Insert a controller into port three. Press Z
on controller three during game play. You will have 99 of all
tools and records, most seeds, and random items will appear in
your backpack. Note: Do not use this code if you have your feather
in your inventory or it will be lost. You cannot propose, but
still can get proposed to.
Note: When you this code, you may get a few Blue Feathers. Once
you are married (Chapter 2), do not give another Blue Feather
to your husband. Something bad will happen.
When your are outside. stop what you are doing and
press Z, L, R, B, A, Y
on controller three.
Insert a controller into port three. Press Start
on controller three during game play (except in the menu where
you can see your money or during a scene). 10,000 gold will be
added to your current total. Note: If you get too much money the
game will register as you having no money at all.
Note: If this code is done too many times the game will glitch
and you will never get the horse (during Chapter 2) and other
Insert a controller into port three. Press Up
on controller three during game play. An alarm clock will appear
in your cooking menu. Move the extra hand to set a wake up time,
then use the switch to turn on the alarm to make it active.
Gustafa likes statues and moon ores. You find them
in the ruin. Do not give him fossils or any flowers.
Gustafa likes human statues, milk, any kind of flowers.
Gustafa's diary is on the couch. He wakes up at 10:00.
When your relationship is heating up he will sing a song he has
been working on for you. You will hear two parts. The first one
is held at the tree by his yurt. The second one is by the waterfall.
If you propose to him and he accepts he will sing you the entire
If you want Gustafa to love you (which takes awhile), go to his
house everyday at 10:00 a.m. Give him flowers then talk to him
awhile. Keep doing this and he will write a love song for you
and give you a flower. Do not give up on him -- he is the best
Gustafa will play songs for you. He will then ask you if you like
it. Say "Yes" and he will like you more.
Marlin likes certain types of flowers (experiment with
them), curries, and soups.
Marlin's diary is in the bushy plants in the house. He wakes up
You may think Marlin is just a grumpy person but that is just
his way of hiding his shyness. Because Marlin worked on Vesta's
farm, it will probably have an influence on your son's interests
when he grows up.
When you get to where your son is older (Year 4), he will look
like the person from the first Harvest Moon except with
dark black hair. Also, Marlin will change. His hair becomes pure
white and he now wears a black shirt.
If you want to marry Marlin, go to his home on Vesta's ranch early
in the morning (about 5:00 or 6:00). You should see an intermission
sequence. This sequence will give you two red hearts if you give
him the correct answers. If you do not, then go up to him and
talk to him. Enable the "Free items" code to get high
quality and low quality crops. To get more hearts for Marlin,
give him only high quality crops or else he will make a complaint
and take away a heart. There is another sequence when you walk
on to Vesta's farm early in the morning. You will see him standing
by the scarecrow. Tell him the answers that sound deep and emotional.
To marry someone else, select the more insulting answers.
Rock likes coins, human statues, toy flowers, and mist
Rock's diary is on the table. He wakes up at 12:00.
Rock is not much of a farm person. He is also not much of a money
person. He is completely broke. When you marry him he will say
that he will not work. When you propose to him and he accepts,
you will have a short talk with his parents and Nami.
If you are cooking for Rock, he likes food with mushrooms in it.
Hint: Rock: Heart events:
The first one is triggered by walking outside the Inner
Inn when Lumina is outside. The second one is triggered by walking
outside of your home at about 4:00 p.m. The third one is triggered
by walking to the corner of the Inner Inn (the side with the kiln).
It is triggered easiest by leaving the Inner Inn, then walking
left until you get to the corner.
Hint: Rock: Child type:
If you marry Rock your child will have blonde hair
and brown hair. He will wear blue overalls and a plaid hat. Your
son will be outside most of the time, but if it is raining he
will stay inside. He will also only like running at first, but
later will begin to like other things.
Hint: Getting married:
There are three people you can marry. Rock lives at
the Inner Inn and is 22 years old. Gustfa lives in the yurt by
the ocean and is 28 years old. Marlin lives on Vesta's farm and
is 32 years old.
If you want to marry Marlin give him crops, cook, talk and buy
from him. If you show him the feather he will say "What's
this?". However on Spring 1 of the second year he will come
to your house and propose to you. Your child will have blue clothes,
black hair and will be happy and outgoing, as your husband Marlin
will give you crops tips. If you refuse his proposal the game
If you choose to not marry any of the bachelors, you will automatically
leave the farm with the sad music playing and go to the mountain
where the city is located. The game will end and go to the title
screen. Do not select "Continue" and choose the file
you just ended forever.
Hint: Befriend Gustafa, Rock and Marlin
without marrying them:
In Chapter 2 after you get married, return to the valley
to befriend the other two (now unavailable) bachelors. Give Gustafa
flowers (any kind) and within two or three days he will be your
friend. Give Rock flowers (toy flowers or mist moon flowers),
any of the old coins from the dig site, or statues. Within three
or four days he will be your friend. Give Marlin crops that you
grew. He takes any of them, but will become your friend quicker
with "A" crops or higher. Also, buy seeds from him and
he will be your friend in three to five days.
Hint: Easy friendship and hearts:
Use the following trick to make friends easily and
get three hearts in one season. Usually when you are trying to
make friends, you just give them a gift a day. However, each villager
will take more than one gift per day. When you have your rucksack
up, you have a lot of categories. Each villager will take one
item from each category per day. For example, you could give Gustafa
a flower from the other category, then some milk from the dairy
category, then something you cooked from the food category, and
then a crop from your crop category. All these gifts in one day
will make the heart rate go up very fast. Some of the villagers
will not take things from different categories. For example, Chris
will not eat your cooking. However, this trick works on most of
the villagers. Note: This is not recommended for players that
are poor, as this method gains hearts fast but depletes your items
Befriend Daryl and Mukamuka (the white monster appears only
in winter and early spring). During winter you will get an intermission
sequence that shows Daryl and Mukamuka talking. You will follow
them. Three days later, walk out of your house at the same time
you got the intermission sequence (usually at night). You will
get the lizard. Note: It can only be obtained in Chapter 1.
Befriend Vesta, but you must first get the Strange Hoe from
her. Later you will get an intermission sequence where Vesta tells
you that you have been doing a good job. She will give you the
raccoon. Note: can only be obtained in Chapter 1.
Acquire all the stone tablets from the dig site. Note: There
is only one per chapter. During the Chapter 6, Carter will give
you the dog.
Befriend Romana. Some time in the Chapter 2 she will give
you the cat.
At about five hearts your cat will follow you. To do this, lure
the dog far away where he cannot chase you back to the food dish.
Try whistling for him in the field. Once that is done, hold out
any wild plant and go to the food dish. When it says "Put"
on A in the upper right-hand corner, press it. Then, pick
the cat up and set it next to the dish. It will eat it, and show
a heart over its head.
In Chapter 2 during summer (you must have already bought the
pond), wake up later than your husband. He will wake you, and
tell you that there are ducks in the pond. You will then go to
the pond with him. He will ask if you want to keep them. Say yes
and you will name them. The ducks will stay in your chicken coop.
Some time during the Chapter 1 (summer and later), Takakura
will give you a horse, saying that he ordered it for you.
Can be bought from Van in Chapter 2 or later for 4,000 G.
In Year 2, buy a goat from Van. Milk her everyday and turn it
into butter or cheese. Soon, he will stop. You can keep your goat
for fun. Note: It can starve or die. Also, your goat cannot go
in the Milking Room.
Befriend everyone in town and get every intermission sequence.
You will eventually get the bird.
Hint: Alarm Clock:
Become friends with Grant in Chapter 2 or later.
Become friends with Cody in Chapter 4 or later.
Hint: Blue Feathers:
If you have the Blue Feathers do not use the free item.
It will disappear.
Hint: Chicken fence:
During any chapter, if you have five or six chickens
in your chicken coop, talk to Takakura. He will say "My,
you are getting a lot of chickens, I can make you a chicken fence".
You may then order a chicken fence from the Order Form in the
Food Storage for 10,000 G.
If you have several chickens and a rooster he will
fertilize an egg. Do not gather eggs from your chickens for about
five days and a new chick will be born. It is faster than the
You can bring your dog inside when it rains. However,
you cannot call it inside your house.
During Chapter 2, Van will sell a goat, medicine, toys,
and dresses. One of the first dresses is Moomoo Summer and Loves
You can buy dresses in Chapter 1 and later in the game. The dresses
are Moomoo Summer, I Love Bears, Five Of Four,Check Girl, and
Hint: Drum Set:
Become friends with Gustafa in Chapter 3 or later.
Hint: Fishing Rod G:
Become friends with Galen.
Hint: Flora's Necklace:
Become friends with Flora in Chapter 3 or later.
Hint: Goat Milker:
Buy a goat.
Hint: Gold Medal:
Become friends with Wally in Chapter 3 or later.
Hint: Gold wool:
To get golden wool, press Y immediately after
shearing your sheep.
Hint: Grade A Milk:
Wait until your cow is a sleep (both a.m. and p.m.
Push the cow's head so that it will wake up and turn around. Go
to the dispenser and take out one Fodder and feed it to the cow.
When the cow is finished, milk it with your hands to get four
Grade A Milk bottles. They sell for 115 G each, while B Milk sells
for only 75 G each.
Hint: Ruby Spice:
Become friends with Ruby.
Hint: Seed Maker:
Become friends with Daryl in Year 2.
Talk to Takakura when he is not at the farm. He will tell you
that he has heard of the "Seed Maker" in the big city.
You will now be able to buy the Seed Maker by ordering it in the
food storage without befriending Daryl.
Give Daryl either an egg, colombo, or a lightpickle (make the
light pickels by cooking turnips on the stove in your house) once
each day as soon as the game begins.
Hint: Sheet Music:
Become friends with Lumina in Chapter 3 or later.
Hint: Strange Hoe:
Become friends with Tim.
Hint: Strange Sickle:
Become friends with Cody.
Become friends with Takakura and give him something
to ship every day
Hint: Teddy Bear:
Become friends with Van.
Hint: Watering Can W:
Become friends with Romana.
Hint: Weird Hoe:
Become friends with Vesta.
Hint: Weird Sickle:
Become friends with Dr. Hardy.
Hint: Wool Clippers:
Become friends with Wally.
Hint: Entering the strange building:
It is actually possible to enter the strange building
that you cannot get into. You must buy a lot of chickens, then
in the ledger under "Buildings" you will have the option
of a chicken pen, or Takurara builds it for you. You can then
put your chickens in that pen.
Hint: Summer Festival:
Befriend the hippie, and at Summer 4 Chapter 2 11:00
a.m., go to his house. He will be playing guitar in front of everyone.
Hint: Skipping a year in Happy Birthday:
When you have a baby and you want time to go by faster,
spend time with your baby every day (cuddling, talking, throwing
him up in that air, etc.). If you do this every day it will cut
off a year of the Happy Birthday section.
Hint: Frozen baby:
You can freeze your baby at the following locations.
Tree in the corner of the farm.
Tree by Galen's hill.
Green patch by Cody's house.
Place where you go to Mineral Town.
Hint: Getting a bigger field:
Sometime in Chapter 3, when you talk to Takakura he
will say that he has been thinking about clearing the back area
for another field, and he can do it if you order the materials.
Go to the Food Storage and order a Bigger Field for 20,000 G.
After acquiring Tartan (the talking plant who lives in Takakura's
house) during Chapter 2 (and later Takakura will say he can cut
down all of the trees in the very back of your farm), can buy
it from the Order Form in the Food Storage.
Hint: Hybrid option:
Unlock Tartan (the two headed plant) and make him your
friend. When he asks if you want something, you can choose "Hybrid"
from the selections. Mixing seeds + seeds = hybrid seed, seeds
+ flower = gemsoil = all soils, Happylamp = all season, Upseed
= S-ranked seeds. To get Tartan to like you, talk to him a lot.
He might ask questions like "Do you think I'm manly".
Answer yes to that, not to chatter box. After awhile of him saying
"That's enough for today. See you tomorrow", go to sleep
until the next day. When you talk to him again he should have
the hybrid option available. If not, keep talking until it appears.
Go to the pond by Cody's house or where the turtle
is found. Fish there during the winter and you will find big and
rare fish. Some fish you will find are big and huge Colombo.
Hint: Catching rare fish:
Use the following trick to catch rare fish each time.
Always check the television the day you plan on going fishing.
If it states that you will be lucky or very lucky, then follow
the instructions. For example, if the lucky item for the day is
"wild plants", then eat some before going fishing. There
are several bodies of water that you can fish in, with a corresponding
animal that will be out during that day. Always cast your line
in the water with the nearby animal. Note: there will only be
one animal out per day. You will need to look around beforehand.
Random day: Raccoon. Fish in the stream by Vesta's Farm and the
bridge. If the raccoon is out during the day, this means you will
increase your chances of catching better/rarer fish in this area.
Random day: Turtle. Fish in the swamp.
Random day: Owl (in the Sprites' Tree). Cast your line in the
Random day: Lizard. Fish on the opposite side of Carter's dig.
To maximize your catch of the day, go fishing on a day where you're
considered very lucky, and cast your rod in the water that's closest
to the animal of the day. You'll have an even higher chance of
landing a rare fish if it is raining. <br /><enkodemail
Hint: Stop rain:
Go into the Dig Site. Dig up at least one item and
go outside. It will no longer be raining.
Hint: Easy money:
Enable the "Free items" code. When Van arrives,
sell all your fishing poles (not rods) to him. Each one is worth
1,000 G. Repeat this process several times to get money quickly.
Make Earth Soup from a potato and a carrot. It sells for 5,100
If you have a sheep and take very good care of it and wash it
every day, you can shear its wool. It will sometimes come out
as Golden Wool. You can sell this to Van. Note: This may not happen
if your sheep is not healthy.
Hint: Sell items faster:
If you have an item you want to sell and you have a
lot of them, instead of holding Analog-stick Up and waiting
for it to reach that number, hold it to the side and it will go
up by tens.
On Vesta's house, look on top of the roof. You will
see a mural of people in a farm-like area. Then if you look at
the top of the doorway, you will see a dog and upside down cow.
Hint: Dig Site:
If you dig in the same location three times you will
have a better chance of getting an item there. You can get it
on your first dig, your second, or your third.
Hint: Do not waste stamina:
When trying to get around your town, go in front of
somebody walking. Make sure you know where they are going by studying
them. They will push you to where they are going. To stay in front
of the them without being pushed aside, use the Analog-stick
to move left and right. By doing this, you are most likely not
to be hungry or dizzy as much. Note: This also works on your farm
with your spouse or your son. No animals can push you.
Hint: Sending your child out:
In Year 4, Farm Life, Spring 1, your child will be
a teen. Go into your house about 7:30 a.m. Your child will be
mad at his dad because his dad does not have a job. When your
son goes to leave, you will block him. A message with "Comfort
him" or "Punish" options will appear. Choose "Punish",
and you will hit him and he will realize that it is tough love.
He will thank you and walk out.
This happens in Year 4, Spring 1. Go in your house at about 7
in the morning or evening. Your son will be mad at his father
and will try to storm out. You will stop him and can to choose
from "Comforting him" or "Punishing him" option.
The outcome varies from child to child. For Marlin's, you must
comfort him. For Rock's, you must punish him. Do not feel too
bad, for your child will thank you.
Hint: Storing Ruby Spice:
When duplicating Ruby Spice, you can store up to 99
in thesefour places at the same time. The first is the shelf in
the tool shed. The second is the food storage display case. The
third is the refrigerator. The fourth is your rucksack (use it
last). Because this requires some time, store 30 to 32 at a time
in all but the rucksack. Make sure to keep one in there for duplicating.
Try only storing 98 in the refrigerator, leaving room in case
of making 100 instead of 99 when doing the rucksack last. There
is only one way out if you make too many and you already have
99 in all four places. Do the last for the rucksack shortly before
Van opens on Day 3 or Day 10 when he is normally there. Make sure
to eat a lot of food before this, because if you miss Van you
will not be able to get rid of it and will eventually die.
Hint: Son's jobs:
Tori Tinsley and
Spy: When you reach the third time around to spring your son will
grow a bit, becoming around the age of 7 to 10. After the short
intermission sequence of him you will return to game mode. Go
to the newly added room. It is your son's room. After you go in
you will find your son laying on the floor looking at a box. When
you ask him what it is. he tells you that he found it on the shore
and it must be a treasure of some sort. However, he tells that
he will not open it until he is older. You have an option of what
to say. If you ask him to open it, he will yell at you and rush
to the bathroom. About a month later if you check his diary (on
the bookshelf). he states that he will become a spy and protect
Farmer: If your son is into farming, every morning when he gets
bigger he will water the crops for you
Note: #RT stands for second generation hybrid.
Earth Soup: Potato and Carrot
Fish Stew: Carrot/Turnip, Potato, and Fish
Stew: Potato, Carrot, and Milk
Yam Soup: Sweet Potato
Tomatoma Soup: Carrot and Tomato
Good Soup: Turnip and Bashota and Fish
Light Pickles: Turnip
Tomamelo: Tomato and Melon
Marinade: Turnip, Mugwort, and Fish
Tomacarro: Carrot and Tomato
Fruit Salad: Tomato, any fruit, and any other fruit
Good Pickles: Trady and Cady
Red Salad: Tomato, Trady, and Tomaca
Potemelo: Potemelo and Fish
Mellow Salad: Melotoma, Dhilon, and RT #2
Melon Pie: Melon, Egg, and Butter
Strawberry Pie: Strawberry, Egg, and Butter
Grape Pie: Grape, Egg, and Butter
Sashimi S: Fish and a different fish
Fried Mushrooms: Tomato, Mushroom, and Butter
Smooth Veggies: Turnip, Carrot, and Potato
Tempura: Sweet Potato, Mushroom, and any herb
Red Hot Pie: Butter, Egg, and RT #6
Strawberry Cake: Strawberry, Egg, and Butter
Fruit Punch: Any fruit, any other second fruit, and any other
Ice Cream: Brown Milk and Star Milk
Pound Cake: Milk, Egg, and Butter
Carrot Cake: Carrot, Milk, and Egg
Rich Juice: Strawberry, Banana, and Star Milk
Kashry Ice Cream: Kashry, Brown Milk, and Star Milk
Veggie Cake: Tomato, Egg, and Milk
Cocktail: Berrytoma and Phuju
Sweet Cocktail: Oraphu and Gehju
Love Cocktail: Watermelon and Grapes
Phurum Jam: Phurum
Magenge Jam: Magenge
Peach Tart: Peach, Butter, and Egg
Dhibe Cake: Dhibe, Milk, and Egg
Grilled Yam: Sweet Potato
Sweet Potato: Sweet Potato, Butter, and Egg
Good Juice 1: Carrot/Tomato, any vegetable, and Orange/Apple/Grapes
Good Juice 2: 2 Different fruits and RT#5/RT#7
Pulp Tart: Butter, Egg, and RT#1
Sour Cocktail: Grapes, and RT#9
Tropical Punch: RT#4, RT#5, and RT#7
Curry: Carrot, Potato, and Ruby Spice
Mushroom Curry: Carrot, any mushroom, and Ruby Spice
Mushroom Gratin: Any mushroom, Milk, and Butter/Cheese
Omelet: Egg and Butter
Gratin: Milk, Butter, and Cheese
Meuniere Set: Butter and Fish
Hint: Intermission sequences:
Turtle races: Triggered by exiting Gustafa's hut on a sunny day
(possibly only in the fall). When you come out of Gustafa's hut,
you will see Nina, the older lady, talking to the giant turtle
near Turtle Swamp. She says "A turtle vs. a human?! Hahaha!",
then they start the race. Nina, although she is old, can race
a turtle quite well and wins.
In Need of a Friend Part 1: Triggered by attempting to leave the
farm. When you walk out of your farm's property, you will see
Muffy standing on the bridge. She looks sad and you will walk
to her. She says hello and then asks if she can talk to you, woman
to woman. You will automatically nod and she starts telling a
story about her ex-boyfriend in the city. After she is done, she
thanks you for listening and hopes she can call on you when she
needs you again.
Blue Feather Proposal with Gustafa: Triggered when Gustafa has
four red hearts in his diary and you give him the Blue Feather.
Gustafa asks if he can have the Blue Feather when you offer it
to him. The screen turns black and returns. Both of two are at
Gustafa's Yurt. Gustafa says that he has heard about these Blue
Feathers but has not actually seen one before. He thinks he understands
what they are for though. He takes it and says, "Thank you.
I feel kind of strange...". He then says that he would like
to keep his Yurt up where it stands so that he can visit his instruments
anytime, but you are welcome to come and see him when he is there.
(Note: Gustafa does live with you on the farm, but he will venture
out to his Yurt on occasion; do not be alarmed if he is not home
all of the time) He then says he has a gift for you. He tells
you that he has been writing a song for you and that he has just
finished it today. He wants to know if you will listen to it.
You should say yes because he will tell you how he feels about
you in the song.
Nina's Second Race: Walk out of the Blue Bar in Year 1. If you
are lucky, this event will trigger. Nina is feeling lucky when
she agrees to race with Hugh. However, poor Nina gets tired quickly.
Soon the Harvest Sprites arrive and offer to help her for giving
all her "nices". Hugh is almost at the finishing point
and is a sure win. However the Sprite's magic will make Nina appear
at the finish first.
Muffy Is Dumped Part 1: In the spring, leave your farm. Muffy
will say she got dumped by a man in the city who cheated on her.
Muffy Is Dumped Part 2: In Spring 1, Year 2, leave your farm.
Muffy will be upset again. She will say she got dumped because
her boyfriend was married. She will thank you.
Nina's Race Part 2: Walk out of the bar in Year 1 and Nina will
go against Hugh. This race is a bit more strange. Just after Nina
says, "Go!", she gets tired. The sprites appear and
help her because she is so sweet. Hugh will go to the finish and
look behind him. He does not see Nina and gets confused. Then
he looks behind him and sees Nina, who won.
Lumina's Parents: Note: You must be engaged to Rock. After you
leave Vesta's farm or your farm, you might see this. It is Lumina
and Rock on a hill. Lumina will be sad about her dead parents.
Rock tells her not to be too sad because it is just life. She
smiles and thanks him.
Daryl's Failure Part 3: When you leave your house and see Daryl,
go into the spring for the third time. Daryl will go up to the
spring and lay out foods. He explains what he has changed in the
plan (he gives the monster his favorite foods). He says that he
spent three months of food money on it. While he is talking to
you, Mukumuku comes by and eats a plate of food. Daryl turns around
and smiles. He continues talking. While he is distracted, Murrey
and Van come by and eat some food. You make the scribble sign
and Daryl sees what has happened. Scary music starts. He says
that he put sleeping pills in the food, and they should be passing
out in a few moments. However, Murrey, Mukumuku and Van are still
conscious. Daryl realizes he put his new expensive vitamins in
the food instead. He runs off and crashes like usual, and you
are at the spring.
Hint: Harvest Moon reference:
Sometime in the first few days of spring in Chapter
4, follow your son into the bar. A sequence will start with Muffy
flirting with you. This was taken from the original Harvest
Glitch: Wrong description:
A mushroom known a Trumpet is called a Matsutake in
Glitch: Wrong gender:
If you marry someone Gustafa, when your son is a young
boy in Chapter 2 he says, "Dad is really nice, but she chews
me out like a woman possessed!"
In any chapter, go to Wally's house. Then, talk to Hugh. Take
a Mama's Butter or Mama's Cheese and show it to Hugh. He will
call you a "Mister".
Janine Di Petrillo.
When an animal is still sick a day after you give it medicine
and you talk to it, the message "She hasn't had her medicine
today" will appear, even if it is male.
Do the following after you marry Rock and when your son is a child
(not baby, but not yet a teen). Talk to him and he will say "Sometimes
I don't understand what dad's thinking. Sometimes she's smiling,
but then he gets mad." Your son will call Rock a she.
Glitch: Missing space:
Show any fruit or rare item to Nak and Flak, the Harvest
Sprites. Before talking to Nik, he will say the name of your farm
then "did you grow that at <name> Farm? Good
Job!!" For example, it will appear as "MatrixDid you
grow that at Matrix Farm? Good Job!!".
Glitch: Chicken and egg:
When you are able to get the chicken fence somewhere
around the end of Chapter 1, buy it. Leave your chickens in the
chicken fence. Make sure there is at least one female out there.
You can put a male in there too, but it is not necessary. Let
the chicken lay an egg, but do not take the egg out. After a few
days, talk to someone after positioning yourself to where when
you do a close up on the person to talk to them, you can see the
chicken fence. When you talk to that person, where the chicken
should be instead will be an egg. When you stop talking to that
person, the chicken will be in the location where the egg was.
When you pick up the chicken, the egg will be there.
Glitch: Strange view:
This glitch involves waiting for Van to arrive in town.
When he does, follow him to where he sets up his shop. When he
is just about ready to set everything up, quickly switch to first
person view and wait. It should go into a scene of him saying
"OK everyone, I'm open for business". After it zooms
back out, you will be in third person view, with the camera angle
on a tilt and invisible. To return to normal, go in and then back
out of first person view very fast.
When you go to Nami's house after proposing and offer
her the Blue Feather, she will say "oky" instead of
Take cheese to Vesta and she will say "Did you made this
at you farm".
In Chapter 4, if you try to give anything else than
eggs to Kate she will say "Can I have that?". If you
choose "Yes", she will not take it.
Glitch: Muffy's error message:
In the second chapter (when you are married), you can
give gifts to Muffy. In the first chapter, when you give her a
Moon Ore, she says that she wishes a guy would give her something
like that, but she accepts it anyway. When you give her a Moon
Ore in chapter two, she asks if she can have it. When you give
it to her, she says "ERROR ERROR". Note: You may first
need to be friends with her before she will do this.
Action Replay codes
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