Dragon Warrior 3
Hint: Bonus dungeon:
Collect all the Monster Coins in the game to unlock
a new dungeon.
Information in this section was contributed by JorJorBlinked.
Successfully complete the game to unlock the Zenith's Boss dungeon
(with Divinegon). Defeat Divinegon and select the last (blank)
wish to unlock the Medal Cave dungeon (with GrandDragon).
Information in this section was contributed by Victor Weitz.
Hint: More Sages:
There are two Zen Scroll Books in every game, but you
do not necessarily need the book to create a Sage. When you get
stronger, change one of your characters into a Jester. Then train
it to level 20 and bring it to the Dharma Temple. The Sage option
is automatic for any Jester at level 20. It is possible to have
more than one Sage per game.
Information in this section was contributed by MasterCharphlosion.
Hint: All spells:
To get almost all spells, keep changing everyone to
a different class and fight around Gondo to level up. For example,
change to Dealer, then Thief, then Jester, then Sage.
Information in this section was contributed by MRBWillis.
Hint: Easy experience:
To get a high amount of levels, get the Blade Armor
then go into Gonga's castle. Move around and try to encounter
a Metababble and attack it. Only have one or two characters on
your team. When it hits the character with the Blade Armor once,
it will always get hit back for half the damage +1.
Information in this section was contributed by CrystalineHero.
Have any character have at least one heal spell. Equip the Wreck
Whip to them, and if they are female, the Light Dress. Warp to
Rimuldar and walk to Zoma's Castle. You should fight with one
person. Each fight you get into will result in 6,000 to 19,999
experience points.
Information in this section was contributed by Michael Gardiner.
Choose any character to go to the Pachisi track in Kol. Sometimes
when you fight some monsters and get the experience points, you
will go to level 99. This has happened to a Hero, Sage, and Fighter.
Information in this section was contributed by Kyle Lowery.
Each of the following methods of quick levels require the Spell
Caster (Mage, Cleric, Sage, or character with the corresponding
spell from a previous class) to have a lot of agility, as to get
the first strike in a battle. It is also recommended (if you have
defeated Baramos) that you go to the area outside of Rimudlar
in the Dark World. If not, then Gondo Castle will work as well.
Go to the area outside Rimudlar with a spell caster that has the
spell BeDragon and any where from two to four party members, walk
until you fight a Metable (hopefully a large group of them with
three to five individuals). Immediately cast BeDragon. On the
second round of battle, your spell caster that is in dragon form
will spew flames. Any Metables that are on the screen when this
happens will receive 90 to 110 damage (their maximum HP are only
6). You will receive approximately 40,000 experience for each
one you kill, split among your party members. Another way to kill
Metables easily is to cast Chance immediately. Hopefully it will
cause the Metables to explode or have one of the other possible
instant kill effects that Chance has.
Information in this section was contributed by Ryan C..
For this trick, your hero's name must be Roto and you must have
a Valiant personality. Go to the first Pachisi track while it
is night and the hero is between levels 5 through 8. When you
get there, get the hero to go on the track. Make him lose 3 attack,
but not make it to the finish. Then, go outside. If you get attacked
by two Manabats it may work. Kill them and your hero will level
up to level 58.
Information in this section was contributed by Hiro_ Of_ Rune.
Hint: Experience for levels:
All levels after 50 take the same amount of experience
as from going from levels 49 to 50.
Information in this section was contributed by Adam Lachowitzer.
Hint: Easy gold:
Go to the shrine of water that is located west of Soo.
It is not in the first continent. It may be to find with a thief.
When you get there, go to front of the lake. You will trip and
drop one of your items. Go to leave. A mermaid or spirit will
tell you to wait. She will go in the lake and brings you a different
item. Tell here that it is yours. She then tells you to leave.
Come back, and trip again in the front of the lake. You will drop
another item. She appears again and asks if you have dropped something
before. Say "Yes". She will go in the lake then say
that she cannot find it. Look under your feet by pressing A
to find your lost item and 50 gold. Repeat this as many times
as desired.
Information in this section was contributed by Cody DeBonis.
Hint: Defeating Divinegon:
Note: This is easier If your hero has gone to the level
he is on to 99 on the track game in Kol. Have two sages and a
cleric. If you are getting your last wish, this will work best.
Start by only having your hero attack (save magic for HealusAll)
then, have your sages cast BlazeMost and have the cleric cast
Increase and TwinHits to make the hero strong when compared the
attack of the magic BlazeMost. Be careful when Divinegon fires
an Icy Pulse to get rid of your status changes in defense and
attack. After about fourteen turns, he will be defeated and you
will get your final wish.
Information in this section was contributed by Mdog2K4.
Hint: Defeating Lord Baramos:
When you first come in contact with Lord Baramos, immediately
cast Stopspell or he will hit you with Explodet and Blaze Most.
Then, have one person that knows spells use Twin Hits on your
two best fighters. Then, have that same person use Increase. Have
the other spellcaster use Increase also. You need about five to
seven Increases to stop is physical blows. When Baramos does a
non-magical fire attack, cast HealUs. Just keep attacking without
using magical spells -- unless one of your mages has low attack
power, then use magic. With these tips, you should defeat him
in less than five minutes. Party members should be at level 32
or higher.
Information in this section was contributed by MasterCharphlosion.
Have at least three people on your team knows the Barrier spell.
As the fight starts, cast the magic. All of the spells such as
Explodet will be reflected. Also use the Magic Increase, and Speed
Up to get your attacks in faster and better. Using TwinHits to
increase your attack also works well.
Information in this section was contributed by RacerTroy2000.
Hint: Defeating Mettabels:
To defeat a Mettabel faster than equipping the Blade
Armor, just have a two Sages or Mages with a lot of speed. Make
sure they have the magic, BeDragon. Cast the magic at the beginning
of the battle around Rimuldar area, and hopefully you will get
into contact with at least six of them. Cast BeDragon and have
the attacker spew fire. Note: You can not control the Dragon.
It should inflict about 90 to 120 HP of damage, earning you about
over 30,000 experience points.
Information in this section was contributed by AlvnROD40.
Hint: Defeating Zoma:
Instead of casting Twinhits on your hero, just have
him cast Healall on Zoma. Instead of healing him, it will damage
him for 175 to 225 HP. Also have your sage(s) cast Blazemost and
Healall. It is recommended that you have your Sage Rock with you,
as well as an Heal Shield for everyone so that they can cast Healmore
in battle.
Information in this section was contributed by Ren Roy.
Hint: Divinegon's wishes:
After defeating Zoma in the Underworld and earning
the title of Loto, there will be a light beam at the Dragon Queen's
castle which warps you to Sky World. Once past the caverns and
such, you should reach Zenith. It resembles the queen's throne
room from Isis. Once down the stairs and out the door, you will
enter a tower. This is the Sky Tower of Divinegon, the most difficult
Boss in the game. When you defeat him, he will grant you one of
four wishes. He will then leave you, and the wish will come true.
However, if return he will still be there. Defeat him again and
you can get another wish. This time however, you have to defeat
him in a certain number of turns, which things more difficult.
If you are able to do this, any surviving party members will get
16,666 experience points.
Information in this section was contributed by klrkrby.
Hint: Books Of Satori:
Randomly defeat the Blue Beaks. They can be found directly
east of the Shoals.
Hint: Hero Shield:
When you defeat Zoma and are tossed up to the fault
line, the treasures you find will contain Mimics and finally the
Hero Shield.
Information in this section was contributed by Mdog2K4.
Hint: King's Sword:
Go to the Domadora and go to the stable. Search the
grass next to some horses and find the Oricon. This item can never
be obtained again. Take the Oricon to Kol and talk to the person's
wife who says that her husband make swords for the metal. Go inside
the shop and talk to one of the people. One of them will take
your Oricon and make the King's Sword.
Information in this section was contributed by Mdog2K4.
Hint: Zenith:
After you defeat Zoma and you have the title as Loto,
go to the Queen Dragon's Castle. Go all the way to the north where
the elf is locatedand stand in the beam. Note: You should be at
least level 45.
Information in this section was contributed by PKMas98.
Hint: Monster Medals:
Monster Medals come in Bronze, Silver, and Gold (in
that order). In order to get a Silver Medal, you must have a Bronze.
To get a Gold, you have to have the Silver. It takes time to get
all of the medals. To focus on the medal you want, kill that monster
last.
Information in this section was contributed by MasterCharphlosion.
Hint: Second Zen Scroll:
A second Zen Scroll is located in a house at Rimuldar,
when you reach it later in the game. Look in the dresser in the
house northwest of the Blacksmith Shop in Rimulder in Alfgard.
Information in this section was contributed by PRZOF
and RAMusto3.
Hint: Use Thordain four times in one turn:
Start an new file with a Hero, two Jesters, and a Cleric.
Get them to level 20. Then, have the Jesters become Sages. Use
the Zen Scroll on the Cleric. Level them up till the Sages learn
Transform. Then, have the Hero learn Thordain. Cast Transform
and pick the Hero. You can now use all the Hero's spells. Note:
When you cast Transform, your Sages HP and MP will remain the
same.
Information in this section was
contributed by Scott Shafer.
Hint: Suit changes:
Some armor changes the appearance of you characters.
For example, the common Plush Suit that adds 35 to your defense
will change your character into a squirrel. If you have a female
in your party and you get a Magic Swimsuit from a Merking in Alegard,
that character will appear with the bathing suit on.
Information in this section was contributed by MasterCharphlosion.
Hint: Better characters:
When you are getting your allies, do not get the ones
that are pre-made for you. Instead, go upstairs and make a warrior,
a mage, and a cleric. For the Warrior, use three Str seeds and
two Vit seeds. For the Mage, use three Int seeds and two Str seeds.
For the cleric, use three Wis seeds and use two Int seeds to increase
your mana.
Information in this section was contributed by Simfan16.
To get the ultimate character, start out by creating three Thieves
then turn them to Dealers, then Jesters, then Sages, and finally
Fighters. You will have a fighter that not only has an increasing
percent of critical hit ratio with every level, but also knows
all the spells.
Information in this section was contributed by sephiroth-omega.
Hint: Orb Locations:
Red: House of Pirates
Green: Tedanki
Yellow: New Town
Purple: Jipang
Blue: Navel of Earth
Silver: Shrine of Necrogond
Hint: Spells:
Information in this section was contributed
by JAcob pope.
| Name |
MP
| Effect |
Level
learned
|
| Hero |
| | |
| Blaze | 2 |
Small fireball is launched at a monster | 2
|
| Boom | 9 |
Strong explosions blast all monsters | 31
|
| Expel | 2 |
Burst of sacred light makes one group of monsters disappear
| 7 |
| Firebal | 4
| Flames are blown at a group of monsters |
14 |
| Firebane | 6
| Powerful flames roast a group of monsters |
23 |
| Forget | 0 |
Used to forget the memorized speeches of people
| 16 |
| Heal | 3 |
Restores the HP of one party member by a little
| 4 |
| HealAll | 7
| Fully restores the HP of one party member |
33 |
| HealMore | 5
| Greatly restore the HP of one party member
| 29 |
| HealUsAll | 62
| Fully restores the HP of all party members
| 38 |
| Ironize | 6
| Turns all party members into blocks of iron that can't be damaged
| 13 |
| Outside | 8
| Instantly carries the whole party out of a cave or tower
| 15 |
| Recall | 0 |
Used to recall the memorized speeches of people
| 1 |
| Recollect | 0
| Used to greatly recall the memorized speeches of people
| 20 |
| Remember | 0
| Used to deeply recall the memorized speeches of people
| 8 |
| Repel | 4 |
Keeps weak monsters away | 19
|
| Return | 8 |
Instantly carries the whole party to a previously visited castle or town
| 7 |
| Sleep | 3 |
Lulls one group of monsters into deep sleep |
16 |
| StopSpell | 3
| Prevents one group of monsters from casting spells
| 18 |
| Thordain | 30
| A powerful blast of electricity strikes all monsters
| 41 |
| Vivify | 10
| May revive a dead party member to 1/2 HP |
35 |
| Zap | 8 |
A vicious thunderbolt strikes one monster | 26
|
| | |
| |
| Mage |
| | |
| Bang | 5 |
Small explosions strike all monsters | 11
|
| BeDragon | 24
| Transforms the mage into a fire-spewing dragon until the end of battle
| 34 |
| Blaze | 2 |
A small fireball is launched at a monster | 2
|
| BlazeMore | 6
| A powerful fireball is launched at a monster
| 17 |
| BlazeMost | 12
| A huge and intense fireball is launched at a monster
| 36 |
| BlizMost | 9
| Countless shards of arrow-like ice pierce all monsters
| 26 |
| Blizzard | 12
| A howling blizzard inflicts severe damage on one group of monsters
| 32 |
| Boom | 9 |
Strong explosions blast all monsters | 23
|
| Bounce | 8 |
Bounces back all spells launced at the user |
24 |
| Chance | 20
| The ultimate spell with completely random effects
| 40 |
| CurseOff | 18
| Removes a cursed piece of equipment | 30
|
| Explodet | 18
| Immense explosioins devastate all monsters
| 38 |
| Firebal | 4
| Flames are blown at a group of monsters |
7 |
| Firebane | 6
| Powerful flames roast a group of monsters |
14 |
| Firebolt | 12
| Terrifying flames inflict severe damage on a group of monsters
| 29 |
| IceBolt | 3
| A small block of ice strikes one monster |
5 |
| Increase | 4
| Raises the DEF of all party members | 9
|
| Invisible | 15
| Makes the party invisible for a short while
| 33 |
| Open | 0 |
Opens any locked door | 35
|
| Outside | 8
| Instantly carries the whole party out of a cave or tower
| 9 |
| PanicAll | 5
| Causes one monster to become confused |
27 |
| Passtime | 12
| Instantly turns the day into night, and vice-versa
| 25 |
| Return | 8 |
Instantly carries the whole party to a previously visited castle or town
| 12 |
| RobMagic | 0
| Steals MP from one monster | 15
|
| SlowAll | 3
| Reduces the agility of one group of monsters
| 12 |
| SnowStorm | 6
| Powerful blasts of frigid air strikes a group of monsters
| 20 |
| StepGuard | 2
| Fully protects against damage-causing floors and poison bogs
| 19 |
| Transform | 12
| Transforms the user into a chosen character including all stats
| 37 |
| TwinHits | 6
| Doubles the ATK of one party member to enable more powerful attacks
| 21 |
| Upper | 3 |
Sharply raises the DEF of one party member |
4 |
| X-Ray | 3 |
Checks a treasure chest to determine if it is a monster or an item
| 18 |
| | |
| |
| Cleric |
| | |
| Antidote | 3
| Removes poison from one party member | 11
|
| Awaken | 3 |
Awakens all sleeping party members | 16
|
| Barrier | 6
| Raises the whole party's protection against fire and ice attacks
| 32 |
| Beat | 7 |
A death curse that affects one monster | 22
|
| Defeat | 7 |
A death curse that affects a group of monsters |
28 |
| Defense | 4
| Reduces the DEF of one group of monsters |
18 |
| Disperse | 7
| Blows one monster far away from battle |
20 |
| Expel | 2 |
A burst of sacred light makes one group of monsters disappear
| 2 |
| Heal | 3 |
Restores the HP of one party member by a little
| 2 |
| HealAll | 7
| Fully restores the HP of one party member |
30 |
| HealMore | 5
| Greatly restores the HP of one party member
| 14 |
| HealUs | 18
| Greatly restores the HP of all party members
| 34 |
| Infermore | 6
| A tornado of razor-sharp winds assails a group of monsters
| 26 |
| Infermost | 9
| A huge tornado of razor-sharp winds inflicts severe damage on a group of monsters
| 36 |
| Infernos | 4
| Razor-sharp winds tear at a group of monsters
| 12 |
| NumbOff | 6
| Cures one party member of paralysis | 15
|
| Revive | 20
| Revives a dead party member to full HP |
38 |
| Sacrifice | 1
| Instantly slays all monsters in exchange for the user's own life
| 41 |
| Sap | 3 |
Greatly reduces the DEF of one monster | 8
|
| Sleep | 3 |
Lulls one group of monsters into deep sleep |
9 |
| SpeedUp | 3
| Raises the agility of all party members |
5 |
| StopSpell | 3
| Prevents one group of monsters from casting spells
| 13 |
| Surround | 4
| Confounds a group of monsters with a mirage, reducing their accuracy
| 7 |
| Vivify | 10
| May revive a dead party member to 1/2 HP |
24 |
| | |
| |
| Dealer |
| | |
| Excavate | 0
| Digs the ground underfoot to find money or an item
| 12 |
| YellHelp | 15
| Randomly summons a dealer, innkeeper or a priest
| 17 |
| | |
| |
| Jester | |
| |
| Whistle | 0
| A whistle is blown to attract monsters |
13 |
| | |
| |
| Thief | | |
|
| EagleEye | 0
| Identifies the location of a nearby building or town
| 8 |
| Location | 2
| Identifies what floor the party is on in a cave or tower
| 10 |
| MapMagic | 2
| Indicates the presence of anything mysterious within sight
| 20 |
| Smell | 0 |
Determines the number of treasures on a given floor of a cave or tower
| 13 |
| Tiptoe | 0 |
Reduces the likelihood of seeing monsters over a certain distance
| 17 |
Note: Levels may be off It depends on you character's stats. A
Sage learns all the spells as a Mage and Cleric. Fighter and Warrior
do not learn magic
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