Amazing Island
Bonus cards:
Use a link cable and download the mini-game to a Game
Boy Advance. Play through the mini-game to unlock bonus Monster
Cards in the main game.
Pull And Stretch Power:
Collect the Vision Orb after completing the Goofy Route
on the Intermediate Course. Power 2 will now be available in the
Hall Of Life. This Power lets you edit your monster's lines.
Monster Creation Power:
Collect the Vision Orb after completing Beginner Course.
Power 1 will now be available in the Hall Of Life. This Power
allows you to create a monster with the attributes you specify,
without going through the interview process.
Size Power:
Collect the Vision Orb after completing the Strict
Route on the Intermediate Course. Power 3 will now be available
in the Hall Of Life. This Power lets you resize and move body
parts.
Slide Pattern Power:
Collect the Vision Orb after completing the Dash Route on the
Advanced Course. Power 4 will now be available in the Hall Of
Life. This Power lets you slide a pattern after choosing a texture
and pattern for your monster.
Stamp mode:
Get the fourth Vision Orb from the Advanced course to unlock Stamp
mode.
Paint mode:
Get the third Vision Orb from the Advanced course to unlock Paint
mode. This allows you to customize individual colors of body parts.
Piggy mode:
Inside the store near the second course, there is a black-spotted
pig. If you talk to him, he will ask, "Oink?". If you
answer "Yes", he will say,"Oiiiiiink!!!",
and you will hear a noise. You are now in Piggy mode. Piggies
will replace something in that particular game.
Mathieu Jolicoeur.
Sound test:
Successfully complete the game to unlock the sound test option.
Hint: Black Evil:
After catching the Magma Ball, start spinning as fast as you can
get without hitting the edge. Try to pause game play while the
spin meter is in green. After that, resume the game and immediately
press A. This should result in a red hit most of the time.
If you time the catch correctly, you will stay put and hurl the
magma ball back at full power. Usually, the correct time to press
A to do this is just before the magma ball touches the
creature's outstretched arms.
Piro Bizen.
Hint: Spin Road mini-game:
You can use your fully-charged spin attack as a jump.
When you reach the moving path floating in the lava, step onto
the first moving panel, then "jump" over the pit. When
you reach the highest point of the course, go down one floor
and "jump" from the edge of the platform. Most monsters
will be able to land on the ending from there.
Action Replay codes
Reviews
Copyright © 2004,
2005, 2006 Al Amaloo. All rights reserved.
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