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The Legend Of Zelda: The Four Swords

Hint: Palace of the four swords:
After successfully completing the game, watch the ending sequence. Then, go back into the game and it will notify you that you can now play the Palace Of Four Swords It is located in the hole east of The Pyramid Of Power. Once inside, there are four Bosses and a new Boss after beating them. It will unlock a quest log and the alternate ending sequence.
Information in this section was contributed by bryanh882001.

Hint: Chris Houlihan room:
During the SNES era, Nintendo Power magazine had a contest to get someone's name in a game. Chris Houlihan won. To find his room, save and quit at the Light World (Running Boots needed). Start at the Sanctuary. Run out of the Sanctuary and go south. Follow the path to the village, but go south before reaching the village. You will end up west of the castle. Keep running and do not stop. Find the hole under the bush that goes into the castle. Run its location and run into the bush. You will fall into that hole. If done correctly, you will find the Chris Houlihan room, lined with blue rubies and a tile that says "I am Chris Houlihan this is my room keep it between us". Also, if you fall in the hole at the battle with Gannon there is a glitch that takes you there.
Information in this section was contributed by starwrath89.

Using the "Mirror glitch", find your way to the church. From the church, move one screen right and one screen up. You should see the Chris Houlihan room. This room was originally in the SNES version of the game but was "removed" from the Game Boy Advance version. The room has been changed slightly, as the plaque in the back is missing.
Information in this section was contributed by shujinco.

Hint: Riddle quest:
Obtain ten medals in the Four Swords multi-player mode. You can start a riddle quest with the Lumberjack in Link To The Past. Complete the Riddle quest to obtain the Hurricane Blade special move.
Information in this section was contributed by Joshua Levy.

After collecting ten medals in multi-player mode, go to the lumberjack resting in the woods north of Karariko village. Inside his house, he will ask you ten riddles. The answers are as follows. Note: To pick up the answer, catch it in the bug catching net. Your reward is the Hurricane Blade Attack. This is an attack which you continue to spin your sword by charging your blade, then continuously tapping B.
Information in this section was contributed by Keaton Smyth.

Riddle 1: A Cucco (found in Kakariko Village)
Riddle 2: A Sand Crab (found near Zora's waterfall)
Riddle 3: A red rupee
Riddle 4: A fish (found near drained pond)
Riddle 5: An Octoballoon (appears from weird balloon things that explode near Lake Hylia)
Riddle 6: Slime (sprinkle Magic Powder on a Walking Bush)
Riddle 7: A squirrel (found near the real Master Sword)
Riddle 8: A fake Master Sword (found in Lost Woods)
Riddle 9: An apple (ram an apple tree.)
Riddle 10: A Cukeman (sprinkle Magic Powder on one of the green blob-like creatures)

Hint: Free Green Potions:
This trick requires the Zora's Flippers, the Power Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north through the rocky area with the bomb throwing person. Head north and pick up the small white rock. Continue north. Work your way past the Witche's Hut and go all the way east on that screen. Pick up the big white rock and exit to the east. When you get to the dashable rocks, destroy one and hook around to the ledge. Make your way north. Jump off the ledge down to where the crabs are located and go north slightly more. Swim into the waterfall. This is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield and your Boomerang if desired. If you throw an empty Bottle in, the Faerie will fill it with Magic Potion. Repeat this as often as desired.
Information in this section was contributed by likk_of_GSCCC.

Hint: Unlimited health or Rupees:
Go to any building or location with hearts or Rupees that you can enter and exit easily. Every time you enter it, the Rupees or Hearts previously collected will reappear. Note: This does not work in major levels.
Information in this section was contributed by D Goss.

Hint: Rupees:
Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue Rupees.

Collect at least 100 Rupees anywhere in the game. Then, go to Kakariko Village, and head as far south of the town as possible. Go all the way down where there are three houses where you picked up the Book Of Mudora. Go to the house on the bottom right and enter. Pay the thief 20 tokens and select a chest. You can keep doing this as long as desired and begin to build up Rupees.
Information in this section was contributed by NATHAN MERRIHEW.

There is a place near the Desert Of Mystery with two big green rocks that you can pick up with the Power Gloves (one in front and one behind) Pick up the one behind it and go in the passage that was under the rock. There are ten pots inside, and under each is a Rupee. This can be done before and after you defeat Agahnim as many times as desired.
Information in this section was contributed by daniel smith.

Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.

Get 100 rupees by any method. Go to the forest and enter at the top by the wood cutter's house. Then, keep going forward and you will find a log. Enter it. When you are inside, pay the man to open a treasure chest. Open the middle one. You will get 300 rupees. Exit and do it again until you get 999 rupees.

Go to the house in eastern Kokiriko Village where the lady is guarding. Go into the house , pull on the picture, and collect the rupees. Leave and dash into the tree in north-eastern Kokariko Village. After that, kill all of the guards and enter the house again. Pull on the picture and you should get 80 rupees. Note: You can only do this trick after defeating the wizard (Agahnim) for the first time.

Note: You must have the flute for this trick. Play the flute and let the bird fly you to the dot that has the 8 on it. Continue north until you make it to a fairy cave. Inside will be a statue of a fairy. Ram into the statue and a sparkling bee will appear. Catch it and sell it to the man that sold you the bottle to at Kakariko Village. He will give you 100 rupees. You must have the flute and have the bird free -- if you do not, the bee will attack the bird post.
Information in this section was contributed by Dizishowedoit.

Drain the fountain to the east of the desert, then grab a fish. Walk to Kakariko Village, and the man will trade 5 rupees, a magic container, a heart, an arrow, or a bomb for it.
Information in this section was contributed by Dizishowedoit.

When you are walking around and see a rock that is glistening, hit it as many times as you can. It will send out rupees. Be careful and do not over hit it, as lit bombs will appear.
Information in this section was contributed by Mr I8 PP.

In the Dark World, go to where the graveyard used to be. In the upper right corner is a pile of rocks that you can dash into. Slay the enemy nearby and ram into the big pile. A red rupee will appear. Leave by going to the screen to the left, then return. Ram the rocks again and another red rupee will appear. This can be done as many times as desired.
Information in this section was contributed by Nicholas Hrybyk.

After getting the bug net and the whistle warp to section 8 on the map, follow the path to the healing cave with the fairies. Dash into the statue and retrieve the bee that appears (the Good Bee) and take it to the villager in Kaikaro Village where you bought the bottles. Unleash the bee and he will pay 100 rupees for it. This trick can be repeated as many times as desired.

In the Dark World, go to the Witch's Hut. Go northwest to where the One-Eyed Giant (the thing that throws green bombs at you) is located. Run into the tree near the One-Eyed Giant. A blue rupee will appear. To get another blue rupee, go to the next screen to the left then return to where the tree is located.
Information in this section was contributed by Ryan.

Note: This trick requires the Power Glove. Go to the man who has a sign next to him that says he is an average guy and tells you to leave him alone. Go south from there and lift the square shaped boulder. Go inside the cave. Lift all the pots to get rupees. Keep doing this to get as many rupees as desired.
Information in this section was contributed by Jmgpokemon.

In Kakariko Village, when you have the Pegasus Boots go to the path that leads to the smith. There is a tree here. Use the boots and bump against it. Five rupees will fall out. Go in a house and come back out. If you bump against the tree again, another 5 rupees will fall out. Repeat this as many times as desired.
Information in this section was contributed by Gogeto.

In Kakariko Village, there is a house with a green roof atop of it. Enter it. Go downstairs and get the three treasures. Bomb the crack in the same room. Lift all six jars. They all contain 5 rupees (30 total).Get the heart container. Leave the house and return .Go to the room with the jars. Lift them again and you also will gain the 5 rupees. Repeat this as many times as desired.
Information in this section was contributed by Gogeto.

In one of the houses in the village is a picture of Mario. If you pull on it, rupees will fly out.
Information in this section was contributed by Josh Sullivan.

To get rupees, go to the place where you got the Ice Rod. Next to it will be a cave. Go through both doors in the last room to reach a statue of a fairy. Dash into it, then catch the golden bee. Go to the man where you got the first bottle. Stand there and release the golden bee. The man will see it and now trade 100 rupees for your golden bee.
Information in this section was contributed by Gammer20031.

Go to the Dark World and go to the Pyramid Of Power. Climb down it and go to the far left. Then, pull on the statue. Note: You may have to try several times.
Information in this section was contributed by BA264.

Go to the graveyard and push the top left grave and go in the hole. You should be in the path to the sanctuary. Bomb the wall and open the chests.
Information in this section was contributed by Cooper Harasyn.

Hint: Silver Keys:
Complete each level with a team score of at least 1000 rupees, then defeat Vaati.

Hint: Gold Keys:
Complete each level with a team score of at least 3000 rupees, then defeat Vaati.

Hint: Hero Keys:
Complete each level with a team score of at least 5000 rupees, then defeat Vaati.

Hint: Extra bombs or arrows:
Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.

Hint: Apples:
To get the apples, you have to go to the Sanctuary. You will see two trees if you go down slightly. Bash the right one and you will see apples falling out from it. Note: One apple does as much as one heart. After you have defeated Aghanim, this will be an entire beehive, and about ten bees will chase you.
Information in this section was contributed by Max Grundström.

Hint: Cane Of Byrna:
To get the Cane Of Byrna, you will need at least two bottles with Fairies in them. The cape is helpful, but not needed. You will also need the hammer and a full thing of magic. Go into the mountains and warp into the Dark World. Find the odd creature kicking the ball. Go to the right and look for a ledge. Jump off the ledge to appear on another ledge. Go into the opening. There will be three shining orbs that you must smack down with your hammer. After you have smacked them, you will notice that the entire floor is made up of spikes. Put on the cape and follow the room up, to the left, then up again. Your magic will give out and you must now rely on your fairies to bring you back to life after you die. You will eventually reach a big rock. Pick it up and proceed up to a treasure chest. Open it, and you will receive the Cane Of Byrna. It requires magic to use. When used the cane will surround Link with a ball of light that orbits him, killing any enemies that enters its path.
Information in this section was contributed by W7BLM.

Make sure you have at least two Fairies, full health, and full magic. When you warp to the Dark World from Spectacle Rock, jump off of the small opening and go into the cave. Smash the pink things that appear from the ground. Quickly run across the spikes until you die. When you die, you will see a Fairy rise and revive you. Continue on, and when you are flashing it will not take down your health when walking across the spikes. You should reach a big rock. Lift it up and toss it aside. Finally, go up to the platform and get the Cane Of Byrna. There are Skull Pots with Hearts under them. Get them and use the cane to get out. A ring of light will protect you from getting hurt from the spikes.
Information in this section was contributed by jls.

Use the following trick to get the cane earlier. Note: You may need the Moon Pearl to use potions. Have two bottles filled with a Red or Blue Potion, the hammer, and go to the top of the mountain in the Light World. Take the warp to the Dark World under the stone in the ring of rocks and fall off the ledge directly under where the cave is located. Inside the cave is a floor of spikes, which would normally require the magic cape to cross. Run (do not dash) after hammering the moles, and you will get there. As long as you come in with about full hearts, you can use a potion when you get down to about two, and you should have no problem getting to the cane. You can either use the second potion to get back across, or just save and quit to return to the entrance of the cave.
Information in this section was contributed by I3lackDth.

Hint: Heart Container:
You must have Titan's Mitts (the golden power gloves) and the Magic Hammer. Go to the Dark World. Go to where the Blacksmith's shop would be. Hammer down all the little purple pegs. The stump will be gone and a staircase leading down into a room with a Heart Container will appear.

Hint: Ice Rod:
Go to where the witch's hut is located and pull up the rock. Go south, then go east There will be two caves, one open and one that needs to be bombed. Bomb it to get the Ice Rod.
Information in this section was contributed by StephKintx.

Hint: Jar:
A hidden jar is underneath the bridge at the Hyrule Lake. One is bought by a man in the city, sitting on a rug. There are two other hidden jars in the game.
Information in this section was contributed by Xtremelydray.

Hint: Pot:
Throw a Pot at another player. It will get stuck on their head. Their screen will turn dark and they will not be able to see anything but themselves. To get it off, you must either be picked up or take damage.
Information in this section was contributed by TIMBO93.

Hint: Super bomb:
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Hint: Coins from Mario picture:
When entering the town from the bottom, go up three buildings. Enter the third one closest to the wall. Once inside, go to the very back. You will see a picture of Mario there. Face the picture and press R + Down to pull multiple coins out of the picture.
Information in this section was contributed by shujinco.

Hint: Rupees or bees:
If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.

Hint: Selling bee for rupees:
You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.

Hint: Buy golden bees:
Get the golden bee in the cave next to the cave where you obtained the Ice Rod by dashing to Fairy statue. Before you sell to the man who sold a bottle for 100 rupees, go to the shopkeeper in the Dark World village who sells bees and fairies. He will say something about your golden bee. Leave the building and re-enter. You can now buy golden bees for 88 rupees.
Information in this section was contributed by P-Dub.

Hint: Transformations:
Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady.
Information in this section was contributed by Boogerdude.

The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags.

If you throw magic potion on a bee it will turn into a fairy.

If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.

Get all the statues from completing the riddles. Enter your house and sprinkle the magic powder on the statues. They will sparkle. Sprinkle magic powder on them again to colo themr. Sprinkle them one more time to change them into a bunny, chicken, and old woman.

Hint: Stab attack:
When you have Roc's Cape, press A to jump. When you are at your highest position, press Down + B. If done correctly, you should put the sword between your legs and jolt down. This is a powerful stab attack that will really hurt your foe.
Information in this section was contributed by AJ Skala.

Hint: Kill a Goron:
To kill a Goron, the little things that run around about at Death Mountain where the boulders fall, sprinkle the Magic Powder on them. They would turn into some odd creature. Kill them with a slash of your sword while they are transformed.
Information in this section was contributed by Manzikert Anzyuko.

Hint: New technique:
When you play with a friend(s), someone gets a medal. Once one person gets ten medals, he or she will be able to do the Riddle Quest (in the original game). Go to the Lumberjack resting in his house. Once you have ten medals, he will give you a basket and tell you some riddles. Think carefully and they will make sense. Some answers (you have to grab them) are a crab by the lake, a chicken, and a red rupee. After you solve them, you get a new technique.
Information in this section was contributed by Xtremelydray.

Hint: Random items:
Go one screen down from Link's house. Near the Fairy Cave, you should find a strip of grass with a soldier in it and a bush to the left. Run through the strip of grass with the Pegasus Boots. You should find a beetle (not very obvious) turned on its back. It should say "Fine take it, thief" and you should get a random item (not dungeon). Note: You may need to do this a few times. You can repeat this as many times as desired.
Information in this section was contributed by David Martin.

Hint: Different swords:

Silver Sword
This is the sword obtained from your uncle at the beginning, when you go in the castle.
Master Sword
This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press A + L after getting the Master Sword, then go back to the castle and show it to Zelda.
Tempered Sword
You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.
Golden Sword
This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.

Hint: Silver Arrows:
Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.

Hint: Magic Boomerang:
Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.

Hint: Get Magic Boomerang earlier:
Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.

Hint: Get Power Gloves Level 2 earlier:
Use the trick to get to the Dark World village early. Pull on the gargoyle's pitchfork to make the level appear. Once you have them, you will have access to most of the side areas.

Hint: Get Second Tunic earlier:
Once you have gotten the second Power Gloves, go to the island in the Light World where the fairy who upgrades bombs and arrows is found. Take the warp under the dark rock and you will pop out in front of the entrance to level 5. The only extra item you need is the Bombos Magic, as this area is not supposed to be unlocked until you have the Fire Rod. Note: To get the Bombos Magic, go to the area where the entrance to the desert would be in the Dark World and warp in the area that is enclosed by posts. Also, you will take a lot of damage; having all four bottles filled with the Blue Potion will help. Use Bombos on the icy enemies and then on the ice protecting the Boss. Note: There is a room where you are supposed to use the Hookshot, because the door closes behind you trapping you without it. If you go in there, use the Mirror to warp back to the entrance. Take some side paths and eventually you can work yourself around until you are in the area past that room, thereby skipping the entire thing.
Information in this section was contributed by I3lackDth.

Hint: Run away from your Boomerang:
Note: This trick only works with the Blue Boomerang. To get your Boomerang to chase you, first hit the Boomerang off a surface. Then, run away in a direction away from where you threw it. For example, if you threw it to the left, run down or up. If done correctly , your boomerang should chase you and not catch up until you stop or move a different way.
Information in this section was contributed by PunkaStunka.

Hint: Bomb Medallion:
In the Desert, there is a item called the Bomb Medallion. When you use it, it will engulf all on screen enemies in fire. Go to the beginning of the desert. Use the Mirror to warp on the cliff and use that book to read the writing on the rock. You will need the Master Sword or better. This is the best attack in the game.
Information in this section was contributed by starwrath89.

Hint: Get Red Shield without entering Dark World:
You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.

Hint: Get the lamp in Hyrule Castle:
When you start, do not open the chest in Link's house. Instead, just leave. When link gets the sword and shield, go to the next staircase then go right. Open the chest in Hyrule Castle to get the lamp instead of five rupees.
Information in this section was contributed by Majed K. And Jason Z.

Hint: Use Fire Rod without magic:
When you have the fire rod, you can use it even if you have no magic. Just keep tapping the button if you have a little bit, and you will regenerate magic.

Hint: View Blue Mail:
Use the following trick to look at Blue Mail without it. Note: You can only do this with the Green Mail on Link. Go to Karariko village in the Light World, and go to Blind's old hideout. Stand in the sunlight, and you will see Link wearing blue clothes with a yellow hat. Draw your sword and hold B. The sword will look like the gold sword.
Information in this section was contributed by NicholasOG.

Hint: Warp:
Look on the map and find the lake below the riddle man's house. Jump into the lake with the Zora Flippers. Swim down and you will find a water vortex. Go into it to warp to the bottom-right corner of the map.
Information in this section was contributed by Tactics7.

Hint: Magic container:
Freeze an enemy with the Ice Rod then hit it with the Magic Hammer. You will most likely get a magic container.
Information in this section was contributed by theporters3.

Hint: Free life and magic medicine:
Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.
Information in this section was contributed by JSDWilliscool.

Hint: Increase magic:
Go to the mysterious pond and throw your Ice Rod in. When the fairy asks if you dropped it, answer "Yes". She will give it back and tell you not to drop it again. However, she also fills your magic meter.
Information in this section was contributed by Cassandra Scott.

Hint: The Three Pendants:

Pendant 1
Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.
Pendant 2
Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.
Pendant 3
Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.

Hint: Bottles:

In the village where you see the man with four bottles, talk to him, and he will give you bottles.
Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can.
After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.
To get the fourth bottle, Go to where smithy would be in the Dark World. Sooner or later, a blue chest will appear. Bring the chest to the ex-thief by the desert in the Light World. He will ask if you will keep it a secret. Answer "Yes" and he will open the chest.
Information in this section was contributed by Jesse Kopelman.
To acquire the bottle in the Dark World, use your Magic Hammer to pound the pegs that block you from your house east of the Village Of Outcast, then touch the locked chest inside. It will follow you. Go outside and use your Magic Mirror to the Light World. Lead the chest to the anonymous man (with the sign). You will find out that he is a lock-picking thief.
Information in this section was contributed by LinkytheTree.
To get the final bottle, go to the blacksmith in the Dark World. There will be a chest here that you cannot open. Link will take it with him. Take it to the man near the desert, sitting next to the sign in the Light World. He will open it and give you the bottle inside.
Information in this section was contributed by starwrath89.

Hint: Entering dungeons:

Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.
Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.

Hint: Chicken attack:
Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.

Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.

Hint: Avoid tile damage:
In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.

Hint: No damage:
Once you get the Hook Shot, you can avoid damage. Use it when you are about to get damage from swords, arrows, spikes, etc. The attacks will go through you, unless the hook comes back. You also do not have to move on conveyor belts.
Information in this section was contributed by starwrath89.

Hint: Extra lives in dungeons:
Use the magic powder on the white-and-red flying skulls to transform them into fairies.

Hint: Extra energy:
If you hit an enemy with the Ice Rod and kill him with any weapon you will get energy.
Information in this section was contributed by starwrath89.

Hint: Advance to the Fourth Dark World level:
This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.

Hint: Get into The Dark World earlier:
This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.

This can be done as soon as you have gotten the hammer. Go to the village in the Light World. Once there, go in the entrance to the woods at the very left at the top of the village. As soon as you enter the forest, go right and down until you find some posts. Use the hammer to clear the posts then lift or crush the rock to find a portal to the Dark World. Go up, then left through the path of bushes then down to get into the village.
Information in this section was contributed by I3lackDth.

Hint: Quick way to Gannon's Tower in the Dark World:
Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon's Tower.

Hint: Defeating the big moth Boss:
When facing the moth boss in the Dark World dungeon 3, unleash some bees on him. He will fall in a few seconds.
Information in this section was contributed by starwrath89.

Hint: Defeating the first Dark World Boss:
Smash his mask with the magical hammer. When he swings his tail, get right in front of his face so that his tail will not hit you. Keep doing this until the mask breaks. You will then see a green diamond on his forehead. You can hit it with your sword or shoot it with your bow (recommended). After he is defeated, claim your Heart and Crystal, then listen to the maiden speak.
Information in this section was contributed by Zonemonkey.

Hint: Defeating Vaati:
Attack him while he is imitating the Sea Of Trees Boss.
Information in this section was contributed by Cookedavids.

Before fighting Vaati the second time at the portals to fight him again, have one player step on the left one and have the other player stand on the bottom of the portal and hold Down (or it automatically transports you). The portal will still be red when you are transporting. When you are now fighting Vaati for the second time, the portal will still be there ,and you can stand on it as desired.
Information in this section was contributed by Midgetslayer402.

Hint: Defeating Guard easily:
In the beginning of "Link To The Past", you need to save Zelda. However, directly in front of Zelda's cell is a guard with a weapon. It will take a long time to kill him with just your sword. In the cell before Zelda, get a pot (press R) and throw it at the guard. Do this twice to easily defeat him.
Information in this section was contributed by Rich.

Hint: Defeating Bosses:
Information in this section was contributed by shujinco2.

Ball and Chain Soldier (Hyrule Castle, going to save Zelda): Throw pots at him. Two should kill him.
Armos Knights (Level 1): Other than arrows, they are also damaged by swords.
Lanmolas (Level 2): Use almost anything but bombs work the best other than swords.
Molderm (level 3): Use the Pegusas Boots on his tail. You can also run through his head.
Aganiahm (Hyrule castle, going to fight Aganiahm): The bug catching net can reflect his blasts.
Helmasaur king (Dark World level 1): Bombs damage his mask as well as the hammer.
Mothula (Dark World level 3): Unleash some bees.
Blind the thief (Dark World level 4): Get behind him and use the Cane of Byrnia.
Kholdstare (Dark World level 5): When he is still frozen, use the Bombos Medallion to instantly thaw him out.
Vitrius (Dark World level 6): The Cane of Somoria and arrows work well when he is hopping around.
Trinexx (Dark World level 7): When hitting one of the heads with the ice/fire rod, you can then hit them with your sword. Also, each blast with the ice/fire rod does damage in itself, so you do not have to hit them with your sword to damage them.
Aganiahm #2 (Dark World level 8): Use the Bug Catching Net.
Dark Links (Palace Of The Four Swords): The Pegasus Boots work well.

Hint: Jump backwards:
Go anywhere with a ledge. Charge up your sword facing forwards and walk backwards. You should fall facing backwards.
Information in this section was contributed by BA264.

Hint: Secret room in Gannon's Temple:
As soon as you get to the Dark World, look tot the right as you are going down the pyramid. You will see an entrance. Once inside, a man will tell you to come back once you are the true master, if you pay the rupees.
Information in this section was contributed by I3lackDth.

Hint: Disappearing sweeping woman:
When you have the Magic Powder you can make the old woman that is sweeping the village disappear.

Hint: Shed:
In the bottom left corner of the village is small shed containing bombs, arrows, and rupees. Though the shed has no door. Although it does not make the hollow clanking sound like the walls you can bomb open. you can still bomb the shed open. Note: There are two rats that will hurt you inside.
Information in this section was contributed by starwrath89.

Hint: Talking trees:
In the Dark World, put a Bomb in front of a tree. After it explodes, the tree will spit out a Bomb. After it explodes, you can talk to trees. You can do this to all trees that connect to other trees. They will give you hints.
Information in this section was contributed by JHanny323264.

Hint: Ring of rocks:
There is a river past the Potion Shop with the Zoras. In the Dark World, there is a very useful item that you need to complete the game. Near the beginning of the river in the Dark World is a sign that says "Curse All Who Throw Things Into The Ring Of Rocks". Throw a rock. A monster will appear and ask to be left alone. He will give you something. Agree and claim your new item.
Information in this section was contributed by starwrath89.

Hint: Curse:
In the Light World. go to the smithy's house. Use the hammer to knock down the post. Then, jump into the hole. Go into the top cave and you will see a red jar. Put some Magic Powder on it. A bat will appear and says that it will curse you. After you do this, any item that uses magic will only take half of what it used to.
Information in this section was contributed by Starfyrejc.

Hint: Upgrade fountains:
There are two upgrade fountains. Throw your bow, sword, or other item in and sometimes it will get upgraded. To find the first fountain, remember where the ring of rocks is located in the Dark World. North of there in the Light World is a cave behind a waterfall. Swim there and only throw in your shield or your boomerang. To find the second fountain, on the Pyramid Of Power is a crack in the wall that only a super bomb can break. Use a super bomb to blow a hole in the wall and toss in the tampered sword (Lv. 3 sword only) or your bow. If you toss in items, say that it is yours. Toss in an empty bottle and get a green potion back.
Information in this section was contributed by starwrath89.

Hint: More money:
Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear.

Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed.

Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.

Go to place 8 in Dark Age. Once there you will find a stone turtle. Pull its left hand and four rupees will appear. This trick can be repeated.
Information in this section was contributed by Jonathan Bjarnason.

Hint: More money for fish:
Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.

Hint: Hidden bee:
There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

Hint: Get rid of chest:
If you want to get rid of the chest found at the smithy's house in the Dark World, press R. You will leave the chest behind.
Information in this section was contributed by Cyberdude620.

Hint: Catching the running man in the village:
The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.

Hint: Dodge the Weathercock:
When you awaken the Weathercock, you can have him take you places by standing still until he flies to pick you up. If you move around, there is a chance he will miss you.
Information in this section was contributed by Boogerdude.

Hint: Potion from Fairy:
Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.

Hint: Fairy from pot:
Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.

Hint: Secret Fairy:
Go to where the graveyard is supposed in the Dark World. Go around to the back of the place. Walk along the edge and watch the "fence" that makes up the wall of the area. You will see a part of fence that is much smaller than the rest of it (about two squares wide). Do your best to run into that fence segment. If you hit it, a Fairy will fly out. Notice the rocks directly in front of you. Those contain the Fairy, but somehow running into the fence segment causes the Fairy to fly out without you having to run into the rocks.
Information in this section was contributed by shujinco.

Hint: Bug catching net:
The bug catching net can be used as an alternative to reflect magic back at Agahnim.

Hint: Slicing signs:
Walk up to any sign and swing your sword at it. It should get cut in half and disappear.
Information in this section was contributed by Wolf inc.

Hint: Steal the man's sign:
When you find the man standing next to the sign that tells you not to take it, take it. Then, go into the desert or back where you entered from. The man will disappear, but you will still have his sign. You can toss it or try to return it. If you try to return it, you will notice that he already has a replacement sign in the ground.
Information in this section was contributed by Boogerdude.

Hint: Send red block flying:
When you get the red cane that you get in the Dark World's level 6, use it in an open place. After you use it, walk away a few paces, face it, then run at it with L. You should send the block flying across the screen, and if you are skilled enough and in the correct place, probably get it up a ledge.
Information in this section was contributed by shujinco.

Hint: Flying house:
Completely charge a Magic Hammer while inside or near a house. The house will fly, and when it lands it will stun the other player or your own player.
Information in this section was contributed by TIMBO93.

Hint: Getting the magic cape:
You will first need the Magic Mirror, Pegasus Boots, and Hookshot. Go to the top right corner of the graveyard in the Dark World. There will be a pile of stones here. Run into them and a red rupee will appear. Use the Magic Mirror to go to the Light World. Note: If you have the Iron Mitts, just go to it in the Light World and pick up the heavy stone. When you teleport to the Light World graveyard, run into the gravestone in the enclosure. An opening (stairs) will appear. Go down into the catacombs and follow the passage to a treasure chest. Open it and you will get the magic cape. Note: It drains your magic. This item is very useful in the fights against Trinexx and Ganon.
Information in this section was contributed by SEAN SEDLACEK.

Hint: Getting the cape without the Titans Mitt:
You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

Go to Hyrule Graveyard in the Dark World. Go to the pile of rocks at the top that is blocked. Slash one of the two small bushes then use the Magic Mirror to go to the Light World. In the Light World, it will become a tombstone. Be careful of the little flying enemies. Dash at the tombstone and it will move, revealing a staircase. Go down the stairs to find a chest. Open it to get the magic cape. Note: It has limited power, so do not use it all of the time.
Information in this section was contributed by Michael.

Use the strategy to get to the Dark World village earlier, then go up to the graveyard. Find the path in the rear of the graveyard and follow it to get to the location where the cape would be in the Light World. Use the mirror on either side of the grave and go to the Light World. You should be just past the two dark rocks on the left or right side of the headstone. Get in front of the grave. Position Link so that he can dash into the grave's front.
Information in this section was contributed by I3lackDth.

Hint: Deflect laser beams without Mirror Shield:
Use the hookshot, and if timed correctly, it will deflect the beam from the menacing one-eyed statues in dungeons. Keep the angle of your deflection at a degree to the beam's attack, or else it will not deflect.

Hint: Multi-player mode: Shoot beams:
Complete all three dungeons in the Light World, and collect the three Pendants. Then, go to the woods and retrieve the Master Sword. Save the game and select "Quit". Reload the game and a message will appear, stating that you can now shoot beams from your sword. This is a very helpful alternative to the bow. Note: It cannot perform the same tasks of the bow, such as shooting the statue's eye.
Information in this section was contributed by Tails1879_.

Hint: Nintendo 64 sounds:
Swing your sword and Link will yell as he does in both of the Nintendo 64 games.
Information in this section was contributed by Wolf inc.

When you fall in a hole, walk on big stairs, or get hurt, the game will have the sound effects of the young Link in Legend Of Zelda: Ocarina Of Time, and normal Link in Legend Of Zelda: Majora's Mask.
Information in this section was contributed by SykikGuy.

Hint: Mario series references:
In some of the houses that have a painting hanging on the wall, you can see Mario's face.
Information in this section was contributed by Tom Duley.

Go to the house where you get your Bug Net. Look closely at the picture hanging on the back wall to see what appears to be Mario.
Information in this section was contributed by raian.

If you fall into a cave or hole that is by a pond, there will be a fish in the water from the original Mario games.
Information in this section was contributed by troy goodin.

In town in either the Light or Dark Worlds, go into some of the buildings. If you go to the back of the house, you will see a picture. That picture is actually Mario. It has the mustache, big white eyes, and the red cap with the "M" on it.
Information in this section was contributed by shujinco.

Go through level 7, Turtle Rock (the level before Ganon's Tower). You will reach a place with a whole line of red tiles, about three or four blue tiles on either side of you, and two black balls that come after you every three seconds. Those black balls are actually Chain Chomps from the Mario series.
Information in this section was contributed by shujinco.

In the Tower Of Winds, there are falling stones which drop when you are under them. Thwomps also fall when you are under them. They resemble the very fat Thwomps from Super Mario World or Super Mario Bros. 3.
Information in this section was contributed by Roberto Guerrero-Soto.

Hint: Zelda: Ocarina Of Time reference:
When you receive a crystal, listen carefully to hear the Zelda Lullaby from Zelda: Ocarina Of Time.

Hint: The Four Swords general tips:
Information in this section was contributed by Silky.

If you see a Rupee that appears with a cloud (in grass, usually), do not grab it. It is a psuedo-rupee, which is an imitation of a Like-Like that will grab you and steal your rupees.
If you step on a switch and hear an enemy-creating sound but see no "enemy clouds", grab the nearest player and run around. Many Rupees will spring up from the ground. Also, only you will get the Rupees, as you are holding your friend.
Check every bit of grass, especially in the Sea of Trees, as Rupee Shards might appear.
If you get frozen, get a "friend" to thaw you out with a swipe of his or her sword.
If you are caught by a Rupee Wraith, if your "friends" run away, do not pursue them. Wait for the Rupees the Wraith steals to fly out of your wallet, then grab them.
Always watch the bottom left corner. It gives you tips on Boss' status changes (e.g. downed players), Rupee Shards collected, and most importantly when someone unleashes a Rupee Wraith.
If someone throws a Bomb at you because you are about to get a chest, get the chest. If the bomb explodes while you are getting the item, it will not harm you.

Glitch: Fire in random directions:
In any level with a fire rod, enter the cross formation. While shooting out a stream of fire use L to change into a random formation other than the cross formation, If done correctly the Links will be in another formation but facing in random directions still shooting fire. You must still hold Fire the entire time. When you stop shooting flames they will face in the correct direction.
Information in this section was contributed by TIMBO93.

Glitch: Turbo dig:
When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.
Information in this section was contributed by Ho Jo.

Glitch: Throwing boomerang backwards:
Equip the boomerang or magic boomerang. If ypu are facing north, press Down while throwing the boomerang. If timed correctly, you should throw the boomerang backwards. This may require a few attempts.
Information in this section was contributed by Steve.

Glitch: Continuous boomerang:
Go to Kirkerie village. Take out the boomerang and go to the woman in the yellow dress that has red hair. Talk to her and defeat the soldier. Stand exactly were the lady was and go forward a moment. Then, hold B and throw the boomerang behind you. Quickly press R and keep going until you run into something. If done correctly, the boomerang should be going above you and you cannot reach it. Note: You need the Magic Boomerang and the Pegasus Boots for this trick.
Information in this section was contributed by Lego7C.

Glitch: Boomerang never returns:
After you get the Pegasus Boots, go to Kakariko Village. Go to where there is a long path in the middle of the village. Face the path, then turn around and throw the boomerang. Quickly turn to face the path. Before the boomerang returns, run with the Pegasus Boots. When you bump into the tree on the other side, you will see something going across the screen repeatedly, If you chase it with the Pegasus Boots, you will see that it is the boomerang and it is faster than you. Note: You cannot throw it unless you move a screen.
Information in this section was contributed by Omair Ali.

Glitch: Sitting Link:
This trick requires a Boomerang and the Pegasus Boots. Go to Kakarico Village and find the place with a group of pink trees. Go down to the sidewalk just below them. Toss the Boomerang behind you and press R until you hit the woman in the yellow dress and orange hair. If done correctly, you should get caught in a glitch that makes Link appear to sit down and the guard cannot get you. Note: Save the game before attempting this.
Information in this section was contributed by Dan Bates.

Glitch: Stopped arrow:
Go by the first level in the Light or Dark World. Then, go to the fairy cave near there. When inside the cave, go up to the fairy but just before she talks to you, shoot an arrow at her then quickly move up and talk to her. If done correctly, the arrow should stop just before her. Slowly move backwards and it will appear as if it is sticking in you.
Information in this section was contributed by Jazimmerman.

Glitch: Run very fast:
Stand on a flight of stairs and use the flute. Just before the duck picks you up, start to dash. Cancel out of the destination selection by pressing B. When you land, you should be running very fast. If you get hit by an enemy while running fast, run up a flight of stairs and you should be running fast again. When you switch to a different screen you will return to normal walking speed.
Information in this section was contributed by tim spychalla.

Glitch: Walking down the stairs in a different direction:
Hold B button and you will face the opposite direction of some stairs, such as in Hyrule Castle. You will be seen walking down the stairs backwards. Note: This also works while facing right or left.
Information in this section was contributed by Omair Ali.

Glitch: Fly:
After doing the "Run very fast" trick, run into a wall and hold Up. You will be bump and go higher each time. If you stop, you will appear at the bottom of the screen.
Information in this section was contributed by Rcamelkid.

Glitch: Swim on land:
This trick requires Zora's Flippers and the Flute. Near Zora's Lake in the Light World, walk near the water use the Flute. Wait until the duck grabs you, then press B to cancel. You will be back to where you were standing. Move to the right and you will notice that you will be swimming on land. To exit this, get hit. Note: This may also work in other places, and is easier if there are no enemies around.
Information in this section was contributed by Shadowmage1500.

Glitch: Walk on water:
This trick requires the Flute and Pegasus Boots. In the Light World, fly to number 7 on the map using the Flute. From there, go one screen up, past the whirlpool. Find the area with the five statues and the three wooden stakes. Go to the exact right of the stakes without moving to the next screen. Face the stakes and play the Flute. As soon as you see the bird, immediately press R to run .Make sure the bird catches you while you are running and your sword is out, but before you hit the stakes. When the map appears to specify a location to fly to, press B to exit the screen. If done correctly, when you bump into walls or objects, you will fly back as if you ran directly into it. Now, bump into the statue closest to the wooden stakes so that you fly back into the water. Swim into the whirlpool and you should be walking on water.
Information in this section was contributed by Louieman03.

Glitch: Run forever:
In both worlds, west of the place where the magic witch is found you will find a guard with a tree to the right of him and below him. Kill that guard. Then, position yourself so that you hit the bottom tree to the left (towards the wall). Note: This will work better if you run with the wall (or edge) to the tree. Press L to run towards the tree. You will see Link running until you stop him.
Information in this section was contributed by shujinco.

Glitch: Cuccos walk on water:
Pick up a Cucco in Karikiro Village and take it to a lake. If you try to throw it in, it will just go on the land. However, if you jump into the water while holding the Cucco, it will fall into the water and walk on the surface.
Information in this section was contributed by Coolty.

Glitch: Catch chicken:
Go up to a chicken and hit it until the flying chickens attack. If you timed correctly, you can catch one of the flying chickens.
Information in this section was contributed by shujinco.

Glitch: Cave entrance:
Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.
Information in this section was contributed by Link X.

Glitch: Instruction manual error:
Under the items for A Link To The Past, the Roc's Cape is listed. However, it is really the Magic Cape. The Roc's Cape is only in The Four Swords.
Information in this section was contributed by starwrath89.

Glitch: Breaking pot:
In the Death Mountain cave (with the old man who gives you the Magic Mirror), go up the stairs and into the doorway. You will see three bats. Kill them, but do not go near the pot that is there. Go back by the doorway, face toward the right, and either throw the Magic Boomerang or use the Fire Rod towards the right. The pot should break.
Information in this section was contributed by Jason Magill.

Glitch: Stuck arm:
Pick up an item and jump off a big cliff. Your arm will be in the air and A and B will not work. Note: To return to normal, get hit or go inside an area.
Information in this section was contributed by PLANETNEWS.

Glitch: Link runs faster than normal:
Note: This trick requires the flute. Use the flute, and just before the bird picks you up, start dashing by pressing R. Exit the map screen with B, and when Link runs his running animation will be faster than normal. After this, climb up a set of stairs or a ladder (it must be on the same map). When you move Link, he will run faster than normal. Link will stop doing this if you jump off a ledge, get hit, or go to another map.
Information in this section was contributed by GaMeRkIdDbk123.

Glitch: Disappearing arrow:
Note: This trick requires a Boomerang. Stun an archer then get behind him. Constantly hit him with the boomerang. Soon, the arrow in his bow will disappear. Note: This may require more than one attempt.

Glitch: Disappearing block:
When you get the red cane, go into a shop. Once inside, use the cane and push the red block into an item (but not a shield). Go around the item until you are on the side that the shopkeeper is on. Notice how that the item is now over the red block, instead of under like when you put it there originally. This will also work on the shop keeper himself. If you put the red block just behind him and run at his back, it looks like you are kicking the block through him.
Information in this section was contributed by shujinco.

Glitch: Cut off the old lady's head:
Go next to Blind's old hideout and there should be a house next to it. Enter the door to the right. There should be an old lady in the room. Face to the left and charge up your sword. Walk back and forth next to the old lady and it should look like you are cutting off her head. Note: You may need to do this several times.
Information in this section was contributed by BA264.

Glitch: Rock breaking boomerang:
Equip the red magic boomerang and throw it. Pause game play and switch to the hammer. Quickly use the hammer on the ground. The boomerang should break any rocks it hits.
Information in this section was contributed by Jacob yost.

Glitch: Digging boomerang:
Equip the red magic boomerang and throw it. Pause game play and switch to the shovel. Quickly use the shovel to dig. The boomerang should leave a path of holes.
Information in this section was contributed by Jacob yost.


Strategy: Palace Of The Four Swords: by AJ Skala
Strategy guides from GameFAQs
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