Gun
Completion bonuses:
Successfully complete the game. Go back to the first
area in the game (Blackfoot Territory). Locate the higher boulder
that leads up to a ledge and a gap. While on a horse at the left
side of that boulder, jump and use your spurs until you land on
top of the boulder. Then, get onto the ledge. Ride across the
next two areas. Then top between the two rocks in the water. hold
L + R + A until the confirmation sound is
played. Press Start to enter the options screen and a new
option named "Gun" will appear. Once selected, you can
replay any main mission or side mission (from checkpoints if desired),
view the intermission sequences, and toggle the help messages.
Note: You will have your current weapons, items, and skills when
a mission is replayed.
Successfully complete story mode to unlock Magruder's seven barrel
Nock gun.
Successfully complete story mode and all side missions (100% completion)
to unlock Reed's armored horse and Magruder's Cannon Nock gun.
This horse cannot be killed and if ever lost, it will return to
the mine. Also this horse does not lose any health from sprinting.
Sqeth28
and Dragonchild16045.
.69 Ferguson Rifle:
Defeat Hollister.
Apache Shirt:
Successfully complete the Hunting missions..
Cavalry Sword:
Defeat Reed.
Dual Peacemakers:
Defeat Hoodoo Brown.
football playa3.
Silver Spurs:
Successfully complete the Pony Express missions.
They allow you to sprint on your horse without taking off as much
health.
Dragonchild16045.
Ammunition cache:
Take a barrel of TNT from the Badlands mine. Find the
abandoned house in the Badlands where the buffalo graze. Go to
the back of the house on the outside. Face the chimney (looking
west) and place the TNT barrel on the left side of the chimney.
Blow up the TNT barrel to open a hole in the ground with ammunition
for all weapons. The ammunition will reappear over time after
you leave the area.
Whiskey cache:
Go to Dodge City. Go to the lower part of the bridge.
Follow the path on the other side to reach a beach cave. Look
inside for whiskey which will reappear over time after you leave
the area. Note: The cave also contains ammunition and money.
gsimdedwh iaiavnao.
Go to the Indian Hunter's hut, which you can find on your map.
Once there, go to the building to the left of the hut, with the
stairs going up the side. Go up the first set of stairs, and continue
going straight. You should see a spout-type object coming out
of the side of the building. Jump onto that spout, and walk toward
the wall of the building. If done correctly, you should go through
the wall, and into the inside of the house. There is only a small
ledge for you to drop onto inside, so move slowly. Once inside,
look to your left and you should see three whiskey bottles on
the ground. You can pick these up as many times as desired and
they will never go away.
JMDragon.
For unlimited health, go to Hecht Ranch. Go to the shack next
to the windmill. There you will find three whiskey bottles to
restore your health.
Michael.
Hint: Defeating Dutchie:
After talking to Soapy, run to front of train towards
the water. Leave your horse behind the rock near the bridge. Run
back to the engine of the train and stay in front. Wait for the
two riders to come through. Use your quick draw to take them out.
Take their horses and leave them with your horse. Take cover in
front of the engine again. Two more riders will appear. You can
see them riding quickly around the train on your map. Use the
same method. Then, go to one of the horses and ride him around
the rock towards the cannon. Use quick draw to take out the two
men on either side of Dutchie. Your horse will probably die and
you will have to take a shot or perhaps two, but keep moving towards
the back of the train and into tunnel until you find cover behind
it. Sneak around to the right on the same side you started on.
Kill the man on top of the car first, then the man standing by
the rail on the same car. Next, squeeze between the two cars and
aim directly for the end of the cannon with whatever weapon desired.
Shoot Dutchie until he is dead.
Atomictoothpick.
Take out Duchie first. Use Ned's rifle and just keep shooting
at Duchie. Keep moving to avoid as much damage as possible. Stay
on your horse as long as you can. Once your horse has been killed
do not take another until Duchie has been defeated. By this time
all side missions should be unlocked. Do all of them as it will
not only make fighting Duchie easier but it will also make completing
the rest of the game a lot easier.
Jaycie Marisa Loud.
Talk to Soapy then get your horse and ride back up the mountain.
At the part just before the TNT, get off your horse. Walk out
on the ledge. Keep walking and to reach a location where he cannot
hit you. From here you can snipe him, shoot him in the head with
fire arrows. The fire arrows will keep wearing down his health,
even though it does not have the stopping power. After this, you
still have to take care of the riders. Get back on your horse
and use your Quickdraw. It helps if you get your stats up by doing
the Bounty Hunting or Wanted Poster side missions. Make sure that
you hit the riders, not their horses. They will shoot at your
horse, and you can use their horse as a replacement ifneeded.
The double barrel shotgun is recommended because they stand close
together and it can take out more than one enemy.
jesse white.
Hint: Defeating Hollister:
Sneak up on him and shoot him once. Then, run off and
get behind a rock on top of risen ground in the middle of the
arena. When he is circling the rock your are behind, you should
also circle as well. He will eventually stop and yell at you to
come out. He should pace back and forth slowly while you hide
behind your rock. When he stops and is not facing you, shoot him
in the head. Perform this until the point that he becomes too
smart to fall for it again. By then his health should be low enough
so that you can run out and keep shooting while strafing. After
you have gotten his health down all the way there will be a intermission
sequence. Look at your compass at the bottom of the screen. He
is the red dot. Find him and he will run at you. Run, but keep
firing at him with your pistols and he will blow up
keith witty.
Use Quickdraw with your Dual Peacemakers and he will explode.
Link90210.
When you start this mission, you will be looking at the Indians
and Soapy. Start going to the right. All the way to the right
is a ramp-like hill. Go up it a short distance. He will first
throw TNT, then will just stand there and not do anything. When
you are in a crouched position, start shooting him and he will
not move. Until his health is all the way down and it will go
to the next part of the mission where you must blow him up.
Garrett Owen.
Sneak up on Hollister and shoot him in the head. Then, run to
the boat by Soapy and the Indian and hide behind the rudder. Face
Soapy and the Indian. If done correctly, Hollister will not be
able to shoot you before you shoot him. Hollister will try to
walk around the boat to find you, and you can keep shooting him
in the head every time he comes into view. Once shot, he will
back off. After a few seconds he will try again, Keep shooting
and you will defeat him easily.
Snowdrop.
It would help if you have purchased the shotgun speed loader,
extra shotgun ammunition capacity, and the extra health slot upgrades.
When you start the fight. Hollister knows where you are. Sneak
up into the rocks. He will not know where you are until you reveal
yourself for the first time. Once you do, he will know where you
are for the rest of the fight. Keeping that in mind, sneak up
on him without being seen with your shotgun equipped and fully
loaded. Once you are behind him, get as close as you can without
being seen, as shotguns do the most damage when up close. Then,
just fire away with your shotgun as fast as possible. Do not forget
to drink your whiskey when your health gets low. Note: This works
under the normal and easy difficulty settings with no shotgun
upgrades purchased.
ann.a.white.
Hint: Defeating Reed:
Never let Reed out of your sight. If he is by himself
and you cannot see him, he gains life.
nathan kendell.
This is very difficult at first. Before you start the mission,
go back to Empire City and Dodge City and get as many weapon upgrades
as possible. Do about 60 to 70 percent of the side missions beforehand.
Use the upgrades for mostly the rifle and bow, and the health
upgrade for your horse. Once you bring these stats up, go to the
mission and defeat Hollister again. Then, defeat Magruder's riders.
Once that is done, open the safe and Reed will show up. You will
start behind a rock. Take out the newly acquired rifle obtained
from Hollister, get on the horse to the left, and chase after
him. Keep shooting him. It will take about three minutes to kill
him. Do not lose sight of him, or his health will go up.
Garrett Owen.
Use the bow and arrows. Make sure you are full up on whiskey.
When you hit him with the first arrow, he will not run. He will
continue to fire at you, though not nearly as often. Just launch
one arrow after another (several are required) until you drain
his life and he falls off the horse.
Jim Walker.
Corner Reed while he is on his horse. Quickly get of your horse,
then run up and start using the melee. Make sure to heal and he
will die quickly.
johncam.
Make sure that you are full on whisky and shotgun ammunition.
Stay behind Reed and aim for his head with the double-barreled
shotgun.
reeses.
Hint: Magruder's Mine mission:
At first this mission may seem difficult, but it really
is not. In the first part, get your bow ready. Every time Magruder
is eater next to or on top of the holes in the ground with the
blue green gas coming out of the floor, shoot an arrow into it.
When it blows up, it will take some health from Magruder. This
will take a few times. To better judge where Magruder is, look
on your radar when you are standing by one of the holes on the
floor with the blue green gas. When you see a red arrow by you
and it is near the hole in the floor, shoot the arrow. When it
explodes, run. If you take some hits from Magruder, run for a
flask to repent your health. You will most likely run out of arrows,
but can find more in the back by the big entranceway opposite
of the platform and big pillars that you will need to destroy
in the second part of the mission. Keep shooting the arrows at
the gas in the floor until Magruder's health bar turns red. After
that the second part of the mission begins. To save a lot of your
health during the first part, crouch and stay near the outer ring
of rocks. If he stands directly in front of you, shoot about one
or two arrows at his feet. This will cause him to lose health.
If you got hit by his fire, run and find a flask. The second part
of the mission is to collapse the cavern on Magruder. Save the
game when you get to this part. Do not worry about replenishing
your ammunition. Your sniper rifle, regular rifle, and six shooters
will suffice. In order to keep one flask and your health to where
you do not need to replenish, stay ducked behind the big rocks
where you start. Magruder will throw TNT. Use Quick Draw and shoot
the TNT. Then, pull out one of your rifles. Use the sights on
them. The only way you are going to get Magruder to throw TNT
is to hit him in the head. However, it is recommended that you
stay and shoot at him from the right hand side of the rocks. That
gives you more cover than the left hand side. The trick is how
skilled you are at Quick Draw. This is the only way to get past
it this part of the mission. Try to hit all the TNT when he throws
it. Try hitting the TNT that looks pudgy -- they provide a bigger
boom. The small TNT sticks are good, for when hit they will spread
out. You can blow the two pillars by Magruder's platform up with
them. When he says you are blowing this mine apart, you are half
way there. When Cole says there is no one left to help you, the
mission is about over. When he throws the three sticks of TNT
and you miss and they land by you, run to the opposite side, and
then go back to continue. You have two big rocks to blow up to
collapse the cavern. The best way to do this is to hit the TNT
when it is thrown when they are close to the rocks above Maruder.
By doing this you will complete the mission faster. When the second
big rock falls, the mission is over and you have completed the
game.
cory pearson.
Magruder is impossible to kill by shooting, as he is wearing armored
plating. Instead, use the bow with exploding arrows. Get Magruder
to chase you. As you are backing away from him, shoot an arrow
at a geyser as he walks over it. The flammable gas coming from
the geyser will explode and damage Magruder until he is almost
dead. Then, when he is on the higher level, shoot him in the face
with the rifle until he yells then get into quickdraw mode. Get
ready to shoot the big package of dynamite when he throws it.
After shooting a few sticks of dynamite, the roof will collapse
on him.
Mojoboy.
The easiest and fastest way to complete the first part of the
mission is to remain crouched. Magruder is unable to see you,
and becomes very vulnerable to sneak attacks. Keep reloading the
whisky and fire arrows and you will have the mission completed
quickly.
Gunslinger.
The easy way to defeat Magruder in the second part of the Mine
Mission is to stand beside each pillar. Stand by the left one
and when Magruder throws dynamite at you. He will blow up the
pillar. Do the same for the pillar on the right. This also works
when blowing up the two remaining boulders. You must shoot Magruder
in the head to get him to throw the dynamite.
Biggyd.
Use the center rock as a shield and try to keep it between you
and Magruder. Stay in the inner circle, close to the center rock,
and circle around constantly moving away from Magruder. Stop when
a geyser is almost out of your view. Take aim at the geyser with
the dynamite bow. Just as Magruder is coming around the corner
(watch the compass), shoot an arrow into the geyser. Time your
shot correctly and he will take a hit. Immediately after the shot,
run and jump over the outcropping of rock so that the center tall
rock is between you and Magruder again. Continue this until his
health gets low enough that an intermission sequence showing him
jumping on to the ledge between two big stone columns plays. You
must shoot him in the head so that he throws dynamite at you.
Use the rifle. When he throws the dynamite, shoot it out of the
air shortly after it is released from his hand. The ensuing explosion
starts to deteriorate the columns. Aan easy way to avoid getting
hit by his dynamite and also make it impossible for his henchmen
to shoot you is to park as far away from Magruder as you can,
directly under the ledge where the henchmen appear, so the ledge
is to your left. Use the rifle, zoom in, and shoot him in the
head. The henchmen are directly above you, so they cannot shoot
you. You are too far away to use quickdraw, so you must have skills
and shoot the dynamite out the air with the rifle just after he
throws it. It actually is very easy. If the dynamite is anywhere
in your crosshairs, it will explode when shot. Do this a few times
to defeat him.
LtlHdThnkr.
When you get to the part where you must fight Macgruder, run around
away from him. When he walks over one of the circular areas, throw
some dynamite over it. It will ignite the gas and damage him.
Do not shoot him, as he has metal armor and it will just waste
your ammunition. Throwing dynamite works, but the loco dynamite
arrows work better.
Paintgrenade201.
When Magruder gets up on the balcony, instead of using your Quick
Draw to shoot the big pack of TNT to collapse the roof, just run
up directly in front of the balcony. When Magruder throws the
TNT, it will go up, bounce off the ceiling, and land directly
next to him. This makes this part of the fight a lot faster to
complete.
Allen Lineweaver.
Hint: Securing the bridge:
Use the following trick to quickly finish the fire
arrow level of securing the bridge. When shooting arrows, choose
a spot for the crosshairs that lets you shoot the arrows that
come from different directions. When the Indians jump over the
wall do not shoot. Run around the TNT then kill them with melee
attacks. When Quick Killer appears, only shoot when he is right
away from the barrels. You are better off just using melee and
your flask. Quick Killer is not too difficult to defeat.
Jarrad Tatton.
Hint: Hunting side missions:
When doing the hunting side missions, on the third
animal to hunt (should be a wolf), just go to the Indian salesman.
Talk to him (you do not need to buy anything). Exit from the conversation,
then immediately crouch. You should get a message stating that
the wolf is near. Walk toward the lake and he should be on your
right hand side. If not, he is somewhere close.
Mika.
Hint: Animal locations:
If any of these animals are not there, look around
the surrounding area. If they still do not appear, go to the farthest
away town (Empire or Dodge) and return.
Dragonchild16045.
Gray Wolf: Near the bridge in Dodge.
White Buffalo: Near the mine (not Magruder's). It roams with the
other buffalo.
White Wolf: Near Piper lake, usually by the waterfall.
Mountain Lion: Go to where Magruder's mine is located. Stand at
it with your back to it. To your left is the train tunnel, and
to your right is the path to the Indian hunter. Go through the
middle path and it should be through there.
Great Wolf: Same place the White Buffalo was, usually behind the
mine.
Grizzly: Near Empire.The map will show you its location. You do
not have to use an arrow to kill him.
Hint: Easy poker game wins:
When you are playing Texas Hold 'em inside the Alhambra,
you can easily win with or without a good hand. Raise the bid
to the maximum. This should make at least one to three players
fold. You can then cheat to make your hand better, and if it is
a worse card, forget about the cheat card and go back to your
original hand. Afterwards, keep checking your hands until one
of you wins. It should be you most of the time. Do not worry if
you lose; the tournaments are free.
Tim.
The betting works as follows. Each player is part of a small blind
and big blind. The one with the biggest blind starts the betting
first, and four steps are performed. The first is called the starting
card. You can choose to raise your money to the highest bidder
and you must get at least one of the winning hands to get a good
suit of cards, not forgetting your community cards. You can choose
to fold or to hold onto your better card. Be careful, because
sometimes this makes the other players win. It is not just about
betting. It is about making decisions on how to create the best
hand of the cards. Whoever gets any of the winning hands first
wins the pot and gets some money from the players. The four steps
to do this is are Start, The Flop, The Turn, The River. Once you
are the on The River, you finally get to reveal your last card.
You can go all in once you have raised enough chips. If you win
you will get a good money bonus. Sometimes you can call and check,
but do not raise too much money even if you know you still have
a good hand as that will make the game difficult.
Matt Garrott.
Hint: End of poker cheating:
When playing Texas Hold 'em after the tournaments in
the Alhambra, you will no longer have the option of cheating.
ian contreras.
Hint: Easy money:
You can make more money on the bounty hunter side missions
by capturing bounties alive. When you find a wanted poster that
offers more money if you capture them alive and are having trouble
doing so, use the following trick. Kill all gang members or bodyguards
(if any). If the bounty is on a horse, kill the horse. Get close
and melee attack. This will stun the fugitive and present an opportunity
to grab them. Then, subdue the fugitive. This awards you more
money for each bounty. If you accidentally release him, you can
try to melee him and grab him again. However, if you do this too
many times or if he has been shot, you may kill him and get less
money.
Clint Burnone.
Hint: Desecrate Hoodoo's corpse:
After you defeat Hoodoo, there will be a intermission
sequence showing him dead standing up in a coffin. After the sequence,
he will still be in west empire standing in the grave. You can
take out your double-barrel shotgun and shoot him a few times
in some areas. You can shoot off his head, arm, and both of his
legs. leaving a corpse floating in an up-right coffin.
lhleis.
Use the following trick to completely destroy Hoodoo's corpse.
After you defeat Hoodoo and after the short intermission sequence,
his corpse will be in front of his bar. Not only can you desecrate
his corpse with the shotgun, but if you throw a stick of dynamite
in his coffin, he will be completely blown away.
LoMarrJara92.
Hint: Faster riding:
Hold Dash while repeatedly jumping your horse
to travel about double the speed.b
When you mount your horse, before you get all the way on it, press
X. This will make your horse sprint without taking off
any health.
Glitch: People still alive when shot in
the head:
Find a bald headed person or any person that shows
visible damage when you shoot them in the head. Although you can
do this glitch with anybody, those types of targets allow you
to actually see the full effect of the glitch. Also, use quickdraw.
It will make performing this glitch much easier. While in quickdraw
mode, shoot a person anywhere but the head so you do not kill
them. Then, just before or as the person hits the ground, shoot
him in the head. If done correctly, the person will have a chunk
missing from their head, but will still be alive.
gamerforlife607.
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