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Mega Man Battle Network 5

Navi Compression codes:
Enter the Navi Customizer screen. Highlight the indicated Navi Customizer Program. Then, hold Right and press one of the following button combinations to compress it. After getting compressed, the Navi Customizer Program will be one block smaller. Repeat the code to decompress the program.

Program Code
AirShoesB, L, B, A, B, L, B(2), A(2)
Anti DamageR, B(2), A, R, B, R, A, R, B
AttackMAXL(3), R(2), B, A, R, B, L
AutoHealR, L, R, L, R, B(2), R, A, B
BatteryModeA(2), B, R, A, B, R, L(2), R
BeatSupportA, B(2), R, A(2), B, R, B, R
BodyPackB, A, R, A, B, R, L, R(2), A
BugstopperB, A, B, L, A, B, R, L, R, B
BusterPackL(2), R, A, R, L, B, L, A, R
ChargeMAXA, L, A(2), R, B, R, B, A, R
CollectB, R, A, L, A, R, B, A(2), B
Custom +1A(2), R, L, B, A, B, A, L, B
Custom2B, A, R, L(2), R, A, L, B, R
DandyismR, R, B(2), R, B, R, B, A(2)
First BarrierR, L, A, B(2), A, R, A, L, R
FloatShoesA, L(2), B, R, L, A(3), L
GigaFolder1R(2), L, B, L(2), A, R, B, L
GigaVirusB(2), R, A, L, B, L, A, R(2)
HumourSenseA, B, L, A, R, A, B, L, R, L
I'm Fish programB, A, B, A, L, R, A, R, A, A
JungleLand programL, R, L, A, B, L, B(2), L, A
KawarimiMagicR, B(2), A, R, B, R, A, R, B
MegaFolder 1B(2), A, B(2), R(2), L, A, R
MegaVirusA(2), B, L, A, R, B, L, A(2)
MillionsR, L, R, A, R(2), L(3), R
Oil Body programL, B, R, A, R, L, A, B, L, B
RapidMAXR, A, R, L(2), R(2), A, B, A
Reflect programL(2), R, B, L(2), A(2), L, B
RushSupportR, B, L, R, B, R, L(2), R, L
SaitoBatchA, L, R, A, B, L, R, A, L, R
SelfRecoveryR, L, R, L, R, B(2), R, A, B
ShieldA, B, A, R, A, L, R, B(2), A
SneakRunR, L(2), A, L(2), B, A, B(2)
SpeedMax NCPR, A, R, L(2), R(2), A, B, A
SuperArmourR, A, B, R, A, L(2), R, B, A
TangoSupportL, B, L, A, B, L, A, B, A, L
UnderShirtA, R, B(2), R, L, R, A, L, A

Information in this section was contributed by BarbaMart4.


Numberman codes:
Enter one of the following passwords at the Numberman machine at Higsby's shop for the corresponding item.

Item Password
Anti Elec * 35607360
Anti Fire * 73877466
Anti Heal P 44213168
Anti Navi V 05068930
Anti Sword R 10386794
Anti Water * 25465278
Anti Wood * 10133670
Attack MAX (Yellow NCP) 63231870
BeatSupport NCP 79877132
BodyPack NCP 30112002
Bug Fix * 50364410
BusterPack NCP 80246758
Charge MAX (White NCP) 87412146
Custom 2 15595587
Custom Bolt 3 G 07765623
Dark Invis * 68799876
Death Match 3 V 52052687
DjangoSP D 91098051
Full Energy 12118790
Full Energy 90914896
Gun Del Sol 3 O 35321321
HP +200 (Pink NCP) 90630807
HP+300 (Pink) NCP 48785625
HP+300 (White NCP) 13926561
HP+400 (Pink NCP) 03419893
HP+400 NCP 45654128
HP+50 NCP 31084443
HP+500 (Pink) NCP 50906652
HP+500 (White NCP) 72846472
Lock Enemy 29789661
Mega Folder 2 NCP 97513648
Megadrain56569865
Noise Storm S 48958798
Quick Gauge * 83143652
Rapid MAX (Pink NCP) 36695497
Recovery-300 Y 18746897
RushSupport NCP 09609807
Shinobi Dash 64892292
SoulTime +1 (Yellow NCP) 28256341
SpeedMAX 36695497
Spin Blue 12541883
Spin Green 78987728
Spin Red 30356451
Static S 48958798
Steal Revenge P 68942679
TangoSupport NCP 54288793
Unlocker 28706568
Unlocker 64664560
Unlocker 73978713
Untrap 00798216

Information in this section was contributed by David Pratt and BrooklynBoy246.


Crossover Battle mode:
Note: This trick requires two Game Boy Advance Wireless Adapters and another Game Boy Advance with Boktai 2. When the game is powered on, attach the Wireless Adapter before the title screen appears. A "Crossover Battle Mode" option will now appear below the "Continue" option at the starting menu. You can play against the Boktai 2 player to see who can defeat Shade Man faster.

Alternate saved game icons:
Complete one of the following tasks to replace the standard saved game icon.

Dark Complete icon: Collect all Dark Chips
Forte's Icon icon: Defeat Forte SP in Nebula Hole Area 6
Gigi Complete icon: Collect all Giga Chips
Mega Complete icon: Collect all Mega Chips
P.A. Complete icon: Use all Program Advances
Protoman's Icon icon: Defeat Neubla Gray.
Stand Complete icon: Collect all Standard Chips

Chip variations:
After getting the corresponding chip, use one of the following combos using it in a battle to vary its attack.

Gyroman/SP/DS bombs on one enemy: Hold L + R.
Z-Saber extra slash: Press Left + B.

VarSwrd forms:
Information in this section was contributed by Garrett myob.

Long Sword: Hold A then quickly press Down, Down/Right, Right.
Wide Sword: Hold A then quickly press Up, Right, Down.
Ftr. Sword: Hold A then quickly press Left, Down, Right.
LifeSwrd: Hold A then quickly press Down, Left, Up, Right, Down.
SonicBoom: Hold A then quickly press Left, B, Right, B.

NeoVarSwrd forms:

CrossSwrd slash: Hold A then quickly press Down, Right, Up.
Double LifeSwrd slash: Hold A then quickly press Up, B, Down, B, Up, B.
SuperSonicBoom slash: Hold A then quickly press Left, B, Right, B.

Shademan SP/DS extra attack effects:

Confuse enemy: Press Down, Down/Left, Left + A.
Paralyze enemy: Press Down, Down/Right, Right + A.

Chaos Unison abilities for Team Colonel:
Information in this section was contributed by muaz billoo.

Chaos Shadow Soul: Its behavior becomes the same as if you used a Dark Chip. Mega Man uses any random chip from your library. Note: You do not lose HP.
Chaos Knight Soul: A powerful drill that is best used for Nebulagray. Damage: 600 if done with perfect timing.
Chaos Number Soul: Increase a chip's attack by 10.
Chaos toad Soul: Does a wideshot. Damage: 300
Chaos Tomahawk Soul: Does a Drk Lance. Damage: 200
Chaos Colonel Soul: Paralyzes enemies. Damage: 0

Note: To use Chaos Unison you must unite with a Dark Chip.
Information in this section was contributed by Danny B..

Hint: Decoding message:
At the start of the game you must go to Sci Lab and finds out who is invading it. When you jack in you must decode letters. The following is the order that the word goes in, starting from the first one.

1. 762
2. OWL and RAT
3. DOCK and HALL
4. HIP, TOE, and ARM
5. 53214

After you are done you will have a fight ahead, depending on your game.
Information in this section was contributed by zeek asakura.

Use the following to use the SCILab codes in Team Colonel.
Information in this section was contributed by Keitarô Urashima.

The first code is: 762.
The second code is: NAP.
The third code is: OWL RAT. To do this code: TWR OLA. Change O for T, T for A, A for L, L for R, and put the R where was the O.
The fourth code is DOCK HALL. To do this code: AOLK CHLD. Change D for A, A for H, H for C, C for the First L and put this L where was the D.
The Fifth code is HIP TOE ARM. To do this code: EAP IOM HRT. Change H for E, E for M, M for T, T for I, I for A and put the A where was the H.
The Sixth code must be found in Dad's office. It is on the table.

When you get the letter, go to Lan's house. It will then give you a hint. Go to Oran Isle. Go to the Mine. Soon you will find an air machine. Jack in and go to the right top corner of the net. Select it and you will get another clue.
Information in this section was contributed by j oh.

Hint: Quiz Master answers:
The following are the answers to the Quiz Master questions at the Sci-lab Dock area. The prize is a DarkLance W.
Information in this section was contributed by Zman.

#1: A one-two Punch
#2: 60
#3: Spicy
#4: Energy Drinks
#5: 4
#6: Scilab Area 2
#7: #7
#8: The Right one
#9: A BattleChip
#10: A Virus

Hint: Quiz King's answers:
The following are the answers to the Quiz Kings questions at Oran Isle, in the mine where Maylu, Yai, and Dex were trapped. The prize is a NaviCust Program: Chivalry.
Information in this section was contributed by Zman.

#1: 8
#2: Gridman
#3: 8
#4: M-Cannon
#5: Red
#6: 49,56,63,70,77,84
#7: 33
#8: Delete
#9: Me
#10: Kyle
#11: DrillArm1
#12: Cancer
#13: 12
#14: Queen Bohemia
#15: Maylu's

Hint: Liberation mission bonuses:
Complete the indicated mission with the listed condition to earn the corresponding bonus, plus Zenny.

AntiNavi M: Complete Liberation mission 4 in 9 to 10.
Anubis A: Complete Liberation mission 9 in 14 or less.
BlakWing W: Complete Liberation mission 7 in 10 or less.
BlizzardMan B: Complete Liberation mission 1 in 6 to 7.
BlizzardManSP B: Complete Liberation mission 1 in 5 or less.
CloudMan C: Complete Liberation mission 3 in 8 to 9.
CloudMan DS C: Complete Liberation mission 8 in 13 to 14.
CloudMan SP C: Complete Liberation mission 3 in 7 or less.
CosmoMan C: Complete Liberation mission 5 in 8 to 9.
CosmoMan DS C: Complete Liberation mission 9 in 15 to 16.
CosmoMan SP C: Complete Liberation mission 5 in 7 or less.
Fullcust *: Complete Liberation mission 4 in 8 or less.
Muramasa M: Complete Liberation mission 8 in 12 or less.
ProtoMan B/Colonel C: Complete Liberation mission 6 in 9 to 10.
ShadeMan DS S: Complete Liberation mission 7 in 11 to 12.
ShadeMan S: Complete Liberation mission 2 in 8 to 9.
ShadeMan SP S: Complete Liberation mission 2 in 7 or less.
Z Saber Z: Complete Liberation mission 6 in 8 or less.

Hint: Mr. Hide and Seek's locations:
To start the hide and seek game, find him hiding at the end of a small path by the building at the docks.
Information in this section was contributed by Thatboyderek.

1. AC DC Area 3. He is a Program Navi near the furnace portal.
2. Jack-in the last Battlechip sculpture in front of the Scilab building.
3. Third Drill comp. He is dressed as a Nebula Navi.
4. Turn the furnace on in Yai's house and go to AC DC Area 3. The portal to the furnace should now be active. HE is a girl Navi.
5. In the Oran Mines, look for a pile of rocks with a Mettaur Helmet.

Hint: Banner codes:
Talk to one of the Program Navi's at the indicated location.
Information in this section was contributed by Thatboyderek.

Yaibanner: Jack in at Yai's house.
Dexbanner: Jack in at Dex's house.
Maylbanner: Jack in at Mayl's house.
Casbanner: Once given the CasPcode, jack into the man sitting down in the castle.
Scibanner-Jack into the computer near Baryl in Scilab's deepest room.

Hint: Ship security door:
When Lan is in the ship full of rich people you will reach a point where you need a number to open the security door. The password is "11922911".
Information in this section was contributed by zeek asakura.

Hint: Defeating Blizzard Man:
With Snowball 1, he will roll out a pair of snowballs at you. With Snowball 2, Blizzard Man himself will become a snowball and roll at you. He will strike the back row and cause a pair of snow drifts to build up on two random panels on your side. With those are there, you will lose access to the panels. They will, however, eventually melt. With Frost Breath, He will jump to the front column on his side and try breathing ice on you. You have two columns and he has four. If you do not kill him within one phase, he will heal and drop a pair of snowballs on you, doing 40 damage per Navi. Blizzy does not really do much, so attack as desired. After the fight is over, Blizzard Man blows up and the whole area is cleared of Dark Panels. The first Liberate Mission has been a success. You will get a Blizzard Man B chip from Proto Man when you defeat Blizzard Man.
Information in this section was contributed by Richard Sucher.

To defeat Blizzard Man in one turn, use the Dark Lance Chaos Unison. It will do 800 damage each time because he is weak against Wood.
Information in this section was contributed by Emmanuel Prado.

Hint: Defeating Cloud Man:
To defeat Cloud Man in one turn, use the Chaos Unison Dark Lance. Use the charge up attack (Darklance) to defeat him in one turn. It does 800 damage because he is weak against Wood.
Information in this section was contributed by Emmanuel Prado.

Hint: Defeating the Nebula Gray:
Before you fight Nebula Gray, the last Boss, enter your Navi Customizer. There, you need the "Air Shoes" program. Rotate it until you can also fit in "the BusterPack" program nicely. After doing that, you will see three empty spaces. Put two "Speed+1" in those spaces, then run it. Quit the customizer and go to the Boss. Then, use your Double Soul (either Napalmman Soul or Tomahawkman Soul). Do not press the button for the custom screen in battle. Just dodge all the Boss's attacks and hurt him as much as possible.
Information in this section was contributed by Ng Yau Song.

Note: When you destroy Nebula Gray, go to the Nebula BBS and jack in. Then, go to Undernet Two where you can see a yellow program. He will open the door to Nebula. When you go in you will have to do a liberation mission.
Information in this section was contributed by Nathan Chan.

Get the program AirShoes behind the Nebula ID door in End Area 4. Put in some chips that shoot straight (for example, Elecreel, Boomer, etc.). When he does his head-launching move and cracks the panels, quickly break them all so that the dark tube that comes out of the ground object cannot hurt you. Hit him with the chip and Napalman unite.
Information in this section was contributed by Danny B..

Hint: Defeating Bosses:
To easily defeat any Boss, you will need a Django, DjangoSP, or DjangoDS Mega Chip. When you face one, use the chip on the Boss. It will do lots of damage (depending on the amount of sunlight) and will continue lowering the Boss' HP, even after you use the chip. You can also use it on Nebula Grey, but it does not have the same effect. However, it still does a lot of damage depending on the amount of sunlight. To get the chip to work correctly, you must be in the same panel line as the Boss. For example, if he is in the middle line, you must be in the middle line. There also should not be any obstacles.
Information in this section was contributed by rtv.

Hint: Fight the final Bosses:
After the ninth liberation (with Blizard Man and Cosmo Man) are the final Bosses. They are Dark Team Colonel. To get to them you must defeat their Omega Navis in the net and get a rank through 10-S. After you defeat all of them, it opens a door to Nebula Grey, but it now has 2500 HP. Jack out and do it again. The bad thing is you must fight all of the Colonel again. If you defeat Nebula Grey in under 2:00:01 to 3:00:00 you will fight Bass. Then, jack out and go back. You must still fight the Navis again. If you defeat Nebula Grey in under 2:00:01, you will fight Dark Mega Man. Then, jack out. Repeat the process and fight Nebula Grey with 3,000 HP, then 3,500 HP, and finally with 4,000 HP. If you defeat him, there will be a secret story.
Information in this section was contributed by Rustychaklford48.

Hint: Fight against Dark Mega Man:
To fight against Dark Megaman you must defeat all your DS Soul Navis under two minutes. If not, you will keep fighting Forte or NebulaGrey depending on the time it takes for you to defeat all your DS Soul Navis in Nebula 6. Dark Megaman is under two minutes; Forte is two to three minutes; and NebulaGrey (which is enhanced) if higher than three minutes.
Information in this section was contributed by YanJia Liang.

Hint: Fight against Forte:
In order to fight Forte you must defeat NebulaGrey, but known as ChaosLord there. After you defeat ChaosLord in Nebula 6 you must jack out and jack in again then go back to Nebula 6. Fight your Dark Navi Souls again, but this time you must defeat all of your Navis combined in under three minutes, otherwise you will keep facing ChaosLord. The bad part is you will not know how long it is taking you to defeat your DS Navis because the elapsed time does not appear.
Information in this section was contributed by YanJia Liang.

Hint: Magnet Man goes crazy:
To do this, you must have the Team Protoman version of the game and access to Nebula Area 6. Fight Magnetman DS and use Magnet Soul. When the battle starts, let him come back to the middle row and reel him in with the charge shot magnet. When he is paralyzed, press Left + B to stun him with magnetism. If you stay in front of him, hey may use his Magnet Energy Ball on you more than once very fast. Note: This may not work due to the DS level of the Navi. Hey may choose not to do the above, but almost always does. [Screenshot]
Information in this section was contributed by Manuel Miramontes.

Hint: Liberation mission:
When you make it to a Mystery Marked Square, save the game then liberate it. If you receive something useless, turn off the Game Boy Advance and do it again until you find a good bonus.
Information in this section was contributed by Zman.

Hint: Extra liberations:
When you are in the Nebula area there are three more liberations. The first one is Shade Man. Then next one is Cloud Man. The last one is Blizard Man and Cosmo Man. They are very difficult, but can be defeated.
Information in this section was contributed by Rustychaklford48.

Hint: Using a DS navi chip without tainting Mega Man's body:
The trick works in any Nebula Area of the Undernet. If you are in any liberation mission in the Nebula Area, equip any DS chips in your folder. However, Mega Man cannot use the DS chips; only his team members can. The trick works in the Nebula Area because it is filled with darkness and evil. This activates the DS chips functions, when using a different member of the team besides Mega Man. Because he cannot use DS chips, you can see the attack damage of the DS, but it is weaker than an SP since you must be completely tainted for the DS chip to be stronger than an SP chip. The chips are activated by a team member, and you can see a tainted DS version of the Navi attacking any enemy you encountered.
Information in this section was contributed by Rio ascani.

Hint: DethPhoenix D:
DethPhoenix D is a GigaChip bought at Higsby's in Team Protoman for 25000Z. You must put a MegFoldr+1 (+2 is better) in your NaviCust to make this as strong as it can. Put five to seven NaviMegaChips in your folder. Whenever you get a NaviChip in the Custom Screen, use it. When you have used them all, use the DethPhoenix. For example, with DjangoSP, Gyroman, Magnetman, Protoman, and NapalmMan get your enemy into the front row (MagnetSoul could help), then get next to them. Then, activate DethPhoenix. This will do 150x (x being the number of hits DethPhoenix gets), +150 for DjangoSP, +240 for Gyroman (hold R or L), +180 for Magnetman (the point of being in front), +130 for Protoman, and +120 for NapalmMan for a total of 150x + 820. If DethPhoenix hits two times, this results in 300+820 for 1120 total. Try using this on Nebula Grey.
Information in this section was contributed by WebMaster CJ.

Hint: Protoman B or Colonel C:
In Undernet 3 near the Program dealer, go up to the square above and walk around toward the top of the single area. You will encounter Protoman B or Colonel C. If you win you will receive the mega chip Protoman B or Colonel C.
Information in this section was contributed by BrJM247.

Hint: Roll DS:
After you complete the game, go back to Nebula's base. Go to the first level, and next to the door you have to go in is a chalkboard. Jack into it and go through the teleport there. Go a short distance down and next to the bridge there will be a Navi selling something that you might think is a Darkchip. It is really Roll DS.
Information in this section was contributed by chris.

Hint: ShadeMan SP: recommended combo:
The best combo that usually works on ShadeMan SP are as follows. The steps must be performed in the correct order. First, Chaos Unison with ProtoMan. Have a Thunder * as a selected chip. These can be bought at Higsby's bargain bin. Next, have Neo-Variable Sword. If you encounter ShadeMan, always have a Lock Enemy, Chaos Unison with ProtoMan. Then, choose use the selected Thunder* chip. If you are lucky, you will have the Neo-Variable Sword in the selection screen. Choose it and power it up with Chaos Proto's double power affect. Enter the code for Double- Life Sword and use Thunder* to shock him. Use Dark Sword to finish him off. This can only work for Team Protoman.
Information in this section was contributed by mario158_92.

Hint: Second version of chips for S-library:
To get the second version of chips for the S-library (for example: Firehit2), you must have 100 Sfrags (100 standard library chips). Go to Undernet2 (by going through Undernet3). Open the portal. Then viruses will have the second version of themselves.
Information in this section was contributed by r0dgers.

Hint: Third version of chips for the S-Library:
To get the third version of chips for the S-Library (for example: Firehit3), you must have 140 Sfrags (140 standard library chips). Go to Undernet 2 (by going through Undernet 3) and go through the portal. To go through, you must have 100 Sfrags. You will end up in NebulaArea 1. You will have to complete a liberation mission against Shademan. He will be harder than the first time you went up against him. After that, keep going until you get to NebulaArea 3. There will be a yellow program by a portal. Talk to him. He will tell you that you need 140 Sfrags to open it. Once you open it, there will be version 3 viruses and you can now get their chips.
Information in this section was contributed by r0dgers.

Hint: Secret area:
After you defeat Nebula Grey for the first time, go to Undernet Area 3. Then, go to the farthest left area and go through the passage. It will lead you back to Undernet Area 2 but into a different place. At the end of the path is a Golden Navi. It says that you need 100 regular chips (not mega or giga) for it to open a portal to the Nebula area. Also, stronger viruses are released into the net.
Information in this section was contributed by Rustychaklford48.

Hint: Security code to open the "Engine Room":
"
Double 1" is 11. "Nine too" is 92. "Tonight" is 29. "Eleven" is 11. This equals the code 11922911. It is a palindrome.
Information in this section was contributed by Zman.

Hint: Better timing and accuracy:
Pausing the game helps control the timing and the accuracy of some chips. While pausing the game, hold A then resume the game. The chip will be used automatically and will work exactly where and when you want it to. This trick can also be used to dodge most attacks by timing.
Information in this section was contributed by Manuel Miramontes.

Hint: Finding the data Dad wanted to show you:
Get Grandpa's letter at Scilab which reads "Don't go neglecting Gow! You shouldn't get his fur wet. He's grouchy wet, so if rainy be a nice kid and let him in". It then shows these lines. Some of the lines are highlighted. When you place the letters with the highlighted lines, the hidden message in that letter is "Dog house out back". Go to ACDC town then go in Lan's house. Examine the window that shows a doghouse to the left of the cabinet. Examine the window There will be a message there stating " Gow is... ... cleans the air at the island coal mine..." Go to Oran Isle and go through the cave. Go to OldMine 5 area where the big machine is found. Jack in and go to the top left corner. Examine the square and you will get the text data.
Information in this section was contributed by Forte20xx.

The data that Dad was trying to show Lan and his friends (the letter) has two other pieces. One is found by looking at the patio door inside Lan's house. The other is in the air filtering system. Go straight after jacking into the filter and go to the right until reaching the last panel. Press A to find the final piece of the puzzle (the text data).
Information in this section was contributed by Michael Kline.

For the first area (Doghouse), when you go inside your house, go past the kitchen. Turn left-up towards the window and press A on the doghouse. For the second area (Oran Area in the Air Purifier), jack in and go to the far upper right hand corner. Press A. For the third area (ACDC area 2), when you see the Navi and he asks if you are looking for something, go to the far right of the 9 by 9 square and press A. After that introduction and other missions, the area that Grandpa wanted to show you is in Sci Lab Net Area 4 (Liberated Area). Go up very far until you see a big square, then go to the far end of that square. There will be a reaction showing you to another Vision Burst.

To find the data that Grandpa has, go to Drill Comp 4, where you will see a control box.
Information in this section was contributed by Nathan Chan.

Hint: Finding Gow when you are in second Vision Burst:
Inside, you must to talk to everyone until you see Gow. You will fight a Heal Navi. Gow runs away and he will be at the bamboo trees. He then gets captured by Blizzard Man.
Information in this section was contributed by Nathan Chan.

Hint: Finding Toad Man when he gets to Undernet:
He will be at the end of Undernet 2 or 3. You will then go into a liberation mission.
Information in this section was contributed by Nathan Chan.

Hint: Getting more Battle Chips:
When you enter End Area 1, have an Unlocker with you. Then, go to the first ramp and go down . Make a sharp U-turn and go all the way to the passage. At the end, there is a locked purple item. Use Unlock and you will get a Navi Cus program "Collect". Program it into Megaman to get more Battle Chips from your enemies.

Hint: Recommended Combo Folder:
Have the following Combo folder.

1 AirHoc Q
1 AirHoc R
1 AirHoc S
3 AqWhirl2 O
3 SideBbl1 S
3 Boomer *
1 RockCube *
1 Recov200 I
2 Recov300 Y
4 BusterUp *
3 Invis *
1 BblWrap Y or SeaSeed *
1 AntiDmg * (Preset)
1 Atk +10 * or SloGauge *
1 GunDelS3 O
1 DarkLance W
1 DarkDrill D
1 DarkWide T or DarkInvis *
Preferable Souls: All
Possible: Colonel
Chaos: Tomahawk, Knight, Toad

This folder just has one PA, which could be very helpful in very tight spots. Also, you can master any soul with this folder; either practice or already a master of souls. However all of these chips must be timed perfectly so all will connect with any enemy. This folder has barely any Defense chips besides the BblWrap. You must be very agile and quick to dodge all attacks. Its advantages are that you can use all souls, all does lots of damage, and the use of high recovery chips. Its disadvantages are if you use a soul be careful of weaknesses, most of these chips are slow to activate and must be timed correctly, and you will have barely any defense chips. This is a rare all-soul-providing folder. The problem is that most of these chips cause flinching, making it difficult for Netbattles. The SloGauge can help during Double Souls, especially with ToadSoul. Combine the water-based chips with ToadSoul and SeaSeed to do incredible double-damage. However you can use any soul that fits your need.
Information in this section was contributed by Thammavong.

Hint: Mr. Quiz Answers:
Information in this section was contributed by Zman.

Location: Outside Sci-lab
#1:(Speed)
#2:(Time)
#3:(10)
#4:(170)
#5:(Baseball)
Prize: "DarkThnd M"

Hint: Team Colonel: Finding Knightman's Missing Progs:
Information in this section was contributed by Zman.

Mind Program: Drill Comp 1 near the controls.
Talk Program: Drill Comp 2 near the controls.
Move Program: Drill Comp 3 near controls.
Attack Program: Drill Comp 4 near controls.

Hint: MicroServer locations:
The locations of Nebula's Microservers in the Cyberworld are as follows. Note: You must fight a team member when you get to the microservers.Searchman:ACDC, Magnetman:Scilab, Naplmman:Queen B., and Gyroman:Castle.
Information in this section was contributed by johnnathan melendez.

ACDC Town: Jack in at the tree behind Mayl's house (Weather Tree).
Gargoyle Castle: Jack in at one of the Gargoyle, then go where you fought Searchman.
Scilab: Jack in at the Terminalcomp, next to the information Desk near the entrance. There are two Terminalcomps. Jack into the one that is blinking.
Queen Bohemia (Boat): Go to the deck, then where the Netbattle machine is located.

Hint: Darkchip locations:
Information in this section was contributed by Forte20xx and Zman.

DarkSword: After the second day (Shademan's Scenario), you can buy DarkSword from a man at the SciLab Docks for 500 Zenny.
DarkTornado: After the fourth day (Cloudman's Scenario), go to the Oran Island Mines. In "Area 6" of the Mine Maze in the real world, there will be a scientist at a dead end. He will sell you DarkTwister for 500 Zenny.
DarkMeteor:On the fifth day (Cloudman's Scenario), a girl on the Cruise Ship will sell it to you for 3,000 Zenny.
DarkThunder: After the second day (Shademan's Scenario), go to SciLab Docks and find a woman standing near a large brown crate. She will quiz you and ask questions. Upon completion, you will be rewarded with DarkThunder.
On the seventh day (Cosmoman's Scenario), a Heel Navi will be hiding in End Area 2. Talk to him, and he will give you DarkRecover H (then attack you).
DarkSound: On the second day (Shademan's Scenario), a man in a green shirt will be "hiding"' behind Higsby's Shop. Buy DarkSound E from him for 2,000 Zenny.
DarkInvis: Go to Higsby's store and go to the Numberman Lotto machine. The code is 68799876. Alterntely, completing the game (unlocked Protoman's Icon), trade a Kawarimi * (AntiDamage *) for DarkInvis I in Shachihoko. There is also a DarkInvis I in a PreCon Folder from a Heel Navi in Oran Island Area 3 after you have completed the game.
DarkWide: On the fifth day (Cloudman's Scenario), a Girl Navi in SciLab Area 4 will sell you DarkWide for 1,000 Zenny.
DarkLance: Go to the Scilab front. Take the kid's quiz near the statue of the man pointing west.
DarkDrill: Buy the DarkDrill chip from a Blue Navi at End Area 1. You will buy this chip for 3,000 Zenny. Note: He is located on a platform past a invisible path to the southeast of End Area 1. There are two invisible paths.
DarkCircle: Near the end of the game when you enter the Nebula Base, there will be a console behind three of your teammates. Jack in and get the BMD to get DarkCircle.
DarkPlus: Jack in the net and head towards Ura Internet 1. Along your way you will encounter a Spinning Rhombus (Blue). Press A to get the Mystery Data. The Mystery Data is the DarkChip DarkPlus.

Hint: Mega Chip locations:
In both teams there are six of their own team's Navi chips. To get them you must find them on the net and defeat them with a good enough rank. The same must be done with the Boss Navis. All together there are 54 Mega Chips (including both Team Colonel and Team Protoman).
Information in this section was contributed by Rustychaklford48.

1. Super Valcan: Buy at Higsbys for 9,880 Zenny.
2. NeoVari: Undernet 2.
3. Meteors: Undernet 3 dealer for 16,000 Zenny.
4. Numberball: Higsbys showcase for 9,500 Zenny.
5. Gardian: Oran 1 dealer for 10,500 Zenny.
6. Jelousy: End Area 1 dealer for 12,000 Zenny.
7. Poltorgist: Sci Lab 3 bug dealer for 60 bugs.
8. Bug Fix: Dad's computer.
9. FullCust: Liberation #4 prize (complete it in under eight phases).
10. Life Arura: Nebula Hole 4.
11. Sanctuary: Undernet 1
12. Attack+30: Undernet2 bug dealer for 50 bugs.
13. DblPoint: Nebula Hole 4
14. Muramasa: Liberation #8 prize.
15. Anubus: Liberation #9 prize.
16. BlackWing: Nebula Hole 2 dealer for 28,000 Zenny.
17. JustcOne: Nebula Hole 1 found after doing Liberation #7.
18. Z saber: Liberation #6 prize (complete it in under eight phases).
19. Roll: Get from Mayl.
20. RollSP: Get from Mayl.
21. RolDS: Heal Navi in Undernet 2 for 3,000 Zenny.
22. Django: Higsbys showcase for 7,300 Zenny.
23. DjangoSP: Lotto Machine (91098051).
24. DjangoDS: Nebula Hole 4.
Note: The rest are Navi Chips. There are a total of 60 Mega Chips.

Hint: Giga Chip locations:
Information in this section was contributed by Rustychaklford48.

Team Protoman
1. DeltaRay: Get from Chaud in Chapter 7.
2. BigHook: Defeat Nebula Grey for the last time (when he has 2,500HP).
3. Bass: Defeat Bass.
4. HolyDream: Nebula Hole 4.
5. BudCurse: Undernet 2 bug dealer for 100 bug frags.
6. DethPhenoix: Higsbys for 25,000 Zenny.
Team Colonel
1. CrossDivide: From Barl in Chapter 7.
2 .MetrKnukle: Defeat Nebula Grey for the last time (when he has 2,500HP).
3. BassAnly: Defeat Bass.
4. OmegaRkt: Nebula Hole 4.
5. BugCharge: Undernet 2 bug dealer for 100 bug frags.
6. Pheonix: Higsbys for 25,000 Zenny.

Hint: Hidden Stamp locations:
Information in this section was contributed by Zman.

Stamp 1: End of the dock where the statue of a person is the mast.
Stamp 2: Steering wheel in the room with the captain.
Stamp 3: Under the sofa near the engine room.

Hint: Team Navis and Darkloids locations V3:
Information in this section was contributed by Bkworm2007.

Magnetman.exe V3(DS)
HP: 1500 to 2000
Location: ACDC/Akihara 1 - one of the blue squares on the left.
MagnetmanV3: ACDC Area 1
Magnetman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank
Blizzardman.exe V3(DS)
HP: 1500 to 2000
Location: ACDC/Akihara 3 - small/short dead end
BlizzardmanV3-ACDC Area 3
Blizzardman.exe V3(SP)
HP: 2000
Location: same area as V3(DS), random encounter, must S-rank
Gyroman.exe V3(DS)
HP: 1500 to 2000
Location: Oran area 1 -
GyromanV3: Oran Area 1dead end on the lower section
Gyroman.exe V3(SP)
HP: 1600
Location: same area as V3(DS), random encounter, must S-rank
Shademan.exe V3(DS)
HP: 1200
Location: Oran area 3 - dead end upper left side
ShademanV3: Oran area 3
Shademan.exe V3(SP)
HP: 1500
Location: same area as V3(DS), random encounter, must S-rank
Cloudman.exe V3(DS)
HP: 1300
Location: Sci-lab area 3 - walk completely straight, then go to the right
CloudmanV3: Scilab area 3
Cloudman.exe V3(SP)
HP: 1500
Location: same area as V3(DS), random encounter, must S-rank
Napalmman.exe V3(DS)
HP: 1500 to 2000
Location: Sci-lab area 4 - Upper left square
NapalmmanV3:Scilab area 4
Napalmman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank
Serchman.exe V3(DS)
HP: 1300
Location: End area 3 - Walk down the slope and instantly go right.
SearchmanV3: End Area 3
Serchman.exe V3(SP)
HP: 1600
Location: same area as V3(DS), random encounter, must S-rank
Meddy.exe V3(DS)
HP: 1200
Location: End area 4 - upper right lower section dead end
MeddyV3: End Area 4
Meddy.exe V3(SP)
HP: 1500 (thanx to RollExe)
Location: same area as V3(DS), random encounter, must S-rank
Protoman.exe V3(DS)
HP: 1500 to 2000
Location: Undernet 3 - on a square somewhere on the right side
ProtomanV3: Undernet Area 3
Protoman.exe V3(SP)
HP: 2000
Location: same area as V3(DS), random encounter, must S-rank
Cosmoman.exe V3(DS)
HP: 1500
Location: Undernet 4 - on the large part. On the upper left side
Cosmoman V3: Undernet Area 4
Cosmoman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank
Larkman.exe V3(DS) (optional)
HP: 1500
Location: same as V1 and V2
Larkman.exe V3(SP)
HP: 1900
Location: random encounter Undernet 2, must S-rank
Undernet 1, where Larkman is.
Gridman.exe V3(DS) (optional)
HP: 1600
Location: same as V1 and V2
Gridman.exe V3(SP)
HP: 2000
Location: random encounter Oran area 2, must S-rank

Hint: Program Advances:
Information in this section was contributed by Zman and zeek asakura.

1: Giga-Cannon1 (400 damage) = Cannon A-B-C
2: Giga-Cannon2 (500 damage) = HiCannon D-E-F
3: Giga-Cannon3 (600 damage) = MegaCannon F-G-H
4: MugenVulcan1 (20 damage per) = Vulcan1 C-D-E
5: MugenVulcan2 (20 damage per) = Vulcan2 A-B-C
6: MugenVulcan3 20 damage per) = Vulcan3 L-M-N
7: MadBoxer1 (100 damage) = FirePunch1 O-P-Q
8: MadBoxer2 (150 damage) = FirePunch2 H-I-J
9: MadBoxer3 (200 damage) = FirePunch3 E-F-G
10: SuperWide1 (100 damage) = WideShot1 L-M-N
11: SuperWide2 (120 damage) = WideShot2 L-M-N
12: SuperWide3 (140 damage) = WideShot3 L-M-N
13: YuraParade1 (80 damage) = SpaceYura1 G-H-I
14: YuraParade2 (110 damage) = SpaceYural B-C-D
15: YuraParade3 (140 damage) = SpaceYura3 S-T-U
16: CactDance1 (30 damage) = CactBall1 H-I-J
17: CactDance2 (40 damage) = CactBall2 B-C-D
18: CactDance3 (50 damage) = CactBall3 S-T-U
19: Hyper Burst (50 damage) = Spreader C-D-E
20: LifeSrd (400 damage) = Sword-WideSword-LongSword S
20: LifeSrd (400 damage) = Sword-WideBlade-LongBlade L
21: YoYoGreat (100 damage) = Yo-Yo D-E-F
22: PitHoky (100 damage) = AirHockey Q-R-S
23: Poison Pharoah (1 damage per) = BugBomb-DeathMarch3-PoisonAnubis A
24: CosmoPrison (60 damage) = Meteor3-Meteor3-CosmoManSP/DS C
24: CosmoPrison = Astroid3-Astroid3-CosmMnSP/DS C
25: WildBird (200 damage) = SamuraiSword1-SamuraiSword1-SwallowManSP/DS S
25: WildBird (200 damage) = Katana1-Katana1-LarkMnSP/DS S
26: FootBall (180 damage) = MarkCannon2-MarkCannon2-FootManSP/DS F
26: FootBall (180 damage) = MrkCan2-MrkCan2-GridMnSP/DS F
27: TimeBom+ (600 damage) = CountBomb1-CountBomb2-CountBomb3 H
28: BodyGrd (70 damage per) = Kawarimi-NaviScout-Muramasa Blade M
29: BigNoise (400 damage) = PulseBeam3-PulseBeam3-ShadeManSP/DS S
29: BigNoise (400 damage) = Pulsar3-Pulsar3-ShadeManSP/DS S
30: Pile Driver (30 damage per) = GunDelSol3-GunDelSol3-DjangoSP/DS D
30: Pile Driver (30 damage per) = GenDelS3-GunDelS3-DjangoSP/DS D

A secret Program Advance is M-Cannon F, Mark Cannon2 F, and Bass F or BassAnly F.
Information in this section was contributed by Bass Omega dude.

Hint: Previous Boss references:
Most of the Giga Chips show a Boss from previous games in the series.
Information in this section was contributed by Rustychaklford48.

Bighook and MetrKnukle is Duo from Mega Man Battle Network 4.
Bass and BassAnly is Bass from Mega Man Battle Network 5.
OmegaRctk is Omega from Mega Man Battle Network 3.
BugCurse and BugCharge is from Mega Man Battle Network 2.

The fist from the JustcOne Battlechip is actualy Duo's fist from Mega Man Battle Network 4.
Information in this section was contributed by Ramza91.

Glitch: Misspelling:
In the cave on Oran Island when you beat Magnet Man Tesla says " Magnet Man, pray tell you're not about to disobay me", with the word "disobey" misspelled.
Information in this section was contributed by Forte20xx.

When Mayl is in Yai's house, talk to her. She will say "Lan please be areful." instead of "Lan please be careful."
Information in this section was contributed by Bill Denmark.


Strategy guides (Team Colonel) from GameFAQs
Strategy guides (Team Protoman) from GameFAQs
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Reviews (Team Colonel)
Reviews (Team Protoman)
Copyright © 2004-2008 Al Amaloo. All rights reserved.