Harry Potter And The Sorcerer's
Stone
10 lives:
Press Select, B, A, B,
A, B(2), A(2) during game play.
Hint: Alohamora spell:
Hermione teaches you this in the common room after
Quiddich practice. It opens locked doors with pictures of stars
on them.
Information in this section was contributed by Zeus
and WavyVirus..
Hint: Flipendo spell:
Professor Quirrell teaches you this spell in your first
lesson. It is a spell that shoots a ball of energy in a straight
line. This spell can push objects, stun enemies or break containers.
Information in this section was contributed by Zeus
and WavyVirus.
Hint: Flying spell:
Allows you to move some stones and statues.
Information in this section was contributed by WavyVirus.
Hint: Lumos spell:
Lights the area for a few minutes.
Information in this section was contributed by WavyVirus.
Hint: Transfiguration spell:
Taught in transfiguration lesson. Gets rid of object
(files of books etc.) that are put over switches by turning them
into birds.
Information in this section was contributed by WavyVirus.
Hint: Alternate ending sequence:
Get all fifteen Folio Magi cards and get the final
card from Ron. Get 600 House Points so Griffindor wins the House
Cup. A new ending sequence will appear.
Hint: Extra life:
Locate a Berties Every Flavor Bean(s) and take it/tehm.
Clear the area and then return and the Bean(s) will be there again.
They may be a different color than last time, but will give you
more health.
Information in this section was contributed by Superscooter1231.
Hint: Chess challenge:
To get past this challenge (McGonagall's), you must
wait until a chess piece is on a pressure plate, then immediately
hit it with a Flipendo to freeze it. Ron will take care of the
remaining one. Do not, however, touch the pieces, even when they
are frozen, or you will lose one lightning bolt per touch.
Information in this section was contributed by LunaMoth116.
Hint: Get rid of flies:
Look around for a Fly Catcher (a big green plant that
moves) and lead the flies to the plant.
Information in this section was contributed by BuhBuh93.
Hint: Defeating Troll:
Get close, and when it raises its club, back off and
hit it with the Flipendo spell. Then, knock it into the largest
hole on the far left.
Information in this section was contributed by Dhanch0000.
When the troll gets mad and opens his body, shoot him with a Wengardium
Liviosa spell (the one that makes objects fly) four times. He
will hit himself on the head and die.
Information in this section was contributed by BuhBuh93.
You need two Grand Wingglewed Potions. Attack him with the fourth
spell on your list (the one that costs 3 magic points). Make sure
to be at level 16 or higher. If not, go to the classroom on the
left to train.
Information in this section was contributed by Weilongli2003.
Hint: Defeating Voldemort:
After the challenges, you meet Quirrel in a room. He
is actually the enemy. To defeat him, get him to destroy the four
large pillars in the room. The best way is to stand behind them,
wait until he shoots, then move behind the next one. When they
are all gone, you both will fall into a room with lots of rocks
on the floor and the mirror in the middle. He will walk to the
top of the room and shoot at you. Use the mirror as a shield (it
bounces his shots back at him). After awhile he will levitate
rocks at you. Again, use the mirror as a shield. When he moves
to the bottom of the room, keep the mirror between you. Shoot
the mirror once with Flipendo and it will swing round and you
can use it as a shield again. It will not be long before he is
defeated.
Information in this section was contributed by WavyVirus.
Hint: Pumpkin Pasties:
Collect three Pumpkin Pasties to get an extra health
point added on to what you currently have. For example, at the
beginning of the game you have five health points maximum, but
can increase that to six by collecting three Pumpkin Pasties.
To see how many Pumpkin Pasties you have, press Select
and scroll with R or L to find them in your inventory.
Information in this section was contributed by Donnie Caison.
Pumpkin Pasties can be found at the following locations:
Information in this section was contributed by Donnie Caison.
When you are learning the Alomora spell from Hermione, win the
challenge. She will give you a Pumpkin Pasty.
After getting Alomora Spell, go to Hagrid's house. Immediately
before you get there, go down. On the left side is a small patch
of brown dirt. Go through there (through the trees) then unlock
the chest.
In The Dungeons (Snape's place), go up near where he has the bookcases.
Up and over to the right is another Pumpkin Pasty.
Go to Green House 1 to the right next to a tree. Go down into
the secret area and defeat all enemies (gnomes, turtles, etc.).
When you defeat all of them, go south and do the same things.
When you are done, a Pumpkin Pastie will appear.
Information in this section was contributed by Joeyd07.
On your way to the Trophy Room (through the side passage) for
the duel with Draco, you will reach the edge of a pit somewhere
near the top of the screen. Do not fall -- just aim a Flipendo
into the darkness somewhere towards the left side of the hole.
If you hit the switch, a bridge will appear. Cross it and unlock
the door. Once you get through, a Pumpkin Pastie will be waiting
for you at the end.
Information in this section was contributed by LunaMoth116.
Hint: Flipendo spells against teachers:
Some of the teachers will deduct house points if you
hit them with the Flipendo spell. For example, if you hit Snape
with the Flipendo spell you will lose 4 House Points each time.
Information in this section was contributed by Superscooter1231
and Xshreckdonkeyx.
Hint: Secret area:
In the grounds, find the Glasshouse No.1. Go down,
walk to the left, and you will enter a secret area.
Information in this section was contributed by Bjarke Bech.
In Snapes' room. go north of the cauldron. You will see a bookshelf.
Press Up and the bookshelf will move away.
Information in this section was contributed by jonathan fuentes.
Hint: Secret passage:
In Snapes class, go up to a bookshelf and press A
or B. It will open, but you have to have all the spells
because there are statues blocking the way.
Information in this section was contributed by ToXiCFrEaK21.
Hint: Students stand still:
Once you get the flute, play it at other students and
they will stand still until you stop.
Strategy guides
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Al Amaloo. All rights reserved.
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