Mario Kart Super Circuit
Delete game:
Hold L + R + B + Start
and power on the system to delete the current saved data.
Special Cup circuit:
Win a gold cup in all races to unlock the Special Cup
circuit.
Information in this section was contributed by xw489x4u.
Super Mario Kart
tracks:
Get 100 coins or more by the end of the cup to unlock
extra tracks. Press L or R to view and play them.
Information in this section was contributed by Dreamcastboy89
and Liljdbs12.
Once you get an "A" rank on every cup on every class
you will unlock all of the original courses from Super Mario
Kart.
Information in this section was contributed by JWBent.
Alternate title screen:
Successfully complete all circuits in all classes to
change the background color of the title screen.
Information in this section was contributed by johnd211.
Get all gold trophies in the normal cups to get a sunset background.
Control player selection screen:
Press L to shoot a green shell or press R
to jump at the character selection screen.
Information in this section was contributed by xw489x4u
and STARWIND550.
Hint: Getting a "B" rank:
Finish every circuit in any cup in first place and
get 100 coins (25 coins per circuit).
Information in this section was contributed by (fassool).
Hint: Use horn:
Press Select during game play to use the horn.
Information in this section was contributed by xw489x4u.
Hint: Quick start:
Press Gas just before the last number turns
green during the pre-race countdown.
Information in this section was contributed by xw489x4u
and zain mann.
When the two lights turn yellow, press A on the last light.
Information in this section was contributed by coolkid93.
On a track that is open at the start, such as Shy Guy Beach, hold
Left or Right + Brake when Lakitu appears.
Then, get a rocket start while still holding those buttons. If
done correctly, you should whip around the player next to you
and make a circle. When you want to go straight, stop turning.
You will not slide. This is better than a normal rocket boost
because you do not hit anybody while boosting. This works for
all characters.
Information in this section was contributed by Alan Sokol.
Just before a race when Lakoota is doing the lights, hit the gas
which will make smoke appear. Keep the gas before the race just
before the smoke comes out, there is a chance that you will get
an automatic burst-start when the race begins.
Information in this section was contributed by mehicd2.
At the beginning of a race, press A before the blue light
goes on.
Information in this section was contributed by Kevin Angulo.
Hint: Smoking tires:
Immediately before the race starts, when the little
turtle cloud appears, hold Gas. When the race starts, you will
peel out or smoke your tires then take off.
Information in this section was contributed by Max Buono.
Hint: Spin donuts:
Press A + B then turn left or right.
To spin donuts backwards, press A + B then Down/Left
or Down/Right. This trick may help avoid shells,
etc.
Information in this section was contributed by S Williams.
Hint: Jump:
Press R while driving to make your car jump.
Information in this section was contributed by steven morgan.
Hint: Shoot:
Press L to shoot.
Information in this section was contributed by Darkdan2001.
Hint: Reverse:
This will work on any track with any player. Press
Down + B simultaneously during game play. Your car
will move in the opposite direction. To steer your car backwards,
you can use the Right and Left.
Information in this section was contributed by Rahul Goel.
Hint: Dodge Red Shells:
Note: this trick requires a Mushroom. Just a Red or
Spiny Shell is about to hit you, use a Mushroom boost. If done
correctly, the shell will be left in your dust.
Information in this section was contributed by Atreak.
Hint: Shoot turtle back:
To shoot turtle back one green or red shell and press
B + Down. Note: You cannot do this with three at
once.
Information in this section was contributed by JD Malick.
Hint: Extra power boosts:
You can get extra power boosts by holding R
through turns in any track. You can tell when this works if the
kart "sneezes" and makes a white spark. You also go
faster.
Information in this section was contributed by Chris Hooper.
In any track, excessive power sliding can give you a boost similar
to a Mushroom power-up. Power slide through turns slightly earlier,
and end them slightly later to extend the time that R is
held. The kart will make a sort of sneezing sound and a bluish-white
spark will appear behind it. This will make you go slightly faster.
Information in this section was contributed by Compucat29.
When you go into a sort-of sharp turn, hold R Keep pressing
in the direction you are going while holding R. You should
now be power sliding. At the end of your slide, a light blue colored
boost should appear from the back of the muffler.
Information in this section was contributed by Boo.
Hint: Double damage:
Hit someone with a shell. You can hit them twice by
going up to them and hitting them while they are spinning.
Information in this section was contributed by RGERTSCH22.
Hint: Quick restart:
The following trick works on the Boo Lake, Broken Pier,
Rainbow Road levels, or any of the Ghost Valley levels. If you
fall out of bounds and Lakitu fishes you out, hold A (accelerate)
about three seconds before he drops you off. If done correctly,
you will get a quick boost of speed to get back in the race. Note:
This does not work for levels such as the Bowser levels, where
you are not raised by Lakitu very high off the ground.
Information in this section was contributed by Zackzels.
Hint: Boo Lake: Invisible track:
Keep on going to the second turn. On the left side
wil; be an invisible track. You will see this because it blinks
blue.
Information in this section was contributed by Diesector102.
Hint: Boo Lake: See Invisible track:
Get on the "invisible" road, and stop on
it. Put your Game Boy Advance under a bright light and look where
the road is located. You will see that it is really a dark brown.
Information in this section was contributed by Alan Sokol.
Hint: Boo Lake: Shortcut:
When the second U-turn icon appears, look to the left.
There is a bridge you can use to skip the U-turn.
Information in this section was contributed by Jeff Lasswell.
Hint: Broken Pier (Special Cup): Shortcut:
This trick requires the Mushroom (Speed Burst). Drive
along the track until you reach the second set of question marks.
To the right of those question marks you can see an arrow made
from coins. Direct the car into the direction of the arrow. Use
the Mushroom. If done correctly, you will leap onto another platform
and back onto the track.
Information in this section was contributed by NATMAN.
Hint: Broken Pier (Special Cup): Invisible
tracks:
There are two invisible tracks in Broken Pier. You
can see these because they light up after awhile. The first one
is at the start of the track. When you pass the first set of question
marks, look towards the left of the track. You should see a invisible
track which lights on and off. The second is found to the right
of the second set of question marks, past the arrow made of coins.
You should see it because it lights up.
Information in this section was contributed by NATMAN.
Hint: Donut Plains 1: Shortcut:
At the third turn, drive straight forward and go off
the track onto the dirt in order to miss the U-turn. Then, drive
through the gap in the fence.
Information in this section was contributed by E.Habesch.
Hint: Ghost Valley 1: Shortcut:
Use boost after second set of item boxes and you will
fly on a skinny piece of road which is right next to the finish
line.
Information in this section was contributed by Scott
Gildersleeve.
Hint: Mario's Circuit: Shortcut:
Towards the end of the circuit is a shortcut that goes
to the left in a arch. You will get about 15 Coins and a Speed
Booster through the finish. Watch at the start of the race to
see the end of it on the left.
Information in this section was contributed by Jeff Lasswell.
Hint: Luigi's Circuit: Shortcut:
Just before the last left turn on this track, turn
towards the wall on the left. There is a break in this wall. Go
through it, and you will cut off a small portion of the track.
Hint: Ribbon Road: Shortcut:
In Ribbon Road on Star Cup, get to the first ramp.
Hit the turbo in front of the ramp then hit the ramp. Make a hard
right and hit the second track to the left. Then, hold Right
until you stop bouncing and you will be ahead of the other racers.
Information in this section was contributed by EuroBurke.
You can skip about one quarter of the course by using a mushroom
boost immediately before the boost/jump and turning right so that
you hit the road in the distance. This may take some practice.
Information in this section was contributed by James Imes.
Hint: Rainbow Road: Shortcut:
When you are on the road look to the left side of the
track for something that resembles a skinny long track. Go right
over the edge, and since the sides make you jump, land on it.
You will go very fast because of the speed boosts.
Information in this section was contributed by 4jbennett.
Jump onto the skinny part of the track next to the larger portion.
However, instead of going around, turn right slightly. If done
correctly, you will be on the edge of the first jump section and
have gone up at least one rank. This is extremely hard to do,
but if done correctly it can pull you from a fifth to a first
place finish.
Information in this section was contributed by Xkeepr.
Note: This trick requires a Mushroom. Go to the second set of
question marks. Hit the middle question mark. As soon as you hit
it, use the Mushroom and turn right. Once in the air, stop turning.
If done correctly, you will hop and land near the end of the shortcut.
Information in this section was contributed by Diesector102.
Once you start the race, try to get the Mushroom. As you make
your right turn to the star part of the course, go straight. As
soon you get to the end part, use the Mushroom and bounce off
the jump to get to the curvy part of the track.
Information in this section was contributed by XMoman34.
After the star part of the course, get the Mushroom and stay on
the middle of the straight part. Turn right, use the Mushroom,
and land on the opposite side of the course.
Information in this section was contributed by XMoman34.
Get the Mushroom. Turn right after the curvy part of the course
to get on the speed strip (thin) part of the course. After you
get through all strips, Jump off the bump ahead of you and land
on the next part off the course. Then use the Mushroom and jump
off the bump speed strip.
Information in this section was contributed by XMoman34.
Note: A Mushroom is required for this trick. On the Rainbow Road
(original, not extra), after the long straight away where the
stars fall when you turn left, immediately turn right and use
your Mushroom. This will cause you to fly over half the course,
taking about fifteen to twenty seconds off your time, giving you
a big lead.
Information in this section was contributed by QuickSilverMB.
Use the following trick to complete Rainbow Road in under one
minute. Select Time Trial mode. Upon approaching the first U-turn
(the third turn in the track), line yourself up with the track
visible on the other side of the screen and use a mushroom given
at the start. If done correctly, you should fly and land on the
track that was visible before. For the rest of the race, do not
fall off anywhere, drive over the thin strip of track with about
ten boost pads on it, and hit every boost pad that you can. Repeat
this process on the other two laps and use the mushrooms only
for that.
Information in this section was contributed by Chris Patton.
Hint: Rainbow Road: Killing stars:
If you get a star, use it on the straightaway where
the stars fall. If one hits you, it will be destroyed and make
the sound that you hear when you hit a post, crab, Thwomp, etc.
with a star.
Information in this section was contributed by Alan.
Hint: Rainbow Road: Paper Mario
reference:
In Rainbow Road in the Normal Tracks, when you
begin the course you can see Bowser's Castle. When go past the
first turn, you will see Peach's Castle on top of it. In Paper
Mario, Bowser kidnapped Princess Peach by lifting her entire
castle into the sky.
Information in this section was contributed by Jamydanny.
Hint: Riverside Park: Shortcut:
This is a very difficult shortcut. In the Special Cup
Riverside Park, there is a "U" turn. There are some
bumps there -- jump and turn. You will see a speed boost and some
coins there. Use the boost and aim towards the right. There will
be another jump bump. If aimed correctly, you will bounce towards
the finish line ahead of the other racers.
Information in this section was contributed by CORTRELLENEWTON.
Hint: Sky Gardens: Shortcut:
There is a jump at the second U-turn. Save a mushroom
and use it immediately before you hit the ramp. If done correctly,
you will fly off the screen. Turn to the left slightly and land
on the racecourse. This is very helpful during the time trial
and in the Grand Prix.
Information in this section was contributed by BRUCEPGH.
On Sky Garden, close to the end of the circuit(the last bend before
the finish), look for a cloud. Try jumping on it to take three
or four seconds off your lap time.
Information in this section was contributed by Tonja Green.
Hint: Snow Land: Shortcut:
As you approach the eighth turn, stay on the left hand
side of the track. Drive straight forward off the track and take
the jump to skip the "U" turn. Note: In order to use
the jump, do not use the shortcut after turn seven and the freezing
lake which would take you away from the jump, but not necessarily
save you more time.
Information in this section was contributed by Cool21.
Hint: Star Road: Shortcut:
Note: This trick requires one mushroom. Start driving
and when you see the easternmost part of the track, use the mushroom
(aim for the small strip). You may have to steer right as hard
as possible. If you pass it, two things can happen: you either
boost off earlier or you can just let Lakatu pick you up and place
you on the piece of track you skipped Note: . If you do not make
it because you are too short, then wait slightly longer.
Information in this section was contributed by Inconnu_nom.
Hint: Sunset Wilds (Lightning Cup): Shortcut:
Note: A Mushroom is required for this trick. Follow
the route of the track until you reach the series of six speed
ramps. Go through the speed ramps until you reach the question
marks. Just to the right of the question marks is a white ramp.
Use the Mushroom when you drive onto the ramp. If done correctly,
you will leap back onto the track, near to the finish line. This
is also useful if you are doing Time Trial.
Information in this section was contributed by NATMAN.
Hint: Good items:
When playing any track as any character, you can get
good items from the mystery boxes if you are very low in rank
or place. You can completely stop a race and keep anyone from
finishing by turning around when the game starts, then go directly
under the last item boxes in that lap so it keeps "popping".
Rapidly press L and after a while you will only get Spiked
Shells, then Lightning. The Lightning will be so frequent, no
one will be able to move. If you do this near a player, they will
spin as long as you are under a box and are rapidly pressing L.
Information in this section was contributed by Compucat29.
Hint: Super power slide:
If you master the power slide technique, you can use
tight turns to your advantage. As you go into a hairpin, hold
R to jump, then slide. As you straighten out, release R.
If timed correctly, you will get a boost of speed.
Information in this section was contributed by Cobrix2.
Hint: Avoid spinning out:
If you hit a banana peel, immediately brake while accelerating
to prevent spinning out. If done correctly, a musical note will
appear over your head. Note: This works with a variety of obstacles,
such as rocks, puddles, ice, etc.
Information in this section was contributed by Cobrix2.
Hint: Avoid getting hit by opponents:
To avoid getting hit by your opponents' shells, go
through a box and get a shell or banana. If you only get one shell
or banana, hold L. If you hit a banana or are shot at,
the shell or banana will bounce off and not harm you. This only
works once per shell. If you get three bananas or shells, press
L. The three shells will remain circling around your kart.
When someone shoots you or you hit a banana, you will not spin
out.
Information in this section was contributed by IceHawk41.
Glitch: Float on water:
Select quick run mode and the Ribbon Road track. Get
to the second ramp, then hold Right once you go off the
jump. If done correctly, you should bounce off the road and land
on the water. You should float on the water before getting fished
out.
Information in this section was contributed by vze2njym.
Glitch: Invincibility:
If two players have stars and use them, they can hit
each other and not spin out.
Information in this section was contributed by Alan.
Glitch: All Bowser's Castles:
If you have a mushroom, launch it before a spring ramp.
You will see that they only allow you to go a certain distance.
Information in this section was contributed by Alan.
Strategy guides
from GameFAQs
Published strategy guides: Mario Kart Super Circuit: Prima's Official Strategy Guide
Published strategy guides: Mario Kart Super Circuit: Official Racing Guide
Action Replay, Code Breaker, and GameShark codes
Reviews
Copyright © 2001-2006
Al Amaloo. All rights reserved.
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