The web's largest cheats, codes, and game help site  

· DS
· PC
· XBOX 360
· MORE...




Animal Crossing

Note: This game is also titled Doubutsu no Mori Plus.

Hint: Mr. Resetti:
Reset the Gamecube during game play. Start the game again and Mr. Resetti will appear to complain. Repeat this to make him more angry.

If you reset the game enough, Mr. Resetti's older brother, Don, will take his place. He tells you that Mr. Resetti is not a bad and is just doing his job. He also apologizes for his brother's temper and language.

If you keep resetting the game many times, eventually Mr. Resetti will come out and rant at you as usual, but then completely black out the screen for several seconds, as if the power was turned off. After it comes back on again, he laughs at you, rants a bit more, then leaves.

On February 2, at 7:00 a.m., go to the Wishing Well. You will celebrate Groundhog Day, with the groundhog being Mr. Resetti.

Hint: Mr. Resetti in backround:
On Saturdays at exactly 8:45 p.m., talk to K.K. Slider (located at the train station). Ask him to play a song. It does not matter if you request it or just play it. During the credits, look in the background very closely to see Mr. Resetti.
TmAnRuLeS11 and goldensnitch3787.

Hint: Making Mr.Resetti madder:
Reset the game until Mr .Resetti actually makes you write an apology. Rather than writing what he tells you, type "I hate you". This gets him even more frustrated.

Enter one of these phrases when Mr. Resetti makes you say something instead of what he wants to make him even madder.

You suck!
You stink!
I hate you!
Go away!
Shut up
I hate moles!

Hint: Change item screen background:
Get the piece of clothing you want as the background in your inventory. Grab it and drag it to the lower right space. From there, drag it one space down into a blank space, press A, and you will have changed the background.
Steve G..

Hint: View credits:
Talk to the dog next to the train station and type three key symbols.

Hint: Easy money:

Talk to Tom Nook and scroll down to "Other Things" when he asks you what he can do for you. Then go to "Say Code" and enter this code:
You can only submit it three times a day, but it is worth 30,000 bells each time you use it.
Jeff Yates.
Alternately, enter the following code for 30 000 Bells, which can be done three times per day.
Nick Marengere.
The Manor Model can be sold at Tom Nook's for 16,000 bells each. You can enter the following code three times, save the game, then resume the game again. Repeat this as many times as desired.
You can enter the money code at Tom Nook without changing the date or time. After you enter the code three times, save and quit the game. Load the game and enter the code three more times. You can do this ten times in one day without changing the clock.
When bees appear from trees, take out your butterfly net and face the beehive. If you can catch a bee, you can sell it for 4,500 Bells.
hermag and bryan.
Place orange furniture to the north, green furniture to the south, yellow furniture to the west, and red furniture to the east part of your house. Note: The orange cone is actually red.
hermag, bryan, and Dee Source.
Note: This trick requires a Game Boy Advance and a link cable. Play the game with the Game Boy Advance attached. Collect as much fruit as possible and travel all the way to the south. Go the pier at the beach. A Kappa will be there and will to bring you to a new island to the south. Get to the new island and drop all of your fruit. Return to the Kappa and leave. Transfer the island to the Game Boy Advance. On the Game Boy Advance, knock on the door to the house of the island animal. After it appears, move a piece of fruit in front of the animal. It will eat it and become happy. Keep repeating this until the animal drops money bags. Feed all your fruit to the animal, then put your Game Boy Advance on standby. Resume the game on the Gamecube. Go back to town, then return and talk to the Kappa again. Your game will now be updated with the Game Boy Advance data. Travel back to the island and collect the money bags.
hermag and bryan.
This trick requires a memory card that has your main file on it that can deposit money at the post office (in other words, you have paid off all of your house to Tom Nook already) and another memory card with at least 3 blocks of data free, and does not have Animal Crossing town data on it. Start the game with your main file memory card in slot A and the memory card with 3 blocks free and no town data in slot B. Put all of the money in your possession in the bank, all of your important items in your house, and the letters that you want to save at the post office. Next, talk to Porter (the monkey) at the train station and say that you are taking a trip. You will get on the train, and eventually you will go back to the main title screen. At the title screen, remove the memory card in slot B. Then, press Start and you will get the "Welcome back, who is this?" message. When you say who you are, the game will say similar to "Oh I thought you were out traveling and seeing the world. I can let you play, but you won't have any items/money with you, is that OK?". You will not lose anything because your money is in the bank and your items are in your house. Answer that it is okay. You will load up your town, and you will not have any bells, items, or letters with you. Your money is in the bank, your items are in your house, and your face is like a Gyroid. This is normal. Go to your post office, and take out all your money. Then, drop it on the ground somewhere. Go talk to your Gryoid and choose to save, then select save and quit. Once you are back at the main title screen, put the memory card that was taken out of slot B back in slot B and press Start. When asked if you want to use the data from slot B the game will prompt something similar to "Hey you already came back from traveling, and now you're coming back again? Do you want me to copy what you did on slot B to Slot A?" Answer yes. Once the game starts, your character will be back to normal, and your bank account will be as if you never took any Bells out of the bank. The money bags that you dropped will be where you left it. You have just doubled all your money.
Go around town with your shovel and hit every rock you can find. One of them should turn red when you hit it. Keep hitting it to get more money.
Every New Year your parents give you 10,000 bells. Change the system date on the Gamecube; or in the Animal Crossing options and change the date to the new year. Check the mail box and you will have 10,000 bells from your parents. Repeat the process, but change the year.
Collin Barton.
Dig for fossils every time you play. When the Museum fills up with fossils, you can make a mint at Nook's or trade with residents for good items with fossils. Skulls of dinosaurs seem to be worth the most, usually bringing in 4,000 to 6,000.
BL Campbell.
Get three fossils, then send them to the museum. Then, change the day to one day later. Check your fossils. If they are rare, continue playing. If they are not, reset the game until you get rare fossils. You can either keep them for H.R.A. points, sell them to Nook, or donate them to the museum.
Bill russell.
Play the Stalk Market. Turnips do not seem like that much of a commodity, but its gold in the game. You can make a fortune buying Turnips and selling them at the right price.
BL Campbell.
If you have at least 10,000 Bells, on Sunday Joan the turnip seller will at your town every from 6 a.m. to 12 noon. Buy 100 turnips as many times you can. The next day, go to Nook's store and sell them all. It is possible to get 73,600 Bells just for 100 turnips.
As you know, Joan sells Turnips every Sunday until 12 Noon. Then, you have to wait until Monday to sell. However, the following trick makes things easier. Go to the Animal Crossing web site, scroll to the bottom, then write down the Universal code for 100 turnips. On a Monday through Saturday, check the prices until you see that Tom Nook is buying for at least 700 or more Bells. Use the Universal code and make sure that they actually work in your town (sometimes you will be a "contest loser"). When you sell them, you will definitely have a lot of Bells.
Note: This trick requires three memory cards, game A, game B, travel data, and a lot of Turnips. Spend the entire week saving up as much Bell as you can on Game A. On Sunday, find Joan and buy as many turnips as you can afford. Save your travel data on slot 2, then travel to Game B. Find out how much Tom is buying Turnips for. If he is not asking enough, save, then set the clock to the next day and ask again. Wait until a day when Tom is buying for over 1000 Bell, but do not set the clock more than a week ahead or the Turnips will spoil. Sell all your Turnips for the profit. Save and take the money back to Game A. Use the money to buy more turnips. Go back and sell them again. Because you are saving the travel data, it does not matter that the days do not match up. You can make over 30,000,000 Bell doing this.
Note: This trick requires two memory cards. If you have wasted all your days with your Turnips and they are about to become useless, you can switch towns then keep checking how much the price is. Once it is at a good price, return to your first town, take a trip there, and sell all your Turnips.
Try to fish, dig Bells, and work for people until the evening, when you would barely get anything. Go to the Animal Crossing Menu and change the time back to 4:00 when the best fish and bugs appear. It is better if it rains. Then, change to one day ahead to make a lot of money. This is also a good way to pay off the debt to Tom Nook and buy furniture for your house. Make sure that you pull weeds that you see to stop them from growing. Use the shovel to stop weeds from growing from a location permanently. When your ready, put your time and day back. You will always get new mail and offers from Tom Nook. This is another good way to get your home and Tom Nook's shop remodeled. Whatever you did in those days like make the shop larger, and will stay the way it was when you visited the future. You should make about 50,000 Bells in about five hours while in the future.
If you can change the date to a day when its raining, you can catch Coelacanth. Do not waste your time with the little fish such as Red Snappers or Barred Knifejaws. Coelacanth are worth 15,000 Bells each. The times that you can catch Coelacanths are 4 p.m. through 9 a.m. when it is raining in any month. The other big rare fish are too rare and not worth catching to make money. Note: Catching rare fish works better with the Golden Rod.
Use the following trick to get easy money and a lot of fossils. Find three fossils and mail them to the Museum. On the day that they arrive back in the mail, open them and see what you get, as usual. If the Museum needs it, give it to them. If not, sell it to Nook. Then, go back to your personal Gyroid Assistant and save the game. Reset the Gamecube with the cover open so the system menu appears. Set the date back one day, and start the game again. Check your mail, do whatever you want with the fossils, then save and restart the Gamecube again. Set the date back to the current day and restart the game. Do this until the Museum is full, or you no longer want to continue with the trick. Note: If you reset the game date by using the option the game provides (before you start your game), sometimes your fossils will not be sent to you in the mail and you will not find any for awhile. The game knows when you are cheating this way, and reflects this with less valuable items.
Wolfe Masters.
Take fruit from one town and sell it to Nook at another town. You will get paid five times as much for it. Note: This only works if each town has different fruits.
Randy Johnson.
Get fruit other than the type that naturally grows in your town. Do this by visiting other towns or getting one from a person in your town when you talk to them. Bury them and they will grow into trees that give off three pieces of that fruit every few days. Each is worth 500 Bells. Do not crowd trees in too close. This usually causes them to not grow. You can set the clock forward to grow trees faster and to make the fruit reappear quicker. Fruit trees successfully grow almost all of the time.
Take several pieces of fruit and plant them on your island. When they grow into trees, do not shake the fruit off. Instead, let them stay there so that during the hours of 7 p.m. and 8 a.m., you can go to the island and catch beetles that are attracted to the fruit. Since there are only three to five trees for them to crawl on, the odds of a beetle appearing will increase significantly. Each beetle is worth at least 1350 Bells, except the Drone Beetle. You can catch thousands of Bells worth of beetles. However, if you shake the fruit off the trees, the beetles will not appear.
Plant a pear tree on the island. Let it grow then return with your net only after 5:30. Make sure it is not raining. Go to the pear tree and look for the Evening Cicada. It is worth 850 Bells. After you catch one, go to another panel and immediately go back. There will be another keep. Catching them until your inventory is full. You can make up to 70,000 Bells in one hour.
Get a fishing pole, and on a rainy day, go to the ocean and catch a fish that is worth 15,000 Bells. it takes time to see the big fish, but he will be there. You can also catch an orange fish worth 3,000 Bells, and a Barred Knife Jaws worth 5,000 Bells. If you catch a Sea Bass, throw it back, and keep fishing until you catch the good ones.
Optimus Prime.
Another fish to catch is the Large Char. It is worth 10,000 Bells. You can catch those at the waterfall or at different places for different people. If you see a big shadow in the water, it is a fish worth 10,000 to 15,000 Bells.
pat galpin.
Go down to the shore and start fishing. If you catch a Sea Bass, throw it back because it is worthless. If you catch the really big fish that sells for 15,000 Bells, give it to the Museum. This will increase the chances of you catching it again.
This trick requires a Game Boy Advance. Link your Game Boy Advance into the Gamecube and go to the island with only a fishing rod. Go there only to fish, and only keep Red Snappers, Knifejaws, and Coelacanths. Throw back all Sea Bass and put all the Boots you get in the beach house. It is possible to make 100,000 Bells in one hour.
Alex G.
Shake every tree that you can to get its items. If a bees nest falls out, take out your bug net. You can catch a single bee for 4,500 Bells
Try to get stung by a bee, then move around and shake some trees.100 Bells will fall out of almost every tree you shake. Repeat this method until you get the desired amount of Bells.
Play the game after it is dark and go to the waterfall. There will be a fish called a Large Char which sells for 10,000 Bells each. They are common to catch, and you can make about 100,000 Bells in about five hours.
If you look on your map, you will see a flashing, golden spot somewhere. If you can find the location, dig there to receive 1,000 Bells. If you do not dig there every day, the spot will disappear. Eventually, the spot will become a hole. Plant a money bag and eventually a Money Tree will grow from the golden spot. If you plant a shovel at the golden spot, eventually a Golden Shovel Tree will grow. The Golden Shovel Tree is the only way to acquire the Golden Shovel, which can be used (dig with it at the golden spot to receive more than 1,000 bells) or sold.
Vfirthd and Sheri Zellers.
If you look around your town in every acre, you will eventually find a flashing golden spot in the ground. If you find the location, dig there to receive 1,000 Bells. If you have saved over 99,999 Bells in your town, you will get a separate bag filled with 30,000 bells so you can keep saving up to 99,999 Bells. Each time you get up to 99,999 Bells, you will get a separate bag of 30,000 bells which lowers your cash to about 70,000 Bells. Do not worry -- even when it shows the separate bag(s) your items screen states you only have 70,000 Bells, whenever you go back to Tom Nook's shop your money will be the 30,000 Bell bag(s) plus what the game says you have saved in your items screen. Now, instead of burying the 1,000 Bells, bury the 30,000 Bells. When the tree grows, there will be a total of three 30,000 Bell bags in it. Shake that tree. This will add to your total bells in the items screen. Note: If you save too much Bells, your item screen will fill up with the 30,000 Bell bags. You may want to store some of the bags inside your house. If you do not have 99,999 Bells saved, you can go to your items screen, put the hand to the money, and click it. Select 10,000, 1,000, or 100 bells and you can bury those also.
Mike Kaye.
Find a rock that turns red when you hit it. Dig two holes in a "V" shape. Have the bottom point on the "V" as the rock and the two other points at the holes that you dig. The holes keep you from moving backwards from the recoil. You can hit the rock as fast as possible. It is possible to get about 13,000 Bells per day by doing this.
If you get your item screen with three pears, sell it to Tom Nook. He will give you 100 Bells for each one. With a total of 15, that is 1,500 Bells.
Collect all of the seashells on your shore and sell them. After that, save and quit the game. Reload your game and go by the sea shore. All of the seashells will be there again. You can make 30,000 bells in about an hour.
ben sott.
Set the clock to December 24 at 8:00 p.m. and make sure you have ten outfits (including what you are wearing). Find and talk to Jingle five times. On the fifth time, he will give you a present based on what your three answers were (foldable things are clothes, woven things is carpet, printed things is wallpaper, and big things is furniture). Immediately change clothes and talk to him again. Every time you change, he will give you a present. You can get up to ten presents that sell for 12,240 Bells each. Then, set the clock back to 7:59 p.m. and repeat the process. You can make up to 500,000 Bells in two hours.
Set the date and time to Thanksgiving at 3 p.m. and steal the silverware. Talk to a villager that did not go to the feast until they tell you a hint to Franklin's location. Give him the silverware to get a piece of the harvest series. Repeat until you have the whole set, including wallpaper and carpet, then sell the set to Tom Nook. You can get over 500,000 Bells by doing this. Store money bags in your house or bury it.
lin pennington.
Get up early and start fishing near the Post Office. In about an hour or less, you will catch a fish that sells for 10,000 Bells in fresh water. Give it to the museum. The fish is now very common and you can pay off any debt to Tom Nook in a matter of weeks.
Michael B.
When on the beach, take only Coral and White Scallops. Then, go to Tom Nook's shop and sell them to him. He will buy 1 Coral for 300 Bells, and 1 White Scallop for 450 Bells.
When you dig up a fossil, mail it to the museum. When you get the bones, sell them and do not give them to the museum. You should get at least 700 Bells for it.
Go to the coast with an empty inventory except for perhaps a fishing pole to catch fish. Go shell hunting get every shell on the beach, then sell them at Nooks to get a lot of Bells.
On days when the fortune teller, Katrina, is in town, if you dig up money in a shining spot, it will be 30,000 Bells.
Start playing and find the Red Rock (the rock that turns red when you hit it with your shovel for money). If you dig two holes behind you, you will not get knocked back too far and you can get up to 13,300 Bells. After that, go back to your house and talk to your Gyroid. Tell it that you want to save the game. When the person from your town asks what you want to do, tell them to save and continue instead of save and quit. Once you walk back out of your house, press reset on the Gamecube. When you resume the game you will see Mr. Resetti, but can get your Red Rock again. You can do this as many times as desired.
When you are playing, save, and quit. This will bring you back to the title screen. When the animal asks you who you are, say, "I'm new". A new game will start in the same town. Note: You can save up to four people in the same town. This is what the four houses are for. When you get to the town and finish your part-time job with Nook, get some money and items. Place them in front of the first person's house. When you play as the first person, you can pick up those things. Use this trick to get lots of money. Do not bother paying back Nook for your house on the other files, just on the first.
Save and quit the game. Then, set the system date to January 1, 2001. When you start playing the game again, you will have mail. Read it, and there will be a present attached to the mail. Open the present for 10,000 Bells. Note: Keep switching the years around and you will still get the money. This is useful when paying off your debt to Tom Nook. Note: If you keep doing this, your town will get full of weeds.
Talk to Sven when you have a Crawfish or Barbel Steed. He will tell a story about his uncle and will ask 1,900 to 3,000 Bells for it. You can make as much as fifteen Red Snappers with Crawfish or Barbel Steeds, which sell for a lot less.
Use the Universal Code to get a Snowman Clock that sells for 8,888 Bells from Tom Nook. Get it three times everyday to be able to completely pay off all your house extensions in two weeks.
Jessica O'Brien.
Set the system date to June 27 at midnight. All bugs will be out at this time. Catch everything you can find. Because Nook's store is not open, put all bugs you caught in your house. In the morning, sell all the bugs to Nook. It is possible to make 50,000,000 Bells in four hours.
Go fishing at the ocean at about the end of June. You can catch some Barred Knifejaws and a lot of Red Snappers. If you catch any Sea Bass, throw them back into the ocean as they are worthless. After your item screen is full, go to Tom Nook. Sell your fish for about 30,000 Bells.
On Halloween, wear an Able Sisters design so the animals cannot trash your clothes. They can turn it to patch shirt, but they cannot destroy your design. Next, fill your pockets with garbage and/or low cost items. Also be sure to maximize the amount of letters you are carrying. It is always smart to hide the candy for jack in letters (you can place it in letters from other people also, not just the ones you are writing), but remember to take it out of the letter before talking to jack. If you get any Jack In The Boxes, you can sell them to Nook to get a profit. You can, however, place the Jack o' Lanterns in the dump. They are not worth anything. If you get any furniture from Jack and you do not want to use it in your house, sell it to Nook. You will get a lot of Bells. However, remember to immediately drop any furniture on the ground or animals can destroy it.
This trick requires a net and a piece of candy. Put the candy outside of your house. Go in your house, then leave. Your candy will be contaminated with ants. Catch the ants. You can sell them for 200 Bells at Nook's Shop.

Hint: Gyroid sale:
Do not dig up anything for a few weeks. After about a month, dig up everything in your town. Keep the Gyroids. Send in the fossils. Buy a lot of paper. Send a letter to everyone in the town and invite them to your house in one week. You may also send a small present. Also write a note on the bulletin board. If someone writes one over it, write another. You should now have a lot of Gyroids. You may need to store some of your furniture by burying it. Arrange all the Gyroids so that you can get next to each one. On the day of the sale, nobody will come. If you have another file they can come. You will not get much money. However the HRA will like it. You can keep it like that or sell them all. The point of sending the letters with presents is so that you can get things back. After you sell them all, you probably will have gotten 20,000 to 30,000 Bells and some new furniture.
carson graham.

Hint: Duplicate money and items:
This trick requires two Game Boy Advances and a link cable. Connect Game Boy Advance #1 to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading to your Game Boy Advance, you can put it in sleep mode, disconnect it, and set it aside. When you get back to your town, attach Game Boy Advance #2 and turn it on. Leave that screen then immediately return to it. Talk to Kapp'n to go back to your island. After you start leaving you can turn Game Boy Advance #2 off. When you get to your island, pick up the item that you left there then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town, disconnect Game Boy Advance #2 and connect Game Boy Advance #1 (make sure it is not in sleep mode). Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.

This trick requires only one Game Boy Advance and a link cable. Connect the Game Boy Advance to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading, do not press anything on the Game Boy Advance. When you get back to your town, leave that screen, then immediately return to it. Talk to Kapp'n to go back to your island. He will ask what happened to the island in your Game Boy Advance. Chose to go to a different island. When you get to your island, pick up the item that you left there, then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town press A on your Game Boy Advance. Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.
Jeff Bates.

This trick requires two memory cards; one for travel data and your town data. If you have ever sent anything except Fossils into the Museum, you know that they will get sent back to you in the mail. You can use this to your advantage. Get three letters and write to the Museum. It does not matter what you write. Take the items that you want duplicated and send them to the Museum. Them, take a trip. The game will save your town and travel data, then send you back to the title screen. At this point, take out the memory card then you press Start. Choose "Before I Go" and change the date back one day, just to make sure you get your mail that you sent out. Then, choose your name. The message "Oh I thought you were traveling" will appear, and you will be asked if you want to use the data that you left behind. Answer "Yes", then go to your mailbox. Take out the items that you sent out. For example, if you sent out three apples, take them out. Then, drop them on the ground somewhere. Save and quit the game. Put your travel data memory card back in the Gamecube, then start. The message "Oh I thought you came back already" will appear. Answer that you want to copy over the town data, then press Start If done correctly, your mailbox will be blinking. You will have received the three apples back in the mail and still will have the ones on the ground.
Ryan Kingsbury.

This trick requires two Game Boy Advances and a link cable. Connect the first Game Boy Advance and go to the dock. Talk to Kapp'n and go to the island. Once there, drop off the item(s) to be duplicated. Go into another acre. Return to Kapp'n and talk to him. Say that you want to keep a saved file of the island on the first Game Boy Advance. When it loads, you can go home. Once back at the mainland, leave the acre and connect the second Game Boy Advance. Go back to Kapp'n and sail to the island. Pick up the item(s) to be duplicated and return to the mainland. Do not keep a saved file of the island on the second Game Boy Advance. Once again, leave the acre and connect the first Game Boy Advance. Go back to Kapp'n and go to the island. The island will load as the one saved on the first Game Boy Advance before you arrived and picked up the items. They will still be there, but they will also be with you. Thus you can duplicate items. Note: You can also duplicate money by making it into a money bag. Note: It is recommended that you drop the items in your house. If you drop them outside, you have a 50 percent chance that your island NPC will pick the items up.
Areku Kasutoru.

Hint: Triplicate items:
This trick requires two memory cards that both have town data on them. To do this, load the town from memory card A and then put the item you want to triplicate into your pocket. Travel to the town on memory card B. Put the item into the dump. Go back to town A then save and quit. Load town B and pick up the item. Take it to Tom Nook's store. Talk to him and choose "Other Things." Select "Hear Code" and make a note of Town A's name and your player in Town A. Give Tom the item and he will give you a code. Make a note of that code down, then save the game. Load town A and go to Tom Nook's store. Say the code to him and he will give you the item. Say the code again. He will give you the item again. Do this a third time You will have just triplicated your item. One item can be triplicated everyday.

Hint: Unlimited items without paying:
You either need two accounts, or use someone else's account on the game. Use an item that sells for a lot or is rare. Go to Tom Nook's store and talk to him. When he gives you all the options, chose the "Other" option. Go to "Hear code". Give him the item you want to duplicate and fill out the information to anything. It does not matter what you write; all he is doing is giving you the general code for the item. He will take your item and give you its code. The only downside is you cannot use the code, but everyone else can.

Hint: No room for money:
If you find money and have no room, try picking it up and select "Swap". Then, put it in you wallet instead.

Hint: No more garbage:
Use the following trick if you are frustrated by digging or fishing and receiving garbage. It only requires you to have 1,500 Bells. Fill all your pockets with bags of Bells (each bag containing 100 Bells, more if desired). When your pockets are full, garbage will not appear. When you dig up something or catch a fish, the game will say that your pockets are full and ask you if you want to swap the item. Select "Swap" and place the item in your pocket (trading it for the bag of Bells). Then, drag the bag of bells you are holding to your wallet. You will never be bothered by garbage again.

Hint: More room for items:
If your pockets are too full to carry any more items, attach extra items to your mail and retrieve them later when you have gotten rid of some other items. This allows you to carry up to ten additional items and is especially helpful when gathering and selling fruit from other towns.

If you have any items that are rare, hard to find, or that you do not want to sell, but do not have space for them, you can use the following trick to save them. Wait (or set the system date) until a major event (for example, New Year's Eve countdown, morning aerobics, April Fool's Day, etc.) is about to start. Take all the items you want to save and drop them anywhere in the acre that the event is scheduled to occur at. Leave that acre until after the event has started, then return. Your items will be missing. Go to the Police Station. All of your items will be in the Lost and Found. Note: This trick only works if the Lost and Found has enough room to store your items (it can hold twenty). If there is not enough room, the items that do not fit will be thrown away.

Hint: Easy items:
One of the best ways to get new items that you cannot buy is to do work for the residents, and do it often. Do their little chores and they will (more often than not) reward you with things that are hard to come by in Nook's store.
BL Campbell.

At the beginning of the game, at some point when you are working for Tim Nook he will allow you to do errands for the other townsfolk. At any other part of the game, you will have to wait a good while between errands for the same person. However, during this time you can do several errands in a row for the same person, allowing you to get some great items quickly.
Jin Yokimo.

Talk to people whenever you are near them. Sometimes they will ask you if you want to take a table or some clothes or other things off their hands. Also, do errands for people often. If there are no errands available you will only have to wait ten minutes.

Check the town bulletin board often. Check with Officer Cooper frequently to see when Wendel, Redd, or anyone else is in town.
Optimus Prime.

Go to the dump on garbage day. There will be items there that you can take.

If you go to the Police Department, there will sometimes be lost items that you can take.

Use the following trick to get an easy completed series. Set the date to Thanksgiving. Steal the silverware and find Franlin. Repeat this until you have all the Harvest furniture. You may also continue and sell some extras for cash.
ieedew cfy yrnmypoBnefriends.

On days when its not raining, go to the shoreline and walk across the whole beach. You will find a bird laying on the beach. He will look dead, but you can still talk to him. Talk to him until he gets up and he will tell you about his trip. After he tells you about the trip, he will give you a rare item. Note: This happens every three days.

On October 16th, when the color of the ground changes from green to a brownish color, talk to all the villagers in your town. Some of them might say that they cleaned their rooms out, and ask you if you want an item, such as a painting, desk, G logo, etc. Say "Yes", and repeat the same for the other villagers. You will soon have some worthy items that you can either sell or put in your home.

Hint: Quick item:
To get something you ordered the day that you ordered it, save, continue, then reset the game. After you talk to Mr. Resetti, your items will be in the mail.
Butthole Surfer.

This trick requires two memory cards with saved game data on each one. If you ordered something through mail order at Tom Nook's store and want to get it immediately, travel to the other town on the other memory card then immediately travel back. The item you ordered should be in your mailbox.

Hint: Items on the ground:
If you leave items on the ground for a long period of time, they might disappear and end up at the Police Station. If you want to save items and you do not have room in your house, bury the items in the ground for safe keeping.
Chris Chung.

Hint: Give items to the Wishing Well that you need to deliver:
You normally cannott give the Wishing Well in your town items that you need to deliver to an animal (usually in another town) on the day you receive the item that is needed to be delivered. In this case, wait about three to four days and the Wishing Well should accept it.
Sean Chappell.

Hint: Get mail quicker:
Speak to your Gyroid, save, and quit. Let the game play through the opening title screen again. When you get back to your house, the item will be in your mail.

There is a way to get your mail very fast when you order something or send a fossil. Order or send what you want, go to your Gyroid, choose to save and quit, then press the reset button after the game saves.

Hint: Getting NES games:
Talk to the townspeople until they ask you when your birthday is. Most of them will say something similar to "How would you like a train set for your birthday?" Answer "Yes" and you will put in your birthday. On your birthday, one of the townsfolk will be outside your house. He or she will present you with a NES. For example, Virgos will get Donkey Kong.

If a villager asks when your birthday is, say "Tomorrow". The next day you will get something. Change the system date back to the day they asked you. Set a different date for a new astrological sign. Save and reset. Repeat this as many times as desired.
Laura Hann.

Hint: Easy Gyroids:
Three memory cards are required for this trick. One memory card needs to have your saved game in it. This will be card A. Use a second memory card for traveling data, as card B in slot B. When you travel to the new town you have to create, you will use this card. Note: This card will always remain in slot B. Put your third memory card (card C) in slot A, then create a new game and after your able to save, save the game. Then, put card A into slot A and start the game. Go to your Gyroid assistant then save and continue. Next, go to the train station and talk to Porter and say you want to take a trip. Wait until the title screen appears, then put card C into slot A and start playing. You will be in your saved game with your card A character. Then, look for all the treasures. There are eight total; three Gyroids and other items.
Steven Paul.

To get Gyroids very easily, get the Golden Shovel and find a hole in the ground (they resemble "X"s). Dig there for a 50% chance of getting a Gyroid.
Rachel Knowles.

If you dig up a Fossil and you wanted a Gyroid, bury the Fossil in the same place you found it and leave it there. Then, wait a few days or set the time ahead. Go to where you buried the Fossil and dig it up. It should have turned into a Gyroid.

Hint: Gyroid rhythm:
Put together these Gyroids for an intesting rhythm: Use a Rythmoid, Mini, Mega and Regular Gongloids, and the Mini Bowtoid.
tyler conner.

Hint: Gyroid face:
If you want your character to have no facial expressions, for example, a face like the Gyroid next to your house, put all your money/items in your house. Travel to another town and once you get there, reset. Note: If you did not deposit your money or items in your house before doing this, you will lose them. When you reload the game, you will get a message that says "You were traveling. All money and items will be lost. Do you want to go to town anyway?" Answer "Sure!". When you reload, your character will have the face like a Gyroid. To change the face back, save your game and reload it.

This trick requires two memory cards. Create a person on both cards. Then, visit the other town. Allow the monkey to save, then turn off the Gamecube. Then, play again as the same person. The animal will warn you that you are on a trip and have nothing with you. Ignore them and continue. If you look at the person, you will see that they have no eyes or mouth and their face has pink spots. To restore your character, simply go back to the town you visited and return.

Hint: Snowman:
When it is snowing, close to the end of January find two snow balls. Roll one to make a giant snow ball and the other to make a smaller snowball. Then, roll the smaller onto the big one to make a talking snowman.

Hint: Free flowers:
At the start of the game when Nook tells you to work part time for him, one of the jobs will be to plant flowers around his shop. When he gives you the flowers, you can plant them anywhere in the city. Note: You can also plant them around your house.

When you start working for Tom Nook to pay off your house, his first job for you will be to plant flowers around his shop. When he gives you the flowers, go back to your house and drop everything he gave you, so that no flowers are in your item pack. Then, run back and he will give you 80 Bells. He will pay you and you will get the free items.

Hint: Indian Song (Gyroids):
Get a Tall Echoid, Tall Percoloid, Tall Strumboid, Mini Plinkoid, and a Mega Sproid.

Hint: Growing a money tree:
First, find a glowing piece of earth. Dig it up and you get a money bag. Plant the money bag in the glowing hole and a seedling will sprout, which will grow in to a money tree.
Christal Liebenthal.

For a super money try, get 30,000 Bells. Find a glowing spot and enter the item screen. Get the cursor and click on your amount of Bells. Choose 30,000, take it out, and plant it in the glowing spot. In a couple days it will be full grown and have three bags of 30,000 Bells.

When you dig up the glowing ring for your daily 1000 Bells, put in 100 Bells then bury it. You will then get a money tree.

Hint: Golden Axe:
Get your town rating to be "Perfect" for two entire weeks. The Golden Axe is indestructible.

Hint: Golden Net:
Catch all 40 types of bugs. Note: You will also get a metal butterfly for the side of your house.
michael and goldensnitch3787.

Hint: Golden Rod:
Catch all 40 types of fish. Note: You will also get a weathervane for your house.
michael and goldensnitch3787.

Hint: Golden Shovel:
First, buy two shovels. Find a piece of glowing earth and dig it up. Then, plant a shovel in the glowing earth.
Christal Liebenthal.

Carry the Golden Shovel around with you at all times. There is a 25% chance you will dig up Bells at location in your town when you dig a hole. It is also indestructible.

Hint: Statues:
When you upgrade to a two story house and pay off all your debt (798,000 Bells), Tom Nook will make a Golden Statue of you in front of the Train Station. It is very shiny, even in the winter.

Note: The second player to pay off their debts in that game will have a Silver Statue. The third player to do so will get a Bronze Statue. The fourth player will get a green statue.
TmAnRuLeS11 and Vance Doyle.

Use the following trick to quickly pay off your debt and get a statue. After getting your house upgraded to the largest type (with basement and second floor), enter the following password to get 30,000 Bells.


Do this three times and deposit the money. Save and quit the game. Start the game over, but change the date. Repeat this process until you have paid off your debt. When you are done, talk to Tom Nook. He will thank you and say that he will put a monument of you by the train station for repaying your debt.
Grace Kelley.

Hint: Balloons:
On some days, you will see a balloon floating in the air with a present tied to it. Follow it until it gets stuck in a tree. If this happens, shake the tree to pop the balloon and the present will fall to the ground. Then, pick up the present. Note: Most of the time it is furniture

Note: A balloon with a present tied to it will not get caught in a tree with fruit in its branches.
Daniel Bandor.

Balloons show up unexpectedly, and mostly anywhere. However there are set days of the week and times they will show up. To catch any balloon, you need to learn where they show up, on what day, and at what time. Observe these patterns and plant a couple of trees in the routes where they move. The next time they appear, chase them until they knock into a tree and get stuck. Shake the tree and the present will drop to the ground. You can then pick it up and claim your prize (furniture). One area that a floating present appears is by the train station from about 7:00 to 9:00 on a Friday night. Make sure that some trees are planted coordinated to the south of the train station until the first cliff edge. Avoid talking to K.K. when you see the balloon.
alicja rzeznik.

Hint: Fossils:
Make sure you do not send more then three fossils to the Museum for identification. They will only identify the first three and you will have lost the fourth. Save that fossil for another day.

If you do not have any stationary, you cannot dig up fossils. If you do not like to spend money buying stationary to send in fossils, sell your stationary. You will never get a fossil again.
Russell Cavallaro.

Send a letter to the Museum without anything in it. They will return the letter with a fossil.
christy roberson.

When you send fossil to the Museum, you can send as much as you have space for in your mail box. You get three each day, but this does not mean that the other fossils are gone. After the first mail day, and the second mail day comes around, you will have three more fossils in the mail. If your house is filled with fossils, send them to the museum and you will get three every day.

Do not sell fossils before having them checked. If you do, be aware they are worth 0 bells without first checking them. Note: Pitfall Seeds are also worth nothing.

Hint: Grab Bags:
One November 28 Tom Nook has Brag Bags. They cost 2,003 Bells. They always contain a pinwheel, and may have furniture, flooring, clothing, or walls. The bags, however, take the place of flowers, trees, paper, and items such as bug nets and shovels.

Hint: Judge's Bell:
If you place the "Judge's Bell" in your room and use the "Ringside Seating" wallpaper from Wendell, ring the bell by pressing A while standing in front of it to make the crowd cheer. However, if you ring the bell while using any other wallpaper, this trick will not work.

Hint: Paper:
When you first start a character, Nook will give you jobs to do for him before you can save the game. One of these jobs is to write a letter to one of the villagers. Nook will give you one piece of paper. Leave his shop then re-enter. Ask him for more paper. Continue to do this until you receive the desired amount of stationary.
Wolfe Masters.

Hint: Talk to Mail Bird:
If you send letters and fill up all the places in the Post Office, leave quickly and you may can catch the Mail Bird before he takes off to deliver the letters. If you miss him, wait for a bit and you may be able to catch him stopping at your house and delivering letters to you or anyone else who may have occupied one of the four free houses.

Wait by the message board at 9 a.m. or 5 p.m. and Pete the mailman will fly by and tell you a little about his social life.

Hint: Fishing:
If you are not catching the fish you want to catch, move to another section of the map and fish there. Some fish are only found in certain areas.
BL Campbell.

When fishing, do not actually reel in the fish (press A) until you see the bobber go under the water.
BL Campbell.

Fish at the ocean in the rain. You have a much greater chance of catching the Coelacanth. They sell for 15,000 Bells a fish. Also, you have a greater chance of catching the Barred Knifejaw and Red Snapper. They sell for 5,000 Bells and 3,000 Bells respectively. Generally, fishing in the rain is much easier, but in the ocean, for easy money. Also, its easier to fish at night.
BL Campbell.

When it is raining, you have better chance of catching a fish worth 15,000 Bells.

When you go fishing and a fish bites at the bait, it only bites five times. If it nips at it four times, press A on the fifth time automatically. Five times is always the maximum number of times they bite.
James Vinson.

When you fish anywhere, there is a good chance that you will get a fish that is worthless. If you throw it back in, it will disappear. If you leave and fish somewhere else in the same area, it will pop up again. Most likely, you will catch it repeatedly.

To find a fish in a certain area, go to the designated acre. Walk to the side of the acre. Then, walk back and forth, switching acres. Do this about three to five times and a fish should appear in the acre you end up standing in.

When fishing, certain fish appear as the seasons change. If it is Winter, look for the Stringfish in the river by the train track, which is worth 15,000 Bells. In the summer, look for the Red Snapper or Barred Knife Jaw. If you locate a rare fish such as the ones mentioned, donate them to the local museum. Anything that is put in the museum becomes less rare and likely to be found. Note: Do Not donate a fish that you do not like or wish to catch.

All fish will nibble a maximum of four times, then it will pull hard. If it nibbles four times, the next one is a definite strike. Note: Fish may also nibble less than four times -- do not let your guard down.

When you are fishing, make sure people are around you. If you catch a Red Snapper, Barred Knifejaw, Large Bass, etc., it will raise the value of the fish.

If you catch a boot, can, or tire do not bother selling it. They are not worth anything. Instead, put it in the recycle bin.

Catch any fish in the ocean and arrange them from the highest priced fish to the lowest price. When you catch a good fish you can swap that fish for the lower priced fish. By using this method you can get a full bag of good fish and no worthless ones such as Sea Bass. Fish to keep are Red Snappers, Barred Knife Jaws, and Coelacanths.
tommy irvine.

Hint: Winning the Fishing Tourney:
Catch a Bass as early as possible on one of the Fishing Tourney days. Bring it to Chip. If it is the largest so far, pause game play and allow it to idle until the Fishing Tourney is over.

You do not have to catch the fish you submit into the tourney on Sunday. You can catch them all week. Keep them in your house until Sunday, submit them to Chip.
Brad Fitzsimmons.

Hint: Trading fish with friends:
To easily trade fish with a friend, put the desired fish on your Gyroid and set it to give away. Then, have a friend travel to your town and pick it up.
big bizzle.

Hint: Favorite fish:
Every villager likes a certain type of fish and will trade you items, ask you to give it to them, or buy it from you. Tank's favorite is the Koi.

Hint: Arawona fish:
The Arawona fish is worth 10,000 Bells if sold at Nook's Shop. To find it, set the date and time to 5:00 P.M. on July 1. Fish around Hambo's house. Sooner or later, you will find an Arawana fish. Their shadows are about as large as a Barbel Steed's.

Hint: Piranha:
Once you have donated the Piranha to the museum, go to the tank that contains it. Get as close as possible to the glass. The Piranha will bump into the glass, trying to get you.

Hint: Snakehead fish:
Go fishing at night on a clear day in the Summer at the giant pond. There is a very good chance you will see a giant shadow. This shadow is almost as big as the Coelacanth. It will be the giant Snakehead.

Hint: Stringfish:
The Stringfish is worth 15,000 Bells when sold to Nook.
Ryan Kidd.

The best time and place to catch the Stringfish is where the river first commences (by the train tracks) around 4:00 p.m. to 9:00 a.m. from December to February. Keep switching screens back and forth until you find to a huge shadow (about the size of a Coelacanth) then cast your line out. If you do not get it, keep trying by scaring away the smaller fish until you find it again. You can earn 45,000 Bells in just under an hour.

Hint: Fish prices:
The following are fish prices that Mr. Nook gives you in Bells.
Lee Hales.

Barbel Steed 200 Bells
Barred Knifejaw 5,000 Bells
Bass 300 Bells
Bitterling 1,300 Bells
Blue Gill 120 Bells
Brook Trout 150 Bells
Carp 300 Bells
Cherry Salmon 1,300 Bells
Crucian Carp 120 Bells
Dace 200 Bells
Freshwater Goby 300 Bells
Giant Snakehead 6,500 Bells
Gold Fish 1,300 Bells
Guppy 1,300 Bells
Koi: 2,000 Bells
L. Bass 3,000 Bells
L. Char 10,000 Bells
Piranha 6,500 Bells
Plae Chub 200 Bells
Pond Smelt 300 Bells
Popeye Gold Fish 1,300 Bells
Rainbow Trout 650 Bells
Red Snapper 3,000 Bells
S. Bass 200 Bells
Sea Bass 120 Bells

Hint: Fish locations and times:
kobrien115 and Btxtreme1.

River, Pond
Angelfish: May-October, 4 pm-9 am
Arapaima: July to first half of September, 4 pm to 9 am
Arowana: June to September, 4 am to 9 am
Barbel Steed: All year, all day
Bass: All year, all day
Bitterling: December to February, 4 am to 9 pm
Bluegill: All year, 9:00 am to 4:00 pm
Brook Trout: All year, all day
Carp: All year, all day
Catfish: All year, all day
Cherry Salmon: March to June, 4 am to 9 am
Crawfish: April to first half of September, all day
Crucian carp: All year, all day
Dace: All year, 4:00 pm to 9:00 am
Eel: July to Aug. 9 pm to 4 am
Freshwater Goby: All year, all day
Frog (holding pond): May to August, all day
Giant Catfish: June to August, 4 pm to 9 am
Giant Snakehead: July to August, 9 am to 4 pm
Goldfish: All year, all day
Guppy: April to November 9 am to 4 pm
Killifish (holding pond): April to August, all day
Koi: All year, all day
Large Bass: All year, all day
Large Char (waterfall): March to June, 4 am to 9 pm
Loach: May, 9 am to 4 pm
Pale Chub: All year, 9 am to 4 pm
Pirahna: June to September, 9 am to 4 pm
Pond Smelt: December to February, 4 am to 9 pm
Popeyed Goldfish: September, 9 am to 4 pm
Rainbow Trout: March to April; September to October, 4 am to 9 am
Salmon: September, all day
Small Bass: All year, all day
Stringfish: December to February, 4 pm to 9 am
Sweetfish: July to August, 4 am to 9 pm
Sea Bass: All year, all day
Coelacanth: (when raining) All year, 4 pm to 9 am
Jellyfish: Second half of August, all day
Red Snapper: April to June, 4 pm to 9 am and 12 am to 1 pm
Barred Knifejaw: March to November 4 am to 9 am and 12 am to 1 pm

Hint: Insect values and times:
blackagumon and tippyroxanne.

Ant: 80: All year, all day (attracted to candy or decayed turnips)
Bagworm: 250: October to March, all day (in trees)
Banded Dragonfly: 4,500: July to August, 8 am to 5 pm (anywhere)
Bee: 4,500: All year, all day (in trees)
Bell Cricket: 430: September to October, 5 pm to 8 am (in grass)
Brown Cicada: 200: July to August, 8 am to 5 pm (on trees)
Cockroach: 5: Mar. to Nov., all day (on trees, flowers, attracted to turnips)
Common Butterfly: 80: March to October, 8 am to 5 pm (anywhere)
Common Dragonfly: 130: May to July, 8 am to 5 pm (anywhere)
Cricket: 130: September to November, 5 pm to 8 am (in grass)
Darner Dragonfly: 200: June to August, 8 am to 5 pm (anywhere)
Drone Beetle: 80: July to August, all day (on trees)
Dynastid Beetle: 1,350: July to August, 7 pm to 8 am (on trees)
Evening Cicada: 850: July to August, 4 am to 8am, 4 pm to 7 pm (on trees)
Firefly: 250: June, 7 pm to 4 am (near water)
Flat Stag Beetle: 2,000: June to August, 7 pm to 8 am (on trees)
Giant Beetle: 10,000: July to August, 11 pm to 8 am (found on trees)
Grasshopper: 130: August to September, 8 am to 5 pm (in grass)
Jewel Beetle: 3,000: July to August, 8 am to 4 pm (on trees)
Ladybug: 130: March to July, October, 8 am to 5 pm (on flowers)
Long Locust: 200: August to November, 8 am to 5 pm (in grass)
Longhorn Beetle: 200: June to August, 8 am to 5 pm (anywhere)
Mantis: 430: August to September, 8 am to 5 pm (on flowers)
Migratory Locust: 1,350: September to November, 8 am to 7 pm (in grass)
Mole Cricket: 200: November to May, all day (underground; listen for them)
Mosquito: 130: May to September, 8 am to 11 pm (anywhere)
Mountain Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Pill Bug: 250: All year, all day (under rocks)
Pine Cricket: 100: September to October, 5 pm to 8 am (in grass)
Pondskater: 130: June to September, 8 am to 7 pm (in main pond and holding ponds)
Purple Butterfly: 2,000: June to August, 8 am to 5 pm (anywhere)
Red Dragonfly: 80: September to October, 8 am to 7 pm (anywhere)
Robust Cicada: 300: July to August, 8 am to 5 pm (on trees)
Saw Stag Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Snail: 250: April to September, all day (on flowers when its raining)
Spider: 300: April to September, all day (in trees)
Spotted Ladybug: 200: March to July, October, 8 am to 5 pm (on flowers)
Tiger Butterfly 200 April to September, 8 am to 5 pm (anywhere)
Walker Cicada 400 July to September, 8 am to 5 pm (on trees)
Yellow Butterfly 80 March to October, 8 am to 5 pm (anywhere)

Hint: Gulliver's items and Tom Nook's purchasing prices:

Arc de Triomphe: 2,300 Bells
Bottled Ship: 840 Bells
Chinese Lion: 1,200 Bells
Chinese Lioness: 1,800 Bells
Compass: 320 Bells
Fishing Bear: 680 Bells
Lady Liberty: 2,300 Bells
Manekin Pis: 1,300 Bells
Matryoshka: 980 Bells
Merlion: 2,300 Bells
Mermaid Statue: 1,900 Bells
Moai Statue: 1,900 Bells
Mouth of Truth: 1,900 Bells
Pagoda: 1,280 Bells
Plate Armor: 1,850 Bells
Shogi Piece: 1,250 Bells
Stone Coin: 1,400 Bells
Tiger Bobblehead: 580 Bells
Tokyo Tower: 1,150 Bells
Tower of Pisa: 2,300 Bells
Tribal Mask: 1,100 Bells

Hint: Shell prices:

White Scallop: 450 Bells
Conch: 350 Bells
Coral: 250 Bells
Venus Comb: 150 Bells
Sand Dollar: 60 Bells
Lion's Paw: 40 Bells
Porcelleta: 30 Bells
Wentletrap: 20 Bells

Hint: Redd's items:
These items can only be obtained at Redd's. Everything else you see at his tent is a normal item and can also be obtained at Tom Nook's:

Aiko Figurine
Amazing Painting
Backyard Pool
Balloon Fight (NES)
Basic Painting
Black Bishop
Black Knight
Black Rook
Blue Bed
Blue Table
Cabana Bed
Cabana Chair
Cabin Chair
Cabin Dresser
Classic Vanity
Classic Wardrobe
Clu Clu Land (NES)
Common Painting
Dainty Painting
Deer Scare
Dice Stereo
Ebony Piano
Exotic Bed
Exotic Table
Famous Painting
Flowery Painting
Frog Woman Pole
Golf (NES)
Green Dresser
Green Wardrobe
High-End Stereo
Judge's Bell
Kiddie Bed
Kiddie Clock
Lawn Mower
Letter Cubby
Lovely Armoire
Lovely End Table
Lovely Stereo
Luigi Trophy
Modern End Table
Modern Wardrobe
Moving Painting
NES Console
Pinball (NES)
Quaint Painting
Ranch Chair
Ranch Dresser
Red Corner
Regal Bed
Regal Chair
Saddle Fence
Scary Painting
Steam Roller
Super Toilet
Tanabata Palm
Tinpano Drum
White Bishop
White Knight
White Rook
Wide-Screen TV

Hint: Island NPCs:
Black Cat.

Rowan Yodel

Hint: Special NPCs:
Black Cat.

Bianca (faceless kitty cat)
Blathers (Museum supervisor)
Booker (Police officer: Lost property)
Chip (Fishing tournament judge)
Copper (Police officer and fitness fanatic)
Crazy Redd (Shady shop salesman)
Gracie (Fabulous fashion designer)
Gulliver (Shipwrecked sailor)
Jack (Halloween costume)
Jingle (Holiday reindeer)
Joan (Turnip saleswoman)
Kapp'n (Rowboat owner)
Katrina (Fortune-teller)
Mabel (Seamstress)
Mr. Racketti (Chilled out groundhog)
Mr. Resetti (Annoyed groundhog)
Pelly (Post office clerk)
Pete (Postal delivery worker)
Phyllis (Post office clerk: evenings)
Porter (Train conductor)
Rover (Train-riding cat)
Sable (Seamstress: The quiet one)
Saharah (Traveling carpet seller)
Snowman (Rotund ice sculpture)
Timmy Nookling (Tom's Nook's boy)
Tommy Nookling (Tom Nook's other boy)
Tortimer (Town mayor)
Totakeke/K.K. Slider (Musician)
Wendell (Traveling hungry wallpaper seller)
Whisp (Ghost)

Hint: All characters:
Black Cat.

Wart Jr.
Little Bears
Sue E
Pecan Ricky

Hint: Furniture:
On different days, you can find a bird washed up on shore, unconscious on the beach. Talk to him and he will give you a piece of furniture you can find anywhere.

On the fourth Thursday in November, at 3:00 p.m. to 6:00 p.m., Tortimer invites a turkey to town to be the main course. The turkey appears, and he will ask you to steal a pair of knives and forks. You must go to the wishing well and steal the pair of cutlery. You must give them back to him, and the villagers who are not at the feast will give you hints as to where he is located. For example, if they say "I saw this strange guy in Acre C, you'd better go check it out", search every acre in the row of Acre C. You can steal the knife and fork as many times as desired, and get as much Harvest Series Furniture as needed.

The best way to get full sets of furniture is to make sure all your debts are paid off then make sure you always have 10,000 Bells available at all times. Every day, go to Nook's and buy all the furniture you do not have. Then, sell it all back for a lower price. You may get down to about 6,000 Bells. Go fishing until you get to 10,000 Bells again. If you get more, deposit it in the bank (being the Post Office) then do the same thing the next day. Later, after you have done this frequently, look at your catalog and see what you have unlocked. Then, start ordering sets to increase your HRA rating.

Every day on your city, there is at least one piece of furniture hidden in a tree. It is usually always in a tree that is never shaken that often, in a corner, or in a place where it is a burden to walk there. When you shake trees, you have a chance to find all of four things: furniture (20%), 100 Bells (30%), bees (40%) and nothing (10%).

When there is snow on the ground, preferably in December, find a snowball roll it up very big. Then, go around and find another snowball. Roll it up slightly smaller than the first one. If you done correctly, the snowman will give you some furniture.
joey cortez.

Use the following trick to get rare furniture. It is very time consuming and requires two memory cards, one with your town data and another that you can put a new town on. Go to any trading message board and see what people are trading. If you see something that you really want, create a town and character with exactly the same as the person receiving the good item. Once you do your chores for Tom Nook, tell him the code from earlier. You can send this item over to your main town using the password option. Now that you have the desired item in your possession, you can delete your second town if desired. Also, when you send it to yourself, you can keep telling Nook the code repeatedly, and you will keep getting the item (up to three, then you must save and quit to get any more). This also works with any other trading codes.

Use the following trick for an easy way to collect more furniture for your catalog. During the winter, various animals play games with you in the Igloo. One of the animals in your town (for example, Savannah) will play a chance game that involves her having five pieces of furniture. She will list one at a time and make you buy the fifth item if you did not like the previous four (which she could price at a few hundred Bells or a few thousand). Keep going in and out, buying whatever furniture you need to collect. When you have less than 2000 Bells available, she plays a different game with you. She will then offer to buy the furniture that is in your inventory (the furniture that you just bought from her). She will have four cards for you to pick from:

One card will be worth a lot of Bells (2,000 to 4,000)
One card will be 1,000 to 2,000 (the cost to purchase it from Tom Nook)
One card will be whatever Tom Nook would pay if you sold it
One card will be only 10 Bells and a random item (because she feels bad)

The worse card would be receiving only what Tom Nook would pay for it. The 10 Bell card comes with an item, so you can resell it to Savannah (or whomever) again. For the most part, you will get your Bells back and can buy more furniture from her. She always sells furniture for under 2,000 Bells; when she offers an expensive or rare piece, you get a better deal than buying it from Tom Nook. It appears that she charges 75% of all the money you have in your wallet if you pick the fifth piece of furniture (at worse, or it could only be 300 Bells). Try not to gamble on the fifth piece of furniture until you are around 3,000 Bells. Go fishing to earn more Bells to buy furniture from her. However, generally selling back the furniture lasts a long time. The only annoying thing about this process is talking to her repeatedly (they do not get mad about this in the Igloo) until she offers the game. You can obtain almost all of the furniture available in the game this way (except for Redd, special event items, etc.). Also, you can only get the Igloo Model, Snowboard, Chowder, Snow Bunny, Snowy Tree Model, Fireplace, Crab Stew and Sleigh from playing these Igloo games. For other seasons, you may only get the Campfire, Bonfire, Kayak, Backpack, Tent Model, Cooler, Mountain Bike, and Propane Stove in the Tents.
Liana de Luna.

Every December 24, from 8:00 p.m. to 1:00 a.m., a reindeer named Jingle will appear and give gifts to the animals. Find him walking around your town four times and he will give you some kind of Jingle furniture. He only gives one item per year.

Use the following trick to get a variety of furniture: Go to tom Nook's and check your catalog. Order a lot of cheap furniture (for example, orange box, green econo chair, etc.), then save and quit the game. Resume the game and all of the furniture you ordered will be in your mailbox. Next, use a Game Boy Advance link cable. Travel to your tropical island with all of the furniture, a Golden Shovel, and lots of fruit. When you get there, bury all the furniture, drop all the fruit on the ground, and drop your Golden Shovel on the ground. Return to your town and save the island to your Game Boy Advance. On your Game Boy Advance, pick up a piece of fruit and drop it near your islander so that he eats it. Repeat the process until he is very happy. The game indicates this by speeding up the music, him throwing money on the ground, and giving him a happy face. Then, pick up the Golden Shovel (it looks like a blue basket) and drop it near him. Once he has it in his hands, go to every digging spot and tell him to dig there. He will keep the furniture he digs up and replace it with something else. If he is happy enough, it will be something better than before. If he ever stops being happy, give him more fruit. Once finished, tell him to drop the shovel, put the Game Boy Advance on standby, return to the island, and dig up all the furniture. Also grab your Golden Shovel if desired. Repeat the process as needed. You should have lots of different furniture. You can keep it or sell it for a sizable profit.
Joshua Whiting.

Hint: Ant:
Leave a piece of candy sitting on the ground outside your house for a while. There will be ants crawling on the candy when you return, unless it is raining. Leave the candy on the ground and you can walk back and forth in and out of the screen. When you return, there will be more ants every time. You can scoop up an ant and donate it to the Museum or sell it at Nook's shop for 80 Bells each. Although this is not a lot, you can catch a lot of ants quickly, and they can add up.

Buy some turnips and let them spoil. You can do this by keeping them in your pocket for awhile or waiting for the week to end. Then, take them to the dump and leave them. Leave the screen, then return. There will be ants on them or a roach that you can catch and put in the museum. Do not sell the roach, as Nook will only give you 5 Bells for it.
dominick cronenberg.

Hint: Bag Worm:
If you shake all the trees, you may find a bug that hangs down like a cocoon. Catch and donate it to the Museum. The bug is called a bag worm. It is fairly rare and hard to find. You will probably be stung trying this. When the bees chase you, turn in the opposite direction of them when they are approaching. When they get close, snap down your net and they will swing around you and go into the net. They are worth 4,500 Bells each.

Hint: Dragonfly:
Once you have donated a dragonfly to the Museum, go to the insect section of the Museum. Remain still by the dragonfly. It should land on your head. Stay still, or it will fly away. This may also work with a dragonfly outside.
Mewtwofav and Chris Dickson.

Hint: Gyroid:
Locate a hole where you normally find fossils. Instead of a fossil, sometimes you will get a Gyroid.

Hint: Ladybug:
When you plant more that five flowers around your house, Ladybugs will appear and sit on them in the spring.

Hint: Locust:
If you are having trouble catching locusts, sneak up behind it. Sell it at Nook's place for 1,250 Bells.

Hint: Mole Cricket:
While you are walking, you may hear an odd buzzing sound. Dig immediately at that instant to have about a 50% chance of digging up the Mole Cricket. Donate it to Bathers at the local Museum. There is also a chance that this is a false alarm, in which chase you may dig up 100 Bells instead.

Every now and then when you walk around, you will hear a low pitched buzzing but will not be able to locate an insect. This is a Mole Cricket, which is buried somewhere in the acre. You need to dig all over the place to find it. Often, this can take a lot of work. However, if a villager is in the acre, sometimes they can help. Villagers will often stare at insects or fish when they are close to them. If you hear the buzzing and see a villager staring at a certain spot, dig there and you will find the Mole Cricket.

Usually a neighbor will chase insects or stare at fishes. Sometimes they will stare at the ground. Dig where they are looking and the Mole Cricket will pop out. This technique also works with the Pill Bug when they stare at a rock.
Sue Aizzier.

Hint: Pillbug:
Sometimes when you hit a rock with your shovel, a little black dot will pop out. The dot is a Pillbug, which can be sold at Nook's for 250 Bells. You will have to change from your shovel to your net to catch it. However, it will be easy to catch because it does not run away.

Hint: Roach:
If you do not play the game in a week or two, roaches will start appearing in your house.

The only way to get rid of them is to repeatedly move your furniture to get the roaches to come out, then squash them until no more appear.

Hint: Whisp:
Every night between 12 and 4, there is a ghost somewhere in town. You cannot see him until you will step where he is standing. He will ask you to catch five ghouls for him before 4 o'clock. If you do so, you can get a prize, roof painting, or he will remove all the weeds in your town.

Hint: Pitfall:
This item is used to trick your friends that also live in your village. To use it, dig a hole with a shovel, and then bury the Pitfall. Whenever your friend moves around in the village and runs over it, they will fall in the hole. However, if your friend sees that there is an item there, they can also dig it up and use the same trick on you. Place this behind houses and trees where shortcuts are usually taken to increase the chance that your friend will fall in. Once someone falls in, the Pitfall is used and cannot be reused until found again.
Darth Link.

Hint: Umbrella:
To get a free Umbrella, design a pattern. Go to your patterns then select "Use" on the pattern you created. Select "Use On Umbrella" and your character will magically have an umbrella in his or her hand. Note: It disappears if you take it off.
Matt Wiley.

Hint: Bugs:
Leave a spoiled onion outside and go back into your house. Go back outside with your net and there will be a bug there. Note: This may not during certain months.

Hint: Free patterns:
This trick requires a Game Boy Advance and link cable. Do some chores for the residents to earn some items and sell them to Tom Nook. Do this until you have at least 5,000 Bells. Then, go to the tailors and talk to Mable. Select "Other Things" then choose "Download Tools". Next, draw your design on your Game Boy Advance and save it. It is a free pattern. Then, talk to Mable again and go to "Upload Pattern". Select the one you desire and transfer it. Close the screen and try your new outfit. You can do this as many times as desired.
Bruce Wang.

Hint: Change door pattern:
When you talk to your Gyroid, you can choose other things and about the door. You can use the patterns you created at Mabel and Abel's clothing store.

Hint: Hear every song:
Make sure you cannot carry anymore items when Totakeke gets to town on Saturday nights. Talk to him and he will play a song. Afterwards, he will notice that you do not have room for the Aircheck. He will tell you to return later. Talk to him again, and he will play a different song. Repeat this until you have heard a song that you like, then drop an item. Talk to him again and request the song you enjoyed.

Hint: Hear town's medley:
If you have Twiggy (bird) or Liz (alligator). talk to them and listen to the background music to hear the town's medley.

Hint: Get more than one song per Saturday:
This trick requires at least two memory cards. Have two towns saved, one on each card. At 8:00 p.m. on Saturday, get a song from Totakeke, then go to the other town and get one there. If desired, repeatedly delete the second town, make a new one on the second card, and get a new song each time.

Hint: Get more than one of K.K. Slider's songs:
On Saturday from 8:00 p.m. to 12:00 a.m., visit another town and get a song from K.K. Slider. Leave that town, then repeat the process. You can over 30 songs in one night.

Hint: Secret K.K. Slider songs:
There are four secret songs that Totakeke will not play unless you request them. They are: I Love You, K.K. Song, Two Days Ago, and Only Me.
Spank _, KingofHearts4712, and goldensnitch3787.

The song called "K.K. Song" is actually the theme from the SNES game Mario Paint.
The Flash.

Get a special song from K.K. Slider. Advance the Gamecube's system time one day ahead. Repeat the previous steps until you have all three special songs.

Hint: Get songs quickly:
Have four people living in your town and make each person get a new song from K.K. Make them all give each song to the person that you want to have all the K. K. songs. Also, you can use two memory cards with four people on the other one to get eight songs, three to get twelve new songs, etc.

This trick only requires one person (yourself). Be sure the clock is set to Saturday 19:59 (one minute before Totakeke/K.K. Slider shows up). Go to K.K. as usual, and get a song. As soon as K.K. finishes and gives you the song (songs and/or credits last about four to five minutes), go to your house and drop the song into your library. Then, talk to the Gyroid outside, save, and quit the game. Restart the file, but before going into your town, reset the clock to 19:59. Next, quickly load the town. Wait until you hear the 8:00 p.m. bell. Go up and K.K. will be there to play another song. Repeat this as many times as desired.
craig stevens.

On Saturday at 20:00, get a song. Then, save and quit. Go back to the title screen and press Start. Then at the next screen, ask to change the time. Change the time to about 19:50 and keep it on Saturday. Then, load your game. If done correctly, you can get another song. You can keep doing this as long as desired.

Hint: K. K. Slider's songs:

Aloha KKKK EtudeKK Song
Cafe KKKK FaireKK Soul
Comrade KKKK FolkKK Steppe
DJ KKKK FusionKK Swing
Go KK Rider!KK Gumbo KK Tango
I Love YouKK JazzKK Technopop
Imperial KKKK Lament KK Waltz
KK AriaKK Love Song KK Western
KK BalladKK Lullaby Lucky KK
KK BluesKK MamboMr. KK
KK BossaKK MarchOnly Me
KK CalypsoKK Parade Rockin' KK
KK CasbahKK Ragtime Senor KK
KK ChoraleKK Reggae Surfin' KK
KK CondorKK RockThe K Funk
KK CountryKK Safari Two Days Ago
KK Cruisin'KK Salsa
KK D & BKK Samba
KK DirgeKK Ska

Note: the "Rockin' K.K." song frequently plays clips from the SNES game, Stunt Race FX. It is on the menu screen.

Hint: Getting K.K. Slider songs faster:
K.K. Slider has 55 songs. Since you only get them each Saturday (sometimes as rewards for jobs, but not likely), it would normally take over a year to get them all. However, you can use the following tricks to get them all quicker. The faster method is sell all your turnips. Then, set the game clock to Saturday at 8:00 p.m. Get a song. Then, quit, return, and set it to the next Saturday at 8:00 . Repeat until you have all 55 songs. If you do not want to change the clock, use the following method. Start all four characters in your town. Each Saturday, get a song with each of them and give them all to one person by mail or leaving it for free with a Gyroid. Also, start four players in other towns and give the songs via secret codes. You can also go to other towns on Saturday nights. The more of these you do, the more songs you can get faster.
Double A.

Hint: Able Sisters:
Go to Able Sisters and press A besides one of the designs they made. Say "Display Mine", and pick one of your favorite designs that you created. They will now have your design in their store. People who live in your town now may wear your the design you created.
Fireblade Hawk.

Go to the Able Sisters and talk to the blue hedgehog. Go to "Design Pattern", to create your own design. It costs 350 Bells to make one.

Go to the Able sisters shop and design a pattern. When you have completed the pattern, go into your inventory and click on the pencil icon. Select a pattern and it will give you the option to use the pattern on your clothes or umbrella. If you are in you house, you can use your pattern as wallpaper or carpet.
Kate Brenner.

Hint: Sable of the Able Sisters:
Sable (the one behind the sewing machine) will at first be shy and unwilling to talk to you. If you visit the Able Sisters a lot and design many clothing patterns, she will eventually be much more friendly towards you and reveal some details about her past, such as how old Sable and Mable are, what happened to their parents, and other facts.
Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

Hint: Apollo's wake-up time:
Apollo's wake-up time is 10:00 a.m.

Hint: Blanca the no faced cat:
Note: This trick requires someone else's town data. To make this easier, put your town data in the memory card in slot A, and your friend's memory card with town data in slot B. Start the game, pack some items, and go to the Porter the monkey at the train station. Say "I'm taking a trip", and you will be boarded on the train. Rover or Blanca will appear. If Rover appears, he will ask you some questions that you can answer easily. Sometimes when you are on the train, a white cat will appear and sit on the available seat near you. Her name will be Blanca. She will have no face. Blanca will ask you what are you staring at. Say something with a lot of detail about her face. She will let you design a face (you will have to know how to draw on an Animal Crossing tablet), with ears already there. Do not erase the circle -- draw in it. When you are finished, the face that you drew will be on her face, slightly stretched. Her mouth cannot move while she talks, and there are numerous eyes to choose from.
Black Cat.

Hint: Determining if Blanca or Rover is on the train:
If you are on the train, look in the window that Rover came out of when you started the game. If you see nothing, Blanca is here. If you see Rover's head then it is him.
T novak.

Hint: Gracie: Wash car easier:
Note: This trick requires a controller with an auto-fire feature. As soon as Gracie says "Go", enable auto-fire on A. Your character will automatically wash the car to Gracie's satisfaction.

Hint: Jack:
On Halloween, all the townspeople dress as pumpkin-headed ghouls. One of the pumpkin-heads, however, is really a spirit named Jack. If you find Jack (he is the only one who does not immediately approach you) and give him candy, he will give you a rare piece of Spooky Series furniture. If you want more furniture, repeat the process. You can buy candy from Tom Nook starting ten days before Halloween.

Hint: Katrina's Fortunes and their effects:

Love: Villagers of the opposite sex will take a liking to you.
Unpopular: Villagers will act coldly towards you.
Lucky Finances: You will earn and find more Bells than normal.
Lucky Materials: It will become easier to acquire rare items.
Unlucky: You will fall down a lot.

Hint: More presents from Santa:
If you go to Santa, he will give you a present. Keep changing clothes and return. He will think you are a different person and keep giving more presents.

Hint: Get money bags without Tom Nook:
Enter the inventory and go up to the Bells. Press A and you can chose a money bag. Note: You must have that amount.
Chris Kulik.

Hint: Wear whatever you want while working for Tom Nook:
When you are working for Tom Nook at the start of the game, Tom will ask you to plant the flowers around his shop. After doing so, change into any outfit and go back into Tom's store. He will shout at you as soon as you enter, but then he will not care. Talk to him again to continue with the work.

Hint: Invincible Tortimer:
Get a Pitfall from the ground or the townspeople. Wait until a special event or holiday when Tortimer is at the wishing well. Get the Pitfall before talking to him for any reason (talking to him sometimes will cause him to disappear when you go away). Bury the Pitfall some place at the wishing well far from the cement and push Tortimer to it. He will not fall in, but if you walk over it you will.

Hint: Dump:
Usually if you visit the dump (can be found in any of any of the A acres) daily or weekly, you may be lucky enough to find things like low cost furniture, parasols, umbrellas, shirts, and sometime it could be stationary. If you hate buying things from Nook's store, then just visit the dump. You will see some items you may want. Note: If you do not have space in your pocket, then do not pick anything up from the dump. Also, there is a garbage truck that picks things up from the dump every Wednesday.
Michael Swanson.

Hint: Lighthouse:
During the winter, Tortimer the mayor, may take a vacation and ask you to watch the lighthouse while he is away. It will be up to you to light in every day. If you do a good job, he may give you chocolates and the Lighthouse Model.
Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

You can only enter the lighthouse at six o'clock. You can only enter on a day that you have been asked to do so. To enter, simply walk in at the back. There is no door-- just walk around the back of the building.

Hint: Mayor: Special gifts:
Go to the well (unless otherwise indicated) on the following dates to get things from the Mayor in your town. Some of these things can be bought elsewhere, but some are one of a kind.

January 1: Something that resembles college rule type diary.
February 2: Random flower model.
March 21: Spring medal.
April 1: Super Tortimer NES game (just says "Heh Heh Heh Horff Super Tortimer isn't an NES game)
April 5-7: Pink tree model (can buy more of these).
April 22: Tree model.
May 1: Dump model.
May 11: Lovely phone.
June 1, 8, 15, 22, 29: Fishing trophy at a random place on the map.
June 13: Tailor model.
July 4: Bottle rocket.
July 25-August 31 at 6:00 am: Go to the well at this time for 14 days for an aerobics radio. Turn it on in your house to exercise with C-Stick.
August 12: Telescope; at the lake.
August 21: Weed model.
September 1: Shop model.
September 10: Moon; at the lake (does not fit in with the Space HRA set).
September 23: Fall medal.
October 13: Bottled ship.
October 31: Katrina's Tent model.
November 2, 9, 16, 23, 30: Angler trophy; somewhere random on map.
November 16: Locomotive model.
November 4: Well model.
November 11: Police model.
November 27: Conacopia; at the festival (at the well).
November 28: Market model (Redds black market as a model).
December 1: Snowman.
December 23: Miniature car (model of Gracie The Giraffe's car); Jingle the "Santa" arrives the next day at 8:00).
December 31: Noisemaker; 8:00 at the lake.

Hint: Completing the Museum:
If you manage to donate every fish, insect, fossil, and painting in the game to the Museum, you will receive the Museum Model.
Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

Hint: Museum: Tip: 2D trees:
Go to the museum and enter the bug exhibit. Walk up to a tree and zoom in. Rotate the camera and notice that the image of the tree does not change with the rotation. All of the trees is the game are 2D.

Hint: Museum: C-Notes:
Go to the museum and enter the fish exhibit. Walk to the back wall near the middle left side. Zoom in and look against the back wall. There are small circles there that appear to be C-buttons from the Nintendo 64 controller.

Hint: Museum: Mad owner:
After catching a Roach and donating it to the museum, go into the bug room and step on it. The museum owner will ask you to watch your step because the it was donated.

Hint: Nook's Store:
The following are the expansions for Tom Nook's store and how to obtain them:
P MC CRACKEN, Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

Nook's Cranny: Available at start. Population 4%; a little shack.
Nook 'n Go: Spend 25,000 Bells worth of merchandise; have one house completely paid off. Population 49%; A great shop with few counters.
Nookway: Spend 65,000 Bells worth of merchandise; have two houses completely paid off. Population 87%; two stories with Tom Nook's kids working there.
Nookingtons: After getting the Nookway store, buy the entire store out, including one of each sheet of paper. Then, play another character, from your town or otherwise. Have them buy a sheet of paper and within a few days, Nookaway will be closed for "Renovations". Population 100%.

Note: The only way to get the highest level of Tom Nook's store (Nookington's) is to have his transactions reach 150,000 Bells; and a visitor from another town visits Nookway.

When trying to expand Tom Nook's shop you do not have to only buy merchandise. You can also sell merchandise. For example, to upgrade Nook's Cranny to Nook N Go you can buy and/or sell 25,000 Bells worth of merchandise at his shop.
E. Ario.

Hint: Upgrade Nook's Shop easily:
Note: You must have the Hi-Fi Stereo in your catalog for this to work. Go to Nook's store, ask to look in your catalog, and order the Hi-Fi Stereo as many times as desired. Note: A lot of Bells are required. You can do this until you get the store upgraded to Nookingtons.

The first step is to upgrade to Nook 'n' Go. When you first build your town, tell Rover that the date is the Friday in November. Complete all of Tom Nook's assignments. Get enough money to buy a shovel. Choose the "Save and Quit" option. Press Start at the introduction screen, then select "Before I go...". Select "Adjust the Clock". Move it up to Saturday. The fishing rod should be there. Buy it. After you have bought the fishing rod (or if it was not there), repeat the steps you completed after buying the shovel and move it up to Sunday. This is the day of the fishing tourney, but you will not be participating in it. Large Mouth Bass bite best during the tourney, The tourney is a waste of perfectly good fish in most cases, and you can really rake in the money during this time by selling all the bass to Nook instead. Note: Selling goods to Nook has the same effect as buying them from Nook, as he makes money. A Large Mouth Bass is worth 3,000 bells. Selling a pocket full of Large Mouth Bass makes both him and you lots of money. If you sell enough bass to Nook, he will have remodeled the next day. The next step is to upgrade to Nookway. Advance the date to the next Sunday and rake in the bass. The next step is upgrading to Nookington's. You do not have to let someone else borrow your memory card to upgrade to Nookington's. You will need either a completely blank basic 4MB memory card or a more expensive card, such as the 32MB card. Remove any memory cards from Slot A and B containing Animal Crossing save data. Insert your blank memory card into Slot A. Create a new town and a new character on that memory card just as you did the first time (avoid Tom Nook's tasks, "Save and Continue" through your Gyroid). Insert your original town's memory card in Slot B. Go to the train station (bring some money). Take a trip to your original town. Buy something at Nookway. Return to the train station and return to your new town. Choose "Save and Quit". Do not forget to go fishing in your original town, as you will still need to make plenty of money for Nook and yourself. The next day, if done correctly, he will remodel. The day after that, he will have Nookington's.

Set the date to Thanksgiving and a time that is during the Harvest Festival. Get about 100 pieces of Harvest furniture from Franklin the turkey and sell it to Tom Nook. If done correctly, he should remodel his shop the next day. Repeat this until he has Nookway. Then, create another town and character to send on a shopping spree. After you do that, get about 200 pieces of Harvest furniture and sell it to Tom Nook. The next day he will remodel and your town will have Nookingtons. Note: There can be a side effect to doing this. If you keep at least one of each of the Harvest furniture pieces, you can bring joy to the HRA at the same time.

Hint: Alternate music at Nook's Store:
Stay at Tom Nook's After closing time. You should hear different music.

Hint: Sell multiple items to Tom Nook simultaneously:
Note: This also works for dropping multiple items if you need to clear some pocket space. Go to Nook's Store as usual. Approach Mr. Nook, and when he asks what he can help you with, tell him you wish to sell an item as usual. When your inventory screen appears, use the pointer to indicate the item you wish to sell, however instead of pressing A, press X. It will now be highlighted with a green circle. Do this with each of the items that you wish to sell. When you get to the last item you wish to sell and have highlighted it, keep the pointer over that item and press the A. Choose "Sell All," and Mr. Nook will total up his purchase price for everything and then let you accept or decline the amount.

Hint: Tom Nook passwords:
For the "Tell Tom Nook" codes, go to Tom Nook's shop and when he talks to you, select "Other Things." Then, choose "Say Password" and type in the desired code. You can do this up to three times a day. Sometimes he might say that you are not the chosen winner, or something else. He also might tell you to send a certain code to a villager.

Hint: Spotlight product month at Nook's Store:
Every once in a while there will be a spotlight product month where Tom Nook will have very rare items almost every day. Check each day to see what he has.

Hint: Post Office bank:
After paying off your last house debt to Tom Nook, the Bank will allow you to store extra money at the Post Office. After depositing enough money, you will receive the following prizes:
Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

1,000,000 Bells: Tissue
10,000,000 Bells: Piggy Bank
100,000,000 Bells: Mailbox
999,999,999 Bells: Post Office Model

Hint: Increase HRA rating:
Catch an expensive fish such as the Coelacanth and choose to put it in your house. It will boost your HRA rating. However, if you put a large number of them in one room, the HRA will not like it that much. The more points you get from the HRA, the better. If you reach 70,000, they will send you a lot of Bells as a prize. After that, if you hit 150,000 you will get an even bigger prize.

If you happen to acquire a Black Queen, do not sell it to Nook. Although it costs you 23,400 Bells to buy it back, it is better that you keep it. If you get it. put it anywhere in your main room and it will increase your HRA rating by about 5,000 to 7,000 points. Once you get more money, buy up to three of them and put them in your house, increasing your HRA rating by an astounding 30,000 points which will surely get you the prize for the 70,000. Also, place all the items you get from Tortiemer the mayor (Turtle) anywhere in your room along with what you get from the "Fallen Sailor" that is randomly found on the beach. When you put them in your house, place them anywhere because the HRA will not classify it as a "Mess On The Floor".

If you are having trouble getting HRA points, try the following. If you dig up a Gyroid, do not sell it. The Gyroids rank up over 820 points with the HRA. Also if you have told at least one animal your birthday, you will receive a birthday cake. The HRA gives you 1000 points for each cake. Also, if a special event happens, talk to Tortimer and he will give you a rare item. They are worth from 1031 to 1111 points.

Set up dinosaurs skeletons in your house. Send the fossil (the little blue round thing) to the museum and when you get it back, you can put in your house. Dinosaurs and Gyroids give you a lot of HRA points. Also, the more furniture you have of one kind (such as a cabana or ranch), the more points you will receive. This includes wallpaper and carpet.

On Thanksgiving collect the silverware pieces and give them to the turkey as usual to collect the Harvest Series set. Keep one entire set (couch, wallpaper, carpet, television, chair, mirror, armoire, dresser, table, lamp, and bed) for yourself, then collect the same pieces over again as desired and sell to Tom Nook. Afterwards, set up the entire Harvest Series set together in your house. The next day you will receive a rating of about 90,000 points. For such a high rating you will receive a small model of your house in the mail.
Brittani Arivett.

Hint: Second house:
This trick requires a Game Boy Advance and a link cable. Turn on the Game Boy Advance, then talk to Kappn. Go to the island. There are two houses there. In one of the houses lives the island native. The other house is empty. Drop your stuff inside and acts as like a second house. Note: The second house is as big as the basement or second upgrade of your normal house.
Matt Wiley.

Hint: Upgrade to a larger house:
Pay off all your debt to Nook then talk to him. He will thank you for paying it off then ask if you want a bigger house. Answer "Yes" and he will tell you to wait one day. Your house will then be bigger.

After you have enlarged your house the first time and pay that off, Tom Nook will ask if you want a basement or if you want to enlarge your house again. Choose the basement because it is a lot cheaper to pay off than the 380,000 bells for enlarging your home. You will then have a big basement to store your items in that the HR does not score you on. After paying that off, choose to enlarge your house and pay off the 380,000 bells.

Once you first pay off your house to Tom Nook, do not get the basement. Get the enlargement instead, because it will help your HRA rating and it costs less. The basement is not judged.

You can expand your home up to five times:
diahann and Light dude.

Initial house: 17,400 Bells
Living room expansion: 148,000 Bells
Basement: 49,800 Bells
Second house upgrade: 398,000 Bells
Second floor : 798,000 Bells
Total cost: 1,410,800 Bells

Hint: Store more items in your house:
If your house cannot hold any more items and your Gyroid is also full, save the old letters you receive from the Museum, HRA, Mom, etc. Then, take the items you do not want to lose and attach them to the old letters. Then, go to the Post Office and select "Save A Letter." The game will actually be saving the item you did not want to lose (the Harvest Moon, the Autumn Medal, etc.) There are over 100 places to save a letter.
John Wallace.

If you have a lot of items in your basement and cannot add anything else, it is much easier to spend some money ordering wardrobes to put things in. It will be expensive, but you will have three times more room if you put all the items in the wardrobe. It is better to get one squared wardrobes instead of the two squared, as the two squared holds the same amount as the one. You cannot put furniture, fish, or bugs in them, but most everything else can go inside. Make sure to put leave enough room to walk and to open the wardrobes.
Stephen Ward.

Hint: Leaving tools with the Island Animal:
If you leave some tools with the Island Animal and then use the Game Boy Advance, the native will be able to use them. For example, he or she will be able to dig up items and fish for treasure. One such treasure may be an NES game.
Animal Crossing Ahead: Version 1.0 via MCGundamFighter.

You can leave an ax on the island the same way that you leave nets, fishing rods, and shovels. If you do this, the islander will cut down trees.

Hint: Island warehouse:
You can use the beach house as warehouse for storing items. Also, there us no HRA.

Hint: Cheating the animals:
If an animal asks you to play a game where you have to guess something for all your money, you can cheat by attaching most of your money into old letters. This way, they can only take the money in your wallet.

Hint: Get animals to move to your town:
If you have a lot of weeds and your town lacks green and flowers, you will not have animals move to your town as often. Also, be nice to the ones that are in your town.
Optimus Prime.

Hint: Make an animal wear a shirt that you send them:
If you send an animal a shirt in the mail, there is a good chance they will wear it. However, sometimes they do not. If they do not, you apparently are not good enough friends with the animal. Try being nice to the animal for a few days, talk to them, send them letters, then try again.

Hint: Tan:
If you stay on the Animal Island (through a Game Boy Advance and link cable) for about an hour or two, you will eventually get a nice tan. However, none of the animals seem to notice it.

Note: You can get sunburned. To prevent this from happening, bring a parasol or an umbrella if you are going to spend a lot of time on the Island.
Laura person.

In the summer, around July and August, stay outside a while, run around, do chores, etc. After a few days you will eventually start to turn brown. Note: If you visit another town when tan you will turn pale. Also, this type of tan is almost permanent.

Connect a Game Boy Advance to your Gamecube with a Game Boy Advance Link Cable. Go to the dock by the beach. Ride on the boat to visit an island. Once you get there, stand in the open. Do not stand too close to a tree or you will not be able to get a tan. Wait for about ten minutes. Walk straight back to your island house and go inside. Do not walk around or the tan will not work. Enter and exit again. When you come out, you will have a tan. If you repeat this after you tan once, you can get darker. You must return to the island at least once every week or your tan will disappear.

Hint: Keep axe from breaking:
When your axe breaks while you are cutting a tree, you do not have to buy another one. When you hear the axe break, immediately press Start and put your axe away. This will stop it from breaking completely.

Hint: Destroy snowballs:
If you hit a snowball with your shovel, it will crumble.

Hint: Getting the Lovely Phone:
This Lovely series item is given to you by Tortimer the Mayor on Mother's Day. At 10:00 a.m., go to the wishing well and he will hand over the Lovely Phone. He will not be there at any other time. After 11:00 a.m., he will leave.

Hint: Zombie:
Be very careful about saving you game after visiting a friend's village. If you reset the game or lose power while in a different village, you will lose all the items and money in your inventory. You will also turn into a strange zombie-looking character (which lasts about a day)

Hint: Flashing character:
If you have a Starman in your house, press A while standing in front of it to play the Starman theme music from Super Mario Bros. Your character will also start to flash, as if he or she were invincible.

Hint: Free clothes:
Sometimes a bird with a sports car will appear in your town. If you talk to her, she will say that she is a fashion designer. She will comment on your clothes and will ask you to wash her car (and give you instructions). If you wash her car well, she will give you some clothes. However, if you fail to make her car shine, she tell you to go away and you cannot wash her car again until a few minutes later, when she moves. You can then try to wash it again.
bayoo bob.

Set the date to October 31st at 21:00 on the "Before I Go" screen. Wear any pattern and find a trick or treater. Refuse to give them candy and most likely you will be tricked, and your pattern will be turned to rags and will become a shirt called the "Patched Shirt". When you go to the pattern screen, your pattern will still be there. Use your pattern and set it for clothes. The "Patched Shirt" will drop into your inventory. Repeat this process until you have all the shirts you want, then sell them the next day.
Chad Boeve.

Go to the far left on your inventory screen. You will have a screen displaying all of your personal designs. Create one or pick from the blanks they have and select to use it on clothes. This will unequip your current clothes. You can sell them if desired. If you do this, you will leave yourself with an open slot for clothes on your body. When you equip new clothes, it removes your pattern, but not to your inventory. By doing this you can carry clothes which are worth valuable Bells if you are trying to play the game legitimately or somehow end up with too much on you, and you happen to have clothes, but only a pattern equipped.
Sin Schism.

Hint: Creating carpet:
Go to the tailor. Make a drawing of the carpet you want. Name it as desired. Go inside your house. Choose the pattern you made and put it on the floor.

Hint: Start a new type of fruit in your town:
Go around town trying to work for people. If someone asks you for a letter or tells you "I wish I got a letter". Send them one with something attached (preferably fruit), and they might give you native fruit. Plant the fruit in the ground. Skip one week in "Before I go...". Pick it again and plant it everywhere. Continue the process. Each native fruit sells for 500 bells.

This trick requires two memory cards. On the first memory card, you will have your main town that you are planning to stay with. Create a new town on the second memory card. Look at the type of native fruit and people the new town has. If you need them, take a trip to your main town with pockets full of fruit and plant them. You will have to finish all of Nook's chores before you can take a trip. One of the townspeople from the second memory card will follow you to your main town and stay there. You can go back and forth between towns to gain many people, but they will stop coming once the town is down to five residents. You have to be careful; if you make your main character take a trip to another town, you will lose one of your own people to that town. Keep making new towns until you have all the different kinds of fruit, and as many people as you desire.
Wes Westerfield.

Hint: Growing trees:
Use this trick to make sure your trees grow where you plant them. Plant your tree where a weed grew. It is sure to grow and not die.
cher hung.

Once you plant a tree or sapling in a location and it withers and dies, do not plant it in the same spot again.
cher hung.

To successfully grow trees in your village, completely surrounded them with items. This works most, but not all, of the time.

Do not plant trees in the shade. They will wilt and die.
Brian Denton.

If you want to plant a tree, use your shovel to dig two holes by the side of a tree. The first one should be on the left or right side of a tree, and the other hole by the side of your first hole. Then, bury your sapling or fruit in the second hole that you dug. You can only have up to 30 trees in each acre.

When trying to start a new breed of tree in your town, try to always plant more than one. Three or four should be enough for a better chance of one of them growing.

Hint: Spiders:
If you do not go in your house or play the game for a long time, little spiders will run across your floor. Without a net, they seem impossible to destroy. If you walk on them a few times they will stop and freeze then fade away. Then, little spider-shaped ghosts will fly to your roof and off the screen.

Hint: Filling holes:
It is tedious when you chop down trees, then dig up the stumps and cover up the holes. To solve this, walk to the place where you will switch screens when it goes up, down, left, and right or where the sea captain takes you to the island. Just switch screens and the holes you did not cover up will be gone.

Hint: Selecting multiple items:
You can select more than one item at a time and sell them all together. Just press X on each item you want to sell or throw away. You will throw or sell them all together.
Sir William Scarborough I.

Hint: Model lights:
In a model building, press A and the lights will turn on.
Rommel Espina.

Hint: Home theater:
If you go to Crazy Redd's shop and he has a wide screen television, buy it. Then, place it down in your basement back as far as you can. Next, buy sixteen chairs and place them in rows of four. It will be as if you have your very own movie theater. Note: You must have a basement. It works better if you also have a soda machine, candy machine and coffee machine down there. Also, the sixteen chairs that you buy must all be the same type.
Dominic Manganiello.

Hint: Stop the rain:
To make it stop raining, make a new person. When you are at your town, it will stop raining.
Mike Flores.

Hint: Talking to people:
When you are talking to residents, talk the same person repeatedly. Talking to them too much will upset them. However, in a few minutes they will get over it. By doing this, they will reveal more of the workings of Animal Crossing to you. You also stand a much greater chance of playing a game, getting free items, or trading things with them.
BL Campbell.

Hint: Talk to people while they are in a pitfall:
Bury a pitfall and push a neighbor into it. You can talk to them as usual. However, when you press A to talk to them, they will shout "I can't believe it! You put this here, didn't you, you jerk!". They will bounce out of the hole and will not be angry, as if nothing happened.

Hint: Angry people:
To anger the residents of the town, push them around by walking into them, or hitting them with your bug net repeatedly.
dave williams.

Talk to residents repeatedly and they may not give you the option to talk to them (and instead say that they are too busy).

Hint: Swearing people:
Every now and then when you talk to your villagers and go to chat, they will ask you to make up a new phrase for them to say all the time. When you enter an obscene word, they will not let you use it. The word will disappear when you press Start. However, if you put a capital letter somewhere in the word, they will accept it, and your villager will swear at you the next time you talk to them.

Hint: Applauding people:
If a villager is facing you when you catch a fish, he or she will start clapping.

Hint: Rainbow:
On clear sunny days, go to the hill above the waterfall and look at it. Sometimes you can see a rainbow.

Hint: Remove unwanted villagers:
There are several ways to make unwanted villagers move from your town. If you are just starting out, make sure to finish doing your work for Tom Nook before you begin the removal process. One method is to hit the unwanted villager(s) with your Bug Net many times a day. This alone will usually not make them move away. Then, send them hate mail with attachments of garbage (boots, cans, and tires) to make them feel unloved and sad. To make villagers understand your hate mail, be sure to put their name and the names of other villagers in quotes within the body of your message (for example, "I hate you "Stella". Move out of my town now! I talked to "Boots" the other day, and he said that he hates you too!"). Note: You must put village names and names of players and/or villagers in quotes for the recipients to understand. Also, you must use correct grammar and punctuation. The villager may not move away immediately. Keep at it, and they will eventually move out. Do not allow them to communicate with other villagers, or they will form a bond and start to like your town. Start to "attack" them the day they move in, or immediately after you finish your Nook-Work if they are already in your town to start with. If you find a pitfall, make the unwanted villager walk into it and become stuck. Do not speak to them. Leave them in the hole for as long as you wish. They will stay in the pit until you speak to them or save the game. Also, if you have an axe, try to hit the villager with it. This is extremely difficult, but can be done. Try doing this while running towards them at an angle. A second method is to change the year when the unwanted villager moves into your town. Set it ahead a couple of years and then begin the game. Do not go over one or two years or you will be overwhelmed with weeds. If an acceptable villager has moved in, pluck the weeds that are in your town and save the game. Switch the time back to what it should be. Continue playing as normal. If the villager is not acceptable, reset the game and repeat the process. Do not save the game if the villager is unwanted. You will be stuck with it, even if you change the time back to the real year. Note: This process will cause Mr. Resetti/Don to appear every time you reset for another villager. Nothing serious will happen until about the ninth time. Then, Mr. Resetti will demand payment in Bells for your "crime".

Get or find a pitfall. Bury a pitfall near someone you do not like. Push them over the buried pitfall and they will fall in. They will squirm, and if you leave without helping them, they will have a greater chance of leaving. If that does not work, hit them with the net and push them. If that still does not work, take a trip.

Hint: Playing golf:
This trick requires a shovel and a ball. You can find one somewhere in the town. If it goes in the water, go into a house and it will appear somewhere else in the town. Find and move the ball to an open area. Dig a hole somewhere and try to kick the ball in it, or hit it with your shovel if it is close enough to the hole. You can also play this with two players. Run at the ball if the hole is far away, or walk into the ball if the hole is close. You can hit it with your shovel if you just need to tap it into the hole. When the ball is in the hole, hit it with the shovel to knock it back out. You can also place sign boards at the holes and number them like a real course and plant trees to change the course and make it more difficult.

Hint: Send letters quickly:
If you want to send a letter in less than one minute, write five letters. One will be the letter that you want to send quickly. The others will be letters to animals, friends, museum, etc. Send them all. If Pelly is behind the counter, she will say "Rain, sleet, snow or hail, we deliver what you mail!" If Phyllis was behind the counter, she will say, "Okay, I'll wake up Pete." When you leave, Pete will be flying up. If you sent the letter to a human who played already (and answered their mail), check to see if their mailbox is flashing. If it is, it worked.

Hint: Make animals complain or brag about bill collection notices:
Create a temporary person named after a bank or utility company (example: the phone company) for maximum fun with this trick, but it is not required. Send an animal a letter stating that their bill is late and they are being turned over to a collection agency. Demand immediate action. If you created a temporary character, delete him or her. If the animal liked the letter, they will brag about the letter to and the other people in your town. If they did not like it, they will complain that it did not make any sense. This trick is especially funny if you have brothers, sisters, or friends that have characters on the game because they probably will not realize it was you that sent the letter to the animal. You can also perform this trick by sending the animals advertisements, spam, or IRS audit notices.

Hint: Easy Christmas theme furniture:
On Christmas Eve at midnight, you will see a reindeer. If you talk to him he will give an item from the Christmas theme. Change into another shirt and he will give you another item. Keep doing this to get all the furniture in the Christmas theme. Note: He will not give you an item if he recognizes your shirt. However, all you have to do is change into a shirt you have not worn yet and he will keep giving items.

Hint: Alternate opening sequence:
Watch the opining sequence three times. A different voice will say "Nintendo". It is even more different during the fourth time.

Hint: Choose "No" automatically:
If one of the things you can say is "No", "Maybe Not", "I'm not buying.", etc., you can press B and the pointer will automatically go to the "No" option and choose it, so you will not have to scroll down manually. Note: This will only work if you have a "No" option.

Hint: Mario series references:
Look at a Spring Medal closely. You cam see Mario's face from the SNES game, Super Mario All Stars.

Note: This can also be done with the Fall Medal.

Sometimes, Kapp'n will say that little boys like Nintendo but he asks if Nintendo can sing like him. Then, he says, "Can Mario croon like old Kapp'n"?.

You can purchase Big Bros shirts (shirt with the Mario logo) and Lil Bro shirts (shirt with Luigi logo) at Nook's or the dump.

When you make a new character, Rover appears. Sometimes when he calls Nook, he will say "'s-a ME! Good impression, right?"

Hint: Earthbound reference:
The beginning of the song K.K. Rockin' is one of the battle music selections from Earthbound.

The spelling of K.K. Rockin refers to a PSI attack in Earthbound. Even though you could name the attack, Rockin was the first "Don't Care" selection.

Hint: Mega Man Legends reference:
The entire "Go KK Rider!" song is actually the Boss music or the race song from the Mega Man Legends.

Hint: Zelda reference:
If you look carefully when you go to see Katrina at her tent, you will see the Triforce on the floor and on the back wall.
Gabe Keast and daisy822.

Hint: Play without disc:
The game is small enough to fit in the Gamecube's RAM, without requiring access to the game disc. At any point during the game (after the Nintendo logo), you can remove the game disc from the system, and continue to play the game. There does not seem to be anything that makes the game crash, give an "insert disc" screen, or malfunction in any way. The game will stay in the Gamecube's memory until the system is powered off or reset. This is very useful if a friend would like to play Animal Crossing, but does not own the game. As long as the player never shuts down the Gamecube, hits reset, or unplugs the system, the game will continue. However, because you cannot shut the system off, this prevents you from playing any other Gamecube game. However, you can just "install" the game again later and continue playing normally. Note: You will still need a memory card with an Animal Crossing saved game file or enough space for one if you would like to save your game in between a "swap" (putting Animal Crossing onto the Gamecube's memory once again).

Hint: Upgrades:
If there is a upgrade in your town, set the clock ahead one day then play. It will now be upgraded. You can set the game back to the real date and it will still be upgraded.

Hint: Move to another town:
Create a new character in another town. Take all of your items and money to the other town and drop them outside your new home. To drop money off, put it into bags of bells and drop them. Delete your old character. Your new character may not look the same. The animals will not recognize your new character. You will also have to complete Tom Nook's tasks again, as usual.

Hint: Lost item warning:
If a male animal such as Bill, Boots, or Ace says that they found a piece of furniture and ask if it is yours, always say "No". If you say "No", they will say that they were testing you and give it to you for free because you were honest. If you say "Yes", they will say that they were testing you and get angry.

Hint: Telling time:
Look at the train station clock above the archway where you walk in. This shows the correct time, and lets you know about cool events that take place during the year.
Black Cat.

You can tell time by the following things. Shake the nearest tree and you will know the time. Take out any tool (shovel, net, axe or fishing rod) and use to hit the ground or something else. Note: Using the fishing rod or axe may not always work. Stay in a house or store for awhile then exit or press the inventory. Wait awhile, then press it again.

Hint: Skip time:
When the Gamecube logo appears, hold A + B to get to the memory card screen. You can change the system clock to whatever time you wish. Begin the game and you should start at that day.

The game allows you to change the setting before you load it when beginning. When it asks "Are you ready?", the options are "Yes" and "Before I go". Select "Before I go" and it will allow you to change the game's time without changing with the system clock (which also effects other Gamecube games that rely on it) Also, if you have bought turnips to sell them in the Stalk Market and change the system clock or the game time, they may go bad. It depends on the amount of time -- the game remembers.
BL Campbell.

Note: Play a little every day. While you can reset the game's clock and go to Nook's store, this gets old. Also, resetting the clock disrupts timed events that you do not know about. The game is filled with events that depend on month, day, and hour. It is better to just play the game as it unfolds. You will get more furniture, carpet, etc. this way. When you change the time, it disrupts the chain of events permanently and you may end up actually getting less new things then you would if you just played the game as it was supposed to be played.
BL Campbell.

Hint: Company town:
This trick requires two memory cards. Create two towns on two memory cards and decide which one you want to be your permanent town and which one you want to discard. In the throw away town, complete the jobs for Tom Nook so that you can travel to the permanent town. Send the work uniform to your character in your permanent town. Discard the throw away town and repeat the process until you have enough work uniforms for every animal in your permanent town. In your permanent town, complete the jobs and make good friends with all of the animals; talk to the animals regularly, send them letters with fruit, and after you have befriended all the animals one by one, send them all letters with the work uniforms attached. They should all be wearing them the next day.

Hint: NES Balloon: Secret level:
When you play the Balloon NES game, press Y for a secret level.

Hint: NES Pinball: Disappearing flippers:
When you score over 100,000 points in the NES game Pinball, your flippers will disappear. However, after you break the 150,000 point mark they will reappear.

Hint: NES Punch Out:
This requires a memory card with your town data and another memory card. Start a new town with a town name of Tzu and a name of _Lao (where "_" indicates a space). Then, tell the following code to Tom Nook.


After that, travel to your own town and drop it there. Then, travel back to Tzu and save and quit. Then, delete that file if desired. On your real town you will have Punch Out.

Hint: Super Mario World Bowser song:
Obtain an Apple television and turn it on. If you zoom in close, you will hear the Bowser music from Super Mario World.

Hint: Baby Got Back song:
Enter the following at the Melody sign west of the Post Office.


Hint: Crazy Train song:
Enter the following into the Melody sign next to the post office. It does not matter what octave you put them in, just remember that the F is the highest note and the B is the lowest.
Anthony Roslevich.


Hint: Danny Boy song:
Enter the following at the Melody sign west of the Post Office.
Alan Sledge.

- - A C D E - -, D E A G E D C A

Hint: DJ K. K. song:
Enter the following at the Melody sign west of the Post Office.

rest E rest EGA-rest

Hint: Epona's Song:
To have Epona's Song (from Zelda), enter the following at the Melody sign west of the Post Office.

C A G - - C A G- - C A G (Silent) B A -

Hint: Happy Birthday song:
Enter the following at the Melody sign west of the Post Office.


Hint: Harry Potter theme song:


Hint: In A Gadda Da Vida song:
Enter the following at the Melody sign west of the Post Office.
Alan Sledge.

D-D-F,E,C,D-A-G-F- -

Hint: Indian song:
Enter the following at the Melody sign west of the Post Office.
Alan Sledge.


Hint: Jingle Bells song:
Note: These notes are all in the middle section.
carson graham.


Hint: Zelda: Ocarina Of Time "Song of Sun":
Kitty Johansen.


Hint: Zelda: Ocarina Of Time "Song of Time":


Hint: Ode To Joy (Beethoven) song:
Enter the following at the Melody sign west of the Post Office.


Hint: Ode To Joy, part 2 (Beethoven) song:
Enter the following at the Melody sign west of the Post Office.


Hint: Love theme from Romeo and Juliet:
Enter the following at the Melody sign west of the Post Office.


Hint: Theme from Close Encounters Of The Third Kind:
Enter the following at the Melody sign west of the Post Office.

C--Rest C--

Hint: One Of Us song:
Enter the following at the Melody sign west of the Post Office.
Alan Sledge.

A,B,C-E-E,F,G- -E,F,C,B-

Hint: Saria's Song:
Enter the following at the Melody sign west of the Post Office.


Hint: Star Wars Imperial March song:


Hint: Yoshi's Story (Nintendo 64) theme song:
Enter the following at the Melody sign west of the Post Office. Note: Lower-case letters are lower notes, upper case letters are higher notes, Z is a rest, and - is a longer note.
Chuck Murphy.


Hint: Super Mario World 2: Yoshis Island (SNES) theme song:
Enter the following at the Melody sign west of the Post Office. Note: Lower-case letters are lower notes, upper case letters are higher notes, Z is a rest, and - is a longer note.
Chuck Murphy.


Hint: Balloon Fight (NES) theme song:
Enter the following at the Melody sign west of the Post Office. Note: Lower-case letters are lower notes, upper case letters are higher notes, Z is a rest, and - is a longer note.


Hint: Dragon Ball Z theme song:
Enter the following at the Melody Sign near the Post Office. Note: All the following letters are lower sounds.


Hint: Super Mario Bros. theme (NES):
Enter the following at the Melody Sign near the Post Office. Note: Lower-case letters are lower notes, upper case letters are higher notes, Z is a rest, and - is a longer note.


Hint: Zelda's Lullaby song:
Enter the following at the Melody sign west of the Post Office. Note: Lower-case letters are lower notes, upper case letters are higher notes, Z is a rest, and - is a longer note.
Chuck Murphy.


Also try the following version:


Glitch: Trip to nowhere:
Have a second memory card in slot B with no town data in it. Three memory blocks will be used to create travel data and you will get on the train. You will instantly return to the starting screen. When you start the game again, you will get off the train as if you had just started the game.

Glitch: Animal personalities:
If you have two animals in your town that have the same personality, sometimes they will say the same thing as the other one in town. For example, if your cow says "Moo La La" after every sentence, a kangaroo with the same personality will also start to say "Moo La La".

If two animals have the same personality, it does not mean they might share the same word. Some animals have glitches in them, and when one of those animals talks to the other, they "inherit" their word. Two animals that this happens with are Chevre and Candi.

Glitch: Forgetful animals:
This trick requires two memory cards with two towns. First, meet everyone in town. Visit the other town on the other memory card. Sometimes animals will move there from your town. Visit the other towns enough and they may move back. They will forget who you are and you will have to meet them again.
The Andrew.

Glitch: Obtain DUMMY item:
When there is snow on the ground, your neighbors may set up igloos. Sometimes, an animal will want to play a game with you, where you have to pick two bags. One bag contains free furniture, and the other has wallpaper which you must buy for 3,000 Bells. Occasionally, an item called DUMMY will appear. This is a piece of furniture that is actually a glitch within the game. It looks like a floating white triangle with "dummy" written out in Japanese red text. This item does not appear in your catalog, and you cannot sell it.

Glitch: Changing clothes:
On Halloween, choose a shirt that you do not like and find somebody. When they ask you for candy, say "No". They will get mad and turn your clothes into rags. Take one of your designs and use it as clothing. Talk to someone else and say "No". They will turn your clothes into rags again. Wearing the rags that you just received. talk to one last person and refuse to give them candy. The rags that are in your inventory will turn into either a Jack-O-Lantern or a Jack-in-the-Box.

Glitch: Hit animal with axe:
After you finish talking to any animal with an axe in your hands, immediately press A. You should be allowed to hit them on the head with the axe. Do it again if it does not allow it the first time. The game will thinks it is a net. This is difficult to do and requires practice. Try it on the policeman first, as it is a lot easier. Note: Your axe will break after a few hits.
Robert Anderson.

Glitch: Disappearing act:
Whenever the view changes to the town clock at a certain time (for example, December 24, any fishing tournament day, and other holidays), make sure that you are directly under the clock. When the view goes up to the clock, the place you are located will be there, but you will not appear. When the view changes back, you will be back in place.

Glitch: Disappearing bee sting:
When you get a bee sting, go on a trip to another town. Once you arrive, the bee sting will be gone. However it still is there when you return to your town.

Glitch: See through television:
Get a wide-screen television, and face it so the screen is facing west. There are spaces where the four sides of the screen meet, allowing you to see through it.

Glitch: Floating ball:
Kick a ball in the river with the bridge that Tortimer made. Kick above the bridge in the river, and the ball floats onto the bridge.

Glitch: Half fish:
Drop a fish on the floor or on a desk. Zoom in and if the fish is sideways, you will see that it is cut in two halves.

Glitch: Redd the ghost:
Set the day to Sale Day. It is in November, but the date changes every year. Check the calendar in a diary to see what day it falls on. Talk to Officer Copper to find out where Redd is located. Go to Redd's tent and buy everything. Leave and go back to Officer Copper. Repeat this until he says that there is nothing to report. Look around town and you will find Redd's tent again. Buy everything. Leave and look around town again. You will then see Redd in front of a sign. Talk to him, and he will walk into the sign and disappear. If you stand in between him and the sign, he will walk through you. If you dig a hole in between him and the sign, he will walk over it.
Tristin Anderson.

Glitch: Turn yourself into a ghost:
This trick requires two memory cards with data. Begin a game and travel to the town on the other memory card. When you get there, turn off the Gamecube. Start the game on the first memory card, and you will have black dots for your eyes and mouth, you will not have a nose. Note: After performing this trick, you will have lost all the items you were carrying in your start menu and the money. All the items in your house will still be there, and Resseti will not appear.

Glitch: Stuck with delivery item:
Talk to a villager that you dislike and ask them if they have any jobs for you. If they say "Yes" and want you to deliver something, agree. Do not deliver the item. Then, try to make them leave the town; hit them, push them, and write hate mail to them. If they leave, you will be stuck with the delivery item.
Felix Guard.

Note: You cannot get rid of the delivery item by conventional methods, but you are not stuck with it forever. If you go to the Wishing Well with the delivery item after the owner moves away, there should be an option to "relieve" you of your duties. Choosing this option will get rid of the now useless item.

Glitch: Piano music without piano:
Get any type of piano then put it down in your house. Press A on the piano and immediately after it starts the town song, press B.

Glitch: See through person:
You can see through the head of Phyllis (the purple gull mail carrier) at night.

Glitch: Pinwheels:
Go to the ocean with at least six Pinwheels. You can get them in Tom Nook's grab bags. Drop five of them near the ocean on the sand, then run through them with the other. Next, drop that one and pick up another. Do this with all six (repeat this about three times). Then, do it with the first one you used. The others should start spinning while on the ground.

Glitch: Strange fish:
Sometimes on the ground or from Gulever, you get a fish that looks like a Armpia but is colored like the character static. You can pick it up with your shovel. In your inventory it is a crawfish. but it will have a blank name. Even it says you can drop it in your house, you cannot. The only way to get rid of it is to sell it to Tom Nook. You will not get money for it. Note: This will not glitch the game further, other than random characters appearing sometimes when a villager tries to sing to you.

Glitch: Gyroid earthquake:
Run into the corner where your Gyroid touches the house. The screen will start to shake.
Morgan Jones.

Glitch: Blank message board:
Go to the message board located in the acre where your house is found. Create a message with no content. Repeat this fifteen times. All of the messages on the message board will now be blank.

Universal codes
Strategy: Villagers: by Jaxx4059
Strategy: Halloween furniture: by squeederdork
Strategy guides from GameFAQs
Action Replay codes
Copyright © 2002-2011 Al Amaloo. All rights reserved.