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Pokemon Trading Card Game

In-game reset:
Press A + B + Start + Select during game play to reset the game.
Information in this section was contributed by Billy Casarin.

Get heads on coin:
Press A when the Pikachu coin is spinning right on Pikachu's face. Note: This requires precise timing.
Information in this section was contributed by Tr00pZ.

Get tails on coin:
Press Up just before the opponent's coin is displayed when battling an opponent. If done correctly, it will land on tails most of the time.
Information in this section was contributed by moto6754.

Winning coin flips:
When you have to flip a coin and get tails for a card, simply turn off the game then select the "Continue Duel" option from the main menu. The game will resume before you used the card. Wait until your next turn to use it. This trick works for any card that requires a coin flip.

Free booster pack:
To get a free booster pack, go to your PC.
Information in this section was contributed by Nintendoboy789.

Start a duel with anyone. As soon as you receive your hand, pick the top card and select "Check". Turn off game off, then back on. Choose "Continue" from the diary. When you continue, you will be in front of the person you were dueling previously. They will say that they lost and will give you booster packs. Note: This works on all opponents, including the Grand Masters.
Information in this section was contributed by BluYoshi3.

To get the easiest booster packs, fight the girl on the left where the leader is in the Water gym. She has two prizes and always brings out Staryu, Dratini, and Goldeen. Be sure to make a very good Lightning deck. She will only give you two Coliseum packs. Every booster contains a free Gyardos and Diglett; you will find a good selection.
Information in this section was contributed by Ricky Marcinowski.

Go to a club and talk to the master. Then, go to a computer to get an easy booster pack, even if you have already gotten that mail.
Information in this section was contributed by lbbryant.

Four booster packs from battling:
Go to Imanaku in the Fighting Club after talking to a girl at the Fire Club. Talk to her and she will tell you to look for Imanaku. Battle him. If you win, he will give you four booster packs.
Information in this section was contributed by Djl6136.

Unlimited energy cards:
In Dr. Masons Lab, both Sam and Aaron will give you a pack full of energy when you defeat them/ Sam only plays with two prizes, making him faster to defeat.
Information in this section was contributed by Jacob Carver and Michal Brooks.

To get ten free energy cards, go to Sam at Dr. Mason's Laboratory. Challenge him to a normal duel. If you get the first move do the following:
Information in this section was contributed by Dr. Yeh.

1. Place Goldeen on the arena
2. Place Staryu on the bench
3. Attach one water energy on Goldeen
4. Attack with Horn Attack
5. Attach a Psychic energy to Goldeen
6. Evolve it into a Seaking
7. Attack w/ Waterfall
8. Attack with Horn Attack
9. Attach Water energy on Staryu
10. Attack with Waterfall
11. Replace Seaking with Staryu
12. Attack with Slap
13. Use Potion on Staryu
14. Attach any energy on Staryu
15. Attack with Slap
16. Evolve it into Starmie
17. Attack with Starfreeze (2x)

Organize your cards:
Press Select to organize your cards.
Information in this section was contributed by Patrick Saumure.

Duel Machine:
Defeat the Grand Masters and get the Legendary Cards to unlock the Duel Machine in Dr. Mason's Lab.

Peek at deck:
Use a card that allows you to look in your deck. As soon as you are finished, turn off the game. Select "Continue Duel". You have just peeked at your deck without shuffling.
Information in this section was contributed by Carlos Rice.

Peek at prizes:
To look at all of your prizes in your duel, defeat the defending Pokemon and look at one of your prizes. Then, either reset the game or shut it off. Select "Continue Duel" and defeat the same Pokemon again and look at other prizes. Repeat this until you see all of your prizes.
Information in this section was contributed by john silva-koenig.

Charizard card:
Select the Charmander and Friends deck at the start of the game.
Information in this section was contributed by FranD1230.

Gyarados card:
Defeat Sara in the Water Club to get to Colosseum Booster Packs. They each have a Gyarados.
Information in this section was contributed by JKingJr2.

Mew card:
There is a Mew card with a purple background that looks just like the non lvl 2 version. It can be only acquired through Card Pop, and is extremely rare and powerful.
Information in this section was contributed by Japanime6651.

Easy medals:
When you have a lot of cards and not a lot of medals, make a deck of Pokemon cards that is strong against the medal you want. For example, if you want the Fire Medal make a deck of Water Pokemon. Note: This trick does not work well for the Psychic Medal, because Psychic is weak against Psychic.
Information in this section was contributed by MegaRey.

Easy win:
If your opponent sends out Kangashkahn as their first Pokemon, you can easily win by attacking Kangashkahn until it has a few HP remaining. Your opponent will most likely have one energy card attached to Kangashkahn, and will use the attack Fetch. If you do not attack Kangashkahn and knock it out, your opponent will keep drawing cards until they have no cards remaining in their deck.

Easy win decks:

There is no penalty for not having a basic Pokemon in your hand, so you should make the following deck:
Pokeball's, Computer Searches, or any other Trainers that may help
4 Exeggcute
4 Exeggcutor
As many Plant and Psychic energy as possible
Get an Exxegutor out and start placing energies. Use Exeggitor's Big Explosion attack, which does 20x the amount of heads, one per energy card. There is no limit to the damage, so 20 energy x 20 heads = 400 damage.
Information in this section was contributed by Anthony Sinatra.
4 Hitmonlee
4 Hitmonchan
About 32 or more Fighting
4 Defenders
4 Pluspowers
2 Bills
2 Energy Searches
Information in this section was contributed by David McDanel.
2 Hitmonlee
2 Hitmonchan
4 Cubone
4 Marowak
4 Machop
4 Machoke
4 Machamp
4 Defender
4 Pluspower
28 Fighting energies
Information in this section was contributed by Golem102391.
21 Fire Energy
3 Charmander LV.10
2 Charmeleon LV.32
1 Charizard LV.76
2 Vulpix LV.11
1 Ninetails LV.32
1 Ninetails LV.35
4 Growlithe LV.
3 Arcanine LV.
4 Ponyta LV.
3 Rapidash LV.
4 Magmar LV.
1 Moltres LV.
1 Moltres LV.
2 Professor Oak
2 Bill
1 Pokeball
1 Pokedex
3 Potion
This is the "Flames Of Death" deck
Information in this section was contributed by Tarkiss.
Defeat Courtney with the following deck.
25 Water Energy
3 Squitle
2 Wartotle
2 Blastoise
3 Seel
2 Dewgong
3 Magikarp
2 Gyarados
4 Lapras
Information in this section was contributed by Coro175.
Defeat Steve easily with the following deck.
25 Fighting Energy
3 Diglet
2 Dugtrio
1 Hitmonlee
4 Hitmonchan
3 Aerodactyl
1 Kangaskhan
3 Dratini
2 Dragonair
1 Dragonite (Legendary Edition)
4 Bill
1 Pokemon Trader
3 Mysterious Fossil
1 Switch
4 Gust Of Wind
2 Potion
Information in this section was contributed by Coro175.
Defeat Jack easily with the following deck.
25 Lightning Energy
2 Pikachu (Jungle Edition)
1 Pikachu (Promotional Edition)
1 Raichu (Base Edition)
1 Raichu (Fossil Edition)
1 Magnemite
1 Magneton (Base Edition)
2 Voltorb
1 Electrode (Jungle Edition)
4 Electabuzz (Base Edition)
1 Jolteon
1 Zapdos (Fossil Edition
2 Kangaskhan
1 Ditto (Promotional Edition)
2 Eevee
1 Snorlax
4 Bill
1 Energy Removal
1 Poke Ball
4 Defender
3 Gust Of Wind
Information in this section was contributed by Coro175.
Defeat Rod and Ronald easily with the following deck.
25 Grass Energy
3 Bulbasaur
2 Ivysaur
1 Venusaur
4 Weedle
3 Kakuna
2 Beedrill
3 Nidoran Male
2 Nidorino
1 Nidoking
2 Grimer
1 Muk
2 Scyther
3 Dratini
2 Dragonair
1 Dragonite (Promotional Edition)
Information in this section was contributed by Coro175.
To defeat Imakuni, use a deck with Electric and Fighting Pokemon, such as the following.
Information in this section was contributed by gerry benaets.
10 Fighting Energy
17 Lighting Energy
2 Double Colorless Energy
1 Pikachu level 14 and 1 level 16
1 Raichu level 45
1 Magnemite level 13
1 Magneton level 28
2 Manky level 7
1 Cubone level 13
1 Marowak level 26
1 Hitmonlee level 30
1 Himochan level 33
1 Ryhorn level 18
3 Bill
1 Pokemon Trader
2 Energy Retrieval
2 Energy Search
2 Energy Removal
1 Switch
2 Gust Of Wind
2 Potion
1 Super Potion
19 Pokemon
4 Charmander
3 Charmeleon
2 Charizard
4 Growlith
3 Arcanine
3 Magmar (fossil)
17 Trainer
4 Bill
1 Professor Oak
2 Pokemon Breeder
4 Switch
4 Energy Removal
3 Super Energy Removal
23 Energy
20 Fire Energy
3 Rainbow Energy
Information in this section was contributed by Pokemaster207.
4 Squirtle
3 Wartortle
2 Blastoise
4 Articuno
4 Psyduck
3 Golduck
3 Bill
4 Potion
2 Super Potion
1 Professor Oak
30 Water Energy
Information in this section was contributed by Pokemaster207.
Stronghold Deck
2 Chansey
2 Kangaskhan
2 Snorlax
3 Imposter Professor Oak
3 Lass
4 Clefairy Doll
4 Mystery Fossil
4 Pokemon Center
4 Scoop Up
2 Defender
4 Double Colorless Energy
26 Random Energy
Information in this section was contributed by neighbors.
Legendary Deck
4 Articuno Lv. 37
4 Zapdos Lv. 68
4 Moltres Lv. 37
4 Scoop Up
4 Energy Retrieval
4 Super Energy Retrieval
4 Computer Search
4 Energy Search
8 Fire Energy
10 Lightning Energy
10 Water Energy
Information in this section was contributed by neighbors.
Green Blast Deck
4 Bulbasaur
4 Ivysaur
4 Venusaur
4 Exeggcute
4 Exeggutor
4 Professor Oak
4 Bill
2 Super Energy Retrieval
30 Grass Energy
Information in this section was contributed by neighbors.
Super Swap Deck
20 Psychic Energy
4 Double Colorless Energy
4 Lv. 10 Abra
3 Lv. 38 Kadabra
2 Lv. 42 Alakazam
4 Lv. 17 Ghastly
3 Lv. 17 Haunter
2 Lv. 38 Gengar
4 Lv. 28 Mr. Mime
2 Lv. 55 Chansey
1 Lv. 40 Kangaskhan
4 Pokemon Center
4 Scoop Up
3 Potion
Information in this section was contributed by JKingJr2.
Horrible Heat Deck:
20 Fire Energy
4 Double Colorless Energy
4 Lv. 10 Charmander
3 Lv. 32 Charmeleon
2 Lv. 76 Charizard
3 Lv. 11 Vulpix
2 Lv. 32 Ninetales
2 Lv. 18 Growlithe
1 Lv. 34 Arcanine
1 Lv. 31 Magmar
2 Lv. 37 Moltres
1 Pokemon Trader
1 Pokemon Breeder
4 Energy Retrieval
3 Super Energy Retrieval
4 Energy Removal
3 Super Energy Removal
Information in this section was contributed by JKingJr2.
Flowery Fiends Deck
20 Grass Energy
4 Double Colorless Energy
4 Lv. 13 Bulbasaur
3 Lv. 20 Ivysaur
2 Lv. 67 Venasaur
4 Lv. 8 Oddish
3 Lv. 22 Gloom
2 Lv. 35 Vileplume
4 Lv. 14 Exeggcute
3 Lv. 35 Exeggutor
2 Lv. 25 Scyther
4 Bill
3 Pokemon Trader
2 Pokemon Breeder
Information in this section was contributed by JKingJr2.
Terrible Torrents Deck
30 Water Energy
4 Lv. 8 Squirtle
3 Lv. 22 Wartortle
2 Lv. 52 Blastoise
4 Lv. 13 Poliwag
3 Lv. 28 Poliwhirl
2 Lv. 48 Poliwrath
2 Lv. 31 Lapras
4 Bill
4 Pokemon Trader
2 Pokemon Breeder
Information in this section was contributed by JKingJr2.
Kaleidoscope Deck
5 Grass Energy
6 Fire Energy
6 Water Energy
6 Lightning Enery
3 Lv. 12 Venonat
2 Lv. 28 Venomoth
4 Lv. 25 Scyther
3 Lv. 28 Flareon
2 Lv. 37 Moltres
3 Lv. 42 Vaporeon
2 Lv. 37 Articuno
3 Lv. 29 Jolteon
2 Lv. 68 Zapdos
1 Lv. 19 Ditto
4 Lv. 12 Eevee
4 Bill
2 Pokemon Trader
2 Pokeball
Note: The Eeveelutions must be Jungle edition. The legendary birds should be the ones won from the Pokedome.
Information in this section was contributed by JKingJr2.
Legendary Blastiose Deck
4 Squirtle
2 Wartortle
4 Blastoise
4 Articuno (not legendary)
2 Lapras
4 Pokémon Breeder's
2 Gamblers
2 Professor Oak's
2 Bills
2 Computer Search
2 Potion's
2 Switch
28 Water Energy
Information in this section was contributed by Giorgio Lapian.

Booster packs:
Professor Mason will give you a booster pack after every email that he sends you.
Information in this section was contributed by CoolWorld2.

Talk to the Club Leaders but do not duel them. Check your email and you will get a letter with a booster pack. This works with everyone except the Electric Club leader.
Information in this section was contributed by alfred_ec.

Battle Imikuni? several times and you will get packs such as Evolution and Laboratory packs. He is easy to defeat because he uses cards such as Psyducks and the Special Imikuni? card that confuses his own Pokemon.

Get different cards from Professor Mason:
Save the game before reading the email from Professor Mason. Whenever you get a type of card you do not want, reload the game. The cards will be different when the game is resumed.
Information in this section was contributed by CoolWorld2 and Nick Carlos.

Energy booster pack:
After getting your own deck, go to Sam and offer to play a real duel. You will use the same practice deck and the flow of the game will be the same as during the tutorial. If you win, you will get booster pack full of energy.
Information in this section was contributed by CoolWorld2.

Legendary Pokemon cards:
Information in this section was contributed by BOBBY VADHANAPANICH.

Moltres
Pokemon power: Firegiver
When you put Moltres into play during your turn (not during set-up), put from one to four random fire energy cards from your deck into your hand. Shuffle your deck afterward.
Pokemon attack : Dive Bomb 70 (3 Fire energy). Flip a coin. if tails, this attack does nothing.
Level 37
HP 100
Fire type
Retreat cost **
Weakness (none)
Resistance (fighting)
Articuno
Pokemon power: Quickfreeze
When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the defending Pokemon is now paralyzed.
Pokemon attack : Ice Breath 40 (3 Water energy). It does 40 damage to one of your opponent's Pokemon chosen at random. Do not apply weakness and resistance for this attack. Any other effects that would happen after applying weakness and resistance still happen.
Level 37
HP 100
Water/Ice type
Retreat cost **
Weakness (none)
Resistance (fighting)
Zapdos
Pokemon power: Peal Of Thunder
When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. Do not apply weakness and resistance.
Pokemon attack: Big Thunder 70 (3 Thunder energy). Choose a Pokemon other than zapdos at random. This attack does 70 damage to that Pokemon. Do not apply weakness and resistance for this attack. Any other effects that would happen after applying weakness and resistance still happen.
Level 68
HP 100
Thunder type
Retreat cost **
Weakness (none)
Resistance (fighting)

Familiar faces:
When you go to the Psychic Card Club there is a person in green. He is your character in the Red, Blue, and Yellow versions of Pokemon.
Information in this section was contributed by Tr00pZ.

Gene the Rock Club Master looks very similar to Professor Oak when challenged to a match.
Information in this section was contributed by Dsalabak07.

Walking faster:
Hold B while walking to move faster.
Information in this section was contributed by Marc Levy, Dan V, and MJHEDGEHOG.

Ishihara's disappearance:
After you trade Ishihara all the cards she will disappear. Go to the Rock Club and a woman will tell you that Ishihara left.
Information in this section was contributed by Marc Levy.

Faster card shuffling:
Press B if you do not want to wait for the cards to be done shuffling.
Information in this section was contributed by Marc Levy.

Start challenge cup faster:
Defeat a few people (works best with a few club leaders), then save the game by writing in your diary. Turn off the game. Repeat saving a few more times, then go to Challenge Hall. Note: This does not always work.
Information in this section was contributed by Silvernumber1.

Check your prizes:
When you defeat your opponent's Pokemon, you can draw a prize. Draw a prize then turn off your game. Turn it back on, then press Start at the title screen. Select "Continue Duel" and resume just before your opponent's Pokemon fainted. Faint it again and select a different prize. Repeat this step and you will see all your prizes.
Information in this section was contributed by GOTTADOG.

Imanuki card:
Go to each club lounge until you find Imakuni. Then battle him to get four booster packs for each victory. However, he may instead give you his Imakuni card. Repeat this until you have most of the cards needed to build a healthy deck.
Information in this section was contributed by Yoshikuya and Chris L.

You can use the Imanuki card to cure all status problems. If your Pokemon is affected by a special condition such as Poison or Sleep, play the Imanuki card to cure those problems. You will be confused, but can always get heads on the coin by pressing the A button when it is on Pikachu's face.
Information in this section was contributed by TeenTitanRobin.

Always fight Imanuki:
Go to one of the Card Clubs (Lightning, Fire, Water or Fighting clubs) and save your game in the middle of the medal picture. Turn off your Game Boy Color, then turn it back on and choose to continue your saved game. Go to either one of the clubs and when you hear the strange music, fight him. When you defeat him, save your game and turn it off again. Note: Every time you save your game and turn it off, the next time you turn it back on Imakuni will be in any of those four clubs. Note: You have to talk to the girl in the Fighting club in order for him to appear.
Information in this section was contributed by Schala Frayja.

Promo Pikachu card:
In the Fighting Club, talk to a man on a chair. He will ask you for a Omastar. Give this card and play farther in the game. Then, go back. He will now ask you for a Rapidash, and later for a Weezing. If you do this he will give you a promotional Pikachu level 16 card.
Information in this section was contributed by gerry benaets.

Go to the Fighting Club and talk to the man at the card table. He will ask for a random card. Give it to him. He will thank you and end the conversation. Once you give him about three or four cards, he will say that he wants to give you a gift. The gift is a promotional Pikachu level 16 card.
Information in this section was contributed by idontknow34.

Promo Slowpoke card:
Once you have collected many energies, go to the Fire Club. There will be a person standing by the bookshelf. He will ask you to give all of your extra energy cards that you do not have in your decks. He will then tell you to go two spaces left of the bookshelf (at the picture). Press A to get a promotional Slowpoke card, which can use Amnesia and Headbutt. Amnesia calls for two Psychic Energy cards. Headbut does 10 damage and uses one of any kind of energy card.
Information in this section was contributed by Michael and sergio enea.

Find the person who wants you to get lots of energy cards. Get about ten of each except Double Colorless and speak to him. In the gym that he is in, go to the picture and there will be a promotional Slowpoke card.
Information in this section was contributed by RaikouFanGirl111.

Get more Charizard, Blastoise, or Venasaur cards:
Go to the Grass Club. Fight the woman in the upper left corner. Defeat her to get two Evolution Booster Packs. Repeat this until you get the desired amount. Note: This may require a few attempts.
Information in this section was contributed by Goldeneyefan1995.

Challenge Cup prizes:
Go to the top center of the game map to find the Challenge Cup. You can compete in the Challenge Cup located in the Challenge Hall after you obtain your 3rd and 5th medal. If you battle there, you will get a rare card. It is hard to get in, because it is usually closed. Keep on visiting after every battle. If you enter you, will fight three trainers. The third one will be Ronald if you did not beat the game. After you beat the game, Ronald will not appear. These are the cards that you can get:
Information in this section was contributed by Yoshikuya and Nick Carlos.

Mewtwo Lv. 60: The one that comes with the Pokemon VHS
Mewtwo Lv. 60: The one obtained if you went to the movies
Mew Lv. 8: Game Boy only
Surfing Pikachu Lv. 13: Game Boy only or Japanese card
Surfing Pikachu Lv. 13: Same as above, but a different number
Flying Pikachu Lv. 12: Game Boy only or Japanese card
Ivy Pikachu Lv. 16: Promo #1
Slowpoke Lv. 9: Game Boy only
Jigglypuff Lv.12: #2 (?)
Pikachu Lv. 16: You get it if you went to the movies
Electabuzz Lv. 20: You get it at the movies
Super Energy Retrieval: Game Boy only

Different cards in Challenge Cup:
When you are in the Challenge Cup, save the game after defeating the second to the last opponent. After you defeat the opponent and win a card, if it is one that you already have or do not want, shut off the game and continue from the save. You should be at the very last opponent. After you defeat him there will be a different card than the last time. Note: Continue this if needed.
Information in this section was contributed by Billy Casarin.

Card Pop! Specials:
The following very rare cards are only obtainable in Card Pop!.
Information in this section was contributed by Billy Casarin, Blake, and Nick Carlos.

Lv.15 Mew HP 50
1. Mystery Attack (Does a random damage or may cause random effect)

Lv.64 Venusaur HP 100
1. Pokemon Power: Solar Power (Cures both Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes damage equal to half of damage of the defending Pokemon)

Grand Masters victory:
When you defeat the Grand Masters, go to the deck machine on the top of the screen before you get the cards to build a strong deck. If you do not do this, the game will proceed to the credits and you will have to battle again,
Information in this section was contributed by Jacky Bryant.

Fire Club trade:
To get the Lv.9 promo Slowpoke easier, put all of your energies except one in temporary decks. Then, talk to the boy. He will reveal the location for only 1 energy.
Information in this section was contributed by Nick Carlos and Gogeta3123.

Finding Mitch's students:
In order to fight Mitch of the Fighting Club, you must first defeat his three students. They are all training at different clubs. Jessica is in the Lightning Club, in the room on the left. Chris is in the Rock Club in the same room. The last student, Michael, is in the Grass Club just as you walk in. He will be next to the plant. After you defeat them, they will all return to the Fighting Club.
Information in this section was contributed by KeyMan3216.

Pokemon from Erik:
There is a person named Erik in the Science Club, When ever you defeat him, he will give you Evolution Booster Packs. In them is at least two of the following Pokemon: Charmander, Charmeleon, Charizard Squirtle, Wartortle, Blastoise Bulbasaur, Ivysaur, and Venusaur.
Information in this section was contributed by Tori Lindsey.

Defeat the Grand Champions:
When you defeat a Grand Master and are prompted to prepare your deck, answer "Yes". You will be able to save the game. If you lose. just turn off the game and restart at the Grand Master again rather than starting from the beginning or losing the legendary cards. Note: This also is useful during the Challenge Cup.
Information in this section was contributed by Chrisdude8.

Defeating the 8 Club Masters:
Information in this section was contributed by Nick Carlos and Chris L.

Gene of the Rock Club: use a grass and water deck
Amy of the Water Club: use a lightning and fighting deck
Isaac of the Lightning Club: use a fighting and colorless deck
Nikki of the Grass Club: use an all fire deck
Rick of the Science Club: use psychic and lightning deck
Murray of the Psychic Club: use a psychic and colorless deck
Ken of the Fire Club: use a water and fighting deck
Mitch of the Fighting Club: use a psychic and colorless deck

Defeating Brittany:
Do not use just fire-type Pokemon, as you do for the other members of the Grass Club. Use varied Pokemon instead, because Brittany uses an "Etcetera" deck (with many different kinds of Pokemon).
Information in this section was contributed by Amy.

Defeating Murray and Rick:
First, create a deck that includes four Gastlys, three Haunters, two Gengars, a variety of Colorless cards (at least fifteen), four Pokemon Breeders, and a good amount of Psychic Energy cards. Then, face off against Murray. This fight will be much easier due to the fact that most colorless cards have a resistance to Psychic, and Gastly, Haunter, and Gengar have no weaknesses. After defeating Murray, modify your deck so it also includes four Abras, three Kadabras, two Alakazams, and fewer Colorless cards. Go to the Science Club and fight Rick with your modified Psychic deck. This will be very easy because a majority of the Science Club's cards have weaknesses to Psychic cards.
Information in this section was contributed by KingAlbert23.

Defeating Ronald:
After you defeat the four Grand Masters, you will battle Ronald. He got to the cards one step ahead of you. Ronald's deck already has the four legendary cards, and thus is difficult to beat. Use Hitmonlee's (Lv. 30) Stretch Kick and knock out Ronald's benched Pokemons one by one. This is best done when he has his Kangaskhan on the arena, because he will need three energy cards to retreat. Since this kick does not apply resistance on the benched Pokemons, they can still be hurt even if they have resistance to Hitmonlee (Fighting).
Information in this section was contributed by C.Y. Lee.

Try the following when in a room that when you leave, has you play against Ronald. Even if you have defeated the Boss/Leader, he/she and his/her cronies still can fought be repeatedly defeated for two booster packs a piece. This will allow you to get the cards needed to defeat Ronald.
Information in this section was contributed by Gengar Trainer.

Defeating Sam:
Send out Staryu. Place Goldeen on the bench. Put Water Energy on Staryu. End your turn with Slap. Put Water Energy on Goldeen. Evolve Goldeen into Seaking. Use Slap. Replace Staryu with Seaking. Give Seaking Water Energy and attack. Sam put Raticate. Attack with Waterfall, two times.
Information in this section was contributed by Nick Roth.

Choose Staryu as your first Pokemon. Bench Goldeen. Attach Water Energy to Staryu and use Slap. Sam will bring out Machop. Machop will use Low Kick. Attach a Water Energy to Goldeen. Use Slap again. Machop will knock out Staryu. Bring out Goldeen. Attach a Psychic or Water Energy to Goldeen. Evolve it. Use Horn Attack. You will defeat Machop and he will send out Rattata. He will evolve it and make it use Bite. Use Waterfall. Raticate will use Bite again. Use Waterfall one more time to win.
Information in this section was contributed by Tori Lindsey.

Ronald's revenge:
After you get all 228 cards, go to the Challenge Hall and the last person you battle will be Ronald.
Information in this section was contributed by Magikarp41.

Rare cards:
After you get two medals, go to the Challenge Dome. You will fight three people, including Ronald for a rare Mewtwo card. If you return and compete in different matches, you can receive rarer cards, like a Level 8 Mew.
Information in this section was contributed by Bryan Kessler.

More cards from the Grand Masters:
After defeating the four Grand Masters, go back and fight them again to win more cards.
Information in this section was contributed by CoolWorld2.

Writing in the Diary:
After you receive your first two medals, save your game. Right after the second medal battle, you will face Ronald or your rival. This way, if you lose, you can restart the card fight. Ronald will also fight you after you win your fourth or fifth medal.
Information in this section was contributed by Bryan Kessler.

Retry battle:
When you have a bad outcome or use a wrong attack in a battle, just turn the system off. This will save the battle, which you can return to and repeat your turn. This is useful when you do not want to lose a Pokemon. Simply allow your opponent to attack, then turn off the Game Boy.
Information in this section was contributed by ETsnookie4u.

Glitch: Play with no prizes:
Evolve a Ghastly into a Gengar. Then, take all but one prize. If your opponent has any Pokemon with only ten HP remaining, use Gengar Pokemon Power: Curse and move a damage counter from one of the other Pokemon to that Pokemon. This will knock out that Pokemon. Take your last prize. When the "Decision" screen appears turn off your Game Boy. Start the game again and choose to continue the duel. Go to the "Check" menu, then check play area. You will notice that you have no prizes left. Note: You will have to knock out another Pokemon to win the duel.
Information in this section was contributed by Pedro Soto.


Strategy: by Aaron Yamiyoto
Strategy: by Krakoa
Strategy: by Stealth Shane
Strategy guides from GameFAQs
Published strategy guides
GameShark codes

Easy Legendary Pokemon cards:
Note: This trick requires a GameShark or Pro Action Replay cartridge. Enable the following code: 0121BBD0. You will automatically be transported to the Legendary Pokemon card room on your next step from your saved game. Once there, go to where the cards float, press A and you will get the cards. You can repeat this and get as many as you want .
Information in this section was contributed by Don Morse.
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