the trident.
Then, complete the Sea Of Time quest and face Poseidon. To have
a chance to defeat him, you must acquire at least four of each
Djinns. Put all the Djinns on standby and face Poseidon. Use the
trident as an item on Poseidon to break his force field and use
all the possible summons. Then, keep Jenna alive for four turns
and use all her Djinns and summon Meteor again. This should be
enough to defeat him. Note: All your characters must be at least
at level 30.
Information in this section was contributed by pieter moonen.
Hint: Defeating Star Magician: Use the following trick to defeat Star Magician in
Treasure Isle in about thirty to forty five minutes. Make sure
you have Isaac, Jenna, Felix and Sheba/Ivan in your party. When
the fight begins, have Isaac attack the balls only. Take out the
refresher balls first to prevent them from healing Star Magician;
then the guard balls; followed by the anger balls; and finally
the thunder balls. Do not let the Star Magician to gain more than
three thunder balls. Do not have Jenna attack at all. Instead,
have her heal the entire party on each turn. Felix should attack
(no Psynergy) the Star Magician. Sheba/Ivan should only use Psynergies
to raise the party's Impact and Resistance. Concentrate mainly
on the balls and not on the Star Magician. If you get to the point
where there are four to five balls on the screen, then only attack
them. After about a half hour, you should be able to take the
Star Magician out easily due to the fact that the refresher balls
were taken out first. After defeating the Star Magician you should
gain 20,000 experience points.
Information in this section was contributed by W.Sikander.
Star Magician has over 5,000 HP. Defeat the refresher balls and
guardian balls so he cannot get healed or shielded. He is extremely
weak to Earth. Use a lot of Venus Djinn and summon Judgement whenever
possible. Defeating this Boss will take a long time. He will give
about 30,000 to 35,000 experience points. It guards the Summon
Haures (three Venus and two Mars Standby Djinn are needed).
Information in this section was contributed by Bloatedcow24.
The Star Magician is in the last room of Treasure Isle in the
Northern part of the Great Eastern Sea. He is guarding the summon
Azul, which requires three Earth Djinn and four Water Djinn to
summon. An ideal level to fight him at is 35. Before the battle,
put your Djinn on "Set" and save. This battle could
last up to about 45 minutes, depending on your level and how fast
you work. The Star Magician cannot call out another ball if there
are four out already. You want him to have four thunder balls
out; do not harm any thunder balls. From the beginning, you should
build up your defenses with Sheba. Jenna should heal just about
every turn. Ignore the Star Magician until there are four thunder
balls out. Then, attack only the Star Magician. Ether is very
useful. Later in the battle, if Jenna's Psynergy gets low unleash
Ether to restore it. If Jenna cannot keep up with the damage,
either have Sheba increase your resistance, unleash a Djinni that
heals your whole party (such as Flower), or use a Mist potion.
Felix and Piers should attack the Star Magician every turn with
a weapon or with Psynergy like Odyssey and Diamond Berg (although
the Star Magician is resistant to water Psynergy). The Star Magician
has about 7500 HP. Once you defeat the Star Magician, the remaining
thunder balls should not be a problem.
Have Isaac and Felix in your party. You must have both of the
following Djinn: Petra and Ground. Set one to Felix and the other
to Isaac. You can choose any other two characters as desired.
On each turn, Unleash Petra and Set Ground, or vice-versa. Use
them alternately on the Star Magician. This will prevent him from
creating any new balls or doing anything else. Use your other
two characters to attack and destroy the balls, then focus on
the Star Magician.
Information in this section was contributed by VgmasterGCN.
First give the following items to your party members; Felix: Sol
Blade, Knight's Helm, Titan Gloves, Erinyes Tunic Piers: Excalibur,
Knight's Helm, Aegis Shield, Erebus Armor Jenna: Tisiphone Edge
or Burning Sword, Crown of Glory, Leda's Bracelet, Mysterious
Robe Sheba: Meditation Rod, Jeweled Crown, Spirit Gloves, Iris
Robe. The other members of the party will not be needed due to
there being a 1% chance of having at least one party member fainted.
The best range for levels is 38 to 40. Make sure that everyone
has at least eight Djinn of their element. For any other Djinni,
put them on standby or add them to a user of the same element.
When you get to the Star Magician and battle him, assign Felix
and Piers to attack with their weapons. Assign Jenna to keep using
Cool Aura, and assign Sheba to keep casting Resist. Neither will
run out of PP due to the equipment they are wearing. After the
party's resistance is at maximum alternate between High Impact
and Resist to keep the resistance from fading away. Keep this
pattern going during the entire battle. The Star Magician will
summon balls to aid him in battle, but one kind of ball will not
have any impact. Attack balls other than Thunder Balls until he
has all Thunder Balls. You will have a high enough resistance
to only take minor damage. Use this strategy the entire time and
you will win without any party members fainted.
Information in this section was contributed by Kenneth McNicol.
Hint: Defeating the Yampi Desert Cave Boss:
To defeat the Boss in Yampi Dessert Cave (the place
that you get to with Teleport), set all your Djinn. He will try
to put them on standby so he can use them. After he puts them
on standby, summon them against him. He should die easy. Also,
try to summon Zagan. He is usually weak, but with this boss he
does huge damage.
Information in this section was contributed by kemathon.
After you defeat the Boss, he guards the summon Daedalus, which
is an ancient craftsmen that shoots a large amount of missiles.
The last one it shoots is almost doubled or nearly tripled damaged.
However, it takes time for the big rocket to come down on the
enemy (one to three turns). Note: 3: Earth, 4: Fire.
Information in this section was contributed by wickedmace.
Hint: Defeating Bosses: For easy Boss battles. have two people in your party
(for example, Isaac and Felix) use Barrier Djinn. One turn, have
one of them uase a Barrier Djinn and the other person set his
Barrier Djinn. This way, you will always have a barrier. With
the other two people, get one healer(for example, Mia or Jenna)
and one fighter (for example, Garet, Isaac, Felix, or Pierre).
Give the fighter the best weapon as the other two will be using
Djinn and give your healer PP restoring clothes and other items.
Information in this section was contributed by Greg Buri.
To defeat Bosses easily later in the game, you will need a certain
Summon, and Isaac and friends. First, put four of Earth and four
of Water on your Fire character, or whatever works to get you
a "Dragoon" ranking on both your Earth and Fire characters
(as well as the highest ranking you can get with your current
Djinn for your Wind and Water characters). If you do not have
enough to get Dragoon, Samurai and Ninja are also powerful, just
not as much. Summon the monster that says, "A Goddess Bearing
The Water Of Life". While the effect heals and revives you,
use your most powerful Summons (Meteor with a Fire character,
Judgment Day with an Earth character, etc.). When the healing
effect wears off, use Djinn that modify the stats of the opponent
combined with Barrier Djinni until you have enough Djinn ready
to summon the "Goddess Bearing The Water Of Life". Attack
with Djinn and keep summoning the healing summon until the Boss
is defeated.
Information in this section was contributed by Thorsten Bogner.
Hint: Atropos' Rod: To obtain this rod, defeat the Fire Dragons in the
Yampi Desert Cave. Note: You will need Teleport Psynergy.
Information in this section was contributed by Frank Garcia.
Hint: Clotho's Distaff: Walk around the inside the Mars Lighthouse until you
encounter an Aka Manah. If you defeat one, it may drop a Clotho's
Distaff. If not, keep trying. This may require take some patience.
Clotho's Distaff sells for 12,900 and boosts attack by +168. Although
it has it has no unleash, it can restore 1,000 HP inside and outside
of battle.
Information in this section was contributed by Kyle Ramey.
Hint: Dark Matter: Kill the Wonder Birds (found in the Sea Of Time Islet
cave) with a Water Djinn to get a Dark Matter. It is a rare drop.
Information in this section was contributed by Augusto Jose Estrada.
Hint: Darksword: The Darksword can be obtained by taking a Dark Matter
to the blacksmith. It is rare to get from him, and is cursed.
Information in this section was contributed by przof.
If you went to Cross Bone Island and got the Clerics Ring in the
original Golden Sun and transferred your data, when Isaac's
group joins yours, give Felix the Clerics Ring, as it removes
a curse effect. Then, obtain some Dark Matter and bring it to
the blacksmith. Save the game before you give it to him. Keep
reloading until he gives you the Darksword. It is the best weapon
in the game, and it has an attack of 210. However, it is cursed
which is why the Clerics Ring is required to use it.
Information in this section was contributed by Chris Waid.
Hint: Excalibur: The Excalibur is forged rarely by the blacksmith if
you give him a Orihalcon (the gold bar-like forge-able item).
The Excalibur does 180 attack, and has two unleashes. The first
one is an average attack, while the other is the same attack three
times. The latter of the unleashes is just as powerful, if not
more powerful, than the Sol Blade.
Information in this section was contributed by Bob Gonzolez.
Save before you give Sunshine (forging person in Yallam) your
Orihalcon. Then, enter and exit the Sanctum. Go to the forging
building. if you do not get the Excalibur, restart and repeat
until you get it. Note: This may require some time.
Information in this section was contributed by Bloatedcow24.
Hint: Gaia Axe: One of the rarest forged items is Gaia Axe. It has
an attack of 163 and unleashes Mother Earth, which sometimes puts
an enemy to sleep.
Information in this section was contributed by Landon Whelen.
Hint: Golems Core: Kill a Bombander (found inside Anemos Sanctum) with
a Water Djinn to get a Golems Core. It is a rare drop.
Information in this section was contributed by Augusto Jose Estrada.
Hint: Lachesis' Rule: The staff Lachesis' Rule can be obtained from the strong
demons in the Anemos Inner Sanctum (Djinn Dungeon). Use Djinn
of the element that they are weak against to increase the chances
of them dropping it. This staff is a point weaker than the Tisiphone
Edge, has a great unleash called Apocalypse which does a good
amount of damage and may cause a death countdown on an enemy.
This weapon is best used by Sheba and/or Mia.
Information in this section was contributed by ShatteredCrystal.
Hint: Masamune: If you transfer your data from the Golden Sun,
you probably will have the Force Orb to use The psynergy move,
Force. You can use Force to knock down the log to the left of
the blacksmith house in Yallam. Hop across the log then use Cyclone
to reveal a secret underground entrance. Go into the cave and
follow it all the way through. When you are outside, you will
find a chest which contains the blade, Masamune. It unleashes
Rising Dragon, that can do up to double the damage if two Dragon
Spirits hit an enemy.
Information in this section was contributed by Dark Chronos.
When you get the Masamune on the side of the Blacksmith's house
in Yallam using Force, it unleashes an attack of one or two dragons.
If you do not press any buttons during the unleashing, both dragons
will appear, doing double the damage as opposed to only one dragon
when you press A or any other button.
Information in this section was contributed by SDguitarplayer0.
This trick requires transferred data from Golden Sun. The
mystery of the powerful light blade that you can access with GameShark
has been solved. If you have the Kunasagi and still have it in
your inventory in Golden Sun, this mysterious weapon reveals
its true power in Golden Sun: The Lost Age. After you join
Isaac's party, look in his party's inventory. You may notice that
the Kunasagi has turned into the powerful sword, Masamune. The
same goes for the Sol Blade in Golden Sun; it will be upgraded
to the most powerful sword in the sequel.
Information in this section was contributed by ShatteredCrystal.
Hint: Orihalcon: Kill a Sky Dragon (found inside Anemos Sanctum) with
a Wind Djinn to get an Orihalcon. It is a rare drop.
Information in this section was contributed by Augusto Jose Estrada.
Hint: Riot Gloves: To get the best gloves in the game, defeat an enemy
called Minos Warrior with a Wind Djinn. They are found in the
Yampi desert cave. These gloves increase your attack and defense.
Information in this section was contributed by Augusto Jose Estrada.
Hint: Rune Blade: Go to Magma Rock and defeat Lesser Demons. The Rune
Blade rarely drops. It has 167 attack and unleashes Void Beam,
which does 200 to 270 damage.
Information in this section was contributed by Matt Varner.
Hint: Rusty Axe: Southeast of the place Lemuria should be (the fog area
when you see the world map) is a small area with shallow water.
Press A at the center of the area and you will find a Rusty
Axe.
Information in this section was contributed by meiaman.
Hint: Rusty Sword: In Lemuria there are lots of flowers with butterflies
near them. If you dig up some of these places west and east of
the castle (reachable by jumping), you can get a Rusty Sword.
Information in this section was contributed by Tandemyers.
Hint: Sol Blade: The Sol Blade can be found at the Mars Lighthouse.
It unleashes often and is the most powerful weapon in the game.
Only Isaac or Felix can use this sword.
The best weapon is the Sol Blade, with an attack of 200 and is
valued at 31,200. It is a long sword that can be equipped by Felix
and Piers. It unleashes Megiddo and is found in a chest at the
Mars Lighthouse.
Information in this section was contributed by Shadow79794.
Hint: Sylph Rapier: The Sylph Rapier can be obtained by forging the Sylph
Feather at the Blacksmith house in Yallam. The Sylph Rapier has
an attack of 124 and has a good unleash called Mad Zephyr. The
first unleash is average, and the second is about 50% to 100%
more powerful. This weapon is best used with Jenna and or Felix.
Information in this section was contributed by wickedmace.
Hint: Tisiphone Edge: To get the Tisiphone Edge you have to fell a cruel
demon in the Sea Of Time Islet cave after the trading process
with a Mars Djinn. It is a rare drop. You will get it in the hall
with the shaking statue. Its unleash is called Vengeance, which
is an archer that shoots arrows. The more arrows that hit, the
better the damage. About 1,000 sometimes results in a a perfect
unleash.
Information in this section was contributed by SDguitarplayer0.
Hint: Valkyrie Mail: The best armor is the Valkyrie Mail, with a defense
of 53 and is valued at 25,500. It can be equipped by Felix and
Piers. It raises Evadeand can be found in a chest at the Mars
Lighthouse.
Information in this section was contributed by Shadow79794.
Hint: Revisit Vale from Golden Sun:
Once you join Isaac's party, go to Loho with your
flying ship. Your ship needs to be able to fly if you you want
to reach Vale. Once you get near Loho, use your ship to fly to
the southern part of Loho, nearly between the ocean and the mountains.
Let your ship face directly south in between the crack near the
mountains and the beach. Jump off the ship, south, and you can
now freely explore the land where Vale is located. There is no
need to run around here, as once you get to Vale all you do is
run through it. None of the other cities from the first Golden
Sun is here, although Lalivero is present but you cannot enter
it.
Information in this section was contributed by PdrsBaseball.
Hint: Directions to Lemuria: In Yallam, the children sing a song that Yepp wrote.
Pay careful attention to it and you will notice a hidden meaning
in the song. It is actually directions on how to enter Lemuria.
Information in this section was contributed by Robert.
Hint: Finding hidden items: When you are looking for hidden items inside pots,
crates, barrels and so forth, set Reveal to R (go to the
main menu, then select "Psynergy", then "Sheba",
then press R and choose "Reveal"). To check for
hidden items, press R and it should turn up as a tiny gold
star.
Information in this section was contributed by ~JaMZie.
Hint: All Djinn: The only way to get all 28 Djinn from the original
Golden Sun is to use a password or to transfer your file
from that game to Golden Sun 2. All 72 Djinn from Golden
Sun and Golden Sun 2 are used to open a sanctuary in
the town near the Jupiter Lighthouse, where you can find a Boss
called Dullahan who guards the ultimate summon in the game.
Information in this section was contributed by przof.
Hint: Easy experience: Go to the Mars Lighthouse and look for Firebirds. One
Firebird can give you as much experience as the battle with Saturos
and Menardi (6,000 experience points). You can also look for some
Phoenix, which can give you about 3000 experience points. Because
they have low HP, this is the easiest way to gain experience.
Information in this section was contributed by Pat Maguire.
To get 17,000 experience points, go to the few long hallways before
fighting Dullahan. You should encounter a blue bird that gives
9,833 experience points each.
Information in this section was contributed by Kurai31388.
Use the following trick to get more than 17,000 experience per
battle from the Wonder Birds in the back halls of the cave that
the turtle takes you (Sea of Time Islet). First, get into a battle
with two Wonder Birds. Attack only one until it dies and use Mia's
Pure Wish. The Wonder Birds can attack three times a turn and
do a lot of damage. Then if the other Wonder Bird does not use
Regen Dance to bring its killed partner back to life, defend until
he does. When he brings it back to life with Regen Dance, attack
only one again until it dies. Use Pure Wish again. Repeat this
until one of the birds runs. Keep repeating this to get a lot
experience. The only flaw is that sometimes one of the Wonder
Birds runs and then the other cannot use Regen Dance. If this
happens, you must end the battle. You can get about 35,000 per
battle on average. Hope this helps you boost up your party's level
as fast as it did mine.
Information in this section was contributed by MattCat.
Travel by ship and go up the river of Kimbombo. Then, go all the
way up until you are block by cliffs. Next, face your ship right
where there is nothing but mountains and grass. If done correctly,
you will fight blue monsters that are worth 300 experience points
each.
Information in this section was contributed by Tim Le.
After getting the Psyenergy Teleport, go to the Islet Cave (northwest
of Apojii Islands). When you get to the five long consecutive
hallways, keep getting into battles until you fight a Wonder Bird.
Wonder Birds are rare and give you about 8,000 experience. Wonder
Birds will do three things: attack, run (most common), or revive
any downed members in its party. If you get into a battle where
there is one Wonder Bird, kill it quickly so that it does not
run, then kill the rest of the enemies. If you enter battle where
there are only two Wonder Birds, only attack one until it dies.
Then, hope that the second one does not run and it will eventually
revive the downed one. Keep doing this until it runs.
Information in this section was contributed by Joe H..
Go to Turtle Island once you have teleport. Use it on the circle
when you first enter the cave. It should lead to a few long hallways
where you can fight a blue birds for get 11,345 experience points
each. Note: At the end of the hallways, there is a very difficult
Boss battle.
Information in this section was contributed by Kurai31388.
To get extra experience with the birds, kill them with Water Djinni's.
You will get about 50% more experience points than usual. For
example, if you kill WonderBird without Water Djinni, you will
get 8,000 experience points. If you kill a WonderBird with Water
Djinni, you will lget 11,000 experience points.
Information in this section was contributed by TCVANP.
If you want to grow Felix's team (before meeting Isaac and his
friends, getting the trident, and getting to Lemuria) to train
to defeat the Poseidon get the Boat. Go to the river that is very
close to Kibombo. Only few steps away you will find a piece of
ground with some strong monsters on the other side of the river.
Later you will find them near a town called Prox. They grow a
lot for weak levels. Get lots of Herbs, Nuts and anything that
heals to defeat them. They will be really hard to defeat at lower
levels.
Information in this section was contributed by Fassool.
Go to Mars Lighthouse and look around for two Fire Birds. Kill
one and wait for the other one to revive the first one. Do this
as many times as desired. When you are done, kill both of them.
Each one will give you 6,000 experience points.
Information in this section was contributed by Michael Geller.
Hint: Easy battles: When in battle mode, enter with a cleared data for
full power. To get 28 or higher wins, put all your Djinn on set.
Rapidly use Djinn and Healing Psyenergy (such as Wish Well or
Cool Aura). Also, for full effect be at level 35 or higher. A
recommended first party would be, in order from left to right:
Felix, Isaac, Jenna, and Sheba. When you get to battle 20 or so,
difficult monsters (including Poseidon, Agatio, and Karst) will
appear, one after another . When battling them, make sure your
Psyenergy is high to allow Revive and other healing Pyenergy to
be used. Note: Recommended Djinn are Meld and Mold.
Information in this section was contributed by Eadept5.
Hint: Easy money: When at the weapons counter in any town, sometimes
the dealer will ask you if you would like a free game ticket.
Say "Yes", and when you are done buying the item you
may sell the tickets for more money.
Information in this section was contributed by Levi Sams.
After you get the boat, search in the water around Lemuria to
gather a lot of coins.
Information in this section was contributed by Hajileblade.
Hint: Easy tickets: Go to any town that has a Potion (Healing) Shop. You
will find Herbs for sale. One of these cost about 10 coins. Buy
many of them, one by one (i.e., do not buy 30 Herbs at a time).
You will get a ticket for every Herb you buy. The Herbs are useful,
but you can get rid of them and just have the tickets. Then, go
to Contigo. Note: Some towns do not have Potion Shops, and in
other towns the same store sells potions and weapons.
Information in this section was contributed by Fassool.
Hint: Restore HP and PP: Use the following trick to restore HP and PP free in
your first visit in Kibombo before solving the orb problem, When
you first find Piers in Kibombo, train your party at Kibombo Statue.
After some battles, you will need health and PP. Get out of the
statue and go west of Kibombo. Get the Magic Stone to restore
PP then with Piers with his attack Ply or Plywell. It will restore
HP. Then, go south of Kibombo and Piers will leave your party.
Go back to him and he will fully healed by himself.
Information in this section was contributed by Fassool.
Teleport to Lemuria and drink from the coin toss fountain. Then
revive and restore HP and PP.
Information in this section was contributed by Cyberspawnj.
Go to an Inn and talk to the clerk. Answer "Yes" when
asked if you want to stay. While you sleep you well have all your
HP and PP restored.
Information in this section was contributed by Digimon4000.
Hint: Reveal: When you go to the Air Rock, do all the things needed.
When at the end part, you will see a door shaped like an eye.
Go inside and you will see like a little round table. Sheba will
put her hands on it, and will learn Reveal.
Information in this section was contributed by SpnshLady1.
Hint: Parch: After you get Reveal, go the Aqua Rock (close to Apojii
islands). Do everything inside. When you get a crystal, put it
on a little table. When you go inside, press A and Piers
will learn Parch. You can use at to take out the water.
Information in this section was contributed by JAMVAL03.
Hint: Recapturing Djinn: If you lose a Djinn after a battle, return to the location
where you originally captured it. You can capture it again there.
Information in this section was contributed by kemathon.
Hint: Jump over rocks: There are some rocks that you can jump over by pressing
Down button while above them.
Information in this section was contributed by Airikita.
Hint: Blacksmith: You do not have to wait a long time for the blacksmith
in Yallam to forge an item. Give him something for him to forge.
Then, leave his house and the whole village. Re-enter the village
immediately and go back to his house. He will have already made
the item.
Information in this section was contributed by Devin Shinn.
Hint: Call Dullahan as an ally: Obtain the Tomegathericon from the Great Gabomba. Then,
put three Djinn that are not the same element as the character
you want to learn the move. For example, if you want Felix or
Isaac to learn the move, give them three Fire, Water, and Wind
Djinn). Equip the Tomegathericon and make sure the person equipped
to it is at least level 47. One of their attacks will be "Call
Dullahan", which makes Dullahan appear on your side of the
field and attack its target with the Formina Sage, which is a
lightning sword. This trick is especially nice when used it against
Dullahan himself -- he will be hitting himself with an attack
that can do over 500 damage if you are lucky and strong. Note:
The person who is going to learn the move must be able to hold
nine Djinn at one time. It also may be necessary that you face
Dullahan at least once (the outcome does not matter) before you
can learn the move.
Information in this section was contributed by Steve007.
Hint: Character experience growth: This following is a list of characters that gain levels
faster with less experience (in order): Felix, Piers, Jenna, and
Sheba.
Information in this section was contributed by Fassool.
Hint: Character recommendations: The character with the best Attack and HP is Felix.
The character with the best PP, Psyenergy Attacks, and Speed is
Sheba. The character with the best Defense and Luck is Piers.
The most balanced character is Jenna.
Information in this section was contributed by Fassool.
If you prefer Offensive and Healing Psynergy, try the Paladin
Class (Felix/Isaac: 5 Mercury, 4 Mars or Jenna/Garet: 5 Mercury,
4 Venus). If you prefer Offensive and Support Psynergies, choose
the Ronin Class (Felix/Isaac: 5 Mars, 4 Jupiter or Jenna/Garet:
5 Venus, 4 Jupiter). Once you have selected the desired class
(Paladin gives the best ATK and DEF and decent HP increases, while
Ronins have the best HP and ATK and good DEF), and have the Cleric's
Ring from Crossbone Isle in Golden Sun, equip the following:
Darkside Sword, Fear Helm, Terra Shield, and Stealth Armor. To
get all of these, you must save all the Dark Matter you find and
take them to Sunshine the blacksmith in Yallom. To have a better
chance at getting these items from him, save before you give him
the Dark Matter.
Information in this section was contributed by Dterrymikejustin.
Hint: Special classes: By mixing Djin you can unlock special classes. The
"Ranger and "Bard" classes are for Ivan and Sheba
and can be unlocked by equipping them with equal numbers of Mercury
Djin and Mars Djin. They get water and volcano attacks including
"Eruption" and "Deluge". The "Ninja"
and "Disciple" classes can be unlocked for Felix, Isaac,
Jenna, and Garret by equipping them with Djin that balance their
powers between Jupiter, Mars and Venus. "Ninja" class
has three "Bomb" attacks, three "Tornado"
attacks, and earth type "Annihilation" drains a foes
soul, for 18 PP; the class also has a very powerful wind Psyenergy
called "Shuriken" for 8 PP that throws three star-blades
at three enemies. "Disciple" class comes with a power
upgrade that lets you use the wind Psyenergy "Death Plunge"
for 22 PP. By setting one less Mars or Venus Djin than your Jupiter
Djin, you will change any of their classes to "Samurai"
which has strong one target hits for earth and wind Psyenergy
and defense, attack, and resistance upgrade Psyenergy for single
members or the whole party. Also, above level 41 or 40, a third
attack can be learned called "Carpet Bomb" (35 PP) in
the "Ninja" classes. For all party members equip able
with swords, the "Cavalier" class is unlocked when they
are equipped with equal numbers of mercury Djin and their type
Djin (except Jenna and Piers, who need extra Venus Djin). Best
parties would be Felix, Disciple; Isaac, Slayer; Jenna, Samurai;
Mia, Angel and in support Garret, Samurai; Sheba, Bard; Ivan,
Ranger or Fire Monk; Piers, Captain or Water Monk. Note: Ninjas,
Disciples, and Samurai sacrifice healing powers for speed, attack,
and HP.
Information in this section was contributed by Admiral Washu.
Hint: Dijin recommendations: At first Atalanta will not be as good but, if you use
it a lot its highest attack will be 1200. Thor is a good multiple
enemy Dijin. It gives at least 100 to 400 damage to each enemy.
Thor is also good for a single enemy with battle damage from 900
to 1200.
Information in this section was contributed by RKB22NOW.
Hint: Djinns: There are 44 Djinns to find in the second part of the
Golden Sun series. Add to the 28 that were available in
the first game for a total of 72. This will let you equip each
character with the maximum of nine Djinns. You will be able to
collect a total of 32 Djinns before Isaac joins the group. The
rest require that you have spells or items that you do not have
access to until then. The following is a list of where to find
all 44 of these Djinns.
Information in this section was contributed by Victor Magnuszewski.
Venus Djinns Venus Djinns bestow upon their masters the power of earth.
Felix and Isaac are both Earth Adepts, and thus benefit the most
from them.
Echo: Automatically joins the group as you leave Daila.
Iron: Found wandering the forests near Madra.
Steel: Found on the first trip within the Gabomba Statue.
Mud: Return to the Gabomba Statue with the Cyclone spell.
Flower: Found in the Taopo Swamp.
Meld: Found in the Sea of Time Islet Cave. You do not need the
Teleport spell to get this one; just finish the trading sequence.
Petra: Found wandering in the forests to the northeast of Shaman
Village.
Salt: Found under the eastern grass in Contigo.
Geode: Found in the Atteka Inlet area when you have the Lift spell.
Mold: Found in the northern section of Prox. Kick him into the
snow and then Scoop him out.
Crystal: Found in the Yampi Desert Cave. You will need the Teleport
spell to get to it.
Mars Djinns Mars Djinns bestow upon their masters the power of fire. Jenna
and Garet are both Fire Adepts, and thus benefit the most from
them.
Cannon: Found in the Dekhan Plateau.
Spark: Use the Scoop spell in Mikasalla to find a hidden ladder.
This ladder leads to this Djinn...
Kindle: Found in the Gondowan Cliffs area.
Char: Bring the old man in Madra a Healing Fungus to get his pet.
Coal: Give Lady Uzume of Izumo the Dancing Doll to get this ally.
Reflux: Found in Tundaria Tower.
Core: Found wandering in the forests to the southwest of Jupiter
Lighthouse.
Tinder: Found in the Hesperia Settlement.
Shine: Use the Force spell on the stumps within Contigo to find
it.
Fury: Found inside of Magma Rock. It is hiding in the southwestern
area of the second floor.
Fugue: Found near the entrance of the Mars Lighthouse. You can
only get it when you have ignited the inner fire.
Jupiter Djinns Jupiter Djinns bestow upon their masters the power of the
wind. Sheba and Ivan are both Wind Adepts, and thus benefit the
most from them.
Breath: Found in the Shrine of the Sea God.
Blitz: Found in the Yampi Desert.
Ether: Received as a reward for getting the Reveal spell. This
happens in Garoh.
Waft: Found in the Gondowan Cliffs area after Piers joins the
group.
Haze: Found in the Apojii Islands area. You need the Sand spell
to get it.
Wheeze: Found wandering in the forests southwest of Tundaria Tower.
Whorl: Found in Jupiter Lighthouse.
Gasp: Return to Trial Road once you have the Hover and Lift spells.
Gale: Found in Treasure Isle once Isaac joins your group.
Lull: This Djinn is found in Loho. You need to knock down the
wall by using the cannon. In order to do this, you must load the
cannon with the Magma Ball that you get in Magma Rock.
Mercury Djinns Mercury Djinns bestow upon their masters the power of water.
Piers and Mia are both Water Adepts, and thus benefit the most
from them.
Fog: Found in the Kandorean Temple.
Sour: Found wandering the forests south of the Osenia Cave, northeast
of Mikasalla.
Spring: Piers brings this Djinn along with him when he joins the
group.
Shade: Piers brings this Djinn along with him when he joins the
group.
Chill: Found wandering the forest to the southwest of the Naribwe.
Steam: Found in Aqua Rock. You need the Parch spell to get it.
Rime: Found in Ancient Lemuria.
Gel: Found on Kalt Island.
Eddy: Found in the Shaman Village Cave. You need the Lift spell
to get it.
Balm: Found in the Mars Lighthouse. In the room with the bog ice
rink, move the western statue to make it possible to get this
Djinn. The rest is easy.
Serac: Found in the second half of the Islet Cave. Once you have
the Teleport spell, use it in the cave's entrance then walk down
the hall. This Djinn is hiding in a statue.
Bonus Djinns You can get up to four Djinns from the first game. There are
randomly chosen from those that you missed (i.e. ones that you
did not transfer over). You can only find one Djinn of each element
in this way, but it is something at least. These are only available
after Isaac joins the group.
Bonus Venus Djinn: Found just before the final boss of the Treasure
Isle.
Bonus Mars Djinn: Found in the upper levels of Magma Rock
Bonus Jupiter Djinn: Found near the waterfall in the SW Atteka
Island area.
Bonus Mercury Djinn: Found in the northern section of Prox.
Hint: Weapon recommendations: The following is a list of each character's best weapon.
Note: Most of them are forged:
Information in this section was contributed by Matt Varner.
The best possible weapons for each of the characters are as follows.
Note: Many of these require many hours of work to get and are
hard to find. They are listed in the order: weapon, helm, shield,
body.
Information in this section was contributed by John McCormack.
Isaac: Sol Blade, Gloria Helm, Cosmos Shield, Valkyrie Mail
Garet: (with Cleric's Ring from Crossbone Isle from the origina
Golden Sun) Darksword, Gloria Helm, Cosmos Shield, Xylion
Armor
Ivan:Tisiphone Edge, Alastor's Hood, Big Bang Gloves, Mythril
Clothes
Mia: Lachesis' Rule, Berserker Band, Big Bang Gloves, Mythril
Clothes
The Excalibur, Cosmos Shield, Xylion Armor, and Big Bang Gloves
all are forged from Orihalcon which is dropped very rarely by
Sky Dragons in the Anemos Inner Sanctum (use a Wind Djinni to
defeat them). The Mythril Clothes are forged from Mythril Silver
which is dropped very rarely by Soul Armys. The Darksword is forged
from Dark Matter which is dropped by Wonder Birds in the Sea of
Time Islet Cave (use Water Djinni, preferably Serac). Berserker
Bands are dropped by the Aka Manah like monsters in the Sea of
Time Islet Cave (use Fire Djinni) Tisiphone Edges are dropped
by the dragons in the Sea of Time Islet Cave (use Fire Djinni).
Gloria Helms are dropped by the Aka Manahs on the Mars Lighthouse
roof. Lachesis' Rule is dropped by Mad Demons in Anemos Inner
Sanctum (use Wind djinni). Dragon Skins are dropped by Winged
Lizards in Yampi Desert Cave (use Wind Djinni). Star Dust is dropped
by Sand Scorpions in the same place relatively commonly. Golem
Cores are dropped by Bombanders in the Anemos Inner Sanctum (use
Water Djinni).
Information in this section was contributed by John McCormack.
The following can only be done by accessing the Gold Password.
Information in this section was contributed by Lll7777lll.
Isaac: Weapon: Excalibur; Armor: Dragon Helm, Big Bang Gloves,
Dragon Mail, Dragon Boots, and Golden Shirt
Garet: Weapon: Fire Brand; Armor: Crown of Glory, Titan Gloves,
Asura's Armor, Hyper Boots, and Running Shirt
Ivan: Weapon: Clotho's Distaff; Armor: Crown of Glory, Spirit
Gloves, Feathered Robe, Hyper Boots, and Running Shirt
Mia: Weapon: Atropos' Rod; Armor: Crown of Glory, Titan Gloves,
Feathered Robe, Fur Boots, and Silk Shirt
Felix: Weapon: Sol Blade; Armor: Minerva Helm, War Gloves, Valkyrie
Mail, Golden Boots, and Mythril Shirt
Glitch: Mysterious crack: Go to Mars Lighthouse. Go to the area where you fight
Agatio and Karst in their dragon form. After you defeat them,
go up and light the candles to make the dragon head statues blow
a fireball again. The crack you made last time on the ice will
appear in midair since there is no ice to form on.
Information in this section was contributed by ShatteredCrystal.
Glitch: Invisible people: Sail to Atteka inlet before you complete Krast and
Agito at the Jupiter Lighthouse. Dock your ship so that you can
jump from it onto the ground. Complete the Jupiter Lighthouse.
Then, go back to Congito, get Issac's party, and get on your ship
from the world map. Sail into the inlet and get off the bridge.
If done correctly, invisible people should be talking.
Information in this section was contributed by Matt Varner.
Glitch: Stand on woman's head: In Izumo, there is a tree with an old woman walking
around nearby. If you go under the tree, you will be able to stand
on the old woman's head.
Information in this section was contributed by SDguitarplayer0.
Glitch: Floating barrel: At Gaia Rock, instead of doing the puzzles go straight
to the dragon's room. When the man is pouring out the dragonsbane,
stand directly in front of him and wait until he is finished.
When he is done pouring the dragonsbane and tosses the barrel
aside, he will talk to you and the barrel will be suspended in
midair.
Information in this section was contributed by Flaming Fuzzy.
Glitch: Enter inner parts of Angara and
Godowan: There is only one way to reach the inner parts of Angara
and Godowan continents(the area you played in the first Golden
Sun). To get there, go to the left side of Angara. There are
only two shores there. Go to the southern-most one (the shore
northwest of the Karagol Sea). Move exactly in front of the mountain's
tip and get off your ship. You should be able to get on the land
behind the mountain. You are now in the land of the first Golden
Sun. There is really no point in going there, as there are
no towns except for Lalivero (which cannot enter) and Vale (which
you just walk through).
Information in this section was contributed by Augusto Jose Estrada.
Glitch: Walk on Northern Reaches: Once you have passed the Northern Reaches and can go
to Prox, go back to the Northern Reaches. Do not enter them:
just stay in front of them. You will see some rocks on the water.
If you pass them, you will enter the Northern Reaches. Get as
close to the edge as you can without entering. Once you learn
about where the limit is, go to your left into the edge. Try to
make the boat face the edge without entering the Northern Reaches.
Then, try to jump on the ledge. If done correctly, you will now
be able to walk around the Northern Reaches as Felix, not in the
boat. It is impossible to leave the area unless you go to where
you would normally enter the place. Keep walking down until you
get to the world map. Once there, use teleport to get out.
Information in this section was contributed by Adalberto Rivera.
Glitch: Get stuck as the ship: To get stuck as the ship (not with the wings), go between
the two beaches between where the Indra/Osenia cliffs are located
and Alhfra. Spin around 180 degrees in the river. Note: Save beforehand,
or you will not be able to use the ship.
Information in this section was contributed by Airikita.
Glitch: Get inside cow: Get to the part when you need to move the cow in the
middle of the game. Make sure you save the game in two slots before
doing this. Move the cow out of its place, walk into its place,
the save the game. Turn off the game and resume the file that
was just saved. You should now be inside the cow.
Information in this section was contributed by billy bobb.
Glitch: Strong weapon: A powerful weapon early in the game is Clotho's Distaff.
Instead of waiting until you go to Jupiter Lighthouse, forge your
Shamans Rod. However, you will not lose Shamans Rod so it is as
if you gave him nothing.
Information in this section was contributed by james.
Glitch: Misspelling: At Kimbombo, Kraden says " Yes! That must indeed
be the same Lord Babi who know leads the the people of Tolbi"
with the word "know" used instead of "now".
Information in this section was contributed by Garrett myob.