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Kingdom Hearts: Chain Of Memories

Click here for more help   Get more help and discuss this game in the Kingdom Hearts forum.

In-game reset:
Press A + B + Select + Start during game play.
Information in this section was contributed by Kevin.

Skip dialogues:
Hold Start + A during the conversation before a Boss battle until it is bypassed.
Information in this section was contributed by Brandon S..

Reverse Rebirth mode:
Complete the game with Sora the first time through. After that, when you load a new game you will get an option for Reverse Rebirth mode, where you will control Riku.
Information in this section was contributed by Aura.

Link mode:
Complete the game with Sora the first time through.

Ultima Weapons:
Complete the game in Reverse Rebirth mode to have Sora's Ultma Weapons available for purchase in Moogle Shops.

Bambi summon card:
Lead Pooh out of the 100 Acre Wood.
Information in this section was contributed by aea1313.

Blazing Donald Skill card:
Open the Key Of Rewards door in Agrabah.

Cloud summon card:
Defeat Hades.

Diamond Dust card:
Open the Key Of Rewards door in the Coliseum.

Dumbo summon card:
Successfully complete the Monstro level.

Genie summon card:
Defeat Jafar.

Gravity Raid Skill card:
Open the Key Of Rewards door in Halloween Town.

Lionheart card:
Open the Key Of Rewards door in Traverse Town.

Metal Chocobo card:
Open the Key Of Rewards door in the Coliseum.

Mushu summon card:
Use the Golden Bar card to open a door. The Mushu summon card will randomly appear behind one of the doors. Alternately, open the Key Of Rewards door in Hollow Bastion.

One-Winged Angel card:
Open the Key Of Rewards door in Hollow Bastion or the Coliseum.

Simba summon card:
Defeat Guard Armor.

Note: When using the Simba summon card, enemies will flee to behind Simba so that they will not get hurt. Use Simba at the edge of the battle screen, and you have a high chance to hit every enemy there.
Information in this section was contributed by Firesloth.

Spellbinder card:
Open the Key Of Rewards door in Traverse Town.

Stop Raid Skill card:
Open the Key Of Rewards door in Wonderland.

Thunder Raid Skill card:
Open the Key Of Rewards door in Neverland.

Tinkerbell summon card:
Defeat Captain Hook.

Water Splash Skill card:
Open the Key Of Rewards door in Monstro.

Combining cards:
To combine cards, press the L + R. The maximum you can combine is three. When three cards are combined, press L + R again to activate the cards.
Information in this section was contributed by Adeel.

Skip dialogue sequences:
Hold Start during dialogue sequences that you have already viewed until the game skips them. Note: This cannot be done for the animated intermission sequences.

Alternate title screen:
Successfully complete Sora's Story.

Hint: Strong card deck:
When adding cards to your deck, if you choose a card (for example, a card value of 0 or 9), then exit the screen and go back, you may choose the same card (when otherwise that card becomes locked). If you repeat the process you can build a deck with all zeroes, nines, or a combination of strong attack, magic and Boss cards.
Information in this section was contributed by Frantz Joseph.

Hint: Getting cards:
To get Ansem, Ultima Weapon, diamond Dust, One Winged Angel, and Lexaeus cards, complete the game with both Riku and Sora. Then, go to Castle Oblivion and use either Calm Bounty or False Bounty to get those cards.
Information in this section was contributed by trancedindian k.

To get Keyblade cards, enter a room and defeat the Heartless. Then, check for things you can hit. If there is nothing, get out of the room and come back in to check again. Note: This may not work all the time, however when you first start the game the chances of getting a card is large.
Information in this section was contributed by Fuzzyboni13.

Use the following trick for easy cards or Moogle points. Near the end of the game when you go to do a Room Synthesis, use a Black Room card. Black Mushrooms will appear. Defeat them quickly by using a Holy Sleight on them. Holy = Mega-Ether + Megalixer + any item card. If there is still another, use Holy, which is always a one shot kill if all of it hits. If you kill the first Black Mushrooms quickly, no more will appear. You will always get a Calm Bounty. You can keep doing this (if you have enough Black Room cards; they usually average about two or three battles per room) until you have 99 Calm Bounty cards. Then, go in and loot the rooms, even while hitting the objects in the room for health and Moogle points. You can then use a Moogle Room to trade in all of the unwanted cards that you obtained and buy high-rarity packs. This is useful for getting the Calm Bounty cards just before you complete Sora's mode, then using it after you complete Reverse Rebirth so that you can receive Lexaeus, Ansem, Diamond Dust, One-Winged Angel, etc.
Information in this section was contributed by The Silver Bullet.

Hint: Goofy Tornado Attack:
When you receive three Goofy cards, combine them and activate them to summon Goofy. Goofy will then start spinning around you. To take advantage of this, walk near you opponent close enough so that Goofy can attack them.
Information in this section was contributed by Adeel.

Hint: Casting high level magic:
Combine magic spell cards by pressing L + R during battle. To cast level 2 magic spells, combine two of the same type of cards. The number does not matter. For example, 2 x Fire = Fira, 2 x Blizzard = Blizzara, 2 x Thunder = Thundara, 2 x Cure = Cura. To cast level 3 magic spells, combine three of the same type of cards. The number does not matter. For example, 3 x Fire = Firaga, 3 x Blizzard = Blizzaga, 3 x Thunder = Thundaga, 3 x Cure = Curaga.
Information in this section was contributed by Qwin86.

Hint: Cloud using Cross-Slash:
Combining Cloud's magic spell cards by pressing L + R during battle. In order to use Cross-Slash, you must combine 2 x Cloud magic cards.
Information in this section was contributed by Qwin86.

Hint: Cloud using Omnislash:
Combine Cloud magic spell cards by pressing L + R during battle. In order to use Omnislash, you must combine 3 x Cloud magic cards.
Information in this section was contributed by Qwin86.

Hint: Holy:
You need Mega-Ether + Mega-Elixir + any item card. To get Mega-Elixir, go to Destiny Island. It is in the Key Of Rewards room.
Information in this section was contributed by trancedindian k.

Hint: Mega Flare:
You need Mushu + Fire + Fire cards. To get Mushu, go to Hollow Bastion. It is in the Key Of Rewards room.
Information in this section was contributed by trancedindian k.

Hint: Defeating Ansem:
In order to defeat him you must have full HP, 15 AP, and 60 DP. When you are battling him, press Select and choose "Parasite Cage". Destroy his Sleight Bind because you will not see what sleight he is going to use. After that, card break him until you are in Dark mode. Then, activate Malifecant Dragon to go into Overdrive because it does more damage. When you do not have her anymore, activate Jafar so that Ansem will not cardbreak you. Finally, do not use your sleights. Normal attacks are better because Ansem will cardbreak it, or just use Guard with his Heartless Guardian. You must stock up on Mickey cards so that you can restore HP, or use Ogie Boogie so that he can restore your HP.
Information in this section was contributed by Kevin.

Hint: Defeating Axel:
Fill your deck with zeroes and nines, and put six cure cards in there. Put Megaelixir or Potion/Hi Potion at the end of the deck. To avoid Fire Wall easily, do a Dodge Roll.
Information in this section was contributed by Kevin.

Hint: Defeating Captain Hook:
When fighting Captain Hook, never use Thunder, Thundara, or Thundaga. It is a waste, as thunder does not affect him.
Information in this section was contributed by Firesloth.

Hint: Defeating Marluxia :
To defeat Marluxia you must have maximum health and 820 card power. When that is done, put three or four cure cards. You then have to destroy the two swords. Do not worry -- he will not pay attention to them. Finally, cardbreak him. You will then see the lock on him; then attack. Note: You cannot attack him until you cardbreak him. You can tell you can attack by when the lock shows on him.
Information in this section was contributed by Kevin.

Use the following trick when first fighting Marluxia. Dodge roll is very useful and should be used often. In fact, about two seconds before Marluxia swings, dodge roll behind him. Chances are that the attack will miss. Use the sleights. Make sure that you stop using them when you are down to 25 cards. If your deck has Zeros in it, save them. Chances are that Marluxia have a heavy-duty sleight headed toward you. Use you Zeros to counter. Do not underestimate the power of low count sleights. When Marluxia is gaining his cards back, use a sleight like Ars Arcanum (1-6 value), Ragnarok (7-9 value), or even Trinity Limit (Donald, Goofy, and any attack card). If you think your going to win, do not show off. For example, although you may be tempted to use a super sleight when he is down to the final hits, do not. It is possible that Marluxia will card breaks you and use his own super sleight.
Information in this section was contributed by tec305.

Hint: Defeating Monstro:
To defeat him is to use attack cards. Magic and Summon spells only take away 1 HP, but attack cards do some real damage.
Information in this section was contributed by HaloMasTeR315.

Hint: Defeating Oogie:
When Oogie throws out three die, hit one of them to make one of the three gates he is in to stop rotating. Do this three times. You cannot hurt him until all three gates are down.
Information in this section was contributed by Branmuff7.

Hint: Defeating Parasite Cage:
When in Monstro you will find a monster that swallows Pinochio in a special door. When fighting him, you must equip all decks so that you can battle him better. Always have Cloud (obtained from The Coliseum) and put him first. Then, attack with everything. You must have attack cards and healing cards at all times.
Information in this section was contributed by Enj5291994.

Hint: Defeating Rhapsodys:
When ever you are fighting against Rhapsodys (little flying creatures which come in different colors), you should always know what they absorb. The Yellow Rhapsody absorbs lightning. The Red Rhapsody absorbs fire. The Blue Rhapsody absorbs ice. It is a good idea not to use magic against a Rhapsody which it will absorb. If you get in a battle with a Green Rhapsody it is better to get rid of it quickly, as it will heal other enemies.
Information in this section was contributed by JamilHingloti.

Hint: Defeating Riku:
If your having trouble beating your Riku Replacia in Reverse Rebirth mode, use the following trick. Stock your three Nines cards but do not use them. Wait for him to use the enemy card that gives him Slight Lock. Use Darkside to copy it. Go Dark and use the three Nines to do Dark Aura, which will take an entire health bar off. Either attack him or immediately reload. Because you have Slight Lock, you will still have all three Nine cards instead of losing the first one as usual. Do Dark Aura again. After he reaches one health bar, he becomes more defensive and uses a lot of 0 cards. You may not be able to do Dark Aura a third time. However, you can wait until he uses all his cards and has to reload. Then, finish it with Dark Aura or just pummel him into submission.
Information in this section was contributed by SpykeLivesOn.

Use the following trick to defeat Riku with Sora the third time. By this time you should have Sora at level 60 to 70 with 0, 8,and 9 cards in your deck. For this battle, take out all your 0 cards; Riku will card break them easily. Your heath should be around 500 and your CP at 900. Fill your deck with about twenty attack cards, three summoning cards, two item cards, and ten magic cards. Have a group of Cures in your magic cards to cast Curaga. If desired, put in some enemy cards however Riku is so fast that it will only be a waste of heath. His attacks are very quick and powerful, but his sleights are the best. Dark Aura is his strongest, doing severe damage, is continuos, and is almost impossible to dodge. However, if you have a sleight available when he uses it, just counter with sleight. Even with strong attack cards, this will be difficult. His Dark Firaga attack is easy to dodge; just walk behind him when he fires it. Do not waste your cures. You will need them when you have two of his three health bars down.
Information in this section was contributed by Killaya2.

Hint: Defeating Riku's final Boss:
You should be at level 50, have with over 500 HP, at least 20 Attack, and Dark Mode at 30. Try to gain Dark Mode. When you have it, use Malfiecent to increase attack. Use normal attacks, because the third attack is a multiple attack which deals more damage. When your HP low (blinking red), use Oogie Boggie, which heal many HP or stock up with Mickey cards.
Information in this section was contributed by Robert Carter.

Hint: Defeating the final Boss in Reverse or Rebirth modes:
Be at level 41 with 28 DP and above average health. Keep stocking cards until you have one 0 card remaining. Keep using the 0 card and reload every time. Use the Oogie Boogie enemy card when your health is low. Keep pressing A and breaking his cards which will make you go to darkmode and the 0 card will get stronger. It is possible to defeat him in less than three minutes by doing this.
Information in this section was contributed by kurnard rosser.

Hint: Defeating ScrewDivers:
Casting Thunder only helps them.
Information in this section was contributed by Sam.

Hint: Defeating your opponent in link mode:
Go to one-player mode and look in Jiminey's notes. Look at your enemy cards, and at the human Boss cards. Notice that it will say they are immune to several types of attacks. Make a note of that information, then go to link battle with a friend. When you see him, activate one of the cards you noted earlier and use the weakness of that card for an easier K.O. Note: You can also just put your handicap to make your attacks stronger.
Information in this section was contributed by Kevin.

Hint: Ending bonus:
After defeating Ansem in Reverse Rebirth mode, you will see some pictures of a man in a white outfit, also known as the mysterious "Dual Wielder" seen in the Kingdom Hearts "Special Secret" Trailer. It is also rumored that you can play as the Dual Wielder in Kingdom Hearts 2.
Information in this section was contributed by Scott Whiteman.

Hint: Easy Moogle Points:
Enter a room with barrels and defeat all the Heartless. Then, smash the barrels. One of three things will happen. Green spheres (HP) will appear; red spheres (Moogle Points) will appear; or it will turn into a Barrel Spider. Collect the spheres then leave the room. Immediately reenter the room and repeat. If it turns into a Barrel Spider, run away. Note: If you defeat the last Barrel Spider in a battle and it does not explode, you will get the Barrel Spider card.
Information in this section was contributed by Jesse.

The best place to get Moogle Points is Traverse Town.
Information in this section was contributed by trancedindian k.

For easy Moogle Points, go to the 100 Acre Woods. If you strike the bushes with your Keyblade, Moogle Points pop out. Also, if you run through leaves on the ground, they will spawn Moogle Points. If you get all of the available Moogle Points in this world twenty times, you will end up with 10,000 Moogle Points.
Information in this section was contributed by Jordan Greczkowski.

Hint: Easy experience:
For easy experience points in Sora mode, make a deck of all clouds. By doing this, you can just go into the room and quickly dispatch all of the enemies. Note: Make sure to have some heals in your deck for when your health gets low.
Information in this section was contributed by Joe Meyer.

Fill rooms with Teaming Darkness, Lasting Daze, Strong Initiative, and Feeble Darkness. Then, go to battle and fight to get easy experience and map cards.
Information in this section was contributed by Kevin.

Get the Sleight Tornado then go to areas that have a lot of the floating spellcasters. Wait abut three seconds after you do the combination, Areia, Gavatia, and any summon card. Then, use Tornado in the center of where all of them are. This will kill them in one hit and give you all the experience.
Information in this section was contributed by Steelemnnpls.

Hint: Easy wins:
Put two Mushus, four Fire cards, a Megaelixir at the end, a Stop card, one Thunder card, three Bizzards, and a lot of high numbered attack cards in your deck. Then, use Stop Raid on your opponent. After that, use Mega Flare two times. Then, do Blizzaga on your opponent, and then use Thunder Raid. Finally, use Megaelixir and it again. Note: Stop Raid can be used by stocking a Stop + attack card + attack card; Thunder Raid can be used by stocking a Thunder + attack card + attack card.
Information in this section was contributed by Kevin.

Fill your deck with with Judgment and Cross-Slash+ along with a few Cures. Stock your cards so that you can do Cross-Slash+ and Cloud will attack the enemy. Then, use Judgment and repeat this until the enemy is destroyed. This can kill Bosses and Heartless easily.
Information in this section was contributed by kevin kessler.

Hint: Monstro: Defeat whole army of Heartlesses:
Have a group of Keyblades or any related weapons and no summons except for Cloud. When you are trying to get out of Monstro, use up the Keyblades and charge. Keep doing this until you get the bar full.
Information in this section was contributed by brandon do.

Hint: Powerful deck:
In order to do this, fill Sora's deck with nothing but ones. Then, put a Powerwild card in the deck and go to battle. Activate the Powerwild, then the ones will become nines. Note: The Powerwild card to can be obtained at the Coliseum. If you use it a lot to battle, the ones will turn to a three.
Information in this section was contributed by Kevin.

If you think battles take too long and are trying to get a map card, then make a deck of the following: 9 Stop cards, 18 Aero cards, 1 Mega Ether, and 1 Premium Attack card. Remember to put the Stop cards and Aero cards in order of the combo, Warp. Note: Stock 1 Stop card and 2 Aero cards to make Warp.
Information in this section was contributed by Samuel Joseph Venable.

Hint: Doors:
You can still hit doors after you use cards to open them. Use different cards to get items, battles, etc.
Information in this section was contributed by Benj.

Hint: Knowing what White Mushrooms say:
If it shows a light bulb, use Thunder. If they shiver, use Fire. If they are fanning themselves, use Blizzard.
Information in this section was contributed by Kevin.

Hint: Slights:
The following is a list of all the Sleights that you can learn in all the worlds.
Information in this section was contributed by Kevin.

Traverse Town: Blizzara, Blizzaga, Cura, Curaga, Fira, Firaga, Goofy Charge, Goofy Tornado, Magic, and Proud Roar.
Agrabah: Blazing Donald, Gravira, Graviga, Sandstorm, Showtime.
Olympus Coliseum: Blizzard Raid, Cross-Slash, Omnislash
Wonder Land: Stopra, Stopga, Stop Raid
Monstro: Fire Raid, Aqua Splash, Splash
Halloween Town: Gifted Mirical, Gravity Raid, Surprise!, and Terror
Atlantica: homing Blizzara, Quake, Shock Impact, and Spiral Wave
Neverland: Homing Fira, Humming Bird, Teleport, Thunder Raid, and Twinkle
Hollow Bastion: Ferocious Lung, Flare Breath, and Reflect Raid
100 Hundred Acre Wood: Bind, Confuse, Idyll Romp, and Synchro
Twilight Town: Firaga Break, and Warp
Destiny Islands: Judgment
Castle Oblivion: Trinity Limit

Hint: Key To Rewards room items:
The following is a list of all of the things you can find in the Key To Rewards rooms.

Traverse Town: Lionheart (attack card)
Agrabah: Blazing Donald (sleight)
Olympus Coliseum: Metal Chocobo (attack card)
Wonderland: Stop Raid (sleight)
Monstro: Aqua Splash (sleight)
Halloween Town: Gravity Raid (sleight)
Atlantica: Quake (sleight)
Never Land: Thunder Raid (sleight)
Hollow Bastion: Mushu (summon card)
Twilight Town: Warp (sleight)
Destiny Islands: Judgment (sleight)

Hint: Combos:
The following are some good card combos while using Riku in Reverse/Rebirth mode. All of these attacks can only be used while Riku is in Dark mode. To set off Dark mode, just keep breaking your enemy's cards.
Information in this section was contributed by ultrabextr .

Dark Cross-Slash: Souleater, Souleater. This attack will do a double slash and confuse the enemy.
Dark Orbit-Slash: Press B to jump, Souleater. When you jump you will spin like a helicopter. Press R + L to combine cards and you can put Riku into the following commands for multiple Orbit-Slash attacks. Press B to Jump, Souleater, Souleater; or press B to jump, Souleater, Souleater, Souleater.
Dark Meteor: Press B to jump, press B to double jump + Souleater. After you double jump Riku will slash straight down and inflicting damage multiple times.
Dark Tri-Blade Meteor: Souleater, Souleater, Souleater. Note: Do not use L + R in this combination. It is a triple attack with the finishing move like a smaller version of the Dark Meteor and inflicts damage just as many times.

While attacking, quickly press B during the second strike to stop your normal three-combo and prolong your final hit. If done correctly, you can use all your attack cards in a single combo.
Information in this section was contributed by tec305.

Hint: Elemental deck:
For a truly powerful deck you will need powerful cards. The following are some different decks that can help. The more premium cards you have, the less CP will be taken in total.
Information in this section was contributed by Rebecca.

1. Blizzard/5
2. Blizzard/5
3. Blizzard/5
4. Blizzard/5
5. Blizzard/5
6. Blizzard/5
7. Blizzard/5
8. Blizzard/5
9. Blizzard/5
10. Fire/3
11. Fire/3
12. Fire/3
13. Fire/3
14. Fire/3
15. Fire/3
16. Fire/3
17. Fire/3
29. Cure/5 (Premium)
18. Fire/3
30. Cure/5 (Premium)
28. Kingdom Key/4
27. Kingdom Key/3
19. Thunder/2
20. Thunder/2
21. Thunder/2
22. Thunder/2
23. Thunder/2
24. Thunder/2
26. Kingdom Key/2
25. Kingdom Key/1

Hint: Power deck:
The following deck requires a CP level of al least 925 and should be placed in the exact same order as shown. Note: If your do not have the required CP, you can switch the Oblivion with Three Wishes, and the Spellbinder with Pumpkinhead.
Information in this section was contributed by tec305.

Olympia/9
Oblivion/6
Olympia/8
Olympia/8
Olympia/7
Fairy Harp/9
Spellbinder/8
Olympia/9
Oblivion/6
Olympia/0
Oathkeeper/8
Spellbinder/7
Fairy Harp/7
Spellbinder/0
Divine Rose/6
Olympia/0
Three Wishes/9
Oblivion/0
Potion/9
Cure/7
Cure/7
Cure/7
Cure/9
Specialty cards
Large Body
Search Ghost
Tornado Step
Barrel Spider
Shadow x2

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