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Dragon Warrior 3

Hint: Bonus dungeon:
Collect all the Monster Coins in the game to unlock a new dungeon.
Information in this section was contributed by JorJorBlinked.

Successfully complete the game to unlock the Zenith's Boss dungeon (with Divinegon). Defeat Divinegon and select the last (blank) wish to unlock the Medal Cave dungeon (with GrandDragon).
Information in this section was contributed by Victor Weitz.

Hint: More Sages:
There are two Zen Scroll Books in every game, but you do not necessarily need the book to create a Sage. When you get stronger, change one of your characters into a Jester. Then train it to level 20 and bring it to the Dharma Temple. The Sage option is automatic for any Jester at level 20. It is possible to have more than one Sage per game.
Information in this section was contributed by MasterCharphlosion.

Hint: All spells:
To get almost all spells, keep changing everyone to a different class and fight around Gondo to level up. For example, change to Dealer, then Thief, then Jester, then Sage.
Information in this section was contributed by MRBWillis.

Hint: Easy experience:
To get a high amount of levels, get the Blade Armor then go into Gonga's castle. Move around and try to encounter a Metababble and attack it. Only have one or two characters on your team. When it hits the character with the Blade Armor once, it will always get hit back for half the damage +1.
Information in this section was contributed by CrystalineHero.

Have any character have at least one heal spell. Equip the Wreck Whip to them, and if they are female, the Light Dress. Warp to Rimuldar and walk to Zoma's Castle. You should fight with one person. Each fight you get into will result in 6,000 to 19,999 experience points.
Information in this section was contributed by Michael Gardiner.

Choose any character to go to the Pachisi track in Kol. Sometimes when you fight some monsters and get the experience points, you will go to level 99. This has happened to a Hero, Sage, and Fighter.
Information in this section was contributed by Kyle Lowery.

Each of the following methods of quick levels require the Spell Caster (Mage, Cleric, Sage, or character with the corresponding spell from a previous class) to have a lot of agility, as to get the first strike in a battle. It is also recommended (if you have defeated Baramos) that you go to the area outside of Rimudlar in the Dark World. If not, then Gondo Castle will work as well. Go to the area outside Rimudlar with a spell caster that has the spell BeDragon and any where from two to four party members, walk until you fight a Metable (hopefully a large group of them with three to five individuals). Immediately cast BeDragon. On the second round of battle, your spell caster that is in dragon form will spew flames. Any Metables that are on the screen when this happens will receive 90 to 110 damage (their maximum HP are only 6). You will receive approximately 40,000 experience for each one you kill, split among your party members. Another way to kill Metables easily is to cast Chance immediately. Hopefully it will cause the Metables to explode or have one of the other possible instant kill effects that Chance has.
Information in this section was contributed by Ryan C..

For this trick, your hero's name must be Roto and you must have a Valiant personality. Go to the first Pachisi track while it is night and the hero is between levels 5 through 8. When you get there, get the hero to go on the track. Make him lose 3 attack, but not make it to the finish. Then, go outside. If you get attacked by two Manabats it may work. Kill them and your hero will level up to level 58.
Information in this section was contributed by Hiro_ Of_ Rune.

Hint: Experience for levels:
All levels after 50 take the same amount of experience as from going from levels 49 to 50.
Information in this section was contributed by Adam Lachowitzer.

Hint: Easy gold:
Go to the shrine of water that is located west of Soo. It is not in the first continent. It may be to find with a thief. When you get there, go to front of the lake. You will trip and drop one of your items. Go to leave. A mermaid or spirit will tell you to wait. She will go in the lake and brings you a different item. Tell here that it is yours. She then tells you to leave. Come back, and trip again in the front of the lake. You will drop another item. She appears again and asks if you have dropped something before. Say "Yes". She will go in the lake then say that she cannot find it. Look under your feet by pressing A to find your lost item and 50 gold. Repeat this as many times as desired.
Information in this section was contributed by Cody DeBonis.

Hint: Defeating Divinegon:
Note: This is easier If your hero has gone to the level he is on to 99 on the track game in Kol. Have two sages and a cleric. If you are getting your last wish, this will work best. Start by only having your hero attack (save magic for HealusAll) then, have your sages cast BlazeMost and have the cleric cast Increase and TwinHits to make the hero strong when compared the attack of the magic BlazeMost. Be careful when Divinegon fires an Icy Pulse to get rid of your status changes in defense and attack. After about fourteen turns, he will be defeated and you will get your final wish.
Information in this section was contributed by Mdog2K4.

Hint: Defeating Lord Baramos:
When you first come in contact with Lord Baramos, immediately cast Stopspell or he will hit you with Explodet and Blaze Most. Then, have one person that knows spells use Twin Hits on your two best fighters. Then, have that same person use Increase. Have the other spellcaster use Increase also. You need about five to seven Increases to stop is physical blows. When Baramos does a non-magical fire attack, cast HealUs. Just keep attacking without using magical spells -- unless one of your mages has low attack power, then use magic. With these tips, you should defeat him in less than five minutes. Party members should be at level 32 or higher.
Information in this section was contributed by MasterCharphlosion.

Have at least three people on your team knows the Barrier spell. As the fight starts, cast the magic. All of the spells such as Explodet will be reflected. Also use the Magic Increase, and Speed Up to get your attacks in faster and better. Using TwinHits to increase your attack also works well.
Information in this section was contributed by RacerTroy2000.

Hint: Defeating Mettabels:
To defeat a Mettabel faster than equipping the Blade Armor, just have a two Sages or Mages with a lot of speed. Make sure they have the magic, BeDragon. Cast the magic at the beginning of the battle around Rimuldar area, and hopefully you will get into contact with at least six of them. Cast BeDragon and have the attacker spew fire. Note: You can not control the Dragon. It should inflict about 90 to 120 HP of damage, earning you about over 30,000 experience points.
Information in this section was contributed by AlvnROD40.

Hint: Defeating Zoma:
Instead of casting Twinhits on your hero, just have him cast Healall on Zoma. Instead of healing him, it will damage him for 175 to 225 HP. Also have your sage(s) cast Blazemost and Healall. It is recommended that you have your Sage Rock with you, as well as an Heal Shield for everyone so that they can cast Healmore in battle.
Information in this section was contributed by Ren Roy.

Hint: Divinegon's wishes:
After defeating Zoma in the Underworld and earning the title of Loto, there will be a light beam at the Dragon Queen's castle which warps you to Sky World. Once past the caverns and such, you should reach Zenith. It resembles the queen's throne room from Isis. Once down the stairs and out the door, you will enter a tower. This is the Sky Tower of Divinegon, the most difficult Boss in the game. When you defeat him, he will grant you one of four wishes. He will then leave you, and the wish will come true. However, if return he will still be there. Defeat him again and you can get another wish. This time however, you have to defeat him in a certain number of turns, which things more difficult. If you are able to do this, any surviving party members will get 16,666 experience points.
Information in this section was contributed by klrkrby.

Hint: Books Of Satori:
Randomly defeat the Blue Beaks. They can be found directly east of the Shoals.

Hint: Hero Shield:
When you defeat Zoma and are tossed up to the fault line, the treasures you find will contain Mimics and finally the Hero Shield.
Information in this section was contributed by Mdog2K4.

Hint: King's Sword:
Go to the Domadora and go to the stable. Search the grass next to some horses and find the Oricon. This item can never be obtained again. Take the Oricon to Kol and talk to the person's wife who says that her husband make swords for the metal. Go inside the shop and talk to one of the people. One of them will take your Oricon and make the King's Sword.
Information in this section was contributed by Mdog2K4.

Hint: Zenith:
After you defeat Zoma and you have the title as Loto, go to the Queen Dragon's Castle. Go all the way to the north where the elf is locatedand stand in the beam. Note: You should be at least level 45.
Information in this section was contributed by PKMas98.

Hint: Monster Medals:
Monster Medals come in Bronze, Silver, and Gold (in that order). In order to get a Silver Medal, you must have a Bronze. To get a Gold, you have to have the Silver. It takes time to get all of the medals. To focus on the medal you want, kill that monster last.
Information in this section was contributed by MasterCharphlosion.

Hint: Second Zen Scroll:
A second Zen Scroll is located in a house at Rimuldar, when you reach it later in the game. Look in the dresser in the house northwest of the Blacksmith Shop in Rimulder in Alfgard.
Information in this section was contributed by PRZOF and RAMusto3.

Hint: Use Thordain four times in one turn:
Start an new file with a Hero, two Jesters, and a Cleric. Get them to level 20. Then, have the Jesters become Sages. Use the Zen Scroll on the Cleric. Level them up till the Sages learn Transform. Then, have the Hero learn Thordain. Cast Transform and pick the Hero. You can now use all the Hero's spells. Note: When you cast Transform, your Sages HP and MP will remain the same.
Information in this section was contributed by Scott Shafer.

Hint: Suit changes:
Some armor changes the appearance of you characters. For example, the common Plush Suit that adds 35 to your defense will change your character into a squirrel. If you have a female in your party and you get a Magic Swimsuit from a Merking in Alegard, that character will appear with the bathing suit on.
Information in this section was contributed by MasterCharphlosion.

Hint: Better characters:
When you are getting your allies, do not get the ones that are pre-made for you. Instead, go upstairs and make a warrior, a mage, and a cleric. For the Warrior, use three Str seeds and two Vit seeds. For the Mage, use three Int seeds and two Str seeds. For the cleric, use three Wis seeds and use two Int seeds to increase your mana.
Information in this section was contributed by Simfan16.

To get the ultimate character, start out by creating three Thieves then turn them to Dealers, then Jesters, then Sages, and finally Fighters. You will have a fighter that not only has an increasing percent of critical hit ratio with every level, but also knows all the spells.
Information in this section was contributed by sephiroth-omega.

Hint: Orb Locations:

Red: House of Pirates
Green: Tedanki
Yellow: New Town
Purple: Jipang
Blue: Navel of Earth
Silver: Shrine of Necrogond

Hint: Spells:
Information in this section was contributed by JAcob pope.

Name
MP
Effect
Level
learned
Hero
Blaze
2
Small fireball is launched at a monster
2
Boom
9
Strong explosions blast all monsters
31
Expel
2
Burst of sacred light makes one group of monsters disappear
7
Firebal
4
Flames are blown at a group of monsters
14
Firebane
6
Powerful flames roast a group of monsters
23
Forget
0
Used to forget the memorized speeches of people
16
Heal
3
Restores the HP of one party member by a little
4
HealAll
7
Fully restores the HP of one party member
33
HealMore
5
Greatly restore the HP of one party member
29
HealUsAll
62
Fully restores the HP of all party members
38
Ironize
6
Turns all party members into blocks of iron that can't be damaged
13
Outside
8
Instantly carries the whole party out of a cave or tower
15
Recall
0
Used to recall the memorized speeches of people
1
Recollect
0
Used to greatly recall the memorized speeches of people
20
Remember
0
Used to deeply recall the memorized speeches of people
8
Repel
4
Keeps weak monsters away
19
Return
8
Instantly carries the whole party to a previously visited castle or town
7
Sleep
3
Lulls one group of monsters into deep sleep
16
StopSpell
3
Prevents one group of monsters from casting spells
18
Thordain
30
A powerful blast of electricity strikes all monsters
41
Vivify
10
May revive a dead party member to 1/2 HP
35
Zap
8
A vicious thunderbolt strikes one monster
26
 
Mage
Bang
5
Small explosions strike all monsters
11
BeDragon
24
Transforms the mage into a fire-spewing dragon until the end of battle
34
Blaze
2
A small fireball is launched at a monster
2
BlazeMore
6
A powerful fireball is launched at a monster
17
BlazeMost
12
A huge and intense fireball is launched at a monster
36
BlizMost
9
Countless shards of arrow-like ice pierce all monsters
26
Blizzard
12
A howling blizzard inflicts severe damage on one group of monsters
32
Boom
9
Strong explosions blast all monsters
23
Bounce
8
Bounces back all spells launced at the user
24
Chance
20
The ultimate spell with completely random effects
40
CurseOff
18
Removes a cursed piece of equipment
30
Explodet
18
Immense explosioins devastate all monsters
38
Firebal
4
Flames are blown at a group of monsters
7
Firebane
6
Powerful flames roast a group of monsters
14
Firebolt
12
Terrifying flames inflict severe damage on a group of monsters
29
IceBolt
3
A small block of ice strikes one monster
5
Increase
4
Raises the DEF of all party members
9
Invisible
15
Makes the party invisible for a short while
33
Open
0
Opens any locked door
35
Outside
8
Instantly carries the whole party out of a cave or tower
9
PanicAll
5
Causes one monster to become confused
27
Passtime
12
Instantly turns the day into night, and vice-versa
25
Return
8
Instantly carries the whole party to a previously visited castle or town
12
RobMagic
0
Steals MP from one monster
15
SlowAll
3
Reduces the agility of one group of monsters
12
SnowStorm
6
Powerful blasts of frigid air strikes a group of monsters
20
StepGuard
2
Fully protects against damage-causing floors and poison bogs
19
Transform
12
Transforms the user into a chosen character including all stats
37
TwinHits
6
Doubles the ATK of one party member to enable more powerful attacks
21
Upper
3
Sharply raises the DEF of one party member
4
X-Ray
3
Checks a treasure chest to determine if it is a monster or an item
18
 
Cleric
Antidote
3
Removes poison from one party member
11
Awaken
3
Awakens all sleeping party members
16
Barrier
6
Raises the whole party's protection against fire and ice attacks
32
Beat
7
A death curse that affects one monster
22
Defeat
7
A death curse that affects a group of monsters
28
Defense
4
Reduces the DEF of one group of monsters
18
Disperse
7
Blows one monster far away from battle
20
Expel
2
A burst of sacred light makes one group of monsters disappear
2
Heal
3
Restores the HP of one party member by a little
2
HealAll
7
Fully restores the HP of one party member
30
HealMore
5
Greatly restores the HP of one party member
14
HealUs
18
Greatly restores the HP of all party members
34
Infermore
6
A tornado of razor-sharp winds assails a group of monsters
26
Infermost
9
A huge tornado of razor-sharp winds inflicts severe damage on a group of monsters
36
Infernos
4
Razor-sharp winds tear at a group of monsters
12
NumbOff
6
Cures one party member of paralysis
15
Revive
20
Revives a dead party member to full HP
38
Sacrifice
1
Instantly slays all monsters in exchange for the user's own life
41
Sap
3
Greatly reduces the DEF of one monster
8
Sleep
3
Lulls one group of monsters into deep sleep
9
SpeedUp
3
Raises the agility of all party members
5
StopSpell
3
Prevents one group of monsters from casting spells
13
Surround
4
Confounds a group of monsters with a mirage, reducing their accuracy
7
Vivify
10
May revive a dead party member to 1/2 HP
24
 
Dealer
Excavate
0
Digs the ground underfoot to find money or an item
12
YellHelp
15
Randomly summons a dealer, innkeeper or a priest
17
 
Jester
Whistle
0
A whistle is blown to attract monsters
13
 
Thief
EagleEye
0
Identifies the location of a nearby building or town
8
Location
2
Identifies what floor the party is on in a cave or tower
10
MapMagic
2
Indicates the presence of anything mysterious within sight
20
Smell
0
Determines the number of treasures on a given floor of a cave or tower
13
Tiptoe
0
Reduces the likelihood of seeing monsters over a certain distance
17

Note: Levels may be off It depends on you character's stats. A Sage learns all the spells as a Mage and Cleric. Fighter and Warrior do not learn magic


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