Sonic The Hedgehog Advance
Tails as partner:
Highlight Sonic at the character selection screen and
press Up. Next, highlight Tails and press Down.
Then, highlight Knuckles and press L. Finally, highlight
Amy and press R. Highlight Sonic and press A to
select him. If done correctly Tails should be behind Sonic and
follow him along the course you select. However, you cannot control
Tails. Instead he will make what you do and grab rings for you.
Information in this section was contributed by rwilson19
and Enrique Gonzalez Madrigal.
Alternately, Sonic should already be highlighted at the character
selection screen. Press Up, Right, Down,
Right, L, Right, R, Right,
A. If done correctly, Sonic will be highlighted again.
Select him, and a ring sound will confirm correct code entry.
Tails will follow you through the game but cannot be controlled.
Repeatedly press A to make Tails fly. Note: Tails cannot
pick you up while he is flying.
Information in this section was contributed by FranksPlc.
Note: Tails sometimes useful for collecting rings that you do
not pick up, re-collecting stray rings if you are hit, and can
also do damage to enemies when spinning. This is especially useful
when fighting against Eggman.
Information in this section was contributed by DarkHylian777.
Moon Zone:
Collect all seven Emeralds for all characters. Successfully
complete the game as Sonic to unlock the Moon Zone.
Hidden sound test mode songs:
To get more than the 39 default songs in sound test
mode, successfully complete The Moon Zone, Extra mode, or unlock
the Super Sonic Ending. Three additional songs will be available.
Delete game data:
Hold L + R then press Start at
the title screen.
Information in this section was contributed by Ruthsolis29.
Hint: Easy rings:
Play the first level. Press Start + Select
+ A + B to reset the game. Go to the Chao Garden
and you will have the rings that were collected, but reset at
the start of the next act of the level.
Information in this section was contributed by Alan Aurelia.
Play the special stage and immediately before you hit some rings,
do any trick (tap B). You will get every ring in the row.
Information in this section was contributed by Andre and TJ.
Go to time trial mode and play any level you are proficient at.
Get lots of rings, then go to the Garden. The game will add the
rings to your total.
Information in this section was contributed by esalli
and David Wong.
As you know, if you restart your game, you will not be able to
receive the rings from the end of an Act in your Tiny Chao Garden.
However, if you buy a TV (which appears sometime after the Rubber
Duck) for 8,000 rings, you can receive the rings again.
Information in this section was contributed by Daniel Mosteller.
Go to Time Attack as any character. Choose a level that you are
skilled at. Do not do the time trail. Instead, just get the rings.
After you are done select "Try Again".
Information in this section was contributed by doodleybear.
Go to Green Hill Zone Act 1 with Tails. Collect all the rings
you can find in the level but do not go to the end. Go to where
you cross the rings in the air. Run and get them. Keep tapping
A rapidly and you will see a big blue spring. Jump on it,
then finish the bonus level. All the rings you collected the first
time will be there. Collect them again. If done correctly you
should have 500 rings in about ten minutes. Note: You can do this
with other characters in a different way, but Tails is faster.
Information in this section was contributed by austin brown.
Hint: Easy points and lives:
Select the first level as Sonic and go through the
last checkpoint in the middle. Then, wait for the timer to reach
9:59:99. You will eventually die and the timer will go back to
0:00:00. Keep going to the right and reach the goal. Your timer
should be at 0:05:33 and you will receive a time bonus of 80,000
points and an extra life. This is the easiest way of getting lives.
If you want to get two lives at the end of a level, do the Special
stage and collect 120 rings or more.
Information in this section was contributed by Mark Hohmann.
Hint: Angel Island Zone: Special stage:
When you reach a loop that will you get launched and
hang on a pull, and are pulled upwards, there should be a loop
that you can get on top of by the pull. Get on top of it. There
should be a diagonal aiming launcher there. Jump on it to reach
the twirling disc platform. Then, walk all the way to the stone
platform with the special stage spring on it.
Information in this section was contributed by robbyng1.
Hint: Casino special stage: Unlimited tries
Get the checkpoint thing immediately before the spring.
Then, try the special stage. If you fail, there is an extra life
to the right, directly above the swinging boat thing. You can
get unlimited tries because every time you die the extra life
returns.
Information in this section was contributed by Insomniac515.
Hint: Casino Act 1: Easy points:
Choose Tails as a character. At the beginning of the
stage, do a ball charge (Down + A). When you reach
the end of the platform, you should get a higher jump. Then, jump
off the small falling platform onto the highest point of the stage.
Find the swirling thing and go through it. When you reach the
ground, go to the right. There will be a flipper and five balls
with stars. Jump on top of the flipper and when a ball is above
you, jump. You should get a lot of points.
Information in this section was contributed by Irving Santiago.
Hint: Ice Mountain Act 2: Get Emerald:
Chose Tails and when you fail to get the Emerald, go
down. A check point is located there. Follow the string until
you see a platform. There is an extra life and some spikes here.
Get the life and die. Once you resume at the check point, fly
up to get to the spring. Do this again if you fail.
Information in this section was contributed by amywoodmiller.
Hint: Moon Zone: Rings:
Eggman will shoot opening and closing ball missiles
at you. If you Speed Dash into one of them, it should explode
and drop several rings for you to pick up.
Information in this section was contributed by lasers.
Hint: Secret Base Act 1: Hidden area:
Choose Tails. Go to where the first hand swing is located.
When it takes you down, go back to where it was found, then jump
down and start flying. As soon as you start flying, do not press
A. Tails will slowly go down and you should see another
part of the level.
Information in this section was contributed by GameFreakNATE.
Hint: X-Zone Act 1: Defeating Eggman:
Once you make it to the final Eggman on the X-Zone
Act 1, simply stay far away from him. If you see Robotnik using
his robotic machine hand, wait until he tries to grab you. Dodge
his hand and go over to him to attack. Continue to do this until
you destroy his machine. Note this trick is extremely hard to
do with Amy since you have to use her hammer.
Information in this section was contributed by FranksPlc.
Hint: Zone 4 Act 2: Defeating Eggman:
Play as Knuckles and when you fall off the ledge that
enters into the area where you fight Eggman, press A(2).
You should fly over to Eggman, but instead of sinking into the
water you will be swimming on the surface. This should make it
easier to punch him.
Information in this section was contributed by C071592.
Hint: Defeating Eggman:
After collecting the Chaos Emeralds, complete the game
with all the characters. Complete Final Zone with Sonic again
and you will turn into Super Sonic and go to a new stage. Tap
buttons to escape his traps. Use your Head Bash on him eight times
to defeat him. Be careful, as you will lose rings as you fight.
Information in this section was contributed by Kcaps512.
Hint: Defeating Ultimate Mecha:
When Mecha is blocked, it is a good time to collect
rings. After it gets unblocked, jump and dash on the Mecha. If
the asteroids appear, it is too late. If you hit it when lasers
appear across the screen, do not hit him the next time it gets
unblocked.
Information in this section was contributed by gamerobsessed.
Hint: Amy: Grind:
Select Amy and go to any level. When you see a rail,
press R on it to slide with her.
Information in this section was contributed by Brandondom.
Hint: Amy: Jump higher:
G to any bouncer that sends you straight into the air
(not diagonally). Hit it with her hammer to be shot almost twice
as high in the air than just bouncing on it.
Information in this section was contributed by tommyboy180.
Hint: Amy: Swing hammer:
Press A while in the air then hold Down
and keep pressing B. She should swing her hammer around.
Information in this section was contributed by GameFreakNATE.
Hint: Amy: Jump and front flip in the air:
Go to any level and press A. While in the air,
press B. Amy should swing her hammer, forward causing her
to flip.
Information in this section was contributed by TC071592.
Hint: Amy: Hammer hops:
There are two types of hammer hops. For the first,
press Down, B and Amy will hit the ground with her
hammer, causing her to hop into the air. For the second, stand
next to a spring and press B to use Amy's hammer. It will
send Amy almost twice as high as usual.
Information in this section was contributed by TGohan3.
Hint: Amy: Fall:
Press Down + A to make Amy dash forward.
While dashing, press B and Amy will fall flat on her face.
Information in this section was contributed by TMJP10.
Hint: Knuckles: Fourth attack:
To do a fourth attack as Knuckles, hold Down
after the uppercut.
Information in this section was contributed by Kjtheredbandit.
Hint: Knuckles: Skip on water:
Stand at about the middle of an island with water next
to it. Jump, glide, and hit the water. You should start to jump
up. Keep A held until you reach another island. You will
get 200 points for every jump.
Information in this section was contributed by Klutsthecat2012.
Hint: Sonic: Flip in air:
Use the following trick to make Sonic do flips in the
air (and not turn into a ball with spikes). Press B + A
three times.
Information in this section was contributed by Harvester.
Hint: Sonic: Air dash:
While in the air, rapidly press Left(3) or Right(3)
and Sonic will dash in that direction.
Information in this section was contributed by Xero.
Hint: Sonic: Flip:
Press B(2), A.
Information in this section was contributed by Shawn Douglas.
Hint: Sonic: Moves:
Information in this section was contributed
by Michael Obed.
Press Up + R and Sonic will put his hand up and
will go higher than when you use an ordinary spring.
Press Down + R for the same move as jumping (A)
and pressing B.
Press Left + R to either backflip or spin left.
Press Right to spin right.
Hint: Grinding rails:
Sonic and Amy can both grind rails. Approach the beginning
of the rail. Jump on the flat part of the rail and press R.
Note: You can only grind rails if you start at the beginning of
the rail. No other characters except Sonic and Amy have this ability.
Information in this section was contributed by Assaultmek.
To make Sonic or Amy grind, jump and press A or R
any time in the air and land directly on the part of the rail
when it starts to bend.
Information in this section was contributed by Ajax.
Hint: Fast Super Spin Dash:
Hold Down + A at least ten seconds during
game play. Next, hold L for about five seconds and release
all three buttons. Your character will do a fast Super Spin Dash.
This trick works best with Sonic or Knuckles.
Information in this section was contributed by Zero
Blade.
Hold Down + A rapidly about twenty times. You should
see a large cloud of dust on back of Sonic, Tails, or Knuckles.
Quickly release the buttons. If done correctly, the move should
be faster than the normal Spin Dash.
Information in this section was contributed by Shadow64x.
Hint: Stunt pictures:
Make your character do a cool flip or stunt. Before
they can get back to the ground, press Start. You will
have your own picture of a stunt.
Information in this section was contributed by AthleticGurl1991.
Hint: Move picture up:
Chose any character and level, then hold Up.
The screen should move up. Note: This is useful when there is
an enemy above you.
Information in this section was contributed by TC071592.
Hint: Get your Chao to yell at you:
Note: This trick requires the television. Let the Chao
walk around until it begins to watch the television. While it
is watching it, pick up the television and he will begin to yell
and scream at you.
Information in this section was contributed by Cait Sith.
Hint: Better Chao:
If you raise your Chao in the Tiny Chao Garden, it
will become stronger and much faster than in the Big Chao Garden
in Sonic Adventure 2 Battle.
Information in this section was contributed by ProjectShadow316.
Hint: Rename Chao:
To change the name of your Chao, take the hand and
move it over of your Chao's name. It should become highlighted.
Press A for a new screen that has characters for your Chao's
name. Press B to delete the current name then highlight
the new characters and press A to give your Chao a new
name. This is useful if you bought the game used, and do not like
the name that your Chao was given.
Information in this section was contributed by Wolfe Masters.
Hint: Many Chaos quickly:
Note: This trick requires Sonic Adventure 2 Battle
and the link cable. Send the Chao on the Tiny Chao Garden to Sonic
Adventure 2 Battle. Then, get a new egg in the Tiny Chao Garden.
Since your first egg is free and the white eggs are free, you
can get a large amount of Chao.
Information in this section was contributed by Puggchaser.
Hint: Chao always hungry:
Note: This trick requires Sonic Adventure 2 Battle
and the link cable. Put the Chao you want to train into Sonic
Advanced, then feed it until it is full. Trade the Chao the
Gamecube. Immediately put it back onto Sonic Advanced and
eight spaces in your Chao's belly will be empty. You can do this
as many times as desired.
Information in this section was contributed by kpc8181.
Hint: Chao trips over tile:
Go to the Chao Mini Garden and play the blue Game Boy
Advance. When your Chao is moving the tiles, press A. If
done at the correct moment, your Chao will trip and perhaps turn
over a tile. Note: You can only do this once per game.
Information in this section was contributed by black
choa.
Hint: Get the Television in the Tiny Chao
Garden:
First, get the Trumpet and the Duck, then win both
of the mini-games there ( the two Game Boys at the top right corner
of the screen). If you have 8,000 rings, then you can buy the
Television. If not, then it is probably going to take a while
to get it, depending on how much rings you have.
Information in this section was contributed by T.J. Gharghour.
Hint: Ultimate skills:
You will eventually get ultimate skills for Emerl.
They are very difficult to get. You must give 30 skill points
for each. They have 9/9 power and 9/9 speed.
Information in this section was contributed by Asad Haider.
Fly off screen:
Play as Sonic (recommended), Miles, or Knuckles. Go
to Zone 1 Act 1 and go to the area where the first loop is located.
Stand on the sliver of land, then charge a spin dash for 20 seconds.
Dash to the right and hold Down/Right. You will go down
the hill (not getting all the rings). Eventually, you will go
so fast that you will leave the screen. Sometimes it does not
launch you off the cliff at the end.
Information in this section was contributed by stuart kadin.
Hint: Tiny Chao: Fruit:
| Mood
| Belly |
Swim | Fly
| Run | Power
| Stamina |
| 1st Fruit | +1 | +2
| Good/+ | Bad/- | Bad/-
| Good/+ | Good/+ |
| 2nd Fruit | +1 | +2
| Good/+ | Bad/- | Good/+
| Bad/- | Good/+ |
| 3rd Fruit | +1 | +2
| Good/+ | Good/+ | Bad/-
| Bad/- | Good/+ |
| 4th Fruit | -1 | +2
| +/- 0 | Bad/- | Good/+
| Good/+ | Good/+ |
| 5th Fruit | +1 | +2
| Bad/- | Good/+ | Good/+
| Bad/- | Good/+ |
| 6th Fruit | -2 | +1
| Bad/- | Good/+ | Bad/-
| Good/+ | Good/+ |
| 7th Fruit | -3 | +/- 0
| Good/+ | +/- 0 | Good/+
| Good/+ | Bad/- |
Information in this section was contributed by Cmanka291.
Glitch: Act 2: No damage:
After you defeat Eggman, stand in the middle of the
screen and wait there. The big case with the animals you release
will fall and hit you. However, you will not lose any rings or
a life.
Information in this section was contributed by Nightcaster901.
Glitch Zone 6 Act 1 and 2: Stay in air:
At some point when you start running upside-down, go
back to that spot then move back and forth. You should be hovering
in air.
Information in this section was contributed by druffin122.
Glitch: Tails appears at end of X-Zone:
Enable the "Tails as partner" code and finish
X-Zone. The screen will soon turn white. Tails will appear from
the left, running, then stop and stand to the right of the numbers.
Note: This even works when you have all seven Chaos Emeralds.
Information in this section was contributed by SonicMaster.
Glitch: Tails has unlimited Rings:
When in Tails follow mode, stand next to a set of spikes.
Make sure that they are behind you. Tails will try to land behind
you, but get hurt each time he tries but you will not.
Information in this section was contributed by DaniKndr.
Strategy guides
from GameFAQs
Action Replay, Code Breaker, and GameShark codes
Saved game file: by Burningflamesk8er
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