The Legend Of Zelda: Link's Awakening
DX
Hint: Quick save:
To save the game without dying, press A + B
+ Start + Select. It will give you the choice to
return to game or to save and quit.
Information in this section was contributed by andrew hawk.
Free bow:
Purchase the bow and press A + B + Start
+ Select and save the game as the rupees appear from your
hand. Continue the game with the bow and your rupees.
Bomb-arrow:
Configure the bombs and arrows as the two button items,
then press A + B to shoot.
Alternate music:
Enter ZELDA as a case-sensitive name. The music
outside the houses will be different.
Information in this section was contributed by Joe,
DaPLaYb0Yo0o0o, and
joeky.
Alternate ending sequence:
Complete the game using no continues. Marin will fly
across the screen with wings during the ending sequence.
Information in this section was contributed by halloran.
When all hearts have been lost, hold Start + Select
+ A + B to save the game. You will not be counted
as dead, and if you do not die at all, you will see an ending.
Note: On the player select screen, the three numbers under your
name corresponds to how many times you died.
Information in this section was contributed by Martilaporta.
Easy money:
In level three, the Boss will taunt you and say that
you will never find him. To get unlimited rupies, get to the Boss,
but do not ram the wall with the Pegasus Boots. Kill the blobs
that fall on the screen for easy money.
Information in this section was contributed by Joe.
Go to the crane game and begin playing. Put the crane between
the top left pad (what the items move on) and the one to the left
of it. Make sure to center the middle of the crane in the crack
between the pads. Wait for the 30 rupee piece to move to the bottom
right pad, then quickly press A. If done correctly, it
will pick the piece up every time. This will give you twice the
rupees you used to play the game.
Information in this section was contributed by Hunter.
Getting into the Color Dungeon:
Get the Pegasus Boots, then go to the library in Mabe
village. Run against the wall with the boots. A book will fall
from the shelf. Read it to learn how to get to the Color Dungeon.
In the cemetery, go to the screen with five gravestones in the
order that the book showed.
Information in this section was contributed by Bryant Wong.
New color for clothes:
In the Color Dungeon, go to the graveyard. Go to the
area with the stone that link reads "Beat the last level
and come back". Push it down, then push the one to its left,
down. Push the next one to the left, the following one up, the
following one right, and the last one up. Walk down the steps.
Go through the halls until you reach a fairy. Choose a new vest
color. Blue gives you the Guardian Acorn power and the red gives
you the Piece Of Power. This can be done several times. Note:
You will not be able to go back to green clothing.
Information in this section was contributed by wilson88.
Go to the Color Dungeon and defeat the Boss inside by shooting
arrows or slashing him until his shell changes red. Choose Red
or Blue cloak after you meet the fairy.
Information in this section was contributed by WaR mAcHiNe.
New shield color:
Once you get the red or blue clothes from the Color
Dungeon, select your shield. When you are walking, your shield
will change color to match your tunic.
Information in this section was contributed by Iain Burns.
Cheaper purchases:
Select an expensive item from the counter, and begin
payment. As your character's money is being deducted, quickly
press Start + Select + A + B, then
save and quit the game. Reload the saved game to keep the item
and most of the money used to purchase it.
Information in this section was contributed by Joe.
Heart piece locations:
Refer to the game map as a grid with 1 to 16 going
left to right and A to Z going up and down. The heart pieces are
located at the following coordinates:
Information in this section was contributed by Joe.
1: 1-K
2: 2-I
3: 5-E
4: 3-G
5: 15-M
6: 9-H
7: 15-C
8: 14-M
9: 7-H
10: 8-A
11: 2-A
12: 7-I
A heart can also be found surrounded by holes in the forest when
trying to rescue Bow-Bow
Information in this section was contributed by T4300.
Always have Marin:
Complete the first three levels and get Marin as a
follower. Use the teleport hole to travel to the animal village.
Move to the left, then press Select just when you are about
to enter the next screen. Your character should move across the
screen. Marin will now remain in your party for the duration of
the game.
Information in this section was contributed by Joe.
Get named a thief:
Go to the Camera Shop. Read the book that has the character's
name on it before you look at photos. Go to the Shop at Mabe Village
and steal an item. Return to the shop to get killed. Once the
game is started again, return to the Camera Shop. The character's
name will have been replaced by "THIEF".
Information in this section was contributed by Pikachu Clark.
Steal an item from the shop in Mabe Village. Go back in the store
and get killed. When the you start the game over, go to Marin.
Instead of your name, she call you "THIEF".
Information in this section was contributed by Pikachu Clark.
Go to the Camera Shop and get your album. Then, go to the Mabe
Village Shop and steal something. Talk to Marin and she will now
call you "THIEF". Next, go back to the Camera Shop and
look at the album. It is now called "The Travels Of THIEF".
Look at picture No. 7 and it will be one of Link stealing something
from a shop.
Information in this section was contributed by susiejane.
Hint: Stealing:
Your character can steal from shop by taking an item,
and standing above the store keeper. As he looks towards of the
top of the screen, use the door to leave the shop. Note: Your
character will be branded a thief and may never return to the
same shop. However, the game can be saved and reloaded if your
character is killed by a store keeper, which allows the store
to be re-entered without penalty.
Information in this section was contributed by Joe.
You can steal items after getting your sword from the beach. Make
the storekeeper look at the place where his goods are and walk
left until you are above the door, Then, walk out. If this does
not work the first time, try again. When you walk back into the
store the storekeeper will kill you -- save beforehand and continue
to do it again.
Information in this section was contributed by millerdee.
When you steal from the shop, get the storekeeper to look to the
right, giving you more time to exit.
Information in this section was contributed by AsSyRiAn4Eva6190.
After you get Malon to follow you so she can wake up the walrus,
go to the store. Pick up an item and just walk out. If you go
back in, the shop owner will kill you. After you steal, Malon
will call you "Thief" for the rest of the game.
Information in this section was contributed by Xmaster65.
Go into the village tool shop. Grab an item, then go above the
man and follow the pattern: top, side, bottom and repeat until
he looks at you very slowly. Then, when you are on the top, run
out the door very fast.
The easiest way to steal an item from the Mabe Village Shop is
to pick up the item as if you were going to buy it. Walk behind
the shopkeeper and wait until he turns around to look at you,
then quickly run out of the door while he is facing the other
way. This may require a few attempts. The drawback to doing this
is that the shopkeeper will kill you the next time you enter the
shop, and everyone in the game will call you "Thief".
Information in this section was contributed by ZaphodBblbrx1.
Hint: Bonus seashells:
Find exactly five secret seashells, then go to the
Seashell Mansion. Enter, then walk right until finding the water
flowing up a big pipe. Another bonus shell can be found by doing
this with exactly ten seashells. Note: Return to the Seashell
Mansion with twenty seashells to obtain a level two power sword.
This sword can shoot when your character's life is full.
Information in this section was contributed by Joe.
When you get twenty secret seashells, do not go to the Seashell
Mansion. Instead, look for five more seashells so you will eventually
have twenty five secret seashells. Once you have that number of
seashells, go to the Seashell Mansion. Instead of a level two
sword, you will get a powerful dagger. If you first go to the
Seashell Mansion to get the level 2 sword and then look for the
extra seashells, you will only find rupees in their place.
Hint: Easy Heart:
There are little animals in the underground passages
in dungeons that walk until they hit a wall before turning around.
Jump on them with the Roc's feather Mario-style and you will get
a free heart.
Information in this section was contributed by Gameguy4332.
Hint: Free healing:
Meet a fairy inside a cave and talk to it.
Information in this section was contributed by WaR mAcHiNe.
Hint: Extra life:
Go left of the graveyard and go in the house. Once
inside, you will find a lady. Talk to her and she will ask you
if you want a potion (40 rupees at the most). Accept, and if you
die it will refill your hearts.
Information in this section was contributed by Aaronnike11.
Hint: Getting the boomerang:
Go to Toronbo Shores, the place where you got your
sword, and look for a crack in the wall. Bomb the wall and enter
the cave. If you do not have the magnifying glass, nothing will
be there. If you do have it, a man will be there. He will trade
a boomerang for whatever item is assigned to B. Give him
your worst item (the shovel) to get the boomerang.
Information in this section was contributed by David Thorpe.
Hint: Flight:
Obtain the Boomerang and the Rooster. Throw the Boomerang
and pick up the Rooster. The Boomerang should hover below you.
You cannot get attacked by normal enemies but you may attack them.
Information in this section was contributed by Joe.
Hint: Unlimited money:
Reach the Color Dungeon (accessible only with Game
Boy Color), go up to the next room and then right into the next
room. Go to the bottom wall and keep stabbing it with your sword.
You will hear a hollow clank. Place a bomb there and you will
be able to go into the room below. It is filled with five rupee
pieces. To repeat this, just leave the dungeon and re-enter.
Information in this section was contributed by srozen.
Hint: Wall check:
Use the sword to stab at the walls. If a hollow clank
is heard, a bomb may be used to open the wall.
Information in this section was contributed by Joe.
Hint: Mad Batter locations:
There are three places where the Mad Batter is located.
The first location is in the Mysterious Forest. Go to the fairy
in the Mysterious Forest and move left one screen. Lift the rock
to reveal a secret stairway. Descend and sprinkle magic powder
on the well. The second location is two screens to the right of
the ghost's house. Blow up the bushes with explosive arrows. Jump
the pit and enter, then move across the cave and swim through
the water with your flippers. After leaving the water, move left
and walk down the stairway. Again, sprinkle magic powder on the
well. The final location is at Tal Tal Heights. Go to the Hen
House and move left one screen. A lone bush will eventually appear
after a couple of screens. Cut it to reveal another stairway.
Go across the cave and get out. Keep moving left and up the mountain,
then move left again. A lone rock should appear. Pick it up and
walk down the stairways. Sprinkle magic powder again. Link should
get 60 Arrows, 60 Bombs, and 40 Magic Powder.
Information in this section was contributed by Victor Twu.
Hint: Finding fairies in dungeons:
Note: A boomerang is required for this trick. Go into
any dungeon with an electric-looking object that follows the perimeter
of the room (unless it hits an object, then it goes around the
object).Throw the boomerang at the object to get a fairy.
Information in this section was contributed by Gameguy4332.
Hint: Getting the master key in the second
level:
When you are in the room with a bat, a rabbit-like
creature, and a arrow shooting skeleton, pick up one of the pots
in the corner and move the blocks so you can throw a pot at the
rabbit. Then, kill the bat hanging on the wall next to the rabbit
followed by the skeleton. A chest should appear by the door.
Information in this section was contributed by MEGAXXER0
and Matthew Houchins.
Hint: Defeating Aganihm (final Boss 2):
Reflect his large beams with your sword, and jump over
the small ones.
Information in this section was contributed by Chocobo World.
Hint: Defeating Angler (Boss 4):
Hit his antennae with your sword.
Information in this section was contributed by Chocobo World.
Hint: Defeating Blob (final Boss 1):
Powder him.
Information in this section was contributed by Chocobo World.
Hint: Defeating Catfish Snake (Boss 5):
Hookshot his mouth to pull him to you, then hit his
heart.
Information in this section was contributed by Chocobo World.
Hint: Defeating Dethl (Nightmare Boss):
Shoot arrows at his eye or use the boomerang. Note:
The boomerang is a little slower but stronger.
Information in this section was contributed by Chocobo World.
Hint: Defeating Eagle Rider (Boss 7):
Defend against his winds and feathers with your new
shield, then just hit him.
Information in this section was contributed by Chocobo World.
Hit its beak with the Hookshot or Boomerang.
Information in this section was contributed by Mat.
Equip the level 2 sword and the shield. Hold the shield button
down and use the beam sword to attack. When it is out of sword's
reach, attack it before it dives down and attacks you. You can
use the shield and press Forward when it blows and shoots
feathers. Repeat until it is defeated.
Information in this section was contributed by MEGAXXER0.
To defeat him, use your Hookshot immediately before he flies over
you. By the time the Hookshot gets up in the air, it should be
directly on target with it's beak. When it starts to shoot feathers
at you, try to stay in the center of the arena and deflect with
your Mirror Shield. If you complete level 8 before level 7, then
you can use the Magic Rod to defeat him quicker and easier.
Information in this section was contributed by Kaiba852.
Hint: Defeating Eyes (final Boss 5):
One shot with the Flamerod.
Information in this section was contributed by Chocobo World.
Hint: Defeating Facade (Boss 6):
Hit the objects that fly at you with the sword. When
they are gone, stand on Facade's face and drop bombs on it.
Information in this section was contributed by Mat.
Hint: Defeating Ganon (final Boss 4):
Ram him repeatedly.
Information in this section was contributed by Chocobo World.
Hint: Defeating Hothead (Boss 8):
Use your Flamerod.
Information in this section was contributed by Chocobo World
and Mat.
Hint: Defeating Meanie Genie (Boss 2):
Throw the bottle so it breaks, then hit the Genie.
Information in this section was contributed by Chocobo World.
Hint: Defeating Moldom (Boss 1/Final Boss
3):
Hit his tail.
Information in this section was contributed by Chocobo World.
Hint: Defeating Facade:
Just bomb his face. Note: His holes never appear over
where is face is located.
Information in this section was contributed by Chocobo World.
Hint: Defeating Moldorm:
Hit his tail.
Information in this section was contributed by Chocobo World.
Hint: Defeating Slime (Boss 3):
Ram the center of his eye so he breaks apart. Then,
hit each half until they die.
Information in this section was contributed by Chocobo World.
Hint: Defeating Bosses:
In order to defeat Bosses very easily, fight monsters
in the temples and receive the piece of power from one. You can
then go to the Nightmare's Lair and fight the beast within four
to five shots. It works easier in the first four temples because
the beasts are weaker. The following a list of Nightmare's and
the approximate number of shots needed for the final defeat.
Information in this section was contributed by Jammin209.
First cave: 2 to 3 shots
Second cave: 3 to 4 shots
Third cave: 4 to 5 shots
Fourth cave: 5 to 6 shots
Fifth cave.: 6 to 7 shots
Sixth, seventh and eight caves: 7 to 8 shots
Hint: Avoid being swallowed by a Like Like:
If you are going to be eaten by a Like Like, use your
hook shot. The Like Like will try to swallow you, but if you hooked
on to something, it will not take anything from you.
Information in this section was contributed by 105662.1324.
Hint: Attack the monkey:
After you complete the Bottle Grotto, keep Bow Wow.
Go to the monkey that you traded the bannas to and Bow Wow will
start attacking him.
Information in this section was contributed by Hunter.
Hint: Talking Slimes:
Go to the witch's hut (where you get the magic powder).
Walk one screen to the left, then one up. Sprinkle some magic
powder on the slime there (but do not attack it or you will be
electrified). It will transform into a new creature. It will still
hurt you, but if you get close enough to talk to it, it will say
things like "Hey Mon!", "You know me, I like short
names the best...", and "It can display millions of
polygons!".
Information in this section was contributed by Athren.
Hint: Getting rid of a Zola:
Go to the Zola in Animal Village and talk to him, then
hit him. Note: In Oracle of Ages and Seasons, there
are two kinds of Zoras. Ocean Zoras andRiver Zoras. Nintendo has
officially named the River Zoras as Zolas.
Information in this section was contributed by Chocobo World.
Hint: Crane mini-game:
Position the crane on the top left side of the screen,
with the shadow over the left moving conveyer belt. Wait until
the desired item in the bottom right corner before dropping the
crane.
Information in this section was contributed by Joe.
Put the crane over the north-east part of the belt. When the item
you want in the south-west corner, drop the crane and you should
get it.
Information in this section was contributed by Christopher Eisenbacher.
Hint: Have Marin get thrown out of Crane
mini-game:
Go to the Crane mini-game after Marin is following
you around. She will ask if she can play. Answer yes, she will
play, pick up the Crane operator, and get thrown out.
Information in this section was contributed by Aegwyn.
Hint: Magic Powder without Mushroom:
There is a way to get Magic Powder without having to
get the Mushroom. Get 10 rupees, then go to the shop that has
the lottery. When moving the crane, try to get the bag (it contains
Magic Powder).
Information in this section was contributed by Video1boy.
Hint: Kill the animals of Mabe Village:
You cannot kill Marin's dog or chicken. If you try,
the dog will bite you and the chicken will escape. However, when
have the magic rod (this item is in Turtle Rock), you can kill
the Marin's dog and chicken in any place at Mabe Village. Sometimes
you can get a rupee, but they will appear again when you exit
Mabe Village.
Information in this section was contributed by Jandro.
Hint: Kill Mutts or Cuccos:
When you are standing next to a cat or chicken, sprinkle
some Magic Powder on them. The chickens will start flashing and
then disappear, while the cats will start flashing and then turn
into a chicken. They then will also disappear. You can get them
back by leaving the screen and re-entering.
Hint: Chicken attack:
Keep attacking a chicken with your sword and a group
of chickens will appear and attack you. Leave the screen and they
will go away.
Information in this section was contributed by millerdee
and cartoonland.
To see Marin become mean, attack a chicken. After you attack it
a few times, she will say "Come on get it!"
Information in this section was contributed by Helldookie.
Hint: Absorbed in song:
Before you get the ocarina, get Marin to the animal
village. Get the ocarina and talk to her. She will stop singing
after she teaches the "Ballad of the Windfiish". Talk
to the animals and the game will say ". . . . . . . . . .
. . .. It's totally absorbed in Marin's song!".
Information in this section was contributed by diana.roth.
Hint: Fish monster picture:
Go to animal village after collecting the magnifying
glass. Go in the house in the north-east. A fish monster will
appear and speak to you.
Information in this section was contributed by Andybobs.
Hint: Key Cavern portal:
When you fight the Dodongo Snakes (mini-bosses of Key
Cavern), feed only one of them a Bomb three times, then leave
the room using the staircase in the bottom left corner. When you
walk back in, the portal that you normally get when you defeat
the mini-Boss will be there.
Information in this section was contributed by susiejane.
Hint: Disappearing rock wall:
Go to the screen with the mushroom. Get your ring set
and pull the wall one step underneath the bushes. It should pull
out.
Information in this section was contributed by mmt82.
Hint: All picture locations:
In the picture shop talk to the owner while by yourself (i.e.
no Bow-Bow, Marin, or Flying Rooster) It is a picture of Link
giving a peace sign. When you agree to have your picture taken,
keep answering "No" to all of the photographers offers
for it to be a picture of Link sitting on the ground with a dazed
look.
When Marin is with you go to the bluff at the beach. It is a picture
of Marin and Link looking out at the ocean.
When Marin is with you jump into the well one screen north of
the Library. It is a picture of Marin falling on Link.
When Marin is with you stand in front of the chicken statue in
Mabe Village. It is a picture of Marin, Tarin, and Link posing
in front of the chicken statue.
Look in the right window of Ulrira's house. It is a picture of
Ulrira talking and laughing on the phone.
Walk beside Bow-Bow's post where he is chained. It is a picture
of Link getting chased by Bow-Bow.
Steal from the Shop in Mabe Village. It is a picture of Link steal
from the Shop.
After getting the magnifying lens go back to where you got the
necklace and get in the boat and talk to the fisherman. It is
a picture of the fisherman splashing around in the water.
Go into the house in the upper right corner of the Animal Village
and walk into the pool of water after getting the magnifying lens.
It is a picture of Link and a Zora posing together.
Talk to Richard then go to the front of the castle when the gates
are still closed. It is a picture of Link and Richard posing in
front of the castle gates.
When the ghost is following you take it back to the empty house
on the bay, then take it to the single grave west of the cemetery.
After doing that return to the grave. It is a picture of Link
and the ghost posing and the gravestone.
In the mountains go east all the way from the house with all the
chickens in it then walk to the middle of the bridge. It is a
picture taken just as the photographer falls off of the bridge.
Information in this section was contributed by Sccuci.
Glitch: Invisible Link:
In Mabe Village, go to the Trendy Game shop. Hack the
grass and the bushes at the same time, and your character will
eventually turn invisible. The only things that can be seen is
your sword and other items being used. The invisibility wears
off when you walk inside.
Information in this section was contributed by Ryan Scott.
Glitch: Sword appearance:
When you give the crocodile the can of dog food, Link's
sword will appear and faces the crocodile. This will happen with
very person or animal you trade to.
Information in this section was contributed by BRAGLIA12.
Glitch: Double swords:
Kill an enemy. If they drop a piece of power, pick
it up with your sword. While Link holds it up, you will see your
charged sword and your sword in the place where it picked up the
piece of power.
Information in this section was contributed by Newt96.
Glitch: Skip areas:
On any temple, go to a 2D area. Use the "Screen
scroll" trick and repeatedly in press the direction that
you are facing. If successful, the game will be heavily glitched.
You can complete temples easily and skip to unexplored temples.
It will not freeze or corrupt your saved data.
Information in this section was contributed by Anthony Mann.
Strategy guides
from GameFAQs
Published strategy guides
Map: Mabe's Village
GameShark codes
Copyright © 1998-2006
Al Amaloo. All rights reserved.
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