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Final Fantasy: Crystal Chronicles

Blazin' Caravans mini-game:
Get all the Mog Stamps from the Moogle Nests to unlock the Blazin' Caravans multi-player mini-game. This game is played with linked Game Boy Advances at any Moogle Nest.

Hint: Battles:
When fighting, be strategic. For example, in multi-player mode, when one player is charging up an attack, stand at the ready nearby. The player who is charging up is susceptible to attacks; the other players need to protect him or her.

To defeat a major enemy such as a Boss, you can easily win without anything in your command list or using a Phoenix Plume . When you are low on health (for example, one heart), press Y to go to the menu and heal yourself with Berry. You can then finish off your fight easier with full health .This can be done as many times as desired.

When in a battle or when fighting a Boss, instead of using any of your food items you can use (if available) Cure. Run to where no monsters will attack you then hold A. When the circle appears, move it onto yourself. It will heal you completely.
brydon cochrane.

Hint: Easy money:
Start a game with four characters. Choose one to be your permanent character and the other three to be temporary. After creating the characters, go to Tipa. Have the temporary characters drop their money (200 Gil each) and their inventory items. Enter Tipa with your permanent character and take the money and items. Repeat this as many times as desired.

This trick require at least two players. First, create your two characters. Then, go back and create more characters. Have one of the players play as one of the character that you want to progress the story with, and the other player play as a character that you just created. Go to "Money" via the menu and drop all of the money off the unwanted character. Then, have the first player pick up the dropped money. This should give you 200 gil per character. Delete the unwanted character and create new ones for another 200 gil.
Xen Zaj.

Enter Conall Curach in the fourth year and go through the first area. There are five treasure chests in the first area. Once you reach the second area, there are nine treasure chests that are accessible at all times. The area where you can get fast and easy money is at one of the last chests in that area. Go down a long path to get there. Once there, you will find three Abaddon. They have 32 HP, STR 6, DEF 5, and MAG 6. Use Gravity on them so that they are on the ground and hit away. They will drop a Jagged Scythe, which can be sold for 900 gil each. You can usually leave Conall Curach with at least 3,000 gil by doing this, You can also use a Jagged Scythe to make a Mighty Weapon.
John Ciliberto.

If you choose to become a Merchant Selkie, go to your sister in Tipa and she will give you unlimited Striped Apples. You can then sell each of them to get easy money early in the game.

Hint: Bringing multiple characters back to life:
When you cast Life, it can heal more than one person. The same thing happens with the Phoenix Plume. Also, if you are playing in multi-player mode and all members are dead except for one, and that one dies with a Phoenix Plume in his command list, he will be brought back to life. This is the time when all the dead people get around the magic light that brings the player back to life. Then, everyone will be brought back to life. Note: Not everyone except for one person needs to be dead for this to be used, but it would be a waste if done on one player.

Hint: Painting Mog for fun and profit:
You can paint your single-player Moogle each time you visit a Nest. Mog will cast spells, and its color determines the spell it is likely to cast: Fire (Red), Blizzard (Blue) or Thunder (Green). The color of your Moogle also decides your Game Boy Advance Radar: Terrain (None), Monster (Red), Treasure (Blue) or Scouter (Green). The latter reveals monster stats.

Hint: Fuse spells with Moogle:
You can fuse any spell with Moogle. Have Moogle drop the Chalice and cast any spell. Line up Moogle's spell circle with yours; it does not have to be perfectly lined up. Wait until a dark red circle appears under Moogle and then cast. You will then have fused a spell. Sometimes if Moogle does not cast a spell it is because you need to defeat some enemies first.

Hint: Combining magical effects to make spells more powerful or to make new spells:
Combine the Magicite stones for the basic spells to cast amped-up or new effects. To cast one of the basic spells, you will need to assign its Magicite to a command list slot. If you want to crank up a spell's power, place another of the same Magicite beside the first. To create new spells like Haste, experiment by varying stones and their order in the command list.

Hint: Additional shops:
Additional shops will appear in Tipa after characters of various classes are present on your memory card. The more characters and varying classes, the more shops and types of them will appear.

Hint: Jegon River Boat:
If the Jegon River runs dry, go to Veo Lu Sluice and cast Life on the dead yellow flowers in the area. This will allow you to use the Jegon River Boat and cross to Fields of Fum.

Hint: Mines Of Cathuriges: Pi:
On the second "section" on the Mines Of Cathuriges, on the rafters, there will be three boards arranged in a fashion that resembles the mathematical symbol for pi.

Hint: Weapons for the Clavats:
To get an Excaliber weapon, go to River Belle Path. Do a lot of magic spells to enemies to gain more points and use charge focus attacks. Pick up items, artifacts, and money to gain as many points as you can. After getting your points, defeat the Boss. After defeating the Boss, you will need at least 116 points to get the scroll called Legendary Weapon. The attack power is 33 and you will need Alloy, Orichalcum, and Ancient Potion.

Hint: Easy Weapons:
Be a Selkie and the Alchemist trade. Send your dad rare items and at a later time (year 5 or higher), he will craft weapons and rare armor. In year 10 he will give you a legendary weapon. The materials are alloy Oriculum and the Ancient Potion.

Hint: Hard to find materials for weapons:
After about Year 5 or 6, if you stay around Alfitaria and Shella you will often run into the Shella caravan (made up of all Yukes). They will ask to see one of the materials you have in your inventory. Sometimes it is something you rarely need late in the game, such as iron. Answer yes and they will make an offer to trade for it. Frequently it will be an item, such as a Hard Shell or Holy Water, that you can use to forge more weapons or armor.
chris hardewig.

Hint: Rings:
In the later years (year 5 or higher), go to any level that needs the Ferryman to get to it. Use a Game Boy Advance link and do your best at the bonus. If you get over 125, the Thunder Ring will be labeled as an artifact. The ring lets you cast Thunder at anytime. Also, it can be fused with the regular Magicite to create Holy, Stop, Slow, Haste, or Gravity. You can also get the Fire, Blizzard, Cure, and Life Ring, but only one per five years.

Hint: The Unknown Element:
Before you can get the unknown Element, you must first be able to go to the Lynari Desert. Go there, and once you enter, go all the way up to the top of the level. On the east side you will see a giant cactus. Cast Thunder on the cactus. For the second part of the quest, you must cast Gravity on an abandoned tent in the northeast portion of the desert. Then, walk to the far eastern edge of the desert and look for a mushroom shaped rock. Cast Fire on it. The rock is difficult to reach; keep trying if you do not get it the first time. Then, move back across the desert until you are just south of the large cactus. Look for three rocks standing close to each other. Hit them with Blizzard, starting from the smallest to the largest rock. Finally, walk along the southern edge of the map (do not take the path to the Moogle nest). Look for a pink flower. Cast Holy on the flower. It will then change into a hot spot. Put your Chalice on the hot spot. It will then change your element to the Unknown Element. The Unknown Element lets you go through any Miasma stream desired.

Hint: Starting stats for Tribes:
Tom Hoang and Chiclett.

Hearts/HP: 4/8
Attack: 6
Defense: 7
Magic: 13
Styles: Males: Cow lick, natural, head band, and cap.
Styles: female: Long hair, short hair, dark coat, and white cap.
Clavats start with an advantage in defense and spellcasting, but are not initially skilled with weapons. They wield swords and other blades.
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Bare head, horned helm, steel visor, and bucket head.
Styles: Females: Bare head, blue armor, elegant, and red mask.
Small but fierce, Lilties have the best starting stats for combat but cannot put as much into spells. Lilties use spears, lances, and halberds.
Hearts/HP: 4/8
Attack: 5
Defense: 5
Magic: 15
Styles: Males: One horn, bumpy, long beak, black mage.
Styles: Female: Spiral, tulip, spoon, and heart top.
Yukes have the best magic stats and power-up spells quickly. Their Attack and defense tend to suffer. Yukes wield hammers in battle.
Hearts/HP: 4/8
Attack: 7
Defense: 6
Magic: 12
Styles: Males: Wolfie, shark eyes, raccoon tail, and bandana.
Styles: Female: Wolfie, shark eyes, raccoon tail, and owl head.
Selkies do not have high strength, but can power up the fastest Focus Attacks with their weapons. They strike with mauls, cudgels and rackets.

You will need to choose one of the eight family trades to occupy your parents and siblings while you are on the road. When you return home, you can get trade-specific items from your family. Consider starting eight characters to cram your town with every item-gaining opportunity possible. When you create your character, you will select one of eight family trades. The one you choose can have a big impact on your inventory over time. Your family will ask you to send gifts in your letters from afar. If you send back items that pertain to the family trade, you will get a big payoff in due time. You will not find many towns or tradespeople on your journey. Visit your family (and other families in your town) for rare opportunities to trade.

Hint: Stat-Boosting bonus:
The Boss will drop four great stat-boosting artifacts, which tend to be more powerful if you satisfy your bonus condition well. Find out what the condition is by looking at the bottom of your Game Boy Advance radar.

Hint: Defeating Behemoths:
If you have three Blizzard Magicites, the easiest way to kill the Behemoths is to attack the thing, then run to the bridge/planks. It cannot walk on them. Hust cast Blizagga until it is defeated.
John Ciliberto.

Hint: Defeating Bosses:
When fighting a Boss, make sure you have Plume Of Phoenix Down in all slots and no spells except for one Cure. Keep attacking the Boss until you run low on life, then run to the opposite side of the screen where the Boss cannot get you and cure yourself. Return to the Boss and start to attack him again. Repeat this until the Boss is defeated.
Ricky Retardo.

If you get stuck trying to defeat a Boss that keeps using spells on you, change your chalice's element to whatever that Boss is casting. This is especially useful with the crab on the sixth year.
Ricky Retardo.

Use the following trick to defeat the final Boss in single player mode. The final boss is Meteor Parasite, Raem and his two forms. All you have to do for the Meteor Parasite is stand back a short distance away from the parasite and in the middle. The parasite has three forms. All are easy. Make sure you have at least ten Phoenix Downs, one Stone Of Cure, and fifteen of your character's favorite food. Make sure you still have all of your food and at least five of your Phoenix Downs by the time you finish him off. Raem will appear after you answer about five questions of what happened during your adventure. You must defeat the two shadow creatures before you attack Raem. Even though they will return, it is easier to attack without any distractions. Once he "fades away", he returns and you will fight him on a different stage. Just watch your health and attack with your character's strongest field (attack or magic).
Larry Woodward.

Hint: Defeating Mount Vellenge Boss:
After you get the secret element and go through the Miasma stream (with the Carbuncle running away from you), you will be in a place called the Abyss. On the left is Mag Mell and going up is Mount Vellenge. Go there. Once you get through the level, you will fight a Boss. It is a tentacle monster. He has three stages. For the first stage, you need a weapon that shoots a Psy-Blast. Go in between the poison shooting monster and the tentacle monster. If you are in the correct location, the poison monster will shoot over your head and the tentacle will not see you. Psy-Blast it until it back the shell. Do not move. Wait for it to come back and repeat the first part. Do this until the game starts and intermission sequence. After it is over, you will be at the second stage. Here, you must always be moving. Attack the monster until he starts his magic attack. Move to the left and go around the hill. Keep going until you get to the second hill. Without stopping, go onto it and repeat the steps. You will have to do this many times. The third stage is basically attacking, defending, and healing yourself, preferably with food.

Hint: Defeating flying monsters:
Flying monsters are easy to take down, especially in single player mode, as long as you have two different attack Magicites. Fuse or line up Fire/Blizzard, Fire/Thunder, or Blizzard/Thunder to make Gravity and cast it on a flying foe. Gravity, as its name implies, should hold the enemy down to the ground. This does not work on monsters that can both fly and travel on ground, or on Bosses.
Piro Bizen.

Hint: Multi-player: Treasures and artifacts:
You can walk off with only one artifact no matter what, however in a single player game you will have your pick of the mix. In a multi-player party, the hero with the most bonus points gets first choice. However, the artifacts tend to be superior.

Hint: Picking up items:
Use the following trick to make the game go by smoother. Whenever you go into a level, pick up everything. That way when you complete the level, you can go directly to the nearest town and make a lot of gil. This will be very helpful later in the game when many of the materials cost a lot of money.

Hint: Running away from monsters:
If you are low on health and need to run from a monster or just do not want to get hit, run into them then quickly run away, making them swing at the air. Alternately, if there is a higher point or stairs, use magic up there.
Rylan Kinnin.

Hint: Monster difficulty:
Depending on the number of players and the Myrrh cycle, a creature's HP will be boosted by a multiplier, as follows:

1 player 2 players 3 players 4 players
Cycle 1 x1.25x1.50 x1.75
Cycle 2 x1.50x1.875x2.25 x2.625
Cycle 3 x2.50x3.125x3.75 x4.375

Hint: Final Fantasy 4 reference:
In Marrs Pass the person named Cecil is the main character from Final Fantasy 4.
ed knukles and Raian Stephenson.

Glitch: Spells do not stop:
When a Firaga or Slow spell is being cast, pause game play. For Firaga, the bolts of fire spinning around the center will continue to cycle through the frames. For the Slow spell, the Roman numerals will continue to cycle.
Dragon Lord.

Glitch: Solo guest:
This trick requires two memory cards and a Game Boy Advance. Bring in a guest character and use him in slot 1 and file character anywhere else. Go to a town or dungeon, get out, save, reset, then go to single player mode. Press B after the file is loaded. Go to a town and you will be using the guest in single player mode.
ed knukles.

Glitch: Sliding:
This trick requires a Phoenix Down and a monster. Add the Phoenix Down to your command list and let the monster kill you. Move the Analog-stick in the direction you want to slide. Pay attention to your character's legs. They will not move for a moment.
Donovan Barton.

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