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Mario Kart Super Circuit

Delete game:
Hold L + R + B + Start and power on the system to delete the current saved data.

Special Cup circuit:
Win a gold cup in all races to unlock the Special Cup circuit.
Information in this section was contributed by xw489x4u.

Super Mario Kart tracks:
Get 100 coins or more by the end of the cup to unlock extra tracks. Press L or R to view and play them.
Information in this section was contributed by Dreamcastboy89 and Liljdbs12.

Once you get an "A" rank on every cup on every class you will unlock all of the original courses from Super Mario Kart.
Information in this section was contributed by JWBent.

Alternate title screen:
Successfully complete all circuits in all classes to change the background color of the title screen.
Information in this section was contributed by johnd211.

Get all gold trophies in the normal cups to get a sunset background.

Control player selection screen:
Press L to shoot a green shell or press R to jump at the character selection screen.
Information in this section was contributed by xw489x4u and STARWIND550.

Hint: Getting a "B" rank:
Finish every circuit in any cup in first place and get 100 coins (25 coins per circuit).
Information in this section was contributed by (fassool).

Hint: Use horn:
Press Select during game play to use the horn.
Information in this section was contributed by xw489x4u.

Hint: Quick start:
Press Gas just before the last number turns green during the pre-race countdown.
Information in this section was contributed by xw489x4u and zain mann.

When the two lights turn yellow, press A on the last light.
Information in this section was contributed by coolkid93.

On a track that is open at the start, such as Shy Guy Beach, hold Left or Right + Brake when Lakitu appears. Then, get a rocket start while still holding those buttons. If done correctly, you should whip around the player next to you and make a circle. When you want to go straight, stop turning. You will not slide. This is better than a normal rocket boost because you do not hit anybody while boosting. This works for all characters.
Information in this section was contributed by Alan Sokol.

Just before a race when Lakoota is doing the lights, hit the gas which will make smoke appear. Keep the gas before the race just before the smoke comes out, there is a chance that you will get an automatic burst-start when the race begins.
Information in this section was contributed by mehicd2.

At the beginning of a race, press A before the blue light goes on.
Information in this section was contributed by Kevin Angulo.

Hint: Smoking tires:
Immediately before the race starts, when the little turtle cloud appears, hold Gas. When the race starts, you will peel out or smoke your tires then take off.
Information in this section was contributed by Max Buono.

Hint: Spin donuts:
Press A + B then turn left or right.

To spin donuts backwards, press A + B then Down/Left or Down/Right. This trick may help avoid shells, etc.
Information in this section was contributed by S Williams.

Hint: Jump:
Press R while driving to make your car jump.
Information in this section was contributed by steven morgan.

Hint: Shoot:
Press L to shoot.
Information in this section was contributed by Darkdan2001.

Hint: Reverse:
This will work on any track with any player. Press Down + B simultaneously during game play. Your car will move in the opposite direction. To steer your car backwards, you can use the Right and Left.
Information in this section was contributed by Rahul Goel.

Hint: Dodge Red Shells:
Note: this trick requires a Mushroom. Just a Red or Spiny Shell is about to hit you, use a Mushroom boost. If done correctly, the shell will be left in your dust.
Information in this section was contributed by Atreak.

Hint: Shoot turtle back:
To shoot turtle back one green or red shell and press B + Down. Note: You cannot do this with three at once.
Information in this section was contributed by JD Malick.

Hint: Extra power boosts:
You can get extra power boosts by holding R through turns in any track. You can tell when this works if the kart "sneezes" and makes a white spark. You also go faster.
Information in this section was contributed by Chris Hooper.

In any track, excessive power sliding can give you a boost similar to a Mushroom power-up. Power slide through turns slightly earlier, and end them slightly later to extend the time that R is held. The kart will make a sort of sneezing sound and a bluish-white spark will appear behind it. This will make you go slightly faster.
Information in this section was contributed by Compucat29.

When you go into a sort-of sharp turn, hold R Keep pressing in the direction you are going while holding R. You should now be power sliding. At the end of your slide, a light blue colored boost should appear from the back of the muffler.
Information in this section was contributed by Boo.

Hint: Double damage:
Hit someone with a shell. You can hit them twice by going up to them and hitting them while they are spinning.
Information in this section was contributed by RGERTSCH22.

Hint: Quick restart:
The following trick works on the Boo Lake, Broken Pier, Rainbow Road levels, or any of the Ghost Valley levels. If you fall out of bounds and Lakitu fishes you out, hold A (accelerate) about three seconds before he drops you off. If done correctly, you will get a quick boost of speed to get back in the race. Note: This does not work for levels such as the Bowser levels, where you are not raised by Lakitu very high off the ground.
Information in this section was contributed by Zackzels.

Hint: Boo Lake: Invisible track:
Keep on going to the second turn. On the left side wil; be an invisible track. You will see this because it blinks blue.
Information in this section was contributed by Diesector102.

Hint: Boo Lake: See Invisible track:
Get on the "invisible" road, and stop on it. Put your Game Boy Advance under a bright light and look where the road is located. You will see that it is really a dark brown.
Information in this section was contributed by Alan Sokol.

Hint: Boo Lake: Shortcut:
When the second U-turn icon appears, look to the left. There is a bridge you can use to skip the U-turn.
Information in this section was contributed by Jeff Lasswell.

Hint: Broken Pier (Special Cup): Shortcut:
This trick requires the Mushroom (Speed Burst). Drive along the track until you reach the second set of question marks. To the right of those question marks you can see an arrow made from coins. Direct the car into the direction of the arrow. Use the Mushroom. If done correctly, you will leap onto another platform and back onto the track.
Information in this section was contributed by NATMAN.

Hint: Broken Pier (Special Cup): Invisible tracks:
There are two invisible tracks in Broken Pier. You can see these because they light up after awhile. The first one is at the start of the track. When you pass the first set of question marks, look towards the left of the track. You should see a invisible track which lights on and off. The second is found to the right of the second set of question marks, past the arrow made of coins. You should see it because it lights up.
Information in this section was contributed by NATMAN.

Hint: Donut Plains 1: Shortcut:
At the third turn, drive straight forward and go off the track onto the dirt in order to miss the U-turn. Then, drive through the gap in the fence.
Information in this section was contributed by E.Habesch.

Hint: Ghost Valley 1: Shortcut:
Use boost after second set of item boxes and you will fly on a skinny piece of road which is right next to the finish line.
Information in this section was contributed by Scott Gildersleeve.

Hint: Mario's Circuit: Shortcut:
Towards the end of the circuit is a shortcut that goes to the left in a arch. You will get about 15 Coins and a Speed Booster through the finish. Watch at the start of the race to see the end of it on the left.
Information in this section was contributed by Jeff Lasswell.

Hint: Luigi's Circuit: Shortcut:
Just before the last left turn on this track, turn towards the wall on the left. There is a break in this wall. Go through it, and you will cut off a small portion of the track.

Hint: Ribbon Road: Shortcut:
In Ribbon Road on Star Cup, get to the first ramp. Hit the turbo in front of the ramp then hit the ramp. Make a hard right and hit the second track to the left. Then, hold Right until you stop bouncing and you will be ahead of the other racers.
Information in this section was contributed by EuroBurke.

You can skip about one quarter of the course by using a mushroom boost immediately before the boost/jump and turning right so that you hit the road in the distance. This may take some practice.
Information in this section was contributed by James Imes.

Hint: Rainbow Road: Shortcut:
When you are on the road look to the left side of the track for something that resembles a skinny long track. Go right over the edge, and since the sides make you jump, land on it. You will go very fast because of the speed boosts.
Information in this section was contributed by 4jbennett.

Jump onto the skinny part of the track next to the larger portion. However, instead of going around, turn right slightly. If done correctly, you will be on the edge of the first jump section and have gone up at least one rank. This is extremely hard to do, but if done correctly it can pull you from a fifth to a first place finish.
Information in this section was contributed by Xkeepr.

Note: This trick requires a Mushroom. Go to the second set of question marks. Hit the middle question mark. As soon as you hit it, use the Mushroom and turn right. Once in the air, stop turning. If done correctly, you will hop and land near the end of the shortcut.
Information in this section was contributed by Diesector102.

Once you start the race, try to get the Mushroom. As you make your right turn to the star part of the course, go straight. As soon you get to the end part, use the Mushroom and bounce off the jump to get to the curvy part of the track.
Information in this section was contributed by XMoman34.

After the star part of the course, get the Mushroom and stay on the middle of the straight part. Turn right, use the Mushroom, and land on the opposite side of the course.
Information in this section was contributed by XMoman34.

Get the Mushroom. Turn right after the curvy part of the course to get on the speed strip (thin) part of the course. After you get through all strips, Jump off the bump ahead of you and land on the next part off the course. Then use the Mushroom and jump off the bump speed strip.
Information in this section was contributed by XMoman34.

Note: A Mushroom is required for this trick. On the Rainbow Road (original, not extra), after the long straight away where the stars fall when you turn left, immediately turn right and use your Mushroom. This will cause you to fly over half the course, taking about fifteen to twenty seconds off your time, giving you a big lead.
Information in this section was contributed by QuickSilverMB.

Use the following trick to complete Rainbow Road in under one minute. Select Time Trial mode. Upon approaching the first U-turn (the third turn in the track), line yourself up with the track visible on the other side of the screen and use a mushroom given at the start. If done correctly, you should fly and land on the track that was visible before. For the rest of the race, do not fall off anywhere, drive over the thin strip of track with about ten boost pads on it, and hit every boost pad that you can. Repeat this process on the other two laps and use the mushrooms only for that.
Information in this section was contributed by Chris Patton.

Hint: Rainbow Road: Killing stars:
If you get a star, use it on the straightaway where the stars fall. If one hits you, it will be destroyed and make the sound that you hear when you hit a post, crab, Thwomp, etc. with a star.
Information in this section was contributed by Alan.

Hint: Rainbow Road: Paper Mario reference:
In Rainbow Road in the Normal Tracks, when you begin the course you can see Bowser's Castle. When go past the first turn, you will see Peach's Castle on top of it. In Paper Mario, Bowser kidnapped Princess Peach by lifting her entire castle into the sky.
Information in this section was contributed by Jamydanny.

Hint: Riverside Park: Shortcut:
This is a very difficult shortcut. In the Special Cup Riverside Park, there is a "U" turn. There are some bumps there -- jump and turn. You will see a speed boost and some coins there. Use the boost and aim towards the right. There will be another jump bump. If aimed correctly, you will bounce towards the finish line ahead of the other racers.
Information in this section was contributed by CORTRELLENEWTON.

Hint: Sky Gardens: Shortcut:
There is a jump at the second U-turn. Save a mushroom and use it immediately before you hit the ramp. If done correctly, you will fly off the screen. Turn to the left slightly and land on the racecourse. This is very helpful during the time trial and in the Grand Prix.
Information in this section was contributed by BRUCEPGH.

On Sky Garden, close to the end of the circuit(the last bend before the finish), look for a cloud. Try jumping on it to take three or four seconds off your lap time.
Information in this section was contributed by Tonja Green.

Hint: Snow Land: Shortcut:
As you approach the eighth turn, stay on the left hand side of the track. Drive straight forward off the track and take the jump to skip the "U" turn. Note: In order to use the jump, do not use the shortcut after turn seven and the freezing lake which would take you away from the jump, but not necessarily save you more time.
Information in this section was contributed by Cool21.

Hint: Star Road: Shortcut:
Note: This trick requires one mushroom. Start driving and when you see the easternmost part of the track, use the mushroom (aim for the small strip). You may have to steer right as hard as possible. If you pass it, two things can happen: you either boost off earlier or you can just let Lakatu pick you up and place you on the piece of track you skipped Note: . If you do not make it because you are too short, then wait slightly longer.
Information in this section was contributed by Inconnu_nom.

Hint: Sunset Wilds (Lightning Cup): Shortcut:
Note: A Mushroom is required for this trick. Follow the route of the track until you reach the series of six speed ramps. Go through the speed ramps until you reach the question marks. Just to the right of the question marks is a white ramp. Use the Mushroom when you drive onto the ramp. If done correctly, you will leap back onto the track, near to the finish line. This is also useful if you are doing Time Trial.
Information in this section was contributed by NATMAN.

Hint: Good items:
When playing any track as any character, you can get good items from the mystery boxes if you are very low in rank or place. You can completely stop a race and keep anyone from finishing by turning around when the game starts, then go directly under the last item boxes in that lap so it keeps "popping". Rapidly press L and after a while you will only get Spiked Shells, then Lightning. The Lightning will be so frequent, no one will be able to move. If you do this near a player, they will spin as long as you are under a box and are rapidly pressing L.
Information in this section was contributed by Compucat29.

Hint: Super power slide:
If you master the power slide technique, you can use tight turns to your advantage. As you go into a hairpin, hold R to jump, then slide. As you straighten out, release R. If timed correctly, you will get a boost of speed.
Information in this section was contributed by Cobrix2.

Hint: Avoid spinning out:
If you hit a banana peel, immediately brake while accelerating to prevent spinning out. If done correctly, a musical note will appear over your head. Note: This works with a variety of obstacles, such as rocks, puddles, ice, etc.
Information in this section was contributed by Cobrix2.

Hint: Avoid getting hit by opponents:
To avoid getting hit by your opponents' shells, go through a box and get a shell or banana. If you only get one shell or banana, hold L. If you hit a banana or are shot at, the shell or banana will bounce off and not harm you. This only works once per shell. If you get three bananas or shells, press L. The three shells will remain circling around your kart. When someone shoots you or you hit a banana, you will not spin out.
Information in this section was contributed by IceHawk41.

Glitch: Float on water:
Select quick run mode and the Ribbon Road track. Get to the second ramp, then hold Right once you go off the jump. If done correctly, you should bounce off the road and land on the water. You should float on the water before getting fished out.
Information in this section was contributed by vze2njym.

Glitch: Invincibility:
If two players have stars and use them, they can hit each other and not spin out.
Information in this section was contributed by Alan.

Glitch: All Bowser's Castles:
If you have a mushroom, launch it before a spring ramp. You will see that they only allow you to go a certain distance.
Information in this section was contributed by Alan.


Strategy guides from GameFAQs
Published strategy guides: Mario Kart Super Circuit: Prima's Official Strategy Guide
Published strategy guides: Mario Kart Super Circuit: Official Racing Guide
Action Replay, Code Breaker, and GameShark codes
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