Metal Gear Solid
Sound menu:
Complete the VR training missions with a 100% ranking.
The sound menu will be unlocked at the options screen and allows
all game sounds and music to be played.
Special stage select:
Successfully complete the game under the "easy"
or greater difficulty setting. The special stage select allows
any level to be played with new mission objectives.
IdeaSpy 2.5 CODEC sequence:
Successfully complete stages in the special stage select
to get No. 4 to reveal pieces of the plot.
Successfully complete the Japanese, European, or Australian versions
of the game. Start a new game and go to the CODEC screen and tune
to frequency 140.07. You will be shown an IdeaSpy 2.5 episode
for each stage that was completed.
Successfully complete the game, and then start a new game. Dial
up 140.07 on the Codec to hear some in-game entertainment.
Information in this section was contributed by Fonda 500.
Hint: Automatic ration use:
By equipping rations as opposed to simply using them,
they will automatically be used by Snake when needed. This is
especially useful in Boss battles, or when there is a chance of
being hit by a powerful attack.
Information in this section was contributed by Kent Phillips.
Hint: Reset enemy positions:
In most places of the game, you can reset the enemy
positions by leaving the screen you are in and returning. This
will "reset" the enemy positions to where they were
when you first entered the area.
Information in this section was contributed by Shotgunner.
Hint: 5-7 Suppressor:
To get the Suppressor (silencer) for the 5-7, follow
the guard instead of entering the fortress. He will enter a small
guard post; follow him in. Once the short interaction between
the two guards ends, get the box next to the guard. It contains
the Suppressor. Since the guard is asleep, do not worry about
him. Just get the Suppressor and leave.
Information in this section was contributed by Shotgunner.
Hint: 5-7 ammunition:
When you first get the 5-7 and the Suppressor, do not
become trigger happy. While the 5-7 is silenced with the Suppressor.
It is only useful while you have bullets. Use your fists instead
of the 5-7 when sneaking around. Once spotted, use the 5-7 as
much as you want.
Information in this section was contributed by Shotgunner.
Hint: Drainage Sewer:
You will overhear two guards talking about a squall
(storm) that just arrived. Shortly after, you will see walls of
water coming through the sewer. The only way to avoid being swept
away is to climb the ladders that are around the area. The rock
piles and sections of the wall that are big enough to hide behind
are not going to protect you. You must climb the ladders.
Information in this section was contributed by Shotgunner.
Hint: R5:
Use the R5 Only when spotted, or in Boss battles. Since
it does not have a Suppressor, using it while sneaking around
is not a good idea. If you are spotted, use it as much as you
want. Just keep an eye on the amount of ammunition you have.
Information in this section was contributed by Shotgunner.
Hint: Cardboard box (yellow):
Climb the very last ladder in the drainage sewer. The
cardboard box (yellow) is in there.
Information in this section was contributed by Shotgunner.
Hint: Find Chris:
Chris says she is wearing a red hat. Remember that
her hair is tied behind her. Since some guards also wear red hats,
you have to look for the one with long hair. She is the only one
with long hair and a red hat. Any others with red hats are obviously
guards.
Information in this section was contributed by Shotgunner.
Hint: Defeating Hawk:
Your first Boss battle is against Hawk. The only way
to kill him is with grenades. Since he is on a section of ground
that is higher than you, your R5 and 5-7 cannot hit him and the
ECM (Electronic Counter Measure) grenades only disrupt electronic
devices. If you run out of grenades, there is another crate with
four grenades in the bottom left corner of the Boss area.
Information in this section was contributed by Shotgunner.
Hint: Defeating Metal Gear:
At the end of the game you have to defeat Metal Gear.
The first time you face him when he is walking, you will see small
circles on the ground. These are the shadows of his feet. Watch
them until they stop. When one of them stops, put a mine on it
then run as fast as possible until he steps on it. Keep repeating
this until he is dead.
Information in this section was contributed by roger baker.
Hint: Fast time trial:
If you have completed the game, go to the stage select
menu. Select special mission stage 2 number 2. In this mini game,
it requires you to complete the game without dying. If you die,
exit the game and go to the VR training mode special. Here the
guards are alert 100%, and can kill you if you do not kill them
faster.
Information in this section was contributed by Francis Ranada.
Hint: Silent floor:
You will learn of the "water" floor sections
while in VR training. Like the PlayStation version, if you walk
on these sections of flooring, you will make noise. However, if
you press Start and crawl over these floor sections, it
will be 100% silent. Just make sure that a guard or camera does
not see you.
Information in this section was contributed by Shotgunner.
Hint: Candid camera:
If you move anywhere in front of a camera, you will
be seen. This includes crawling past and even "sliding"
past with your back to the wall.
Information in this section was contributed by Shotgunner.
Hint: Cameras:
The camera are more difficult than guards. You can
press up against the wall to avoid detection in the PlayStation
version of the game. However, in this version you will get seen
if you do this. To get past a camera, watch its movements. The
camera is easily located by radar. A moving orange dot is a camera
mounted on the wall. Use a cardboard box and remain still until
your a camera has passed you. Use crates for cover and remain
undetected. Move to each crate when the camera has passed the
next crate.
Information in this section was contributed by LANSDOWNE49.
Hint: Sensors:
Always use your equipment to detect any beams guarding
the next area. Thermal goggles and cigarettes could prove useful.
Use them to locate the beams then pass them when the smoke disappears
Information in this section was contributed by LANSDOWNE49.
Hint: Stun grenades:
While they will stun a guard, you will also be calling
the other guards' attention. They make a lot of noise, so do not
use them unless absolutely necessary.
Information in this section was contributed by Shotgunner.
Hint: Birds:
When you see birds on the ground, you can be sure that
there are guards or guard dogs nearby. If you make the birds fly
away, the alarm goes off. If the birds stay, the guards or guard
dogs will not know you are there.
Information in this section was contributed by Shotgunner.
Strategy: by Brett Franklin
Strategy guides
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Copyright © 2000,
2001, 2002 Al Amaloo. All rights reserved.
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