Super Dodge Ball Advance
Hint: Extra dream teams:
Enter championship mode and get your team to first
rank. You will then challenge a dream team. You must defeat them
two out of three times. There are five teams, the last being the
Atlus team. Once you defeat them you can play as them. When you
go through championship mode again you will fight a double of
your team.
Information in this section was contributed by Jed Whitaker.
Hint: Play against stone team:
Play as the Atlus Dream Team and go to "Special".
Reach all the way to the top and fight the Atlus Dream Team and
the CPU's Atlus team will be stone characters. Note: You must
unlock this team before you can do this trick.
Information in this section was contributed by Tunde Adelabu.
Hint: Super Throw:
Get the ball and back up slightly from the line. Then,
press Forward(2) to run. On the third footstep or crunch,
press Throw. You will perform a Super Throw. There are
50 Super Throws in all. You can also do a Pass Super Throw and
a Running Jump Super Throw. Note: These can be blocked.
Information in this section was contributed by Jed Whitaker.
Hint: Wacky Super Throw:
When you start, run and jump, then press A.
In the middle of that, call somebody in, and press A --
if you press Right, Left, Up, or Down
this will not be completed. Now, press B. If done correctly,
the entire thing should look weird. To do annother Wacky Super
Throw, press A when jumping in the air, then press B
when one of your teammates catches it.
Information in this section was contributed by Shark 9708.
Hint: Counter Roulette Super Throw:
If your opponent throws a Roulette Super Throw wait
a moment, then have your entire team jump to the opponents side
by pressing R repeatedly. Then, back your currently selected
player all the way to the end of your side of the court. The Roulette
Super Throw will go back at them.
Information in this section was contributed by Sam.
Hint: Call out teammate:
Press L to call out a teammate. They will run
and jump across the line. You can then pass the ball to them and
perform a Super Throw with them.
Information in this section was contributed by Jed Whitaker.
Hint: Duck or catch:
Press A to duck from a ball coming at you. Press
B to catch a ball that is coming at you.
Information in this section was contributed by Jed Whitaker.
Hint: Super flip:
To do a super flip you must press Forward(2)
to start running. While running, press A + B to
jump. At the peak of your jump press A + B to do
a super flip. Additionally, while your player is flipping you
can press B to do a super throw.
Information in this section was contributed by wetwilly321.
Hint: Alternate passing:
When you get the ball, throw it to one of the opponent's
sidelined players (the ones on your side). If they do not catch
it, the nearest person on your team will take the ball.
Information in this section was contributed by Shadowmage1500.
Hint: Switch managers:
Delete your saved game to get a one of four random
managers.
Information in this section was contributed by Wayne Tuensr.
Hint: Defeating the Atlus Team:
Play as the Warriors in special mode and keep Chris
non-damaged. Do his jump throw, Gambleshot. This shot is nearly
impossible to catch. Repeat this to defeat them easily.
Information in this section was contributed by zim64.
Hint: Heroes: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Ken
Ground: Pierce Shot
Jump: Mach Throw
Tom
Ground: Rising Shot
Jump: Star Shot
Paul
Ground: Wide Shot
Jump: Dive Shot
Ben
Ground: Accel Shot
Jump: Funky Throw
Neal
Ground: Insect Shot
Jump: Plague Shot
Fred
Ground: Sweep Shot
Jump: Supriser
David
Ground: Tornado
Jump: Seven Way
Jack
Ground: Loop Throw
Jump: Triple Shot
Hint: Canada Foxes: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Roy
Ground: Boomerang
Jump: Pause Shot
Sid
Ground: Whirlwind
Jump: Dizzy Throw
Troy
Ground: Seven Way
Jump: Satellite
Lyle
Ground: Heatseeker
Jump: Meteor Shot
Clark
Ground: Mole Throw
Jump: Shapeshift
Bruce
Ground: Expand Shot
Jump: Spiral
Ray
Ground: Snake Shot
Jump: Explosion
Gage
Ground: Chain Shot
Jump: Roulette
Hint: USA Braves: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Sam
Ground: Snake Shot
Jump: Snail Throw
John
Ground: Whirlwind
Jump: Sidewinder
Mike
Ground: Guided Shot
Jump: Return shot
Randy
Ground: Chain Shot
Jump: Dizzy Shot
Bill
Ground: Power Throw
Jump: Supriser
Steve
Ground: Gamble Shot
Jump: Meteor Shot
Jim
Ground: Satellite
Jump: Star Shot
Dirk
Ground: Pause Shot
Jump: Mole Throw
Hint: England Knights: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
James
Ground: Guided Shot
Jump: Dive Shot
Harry
Ground: Explosion
Jump: Spiral Shot
Scott
Ground: Return Shot
Jump: Chain Shot
Henry
Ground: Piston Shot
Jump: Hailstorm
Roger
Ground: Pause Shot
Jump: Satellite
Peter
Ground: Gamble Shot
Jump: Rising Shot
Cliff
Ground: Funky Throw
Jump: Plague Shot
Goaty
Ground: Shapeshift
Jump: Boomerang
Hint: Holland Angels: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Dirk
Ground: Warp Throw
Jump: Split Throw
Franz
Ground: Power Throw
Jump: Explosion
Gino
Ground: Roulette
Jump: Piston
Hank
Ground: Tornado
Jump: Shapshift
Fritz
Ground: Wide Shot
Jump: Accel Shot
Johann
Ground: Sidewinder
Jump: Z Attack
Rolf
Ground: Gravity Hit
Jump: Compressor
Der
Ground: Twin Shot
Jump: Mach Throw
Hint: Russia Bears: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Boris
Ground: Seven Way
Jump: Accel Shot
Ivan
Ground: Warp Throw
Jump: Funky Throw
Vlade
Ground: Expand Shot
Jump: Split Throw
Pavel
Ground: Sidewinder
Jump: Roulette
Igor
Ground: Plague Shot
Jump: Mach Throw
Andre
Ground: Boomerang
Jump: Gamble Shot
Volf
Ground: Pause Shot
Jump: Mole Throw
Yakov
Ground: Shapeshift
Jump: Snail Throw
Hint: China Dragons: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Lee
Ground: Heatseeker
Jump: MultiThrow
Chen
Ground: Shapeshift
Jump: Dive Shot
Lian
Ground: Behind Shot
Jump: Meteor Shot
Chao
Ground: Twin Shot
Jump: Supriser
Wang
Ground: Boomerang
Jump: Explosion
Tsai
Ground: Gravity Hit
Jump: Pause Shot
Mao
Ground: Seven Way
Jump: Return Shot
Dung
Ground: Spiral Shot
Jump: Hailstorm
Hint: Korea Bombers: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Li
Ground: Whirlwind
Jump: Compressor
Chung
Ground: Heatseeker
Jump: Plague Shot
Han
Ground: Guided Shot
Jump: Star Shot
Kim
Ground: Meteor Shot
Jump: Seven Way
Pak
Ground: Accel Shot
Jump: Z Attack
Choi
Ground: Power Throw
Jump: Chain Shot
Soo
Ground: Snake Shot
Jump: Dizzy Throw
Rhee
Ground: Behind Shot
Jump: Gravity Hit
Hint: Japan Ninjas: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Fuji
Ground: Lightning
Jump: Rising Shot
Sato
Ground: Supriser
Jump: Mole Throw
Honda
Ground: Meteor Shot
Jump: Z Attack
Aoki
Ground: Sweep Shot
Jump: Gamble Shot
Oda
Ground: Pierce Shot
Jump: Piston Shot
Hino
Ground: Spiral Shot
Jump: Hailstorm
Inoki
Ground: Behind Shot
Jump: MultiThrow
Baba
Ground: Star Shot
Jump: Split Throw
Hint: Australian Stars: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Chad
Ground: Star Shot
Jump: Gravity Hit
Will
Ground: Satellite
Jump: Pause Shot
Miles
Ground: Chain Shot
Jump: Funky Throw
Todd
Ground: Rising Shot
Jump: Seven Way
Bobby
Ground: Piston Shot
Jump: Roulette
Colin
Ground: Tornado
Jump: Behind Shot
Ted
Ground: Twin Shot
Jump: MultiThrow
Dude
Ground: Hailstorm
Jump: Gamble Shot
Hint: Shooters: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Leon
Ground: Spiral Shot
Jump: Dizzy Shot
Dustin
Ground: Explosion
Jump: Roulette
Arnie
Ground: Funky Throw
Jump: Meteor Shot
Wesley
Ground: Gamble Shot
Jump: Gravity Hit
Tim
Ground: Mole Throw
Jump: Boomerang
George
Ground: Supriser
Jump: Hailstorm
Lance
Ground: Loop Throw
Jump: Star Shot
Clint
Wide Shot
Split Throw
Hint: Rockets: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Pascal
Ground: Hailstorm
Jump: Sidewinder
Alex
Ground: Lightning
Jump: Compressor
Matt
Ground: Meteor Shot
Jump: Behind Shot
Kevin
Ground: Plague Shot
Jump: Accel Shot
Sean
Ground: Split Throw
Jump: Gravity Hit
Carl
Ground: Supriser
Jump: Boomerang
Walt
Ground: Piston Shot
Jump: Chain Shot
Rick
Ground: Mole Throw
Jump: Snail Throw
Hint: Ironmen: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Meis
Ground: Return Shot
Jump: Supriser
Muza
Ground: Star Shot
Jump: Satellite
Jyabil
Ground: Funky Throw
Jump: Z Attack
Hugo
Ground: Explosion
Jump: Pause Shot
Magnus
Ground: Sidewinder
Jump: Snail Throw
Yumil
Ground: Warp Throw
Jump: Compressor
Carm
Ground: Expand Shot
Jump: Behind Shot
Raskin
Ground: Roulette
Jump: Spiral Shot
Hint: Warriors: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Mark
Ground: Plague Shot
Jump: Funky Throw
Nate
Ground: Hailstorm
Jump: Chain Shot
Brad
Ground: Satellite
Jump: Mole Throw
Chris
Ground: Insect Shot
Jump: Gamble Shot
Kats
Ground: Rising Shot
Jump: Piston Shot
Tats
Ground: Split Throw
Jump: Sidewinder
Baofu
Ground: Accel Shot
Jump: Dive Shot
Sudou
Ground: Copy Throw
Jump: Shapeshift
Hint: Team Atlus: Super throws:
Note: "Ground" indicates a super throw performed
on the ground, and "Jump" indicates an airborne super
throw.
Information in this section was contributed by Steve.
Gail
Ground: Sweep Shot
Jump: Explosion
Yu
Ground: Random Shot
Jump: Return Shot
Suzy
Ground: Split Throw
Jump: Mach Throw
Sonoko
Ground: Gravity Hit
Jump: Rising Shot
Nick
Ground: Insect Shot
Jump: Plague Shot
John
Ground: Lightning
Jump: Accel Shot
Chuck
Ground: Roulette
Jump: Seven Way
Aki
Ground: Pierce Shot
Jump: MultiThrow
Hint: Team manager names:
When you initialize the game each time, you will get
one of the four team managers. Their names are Alys, Jenny, Masumi,
and Sara.
Information in this section was contributed by Gregory Branford Jr..
Hint: Control the ball:
When you throw a normal throw (not a super throw),
press Up or Down and the ball will move slightly
in that direction.
Information in this section was contributed by IXIGhandiIXI.
Strategy guides
from GameFAQs
Action Replay, Code Breaker, and GameShark codes
Saved game file: by Burningflamesk8er
Reviews
Copyright © 2001,
2002, 2003 Al Amaloo. All rights reserved.
|