Note: This game is also titled Doubutsu no Mori Plus.
Hint: Mr. Resetti:
Reset the Gamecube during game play. Start the game
again and Mr. Resetti will appear to complain. Repeat this to
make him more angry.
If you reset the game enough, Mr. Resetti's older brother, Don,
will take his place. He tells you that Mr. Resetti is not a bad
and is just doing his job. He also apologizes for his brother's
temper and language.
If you keep resetting the game many times, eventually Mr. Resetti
will come out and rant at you as usual, but then completely black
out the screen for several seconds, as if the power was turned
off. After it comes back on again, he laughs at you, rants a bit
more, then leaves.
On February 2, at 7:00 a.m., go to the Wishing Well. You will
celebrate Groundhog Day, with the groundhog being Mr. Resetti.
Hint: Mr. Resetti in backround:
On Saturdays at exactly 8:45 p.m., talk to K.K. Slider
(located at the train station). Ask him to play a song. It does
not matter if you request it or just play it. During the credits,
look in the background very closely to see Mr. Resetti.
Hint: Making Mr.Resetti madder:
Reset the game until Mr .Resetti actually makes you
write an apology. Rather than writing what he tells you, type
"I hate you". This gets him even more frustrated.
Enter one of these phrases when Mr. Resetti makes you say something
instead of what he wants to make him even madder.
I hate you!
I hate moles!
Hint: Change item screen background:
Get the piece of clothing you want as the background
in your inventory. Grab it and drag it to the lower right space.
From there, drag it one space down into a blank space, press A,
and you will have changed the background.
Hint: View credits:
Talk to the dog next to the train station and type
three key symbols.
Hint: Easy money:
Talk to Tom Nook and scroll down to "Other Things" when
he asks you what he can do for you. Then go to "Say Code"
and enter this code:
You can only submit it three times a day, but it is worth 30,000
bells each time you use it.
Alternately, enter the following code for 30 000 Bells, which
can be done three times per day.
The Manor Model can be sold at Tom Nook's for 16,000 bells each.
You can enter the following code three times, save the game, then
resume the game again. Repeat this as many times as desired.
You can enter the money code at Tom Nook without changing the
date or time. After you enter the code three times, save and quit
the game. Load the game and enter the code three more times. You
can do this ten times in one day without changing the clock.
When bees appear from trees, take out your butterfly net and face
the beehive. If you can catch a bee, you can sell it for 4,500
Place orange furniture to the north, green furniture to the south,
yellow furniture to the west, and red furniture to the east part
of your house. Note: The orange cone is actually red.
bryan, and Dee Source.
Note: This trick requires a Game Boy Advance and a link cable.
Play the game with the Game Boy Advance attached. Collect as much
fruit as possible and travel all the way to the south. Go the
pier at the beach. A Kappa will be there and will to bring you
to a new island to the south. Get to the new island and drop all
of your fruit. Return to the Kappa and leave. Transfer the island
to the Game Boy Advance. On the Game Boy Advance, knock on the
door to the house of the island animal. After it appears, move
a piece of fruit in front of the animal. It will eat it and become
happy. Keep repeating this until the animal drops money bags.
Feed all your fruit to the animal, then put your Game Boy Advance
on standby. Resume the game on the Gamecube. Go back to town,
then return and talk to the Kappa again. Your game will now be
updated with the Game Boy Advance data. Travel back to the island
and collect the money bags.
This trick requires a memory card that has your main file on it
that can deposit money at the post office (in other words, you
have paid off all of your house to Tom Nook already) and another
memory card with at least 3 blocks of data free, and does not
have Animal Crossing town data on it. Start the game with your
main file memory card in slot A and the memory card with 3 blocks
free and no town data in slot B. Put all of the money in your
possession in the bank, all of your important items in your house,
and the letters that you want to save at the post office. Next,
talk to Porter (the monkey) at the train station and say that
you are taking a trip. You will get on the train, and eventually
you will go back to the main title screen. At the title screen,
remove the memory card in slot B. Then, press Start and
you will get the "Welcome back, who is this?" message.
When you say who you are, the game will say similar to "Oh
I thought you were out traveling and seeing the world. I can let
you play, but you won't have any items/money with you, is that
OK?". You will not lose anything because your money is in
the bank and your items are in your house. Answer that it is okay.
You will load up your town, and you will not have any bells, items,
or letters with you. Your money is in the bank, your items are
in your house, and your face is like a Gyroid. This is normal.
Go to your post office, and take out all your money. Then, drop
it on the ground somewhere. Go talk to your Gryoid and choose
to save, then select save and quit. Once you are back at the main
title screen, put the memory card that was taken out of slot B
back in slot B and press Start. When asked if you want
to use the data from slot B the game will prompt something similar
to "Hey you already came back from traveling, and now you're
coming back again? Do you want me to copy what you did on slot
B to Slot A?" Answer yes. Once the game starts, your character
will be back to normal, and your bank account will be as if you
never took any Bells out of the bank. The money bags that you
dropped will be where you left it. You have just doubled all your
Go around town with your shovel and hit every rock you can find.
One of them should turn red when you hit it. Keep hitting it to
get more money.
Every New Year your parents give you 10,000 bells. Change the
system date on the Gamecube; or in the Animal Crossing options
and change the date to the new year. Check the mail box and
you will have 10,000 bells from your parents. Repeat the process,
but change the year.
Dig for fossils every time you play. When the Museum fills up
with fossils, you can make a mint at Nook's or trade with residents
for good items with fossils. Skulls of dinosaurs seem to be worth
the most, usually bringing in 4,000 to 6,000.
Get three fossils, then send them to the museum. Then, change
the day to one day later. Check your fossils. If they are rare,
continue playing. If they are not, reset the game until you get
rare fossils. You can either keep them for H.R.A. points, sell
them to Nook, or donate them to the museum.
Play the Stalk Market. Turnips do not seem like that much of a
commodity, but its gold in the game. You can make a fortune buying
Turnips and selling them at the right price.
If you have at least 10,000 Bells, on Sunday Joan the turnip seller
will at your town every from 6 a.m. to 12 noon. Buy 100 turnips
as many times you can. The next day, go to Nook's store and sell
them all. It is possible to get 73,600 Bells just for 100 turnips.
As you know, Joan sells Turnips every Sunday until 12 Noon. Then,
you have to wait until Monday to sell. However, the following
trick makes things easier. Go to the Animal Crossing web
site, scroll to the bottom, then write down the Universal code
for 100 turnips. On a Monday through Saturday, check the prices
until you see that Tom Nook is buying for at least 700 or more
Bells. Use the Universal code and make sure that they actually
work in your town (sometimes you will be a "contest loser").
When you sell them, you will definitely have a lot of Bells.
Note: This trick requires three memory cards, game A, game B,
travel data, and a lot of Turnips. Spend the entire week saving
up as much Bell as you can on Game A. On Sunday, find Joan and
buy as many turnips as you can afford. Save your travel data on
slot 2, then travel to Game B. Find out how much Tom is buying
Turnips for. If he is not asking enough, save, then set the clock
to the next day and ask again. Wait until a day when Tom is buying
for over 1000 Bell, but do not set the clock more than a week
ahead or the Turnips will spoil. Sell all your Turnips for the
profit. Save and take the money back to Game A. Use the money
to buy more turnips. Go back and sell them again. Because you
are saving the travel data, it does not matter that the days do
not match up. You can make over 30,000,000 Bell doing this.
Note: This trick requires two memory cards. If you have wasted
all your days with your Turnips and they are about to become useless,
you can switch towns then keep checking how much the price is.
Once it is at a good price, return to your first town, take a
trip there, and sell all your Turnips.
Try to fish, dig Bells, and work for people until the evening,
when you would barely get anything. Go to the Animal Crossing
Menu and change the time back to 4:00 when the best fish and bugs
appear. It is better if it rains. Then, change to one day ahead
to make a lot of money. This is also a good way to pay off the
debt to Tom Nook and buy furniture for your house. Make sure that
you pull weeds that you see to stop them from growing. Use the
shovel to stop weeds from growing from a location permanently.
When your ready, put your time and day back. You will always get
new mail and offers from Tom Nook. This is another good way to
get your home and Tom Nook's shop remodeled. Whatever you did
in those days like make the shop larger, and will stay the way
it was when you visited the future. You should make about 50,000
Bells in about five hours while in the future.
If you can change the date to a day when its raining, you can
catch Coelacanth. Do not waste your time with the little fish
such as Red Snappers or Barred Knifejaws. Coelacanth are worth
15,000 Bells each. The times that you can catch Coelacanths are
4 p.m. through 9 a.m. when it is raining in any month. The other
big rare fish are too rare and not worth catching to make money.
Note: Catching rare fish works better with the Golden Rod.
Use the following trick to get easy money and a lot of fossils.
Find three fossils and mail them to the Museum. On the day that
they arrive back in the mail, open them and see what you get,
as usual. If the Museum needs it, give it to them. If not, sell
it to Nook. Then, go back to your personal Gyroid Assistant and
save the game. Reset the Gamecube with the cover open so the system
menu appears. Set the date back one day, and start the game again.
Check your mail, do whatever you want with the fossils, then save
and restart the Gamecube again. Set the date back to the current
day and restart the game. Do this until the Museum is full, or
you no longer want to continue with the trick. Note: If you reset
the game date by using the option the game provides (before you
start your game), sometimes your fossils will not be sent to you
in the mail and you will not find any for awhile. The game knows
when you are cheating this way, and reflects this with less valuable
Take fruit from one town and sell it to Nook at another town.
You will get paid five times as much for it. Note: This only works
if each town has different fruits.
Get fruit other than the type that naturally grows in your town.
Do this by visiting other towns or getting one from a person in
your town when you talk to them. Bury them and they will grow
into trees that give off three pieces of that fruit every few
days. Each is worth 500 Bells. Do not crowd trees in too close.
This usually causes them to not grow. You can set the clock forward
to grow trees faster and to make the fruit reappear quicker. Fruit
trees successfully grow almost all of the time.
Take several pieces of fruit and plant them on your island. When
they grow into trees, do not shake the fruit off. Instead, let
them stay there so that during the hours of 7 p.m. and 8 a.m.,
you can go to the island and catch beetles that are attracted
to the fruit. Since there are only three to five trees for them
to crawl on, the odds of a beetle appearing will increase significantly.
Each beetle is worth at least 1350 Bells, except the Drone Beetle.
You can catch thousands of Bells worth of beetles. However, if
you shake the fruit off the trees, the beetles will not appear.
Plant a pear tree on the island. Let it grow then return with
your net only after 5:30. Make sure it is not raining. Go to the
pear tree and look for the Evening Cicada. It is worth 850 Bells.
After you catch one, go to another panel and immediately go back.
There will be another keep. Catching them until your inventory
is full. You can make up to 70,000 Bells in one hour.
Get a fishing pole, and on a rainy day, go to the ocean and catch
a fish that is worth 15,000 Bells. it takes time to see the big
fish, but he will be there. You can also catch an orange fish
worth 3,000 Bells, and a Barred Knife Jaws worth 5,000 Bells.
If you catch a Sea Bass, throw it back, and keep fishing until
you catch the good ones.
Another fish to catch is the Large Char. It is worth 10,000 Bells.
You can catch those at the waterfall or at different places for
different people. If you see a big shadow in the water, it is
a fish worth 10,000 to 15,000 Bells.
Go down to the shore and start fishing. If you catch a Sea Bass,
throw it back because it is worthless. If you catch the really
big fish that sells for 15,000 Bells, give it to the Museum. This
will increase the chances of you catching it again.
This trick requires a Game Boy Advance. Link your Game Boy Advance
into the Gamecube and go to the island with only a fishing rod.
Go there only to fish, and only keep Red Snappers, Knifejaws,
and Coelacanths. Throw back all Sea Bass and put all the Boots
you get in the beach house. It is possible to make 100,000 Bells
in one hour.
Shake every tree that you can to get its items. If a bees nest
falls out, take out your bug net. You can catch a single bee for
Try to get stung by a bee, then move around and shake some trees.100
Bells will fall out of almost every tree you shake. Repeat this
method until you get the desired amount of Bells.
Play the game after it is dark and go to the waterfall. There
will be a fish called a Large Char which sells for 10,000 Bells
each. They are common to catch, and you can make about 100,000
Bells in about five hours.
If you look on your map, you will see a flashing, golden spot
somewhere. If you can find the location, dig there to receive
1,000 Bells. If you do not dig there every day, the spot will
disappear. Eventually, the spot will become a hole. Plant a money
bag and eventually a Money Tree will grow from the golden spot.
If you plant a shovel at the golden spot, eventually a Golden
Shovel Tree will grow. The Golden Shovel Tree is the only way
to acquire the Golden Shovel, which can be used (dig with it at
the golden spot to receive more than 1,000 bells) or sold.
and Sheri Zellers.
If you look around your town in every acre, you will eventually
find a flashing golden spot in the ground. If you find the location,
dig there to receive 1,000 Bells. If you have saved over 99,999
Bells in your town, you will get a separate bag filled with 30,000
bells so you can keep saving up to 99,999 Bells. Each time you
get up to 99,999 Bells, you will get a separate bag of 30,000
bells which lowers your cash to about 70,000 Bells. Do not worry
-- even when it shows the separate bag(s) your items screen states
you only have 70,000 Bells, whenever you go back to Tom Nook's
shop your money will be the 30,000 Bell bag(s) plus what the game
says you have saved in your items screen. Now, instead of burying
the 1,000 Bells, bury the 30,000 Bells. When the tree grows, there
will be a total of three 30,000 Bell bags in it. Shake that tree.
This will add to your total bells in the items screen. Note: If
you save too much Bells, your item screen will fill up with the
30,000 Bell bags. You may want to store some of the bags inside
your house. If you do not have 99,999 Bells saved, you can go
to your items screen, put the hand to the money, and click it.
Select 10,000, 1,000, or 100 bells and you can bury those also.
Find a rock that turns red when you hit it. Dig two holes in a
"V" shape. Have the bottom point on the "V"
as the rock and the two other points at the holes that you dig.
The holes keep you from moving backwards from the recoil. You
can hit the rock as fast as possible. It is possible to get about
13,000 Bells per day by doing this.
If you get your item screen with three pears, sell it to Tom Nook.
He will give you 100 Bells for each one. With a total of 15, that
is 1,500 Bells.
Collect all of the seashells on your shore and sell them. After
that, save and quit the game. Reload your game and go by the sea
shore. All of the seashells will be there again. You can make
30,000 bells in about an hour.
Set the clock to December 24 at 8:00 p.m. and make sure you have
ten outfits (including what you are wearing). Find and talk to
Jingle five times. On the fifth time, he will give you a present
based on what your three answers were (foldable things are clothes,
woven things is carpet, printed things is wallpaper, and big things
is furniture). Immediately change clothes and talk to him again.
Every time you change, he will give you a present. You can get
up to ten presents that sell for 12,240 Bells each. Then, set
the clock back to 7:59 p.m. and repeat the process. You can make
up to 500,000 Bells in two hours.
Set the date and time to Thanksgiving at 3 p.m. and steal the
silverware. Talk to a villager that did not go to the feast until
they tell you a hint to Franklin's location. Give him the silverware
to get a piece of the harvest series. Repeat until you have the
whole set, including wallpaper and carpet, then sell the set to
Tom Nook. You can get over 500,000 Bells by doing this. Store
money bags in your house or bury it.
Get up early and start fishing near the Post Office. In about
an hour or less, you will catch a fish that sells for 10,000 Bells
in fresh water. Give it to the museum. The fish is now very common
and you can pay off any debt to Tom Nook in a matter of weeks.
When on the beach, take only Coral and White Scallops. Then, go
to Tom Nook's shop and sell them to him. He will buy 1 Coral for
300 Bells, and 1 White Scallop for 450 Bells.
When you dig up a fossil, mail it to the museum. When you get
the bones, sell them and do not give them to the museum. You should
get at least 700 Bells for it.
Go to the coast with an empty inventory except for perhaps a fishing
pole to catch fish. Go shell hunting get every shell on the beach,
then sell them at Nooks to get a lot of Bells.
On days when the fortune teller, Katrina, is in town, if you dig
up money in a shining spot, it will be 30,000 Bells.
Start playing and find the Red Rock (the rock that turns red when
you hit it with your shovel for money). If you dig two holes behind
you, you will not get knocked back too far and you can get up
to 13,300 Bells. After that, go back to your house and talk to
your Gyroid. Tell it that you want to save the game. When the
person from your town asks what you want to do, tell them to save
and continue instead of save and quit. Once you walk back out
of your house, press reset on the Gamecube. When you resume the
game you will see Mr. Resetti, but can get your Red Rock again.
You can do this as many times as desired.
When you are playing, save, and quit. This will bring you back
to the title screen. When the animal asks you who you are, say,
"I'm new". A new game will start in the same town. Note:
You can save up to four people in the same town. This is what
the four houses are for. When you get to the town and finish your
part-time job with Nook, get some money and items. Place them
in front of the first person's house. When you play as the first
person, you can pick up those things. Use this trick to get lots
of money. Do not bother paying back Nook for your house on the
other files, just on the first.
Save and quit the game. Then, set the system date to January 1,
2001. When you start playing the game again, you will have mail.
Read it, and there will be a present attached to the mail. Open
the present for 10,000 Bells. Note: Keep switching the years around
and you will still get the money. This is useful when paying off
your debt to Tom Nook. Note: If you keep doing this, your town
will get full of weeds.
Talk to Sven when you have a Crawfish or Barbel Steed. He will
tell a story about his uncle and will ask 1,900 to 3,000 Bells
for it. You can make as much as fifteen Red Snappers with Crawfish
or Barbel Steeds, which sell for a lot less.
Use the Universal Code to get a Snowman Clock that sells for 8,888
Bells from Tom Nook. Get it three times everyday to be able to
completely pay off all your house extensions in two weeks.
Set the system date to June 27 at midnight. All bugs will be out
at this time. Catch everything you can find. Because Nook's store
is not open, put all bugs you caught in your house. In the morning,
sell all the bugs to Nook. It is possible to make 50,000,000 Bells
in four hours.
Go fishing at the ocean at about the end of June. You can catch
some Barred Knifejaws and a lot of Red Snappers. If you catch
any Sea Bass, throw them back into the ocean as they are worthless.
After your item screen is full, go to Tom Nook. Sell your fish
for about 30,000 Bells.
On Halloween, wear an Able Sisters design so the animals cannot
trash your clothes. They can turn it to patch shirt, but they
cannot destroy your design. Next, fill your pockets with garbage
and/or low cost items. Also be sure to maximize the amount of
letters you are carrying. It is always smart to hide the candy
for jack in letters (you can place it in letters from other people
also, not just the ones you are writing), but remember to take
it out of the letter before talking to jack. If you get any Jack
In The Boxes, you can sell them to Nook to get a profit. You can,
however, place the Jack o' Lanterns in the dump. They are not
worth anything. If you get any furniture from Jack and you do
not want to use it in your house, sell it to Nook. You will get
a lot of Bells. However, remember to immediately drop any furniture
on the ground or animals can destroy it.
This trick requires a net and a piece of candy. Put the candy
outside of your house. Go in your house, then leave. Your candy
will be contaminated with ants. Catch the ants. You can sell them
for 200 Bells at Nook's Shop.
Hint: Gyroid sale:
Do not dig up anything for a few weeks. After about
a month, dig up everything in your town. Keep the Gyroids. Send
in the fossils. Buy a lot of paper. Send a letter to everyone
in the town and invite them to your house in one week. You may
also send a small present. Also write a note on the bulletin board.
If someone writes one over it, write another. You should now have
a lot of Gyroids. You may need to store some of your furniture
by burying it. Arrange all the Gyroids so that you can get next
to each one. On the day of the sale, nobody will come. If you
have another file they can come. You will not get much money.
However the HRA will like it. You can keep it like that or sell
them all. The point of sending the letters with presents is so
that you can get things back. After you sell them all, you probably
will have gotten 20,000 to 30,000 Bells and some new furniture.
Hint: Duplicate money and items:
This trick requires two Game Boy Advances and a link
cable. Connect Game Boy Advance #1 to the Gamecube using your
link cable and turn it on. Go to your island (located on the dock
at the edge of the ocean). When you finally get to the island,
drop off the item or money that you wish to duplicate. Leave the
island. When Kapp'n asks if you want to save your island to your
Game Boy Advance, select "Yes". After it is done downloading
to your Game Boy Advance, you can put it in sleep mode, disconnect
it, and set it aside. When you get back to your town, attach Game
Boy Advance #2 and turn it on. Leave that screen then immediately
return to it. Talk to Kapp'n to go back to your island. After
you start leaving you can turn Game Boy Advance #2 off. When you
get to your island, pick up the item that you left there then
leave the island again. This time when Kapp'n asks you to save
your island to your Game Boy Advance, answer "No". When
you get back to your town, disconnect Game Boy Advance #2 and
connect Game Boy Advance #1 (make sure it is not in sleep mode).
Leave the screen and return. Talk to Kapp'n once more. Your island
should upload from your Game Boy Advance. When you get to your
island, your item will be there again and you will already have
it in your pockets. Pick up your item from the ground. You now
have two of them. This will also work with multiple items.
This trick requires only one Game Boy Advance and a link cable.
Connect the Game Boy Advance to the Gamecube using your link cable
and turn it on. Go to your island (located on the dock at the
edge of the ocean). When you finally get to the island, drop off
the item or money that you wish to duplicate. Leave the island.
When Kapp'n asks if you want to save your island to your Game
Boy Advance, select "Yes". After it is done downloading,
do not press anything on the Game Boy Advance. When you get back
to your town, leave that screen, then immediately return to it.
Talk to Kapp'n to go back to your island. He will ask what happened
to the island in your Game Boy Advance. Chose to go to a different
island. When you get to your island, pick up the item that you
left there, then leave the island again. This time when Kapp'n
asks you to save your island to your Game Boy Advance, answer
"No". When you get back to your town press A
on your Game Boy Advance. Leave the screen and return. Talk to
Kapp'n once more. Your island should upload from your Game Boy
Advance. When you get to your island, your item will be there
again and you will already have it in your pockets. Pick up your
item from the ground. You now have two of them. This will also
work with multiple items.
This trick requires two memory cards; one for travel data and
your town data. If you have ever sent anything except Fossils
into the Museum, you know that they will get sent back to you
in the mail. You can use this to your advantage. Get three letters
and write to the Museum. It does not matter what you write. Take
the items that you want duplicated and send them to the Museum.
Them, take a trip. The game will save your town and travel data,
then send you back to the title screen. At this point, take out
the memory card then you press Start. Choose "Before
I Go" and change the date back one day, just to make sure
you get your mail that you sent out. Then, choose your name. The
message "Oh I thought you were traveling" will appear,
and you will be asked if you want to use the data that you left
behind. Answer "Yes", then go to your mailbox. Take
out the items that you sent out. For example, if you sent out
three apples, take them out. Then, drop them on the ground somewhere.
Save and quit the game. Put your travel data memory card back
in the Gamecube, then start. The message "Oh I thought you
came back already" will appear. Answer that you want to copy
over the town data, then press Start If done correctly,
your mailbox will be blinking. You will have received the three
apples back in the mail and still will have the ones on the ground.
This trick requires two Game Boy Advances and a link cable. Connect
the first Game Boy Advance and go to the dock. Talk to Kapp'n
and go to the island. Once there, drop off the item(s) to be duplicated.
Go into another acre. Return to Kapp'n and talk to him. Say that
you want to keep a saved file of the island on the first Game
Boy Advance. When it loads, you can go home. Once back at the
mainland, leave the acre and connect the second Game Boy Advance.
Go back to Kapp'n and sail to the island. Pick up the item(s)
to be duplicated and return to the mainland. Do not keep a saved
file of the island on the second Game Boy Advance. Once again,
leave the acre and connect the first Game Boy Advance. Go back
to Kapp'n and go to the island. The island will load as the one
saved on the first Game Boy Advance before you arrived and picked
up the items. They will still be there, but they will also be
with you. Thus you can duplicate items. Note: You can also duplicate
money by making it into a money bag. Note: It is recommended that
you drop the items in your house. If you drop them outside, you
have a 50 percent chance that your island NPC will pick the items
Hint: Triplicate items:
This trick requires two memory cards that both have
town data on them. To do this, load the town from memory card
A and then put the item you want to triplicate into your pocket.
Travel to the town on memory card B. Put the item into the dump.
Go back to town A then save and quit. Load town B and pick up
the item. Take it to Tom Nook's store. Talk to him and choose
"Other Things." Select "Hear Code" and make
a note of Town A's name and your player in Town A. Give Tom the
item and he will give you a code. Make a note of that code down,
then save the game. Load town A and go to Tom Nook's store. Say
the code to him and he will give you the item. Say the code again.
He will give you the item again. Do this a third time You will
have just triplicated your item. One item can be triplicated everyday.
Hint: Unlimited items without paying:
You either need two accounts, or use someone else's
account on the game. Use an item that sells for a lot or is rare.
Go to Tom Nook's store and talk to him. When he gives you all
the options, chose the "Other" option. Go to "Hear
code". Give him the item you want to duplicate and fill out
the information to anything. It does not matter what you write;
all he is doing is giving you the general code for the item. He
will take your item and give you its code. The only downside is
you cannot use the code, but everyone else can.
Hint: No room for money:
If you find money and have no room, try picking it
up and select "Swap". Then, put it in you wallet instead.
Hint: No more garbage:
Use the following trick if you are frustrated by digging
or fishing and receiving garbage. It only requires you to have
1,500 Bells. Fill all your pockets with bags of Bells (each bag
containing 100 Bells, more if desired). When your pockets are
full, garbage will not appear. When you dig up something or catch
a fish, the game will say that your pockets are full and ask you
if you want to swap the item. Select "Swap" and place
the item in your pocket (trading it for the bag of Bells). Then,
drag the bag of bells you are holding to your wallet. You will
never be bothered by garbage again.
Hint: More room for items:
If your pockets are too full to carry any more items,
attach extra items to your mail and retrieve them later when you
have gotten rid of some other items. This allows you to carry
up to ten additional items and is especially helpful when gathering
and selling fruit from other towns.
If you have any items that are rare, hard to find, or that you
do not want to sell, but do not have space for them, you can use
the following trick to save them. Wait (or set the system date)
until a major event (for example, New Year's Eve countdown, morning
aerobics, April Fool's Day, etc.) is about to start. Take all
the items you want to save and drop them anywhere in the acre
that the event is scheduled to occur at. Leave that acre until
after the event has started, then return. Your items will be missing.
Go to the Police Station. All of your items will be in the Lost
and Found. Note: This trick only works if the Lost and Found has
enough room to store your items (it can hold twenty). If there
is not enough room, the items that do not fit will be thrown away.
Hint: Easy items:
One of the best ways to get new items that you cannot
buy is to do work for the residents, and do it often. Do their
little chores and they will (more often than not) reward you with
things that are hard to come by in Nook's store.
At the beginning of the game, at some point when you are working
for Tim Nook he will allow you to do errands for the other townsfolk.
At any other part of the game, you will have to wait a good while
between errands for the same person. However, during this time
you can do several errands in a row for the same person, allowing
you to get some great items quickly.
Talk to people whenever you are near them. Sometimes they will
ask you if you want to take a table or some clothes or other things
off their hands. Also, do errands for people often. If there are
no errands available you will only have to wait ten minutes.
Check the town bulletin board often. Check with Officer Cooper
frequently to see when Wendel, Redd, or anyone else is in town.
Go to the dump on garbage day. There will be items there that
you can take.
If you go to the Police Department, there will sometimes be lost
items that you can take.
Use the following trick to get an easy completed series. Set the
date to Thanksgiving. Steal the silverware and find Franlin. Repeat
this until you have all the Harvest furniture. You may also continue
and sell some extras for cash.
On days when its not raining, go to the shoreline and walk across
the whole beach. You will find a bird laying on the beach. He
will look dead, but you can still talk to him. Talk to him until
he gets up and he will tell you about his trip. After he tells
you about the trip, he will give you a rare item. Note: This happens
every three days.
On October 16th, when the color of the ground changes from green
to a brownish color, talk to all the villagers in your town. Some
of them might say that they cleaned their rooms out, and ask you
if you want an item, such as a painting, desk, G logo, etc. Say
"Yes", and repeat the same for the other villagers.
You will soon have some worthy items that you can either sell
or put in your home.
Hint: Quick item:
To get something you ordered the day that you ordered
it, save, continue, then reset the game. After you talk to Mr.
Resetti, your items will be in the mail.
This trick requires two memory cards with saved game data on each
one. If you ordered something through mail order at Tom Nook's
store and want to get it immediately, travel to the other town
on the other memory card then immediately travel back. The item
you ordered should be in your mailbox.
Hint: Items on the ground:
If you leave items on the ground for a long period
of time, they might disappear and end up at the Police Station.
If you want to save items and you do not have room in your house,
bury the items in the ground for safe keeping.
Hint: Give items to the Wishing Well that
you need to deliver:
You normally cannott give the Wishing Well in your
town items that you need to deliver to an animal (usually in another
town) on the day you receive the item that is needed to be delivered.
In this case, wait about three to four days and the Wishing Well
should accept it.
Hint: Get mail quicker:
Speak to your Gyroid, save, and quit. Let the game
play through the opening title screen again. When you get back
to your house, the item will be in your mail.
There is a way to get your mail very fast when you order something
or send a fossil. Order or send what you want, go to your Gyroid,
choose to save and quit, then press the reset button after the
Hint: Getting NES games:
Talk to the townspeople until they ask you when your
birthday is. Most of them will say something similar to "How
would you like a train set for your birthday?" Answer "Yes"
and you will put in your birthday. On your birthday, one of the
townsfolk will be outside your house. He or she will present you
with a NES. For example, Virgos will get Donkey Kong.
If a villager asks when your birthday is, say "Tomorrow".
The next day you will get something. Change the system date back
to the day they asked you. Set a different date for a new astrological
sign. Save and reset. Repeat this as many times as desired.
Hint: Easy Gyroids:
Three memory cards are required for this trick. One
memory card needs to have your saved game in it. This will be
card A. Use a second memory card for traveling data, as card B
in slot B. When you travel to the new town you have to create,
you will use this card. Note: This card will always remain in
slot B. Put your third memory card (card C) in slot A, then create
a new game and after your able to save, save the game. Then, put
card A into slot A and start the game. Go to your Gyroid assistant
then save and continue. Next, go to the train station and talk
to Porter and say you want to take a trip. Wait until the title
screen appears, then put card C into slot A and start playing.
You will be in your saved game with your card A character. Then,
look for all the treasures. There are eight total; three Gyroids
and other items.
To get Gyroids very easily, get the Golden Shovel and find a hole
in the ground (they resemble "X"s). Dig there for a
50% chance of getting a Gyroid.
If you dig up a Fossil and you wanted a Gyroid, bury the Fossil
in the same place you found it and leave it there. Then, wait
a few days or set the time ahead. Go to where you buried the Fossil
and dig it up. It should have turned into a Gyroid.
Hint: Gyroid rhythm:
Put together these Gyroids for an intesting rhythm:
Use a Rythmoid, Mini, Mega and Regular Gongloids, and the Mini
Hint: Gyroid face:
If you want your character to have no facial expressions,
for example, a face like the Gyroid next to your house, put all
your money/items in your house. Travel to another town and once
you get there, reset. Note: If you did not deposit your money
or items in your house before doing this, you will lose them.
When you reload the game, you will get a message that says "You
were traveling. All money and items will be lost. Do you want
to go to town anyway?" Answer "Sure!". When you
reload, your character will have the face like a Gyroid. To change
the face back, save your game and reload it.
This trick requires two memory cards. Create a person on both
cards. Then, visit the other town. Allow the monkey to save, then
turn off the Gamecube. Then, play again as the same person. The
animal will warn you that you are on a trip and have nothing with
you. Ignore them and continue. If you look at the person, you
will see that they have no eyes or mouth and their face has pink
spots. To restore your character, simply go back to the town you
visited and return.
When it is snowing, close to the end of January find
two snow balls. Roll one to make a giant snow ball and the other
to make a smaller snowball. Then, roll the smaller onto the big
one to make a talking snowman.
Hint: Free flowers:
At the start of the game when Nook tells you to work
part time for him, one of the jobs will be to plant flowers around
his shop. When he gives you the flowers, you can plant them anywhere
in the city. Note: You can also plant them around your house.
When you start working for Tom Nook to pay off your house, his
first job for you will be to plant flowers around his shop. When
he gives you the flowers, go back to your house and drop everything
he gave you, so that no flowers are in your item pack. Then, run
back and he will give you 80 Bells. He will pay you and you will
get the free items.
Hint: Indian Song (Gyroids):
Get a Tall Echoid, Tall Percoloid, Tall Strumboid,
Mini Plinkoid, and a Mega Sproid.
Hint: Growing a money tree:
First, find a glowing piece of earth. Dig it up and
you get a money bag. Plant the money bag in the glowing hole and
a seedling will sprout, which will grow in to a money tree.
For a super money try, get 30,000 Bells. Find a glowing spot and
enter the item screen. Get the cursor and click on your amount
of Bells. Choose 30,000, take it out, and plant it in the glowing
spot. In a couple days it will be full grown and have three bags
of 30,000 Bells.
When you dig up the glowing ring for your daily 1000 Bells, put
in 100 Bells then bury it. You will then get a money tree.
Hint: Golden Axe:
Get your town rating to be "Perfect" for
two entire weeks. The Golden Axe is indestructible.
Hint: Golden Net:
Catch all 40 types of bugs. Note: You will also get
a metal butterfly for the side of your house.
Hint: Golden Rod:
Catch all 40 types of fish. Note: You will also get
a weathervane for your house.
Hint: Golden Shovel:
First, buy two shovels. Find a piece of glowing earth
and dig it up. Then, plant a shovel in the glowing earth.
Carry the Golden Shovel around with you at all times. There is
a 25% chance you will dig up Bells at location in your town when
you dig a hole. It is also indestructible.
When you upgrade to a two story house and pay off all
your debt (798,000 Bells), Tom Nook will make a Golden Statue
of you in front of the Train Station. It is very shiny, even in
Note: The second player to pay off their debts in that game will
have a Silver Statue. The third player to do so will get a Bronze
Statue. The fourth player will get a green statue.
and Vance Doyle.
Use the following trick to quickly pay off your debt and get a
statue. After getting your house upgraded to the largest type
(with basement and second floor), enter the following password
to get 30,000 Bells.
Do this three times and deposit the money. Save and quit the game.
Start the game over, but change the date. Repeat this process
until you have paid off your debt. When you are done, talk to
Tom Nook. He will thank you and say that he will put a monument
of you by the train station for repaying your debt.
On some days, you will see a balloon floating in the
air with a present tied to it. Follow it until it gets stuck in
a tree. If this happens, shake the tree to pop the balloon and
the present will fall to the ground. Then, pick up the present.
Note: Most of the time it is furniture
Note: A balloon with a present tied to it will not get caught
in a tree with fruit in its branches.
Balloons show up unexpectedly, and mostly anywhere. However there
are set days of the week and times they will show up. To catch
any balloon, you need to learn where they show up, on what day,
and at what time. Observe these patterns and plant a couple of
trees in the routes where they move. The next time they appear,
chase them until they knock into a tree and get stuck. Shake the
tree and the present will drop to the ground. You can then pick
it up and claim your prize (furniture). One area that a floating
present appears is by the train station from about 7:00 to 9:00
on a Friday night. Make sure that some trees are planted coordinated
to the south of the train station until the first cliff edge.
Avoid talking to K.K. when you see the balloon.
Make sure you do not send more then three fossils to
the Museum for identification. They will only identify the first
three and you will have lost the fourth. Save that fossil for
If you do not have any stationary, you cannot dig up fossils.
If you do not like to spend money buying stationary to send in
fossils, sell your stationary. You will never get a fossil again.
Send a letter to the Museum without anything in it. They will
return the letter with a fossil.
When you send fossil to the Museum, you can send as much as you
have space for in your mail box. You get three each day, but this
does not mean that the other fossils are gone. After the first
mail day, and the second mail day comes around, you will have
three more fossils in the mail. If your house is filled with fossils,
send them to the museum and you will get three every day.
Do not sell fossils before having them checked. If you do, be
aware they are worth 0 bells without first checking them. Note:
Pitfall Seeds are also worth nothing.
Hint: Grab Bags:
One November 28 Tom Nook has Brag Bags. They cost 2,003
Bells. They always contain a pinwheel, and may have furniture,
flooring, clothing, or walls. The bags, however, take the place
of flowers, trees, paper, and items such as bug nets and shovels.
Hint: Judge's Bell:
If you place the "Judge's Bell" in your room
and use the "Ringside Seating" wallpaper from Wendell,
ring the bell by pressing A while standing in front of
it to make the crowd cheer. However, if you ring the bell while
using any other wallpaper, this trick will not work.
When you first start a character, Nook will give you
jobs to do for him before you can save the game. One of these
jobs is to write a letter to one of the villagers. Nook will give
you one piece of paper. Leave his shop then re-enter. Ask him
for more paper. Continue to do this until you receive the desired
amount of stationary.
Hint: Talk to Mail Bird:
If you send letters and fill up all the places in the
Post Office, leave quickly and you may can catch the Mail Bird
before he takes off to deliver the letters. If you miss him, wait
for a bit and you may be able to catch him stopping at your house
and delivering letters to you or anyone else who may have occupied
one of the four free houses.
Wait by the message board at 9 a.m. or 5 p.m. and Pete the mailman
will fly by and tell you a little about his social life.
If you are not catching the fish you want to catch,
move to another section of the map and fish there. Some fish are
only found in certain areas.
When fishing, do not actually reel in the fish (press A)
until you see the bobber go under the water.
Fish at the ocean in the rain. You have a much greater chance
of catching the Coelacanth. They sell for 15,000 Bells a fish.
Also, you have a greater chance of catching the Barred Knifejaw
and Red Snapper. They sell for 5,000 Bells and 3,000 Bells respectively.
Generally, fishing in the rain is much easier, but in the ocean,
for easy money. Also, its easier to fish at night.
When it is raining, you have better chance of catching a fish
worth 15,000 Bells.
When you go fishing and a fish bites at the bait, it only bites
five times. If it nips at it four times, press A on the
fifth time automatically. Five times is always the maximum number
of times they bite.
When you fish anywhere, there is a good chance that you will get
a fish that is worthless. If you throw it back in, it will disappear.
If you leave and fish somewhere else in the same area, it will
pop up again. Most likely, you will catch it repeatedly.
To find a fish in a certain area, go to the designated acre. Walk
to the side of the acre. Then, walk back and forth, switching
acres. Do this about three to five times and a fish should appear
in the acre you end up standing in.
When fishing, certain fish appear as the seasons change. If it
is Winter, look for the Stringfish in the river by the train track,
which is worth 15,000 Bells. In the summer, look for the Red Snapper
or Barred Knife Jaw. If you locate a rare fish such as the ones
mentioned, donate them to the local museum. Anything that is put
in the museum becomes less rare and likely to be found. Note:
Do Not donate a fish that you do not like or wish to catch.
All fish will nibble a maximum of four times, then it will pull
hard. If it nibbles four times, the next one is a definite strike.
Note: Fish may also nibble less than four times -- do not let
your guard down.
When you are fishing, make sure people are around you. If you
catch a Red Snapper, Barred Knifejaw, Large Bass, etc., it will
raise the value of the fish.
If you catch a boot, can, or tire do not bother selling it. They
are not worth anything. Instead, put it in the recycle bin.
Catch any fish in the ocean and arrange them from the highest
priced fish to the lowest price. When you catch a good fish you
can swap that fish for the lower priced fish. By using this method
you can get a full bag of good fish and no worthless ones such
as Sea Bass. Fish to keep are Red Snappers, Barred Knife Jaws,
Hint: Winning the Fishing Tourney:
Catch a Bass as early as possible on one of the Fishing
Tourney days. Bring it to Chip. If it is the largest so far, pause
game play and allow it to idle until the Fishing Tourney is over.
You do not have to catch the fish you submit into the tourney
on Sunday. You can catch them all week. Keep them in your house
until Sunday, submit them to Chip.
Hint: Trading fish with friends:
To easily trade fish with a friend, put the desired
fish on your Gyroid and set it to give away. Then, have a friend
travel to your town and pick it up.
Hint: Favorite fish:
Every villager likes a certain type of fish and will
trade you items, ask you to give it to them, or buy it from you.
Tank's favorite is the Koi.
Hint: Arawona fish:
The Arawona fish is worth 10,000 Bells if sold at Nook's
Shop. To find it, set the date and time to 5:00 P.M. on July 1.
Fish around Hambo's house. Sooner or later, you will find an Arawana
fish. Their shadows are about as large as a Barbel Steed's.
Once you have donated the Piranha to the museum, go
to the tank that contains it. Get as close as possible to the
glass. The Piranha will bump into the glass, trying to get you.
Hint: Snakehead fish:
Go fishing at night on a clear day in the Summer at
the giant pond. There is a very good chance you will see a giant
shadow. This shadow is almost as big as the Coelacanth. It will
be the giant Snakehead.
The Stringfish is worth 15,000 Bells when sold to Nook.
The best time and place to catch the Stringfish is where the river
first commences (by the train tracks) around 4:00 p.m. to 9:00
a.m. from December to February. Keep switching screens back and
forth until you find to a huge shadow (about the size of a Coelacanth)
then cast your line out. If you do not get it, keep trying by
scaring away the smaller fish until you find it again. You can
earn 45,000 Bells in just under an hour.
Hint: Fish prices:
The following are fish prices that Mr. Nook gives you
Barbel Steed 200 Bells
Barred Knifejaw 5,000 Bells
Bass 300 Bells
Bitterling 1,300 Bells
Blue Gill 120 Bells
Brook Trout 150 Bells
Carp 300 Bells
Cherry Salmon 1,300 Bells
Crucian Carp 120 Bells
Dace 200 Bells
Freshwater Goby 300 Bells
Giant Snakehead 6,500 Bells
Gold Fish 1,300 Bells
Guppy 1,300 Bells
Koi: 2,000 Bells
L. Bass 3,000 Bells
L. Char 10,000 Bells
Piranha 6,500 Bells
Plae Chub 200 Bells
Pond Smelt 300 Bells
Popeye Gold Fish 1,300 Bells
Rainbow Trout 650 Bells
Red Snapper 3,000 Bells
S. Bass 200 Bells
Sea Bass 120 Bells
Hint: Fish locations and times:
kobrien115 and Btxtreme1.
Angelfish: May-October, 4 pm-9 am
Arapaima: July to first half of September, 4 pm to 9 am
Arowana: June to September, 4 am to 9 am
Barbel Steed: All year, all day
Bass: All year, all day
Bitterling: December to February, 4 am to 9 pm
Bluegill: All year, 9:00 am to 4:00 pm
Brook Trout: All year, all day
Carp: All year, all day
Catfish: All year, all day
Cherry Salmon: March to June, 4 am to 9 am
Crawfish: April to first half of September, all day
Crucian carp: All year, all day
Dace: All year, 4:00 pm to 9:00 am
Eel: July to Aug. 9 pm to 4 am
Freshwater Goby: All year, all day
Frog (holding pond): May to August, all day
Giant Catfish: June to August, 4 pm to 9 am
Giant Snakehead: July to August, 9 am to 4 pm
Goldfish: All year, all day
Guppy: April to November 9 am to 4 pm
Killifish (holding pond): April to August, all day
Koi: All year, all day
Large Bass: All year, all day
Large Char (waterfall): March to June, 4 am to 9 pm
Loach: May, 9 am to 4 pm
Pale Chub: All year, 9 am to 4 pm
Pirahna: June to September, 9 am to 4 pm
Pond Smelt: December to February, 4 am to 9 pm
Popeyed Goldfish: September, 9 am to 4 pm
Rainbow Trout: March to April; September to October, 4 am to 9
Salmon: September, all day
Small Bass: All year, all day
Stringfish: December to February, 4 pm to 9 am
Sweetfish: July to August, 4 am to 9 pm
Sea Bass: All year, all day
Coelacanth: (when raining) All year, 4 pm to 9 am
Jellyfish: Second half of August, all day
Red Snapper: April to June, 4 pm to 9 am and 12 am to 1 pm
Barred Knifejaw: March to November 4 am to 9 am and 12 am to 1
Hint: Insect values and times:
blackagumon and tippyroxanne.
Ant: 80: All year, all day (attracted to candy or decayed turnips)
Bagworm: 250: October to March, all day (in trees)
Banded Dragonfly: 4,500: July to August, 8 am to 5 pm (anywhere)
Bee: 4,500: All year, all day (in trees)
Bell Cricket: 430: September to October, 5 pm to 8 am (in grass)
Brown Cicada: 200: July to August, 8 am to 5 pm (on trees)
Cockroach: 5: Mar. to Nov., all day (on trees, flowers, attracted
Common Butterfly: 80: March to October, 8 am to 5 pm (anywhere)
Common Dragonfly: 130: May to July, 8 am to 5 pm (anywhere)
Cricket: 130: September to November, 5 pm to 8 am (in grass)
Darner Dragonfly: 200: June to August, 8 am to 5 pm (anywhere)
Drone Beetle: 80: July to August, all day (on trees)
Dynastid Beetle: 1,350: July to August, 7 pm to 8 am (on trees)
Evening Cicada: 850: July to August, 4 am to 8am, 4 pm to 7 pm
Firefly: 250: June, 7 pm to 4 am (near water)
Flat Stag Beetle: 2,000: June to August, 7 pm to 8 am (on trees)
Giant Beetle: 10,000: July to August, 11 pm to 8 am (found on
Grasshopper: 130: August to September, 8 am to 5 pm (in grass)
Jewel Beetle: 3,000: July to August, 8 am to 4 pm (on trees)
Ladybug: 130: March to July, October, 8 am to 5 pm (on flowers)
Long Locust: 200: August to November, 8 am to 5 pm (in grass)
Longhorn Beetle: 200: June to August, 8 am to 5 pm (anywhere)
Mantis: 430: August to September, 8 am to 5 pm (on flowers)
Migratory Locust: 1,350: September to November, 8 am to 7 pm (in
Mole Cricket: 200: November to May, all day (underground; listen
Mosquito: 130: May to September, 8 am to 11 pm (anywhere)
Mountain Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Pill Bug: 250: All year, all day (under rocks)
Pine Cricket: 100: September to October, 5 pm to 8 am (in grass)
Pondskater: 130: June to September, 8 am to 7 pm (in main pond
and holding ponds)
Purple Butterfly: 2,000: June to August, 8 am to 5 pm (anywhere)
Red Dragonfly: 80: September to October, 8 am to 7 pm (anywhere)
Robust Cicada: 300: July to August, 8 am to 5 pm (on trees)
Saw Stag Beetle: 2,000: July to August, 7 pm to 8 am (on trees)
Snail: 250: April to September, all day (on flowers when its raining)
Spider: 300: April to September, all day (in trees)
Spotted Ladybug: 200: March to July, October, 8 am to 5 pm (on
Tiger Butterfly 200 April to September, 8 am to 5 pm (anywhere)
Walker Cicada 400 July to September, 8 am to 5 pm (on trees)
Yellow Butterfly 80 March to October, 8 am to 5 pm (anywhere)
Hint: Gulliver's items and Tom Nook's purchasing
Arc de Triomphe: 2,300 Bells
Bottled Ship: 840 Bells
Chinese Lion: 1,200 Bells
Chinese Lioness: 1,800 Bells
Compass: 320 Bells
Fishing Bear: 680 Bells
Lady Liberty: 2,300 Bells
Manekin Pis: 1,300 Bells
Matryoshka: 980 Bells
Merlion: 2,300 Bells
Mermaid Statue: 1,900 Bells
Moai Statue: 1,900 Bells
Mouth of Truth: 1,900 Bells
Pagoda: 1,280 Bells
Plate Armor: 1,850 Bells
Shogi Piece: 1,250 Bells
Stone Coin: 1,400 Bells
Tiger Bobblehead: 580 Bells
Tokyo Tower: 1,150 Bells
Tower of Pisa: 2,300 Bells
Tribal Mask: 1,100 Bells
Hint: Shell prices:
White Scallop: 450 Bells
Conch: 350 Bells
Coral: 250 Bells
Venus Comb: 150 Bells
Sand Dollar: 60 Bells
Lion's Paw: 40 Bells
Porcelleta: 30 Bells
Wentletrap: 20 Bells
Hint: Redd's items:
These items can only be obtained at Redd's. Everything
else you see at his tent is a normal item and can also be obtained
at Tom Nook's:
Balloon Fight (NES)
Clu Clu Land (NES)
Frog Woman Pole
Lovely End Table
Modern End Table
Hint: Island NPCs:
Hint: Special NPCs:
Bianca (faceless kitty cat)
Blathers (Museum supervisor)
Booker (Police officer: Lost property)
Chip (Fishing tournament judge)
Copper (Police officer and fitness fanatic)
Crazy Redd (Shady shop salesman)
Gracie (Fabulous fashion designer)
Gulliver (Shipwrecked sailor)
Jack (Halloween costume)
Jingle (Holiday reindeer)
Joan (Turnip saleswoman)
Kapp'n (Rowboat owner)
Mr. Racketti (Chilled out groundhog)
Mr. Resetti (Annoyed groundhog)
Pelly (Post office clerk)
Pete (Postal delivery worker)
Phyllis (Post office clerk: evenings)
Porter (Train conductor)
Rover (Train-riding cat)
Sable (Seamstress: The quiet one)
Saharah (Traveling carpet seller)
Snowman (Rotund ice sculpture)
Timmy Nookling (Tom's Nook's boy)
Tommy Nookling (Tom Nook's other boy)
Tortimer (Town mayor)
Totakeke/K.K. Slider (Musician)
Wendell (Traveling hungry wallpaper seller)
Hint: All characters:
On different days, you can find a bird washed up on
shore, unconscious on the beach. Talk to him and he will give
you a piece of furniture you can find anywhere.
On the fourth Thursday in November, at 3:00 p.m. to 6:00 p.m.,
Tortimer invites a turkey to town to be the main course. The turkey
appears, and he will ask you to steal a pair of knives and forks.
You must go to the wishing well and steal the pair of cutlery.
You must give them back to him, and the villagers who are not
at the feast will give you hints as to where he is located. For
example, if they say "I saw this strange guy in Acre C, you'd
better go check it out", search every acre in the row of
Acre C. You can steal the knife and fork as many times as desired,
and get as much Harvest Series Furniture as needed.
The best way to get full sets of furniture is to make sure all
your debts are paid off then make sure you always have 10,000
Bells available at all times. Every day, go to Nook's and buy
all the furniture you do not have. Then, sell it all back for
a lower price. You may get down to about 6,000 Bells. Go fishing
until you get to 10,000 Bells again. If you get more, deposit
it in the bank (being the Post Office) then do the same thing
the next day. Later, after you have done this frequently, look
at your catalog and see what you have unlocked. Then, start ordering
sets to increase your HRA rating.
Every day on your city, there is at least one piece of furniture
hidden in a tree. It is usually always in a tree that is never
shaken that often, in a corner, or in a place where it is a burden
to walk there. When you shake trees, you have a chance to find
all of four things: furniture (20%), 100 Bells (30%), bees (40%)
and nothing (10%).
When there is snow on the ground, preferably in December, find
a snowball roll it up very big. Then, go around and find another
snowball. Roll it up slightly smaller than the first one. If you
done correctly, the snowman will give you some furniture.
Use the following trick to get rare furniture. It is very time
consuming and requires two memory cards, one with your town data
and another that you can put a new town on. Go to any trading
message board and see what people are trading. If you see something
that you really want, create a town and character with exactly
the same as the person receiving the good item. Once you do your
chores for Tom Nook, tell him the code from earlier. You can send
this item over to your main town using the password option. Now
that you have the desired item in your possession, you can delete
your second town if desired. Also, when you send it to yourself,
you can keep telling Nook the code repeatedly, and you will keep
getting the item (up to three, then you must save and quit to
get any more). This also works with any other trading codes.
Use the following trick for an easy way to collect more furniture
for your catalog. During the winter, various animals play games
with you in the Igloo. One of the animals in your town (for example,
Savannah) will play a chance game that involves her having five
pieces of furniture. She will list one at a time and make you
buy the fifth item if you did not like the previous four (which
she could price at a few hundred Bells or a few thousand). Keep
going in and out, buying whatever furniture you need to collect.
When you have less than 2000 Bells available, she plays a different
game with you. She will then offer to buy the furniture that is
in your inventory (the furniture that you just bought from her).
She will have four cards for you to pick from:
One card will be worth a lot of Bells (2,000 to 4,000)
One card will be 1,000 to 2,000 (the cost to purchase it from
One card will be whatever Tom Nook would pay if you sold it
One card will be only 10 Bells and a random item (because she
The worse card would be receiving only what Tom Nook would pay
for it. The 10 Bell card comes with an item, so you can resell
it to Savannah (or whomever) again. For the most part, you will
get your Bells back and can buy more furniture from her. She always
sells furniture for under 2,000 Bells; when she offers an expensive
or rare piece, you get a better deal than buying it from Tom Nook.
It appears that she charges 75% of all the money you have in your
wallet if you pick the fifth piece of furniture (at worse, or
it could only be 300 Bells). Try not to gamble on the fifth piece
of furniture until you are around 3,000 Bells. Go fishing to earn
more Bells to buy furniture from her. However, generally selling
back the furniture lasts a long time. The only annoying thing
about this process is talking to her repeatedly (they do not get
mad about this in the Igloo) until she offers the game. You can
obtain almost all of the furniture available in the game this
way (except for Redd, special event items, etc.). Also, you can
only get the Igloo Model, Snowboard, Chowder, Snow Bunny, Snowy
Tree Model, Fireplace, Crab Stew and Sleigh from playing these
Igloo games. For other seasons, you may only get the Campfire,
Bonfire, Kayak, Backpack, Tent Model, Cooler, Mountain Bike, and
Propane Stove in the Tents.
Liana de Luna.
Every December 24, from 8:00 p.m. to 1:00 a.m., a reindeer named
Jingle will appear and give gifts to the animals. Find him walking
around your town four times and he will give you some kind of
Jingle furniture. He only gives one item per year.
Use the following trick to get a variety of furniture: Go to tom
Nook's and check your catalog. Order a lot of cheap furniture
(for example, orange box, green econo chair, etc.), then save
and quit the game. Resume the game and all of the furniture you
ordered will be in your mailbox. Next, use a Game Boy Advance
link cable. Travel to your tropical island with all of the furniture,
a Golden Shovel, and lots of fruit. When you get there, bury all
the furniture, drop all the fruit on the ground, and drop your
Golden Shovel on the ground. Return to your town and save the
island to your Game Boy Advance. On your Game Boy Advance, pick
up a piece of fruit and drop it near your islander so that he
eats it. Repeat the process until he is very happy. The game indicates
this by speeding up the music, him throwing money on the ground,
and giving him a happy face. Then, pick up the Golden Shovel (it
looks like a blue basket) and drop it near him. Once he has it
in his hands, go to every digging spot and tell him to dig there.
He will keep the furniture he digs up and replace it with something
else. If he is happy enough, it will be something better than
before. If he ever stops being happy, give him more fruit. Once
finished, tell him to drop the shovel, put the Game Boy Advance
on standby, return to the island, and dig up all the furniture.
Also grab your Golden Shovel if desired. Repeat the process as
needed. You should have lots of different furniture. You can keep
it or sell it for a sizable profit.
Leave a piece of candy sitting on the ground outside
your house for a while. There will be ants crawling on the candy
when you return, unless it is raining. Leave the candy on the
ground and you can walk back and forth in and out of the screen.
When you return, there will be more ants every time. You can scoop
up an ant and donate it to the Museum or sell it at Nook's shop
for 80 Bells each. Although this is not a lot, you can catch a
lot of ants quickly, and they can add up.
Buy some turnips and let them spoil. You can do this by keeping
them in your pocket for awhile or waiting for the week to end.
Then, take them to the dump and leave them. Leave the screen,
then return. There will be ants on them or a roach that you can
catch and put in the museum. Do not sell the roach, as Nook will
only give you 5 Bells for it.
Hint: Bag Worm:
If you shake all the trees, you may find a bug that
hangs down like a cocoon. Catch and donate it to the Museum. The
bug is called a bag worm. It is fairly rare and hard to find.
You will probably be stung trying this. When the bees chase you,
turn in the opposite direction of them when they are approaching.
When they get close, snap down your net and they will swing around
you and go into the net. They are worth 4,500 Bells each.
Once you have donated a dragonfly to the Museum, go
to the insect section of the Museum. Remain still by the dragonfly.
It should land on your head. Stay still, or it will fly away.
This may also work with a dragonfly outside.
and Chris Dickson.
Locate a hole where you normally find fossils. Instead
of a fossil, sometimes you will get a Gyroid.
When you plant more that five flowers around your house,
Ladybugs will appear and sit on them in the spring.
If you are having trouble catching locusts, sneak up
behind it. Sell it at Nook's place for 1,250 Bells.
Hint: Mole Cricket:
While you are walking, you may hear an odd buzzing
sound. Dig immediately at that instant to have about a 50% chance
of digging up the Mole Cricket. Donate it to Bathers at the local
Museum. There is also a chance that this is a false alarm, in
which chase you may dig up 100 Bells instead.
Every now and then when you walk around, you will hear a low pitched
buzzing but will not be able to locate an insect. This is a Mole
Cricket, which is buried somewhere in the acre. You need to dig
all over the place to find it. Often, this can take a lot of work.
However, if a villager is in the acre, sometimes they can help.
Villagers will often stare at insects or fish when they are close
to them. If you hear the buzzing and see a villager staring at
a certain spot, dig there and you will find the Mole Cricket.
Usually a neighbor will chase insects or stare at fishes. Sometimes
they will stare at the ground. Dig where they are looking and
the Mole Cricket will pop out. This technique also works with
the Pill Bug when they stare at a rock.
Sometimes when you hit a rock with your shovel, a little
black dot will pop out. The dot is a Pillbug, which can be sold
at Nook's for 250 Bells. You will have to change from your shovel
to your net to catch it. However, it will be easy to catch because
it does not run away.
If you do not play the game in a week or two, roaches
will start appearing in your house.
The only way to get rid of them is to repeatedly move your furniture
to get the roaches to come out, then squash them until no more
Every night between 12 and 4, there is a ghost somewhere
in town. You cannot see him until you will step where he is standing.
He will ask you to catch five ghouls for him before 4 o'clock.
If you do so, you can get a prize, roof painting, or he will remove
all the weeds in your town.
This item is used to trick your friends that also live
in your village. To use it, dig a hole with a shovel, and then
bury the Pitfall. Whenever your friend moves around in the village
and runs over it, they will fall in the hole. However, if your
friend sees that there is an item there, they can also dig it
up and use the same trick on you. Place this behind houses and
trees where shortcuts are usually taken to increase the chance
that your friend will fall in. Once someone falls in, the Pitfall
is used and cannot be reused until found again.
To get a free Umbrella, design a pattern. Go to your
patterns then select "Use" on the pattern you created.
Select "Use On Umbrella" and your character will magically
have an umbrella in his or her hand. Note: It disappears if you
take it off.
Leave a spoiled onion outside and go back into your
house. Go back outside with your net and there will be a bug there.
Note: This may not during certain months.
Hint: Free patterns:
This trick requires a Game Boy Advance and link cable.
Do some chores for the residents to earn some items and sell them
to Tom Nook. Do this until you have at least 5,000 Bells. Then,
go to the tailors and talk to Mable. Select "Other Things"
then choose "Download Tools". Next, draw your design
on your Game Boy Advance and save it. It is a free pattern. Then,
talk to Mable again and go to "Upload Pattern". Select
the one you desire and transfer it. Close the screen and try your
new outfit. You can do this as many times as desired.
Hint: Change door pattern:
When you talk to your Gyroid, you can choose other
things and about the door. You can use the patterns you created
at Mabel and Abel's clothing store.
Hint: Hear every song:
Make sure you cannot carry anymore items when Totakeke
gets to town on Saturday nights. Talk to him and he will play
a song. Afterwards, he will notice that you do not have room for
the Aircheck. He will tell you to return later. Talk to him again,
and he will play a different song. Repeat this until you have
heard a song that you like, then drop an item. Talk to him again
and request the song you enjoyed.
Hint: Hear town's medley:
If you have Twiggy (bird) or Liz (alligator). talk
to them and listen to the background music to hear the town's
Hint: Get more than one song per Saturday:
This trick requires at least two memory cards. Have
two towns saved, one on each card. At 8:00 p.m. on Saturday, get
a song from Totakeke, then go to the other town and get one there.
If desired, repeatedly delete the second town, make a new one
on the second card, and get a new song each time.
Hint: Get more than one of K.K. Slider's
On Saturday from 8:00 p.m. to 12:00 a.m., visit another
town and get a song from K.K. Slider. Leave that town, then repeat
the process. You can over 30 songs in one night.
Hint: Secret K.K. Slider songs:
There are four secret songs that Totakeke will not
play unless you request them. They are: I Love You, K.K. Song,
Two Days Ago, and Only Me.
The song called "K.K. Song" is actually the theme from
the SNES game Mario Paint.
Get a special song from K.K. Slider. Advance the Gamecube's system
time one day ahead. Repeat the previous steps until you have all
three special songs.
Hint: Get songs quickly:
Have four people living in your town and make each
person get a new song from K.K. Make them all give each song to
the person that you want to have all the K. K. songs. Also, you
can use two memory cards with four people on the other one to
get eight songs, three to get twelve new songs, etc.
This trick only requires one person (yourself). Be sure the clock
is set to Saturday 19:59 (one minute before Totakeke/K.K. Slider
shows up). Go to K.K. as usual, and get a song. As soon as K.K.
finishes and gives you the song (songs and/or credits last about
four to five minutes), go to your house and drop the song into
your library. Then, talk to the Gyroid outside, save, and quit
the game. Restart the file, but before going into your town, reset
the clock to 19:59. Next, quickly load the town. Wait until you
hear the 8:00 p.m. bell. Go up and K.K. will be there to play
another song. Repeat this as many times as desired.
On Saturday at 20:00, get a song. Then, save and quit. Go back
to the title screen and press Start. Then at the next screen,
ask to change the time. Change the time to about 19:50 and keep
it on Saturday. Then, load your game. If done correctly, you can
get another song. You can keep doing this as long as desired.
Hint: K. K. Slider's songs:
|Aloha KK||KK Etude||KK Song
|Cafe KK||KK Faire||KK Soul
|Comrade KK||KK Folk||KK Steppe
|DJ KK||KK Fusion||KK Swing
|Go KK Rider!||KK Gumbo
|I Love You||KK Jazz||KK Technopop
|Imperial KK||KK Lament
|KK Aria||KK Love Song
|KK Ballad||KK Lullaby
|KK Blues||KK Mambo||Mr. KK
|KK Bossa||KK March||Only Me
|KK Calypso||KK Parade
|KK Casbah||KK Ragtime
|KK Chorale||KK Reggae
|KK Condor||KK Rock||The K Funk
|KK Country||KK Safari
||Two Days Ago|
|KK Cruisin'||KK Salsa
|KK D & B||KK Samba
|KK Dirge||KK Ska||
Note: the "Rockin' K.K." song frequently plays clips
from the SNES game, Stunt Race FX. It is on the menu screen.
Hint: Getting K.K. Slider songs faster:
K.K. Slider has 55 songs. Since you only get them each
Saturday (sometimes as rewards for jobs, but not likely), it would
normally take over a year to get them all. However, you can use
the following tricks to get them all quicker. The faster method
is sell all your turnips. Then, set the game clock to Saturday
at 8:00 p.m. Get a song. Then, quit, return, and set it to the
next Saturday at 8:00 . Repeat until you have all 55 songs. If
you do not want to change the clock, use the following method.
Start all four characters in your town. Each Saturday, get a song
with each of them and give them all to one person by mail or leaving
it for free with a Gyroid. Also, start four players in other towns
and give the songs via secret codes. You can also go to other
towns on Saturday nights. The more of these you do, the more songs
you can get faster.
Hint: Able Sisters:
Go to Able Sisters and press A besides one of
the designs they made. Say "Display Mine", and pick
one of your favorite designs that you created. They will now have
your design in their store. People who live in your town now may
wear your the design you created.
Go to the Able Sisters and talk to the blue hedgehog. Go to "Design
Pattern", to create your own design. It costs 350 Bells to
Go to the Able sisters shop and design a pattern. When you have
completed the pattern, go into your inventory and click on the
pencil icon. Select a pattern and it will give you the option
to use the pattern on your clothes or umbrella. If you are in
you house, you can use your pattern as wallpaper or carpet.
Hint: Sable of the Able Sisters:
Sable (the one behind the sewing machine) will at first
be shy and unwilling to talk to you. If you visit the Able Sisters
a lot and design many clothing patterns, she will eventually be
much more friendly towards you and reveal some details about her
past, such as how old Sable and Mable are, what happened to their
parents, and other facts.
Animal Crossing Ahead: Version 1.0
Hint: Apollo's wake-up time:
Apollo's wake-up time is 10:00 a.m.
Hint: Blanca the no faced cat:
Note: This trick requires someone else's town data.
To make this easier, put your town data in the memory card in
slot A, and your friend's memory card with town data in slot B.
Start the game, pack some items, and go to the Porter the monkey
at the train station. Say "I'm taking a trip", and you
will be boarded on the train. Rover or Blanca will appear. If
Rover appears, he will ask you some questions that you can answer
easily. Sometimes when you are on the train, a white cat will
appear and sit on the available seat near you. Her name will be
Blanca. She will have no face. Blanca will ask you what are you
staring at. Say something with a lot of detail about her face.
She will let you design a face (you will have to know how to draw
on an Animal Crossing tablet), with ears already there.
Do not erase the circle -- draw in it. When you are finished,
the face that you drew will be on her face, slightly stretched.
Her mouth cannot move while she talks, and there are numerous
eyes to choose from.
Hint: Determining if Blanca or Rover is
on the train:
If you are on the train, look in the window that Rover
came out of when you started the game. If you see nothing, Blanca
is here. If you see Rover's head then it is him.
Hint: Gracie: Wash car easier:
Note: This trick requires a controller with an auto-fire
feature. As soon as Gracie says "Go", enable auto-fire
on A. Your character will automatically wash the car to
On Halloween, all the townspeople dress as pumpkin-headed
ghouls. One of the pumpkin-heads, however, is really a spirit
named Jack. If you find Jack (he is the only one who does not
immediately approach you) and give him candy, he will give you
a rare piece of Spooky Series furniture. If you want more furniture,
repeat the process. You can buy candy from Tom Nook starting ten
days before Halloween.
Hint: Katrina's Fortunes and their effects:
Love: Villagers of the opposite sex will take a liking to you.
Unpopular: Villagers will act coldly towards you.
Lucky Finances: You will earn and find more Bells than normal.
Lucky Materials: It will become easier to acquire rare items.
Unlucky: You will fall down a lot.
Hint: More presents from Santa:
If you go to Santa, he will give you a present. Keep
changing clothes and return. He will think you are a different
person and keep giving more presents.
Hint: Get money bags without Tom Nook:
Enter the inventory and go up to the Bells. Press A
and you can chose a money bag. Note: You must have that amount.
Hint: Wear whatever you want while working
for Tom Nook:
When you are working for Tom Nook at the start of the
game, Tom will ask you to plant the flowers around his shop. After
doing so, change into any outfit and go back into Tom's store.
He will shout at you as soon as you enter, but then he will not
care. Talk to him again to continue with the work.
Hint: Invincible Tortimer:
Get a Pitfall from the ground or the townspeople. Wait
until a special event or holiday when Tortimer is at the wishing
well. Get the Pitfall before talking to him for any reason (talking
to him sometimes will cause him to disappear when you go away).
Bury the Pitfall some place at the wishing well far from the cement
and push Tortimer to it. He will not fall in, but if you walk
over it you will.
Usually if you visit the dump (can be found in any
of any of the A acres) daily or weekly, you may be lucky enough
to find things like low cost furniture, parasols, umbrellas, shirts,
and sometime it could be stationary. If you hate buying things
from Nook's store, then just visit the dump. You will see some
items you may want. Note: If you do not have space in your pocket,
then do not pick anything up from the dump. Also, there is a garbage
truck that picks things up from the dump every Wednesday.
During the winter, Tortimer the mayor, may take a vacation
and ask you to watch the lighthouse while he is away. It will
be up to you to light in every day. If you do a good job, he may
give you chocolates and the Lighthouse Model.
Animal Crossing Ahead: Version 1.0
You can only enter the lighthouse at six o'clock. You can only
enter on a day that you have been asked to do so. To enter, simply
walk in at the back. There is no door-- just walk around the back
of the building.
Hint: Mayor: Special gifts:
Go to the well (unless otherwise indicated) on the
following dates to get things from the Mayor in your town. Some
of these things can be bought elsewhere, but some are one of a
January 1: Something that resembles college rule type diary.
February 2: Random flower model.
March 21: Spring medal.
April 1: Super Tortimer NES game (just says "Heh Heh Heh
Horff Super Tortimer isn't an NES game)
April 5-7: Pink tree model (can buy more of these).
April 22: Tree model.
May 1: Dump model.
May 11: Lovely phone.
June 1, 8, 15, 22, 29: Fishing trophy at a random place on the
June 13: Tailor model.
July 4: Bottle rocket.
July 25-August 31 at 6:00 am: Go to the well at this time for
14 days for an aerobics radio. Turn it on in your house to exercise
August 12: Telescope; at the lake.
August 21: Weed model.
September 1: Shop model.
September 10: Moon; at the lake (does not fit in with the Space
September 23: Fall medal.
October 13: Bottled ship.
October 31: Katrina's Tent model.
November 2, 9, 16, 23, 30: Angler trophy; somewhere random on
November 16: Locomotive model.
November 4: Well model.
November 11: Police model.
November 27: Conacopia; at the festival (at the well).
November 28: Market model (Redds black market as a model).
December 1: Snowman.
December 23: Miniature car (model of Gracie The Giraffe's car);
Jingle the "Santa" arrives the next day at 8:00).
December 31: Noisemaker; 8:00 at the lake.
Hint: Completing the Museum:
If you manage to donate every fish, insect, fossil,
and painting in the game to the Museum, you will receive the Museum
Animal Crossing Ahead: Version 1.0
Hint: Museum: Tip: 2D trees:
Go to the museum and enter the bug exhibit. Walk up
to a tree and zoom in. Rotate the camera and notice that the image
of the tree does not change with the rotation. All of the trees
is the game are 2D.
Hint: Museum: C-Notes:
Go to the museum and enter the fish exhibit. Walk to
the back wall near the middle left side. Zoom in and look against
the back wall. There are small circles there that appear to be
C-buttons from the Nintendo 64 controller.
Hint: Museum: Mad owner:
After catching a Roach and donating it to the museum,
go into the bug room and step on it. The museum owner will ask
you to watch your step because the it was donated.
Hint: Nook's Store:
The following are the expansions for Tom Nook's store
and how to obtain them:
P MC CRACKEN,
Animal Crossing Ahead: Version 1.0
Nook's Cranny: Available at start. Population 4%; a little shack.
Nook 'n Go: Spend 25,000 Bells worth of merchandise; have one
house completely paid off. Population 49%; A great shop with few
Nookway: Spend 65,000 Bells worth of merchandise; have two houses
completely paid off. Population 87%; two stories with Tom Nook's
kids working there.
Nookingtons: After getting the Nookway store, buy the entire store
out, including one of each sheet of paper. Then, play another
character, from your town or otherwise. Have them buy a sheet
of paper and within a few days, Nookaway will be closed for "Renovations".
Note: The only way to get the highest level of Tom Nook's store
(Nookington's) is to have his transactions reach 150,000 Bells;
and a visitor from another town visits Nookway.
When trying to expand Tom Nook's shop you do not have to only
buy merchandise. You can also sell merchandise. For example, to
upgrade Nook's Cranny to Nook N Go you can buy and/or sell 25,000
Bells worth of merchandise at his shop.
Hint: Upgrade Nook's Shop easily:
Note: You must have the Hi-Fi Stereo in your catalog
for this to work. Go to Nook's store, ask to look in your catalog,
and order the Hi-Fi Stereo as many times as desired. Note: A lot
of Bells are required. You can do this until you get the store
upgraded to Nookingtons.
The first step is to upgrade to Nook 'n' Go. When you first build
your town, tell Rover that the date is the Friday in November.
Complete all of Tom Nook's assignments. Get enough money to buy
a shovel. Choose the "Save and Quit" option. Press Start
at the introduction screen, then select "Before I go...".
Select "Adjust the Clock". Move it up to Saturday. The
fishing rod should be there. Buy it. After you have bought the
fishing rod (or if it was not there), repeat the steps you completed
after buying the shovel and move it up to Sunday. This is the
day of the fishing tourney, but you will not be participating
in it. Large Mouth Bass bite best during the tourney, The tourney
is a waste of perfectly good fish in most cases, and you can really
rake in the money during this time by selling all the bass to
Nook instead. Note: Selling goods to Nook has the same effect
as buying them from Nook, as he makes money. A Large Mouth Bass
is worth 3,000 bells. Selling a pocket full of Large Mouth Bass
makes both him and you lots of money. If you sell enough bass
to Nook, he will have remodeled the next day. The next step is
to upgrade to Nookway. Advance the date to the next Sunday and
rake in the bass. The next step is upgrading to Nookington's.
You do not have to let someone else borrow your memory card to
upgrade to Nookington's. You will need either a completely blank
basic 4MB memory card or a more expensive card, such as the 32MB
card. Remove any memory cards from Slot A and B containing Animal
Crossing save data. Insert your blank memory card into Slot A.
Create a new town and a new character on that memory card just
as you did the first time (avoid Tom Nook's tasks, "Save
and Continue" through your Gyroid). Insert your original
town's memory card in Slot B. Go to the train station (bring some
money). Take a trip to your original town. Buy something at Nookway.
Return to the train station and return to your new town. Choose
"Save and Quit". Do not forget to go fishing in your
original town, as you will still need to make plenty of money
for Nook and yourself. The next day, if done correctly, he will
remodel. The day after that, he will have Nookington's.
Set the date to Thanksgiving and a time that is during the Harvest
Festival. Get about 100 pieces of Harvest furniture from Franklin
the turkey and sell it to Tom Nook. If done correctly, he should
remodel his shop the next day. Repeat this until he has Nookway.
Then, create another town and character to send on a shopping
spree. After you do that, get about 200 pieces of Harvest furniture
and sell it to Tom Nook. The next day he will remodel and your
town will have Nookingtons. Note: There can be a side effect to
doing this. If you keep at least one of each of the Harvest furniture
pieces, you can bring joy to the HRA at the same time.
Hint: Alternate music at Nook's Store:
Stay at Tom Nook's After closing time. You should hear
Hint: Sell multiple items to Tom Nook simultaneously:
Note: This also works for dropping multiple items if
you need to clear some pocket space. Go to Nook's Store as usual.
Approach Mr. Nook, and when he asks what he can help you with,
tell him you wish to sell an item as usual. When your inventory
screen appears, use the pointer to indicate the item you wish
to sell, however instead of pressing A, press X.
It will now be highlighted with a green circle. Do this with each
of the items that you wish to sell. When you get to the last item
you wish to sell and have highlighted it, keep the pointer over
that item and press the A. Choose "Sell All,"
and Mr. Nook will total up his purchase price for everything and
then let you accept or decline the amount.
Hint: Tom Nook passwords:
For the "Tell Tom Nook" codes, go to Tom
Nook's shop and when he talks to you, select "Other Things."
Then, choose "Say Password" and type in the desired
code. You can do this up to three times a day. Sometimes he might
say that you are not the chosen winner, or something else. He
also might tell you to send a certain code to a villager.
Hint: Spotlight product month at Nook's
Every once in a while there will be a spotlight product
month where Tom Nook will have very rare items almost every day.
Check each day to see what he has.
Hint: Post Office bank:
After paying off your last house debt to Tom Nook,
the Bank will allow you to store extra money at the Post Office.
After depositing enough money, you will receive the following
Animal Crossing Ahead: Version 1.0
1,000,000 Bells: Tissue
10,000,000 Bells: Piggy Bank
100,000,000 Bells: Mailbox
999,999,999 Bells: Post Office Model
Hint: Increase HRA rating:
Catch an expensive fish such as the Coelacanth and
choose to put it in your house. It will boost your HRA rating.
However, if you put a large number of them in one room, the HRA
will not like it that much. The more points you get from the HRA,
the better. If you reach 70,000, they will send you a lot of Bells
as a prize. After that, if you hit 150,000 you will get an even
If you happen to acquire a Black Queen, do not sell it to Nook.
Although it costs you 23,400 Bells to buy it back, it is better
that you keep it. If you get it. put it anywhere in your main
room and it will increase your HRA rating by about 5,000 to 7,000
points. Once you get more money, buy up to three of them and put
them in your house, increasing your HRA rating by an astounding
30,000 points which will surely get you the prize for the 70,000.
Also, place all the items you get from Tortiemer the mayor (Turtle)
anywhere in your room along with what you get from the "Fallen
Sailor" that is randomly found on the beach. When you put
them in your house, place them anywhere because the HRA will not
classify it as a "Mess On The Floor".
If you are having trouble getting HRA points, try the following.
If you dig up a Gyroid, do not sell it. The Gyroids rank up over
820 points with the HRA. Also if you have told at least one animal
your birthday, you will receive a birthday cake. The HRA gives
you 1000 points for each cake. Also, if a special event happens,
talk to Tortimer and he will give you a rare item. They are worth
from 1031 to 1111 points.
Set up dinosaurs skeletons in your house. Send the fossil (the
little blue round thing) to the museum and when you get it back,
you can put in your house. Dinosaurs and Gyroids give you a lot
of HRA points. Also, the more furniture you have of one kind (such
as a cabana or ranch), the more points you will receive. This
includes wallpaper and carpet.
On Thanksgiving collect the silverware pieces and give them to
the turkey as usual to collect the Harvest Series set. Keep one
entire set (couch, wallpaper, carpet, television, chair, mirror,
armoire, dresser, table, lamp, and bed) for yourself, then collect
the same pieces over again as desired and sell to Tom Nook. Afterwards,
set up the entire Harvest Series set together in your house. The
next day you will receive a rating of about 90,000 points. For
such a high rating you will receive a small model of your house
in the mail.
Hint: Second house:
This trick requires a Game Boy Advance and a link cable.
Turn on the Game Boy Advance, then talk to Kappn. Go to the island.
There are two houses there. In one of the houses lives the island
native. The other house is empty. Drop your stuff inside and acts
as like a second house. Note: The second house is as big as the
basement or second upgrade of your normal house.
Hint: Upgrade to a larger house:
Pay off all your debt to Nook then talk to him. He
will thank you for paying it off then ask if you want a bigger
house. Answer "Yes" and he will tell you to wait one
day. Your house will then be bigger.
After you have enlarged your house the first time and pay that
off, Tom Nook will ask if you want a basement or if you want to
enlarge your house again. Choose the basement because it is a
lot cheaper to pay off than the 380,000 bells for enlarging your
home. You will then have a big basement to store your items in
that the HR does not score you on. After paying that off, choose
to enlarge your house and pay off the 380,000 bells.
Once you first pay off your house to Tom Nook, do not get the
basement. Get the enlargement instead, because it will help your
HRA rating and it costs less. The basement is not judged.
You can expand your home up to five times:
and Light dude.
Initial house: 17,400 Bells
Living room expansion: 148,000 Bells
Basement: 49,800 Bells
Second house upgrade: 398,000 Bells
Second floor : 798,000 Bells
Total cost: 1,410,800 Bells
Hint: Store more items in your house:
If your house cannot hold any more items and your Gyroid
is also full, save the old letters you receive from the Museum,
HRA, Mom, etc. Then, take the items you do not want to lose and
attach them to the old letters. Then, go to the Post Office and
select "Save A Letter." The game will actually be saving
the item you did not want to lose (the Harvest Moon, the Autumn
Medal, etc.) There are over 100 places to save a letter.
If you have a lot of items in your basement and cannot add anything
else, it is much easier to spend some money ordering wardrobes
to put things in. It will be expensive, but you will have three
times more room if you put all the items in the wardrobe. It is
better to get one squared wardrobes instead of the two squared,
as the two squared holds the same amount as the one. You cannot
put furniture, fish, or bugs in them, but most everything else
can go inside. Make sure to put leave enough room to walk and
to open the wardrobes.
Hint: Leaving tools with the Island Animal:
If you leave some tools with the Island Animal and
then use the Game Boy Advance, the native will be able to use
them. For example, he or she will be able to dig up items and
fish for treasure. One such treasure may be an NES game.
Animal Crossing Ahead: Version 1.0
You can leave an ax on the island the same way that you leave
nets, fishing rods, and shovels. If you do this, the islander
will cut down trees.
Hint: Island warehouse:
You can use the beach house as warehouse for storing
items. Also, there us no HRA.
Hint: Cheating the animals:
If an animal asks you to play a game where you have
to guess something for all your money, you can cheat by attaching
most of your money into old letters. This way, they can only take
the money in your wallet.
Hint: Get animals to move to your town:
If you have a lot of weeds and your town lacks green
and flowers, you will not have animals move to your town as often.
Also, be nice to the ones that are in your town.
Hint: Make an animal wear a shirt that
you send them:
If you send an animal a shirt in the mail, there is
a good chance they will wear it. However, sometimes they do not.
If they do not, you apparently are not good enough friends with
the animal. Try being nice to the animal for a few days, talk
to them, send them letters, then try again.
If you stay on the Animal Island (through a Game Boy
Advance and link cable) for about an hour or two, you will eventually
get a nice tan. However, none of the animals seem to notice it.
Note: You can get sunburned. To prevent this from happening, bring
a parasol or an umbrella if you are going to spend a lot of time
on the Island.
In the summer, around July and August, stay outside a while, run
around, do chores, etc. After a few days you will eventually start
to turn brown. Note: If you visit another town when tan you will
turn pale. Also, this type of tan is almost permanent.
Connect a Game Boy Advance to your Gamecube with a Game Boy Advance
Link Cable. Go to the dock by the beach. Ride on the boat to visit
an island. Once you get there, stand in the open. Do not stand
too close to a tree or you will not be able to get a tan. Wait
for about ten minutes. Walk straight back to your island house
and go inside. Do not walk around or the tan will not work. Enter
and exit again. When you come out, you will have a tan. If you
repeat this after you tan once, you can get darker. You must return
to the island at least once every week or your tan will disappear.
Hint: Keep axe from breaking:
When your axe breaks while you are cutting a tree,
you do not have to buy another one. When you hear the axe break,
immediately press Start and put your axe away. This will
stop it from breaking completely.
Hint: Destroy snowballs:
If you hit a snowball with your shovel, it will crumble.
Hint: Getting the Lovely Phone:
This Lovely series item is given to you by Tortimer
the Mayor on Mother's Day. At 10:00 a.m., go to the wishing well
and he will hand over the Lovely Phone. He will not be there at
any other time. After 11:00 a.m., he will leave.
Be very careful about saving you game after visiting
a friend's village. If you reset the game or lose power while
in a different village, you will lose all the items and money
in your inventory. You will also turn into a strange zombie-looking
character (which lasts about a day)
Hint: Flashing character:
If you have a Starman in your house, press A
while standing in front of it to play the Starman theme music
from Super Mario Bros. Your character will also start to
flash, as if he or she were invincible.
Hint: Free clothes:
Sometimes a bird with a sports car will appear in your
town. If you talk to her, she will say that she is a fashion designer.
She will comment on your clothes and will ask you to wash her
car (and give you instructions). If you wash her car well, she
will give you some clothes. However, if you fail to make her car
shine, she tell you to go away and you cannot wash her car again
until a few minutes later, when she moves. You can then try to
wash it again.
Set the date to October 31st at 21:00 on the "Before I Go"
screen. Wear any pattern and find a trick or treater. Refuse to
give them candy and most likely you will be tricked, and your
pattern will be turned to rags and will become a shirt called
the "Patched Shirt". When you go to the pattern screen,
your pattern will still be there. Use your pattern and set it
for clothes. The "Patched Shirt" will drop into your
inventory. Repeat this process until you have all the shirts you
want, then sell them the next day.
Go to the far left on your inventory screen. You will have a screen
displaying all of your personal designs. Create one or pick from
the blanks they have and select to use it on clothes. This will
unequip your current clothes. You can sell them if desired. If
you do this, you will leave yourself with an open slot for clothes
on your body. When you equip new clothes, it removes your pattern,
but not to your inventory. By doing this you can carry clothes
which are worth valuable Bells if you are trying to play the game
legitimately or somehow end up with too much on you, and you happen
to have clothes, but only a pattern equipped.
Hint: Creating carpet:
Go to the tailor. Make a drawing of the carpet you
want. Name it as desired. Go inside your house. Choose the pattern
you made and put it on the floor.
Hint: Start a new type of fruit in your
Go around town trying to work for people. If someone
asks you for a letter or tells you "I wish I got a letter".
Send them one with something attached (preferably fruit), and
they might give you native fruit. Plant the fruit in the ground.
Skip one week in "Before I go...". Pick it again and
plant it everywhere. Continue the process. Each native fruit sells
for 500 bells.
This trick requires two memory cards. On the first memory card,
you will have your main town that you are planning to stay with.
Create a new town on the second memory card. Look at the type
of native fruit and people the new town has. If you need them,
take a trip to your main town with pockets full of fruit and plant
them. You will have to finish all of Nook's chores before you
can take a trip. One of the townspeople from the second memory
card will follow you to your main town and stay there. You can
go back and forth between towns to gain many people, but they
will stop coming once the town is down to five residents. You
have to be careful; if you make your main character take a trip
to another town, you will lose one of your own people to that
town. Keep making new towns until you have all the different kinds
of fruit, and as many people as you desire.
Hint: Growing trees:
Use this trick to make sure your trees grow where you
plant them. Plant your tree where a weed grew. It is sure to grow
and not die.
Once you plant a tree or sapling in a location and it withers
and dies, do not plant it in the same spot again.
To successfully grow trees in your village, completely surrounded
them with items. This works most, but not all, of the time.
Do not plant trees in the shade. They will wilt and die.
If you want to plant a tree, use your shovel to dig two holes
by the side of a tree. The first one should be on the left or
right side of a tree, and the other hole by the side of your first
hole. Then, bury your sapling or fruit in the second hole that
you dug. You can only have up to 30 trees in each acre.
When trying to start a new breed of tree in your town, try to
always plant more than one. Three or four should be enough for
a better chance of one of them growing.
If you do not go in your house or play the game for
a long time, little spiders will run across your floor. Without
a net, they seem impossible to destroy. If you walk on them a
few times they will stop and freeze then fade away. Then, little
spider-shaped ghosts will fly to your roof and off the screen.
Hint: Filling holes:
It is tedious when you chop down trees, then dig up
the stumps and cover up the holes. To solve this, walk to the
place where you will switch screens when it goes up, down, left,
and right or where the sea captain takes you to the island. Just
switch screens and the holes you did not cover up will be gone.
Hint: Selecting multiple items:
You can select more than one item at a time and sell
them all together. Just press X on each item you want to
sell or throw away. You will throw or sell them all together.
Sir William Scarborough I.
Hint: Model lights:
In a model building, press A and the lights
will turn on.
Hint: Home theater:
If you go to Crazy Redd's shop and he has a wide screen
television, buy it. Then, place it down in your basement back
as far as you can. Next, buy sixteen chairs and place them in
rows of four. It will be as if you have your very own movie theater.
Note: You must have a basement. It works better if you also have
a soda machine, candy machine and coffee machine down there. Also,
the sixteen chairs that you buy must all be the same type.
Hint: Stop the rain:
To make it stop raining, make a new person. When you
are at your town, it will stop raining.
Hint: Talking to people:
When you are talking to residents, talk the same person
repeatedly. Talking to them too much will upset them. However,
in a few minutes they will get over it. By doing this, they will
reveal more of the workings of Animal Crossing to you.
You also stand a much greater chance of playing a game, getting
free items, or trading things with them.
Hint: Talk to people while they are in
Bury a pitfall and push a neighbor into it. You can
talk to them as usual. However, when you press A to talk
to them, they will shout "I can't believe it! You put this
here, didn't you, you jerk!". They will bounce out of the
hole and will not be angry, as if nothing happened.
Hint: Angry people:
To anger the residents of the town, push them around
by walking into them, or hitting them with your bug net repeatedly.
Talk to residents repeatedly and they may not give you the option
to talk to them (and instead say that they are too busy).
Hint: Swearing people:
Every now and then when you talk to your villagers
and go to chat, they will ask you to make up a new phrase for
them to say all the time. When you enter an obscene word, they
will not let you use it. The word will disappear when you press
Start. However, if you put a capital letter somewhere in
the word, they will accept it, and your villager will swear at
you the next time you talk to them.
Hint: Applauding people:
If a villager is facing you when you catch a fish,
he or she will start clapping.
On clear sunny days, go to the hill above the waterfall
and look at it. Sometimes you can see a rainbow.
Hint: Remove unwanted villagers:
There are several ways to make unwanted villagers move
from your town. If you are just starting out, make sure to finish
doing your work for Tom Nook before you begin the removal process.
One method is to hit the unwanted villager(s) with your Bug Net
many times a day. This alone will usually not make them move away.
Then, send them hate mail with attachments of garbage (boots,
cans, and tires) to make them feel unloved and sad. To make villagers
understand your hate mail, be sure to put their name and the names
of other villagers in quotes within the body of your message (for
example, "I hate you "Stella". Move out of my town
now! I talked to "Boots" the other day, and he said
that he hates you too!"). Note: You must put village names
and names of players and/or villagers in quotes for the recipients
to understand. Also, you must use correct grammar and punctuation.
The villager may not move away immediately. Keep at it, and they
will eventually move out. Do not allow them to communicate with
other villagers, or they will form a bond and start to like your
town. Start to "attack" them the day they move in, or
immediately after you finish your Nook-Work if they are already
in your town to start with. If you find a pitfall, make the unwanted
villager walk into it and become stuck. Do not speak to them.
Leave them in the hole for as long as you wish. They will stay
in the pit until you speak to them or save the game. Also, if
you have an axe, try to hit the villager with it. This is extremely
difficult, but can be done. Try doing this while running towards
them at an angle. A second method is to change the year when the
unwanted villager moves into your town. Set it ahead a couple
of years and then begin the game. Do not go over one or two years
or you will be overwhelmed with weeds. If an acceptable villager
has moved in, pluck the weeds that are in your town and save the
game. Switch the time back to what it should be. Continue playing
as normal. If the villager is not acceptable, reset the game and
repeat the process. Do not save the game if the villager is unwanted.
You will be stuck with it, even if you change the time back to
the real year. Note: This process will cause Mr. Resetti/Don to
appear every time you reset for another villager. Nothing serious
will happen until about the ninth time. Then, Mr. Resetti will
demand payment in Bells for your "crime".
Get or find a pitfall. Bury a pitfall near someone you do not
like. Push them over the buried pitfall and they will fall in.
They will squirm, and if you leave without helping them, they
will have a greater chance of leaving. If that does not work,
hit them with the net and push them. If that still does not work,
take a trip.
Hint: Playing golf:
This trick requires a shovel and a ball. You can find
one somewhere in the town. If it goes in the water, go into a
house and it will appear somewhere else in the town. Find and
move the ball to an open area. Dig a hole somewhere and try to
kick the ball in it, or hit it with your shovel if it is close
enough to the hole. You can also play this with two players. Run
at the ball if the hole is far away, or walk into the ball if
the hole is close. You can hit it with your shovel if you just
need to tap it into the hole. When the ball is in the hole, hit
it with the shovel to knock it back out. You can also place sign
boards at the holes and number them like a real course and plant
trees to change the course and make it more difficult.
Hint: Send letters quickly:
If you want to send a letter in less than one minute,
write five letters. One will be the letter that you want to send
quickly. The others will be letters to animals, friends, museum,
etc. Send them all. If Pelly is behind the counter, she will say
"Rain, sleet, snow or hail, we deliver what you mail!"
If Phyllis was behind the counter, she will say, "Okay, I'll
wake up Pete." When you leave, Pete will be flying up. If
you sent the letter to a human who played already (and answered
their mail), check to see if their mailbox is flashing. If it
is, it worked.
Hint: Make animals complain or brag about
bill collection notices:
Create a temporary person named after a bank or utility
company (example: the phone company) for maximum fun with this
trick, but it is not required. Send an animal a letter stating
that their bill is late and they are being turned over to a collection
agency. Demand immediate action. If you created a temporary character,
delete him or her. If the animal liked the letter, they will brag
about the letter to and the other people in your town. If they
did not like it, they will complain that it did not make any sense.
This trick is especially funny if you have brothers, sisters,
or friends that have characters on the game because they probably
will not realize it was you that sent the letter to the animal.
You can also perform this trick by sending the animals advertisements,
spam, or IRS audit notices.
Hint: Easy Christmas theme furniture:
On Christmas Eve at midnight, you will see a reindeer.
If you talk to him he will give an item from the Christmas theme.
Change into another shirt and he will give you another item. Keep
doing this to get all the furniture in the Christmas theme. Note:
He will not give you an item if he recognizes your shirt. However,
all you have to do is change into a shirt you have not worn yet
and he will keep giving items.
Hint: Alternate opening sequence:
Watch the opining sequence three times. A different
voice will say "Nintendo". It is even more different
during the fourth time.
Hint: Choose "No" automatically:
If one of the things you can say is "No",
"Maybe Not", "I'm not buying.", etc., you
can press B and the pointer will automatically go to the
"No" option and choose it, so you will not have to scroll
down manually. Note: This will only work if you have a "No"
Hint: Mario series references:
Look at a Spring Medal closely. You cam see Mario's
face from the SNES game, Super Mario All Stars.
Note: This can also be done with the Fall Medal.
Sometimes, Kapp'n will say that little boys like Nintendo but
he asks if Nintendo can sing like him. Then, he says, "Can
Mario croon like old Kapp'n"?.
You can purchase Big Bros shirts (shirt with the Mario logo) and
Lil Bro shirts (shirt with Luigi logo) at Nook's or the dump.
When you make a new character, Rover appears. Sometimes when he
calls Nook, he will say "Hi...it's-a ME! Good impression,
Hint: Earthbound reference:
The beginning of the song K.K. Rockin' is one of
the battle music selections from Earthbound.
The spelling of K.K. Rockin refers to a PSI attack in Earthbound.
Even though you could name the attack, Rockin was the first "Don't
Hint: Mega Man Legends
The entire "Go KK Rider!" song is actually
the Boss music or the race song from the Mega Man Legends.
Hint: Zelda reference:
If you look carefully when you go to see Katrina
at her tent, you will see the Triforce on the floor and on the
Hint: Play without disc:
The game is small enough to fit in the Gamecube's RAM,
without requiring access to the game disc. At any point during
the game (after the Nintendo logo), you can remove the game disc
from the system, and continue to play the game. There does not
seem to be anything that makes the game crash, give an "insert
disc" screen, or malfunction in any way. The game will stay
in the Gamecube's memory until the system is powered off or reset.
This is very useful if a friend would like to play Animal Crossing,
but does not own the game. As long as the player never shuts down
the Gamecube, hits reset, or unplugs the system, the game will
continue. However, because you cannot shut the system off, this
prevents you from playing any other Gamecube game. However, you
can just "install" the game again later and continue
playing normally. Note: You will still need a memory card with
an Animal Crossing saved game file or enough space for one if
you would like to save your game in between a "swap"
(putting Animal Crossing onto the Gamecube's memory once
If there is a upgrade in your town, set the clock ahead
one day then play. It will now be upgraded. You can set the game
back to the real date and it will still be upgraded.
Hint: Move to another town:
Create a new character in another town. Take all of
your items and money to the other town and drop them outside your
new home. To drop money off, put it into bags of bells and drop
them. Delete your old character. Your new character may not look
the same. The animals will not recognize your new character. You
will also have to complete Tom Nook's tasks again, as usual.
Hint: Lost item warning:
If a male animal such as Bill, Boots, or Ace says that
they found a piece of furniture and ask if it is yours, always
say "No". If you say "No", they will say that
they were testing you and give it to you for free because you
were honest. If you say "Yes", they will say that they
were testing you and get angry.
Hint: Telling time:
Look at the train station clock above the archway where
you walk in. This shows the correct time, and lets you know about
cool events that take place during the year.
You can tell time by the following things. Shake the nearest tree
and you will know the time. Take out any tool (shovel, net, axe
or fishing rod) and use to hit the ground or something else. Note:
Using the fishing rod or axe may not always work. Stay in a house
or store for awhile then exit or press the inventory. Wait awhile,
then press it again.
Hint: Skip time:
When the Gamecube logo appears, hold A + B
to get to the memory card screen. You can change the system clock
to whatever time you wish. Begin the game and you should start
at that day.
The game allows you to change the setting before you load it when
beginning. When it asks "Are you ready?", the options
are "Yes" and "Before I go". Select "Before
I go" and it will allow you to change the game's time without
changing with the system clock (which also effects other Gamecube
games that rely on it) Also, if you have bought turnips to sell
them in the Stalk Market and change the system clock or the game
time, they may go bad. It depends on the amount of time -- the
Note: Play a little every day. While you can reset the game's
clock and go to Nook's store, this gets old. Also, resetting the
clock disrupts timed events that you do not know about. The game
is filled with events that depend on month, day, and hour. It
is better to just play the game as it unfolds. You will get more
furniture, carpet, etc. this way. When you change the time, it
disrupts the chain of events permanently and you may end up actually
getting less new things then you would if you just played the
game as it was supposed to be played.
Hint: Company town:
This trick requires two memory cards. Create two towns
on two memory cards and decide which one you want to be your permanent
town and which one you want to discard. In the throw away town,
complete the jobs for Tom Nook so that you can travel to the permanent
town. Send the work uniform to your character in your permanent
town. Discard the throw away town and repeat the process until
you have enough work uniforms for every animal in your permanent
town. In your permanent town, complete the jobs and make good
friends with all of the animals; talk to the animals regularly,
send them letters with fruit, and after you have befriended all
the animals one by one, send them all letters with the work uniforms
attached. They should all be wearing them the next day.
Hint: NES Balloon: Secret
When you play the Balloon NES game, press
Y for a secret level.
Hint: NES Pinball: Disappearing
When you score over 100,000 points in the NES game
Pinball, your flippers will disappear. However, after you
break the 150,000 point mark they will reappear.
Hint: NES Punch Out:
This requires a memory card with your town data
and another memory card. Start a new town with a town name of
Tzu and a name of _Lao (where "_" indicates
a space). Then, tell the following code to Tom Nook.
After that, travel to your own town and drop it there. Then, travel
back to Tzu and save and quit. Then, delete that file if desired.
On your real town you will have Punch Out.
Hint: Super Mario World
Obtain an Apple television and turn it on. If you
zoom in close, you will hear the Bowser music from Super Mario
Hint: Baby Got Back song:
Enter the following at the Melody sign west of the
E E E G F F G F E E E G F F G F
Hint: Crazy Train song:
Enter the following into the Melody sign next to the
post office. It does not matter what octave you put them in, just
remember that the F is the highest note and the B is the lowest.
Hint: Danny Boy song:
Enter the following at the Melody sign west of the
- - A C D E - -, D E A G E D C A
Hint: DJ K. K. song:
Enter the following at the Melody sign west of the
rest E rest EGA-rest
Hint: Epona's Song:
To have Epona's Song (from Zelda), enter the
following at the Melody sign west of the Post Office.
C A G - - C A G- - C A G (Silent) B A -
Hint: Happy Birthday song:
Enter the following at the Melody sign west of the
Hint: Harry Potter theme song:
Hint: In A Gadda Da Vida song:
Enter the following at the Melody sign west of the
Hint: Indian song:
Enter the following at the Melody sign west of the
Hint: Jingle Bells song:
Note: These notes are all in the middle section.
Hint: Zelda: Ocarina Of Time
"Song of Sun":
Hint: Zelda: Ocarina Of Time "Song
Hint: Ode To Joy (Beethoven) song:
Enter the following at the Melody sign west of the
Hint: Ode To Joy, part 2 (Beethoven) song:
Enter the following at the Melody sign west of the
Hint: Love theme from Romeo and Juliet:
Enter the following at the Melody sign west of the
Hint: Theme from Close Encounters Of The
Enter the following at the Melody sign west of the
Hint: One Of Us song:
Enter the following at the Melody sign west of the
Hint: Saria's Song:
Enter the following at the Melody sign west of the
Hint: Star Wars Imperial March song:
Hint: Yoshi's Story (Nintendo
64) theme song:
Enter the following at the Melody sign west of
the Post Office. Note: Lower-case letters are lower notes, upper
case letters are higher notes, Z is a rest, and - is a longer
Hint: Super Mario World 2: Yoshis
Island (SNES) theme song:
Enter the following at the Melody sign west of
the Post Office. Note: Lower-case letters are lower notes, upper
case letters are higher notes, Z is a rest, and - is a longer
Hint: Balloon Fight (NES)
Enter the following at the Melody sign west of
the Post Office. Note: Lower-case letters are lower notes, upper
case letters are higher notes, Z is a rest, and - is a longer
Hint: Dragon Ball Z theme
Enter the following at the Melody Sign near the
Post Office. Note: All the following letters are lower sounds.
Hint: Super Mario Bros. theme (NES):
Enter the following at the Melody Sign near the Post
Office. Note: Lower-case letters are lower notes, upper case letters
are higher notes, Z is a rest, and - is a longer note.
Hint: Zelda's Lullaby song:
Enter the following at the Melody sign west of the
Post Office. Note: Lower-case letters are lower notes, upper case
letters are higher notes, Z is a rest, and - is a longer note.
Also try the following version:
Glitch: Trip to nowhere:
Have a second memory card in slot B with no town data
in it. Three memory blocks will be used to create travel data
and you will get on the train. You will instantly return to the
starting screen. When you start the game again, you will get off
the train as if you had just started the game.
Glitch: Animal personalities:
If you have two animals in your town that have the
same personality, sometimes they will say the same thing as the
other one in town. For example, if your cow says "Moo La
La" after every sentence, a kangaroo with the same personality
will also start to say "Moo La La".
If two animals have the same personality, it does not mean they
might share the same word. Some animals have glitches in them,
and when one of those animals talks to the other, they "inherit"
their word. Two animals that this happens with are Chevre and
Glitch: Forgetful animals:
This trick requires two memory cards with two towns.
First, meet everyone in town. Visit the other town on the other
memory card. Sometimes animals will move there from your town.
Visit the other towns enough and they may move back. They will
forget who you are and you will have to meet them again.
Glitch: Obtain DUMMY item:
When there is snow on the ground, your neighbors may
set up igloos. Sometimes, an animal will want to play a game with
you, where you have to pick two bags. One bag contains free furniture,
and the other has wallpaper which you must buy for 3,000 Bells.
Occasionally, an item called DUMMY will appear. This is a piece
of furniture that is actually a glitch within the game. It looks
like a floating white triangle with "dummy" written
out in Japanese red text. This item does not appear in your catalog,
and you cannot sell it.
Glitch: Changing clothes:
On Halloween, choose a shirt that you do not like and
find somebody. When they ask you for candy, say "No".
They will get mad and turn your clothes into rags. Take one of
your designs and use it as clothing. Talk to someone else and
say "No". They will turn your clothes into rags again.
Wearing the rags that you just received. talk to one last person
and refuse to give them candy. The rags that are in your inventory
will turn into either a Jack-O-Lantern or a Jack-in-the-Box.
Glitch: Hit animal with axe:
After you finish talking to any animal with an axe
in your hands, immediately press A. You should be allowed
to hit them on the head with the axe. Do it again if it does not
allow it the first time. The game will thinks it is a net. This
is difficult to do and requires practice. Try it on the policeman
first, as it is a lot easier. Note: Your axe will break after
a few hits.
Glitch: Disappearing act:
Whenever the view changes to the town clock at a certain
time (for example, December 24, any fishing tournament day, and
other holidays), make sure that you are directly under the clock.
When the view goes up to the clock, the place you are located
will be there, but you will not appear. When the view changes
back, you will be back in place.
Glitch: Disappearing bee sting:
When you get a bee sting, go on a trip to another town.
Once you arrive, the bee sting will be gone. However it still
is there when you return to your town.
Glitch: See through television:
Get a wide-screen television, and face it so the screen
is facing west. There are spaces where the four sides of the screen
meet, allowing you to see through it.
Glitch: Floating ball:
Kick a ball in the river with the bridge that Tortimer
made. Kick above the bridge in the river, and the ball floats
onto the bridge.
Glitch: Half fish:
Drop a fish on the floor or on a desk. Zoom in and
if the fish is sideways, you will see that it is cut in two halves.
Glitch: Redd the ghost:
Set the day to Sale Day. It is in November, but the
date changes every year. Check the calendar in a diary to see
what day it falls on. Talk to Officer Copper to find out where
Redd is located. Go to Redd's tent and buy everything. Leave and
go back to Officer Copper. Repeat this until he says that there
is nothing to report. Look around town and you will find Redd's
tent again. Buy everything. Leave and look around town again.
You will then see Redd in front of a sign. Talk to him, and he
will walk into the sign and disappear. If you stand in between
him and the sign, he will walk through you. If you dig a hole
in between him and the sign, he will walk over it.
Glitch: Turn yourself into a ghost:
This trick requires two memory cards with data. Begin
a game and travel to the town on the other memory card. When you
get there, turn off the Gamecube. Start the game on the first
memory card, and you will have black dots for your eyes and mouth,
you will not have a nose. Note: After performing this trick, you
will have lost all the items you were carrying in your start menu
and the money. All the items in your house will still be there,
and Resseti will not appear.
Glitch: Stuck with delivery item:
Talk to a villager that you dislike and ask them if
they have any jobs for you. If they say "Yes" and want
you to deliver something, agree. Do not deliver the item. Then,
try to make them leave the town; hit them, push them, and write
hate mail to them. If they leave, you will be stuck with the delivery
Note: You cannot get rid of the delivery item by conventional
methods, but you are not stuck with it forever. If you go to the
Wishing Well with the delivery item after the owner moves away,
there should be an option to "relieve" you of your duties.
Choosing this option will get rid of the now useless item.
Glitch: Piano music without piano:
Get any type of piano then put it down in your house.
Press A on the piano and immediately after it starts the
town song, press B.
Glitch: See through person:
You can see through the head of Phyllis (the purple
gull mail carrier) at night.
Go to the ocean with at least six Pinwheels. You can
get them in Tom Nook's grab bags. Drop five of them near the ocean
on the sand, then run through them with the other. Next, drop
that one and pick up another. Do this with all six (repeat this
about three times). Then, do it with the first one you used. The
others should start spinning while on the ground.
Glitch: Strange fish:
Sometimes on the ground or from Gulever, you get a
fish that looks like a Armpia but is colored like the character
static. You can pick it up with your shovel. In your inventory
it is a crawfish. but it will have a blank name. Even it says
you can drop it in your house, you cannot. The only way to get
rid of it is to sell it to Tom Nook. You will not get money for
it. Note: This will not glitch the game further, other than random
characters appearing sometimes when a villager tries to sing to
Glitch: Gyroid earthquake:
Run into the corner where your Gyroid touches the house.
The screen will start to shake.
Glitch: Blank message board:
Go to the message board located in the acre where your
house is found. Create a message with no content. Repeat this
fifteen times. All of the messages on the message board will now
Strategy: Villagers: by Jaxx4059
Strategy: Halloween furniture: by squeederdork
Action Replay codes
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Al Amaloo. All rights reserved.