Flagman D.D. mini-game: Complete the game with a 100% status with all treasure
and map pieces. A bonus game can be played after the final level.
In-game reset: Press Select + Start + A + B
during game play.
Unlimited items: Press Start to pause game play in any stage.
Keep pressing Select until a blinking line appears. Hold
A + B and press Left or Right to select
an item, then press Up or Down to change the amount
of that item, up to 99.
Boss battles: Complete the game with a 100% status with all treasure
and map pieces. The levels on the map that have a Boss at the
end will have a skull nearby, marked with an arrow. Choose one
of these levels. Then hold Down and press A at the
level name screen. The game will proceed directly to the Boss.
Information in this section was contributed by Peter.
Alternate ending: Do not wake Wario at the start of the game. Eventually,
he will be grabbed by pirates and taken to a bonus level. Complete
the game to view an alternate ending.
Secret chapter: Successfully complete the game. Then, go to the level
in which you play basketball against the giant rabbit. Throw an
enemy at the wall next to his lair. The wall will break. Throw
the enemy again at the next wall to reach a door. Enter the door
and you will complete the level unlock a new chapter will be available.
Information in this section was contributed by Steven Sandler.
On the first level, let Wario sleep after you complete the game
the first time. The game will end the level and unlock a new part
of the game.
Information in this section was contributed by Yentay2k.
Hint: Stay flat: Jump at the birds while flat to prevent them from returning
your character to normal. If hit correctly, they will be stunned
and leave the screen.
Hint: Moving on conveyor belts: Pick up an opponent and carry it while walking over
the conveyor belts to move without being pulled or pushed to either
direction.
Hint: Rolling backwards: If you find a slope or step, press B to run
towards it. Keep running until you reach the peak of the hill.
Push Down exactly when Wario comes to the peak. If done
correctly, Wario will roll the other way around. If you miss,
Wario will leap back. Note: There is often a wall after the hill,
leaving it up to you to decide if this move is useful.
Information in this section was contributed by Sho Murooka
and Threefiddy350.
Hint: Playing basketball against the big
rabbit: When playing basketball against the big rabbit, after
jumping on him to turn him into a ball, pick him up, jump in the
air fairly close to the basket, then hold Up and press
A. Wario will do a better basketball shot, and allow a
more fast-paced game.
Information in this section was contributed by Peter.
Hint: Defeating the Bubble: To defeat this Bubble, you need to jump on his head.
Stay away from the rest of his body to stay safe or he will take
you for a ride. Three hits and the Bubble Beast will be defeated.
Be quick and only strike if you are sure you will hit him in the
head. After you hit him the first and second time he moves faster,
but if you keep avoiding him he will slow down. Do not worry about
the shadow bubbles -- they will not hurt you.
Information in this section was contributed by Scarborough52.
Hint: Defeating the Ghost: The Ghost Boss is a tricky opponent. You do not know
when he attacks, but he has good aim when hitting or grabbing
you. He drops down, and when he reaches the grow is when you should
strike him. You need to smash into him. Always keep moving or
he will grab you. It will require four hits to defeat him.
Information in this section was contributed by Scarborough52.
Hint: Defeating the Rock Monster: Once you have reached the Rock Monster that resembles
a rhinoceros, he will repeatedly charge at you. After charging,
he turns his back. This is when you should quickly strike to knock
him off the cliff. Three hits are required to defeat him.
Information in this section was contributed by Scarborough52.
Hint: Defeating the final Boss: This battle is similar to the final battle in Super
Mario World. When you enter, she will do the Boss chant, then
throw a spear enemy at you. Toss it back at her. Also, the flames
will come under you to take you back. Jump over it to avoid the
flames.
Information in this section was contributed by Mariofreak290.
Hint: After The Snake: New chapter: To go to a new chapter on the Defeat The Snake level,
get all the coins. They help win treasures and puzzle pieces.
After that, go into the door where you fight the Snake. Allow
the Snake to eat you and get sent back up. Then, go to the left
into the door. You will now be in a little room. Do not fall down
the small hole. Run and smash the wall on the left, get the coins,
then run and smash the right wall. You need to jump and smash
to break the wall -- the opening is on top. Then, continue through
and you will reach the ending door.
Information in this section was contributed by Scarborough52.
Hint: Anyone For Basketball: Secrets: There are many secrets on the Anyone For Basketball
level . There are three sections to this level. Complete the first
and second section of the level. Once you have reached the third
section, go under the platform that is above you that has a bird
above and below. It is located at the beginning of the third section
-- if you went to the stairs, you are too far. Jump on the birds
to travel up the platforms. Once you have reached the top, enter
the window. There are two spear enemies inside that you will need.
Smash through the floor on either the left or right side. Take
a spear enemy and throw him through the right wall down the stairs
to find a secret. Go back out the window from which you entered
and drop to the ground. Go to the top of the stairs on the far
right, and into the window. Ignore the right window. Instead,
go all the way to the left or right and smash through the floor.
This is where the treasure is located. After you are done in that
room, exit the window through which you entered. Go down the stairs
into the next window. Enter the window, then go down the stairs.
Get the spear enemy out -- be jumping and smashing the ground.
Take the spear man and go to the far right wall, pass the skull
door. Throw the spear enemy at the wall and into the next wall.
You have now entered the room to the alternate exit and into a
new chapter.
Information in this section was contributed by Scarborough52.
Hint: Escape From The Factory: Secret exit:
Go through the level normally, then go through the
first door. Once done, fall down the first hole you reach. One
of the purple blocks under you is weak -- smash through it. Do
not fall to the right. Instead, go left until you reach another
weak block (purple underneath you). Jump smash all the way down,
then press B going left until you reach a door. Go through,
get flattened, avoid the Lifter Bird, go up the platforms, and
glide to the door.
Information in this section was contributed by Derek.
Hint: Multiple level tracks: Do not wake up in the first stage. The soldiers will
pick you up and throw you out of the castle before taking it over.
In the "Defeat the giant snake" level, while in the
chamber before the location you go to if the snake eats you, run
at the wall on the right and jump.
In the SS Teacup "Drop the anchor", while in second
room, the bottom the wall on the left can be broken by an enemy.
Information in this section was contributed by Pinball406.
Hint: Really Final Chapter tips: For the first section, go to the right of the screen,
and use the ground slam move until you manage to smash through
the ground. Keep going from there to reach the door. Then, get
past the flying spike men and jump on the floating cupboards to
get across. After the second section of this kind, stand on the
very edge of the half-platform and execute a high jump to the
next half-platform. On the third and last section of this kind,
do not get on the first cupboard, and wait until the second one
appears. There are some more small platforms against the wall.
Do the same technique to get up them. When you reach the section
with the shocking bee, stun him, then carry him through the stage.
When you see a narrow tunnel that can be entered by ducking, take
the bee towards it. Throw the bee in the tunnel, but not too hard
or he will die. When he comes back to life, crawl through the
tunnel. This will knock the bee through the tunnel. After getting
out the other end, throw the bee at the enemy blocks to smash
them and allow you to get to the next door. In the next room,
pick up the spear man and drop him on the platform that Wario
cannot stand on (it is faint and may look like a decoration on
the wall). This next part is very tricky. Jump on him, then do
a high jump off him (Jump and Up). Land on him,
and do the same thing to get across to the other side. Then, climb
the stairs, and do exactly the same thing the other way. It will
be harder here because of the ceiling. At the end, go through
the door. There is a section with about fifteen of those platforms
up against the wall. However, it is actually easier than it looks.
In the next section, jump up close to the floating bird and do
a high jump off of it when it is at the right spot to jump up
to the next platform. Use this technique to get through the entire
section. In the next room, there are some conveyor belts running
the wrong way. Get onto the first one, and charge along it. As
soon as you are about to hit the bit of the ceiling hanging down,
duck, and your character should slide under it. Do this a few
more times and you should be past that section. Then, when there
are conveyor belts and spikes on the floor, charge across the
conveyor belt and jump when about to hit the spike. You should
hit your head on the ceiling and land on the other side. Do this
a few times, and go through the door. In the next room, get squashed
by the big rock. Get past the dripping water, execute high jumps
up the platforms on the left, get past two more water drips, and
walk to the very edge of the big platform you are standing on.
Jump to the right from that location. Use your gliding action
well to get to the end, and get hit by the dripping water there.
Then, go through the door, and into the final room. There is a
giant spear man walking along a platform that Wario can not touch,
and a lot of spikes. Jump off, do a high jump off him, and back
onto your own platform to stun him. Then, ground-slam him ten
times. Hopefully, your "stunning" jump will knock him
to the very side of the platform. If he falls off, all is lost.
Jump off, and ground slam the side of his body that will knock
him to the other edge of the platform. Fly off him, and land on
the part of his body that will send him back to where he was.
Hit him ten times, and he will die. You do not have to get the
glowing coin, Simply killing him will finish the level, and the
entire game.
Information in this section was contributed by Peter.
Glitch: Saved game deletion: If the game is played on a classic Game Boy after a
game has been saved after play on the Game Boy Color, that saved
game file will be automatically deleted.