Remixed Big Blue music:
Select customization mode and enter the shop. Press Z,
Left, Right, Left, Z, Y, X,
Z, Left, Right, Left, Right,
Z, X, Z, X, Z at the menu with
the machines, machine parts, or miscellaneous items options. A
sound will confirm correct code entry. The "Sounds Of Big
Blue" option will now be unlocked for purchase at the shop.
After buying it, highlight a Big Blue track in practice or time
attack mode, then press L. Alternately, win all cups under
the master difficulty setting to unlock the Remixed Big Blue Music
at the shop.
evenflow80
via jjtimmins3932.
Remixed Mute City music:
Select customization mode and enter the shop. Press X(3),
Y, X(3), Y, Z(2), Left, Right,
Left, Right, Left, Right at the menu
with the machines, machine parts, or miscellaneous items options.
A sound will confirm correct code entry. The "Sounds Of Mute
City" option will now be unlocked for purchase at the shop.
After buying it, highlight a Mute City track in practice or time
attack mode, then press L.
Emerald Cup score password:
Select time attack mode, then choose "Records". Choose
Emerald Cup and highlight the score to be posted. Hold R
and press Z, A, C-Down, L, C-Left,
A, Z, C-Left, L, A to get a
password for that score to be posted on the rankings site.
Ruby Cup score password:
Select time attack mode, then choose "Records". Choose
Ruby Cup and highlight the score to be posted. Hold L,
then press R, A, Z, A, C-Up,
C-Left, A, C-Down, R, Z to
get a password for that score to be posted on the rankings site.
Sapphire Cup score password:
Select time attack mode, then choose "Records". Choose
Sapphire Cup and highlight the score to be posted. Press L,
A, L, A, C-Up, L, C-Right,
A, R, C-Up to get a password for that score
to be posted on the rankings site.
Diamond Cup:
Finish the the Ruby, Sapphire and Emerald Cups in first place
under the standard or expert difficulty setting.
Master Class:
Finish the Ruby, Sapphire and Emerald Cups in first place under
the expert difficulty setting.
Dark Schneider vehicle:
Successfully complete the game in story mode to unlock Dark Schneider
(Deathborn's vehicle).
Bahumut vehicle:
Use your F-Zero GX License Card in an F-Zero AX arcade
machine. Save the data that is unlocked to a memory card.
Magic Seagull:
Successfully complete the game in story mode under the hard difficulty
setting. Tim Rees.
F-Zero AX machine parts:
Successfully complete the game in story mode under the hard difficulty
setting.
F-Zero AX tracks: Win all four Cups in Grand Prix mode under the master
difficulty setting. Alternately, finish a F-Zero AX arcade
machine track in first place and save the data to a memory card.
The same track can now be bought at the shop and will appear under
the AX Cup. Note: The track will not be immediately available
in Gran Prix mode. Unlock all the F-Zero AX tracks to unlock
the AX Cup in Gran Prix mode.
F-Zero AX racers: Successfully complete story mode under the very hard
difficulty setting. Alternately, finish a F-Zero AX arcade
machine race and save the data to a memory card. The racer that
you used can now be bought at the shop.
F-Zero AX Mute City - Sonic Oval track:
Finish the AX Cup in first place.
Alternate replay music: Press L or R during a replay to hear
any previously unlocked character theme songs.
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Mini movies: Play any Grand Prix under the master difficulty setting
using any machine except the custom-made machines. When you win
first place, the credits will show with a mini movie of the character
that you used. When you go to the character profile and select
that character, press Y to view the mini movie. Keith Hutson.
Subtitles: To make the subtitles appear in the story mode intermission
sequences and in the interview with the champion at the end of
the grand prix, press Z. Press it again to turn them off.
Wampachompas.
Hint: Easier drift turn: Quickly tap Left(2) or Right(2) to do
an easier drift turn. Note: This cannot be done during a slide
turn. Jeff Lasswell.
When performing a drift turn with a heavier racer you will notice
that the weight of your machine throws you around, greatly hindering
your cornering abilities. To do a better drift, turn hold L
+ R + Analog-stick in the direction you wish to
go. Once your grip has been broken, power out of the turn using
L or R (depending on which direction you are going)
+ Analog-stick. If done correctly, you will retain your
broken grip, however your weight will not interfere with your
handling abilities. Nicholas T. Mihaila.
Hint: Super drift turns: If you do a spin attack at the same time as a drift
turn, you can corner extremely well (even directly after a boost).
Also, doing a spin attack can be used instead of drift turns.
This lets you handle better and it attacks opponents when they
are turning. adam black.
Hint: Dakou (snake technique): This works with almost every vehicle, but may not work
with light vehicles such as the Twin Nortia, Blood Hawk, and Night
Thunder. Select a heavy vehicle (Black Bull recommended), and
put on Max Accel. settings. Then, at the start of the race, hold
either L + Left or R + Right. After
you go for a short distance and almost hit the wall, switch to
the other direction. For example, at the start hold L +
Left, then R + Right, and so on. You will
get to speeds that not even non-stop boosting can keep up with.
You can even complete Mute City (Twist Road) in 46 seconds (which
beats the staff ghost by over 13 seconds). Ryan E. Jenning.
Hint: Mini-boosting: The mini-boosting technicq offers a huge advantage
(for non-snakers) on the first lap. This method is especially
applicable on Cosmo Terminal (Trident) where the majority of edges
do not have rails. To perform this trick, gradually veer off the
edge, just using the Analog-stick, then use L or
R (depending on which way you wish to go) to quickly get
back on the track. By doing this, you can reach speeds up to 1500
k/h. It is possible to acquire a time of 2:46 if used efficiently.
Note: When you are airborne and immediately getting back on the
track, you must also use the joystick (along with L or
R). Also, this works best with an original machine called
the "Gallant Cannon-G4". To make it, create an original
machine using the following parts. Body: Dread Hammer; Cockpit:
Combat Cannon; Boost: Titan -G4. The recommended color is monochromatic
(R: 132, G: 130, and B: 93). Nicholas T. Mihaila.
Hint: Rail boosting: Rail boosting provides a relatively big boost by jetting
you forward when you jam yourself to the side of a rail. First,
gradually run into a rail by only using the Analog-stick.
As soon as you are in the process of grinding against the rail,
release A and lightly press the Analog-stick in
the direction against the wall. Note: The amount you need to move
the Analog-stick will vary with different machines; some
experimentation is necessary. If done correctly, sparks will fly
and you will shoot forward, reaching amazing speeds. Note: It
is recommended that you only use this technique at the very end
of a race (in time attack mode) just before crossing the finish
line. However, it can still prove to be beneficial when used in
the middle of a race if done properly. Nicholas T. Mihaila.
Hint: Mine boosting: Mine boosts prove to be very beneficial on the first
lap, providing you with an amazing boost if performed correctly.
To successfully attempt this trick, go to a track in time attack
mode that has a relatively large number of mines. Once you reach
a mine field (or just a single mine), hit it perfectly square
to attain outstanding propulsion. By using this method you will
get two advantages; it gives you a boost and it clears the mines
from the track for your future laps (from the second lap forward).
Nicholas T. Mihaila.
Hint: More efficient use of boost pads:
When you reach a boost pad, you will find that your
boost will be stronger and generally last longer (more time until
you slow down) if you hit on the side and just barely skim it.
Note: If you use this technique efficiently in time attack mode,
you will be able to shave about three seconds off your total time.
The time deducted when using this technique depends on how many
boost pads there are, and what track you are on. Nicholas T. Mihaila.
Hint: Space flying technique: The space flying technique enables a racer to lift
off the racetrack and fly in kind of a snaking-like manner (benefiting
the racer by allowing him to acquire amazing times). To perform
this trick, it is recommended that you use an original machine
called "Combat Dragon". To create this strange machine,
use the following parts: Body: Speedy Dragon; Cockpit: Combat
Cannon; Booster: Sunrise 140 (recommended color is monochromatic
with the following coloration settings: R: 255, G: 197, and B:
0). Set it to max acceleration and go off an edge, ramp, etc.
Once airborne, hold the Analog-stick Left + L, or
Analog-stick Right + R. If done correctly, you will
gradually lift higher off the track. Now with your attained altitude,
repeat your previous step going the opposite direction, staying
relatively close to the track (continue doing this, touching down
before crossing the starting line each lap). Note: If you get
too far off the track when you attempt to land (get back on),
you will blow up. This method is most applicable on Big Blue (Ordeal),
where it is possible to attain a time of 15 seconds. The trick
is to mislead the game into thinking you did a lap, when you actually
used the space flying method to fly a circle to the right crossing
the finish line. Start this circle at the first edge near the
beginning of the track. However, when using this method competitively
(Internet ranking), note that the majority of F-Zero GX
game discs are "bugged", preventing any time (on Ordeal)
under one minute twenty seconds to receive a password. Nicholas T. Mihaila.
Hint: Jumping/gliding: There are some tracks that have outstanding shortcuts
that can deduct up to fifteen seconds off your normal time. The
trick is to get airborne and glide across the part of the track
that can be skipped. Note: When using this method and you are
in the process of gliding across the track, try not to touch the
Analog-stick, as it will make you lose much needed altitude.
The two tracks that this method is most frequently used on is
Mute City (Serial Gaps) and Big Blue (Ordeal). The first shortcut
on Serial Gaps occurs in the tube you enter shortly after the
race starts. As soon as you are exiting the tube (if you are on
the first lap it is recommended that you use the "Mine boosting"
method to gain speed, since you do not have boost power yet),
release the Analog-stick and glide across the huge gap
in front of you. Land on the ramp on the other side. From there
once you are airborne, glide to the right (but not too far, since
you will blow up when you attempt to land). Land near the boost
pad (once at this part on the second and/or last lap, completely
miss the platform with the boosts pad, providing yourself with
another shortcut). If this method is used efficiently (on Serial
Gaps), you can acquire a time of one minute and three seconds.
The first shortcut that occurs in Ordeal is at the first split
shortly after the beginning of the race. Once there, take the
left and release the Analog-stick crossing the enormous
gap to the left side of the building. The second (and last) shortcut
is landing at the very end of the first platform before entering
the tunnel. This shortcut can only be performed after the first
lap, since you have then attained boost power, giving you enough
momentum to clear this jump. If this method is used efficiently
(on Ordeal) you will be able to acquire a time of about 2.5 minutes.
Nicholas T. Mihaila.
Hint: Beneficial momentum: On some tracks, letting off the throttle at the correct
time can prove to be very beneficial. Once you encounter a series
of mini jumps, release A to drift off momentum. If done
correctly you will actually increase your current speed. Note:
When drifting over long distances, your speed will eventually
start to decrease. Nicholas T. Mihaila.
Hint: Beneficial momentum drift turns:
By performing momentum drift turns, you will be able
to deduct up to approximately ten seconds off your normal time.
To successfully attempt this trick, select a heavier machine,
or one with a weak grip. Alternately, make an original machine
called "Quick Cannon -G4". Note: This method is for
non-snakers only. Once you have selected one of the recommended
machines and about to perform a turn, hold L + R
and the direction that you wish to travel. Now that your grip
has been broken, hold Analog-stickRight while feathering
L at the same time to turn right. To do a left turn, hold
Analog-stick Left while feathering R. This should
make you carry out the turn at a 90 degree angle while reaching
amazing speeds. Release A at the start of the turn, then
resume holding it at the finish of the turn. If done correctly,
you should not have lost any speed when in the process of completing
the turn. Note: This method may prove to be frustrating -- make
sure to follow the directions carefully before abandoning this
extremely beneficial method. [Screenshot] Nicholas T. Mihaila.
Hint: Free tickets: Every time you plug in your memory card to play F-Zero
AX, you will earn 20 tickets (just enough to buy a new AX
machine). Gamewizzard.
Hint: Extra lives: Retire at least five other racers during one race to
get an extra life. This can only be done once per race attempt.
Hint: Get four extra machines: First, get at least 15 tickets and buy a machine that
you want. Put it in the garage and save the game. Then, reset
the Gamecube while holding A. You will be able to access
the memory card. Delete the story data, but not the garage data.
When you restart the game, you will have a new file. If you access
the garage, you will still have the machine and easy access to
15 tickets (Chapter 1). Keep repeating this until you have four
machines in the garage. You can reset the story data, but not
the garage data. You can now buy Chapter 2 and have four good
machines for the Grand Prix. grinwalds.
Hint: Easy rival: Customize a machine, then on the pilot selection screen
choose the pilot that gives you the most trouble in GP mode. You
can switch the pilot as many times as desired, depending on the
cup. Matt Ross.
Hint: Perfect racer: In general, setting a racer to maximum top speed (far
right on the ratio bar) hinders its sharp turning capability.
However, the Flying Cannon-G4 defies that theory with its superior
cornering abilities. The Flying Cannon-G4 is also one of the fastest
racer there is, making it virtually perfect in all fields. To
make this original machine use the following parts: Body: Liberty
Manta, Cockpit: Combat Cannon, and Booster Part: Titan-G4. The
recommended color is monochromatic with the following coloration
settings: R: 147, G: 160, and B: 148. Nicholas T. Mihaila.
Hint: R.O.B. reference: On the lightning course when it does the walkthrough,
the game shows a robot who is actually a Nintendo system named
R.O.B. (robot operating buddy). travis.
Hint: Famicom reference: During the introduction sequence to High Stakes In
Mute City, after Captain Falcon is carried off and put in the
strange outfit, the game will show a racer list with his cover
name Famicom flashing. The Famicom was the Japanese name for the
NES. Zeotronic.
Hint: Super Mario Bros. reference: Attack a fellow racer that only has about 0% to 5%
of its energy remaining. If done correctly, the racer will go
flying and randomly make a noise that shares the distinctive sound
affect ef Mario or Luigi entering or exiting the classic green
tubes/pipes in Super Mario Bros. Nicholas T. Mihaila.
Hint: Zoda: Win first place in any Cup under any difficulty setting
with Zoda's Death Anchor. When Mr. Zero interviews him, the reporter
will be shaking with fear. Edwin Ireson.
Hint: F-Zero TV: When you win first place in a Grand Prix under any
difficulty with any machine except the custom-made machines, your
character will be interviewed by a person named Mr. Zero. You
will be able to select any question you would like for him to
ask the pilot. The questions vary between the difficulty levels
of the Grand Prix. In Master Mode, you will be able to ask for
an autograph. This is a good way to know a pilot's background.
Keith Hutson.
Hint: Chapter 2: Easy win: In Chapter 2 of story mode, stay on the outer corner
for most of the race and save your boost. Around the last corner,
move closer to the center and go all out with your boost, dodging
the last few boulders. You should win. Quarter31.
Hint: Chapter 4: Challenge Of The Bloody
Chain: In Chapter 4 of story mode, Challenge Of The Bloody
Chain, there is a method that will allow you to easily complete
the mission. First, set Blue Falcon to max speed. As soon as the
mission begins, you will gradually catch up to the fellow members
of the Bloody Chain. Once close enough, attack them with spin
attacks. Continue doing this to every felow racer (except Michael
Chain) until they blow up. By eliminating all the other members
of the gang, you are left to a duel with no interference. Towards
the end of the race (when all other members have been destroyed)
you will notice that Michael will slow down, giving you the opportunity
to catch up and fight. The best way to defeat him is to wait until
you are side by side. Once you get the chance, attack repeatedly
using sideways attacks (X + Analog-stick in the
direction that you wish to attack). If done correctly, you will
be the only racer alive remaining on the track, and free to pass
the finish line. Note: By completing this mission under the very
hard settings you will unlock "Fat Shark", one of the
best competitive racers (Internet ranking) for both snakers, and
non-snakers. Nicholas T. Mihaila.
Hint: Song prices: After you unlock the Remix of Big Blue and Mute City
by doing the codes, you can by it from the Items shop at the custom
screen. It costs 99 tickets to purchase. Garrett Nosille.
Hint: Recommended racer: Use the following parts. This racer gets enhanced speed
by sacrificing a little control.
GreatCrest64
Body: Grand Base
Cockpit: Energy Crest
Booster: Titan G4
Create a custom vehicle with the following parts for a very fast
racer:
Use the following parts to make a very fast racer (about 1150
to 1200 km/h). It is capable of reaching 1800 km/h with boost.
However, it has poor turning capability. For easy turns, hold
L or R to start a drift turn, then release the button
opposite to the turn. For example, left turn, start a drift turn,
then release R in the middle of the turn. Bernroth Carl.
Body: Aqua Goose
Cockpit: Bright Spear
Booster: Triple -Z or Thunderbolt -V2
Color: Black with flame decals
Use the following parts to create the Sacred Phantom-G4. It has
a medium load (weight 1720). Peter Corriveau.
Use the following parts to create the Ultra Glider V2. It has
the best of all aspects of F-Zero GX racing machines. It has the
best handling, high top speed, and is the best on 90' and 180'
degree turns. david parker.
Body: Holy Spider
Cockpit: Super Lynx
Boost: Thunderbolt V2
Use the following parts to make a Photon Snake G4. This car is
very fast if you play in the Master class. john tucker.
Staff Ghost times: Complete a course in time attack mode with a time that
faster than one of the following time on the corresponding course
to unlock that course's Staff Ghost at the store. You will also
earn 10 tickets. To race a Staff Ghost, select the "Load
Ghost" option at the course selection screen. If you beat
it, you will earn 25 tickets.
Mute City: Sonic Oval: 0:56.893
Casino Palace: Split Oval: 1:06.691
Mute City: Twist Road: 1:09.964
Aeropolis: Screw Drive: 1:16.690
Big Blue: Drift Highway: 1:17.331
Mute City: Serial Gaps: 1:36.549
Green Plant: Mobius Ring: 1:45.169
Outer Space: Meteor Storm: 1:48.178
Lightning: Loop Cross: 1:59.907
Sand Ocean: Surface Slide: 2:06.743
Phantom Road: Slim-Line Slits: 2:13.268
Port Town: Cylinder Wave: 2:16.837
Fire Field: Undulation: 2:16.916
Sand Ocean: Lateral Shift: 2:19.849
Aeropolis: Multiplex: 2:25.297
Green Plant: Intersection: 2:34.897
Port Town: Aero Dive: 2:35.689
Port Town: Long Pipe: 2:36.802
Fire Field: Cylinder Knot: 2:50.909
Big Blue: Ordeal: 3:00.808
Lightning: Half Pipe: 3:00.296
Cosmo Terminal: Trident: 3:08.650
Aeropolis: Dragon Slope: 3:09.076
Casino Palace: Double Branches: 3:09.117
Lightning: Thunder Road: 3:28.272
Green Plant: Spiral: 4:00.740
Hint: Special names for custom machines:
Create your custom machine with the corresponding parts
for each special name. Note: Mad Bull, Crazy Buffalo and Mars
-EX parts are only available in the Japanese version of the game.