Harvest Moon: A Wonderful Life
Insert a controller into port three. Press Z
on controller three during game play. You will have 99 of all
tools and records, most seeds, and random items will appear in
your backpack. Note: Do not use this code if you have your feather
in your inventory or it will be lost. You cannot propose, but
still can get proposed to.
Hint: Get ducks:
Buy the pond for 2,500 G. Then, wait until you get
married. Make sure you have room in your chicken coop. Use your
sickle and make a two square long path going in a plus side pattern
from the fence to the pond. Make sure it remains cut. Eventually
your wife will wake you up, telling you that there are ducks in
Go to Takakura and purchase a pond for 2,500 G sometime during
the Summer in Chapter 2. Then, wake up later than your wife in
Ducks will go into your pond sometime in the Summer of any year,
but you must have room in your Chicken Coop.
Note: Do not purchase a duck pond in Year 2 or above. You must
buy it in Year 1.
Once you buy a pond and get ducks, you may be wondering when you
will get ducklings. Eggs will not appear under your female duck(s),
but instead be under the chickens. If you incubate a chicken egg,
you might be surprised to find that it has hatched to be a duck.
Hint: Get a cat:
Befriend Romona. Somewhere in Chapter 2 and up, Romona
will come to your house and let you name and have it.
You can get a cat sometime in the second year in the second chapter
(Happy Birthday). You will get the cat from Romana, the lady that
lives in the mansion. Note: You do not need to be friends with
Hint: Get a dog:
Befriend Carter, the man who works at the dig site.
He likes food. Sometimes if you go up there, you will see a yellow
thing. Go up to it and zoom in with Z . He will give it
to you, but you must give him food almost everyday.
Goat Girl 51094.
Hint: Punish your dog:
Note: Do not do this if you put your chickens in the
pasture. A mad dog may eat chickens and other pets. Put the dog
in the pasture for one season. This works better in the summer
because of the heat. The dog may bite you, chase your toddler
down to the ocean and bite him, eat your chickens, and/or eat
your other pets. Your son will have to go to Dr. Hardy if he gets
bitten. If you are friends with Hardy, it is free. If not, it
will cost 6,000 G. If you do not have enough you will have to
pay off the dept. This may not work on the first attempt.
Hint: Keep dog from being bad:
In Year 2 when you get the cat it will eat out of the
dog bowl. Make sure your dog also eats or he will eat your animals,
bite your son, and bite you.
Hint: Get a goat:
Starting in the second year, you can buy a goat from
Van. It will give milk once per day for a full season, then it
will stop. You can sell the goat milk for 115 G or make goat cheese
and butter. The goat cheese and butter sell for 155 G and 150
G. However, you cannot sell the goat.
Hint: Get a horse:
During the first summer of The Beginning, somewhere
around Summer 8 Takura will give you the horse. He says that you
ordered it, then finds out that you did not order it.
Do not order or ship anything through spring and summer and you
will get your horse on summer first.
Hint: Calling horse:
Press R(2) to calls you horse from anywhere
outside to you.
Hint: Calm angry horse:
You can tell if your horse is angry by hugging it.
If a heart appears above its head, it is happy. If it snorts,
it is angry. Give it an apple a day for several days and its mood
Hint: Animal deaths:
Your animals will die if you keep them in the rain
or do not feed them. Soon, your animal will need the "Animal
Medicine". If you do not give it the Animal Medicine, it
Hint: Wake animals:
To wake up your animals whenever you want, just push
them from their head until they turn around. The animal should
awaken after it turns.
Hint: Cow pregnancy:
You should get your cow pregnant when it has been producing
B type milk, or when it stops giving milk. If it is the first
year, do not buy a bull. Use a different bull. In Year 2 or later,
buy a bull.
Hint: Getting your cows to give you milk:
After a year, your cow will stop giving milk. If this
happens, impregnate your cow using the "Miracle Potion".
It will take thirty days, but after this is done you will get
Mama's Milk and she will start giving milk again.
Hint: Chinese checkers mini-game:
If you enter Kassey's house when one of them is there
you can sometimes play a mini game that is similar to Chinese
Hint: Tombstone washer mini-game:
In Chapter 2, go to Nina's grave at 6:30 a.m. and talk
to Garen. You can play the tombstone washer mini game.
Walk into Takakura's house 5:00 to 10:00. You must
be friends with him and he must be in there. Tartan is a talking
tanmlep bayuc tsegeshm ltgpGokujrgoten.
Once you get to Chapter 2 Happy Birthday, you go through two years
instead of one. When you get to this chapter, then play the year
until Spring 1. Then in the fall on the third day, find Takakura
at 5:00 a.m. Befriend him by giving him foods you made. Note:
Do not give him any crops because he will not accept them. Befriend
him, then on the fifth day in the Fall make sure he does not live.
When it is 5:30 p.m. he will walk into his house. Follow him and
the intermission sequence with Tartan will start. Make sure do
it on your first attempt or you will not be able to get him.
Hint: Golden Eggs:
Let out your chickens or ducks every day that the weather
is nice. Press A to pick them up then press Y to
love them. You must love them every day. Eventually (less than
one season), you will start to get golden eggs. Do not put your
golden eggs in the Dairy Shipping Bin for Takakura to buy. He
will only give you 300G. Instead, wait for Van to come to town
and sell them to him. He to will offer you 300G and ask if that
price is okay. Answer "No" and he will offer you a larger
sum of 360G then ask if that is okay. Tell him "I'll take
To get a Golden Egg from your chicken, take it out whenever the
weather is nice. When the weather is bad, put it back inside.
When you pick your chicken up, make sure that you give it some
love. Keep doing it every day and at the end of the season or
even before, your chicken will start laying Golden Eggs. If you
want to keep getting Golden Eggs, continue to give your chicken
Hint: Golden Wool or White Wool:
To get Golden Wool or White Wool, let your sheep outside
then push them by the water trough. Use the brush you can buy
from Van and press Y to wash them. Then, cut their wool
with the clippers.
Use the following trick to get Golden Wool and eggs more often.
Love your sheep, chickens and ducks every day. Press Y
when in front of the animal and the heart symbol appears in the
top right corner. When it is time to sheer the sheep, give it
some extra head rubs and wash it before you cut the wool off.
It is possible to get Golden Wool every season from your sheep
and at least one golden egg per season.
If you want Golden Wool, every time you sheer your sheep wash
it two times quickly. Then, take the wool sheers or electric clippers
you ordered from Takukura and sheer it very quickly. If it does
not work you may not have done it fast enough.
Hint: Easy money:
Buy a Seed Mixer and put in any of the fruit from tree
crops. Sell the seeds instead of the fruit to make lots more money.
For example, grapes sell for about 35 G each but the seeds are
worth 450 G each.
Get a Seed Mixer from the order sheet or befriend Daryl the scientist.
Get one of each tree from Vesta and plant it. When the tree is
giving fruit, put all of it in the Seed Mixer. When the fruit
turns to seeds sell them to Van. After all the fruit is gone from
all five trees and you have turned them into seeds and have sold
them you will have enough money to buy a food processing room
and a milking room. Note: Daryl likes coins from the dig.
Around the middle of Chapters 1, 2 or 3 you can buy a Seed Maker.
Get at least one tree seed from Vesta Farm and plant it in your
fields. The most fertile place would be a good location. After
the tree has grown, flowers, and makes fruit, take the grown fruit
and put it in the Seed Maker. Leave it for three games days. When
you return, the Seed Maker will have seeds. Sell the seeds to
Van to get a large amount of money. You can also do this to other
vegetables and fruits and not have to buy seeds from the farm,
which will cut back on the seeds that you buy every season. The
Seed Maker will give you two seeds for every vegetable or fruit
you put in. For example, if you put one peach in the Seed Maker
you will get two peach seeds. Note: You can put a total of twelve
vegetables or fruit in the Seed Maker.
This trick requires the Ruby Spice from Ruby. Go to your kitchen
and choose any type of food (salad, soup, desserts) and use only
one Ruby Spice. You will get another Ruby Spice. Repeat this process
until you have 99 of them. Remember to keep one somewhere so you
can keep doing this. Each Ruby Spice can be sold for 100 G.
Sell your Fodder to Van when he comes to town for 10 G.
Sell all of your Milk to Van and reject his first price. He should
greatly increase his price. You can also do this with Golden Wool
and Golden Eggs.
If you make a mistake on a recipe and get a failed or unknown
food, do not throw it away. Van will buy it for 5 G.
Feed your cow good fodder and the milk will eventually upgrade
to Grade S.
To make pure profit from your crops, go to Vesta's Farm as usual
and purchase the crops you desire. Pay special attention to the
price she charges you. For example, if you buy 17 seeds of Crop
"X" which equals 50 G a seed, the combined cost of all
the crops you want is 850 G. Go back to your farm, harvest the
crops, and wait. Once they turn ripe they can be bought for 935
G, for example. You have now already made a profit of 85 G. To
totally cover the cost of the crops and pull in an even larger
profit, cut your grass outside to make fodder until you have cut
94 of them. Each piece can be bought for 10 G. Sell them to Van,
the overweight, red clad peddler that visits every so often. Sell
the grass for 940 G. In conclusion, the combined price of the
crops and the fodder you sold equals a combined selling value
of 1875 G, for a 940 G profit.
First, buy some trees (Bananas sell for the most, then Peaches,
Grapes, Apples and Oranges). Plant them in your most fertile field
and water them everyday. Next, buy the Seed Maker, then get it,
etc. Next, harvest the fruit from the trees (summer: Bananas,
Peaches, and Oranges; fall: Grapes and Apples. Then, make them
into seeds, etc. and sell to them Van. Orange seeds sell for 410
G, Peach seeds for 560 G, Gape seeds for 450 G, Banana seeds for
750 G, and Apple seeds for 410 G. Note: Only buy one seed of each
kind of tree, plant them, and when it is time to harvest, keep
about two or three seeds. One fruit equals two seeds.
Once you get the spice from Ruby, you can sell it for 100 G. Go
in your kitchen and place the spice in the first spot, then cook
it. Make sure that the spice is the only thing that you are cooking.
Once you get 99 spices, go to your cabinet in your tool shed.
Place 98 of them in there, so you can go back to your kitchen
and get more. By doing this, when Van comes to town you can sell
more of them and make more of a profit then 9800 G. This is one
of the easiest ways to make money. Remember to always keep one
spice so that you can repeat the trick.
At the start of game, buy a sheep and a wool shear. Get money
by going to the excavation or collecting and selling flowers.
After you get a high amount of money (2,000 G or more), buy at
least one grape seed and ten fertilizer. Cultivate then get more
money (6,000 G or more). If Daryl has not given you a seed maker,
build one. Cultivate grapes then place them in the seed maker.
Sell them to Van. You will receive 2,800 G or more, depending
on the amount that you cultivate. Then, buy more trees. If your
money is low, simply cultivate the grape seeds. Then, buy a light
hoe and a big watering can. After that, get more money (selling
seeds, wool, flowers, wild plants, and things from the excavation).
Get 30,000 G and buy a food processing room. Continue selling
until you get 40,000 G or more and buy a cow. Buy it good fodder
(between 10 and 20). Give it one fodder and one good fodder two
times every day. Brush, hug, and talk to them everyday until you
get Grade S milk. Then, make butter and cheese to get a money
(3,000 G or more). Plantt more trees and when you get the crop,
place it in the seed maker. With this you can buy easy the other
At the beginning of the first year, buy a banana tree. Then, wait
till the banana tree grows .Note: You a must have Seed Maker.
Collect bananas and put them in the Seed Maker. If you sell them
to Van, you will get 750 G per seed. Keep one and grow another
If you wake up at about 2:00 a.m. with nothing to do, collect
flowers, mugworts, and anything else you can find. Sell them to
Van when he arrives, but keep some for your crush. Do this until
you can milk the cow. Then, put away the milk unless you want
to open a stand and sell it. Then, go to whoever you want to marry
and give flowers, crops, big huchep, and whatever they like. Then,
go fishing until about four. Then, go home and milk the cow. If
you have chickens, do not get any roosters unless you want chicks.
The hens will then lay many eggs and you can sell them.
Note: Use a sickle to cut your grass if you do not have much Fodder.
Go to your barn and get some Fodder out. Put it in your bag. Repeat
this until you have 99 in your bag. You do not have to get all
99 at the same time. After you have 99 Fodder with you and cannot
get more, put all of it on the shelf inside the tool house. Then,
fill your bag again. Once you have 99 pieces of Fodder on your
shelf and in your bag, wait for Van to come out. Sell him all
the Fodder with you. Afterwards, get the Fodder on your shelf
and sell that to him as well. You will make a profit of 1980 G.
Go to your fodder bin located inside the barn. When it is full
(read the clipboard next to the bin to make sure it is at 999),
take out 99 Fodder. Sell them to Van. He will buy them for 10
Collect 120 flowers and give them all to Van the salesman. He
will give you 1,000 G.
Keep 99 Fodder in your cabinet and 99 Fodder in your bag. When
Van arrives in town, grab another Fodder from your bin and carry
it with you all the way to Van. Sell all 100 Fodders for 10 G
each to get 1000 G, then go home and take the 99 Fodder out of
your cabinet to do the trick again. It requires about 2.5 game
hours to get each 99 Fodders, but in the long run it is worth
it. Also, Fodder is free.
This trick requires Tartan and a Seed Maker. One of the quickest
ways to make money is through trees. If you have a little bit
of gold at your disposal, start by buying banana seeds (although
any tree seed will work). Take any crop to Tartan and hybrid it
with an Upseed, then a Gemsoil, and finally a Happy Lamp. The
result should be an S-ranked crop that can be planted in any soil
and in any season. Take the banana tree seed and hybrid it with
the "Super Crop" (banana must be on the left). You now
have a "Super Tree". After that tree is planted and
you have the fruit from it, put them into the Seed Maker and sell
the "Super Seeds" that are produced.
Hint: Easy items:
To get free items like a Strange Sickle and a Tumtum,
go to the hippy/song writer's house at night. This will only work
slightly after midnight.
Bob Fife Jr.
Hint: More tools:
If you become good friends with Vesta (give her flowers
everyday) then look for her in her storage room, she will eventually
give you the weird hoe. Also, if you become good friends with
Dr. Hardy (he likes coins from the dig site) and enter his house
when he moves to town, he will give you the weird sickle. Give
flowers to Gustafa everyday and when you can enter his house,
if he is friends with you he will give you a strange sickle. Also
become friends with Sabrina, Kate, and/or Grant (your friendship
with one will eventually rub off onto the rest of the family).
Grant will give you an alarm clock to help get you up in the morning.
Kate and Sabrina both like flowers. Finally if you become friends
with Romona, Subastian and Lumina, (Romona and Lumina like flowers
and Subastian likes old coins, gold ones only and eggs), Romona
will eventually give you a wooden watering can. You can use the
tools or just collect them. They are a symbol of friendship with
Hint: Free Seed Maker:
Befriend Daryl (the scientist) and wait until you see
his trap #2 for catching the monster. When it fails, go to his
house. When you enter his house you will see an intermission sequence
with him talking about the Seed Maker. He will give you one when
he is done talking.
Befriend Daryl, the crazy scientist. To become friends with him,
give him Eggs, Light Pickles, Tomamelo Salad, or fish. His favorites
are Big Snelt and Nyamame. Then on Year 2, Summer 7, at 7:40,
walk into his house. This will trigger an intermission sequence
in which he is mad because someone is stealing his inventions
like the Seed Maker. This does not work if you order the Seed
Maker from Takakura's order form. To prove to you that his is
the best and original, Daryl will give you a free one. If the
first time you enter the intermission sequence not trigger, leave
and reenter immediately. If it has not worked by 8:00, then try
again the next day.
After befriending Daryl, go into his house any day from 1 p.m.
to 2 p.m. The first intermission sequence will start about using
lightning to power the city. Note: This scene might only work
if it is raining. Do this again the next day or any day afterwards.
Another scene will start about powering the city with solar power.
The next day, go to his house at the same time and he will give
you the Seedmaker.
Hint: Level S seeds:
This trick requires almost a year of patience, depending
on where you are in the game. Wait until you have the Talking,
Hybridizing plant Tartan. Once you have him, find the seed you
want to be "super". It can be a hybrid or normal crop).
Then, gather the vast quantities of the following flowers in the
corresponding seasons: Happy Lamp (Summer), Gemsoil (Fall), and
Upseed (Winter). Once you have all of them, go to Tartan with
the "super" seed to be. One at a time, combine the seed
with one of each flower. Once each flower is combined, stop hybridizing
and press Start. Highlight the seed and press the "Help"
button. The seed is now level S, can be grown in any soil, in
any season, and thus a "super" seed.
Hint: Always have healthy seeds and plants:
If you are having trouble planting seeds and keeping
them alive in the correct seasons you are probably planting them
next to a tree of some type. Plant seeds one diagonal square away
from a tree and water it twice a day until it can be harvested.
You will have a type A or B seed by planting it this way.
Hint: No more tree watering:
Once you get your tree fully grown up but not flowered,
you never have to water it again.
If you are having a difficult time getting Nami to
fall for you, consider taking the roundabout approach. Break Muffy
and Celia's hearts by proposals to them. Show Muffy and Celia
the Blue Feather. When they ask "Are you serious?" say
"No." By the end of the first chapter, Nami's affection
should be high enough that you can propose to her.
Hint: Ruby's Spice:
To get Ruby's Spice, give her crops that you grow (she
really likes potatoes). If you give her enough, she will look
at you when you go by. Wait until she goes inside the inn, then
go into the inn's kitchen. You can now get Ruby's Spice.
Hint: Strange Hoe:
To get the Strange Hoe you must befriend Tim the hotel
manger. He likes fruits.
You can get Tartan by walking into Takura's house in
the Winter at about 9:30 to 10:00 p.m. in Chapter 2 and later.
Note: Save the game before doing this.
Hint: Wool Clipper:
Become friends with Wally in Chapter 2. When you go
into his house, he will give you a Wool Clipper.
Hint: Monster sighting:
Go into your house before 9:00 p.m. Wait until 9:45
p.m. and walk out of your house. This should start an intermission
sequence where you will see Daryl walking into the woods toward
the spring to find the monster that has been seen lately. The
monsters name will be Mukumuku. Note: You may have to be friends
with Daryl for this to work.
Hint: Harvest Spirit:
In Spring of Chapter 3, go to the pond at 11:30. There
will be a scene about getting the Harvest Spirit to come to the
Do not go fishing with a empty stomach.
To make a fish bite faster, press R + L quickly.
After doing this for a while and if a fish does not bite, stop
for a while. Note: This may not work every time.
Hint: Expensive fish:
If you watch the television in your room at the end
of Year 1 or the beginning of Year 2 you will see an episode of
the fishing channel. It will say that there is an extremely rare
fish in the Forget-Me-Not Valley called the Big Arna. If you go
to the spring, fish at exactly 6:00 am and stay there for two
days straight. You will catch a Big Arna. It is worth 800G each.
Hint: Good fishing site:
To catch good fish, go to the dig site and fish as
close to the waterfall as you can. If you are trying to win Muffy's
heart, she likes Big Huchep and that is the best place for that
and other rare fish. Note: She will not accept a regular Huchep.
Goat Girl 51094.
Hint: Gold Fishing Pole:
Befriend Galen and he will give you the fishing pole.
You can fish in Turtle Swamp.
Goat Girl 51094.
Befriend Galen in the first year. In the second year, follow the
doctor around until he goes into Galen's house (the one south
of Vesta's farm). Talk to Galen and say "Yes" to when
he asks if you like fishing. He will give you the Fishing Rod
Hint: Weird sickle:
Go to Hardy's house at about 10:30. You must befriend
him to do this. An intermission sequence will begin, and he will
give you a weird sickle. Note: This may not work on the first
Hint: Strange utensils:
Strange utensils are very heavy. It is best to just
collect them and not use them. Using them wastes energy and you
will get dizzy often, costing time.
Hint: Planting crops:
Use the following trick if you have a hard time planting
with the watering can. Use the watering can with the faucet by
the chicken coop. It will help you by spraying water instead of
Plant your crops corner to corner of each other or one might block
the sun from another one.
Hint: Piano practice:
If you walk into Romana's Villa around 10:30 a.m.,
you should start an intermission sequence that shows Lumina playing
the piano and Romana telling her to "Play more freely"
She will then stop and she will talk to you. You will then be
given a choice of what to say to her. If you tell her "That's
OK, have fun", she will tell you a story and you will be
friends or become better friends with her.
Hint: Milk drinking contest:
When you go into the Inner Inn and Rock and Tim are
in the main room, go over to Rock. He will ask to have a milk
drinking contest. Try going there on Spring the 9th at about 2:30.
In the Chapter 2, when Grant (Kate's dad) moves into town, he
will sometimes be in the Inn on rainy days. If you are good friends
with him, he will challenge you to a milk drinking contest. All
you have to do is keep pressing A to win. If you win, nothing
Hint: Get more things at Carter's dig:
After you dig all of the gray, go back and dig in the
normal dirt. You may get more things. After you dig the dirt again
for the second time, Carter will make you stop.
Hint: Box from the beach:
When you are married to Celia, sometime in the third
chapter (about Spring the 3rd), at about 5 or 6 in the morning,
go into your son's room. He will be lying on the floor by a box.
Ask what the box is and he will say he found it on the beach.
Say that it is cool and he will get all excited that you also
liked it. He will then tell you that there is a secret code on
the side. If you answer "It says Fragile," he will say
"Wow! Cool! You know how to tell what codes are!? Your like
a spy!". This may make him look up to you, or at least like
Hint: Quick rest:
Select the "Diary" option and choose to go
to sleep. Save the game when asked, then reset the Gamecube. Load
that saved game file to resume just before the time you went to
sleep, but fully rested.
Hint: Prevent offending girl:
If you offend a girl whom you want to marry, it will
take longer to get a heart. To prevent this, when you do one of
the intermission sequences with the girl, she will talk to you
and you will have to respond. There are two responses that you
can choose from. One of them is good, and the other is a bad choice.
If you choose a bad response, wait until the sequence is over
and reset the Gamecube. You should wake up to the same day as
the intermission sequence, and can do the same thing that you
did before to get the sequence. This time, make a good choice
for the response.
Hint: Child types:
Nami will have a quiet child. He will be anything that
is not social. Celia's child will be down-to-earth. He will most
likely be a farmer with you. Muffy's child will be giggly. He
will most likely be a salesman. Nami's child will be dressed in
all light blue. Celia's child will be all green. Muffy's child
will be in blue overalls, a red shirt, and a hat with blue stripes.
Hint: Child career interest signs:
There are some signs that indicate whether your son
is interested in a certain career. Most of these signs occur in
Chapter 3 or later.
Mr. MG Green.
Artist: Your son will have fireworks from the pyrotechnics in
his room. He will mention Cody in his diary entries. He will go
to Cody's house very often and stand there for a while. He will
occasionally go to the pile of rocks next to Galen's house. He
will have a book about colors in his room.
Athlete: Your son will have weights in his room. He will mention
Wally or Hugh when he talks to you. He will sometimes run around
in a certain room.
Farmer: Your son will mostly stay around your farm. He will ask
you if you like farm work. He will mention Vesta when he talks
to you. He will have the book "Plants by the Sea" in
his room. To make your child interested in being a farmer, as
a toddler, show your son animals, crops, and the calf hutch. He
will soon become very interested. As a tween, look in his bookcase
and focus on title. This shows his interests. His diary is also
important. Focus on his models.
Musician: Will mention Gustafa when he talks to you. In Chapter
2, he will ask if you can sing. He will accept the drums from
Gustafa. He will accept the Music Sheet from Lumina. He will occasionally
visit Gustafa's Yurt.
Rancher: He will stay around your farm and rarely leave it. He
will say "Animals are so cute". He can often be seen
in the barn or pasture. He will have the book "I Love Pets"
in his room.
Scholar: He will mention Daryl and Carter when he talks to you.
He will accept artifacts from the dig. He will accept the necklace
from Flora. He will say "It's amazing how things can endure
for so long" when shown an artifact.
Carter: An archeologist that you can help dig things.
Cassy: Makes fireworks with his twin brother, Patrick.
Celia: Loves animals. You can marry her. Like Muffy, she loves
Chris: A cheerful, hard-working, woman. She is married to Wally.
Cody: A great artist. He lives in a trailer. Very buff.
Dr. Hardy: Looks after Romana, Galen, and Nina; and gives advice.
E. Daryl: A scientist who is researching a creature that lives
in the spring.
Flora: Lives with and helps Carter out with the digging.
Galen: A very old man. He is married to Nina.
Griffin: Owner and drink-maker at the Blue Bar. Plays guitar sometimes.
Gustafa: Loves to play the guitar. He plays it mostly at night.
Hugh: Chris and Wally's son. Works out with his dad. He grows
up during the game.
Lumina: Romana's granddaughter. Too young to marry. She is very
sweet. Plays the piano.
Marlin: Vesta's brother. Loves doing hard work. Also takes care
Muffy: Works at Blue Bar. You can marry her. She loves flowers.
Murrey: A very poor man. He steals a lot of things.
Nami: Stays at Inner Inn. You can marry her. If you do not, she
Nina: A very old lady. She is married to Galen. She dies in Chapter
Patrick: Makes fireworks with his twin brother, Cassy.
Rock: Tim and Ruby's son. He stays at Inner Inn. You can find
him at the beach alot.
Romana: An old lady that lives in a huge mansion with her granddaughter,
Lumina. Gives you a cat.
Ruby: Other co-owner of Inner Inn. A great chef and Tim's wife.
Goes to Mineral Town a lot.
Sebastian: Romana and Lumina's butler. He is treated like family.
Takakura: A big help on the farm. Used to be father's best friend.
Tim: Co-owner of Inner Inn. He enjoys sampling food. Ruby's husband.
Van: Buys and sells items next to the Inner Inn. Sells a goat
Vesta: A great farmer. She takes care of Celia. She also has a
Wally: A man who loves to work out and jog. He is married to Chris.
Hint: Likes and dislikes:
The following is a list of items that various characters
like and dislike.
Celia: Flowers, Moon Stones, crops.
Chris: Milk and fruit flowers.
Daryl: Big Snelt, Nyamame, Light Pickles, Tomamelo Salad, and
eggs. He dislikes milk.
Galen: Almost all fish.
Muffy: Flowers, Moon Stones, shiny items (for example, coins from
the Dig Site).
Murrey: Fodder, Wool.
Nami: Trick Blue flowers (only grow in fall), Curry, Fossils and
Clay Statues from Dig Site, and crops.
Nina: Produce, fruit, and flowers.
Tim: Colombo (fish in Turtle Swamp).
Wally: Produce (especially Goat Milk).
Hint: Daryl: Short intermission sequences:
Befriend Daryl by giving him fish for lots of short
intermission sequences. Once you are friends, go to his house
at about 12 p.m. You can watch him do experiments. Go to his house
whenever you can to watch him do more experiments (and fail, of
course). On one of those days, he will eventually give you a free
Seed Maker, worth 6, 000 gold.
If you want to be Galen's friend you should do it in
Chapter 1. After Nina dies, he does not like talking to anyone...
He likes oranges and loves fish.
If you were not friends with Galen in Chapter 1, the only things
he will say in Chapters 2 and later are "Oh, if it isn't
you....," and "........Would you just leave me alone
for now?" To make him happy again, open up your stand as
he is walking by. When he stops to buy something, talk to him
and always give him a discount. After you give him a discount
for a few items, talk to him again. He should say more friendly
things. At this point, give him a fish or two and he should like
you now. Once you are friends, go to his house at about 10:00
a.m. and talk to him. If he asks if you like to fish, say "Yes".
He will then give you the Fishing Rod.
Mr. MG Green.
Hint: Lumina: Get sheet music from her:
In the the third chapter, or perhaps sooner, you can
get an item from Lumina. If you talk to her when she goes to her
room, usually after piano practice and you are friends with her,
she will give you some sheet music. She says that she cannot read
it and that she wants you to have it. If you show it to Griifen
or Gustafa, they will inform you that it is guitar music, and
not piano music. However, they are also unable to play it.
Hint: Muffy: Get a Heart from her:
To get a heart from Muffy, give her a flower. When
she says "A gift for me?" You must answer from a set
of responses. Choose, "If you want it" to get a Heart.
You could skip the whole flower and fish thing but it is not recommended.
Go to the Blue Bar at about 9 a.m. Go in the back room. Go to
Muffy. Give her a flower or a big Huchep. Keep talking then she
will say "Can I help you?" Respond with "I came
to see you". Repeat this for five days then look in her diary
in the Blue Bars plant/flower in the front room.
An easy way to get two Hearts from Muffy is to enter the bar as
soon as it opens (at 10:00 a.m.). Give her three gifts (for example,
a flower, a coin, and some milk). Do this for five days and she
should have a second heart. Note: If you keep trying to give her
the Blue Feather she will lose a Heart.
Hint: Murrey: No food taken by him:
On Spring 1, Year 2 (your marriage date), Murrey will
go around taking the food from houses (including yours). To keep
your food safe, just take it in your sack. You will still have
it in the oncoming year. Then, just put it back into the food
storage (or wherever else).
Hint: Murrey: Befriending:
To befriend Murrey put something cheap, such as a bottle
of "B Quality milk", in your food storage. Visit it
everyday so that you know when the next step is coming. He will
be caught with your milk. He will beg for it. Because you do not
care, just let him have it. He will be pleased. Do the same thing
on your wedding date. Also when going towards the area with the
Villa and the Bar, look for Murrey near the garden at about 1
o'clock. He will be on a mat. He pleads, "Please! Help me
get back to PoPo Valley!" Give him 50G so that you do not
lose lots of money, but still keep him satisfied. Murrey's donation
1G: A bit depressed
Note: After this, instead of saying things about the weather,
he will say things about his hometown, PoPo Valley. Also, he will
stop looking in your food storage.
Hint: Nami: Winning her affections:
Do not waste precious produce by giving Nami things
you have grown on your farm such as tomatoes and melons. Although
she will accept them, she just gives them away to Ruby. Instead,
make her something to eat. For example, Tomato + Melon = Tommamelo
Salad and Strawberry + Watermelon + Tomato = Fruit Salad. Give
her one every day if you can. Nami also likes artifacts from the
dig site, particularly Skull Fossils. Do not sell these; instead
save and give them to Nami. Also, pick as many Trick Blue Flowers
in the Fall as possible. Give her one each day as they are her
favorite flower, and the only type she will accept. Note: You
can only give her the flower or the artifact each day. If you
have given her one already (for example, a flower), if you offer
her the other (for example, the fossil), she will just say you
have got something weird. Furthermore, do not pester her -- it
will only lower her affection for you. Just visit her each day
and give her the salad and flower/artifact. Check her diary in
her bedroom to find out how many hearts she has for you. She goes
to bed at strange times -- you must follow her until she goes
into the Inners Inn.
Nami accepts: Human Statues and Old Fossils from the Dig Site.
She does not like any flowers except for Trick Blue and Gemsoil.
She stays up very late -- wait by fishing until 12 to 1 a.m. to
check her diary. She actually smiles when you make her a Tomomelo
Salad (Tomato + Melon) -- try giving her that once in a while.
If you give her at least one of these gifts everyday, her diary
should be full of hearts by Summer 10th. In the short intermission
sequence where you go to pick up Nami to live with you, Takakura
will say "When <your name> married Nami, the
farm wasn't in good shape, but..." Note that he says the
farm is in good shape if you marry Celia or Muffy.
If you are having trouble with Nami, in spring of the first year
give her skulls or statues from the Dig Site (up from Vesta's
farm near a fountain). Also plant tomatoes. Do not eat them or
give them away. Plant as many as you can. In the summer, continue
to give her items from the Dig Site, but also plant melons. When
they are grown, go to your kitchen and select "Salad".
Choose one melon and one Tomato tp make a Tomelo Salad. Make as
many of these as you can. Give Nami something from the Dig Site
and a Tamelo Salad each day. Do not do anything else or it will
lower her affection. Do not propose until you know she has four
hearts. To check this, go into her room when she is there. To
get in her room you must get up early and wait, or follow her
until she goes in at night, and look at her diary. She is very
nice when you marry her, and her child wears fully blue clothes.
She also brings a light blue bed spread and a grey mat.
Hint: Nami: Returns:
In order to get this scene you must be in your second
year and not be married to Nami. Enter the blue bar after Patrick.
This should trigger the scene. Note: This may not work on the
Hint: Nina: See her ghost:
After Nina's (Galen's wife's) death, Galen will be
seen moping around town. If you see him by her tombstone, talk
to him. He will ask if you want to polish her grave. Answer "Yes."
After you are done, look carefully and you may be able to see
the ghost of Nina.
Hint: Romana: Picture event:
In Spring of Chapter 3, go inside Romana's mansion
and you may trigger this event. Romana will be talking to Van
about things that he can have from her house. Romana says that
he can have anything except for the picture on the wall. This
leads Van to want to buy the picture, but Romana will not let
him. After Van leaves, Lumina will come downstairs and says that
she heard Van talking about the picture. She tells Romana that
she loves it, and not to sell it. Then, Romana leaves and Lumina
apologizes to you about everything. While you are talking, Sebastian
arrives and asks Lumina to talk to him. When Lumina and Sebastian
are upstairs, Lumina asks a favor of Sebastian. Sebastian then
comes back downstairs and says that he has to leave. You then
can either select "Go After" or "Forget about it".
Choose "Go After" and you will follow Sebastian to the
Spring, where you will see Mukumuku. Sebastian then attacks Mukumuku,
saying that he wanted to get a nice paintbrush for Lumina.
Mr. MG Green.
Hint: Rock: Quick sleep:
Rock, the man wearing a blue jacket and a necklace
with a peace symbol, will go to sleep very late. However if you
try to follow him into the inn, even if you are moments apart,
he will always be instantly asleep.
Hint: Takakura: Recipe:
A Turnip, Carrot, and any kind of Fish makes a good
Goat Girl 51094.
Hint: Van: Matkins diet:
Before Van sets up shop, he usually visits the Inner
Inn. Tim, Ruby, and Rock live there. Enter when Van is inside
for a short intermission sequence. He will be telling Tim the
results of the Matkins Diet Romana suggested. He will boast that
he is now 150 pounds. You can either choose to say "The scale
only goes up to 150." or "Congratulations!". He
will be in there at about 10:30 a.m. Whenever you see Van going
in the Inner Inn any time in the future, follow him inside for
another, different, intermission sequence.
Hint: Gifts for the girls:
Note: If you give the girl you want to marry food that
you cooked, make sure that it is not a dish that came out wrong.
They will not like it and it will lower there affection for you.
This is especially true if you are going after Nami.
Celia (Girl who works at Vesta Farm): Any flower, your cooking,
crops you grew, any kind of fish.
Muffy (Blond girl who works at the Blue Bar): Any kind of flower,
your cooking, crops you grew.
Nami (Red-haired girl staying at the Ninner Inn where Tim Ruby
and Rock live): Fossils and clay statues from the mine, your cooking,
crops you grew, Trick Blue flowers (they grow only in Fall).
You can get married to Nami, Celia, or Muffy. If you do not give
gifts to either of them in Chapter 1, than Celia will tell you
she loves you. If you propose, you will go to the next part of
the game. If you turn her down, the game will be over.
Hint: Whining baby:
When you first get married and have a baby, he goes
to bed at 9:00 p.m. Talk to him before 9:00 p.m. until he says
"Carry me". Then, pick him up and do not put him down.
At 9:00 p.m. your wife will tell your son to go to bed and he
will start whining.
Hint: Baby gets punished:
Take your baby in the village when it is bedtime. Your
wife will appear and take the baby with her. Your baby will be
Hint: Son changes mind:
If you carry your son (in the way that allows you to
walk) he will eventually scream "Nooooooooooooo! down!".
put him down and talk to him. He will usually say "Cawwy
me daddy!", even though just a moment ago he wanted to be
Hint: Change chicken gender:
Note: This trick only works for a hatching chicken.
Do not save the game until you get the gender of chicken that
you want. After the chick hatches, reset or turn off the Gamecube.
The chick might change to male or female. Note: This may require
a few attempts.
Hint: Chickens fighting:
Buy a male and female chicken at the same time. In
the coop, hold one of the chickens over the other. The other one
will get mad and try to attack the chicken that you are holding.
Hint: Save time with chickens or ducks:
When putting your chickens or ducks outside, do not
put them in the fenced area. This will just take longer, as you
must jump over the fence twice per chicken or duck and find them.
You might also lose one of you birds. Instead of risking this,
just put your birds outside the coop. Do not worry about them
running away, as will not do that (not even if you try to walk
off your farm while holding one).
When your hen lays an egg, the next day it will not
lay an egg.
Hint: Checking the weather:
Usually the weather forecast on television is wrong,
except for the man with a hat. It is easier to press Z
and look at the sky. If it is cloudy, then move your animals inside.
If not, move them outside.
Hint: Change weather:
If it is raining or there is a hurricane, enter the
mine and dig. After you are done, the rain or hurricane will be
Keep turning your television on and off while on the weather channel.
Stop when the weather that you want appears.
Hint: Checking friends:
You can tell if you are friends with a person when
they look at you as you or they walk by.
Hint: Starry Night Festival:
In the middle of winter in Chapter 2, go to Gustafa's
Yurt between 7:00 and 9:00 p.m. You should trigger an event where
Gustafa plays his guitar for a small crowd, including you. If
you look behind the tree, you should be able to see Mukumuku.
While Gustafa is playing, the camera shows the stars and moon.
The exact date and time differs from year to year -- try to get
the event on the 4th, 5th, or 6th.
Mr. MG Green.
Hint: Get to Year 2 faster:
In the first year, when you get up in the morning,
milk the cow (7 a.m. to 11 a.m.). At noon, go to the girl you
want to impress. Give her a gift and return to your farm. At about
4 p.m., milk the cow if desired and go to sleep. Repeat this until
Year 2 and give the Blue Feather when you see four hearts. Do
not buy any chickens, sheep, or cattle until Year 2, as it is
a waste of time.
Hint: Do not waste stamina:
When trying to get around your town, go in front of
somebody walking. Make sure you know where they are going by studying
them. They will push you to where they are going. To stay in front
of the them without being pushed aside, use the Analog-stick
to move left and right. By doing this, you are most likely not
to be hungry or dizzy as much. Note: This also works on your farm
with your spouse, Daryl, your son, or Takakura. No animals can
Hint: Turn off alarm:
When you get an alarm and do not want to listen to
it go off, press any button to make it to stop ringing.
Hint: Different responses:
Try showing your Milker and Heavy Hoe to everyone in
town. For example, show your Milker to Vesta (the woman who lives
on the farm). Also try showing these items to the three girls
that you can marry.
Hint: Different whistle tones:
There are two types of whistle tones. On is a flat
tone and the other is two tone. If you press R once you
get a single tone. Press R(2) to get a two toned whistle.
Pressing R will call your dog, but it will only come if
you are on the farm. You can even call him into the pasture.
Pressing R(2) calls your horse. You can call your horse
from any location to any other location, except for inside. For
example, your horse could be inside the barn while you are walking
around the town. Press R(2) and you can call it to your
Hint: Attracting customers:
When you have set up your shop to sell the items you
have collected to the townspeople, press R to whistle.
You will attract customers to your shop.
Hint: Different room:
When you choose your wife, she will bring a certain
kind of blanket and rug with her. Muffy brings a gray mat and
a pink bed, while Celia brings a white blanket with blue trim
and a matching mat.
Hint: Career paths:
Your son's career choices will be: an athlete with
Wally, a scientist with Daryl, an artist with Cody, a farmer with
you, an archaeologist with Carter, and a musician with Gustafa.
Note: You must be friends with them to get these careers.
Hint: Diary locations:
Celia's diary is the table in her bedroom. It is in Martin and
Velma's house and up the stairs.
Muffy's diary is the colorful lamp in the corner of the Blue Bar.
Nami's diary is on one of the tables in her room in the Inner
Inn. Note: Nami moves away if you do not marry her. If you visit
the Blue Bar every night, you have a chance of getting her back.
There will be dialogue between some people about Nami. Then, Nami
will barge in the bar.
Hint: Earliest date for your wives to move
Note: You must propose to somebody before Fall 10th.
Goat Girl 51094.
Nami: Fall 1st. You must propose to her before Summer 10th for
this to work, otherwise you have until Fall 10 to propose.
Ceilia: Spring 1st. You must propose to her before Fall 10th.
Muffy: Winter 1st. Must propose on before Fall 10th first.
Hint: Wake up times:
Wally's family: 6:00 a.m.
Grant's family: 6:00 a.m.
Blue Bar: 10:00 a.m. to 2:00 a.m.
Takakura: 5:00 a.m.
Celia (if wife): 6:00 a.m.
Son: 6:00 a.m.
Pyrotecnitions: 7:00 a.m.
Gustafa: 9:00 a.m.
Note: RT# indicate second generation hybrid trees.
Earth Soup: Potato and Carrot
Fish Stew: Carrot/Turnip, Potato, and Fish
Stew: Potato, Carrot, and Milk
Yam Soup: Sweet Potato
Tomatoma Soup: Carrot and Tomato
Good Soup: Turnip and Bashota and Fish
Light Pickles: Turnip
Tomamelo: Tomato and Melon
Marinade: Turnip, Mugwort, and Fish
Tomacarro: Carrot and Tomato
Fruit Salad: Tomato, any fruit, and any other fruit
Good Pickles: Trady and Cady
Red Salad: Tomato, Trady, and Tomaca
Potemelo: Potemelo and Fish
Mellow Salad: Melotoma, Dhilon, and RT #2
Melon Pie: Melon, Egg, and Butter
Strawberry Pie: Strawberry, Egg, and Butter
Grape Pie: Grape, Egg, and Butter
Sashimi S: Fish and a different fish
Fried Mushrooms: Tomato, Mushroom, and Butter
Smooth Veggies: Turnip, Carrot, and Potato
Tempura: Sweet Potato, Mushroom, and any herb
Red Hot Pie: Butter, Egg, and RT #6
Strawberry Cake: Strawberry, Egg, and Butter
Fruit Punch: Any fruit, any other second fruit, and any other
Ice Cream: Brown Milk and Star Milk
Pound Cake: Milk, Egg, and Butter
Carrot Cake: Carrot, Milk, and Egg
Rich Juice: Strawberry, Banana, and Star Milk
Kashry Ice Cream: Kashry, Brown Milk, and Star Milk
Veggie Cake: Tomato, Egg, and Milk
Cocktail: Berrytoma and Phuju
Sweet Cocktail: Oraphu and Gehju
Love Cocktail: Watermelon and Grapes
Phurum Jam: Phurum
Magenge Jam: Magenge
Peach Tart: Peach, Butter, and Egg
Dhibe Cake: Dhibe, Milk, and Egg
Grilled Yam: Sweet Potato
Sweet Potato: Sweet Potato, Butter, and Egg
Good Juice 1: Carrot/Tomato, any vegetable, and Orange/Apple/Grapes
Good Juice 2: 2 Different fruits and RT#5/RT#7
Pulp Tart: Butter, Egg, and RT#1
Sour Cocktail: Grapes, and RT#9
Tropical Punch: RT#4, RT#5, and RT#7
Curry: Carrot, Potato, and Ruby Spice
Mushroom Curry: Carrot, any mushroom, and Ruby Spice
Mushroom Gratin: Any mushroom, Milk, and Butter/Cheese
Omelette: Egg and Butter
Gratin: Milk, Butter, and Cheese
Meuniere Set: Butter and Fish
Hint: Recipe locations:
You can find recipes in these places:
Mr. MG Green.
Galen's house: next to Nina's picture.
Kate's room: Across from her dresser.
Gustafa's Yurt: Above the table.
Romana's Mansion: In the kitchen next to the refrigerator.
If you go to Takakura's house at night while he is there, he may
tell you one of his recipes.
Hint: Fish prices:
Big Ama: 800G
Big Clombo: 40G
Big Huchep: 170G
Big Nyamame: 130G
Big Rainbob: 150G
Big Sharshark: 1200G
Big Snelt: 160G
Hint: Hybrid crops:
Appage: Apple and Banana
Gehju: Banana and Grape
Jurjum: Grape and Peach
Lanmuge: Orange and Peach
Magenge: Orange and Banana
Magerum: Banana and Peach
Orahge: Orange and Grape
Oraphu: Apple and Orange
Phuju: Apple and Grape
Phurum: Apple and Peach
Hint: Crops and seasons:
Note: All other plants are for any season.
Tomatoes: Spring- Fall.
Watermelon: Spring- Summer.
Melons: Summer- Fall.
Strawberries: Fall- Spring.
Turnips: Summer- Winter.
Potatoes: Winter- Spring.
Carrots: Fall- Winter.
Sweet Potatoes: Fall only.
Hint: Second generation hybrid trees:
Note: RTx is just a designation, as you can name them
RT1: Jurum and Phurum -- Jurum and Phuju -- Phurum and Phuju
RT2: Magerum and Orahge -- Gehju and Lanmuge -- Jurum and Magenge
RT3: Magenge and Oraphu -- Appage and Magenge -- Appage and Oraphu
RT4: Magerum and Magenge -- Magerum and Lanmuge -- Magange and
RT5: Magerum and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT6: Gehju and Oraphu -- Appage and Lanmuge -- Phurum and Magenge
RT7: Magerum and Phuju -- Gehju and Phurum -- Jurum and Appage
RT8: Gehju and Jurum -- Gehju and Orahge -- Jurum and Orahge
RT9: Jurum and Oraphu -- Phurum and Orahge -- Phuju and Lanmuge
Hint: Hybrid Crops:
|Tomato + Watermelon = Gretoma||Spring-Fall
|Tomato + Strawberry = Berrytoma||Spring-Fall
|Tomato + Melon = Melotoma||Spring-Fall
|Tomato + Turnip = Trady||Spring-Fall
|Tomato + Potato = Tobatama||Spring-Fall
|Tomato + Carrot = Tomaca||Spring-Fall
|Tomato + Sweet Potato = Yamato||Spring-Fall
|Turnip + Potato = Radita||Winter-Spring
|Turnip + Sweet Potato = Kandy||Winter-Summer
|Turnip + Carrot = Cady||Winter-Spring
|Watermelon + Strawberry = Berryber||Spring-Summer
|Watermelon + Melon = Melober||Spring-Summer
|Watermelon + Turnip = Raury||Spring-Summer
|Watermelon + Potato = Bashber||Spring-Summer
|Watermelon + Sweet Potato = Kashry||Spring-Summer
|Watermelon + Carrot = Cabber||Spring-Summer
|Melon + TurnipDhilon = ||Summer-Fall
|Melon + Potato = Potamelo||Summer-Fall
|Melon + Carrot = Camelo||Summer-Fall
|Melon + Sweet Potato = Sholo||Summer-Fall
|Strawberry + Melon = Berryto||Fall-Spring
|Strawberry + Turnip = Dhibe||Fall-Spring
|Strawberry + Potato = Paberita||Fall-Spring
|Strawberry + Carrot = Caberry||Spring-Fall
|Strawberry + Sweet Potato = Berryto||Fall-Spring
|Carrot + SweetPotato = Kanro||Summer-Fall
|Potato + Carrot = Tataro||Winter-Summer
|Potato + Sweet Potato = Bashota||Winter-Summer
Hint: Second generation hybrids:
Second Generation Hybrid #1
Grows in Spring only, takes 7 days to grow.
Melober and Raury
Melober and Cabber
Melober and Berryto
Raury and Cabber
Raury and Berryto
Cabber and Berryto
Second Generation Hybrid #2
Grows in Spring only, takes 6 days to grow.
Gretoma and Berryto
Berrytoma and Melober
Berryber and Melotoma
Second Generation Hybrid #3
Grows in Summer only, takes 7 days to grow, looks like a peanut.
Gretoma and Melotoma
Gretoma and Trady
Gretoma and Tomaca
Gretoma and Berrytoma
Melotoma and Trady
Melotoma and Tomaca
Melotoma and Berrytoma
Trady and Tomaca
Trady and Berrytoma
Tomaca and Berrytoma
Second Generation Hybrid #4
Grows in Fall only, takes 8 days to grow.
Dhilon and Camelo
Second Generation Hybrid #5
Grows in Summer only, takes 10 days to grow, it is an eggplant,
and it will automatically water the eight spaces directly surrounding
it when you water it.
Gretoma and Melober
Gretoma and Kashry
Gretoma and Bashber
Gretoma and Potamelo
Gretoma and Tobatama
Melober and Kashry
Melober and Bashber
Melober and Potamelo
Melober and Tobatama
Melotoma and Bashber
Melotoma and Potamelo
Kashry and Bashber
Second Generation Hybrid #6
Grows in Spring only, takes 7 days to grow.
Berryto and Dhibe
Second Generation Hybrid #7
Grows in Summer only, takes 7 days to grow.
Dhilon and Dhibe
Second Generation Hybrid #8
Grows in Fall only, takes 7 days to grow.
Dhilon and Caberry
Camelo and Dhibe
Berryto and Cady
Second Generation Hybrid #9
Grows in Winter only, takes 7 days to grow, looks like a whistle.
Cabber and Camelo
Cabber and Caberry
Camelo and Caberry
Second Generation Hybrid #10
Grows in Fall only, takes 6 days to grow, yellow light bulb
Berryto and Dhibe
Berryto and Caberry
Second Generation Hybrid #11
Grows in Winter only, takes 6 days to grow, looks like a light
Berryto and Dhilon
Berryto and Camelo
Second Generation Hybrid #12
Grows in Spring only, takes 6 days to grow, also looks like
Melotoma and Dhibe
Melotoma and Caberry
Berryto and Trady
Berryto and Tomaca
Berrytoma and Dhilon
Berrytoma and Camelo
Second Generation Hybrid #13
Grows in Summer only, takes 6 days to grow, also looks like
a light bulb.
Melober and Dhibe
Melober and Caberry
Berryber and Dhilon
Berryber and Camelo
Berryto and Raury
Berryto and Cabber
Second Generation Hybrid #14
Grows in Spring only, takes 7 days to grow, looks like a radish.
Tataro and Tomaca
Tataro and Cabber
Tataro and Camelo
Tataro and Caberry
Tataro and Kanro
Cady and Tomaca
Cady and Cabber
Cady and Camelo
Cady and Caberry
Second Generation Hybrid #15
Grows in Summer only, takes 10 days to grow.
Kandy and Kanro
Kandy and Bashota
Second Generation Hybrid #16
Grows in Fall only, takes 8 days to grow.
Bashota and Bashber
Bashota and Potamelo
Bashota and Paberryta
Bashota and Tobatama
Bashota and Tataro
Paberryta and Bashber
Paberryta and Potamelo
Paberryta and Tobatama
Paberryta and Tataro
Tataro and Bashber
Tataro and Potamelo
Tataro and Tobatama
Bashber and Potamelo
Bashber and Tobatama
Potamelo and Tobatama
Second Generation Hybrid #17
Grows in Fall only, takes 9 days to grow.
Kanro and Tomaca
Kanro and Cabber
Kanro and Camelo
Kanro and Caberry
Tomaca and Cabber
Tomaca and Camelo
Tomaca and Caberry
Second Generation Hybrid #18
Grows in Summer only, takes 8 days to grow.
Kandy and Tataro
Cady and Bashota
Radita and Kanro
Second Generation Hybrid #19
Grows in Spring only, takes 8 days to grow.
Sholo and Potamelo
Cady and Tataro
Second Generation Hybrid #20
Grows in Fall only, takes 8 days to grow.
Kashry and Sholo
Kashry and Berryto
Kashry and Yamato
Sholo and Berryto
Sholo and Yamato
Yamato and Berryto
Second Generation Hybrid # 21
Grows in Winter only, takes 7 days to grow.
Kandy and Cady
Second Generation Hybrid #22
Grows in Spring only, takes 7 days to grow.
Radita and Kandy
Radita and Cady
Second Generation Hybrid #23
Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober
Second Generation Hybrid #24
Grows in Summer only, takes 8 days to grow.
Dhilon and Kashry
Dhilon and Yamato
Sholo and Trady
Sholo and Raury
Kandy and Melotoma
Kandy and Melober
Hint: Choice answers:
Sometimes when you talk to people in town, they will
ask you a question that requires you to answer. Here are some:
Mr. MG Green.
In Chapter 2 or above, go to Galen's house if he is your friend
and talk to him. He might ask if you know anything about bonsai
Go to the tent next to the dig site while Carter is in there.
He may ask if you are interested in archaeology.
If your son is interested in becoming a rancher, talk to him in
Chapter 3. He will ask if farm work is fun.
Talk to Daryl while he is walking around your farm. He will ask
if you know anything about cow clones.
Talk to Gustafa while he is playing his guitar. He will ask if
you like the song he just played.
Go to Grant's house while Samantha is there. She might ask if
you would like to stay for a cup of tea.
Go to Dr. Hardy's house while he is there. He will ask you how
you are feeling.
Go to Cody's Studio when he is inside and give him a flower. When
you talk to him again he will ask what you think of his art.
Talk to one of the pyrotechnic twins when they are working on
fireworks. They will ask if you came to play a game.
Before you get Ruby Spice, she will ask if you like to cook.
Go to Wally's house at around 9:40 p.m. He may ask if you like
In Chapter 3, show your son an item from the dig. He will ask
where you got it.
Murray will ask for money if you talk to him while he is sitting
in front of his crops.
Rock will ask if you want to challenge him in a milk drinking
contest if you talk to him while he is on the bottom floor of
Galen will ask if you like to fish before he gives you the fishing
Almost everybody will say "Is that for me?" when you
offer them something that they like.
Hint: Erased saved games:
To erase one of the two saved games, load the diary
that you want to keep, then take out your memory card while saving
that game. Then save your game again (unless you want to get rid
of both of them). Note: Do not turn off the Gamecube or you will
lose both diaries. Also, when it says that the system file is
corrupt, it did not delete your other saved games. [Screenshot]
Note: Backup your saved games before attempting this.
Hint: Legend Of Zelda: Ocarina Of
There are seven chapters. The seventh one is called
"The Twilight". Unfortunately you will die that year.
However, when the year finishes your wife will come up to you
before you die and talk with you about your age, your child, etc.
Notice that Zelda's Lullaby from Legend Of Zelda: Ocarina Of
Time is playing. However, this actual song was not played
in Legend Of Zelda: Ocarina Of Time. There were three version
of Zelda's Lullaby for the game. Nintendo's designers chose the
second one, the other was discarded, and the last one was placed
in Harvest Moon: A Wonderful Life.
Hint: Paper Mario reference:
Go to Galen's house after Nina's death. One of
the songs from Paper Mario will be playing.
Glitch: Freeze your baby:
Bring your son to the place where you link. Put it
on the right side on the shadow and it will freeze. You cannot
pick it up or do anything else. It can still move normally as
if you were pressing X, but it cannot walk around and you
cannot pick it up. Your wife will have to pick it up when it is
its bedtime so you do not have to worry losing it. It will also
return to normal if you reset.
Glitch: Stuck Cows and people:
Once in awhile for no apparent reason a person will
just be standing in an odd location, such as in the middle of
a field or in front of a house. When you talk to that person,
you will not be given that option. They are totally stuck there,
and you can do nothing about it. They will eventually move, but
it may take the entire day. If you have the milking room and your
cow goes in there by herself, she may just stand there for a long
period of time. You can not interact with her. She will just stand
there with her tail swaying and eyes blinking. There is nothing
wrong and she will eventually move on her own, but it may take
Glitch: Bootleg Ruby Spice:
To duplicate your Ruby Spice, go to your kitchen and
start to cook. Choose any recipe type, select only Ruby Spice,
then press Start. You will have another Ruby Spice. You
can do this until you have 99 bottles of spice. Sell 98 of the
bottles to Van for 9,800 G. Note: If you use this gloitch and
accidentally make more than 99, there is still a way to continue
playing. Go to your Toolshed then go to the shelf on the right
and look inside. Then, select the Ruby Spice you are holding and
put it in. You can sell all 99 spices then return later to pick
up the one that was left on your shelf.
Note: You will need three Ruby Spice for this trick. Select a
recipe. Select three Ruby Spice as your ingredients. Respond that
you want to continue, and you will get Unknown cooking. Do not
throw it away. Put it in your pack, then look at your Ruby Spice.
None of it was used. By doing this, you can feed your dog so that
he will make your animals go out at the correct times, sell it,
or, eat it. This is an easy way to make some quick money. It takes
a long time, but is worth it.
Glitch: More Mama's Milk:
If you have a milking room you can push your cows into
the room and a machine will milk your cow(s) for you. If you have
a cow that produces Mama's Milk, push the cow in there. When it
is done milking your cow, instead of milking only one Mama's Milk,
it will have milked five.
Glitch: Instant watering:
Sometimes if you water a plant at the edge of your
field, but aim to the side, all your plants will be watered instantly.
This saves precious time.
Glitch: Easy tree upgrade to "S"
Note: You must have Tartan for this trick. Normally,
you are not supposed to be able to mix crops or flowers with trees
to get a different result, but in this case you can. Start by
taking any crop in seed form and upgrading it to "S"
rank with the UP-Seed. You must have Tartan to make hybrids. Then,
take desired "B" rank tree you wish to make "S"
rank and place it in the first slot of Tartan. Next, take the
"S" rank crop and place it in the second slot. Make
sure that the "B" rank tree is in the first slot and
the "S" rank crop is in the second slot. Then, use Tartan
and you will have an "S" rank tree without wasting thousands
In this game, grapes grow on trees. However, they really
grow on vines.
Glitch: Spin the animal:
While the animals are outside, spin one of them around
in a circle. When you leave the animal it should still be spinning.
Call the animals inside and watch the animal that you were spinning
outside. It will spin quickly.
Glitch: Extra ball:
Buy a ball for your child in the Happy Birthday chapter.
Put it in his toybox. While your child is playing with the ball,
go to his toybox. The game states that you can take out the ball,
even though it is already out. Take it out. For about five seconds,
you will be holding a ball and Mike will be playing with another
one at the same time.
Glitch: See behind you:
When your son is playing at home with any toy in front
of the television, move between him and the television. Your son
will be in front of you.
Glitch: Tartan dialogue:
Go to Tartan and use the "Hybrid" option.
After hybridizing, he will ask you if you are finished hybridizing.
If you say "Yes", you will continue, and if you say
"No", you will stop.
Glitch: Invisible Grant:
In Chapter 2 (Happy Birthday) and Chapter 3 (Happy
Harvesting), Grant will tell you that he became the manager of
a new shop in town. After this, go to the Blue Bar and Grant should
be there (he will be invisible). Walk along the front of the bar
and you may notice that "Talk" appears on the button
menu. Press A and he will appear.
Glitch: Grant repeatedly sits:
Sometime during Chapter 2, go to the benches next to
the river while Grant is sitting there (usually at night). Talk
to him, and sometimes you will see him constantly getting up and
sitting back down during your conversation. After you finish talking,
you should still see him getting up and sitting down until finally
he remains seated or gets up and walks.
Mr. MG Green.
Glitch: Sliding Gustafa:
When you marry Gustafa he will be sliding around on
his rear in a sitting position through parts of the intermission
sequence. However in other parts of it he will be walking. After
you are married he will walk around normally.
Glitch: Missing calf:
Get two cows pregnant near the same time (a few days
away from each other). The first calf will disappear until it
is fully grown while the other one is in the calf hutch.
Glitch: Vanishing horse:
Go to Van's store. When you are going to talk to him,
put your horse behind his stand, but to where you would usually
be able to see it. Your horse will vanish whenever you talk to
Van. It will return when you are done talking to him.
Glitch: Color-changing book:
In Chapter 2, your son may take out a book from the
bookshelf, either if he is interested in being a scholar or if
there are no toys in the toy box. Talk to him while he is reading.
After you finish talking, look closely and you can see the color
of the book's case change.
Mr. MG Green.
Glitch: Swirling sky:
Walk outside at about 6:30 a.m. to 7:30 a.m. Go to
the middle of the road by the inn, then look up at the sky. Look
at the darker patch of blue sky and you will see a swirling sky.
When ordering a sheep, there is only one gender. The
bottom of the screen reads "Mae Only" instead of "Male
When Nami is very happy with you, she will wake up, lean her head
up, and a little musical note will appear over her. She then says
"Good Moroning" followed by your name, instead of "Good
If you offer a crop to Grant at anytime in the game, he will say,
"Is that form your farm?", with the word "from"
In buy an animal mode, "Animals And M. M." appears instead
of "Animals And M.P."
When you talk to Nami in the fall, she will say "A girl's
heart is as unpredictable as the weather in Forget Me Not Valley,
You know want I mean?", using the word "want" instead
After washing the grave of Nina, Galen say "Nina must b happy",
instead of "be happy".
In the winter of any year in Chapter 2 and onwards, talk to Hugh.
He sometimes says "There's some weird things in the words.
You can see a fluffy white haired creature in there", with
the word "woods" misspelled as "words".
Go inside the Harvest Sprites' tree house by eating one of the
red mushrooms in front of it. When you keep talking to them, one
will say "The people in this valley are really unique. Try
to visit them as much as I can." They say "I can"
instead of "you can".
Mr. MG Green.
Walk into Galen's house in Year 1. Talk to Galen until he says
he likes bonsai. He then will say "and you can lost in them
for hours and hours" instead of "and you can get lost
in them for hours and hours."
In the scene where you get the Blue Feather, Takakura will approach
you and tell you how rare it is and that he had seen them in the
city for a fortune. He will then tell you that it is unlikely
to find one in "Forget Valley", while the town you live
in is actually "Forget-Me-Not Valley". [Screenshot]
Note: This glitch also occurs when you show a Moon Ore to Nami.
Glitch: Letter selection:
When you are making a name for something or someone,
there are two "O"'s.
Glitch: No price item:
When Celia is actually out, comes to your shop, and
you give her something at full price, he will say "0 G? I'll
Glitch: Breathing teddy bear:
In Year 3, buy the stuffed bear. When Van places it
in your child's room, the bear will stand up. When you turn around,
he will sit back down. Also when it is in that room, go up to
the north wall and face the wall. Look at the bear closely. You
can see it breathing by moving back and forth slightly. Note:
You must look very closely.
Glitch: Edible flower:
Collect the flowers you find near the windmills at
the crop farm. Go over to Vesta and offer her the flower. She
will say, "You have something tasty there!" The flower
is not edible and she says this even if there is no food in your
Glitch: Strange building:
On your farm there is a wooden building. Go there at
6:50 p.m. Wait until it is 7:00 p.m. The light goes on. However
when you try to go in there, it says you cannot get in. This was
actually a building that was planned to be used in the game. The
developers took it out and accidentally left the building there.
This is also in Harvest Moon: Another Wonderful Life.
Glitch: Wrong dialogue:
If you give some flowers or items from the dig site
to most of the people, they will say "You have something
tasty. Can I have it?". If you answer "Yes", they
will say "Thanks, I can't wait to taste it later". If
you offer a meal to Kate, she will ask if it is something she
can have. For some things she will say "That's my favorite".
For others, she will ask if she can have it. Say "Yes"
and she will say "No means No!" If you show Kassey or
his brother an egg, he will say "Fresh milk always tastes
Talk to Wally, and offer him a coin. He will say something similar
to "You have something good to eat, there", although
it is a coin.
Glitch Wrong recipe:
In Kate's Room, the recipe for Strawberry Cake is stated
as Strawberry, Egg, And Butter. The real recipe is Strawberry,
Egg, And Milk.
Strategy: Events: by Colhan3000
Action Replay codes
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Al Amaloo. All rights reserved.