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Legend Of Zelda: The Wind Waker

Unlimited health:
This trick requires two bottles, and a telescope. Go to Grandma's and fill one bottle with Elixir. Set the bottle of Elixir to Y. Press Start + Y, then put an empty bottle in Y, where elixir was located. You will now have two bottles all together; one bottle full of Elixir, and one bottle half filled with Elixir. Set the full Elixir back to Y. Press Y + Start, then select the telescope on Y. You will drink the Elixir, but keep a whole bottle. This can be repeated as many times as needed.
john. c. hemphill jr.

Set one bottle of Soup to Y. Press Y + Start and put an empty bottle in the slot that the Soup occupied. Press Y + Start and you will have one full bottle of Soup and a half a bottle.
Nathan Pannell.

Alternate background music:
Enter the Zelda as a name when you begin a new game to hear slightly different background music throughout the game.
Steven Dyke.

Successfully complete the game. You can hear the slightly different background music, just the same if you entered "Zelda" as your name.
Skyler Helsley.

Understand Hyrulian language:
Successfully complete the game. This allows you to understand the ancient language of Hyrule. When you talk to the Gods such as Valoo and Jabun, you will understand what they are saying.
Skyler Helsley.

Alternate costumes and DX camera:
Successfully complete the game and save at the end. Start another game with that saved game file. Ayril will be wearing the skull shirt from the ending, Link will wear his pajamas from the beginning all the way through the game, and the pictograph that takes color pictures will be in your inventory.
Jason Howell.

Note: You do not need to complete the game to get the colored Pictobox. Once you take the three pictures for Lenzo, go to Forest Haven. Along the walls of the room where the great Deku tree is located, there should be a Light Fairy in the grass. Catch it in a bottle and bring it to Lenzo.
joycevovos.

Successfully complete the game once to get "invisible" clothes from Grandma for Link to put on over his PJ's. Some Outsetians will say different things.
Chris A Wadzinski.

Successfully complete the game the first time. When asked if you want to make another save file, answer "Yes". When you play the new game, the Pictograph Box will be in your inventory.
SYOUNGBB.

Hint : Defeating Beamos:
When you get near one, it will start shooting a laser at you. Quickly shoot an arrow at it .There are two kinds of Beamos, blue and red. The blue Beamos only aims up and down and are easier. The red Beamos aims at you, and is more difficult to destroy.
brandon lee.

Hint: Defeating Dark Hands:
Do not throw bombs at dark hands. They will throw them back at you.
David Ozley.

Hint: Defeating Darknuts:
Run around it until it swings its sword . Then, cut of its armor and kill it like a regular monster .
Jakocurt53.

L-target it until it is about to attack. When the "A" in the top right corner changes, press A quickly. Link will do a parry attack. The Darknut's armor or helmet will fall off. Then, defeat it like a normal enemy.Note: If the Darknut loses its armor, it will become slightly faster. If you make the Darknut lose its armor and helmet it will become faster. If the Darknut loses its armor, helmet, and sword; and it picks up a lighter sword; beware -- the Darknut will be very fast.
Mark_999.

Hint: Defeating Desert Sand Ray:
Equip the Hookshot and target the tip of the purple tentacle. Once you grab the tentacle, slice it with your sword. Get back before it closes up on you and continue to Hookshot the tentacle and attack it with your sword until it dies.
MetaRidley15.

Hint: Defeating Floormasters:
Do not get too close to Floormasters, as they will grab you and send you to an earlier room. L-target it and take out a bomb. Wait until the bomb starts blinking rapidly and throw it. The Floormaster will catch it, but it will not have time to throw it back at you. Repeat this until it is defeated. If you do not want to risk losing any health, shoot the Floormaster with arrows. You will do more damage if you shoot a Fire Arrow, but it is a two hit kill if you freeze it with a Ice Arrow, then melt the frozen Floormaster with a Fire Arrow. If you are skilled, you can also try to kill the Floormaster with your sword. Note: Floormasters are the most common enemies in the Wind and Earth Temple.
Roberto Guerrero-Soto.

Use the following trick to keep Floormasters from returning your bombs. When up against a Floormaster, make sure to have your Deku Leaf and bombs equipped. Throw a bomb at the Floormaster, then use your Deku Leaf once he catches it. If done correctly, the bomb will stay in his hand and blow up.
Game Master.

Hint: Defeating Gahodan (Tower Of The Gods Boss):
Auto lock onto the Boss' hands using your bow and fire. Then, shoot arrows at the two red eyes. When its head drops to the ground, throw a bomb into its mouth. Repeat this three times and it will fall.
MetaRidley15.

Note: If you run out of arrows, more will appear from its nose.
UrNieceLaurice.

Hint: Defeating Gahoma (Dragon Roost Island Boss):
When the battle starts, use the Grappling Hook and grab on to the red tail that is hanging from the ceiling and swing across the Boss. It will cause a large boulder to drop on his head and stun him. Then, attack his eye with your sword to defeat him.
MetaRidley15.

Use the Grappling Hook to grab on to Valoo's Tail. Swing to the other side and a big rock will fall on Gohoma . Repeat this process three times to destroy his armor. When Gohma charges up for his fire attack, hit his eye with your sword several times to kill him.
Jakocurt53.

After you have successfully knocked off his outer shell or armor, instead of waiting for him to start powering up his fire attack, press R to target his eye at any time. Use the grappling hook while targeted to bring the eye to you and also stun Gahoma. While he is stunned, use your sword on his eye as much as possible, which should be about four hits. Do this twice and he will be defeated.
dyst3ri420.

Hint: Defeating Ganondorf (Gannon's Tower Boss):
When Princess Zelda shoots Ganondorf with a Light Arrow, walk up and hit him with a few sword combos. Once Ganondorf receives enough damage, line yourself up with Princess Zelda, so that when she fires a Light Arrow towards you, Link can deflect it off the Mirror Shield and hit Ganondorf. Once Ganondorf is stunned, move in and hit him with your sword. Repeat this until he is defeated.
MetaRidley15.

When you finally find Zelda towards the end of the game, you will have to fight Ganondorf. Use your boomerang to cut the strings that hold up Ganondorf, then use a Light Arrow to hit the blue ball at the end of his tail. After three shots, he will turn into a spider. When he climbs the top of the room, adjust your camera to see his reflection in the water. Position yourself next to the blue ball, then wait for him to fall down. When he does, shoot his tail with your Light Arrow. He will then turn into a snake. You can hit his head with your sword. This will cause him to freeze for a moment. While he is frozen, you can shoot the blue ball with your Light Arrow. He moves very fast ; do not hesitate to shoot him with your arrows.
Jonah Heredia.

Zelda will shoot Ganondorf with your Light Arrows. Start by avoiding Ganondorf 's attacks until he gets hit by the Light Arrow. He will be stunned -- quickly hit him with your Master Sword. Repeat this until he comes up to Zelda and hits her. Start hitting Ganondorf with Parry Attacks until Zelda wakes up. She will try to hit Ganondorf with the Light Arrows, but he dodges them. Avoid Ganondorf's attacks until Zelda says something. Now, she will use the Light Arrows to hit your Mirror Shield. When you see her aiming the Light Arrow at you, hold up your Mirror Shield. Once it hits your shield, it will hit Ganondorf. When he is stunned, approach him and wait for him to try to hit you. When he does, do a Parry Attack to defeat him.
jiunloveray01.

When you deflect the Light Arrows and hit Ganondorf, have your sword out and L-target him. A change and you will hear a sound. When you hear the sound, uppercut Ganondorf and stab him when falling down in the head. Note: This may require a few attempts.
Charcoal9K.

It will have strings on it. Hit each string with your Boomerang about two times and it will fall . Then, hit its blue ball on its tail with your Light Arrow. It will go back up. Repeat this two more times. Then, it will transform. When it jumps up, quickly look at it with the reflection in the water. Locate its blue ball on its tail and go near the side it is on. It will fall down. Shoot the blue ball with the Light Arrow. Repeat this two more times, and it will transform. L-target it, and shoot it with any arrow . Then, very quickly shoot the Light Arrow at the blue ball on its tail. Repeat this two more times until it is defeated.
jiunloveray01.

When you are fighting Gannon, use your parry attack. This will cut the time needed to defeat him by almost half.
mjmason2.

Hint: Defeating the Forsaken Fortress Boss:
When it is chasing you on top of the building, it will try to hit you with its beak. The beak will get stuck on the ground. Hit it with your Skull Hammer. Repeat this until the helmet on the beak breaks. Then repeat, but instead of using the Skull Hammer use your sword.
jiunloveray01.

Hint: Defeating the Hemlock King:
When he sticks his beak in the ground, hit him with your Skull Hammer. Do this three times . You can continue this process, or do the same as above except with your Master Sword.
Jakocurt53.

After breaking its helmet with the Skull Hammer, instead of using the Master Sword against its head, use the Boomerang. You can actually damage him quicker this way.
Matt Bird.

Hint: Defeating Jalhalla (Big Poe, Earth Temple Boss):
Use your Mirror Shield to make him become more visible and lay on his back. Then, pick him up and throw him against the wall. A group of little enemies will go everywhere. Kill as many as you can until they become the big Boss again. Repeat this until you have killed all the little ghosts.
rjoreps.

First, use your Mirror Shield on a light to reflect him. Hold the Mirror Shield at him. After he is visible, carry and throw him at the wall with spikes on it. A group of Poe will appear. Kill them with your sword.
VEGITO1020.

First, use the Mirror Shield to reflect light onto the big Poe. Pick up the big Poe and throw it into the spiked wall. Then, use the Hurricane Spin to kill all of the Poes before they become the big Poe again. Repeat this until all of the Poes are dead.
peter temporal.

Shine some light on him and throw him into the spikes. Kill as many Poes as you can . Repeat this process until you kill every Poe .
Jakocurt53.

When the battle starts, run towards a beam of light. Note: It disappears sometimes, but reappears at the same place . Then, reflect the light so that he can become vulnerable (just like a Poe). Lift and throw him towards the tower of spikes. The little spikes on walls at the bottom will not affect him. This will cause him to shatter into multiple Poes. If you have the Hurricane Spin Attack, use this technique to kill many Poes quickly. If you are lucky, you can defeat them immediately. Repeat the steps to defeat Jalhalla.
Link.

Hint: Defeating Kalle Demos (Forbidden Woods Boss):
You must first disconnect all of the roots from the ceiling using the boomerang. Work fast before the roots grow back. When it falls from the ceiling, quickly attack the weak center. After ten to twelve sword hits, the Boss will be defeated.
MetaRidley15.

Use your Boomerang to cut down Kalle Demos, then attack . Repeat this process until it is defeated.
Jakocurt53.

To defeat Kalle Demos, L-target a string and launch your boomerang at it. Cut all the strings and slash at the Deku Baba inside. Repeat the process until it explodes.
Joseph Rosenberg.

Hint: Defeating Magtail:
Use a parry attack on a Magtail to defeat it.
jediphillip813.

Hint: Defeating Molgera (Wind Temple Boss):
Wait for its head to stick out of the ground, then pull its tongue with the Hookshot .Hit it as much as possible. It will then go around the room . Run around the room until a hole reappears . Then, repeat this until it is defeated.
jiunloveray01.

Use your Hookshot to bring out his tongue, then attack. Note: This may be difficult if sand worms are in the way, and he will sometimes fly around the room. Repeat the process about four times to destroy him .
Jakocurt53.

Hint: Defeating Orca:
When you return to Outset Island to find the last pearl, go to Orca's house. He will challenge you to fight. You must hit him one hundred times without getting hit three times. The best way is to lure him to the center, do two sword combos, then parry. Afterwards you must hit him three hundred times.
Menzeeto.

Use your shield. Remember, if Orca blocks your attack, he is about to attack. This strategy takes a bit longer, but you can get to 1000 hits without being hit once.
DragonlordALS.

Go to Outset Island and fight Orca. Start the fight so that you can see the door where you entered. Once the fight begins, use caution as this can be difficult. Always keep your guard up. Keep hitting Orca towards the door and to your right. There is a small gap between a wall at the foot of his bed. Use you camera positioning and patience. If you can position him there, between the foot of the bed and the wall, he will not be able to block your jumping attack. Keep using your jumping attack (L targeting + A) until you hit him 999 times. You will get a 200 rupees every time you hit him 999 times.
Dan Meinhardt.

To defeat Orca easily without getting hurt, target him and do jump attacks. Then, wait for your sword to turn green and press A to do a parry attack. If he does a sideways swing, Link will do a super flip-jump attack. If Orca swings down, Link will do a rolling attack. Wait for Link to turn around and do this repeatedly. A parry is worth two hits; you can do four shots each time he attacks. Note: Do not release L until the match is over.
Matthew Blanke.

Hint: Defeating Phantom Gannon:
After your second encounter at Forsaken Fortress, you will have to battle Phantom Gannon. When he hurls an energy ball at you, hit it back with your sword. After defeating him, you will get a Skull Hammer.
Jonah Heredia.

When you fight Phantom Ganon (either in the Forsaken Fortress or Ganon's Tower), he will do one of three attacks. In the first attack, when he creates four holograms, immediately attack each one with the sword. Eventually, one of them will be the real Phantom Ganon. In the second attack, when he creates the White Energy Ball, hit it with your sword to send it back to him. Do this about five to six times. Eventually he will not be able to deflect it back in time and get hit. In the third attack , when he creates the Red Energy Ball, he will send it split up (not in one piece like the White Energy Ball). They are Homing Energy Balls, and will try to hit you. Instead of running to the side to avoid them, use the Spin Attack with the Master Sword. If you have good timing, you will deflect all the Energy Balls back to him, and he will fall to the ground.
MikeRoChip31.

Hint: Defeating Poes:
Go to an area where there are Poes. Kill any enemies except for the Poe and there is no light. Then, let the Poe catch Link. He will become confused, but not hurt. When you are no longer confused, the Poe will die and not return.
mirrorlink900.

The easiest way to defeat the big Poe is to first learn the Hurricane Spin before going to Ganon's castle. When you battle the big Poe in Ganon's castle, use the Hurricane Spin to destroy the little Poes.
UltimaSlipknot.

Hint: Defeating Puppet Gannon:
When you enter the room where Puppet Gannon is supposed to be, you will see a bed with Zelda in it. You and her are not the only ones in the room. Gannon is also in the room with you. As soon as he is done talking, you will begin fighting Puppet Gannon. You will need the Boomerang and the Light Arrows. Cut all of the strings before you try to shoot Light Arrows. He will then start spinning around. When his tail is facing you, shoot and repeat until he goes back up and reties his strings. Repeat the process until he starts to transform into his next, spider, form. Watch the reflection of the water. When it comes down on you, move towards the back of it, where the little "bulb" is located. Shoot it when it comes down. Repeat the process until he transforms for the last time, into a snake. Fire Light Arrows until he is defeated.
Videogamer2.

Use the following trick to defeat the snake form of Puppet Gannon. Instead of shooting Light Arrows to stun him for a half second, throw a bomb and hit him. You also may be hit, but it does not cause much damage. Then, quickly run around behind him and shoot the blue part of the tail with the Light Arrow. He will flop to the other side of the room. Repeat this two more times.
brad fell.

Cut all his strings with your Boomerang, then hit his tail with a Light Arrow. Do this two times and he will transform into his spider form . In his spider form, he will spin and fall. Try to be where his tail is located. Shoot his tail with a Light Arrow two times and he will transform again . In his worm form, he is fast. Get close, but not too close. Shoot his tail two times with a Light Arrow two times to finally win. If you run out of magic, kill the Keese to gain more.
Jakocurt53.

When you are fighting Puppet Ganon, he has three forms: a marionette, a spider, and a worm/snake. For the last form (worm/snake), if you hit him he is only stunned for a moment. It is very difficult to hit him by taking out your bow and shooting your arrow at his orb tail. Instead, throw some All-Purpose Bait (the red item) somewhere. Then, run from the bait. He will spin around the bait for five to ten seconds, giving your enough time to find his orb and strike it with your Light Arrows.
Antonyus.

Hint: Defeating Seahats:
To kill the annoying Seahats (giant flying sea creatures), have arrows or Boomerang + Sail + Magic Armor. This armor should be turned on if it gets too difficult. They seem to stay in a specific range. Use either weapon to snipe them to death.
Zero Account.

Hint: Defeating Stalfos:
Place a bomb at the feet of a Stalfos. Run off before it grunts. The Stalfos will either hit the bomb with its spinning attack or the bomb will explode on its own. Either way, when it breaks up into pieces from the blast, stun its head with the boomerang. Once stunned, smash the head with the Skull Hammer and it will die instantly. This useful in the Outset Island hole (where you get the Triforce Chart and Heart Piece).
Keaton.

Hint: Armed Stalfos:
When you can encounter a Stalfos, attack it until its head is flopping around. Instead of killing it, take its mace. When it reforms, it will not have a weapon. Instead, it will pull off its arm and try to attack you with it. It will not do any damage, but it can steal its mace back.
Win Mason.

Hint: Defeating the Tornado God:
When you see the Tornado God, hit him with your arrows. After that, you will be somewhere in the map and should have Ice or Fire Arrows.
OyPn0yAyPnAy.

Hint: Defeating Zeetlock:
After escaping the flood, use the Magic Hammer and hit Zeetlock to make him fall into the water. When it tries to perform a beak smash on you, dodge it and its beak will get stuck, making it weak. Smack it with the hammer until its helmet cracks off. Now strike Zeetlock's head with your sword to defeat it.
MetaRidley15.

Hint: Defeating enemies easily:
Go up to an enemy and shoot a Light Arrow at it. Use this trick to get away from the enemy quickly.
Tetra1.

You will need your bombs set to do this trick. When in the castle under the Great Sea (immediately after you get the Master Sword), all the enemies that were originally frozen will be moving. Go to the very top of the castle and defeat the enemies up there so they are not in your way. While standing on the edge of the railing (or look for the wide crack on the side), change to first person view and look down. Note: Do not jump off or you will risk losing hearts and must climb all the way back. Then, equip your bombs and carefully drop them on the unsuspecting enemies below. After they explode, look down again. The enemies will have gotten angry at each other and, if done carefully, may kill each other off. Do this from all sides of the upper level of the castle, and only two or three will be remaining for you to fight in order to leave.
Nashida.

Hint: Bird Peak Rock: Getting the Triforce Chart:
To get the Triforce Chart on Bird Peak Rock, you will need arrows, plenty of Hyoi Pears, the Grappling Hook (optional), and a lot of patience. First, try to take out the black birds with arrows. If desired, use the Grappling Hook to get up onto the high ledge. This will give you a better chance of hitting all the birds. Be careful, as there is a Blue ChuChu on the ledge. While you are shooting down the birds, you may hit some of the switches. Do not worry about this happening, as there is no time limit as long as you do not leave the island. Once you have shot down all or most of the birds, use the Hyoi Pear to control a gull. If there are two out of a total of five black birds left, you are fine. Fly around the Isle where the birds were and hit the switches one by one. As long as you can outmaneuver the birds, the gull is safe. Here is a general map, with "l" indicating a low switch and "h" indicating a high switch:

    --------------------------------
    |                              |
    |                              |
    |            l                 |
    |                              |
    |     l      h      l          |
    |                              |
    |            l                 |
    |                              |
    |                              |
    --------------------------------

Once all the switches are hit, a gate will open. Go into the grotto, conduct the Winds Requiem on the Wind Painting, and a chest containing the Triforce Chart will appear.
Eturnumcaster.

Hint: Crescent Isle: Ghost ship:
Go to Crescent Isle on a full moon and wait awhile. You should see a green ship that resembles Tetra's. Note: It can shoot cannon balls at you.
Bmark1492.

Hint: Diamond Steppe Island: Ghost ship map:
To do all of this, you must have first completed the Wind Temple. To board the ghost ship, go to Diamond Steppe island. From your boat, find the closest tree to the coast and hook onto it with your hookshot. Continue hooking onto trees until you get to the top, where you will find a hole. Drop down to find the remains of a pirate ship. Burn the lids off the pots, and you will eventually find a treasure chest with the ghost ship chart. Without this, if you try to get onto the ship, it will disappear. The chart will tell you where the ship will appear, It only appears at night. It is a transparent ship with blue flames around it. When you enter it, you will fight a series of enemies (there are small pillars of light for Poes). When you are done with those, you can grab your Triforce Chart. An eerie laugh will sound and the ship will disappear.
Tim Bandarchi.

Hint: Dragon Roost Island: Dazed Medli:
When visiting Dragon Roost Island For the first time, do everything up until you get to toss Medli to the other side of the spring. Miss throwing her and make her hit a wall. Stars will appear like when you place a high bid in the auctions, and she will say "Link, I didn't know you were triplets" or something to that effect. This will not affect your adventure in any way if you toss her correctly the next time on the inclined rock facing, and the wind is blowing north.
Chris A Wadzinski.

Hint: Dragon Roost Island: Get Medli into Dragon Roost easily:
First, get the Winds Requiem from the stone block. Then, at the Dragon Roost entrance after talking to Medli, play the melody to change the wind. You should change the wind to the north. Then, the sounds in the background will calm down and the wind will keep going north. Take Medli and walk onto the stone platform. Throw her at the high ledge.
Spencer Pearson.

Hint: Dragon Roost Island: Rupees:
After you get the Bomb Pouch (which makes it easier) go to Dragon Roost Island. Go to the part of the island near the Wind Shrine and bomb the large rock there. Drop down the hole that is revealed and complete the simple puzzle of defeating enemies. Your prize for completing this is 50 rupees. However, many jars are also in there, containing another 40 rupees that regenerate every time you enter that room. In about twenty minutes, you can have about 750 rupees easily.
SS3Trunks777.

If you do not have the Bait Bag, buy it from the man who has a boat which is a store. Get the Pear, and use it to take control of a Seagull. Fly up the wall where there is a line of Bomb Plants leading to a rock ledge with a chest on it. Run into one of the Bomb Plants. This will set off the chain and break the ledge. Return control to Link, and the chest will be near the signs with an up arrow on it.
EmmyG9.

Talk to the postal worker at the top floor. When speaking with him, you will get the chance to help him sort letters within a time limit. He will pay you depending on how many you sort in that time. Note: After awhile you will have to break your records to get paid.
ssjrurouni.

When you get the bow and arrows, go to Dragon Roost Island and get close to the wall in the front left side of the island. Look up and you should see a line of bombs leading up to a rock. Use your bow and shoot the bomb, making a chain reaction up to the rock. Then, go next to the sign under the rock to find a treasure chest containing a silver rupee (200 rupees).
SykoBitch.

The easiest way to get money is go to Dragon Roost Island. Feed the fish person twice, then you can play a game with him where you must shoot him with your bow as many times as you can with ten arrows. If you hit him all ten times, he will give you 200 rupees. If you do not hit him every time, he will give you 10 rupees for each time that you hit him. It only cost 80 rupees to fill your bag with All Purpose Bait. This also improves your bow skills. This can be repeated as many times as needed.
DeathCalibur07.

Go over to where the Wind Shrine is located on the shore. There should be a big rock. You need bombs to blow it up. You will now see a hole there. Jump in it and you will reach a small room with one door. Go through the door. You will enter a room with four unlocked and one locked door. Go into one of the four rooms. You should be able to easily defeat the opponents. Repeat this four times until all the four rooms have flame over them. The big door will now unlock. Go into it, bash the pots, and collect the rupees. Exit the room and enter it again. You can repeat as many times as desired.
Jfhfootball.

Go through the tunnel that would bring you to the other side where you learned the Winds Requiem. There is a large rock to your right. Blow Up the Rock with a bomb to reveal a hidden Grotto/Hole. Inside there are multiple rooms with random but very easy enemies. Go through them all to release the door that is inaccessible. Inside the room will be a chest on a pedestal with four blue jars in front of it. The chest holds a 50 valued Rupee (purple), Two of the jars hold a 10 valued rupee (yellow), and the other two hold ten green rupees. Once obtained, you may leave and re-enter that room to respawn the jars with the rupees inside. Also the single jar in the room prior to the chest room has three rupees in it. It also respawns you come back through the chest room. This results in 43 rupees each time.
Dragonchi.

You will need the Wind Waker and Deku Leaf for this trick. Go into the Rito's Chamber (where they all are) and exit from the second floor. On the far left pier should be a Rito staring off at an island. Change the wind direction to the island's position. Fly to the island using the Deku Leaf and read the rock. It should show an arrow pointing up. Look out in that direction to see another island. Change the winds to that direction and fly over using the Deku Leaf. There will be another rock with an arrow pointing west. Look left and you should see a cavern. Once again, change wind direction and fly over to the cavern. There will be a chest with 100 Rupees in it. Take them and go up to exit by pushing the large block out.
Chrisaug89.

Hint: Dragon Roost Island: Unlimited Joy Pendants:
Go to Dragon Roost Cavern after you get the Grappling Hook. Go inside and get to the part with the Bokoblins. Do not kill them yet. Use the Grappling Hook to steal their Joy Pendants. Go outside, then enter again. Repeat this as many times as desired. This is extremely useful if you are trying to get the Hero's Charm.
MikeRoChip31.

Complete the Dragon Roost dungeon, making sure to uncover the Warp Pots with green and yellow smoke coming out of them. Then, return with the Grappling Hook. Steal the Joy Pendants from both of the Bokoblins with your grappling hook and jump through the green portal. Then, jump back through the portal you just came from and get the Joy Pendants again. Repeat this as many times as needed. This is a very useful when getting the Hero's Charm and Cabana Deed.
losinno.

Go into the second room. There should be a Warp Pot and two Bokoblins. Defeat the Bokoblins and they might drop one or two Joy Pendants. If they do, leave the cavern, reenter, and repeat. If they do not drop any, go back in and do it again.
Dylankgibson.

Hint: Dragon Roost Island: Flying pots:
Go inside the dungeon and find steaming gas going up into the air. Put pots or rocks on it, and they will start to going up in the air.
ericgarciatheman.

Hint: Dragon Roost Island: See dragon:
Go away and approach the island from the south. Position yourself so that the island is just barely visible and use the telescope. Look at the top of the volcano and there will be nothing there. If you move about ten feet closer and look, there will be an all black dragon there. If you go even closer, the dragon will be so visible you can even see the yellow stripes on his back.
Sean Hall.

Hint: Earth Temple: Controlling Medli:
Use your Wind Waker and play the Command Melody (Left, Center, Right, Center). You will be able to control Medli and fly for a little while. You can also pick her up, jump off a high ledge, and fly for a short time.
Simpleplangrl111.

Hint: Earth Temple: Easy rupees:
Use the Deku Leaf on the beach at the Earth Temple. Rupees will randomly appear from the sand. Note: This only works once.
DragonlordALS.

Hint: Earth Temple: Play catch with the Floor Master:
This can be done in the Earth Temple or any other place with Floor Masters. Have your bombs equipped. When you lock on to a Floor Master, take out a bomb and get ready to throw it . When the bomb is about to explode throw it at the Floor Master. It will catch the bomb, and if your timing was good, it will explode in the Floor Master's hand, causing it some pain. Note: If you throw the bomb too early, the Floor Master will catch it and throw it back, hurting you.
Gcubegamer92.

Hint: Earth Temple: Defeating Dark Hands:
Shoot it with a ice arrow. When it us frozen, smash it with the Skull Hammer.
misi37210.

Hint: Forest Haven Island: Refill magic:
When you are running low on magic, find one of the flowers that shoots you high into the air. Jump into it. Do not tilt the Analog-stick in any direction. Allow yourself to be thrown up and down several times and your magic will be refilled.
Tom Kwiatkowski.

Hint: Forest Haven Island: Rupees:
Once you get the Cabana Deed, go inside the Cabana by The Forest Haven. Once inside, take out your grappling hook and aim for the pots. Break the four pots and a lot of rupees will appear.
Tetra1.

Once you get the Cabana Deed, go inside the Cabana by The Forest Haven. Once inside, take out your grappling hook and aim it at the ceiling. There will be a little bar. Swing on it and jump off. The fireplace will turn off. In the fireplace will be a hole. Jump inside to find thousands of rupees.
Kyler McLeod.

Go to the spa where you used the Cabana Deed for the Triforce Chart. Go under the porch and collect the rupees. Go in the house, then come out. Do the same thing once again. Repeat the process until you have as many rupees as desired.
terryhardin.

Hint: Forest Haven Island: Trophy club secret entrance:
Instead of entering the Forest Haven and gliding down to the Trophy club, sail over to the Trophy Island and go around the back. Do not go too fast or you will sail past it. You will see an indentation on the back of the island. In that indention is a ladder. Climb up the ladder and you are there.
Stephen.

Hint: Forest Haven Island: Enter cavern:
At Forest Haven (first waterfall), there is a Grappling Hook place to get on the other side of the stream. Fall down the waterfall and use the grappling hook from there. You will enter a cavern. Note: This is as if being inside a building (no weapons or monsters).
kahle harned.

Hint: Forest Haven Island: Treasure chart:
Go to the highest exit in the Forest Haven and you will be on a cliff like the one in front of the Nintendo Gallery, facing a platform with a chest that contains a treasure chart.
Tetrazel.

Hint: Forest Haven Island: Triforce chart inside cabin:
First, go to Windfall Island, and trade 20 Joy Pendants from the teacher and receive the Cabana Deed. Go to the island with a huge waterfall with a swimming pool and cabin. Stand next to the door and show the Cabana Deed. A person will tell you to come in. Go inside and use your Grappling Hook at the top. Swing until the fire at the fire place is gone. Go under and find your way to a Triforce Chart.
GCN2003.

Hint: Forsaken Fortress: Avoid getting caught:
To avoid getting caught by the spotlights, find where the spotlight is located. Go to the stairs, and kill the person controlling it with a stick in one of the pots.
Spencer Donnelly.

When there are blue enemies with large lips walking through the hallways, pick up the barrels (which should be at the beginning of each hallway) and Link will drop them over himself. When the blue enemies are not looking, walk while under the barrel to reach your goal.
Kory Labarga.

Hint: Forsaken Fortress: Entering the tunnel:
On your first visit to the Forsaken Fortress, get caught. When you are inside, smash the pot on top of the shelves to get into the tunnel, which leads to the dungeon map. If done correctly, you will not get hurt.
chris007.

Hint: Forsaken Fortress: Unlimited Joy Pendants:
Go to the room where you obtained the compass. There should be an enemy near the treasure chest. Do not kill him, yet. Instead, use your Grappling Hook on him to get a Joy Pendant. Kill him, leave the room, and repeat as many times as needed.
TmAnRuLeS11.

Hint: Forsaken Fortress: Skip the Hammerlock King:
When you go to Forsaken Fortress the second time, you will fight the Hammerlock King. To skip it and not get the heart container, go next to the vertical spikes. Wait until the Hammerlock king pecks down at you. Avoid it, and do not hit it with your skull hammer. Go directly next to its head. When the Hammerlock King lifts its head, do a back flip. You should flip over the spikes. The Hammerlock King cannot hurt you. Follow the pathway to Ganandorf.
Gary Parriott.

Hint: Ganon's Tower:
After you complete the four courses at the beginning of the dungeon, go to the room with the candles and jump down the pit. What follows is similar to a maze. First, go to the door in the back. Then, go to the following doors in these directions: left, foward, left, right, and foward. You will now encounter Phantom Ganon. Hit the balls he throws at you with your sword. He will hit it back and you will need to hit it back at him. Keep doing this until he gets hits. He will become stunned. Run up to him and hit him with your sword. He will disappear, and a chest will appear .Inside are Light Arrows. You will encounter him again soon, but you just need to hit him with the Light Arrow once to defeat him.
jiunloveray01.

Once you have passed the first room with the four bosses in Ganon's Tower, you will reach a room with three doors; two normal doors on the left and right side of the room, and one large one in the middle which you cannot open yet. First, go through the door on the right and drop into the large hole in front of you. Once in the next room, you will have to fight Phantom Ganon. This time, you will only have to hit him once or twice to kill him. Once you have defeated the Phantom in that room, pay attention to which way his sword falls down. Once it is on the ground, look at the direction that the handle of the sword is pointing at. This indicates which room door you need to go through next. After repeating this a few more times, you will leave the maze and enter another room, where you again have to fight a weak Phantom Ganon. Defeat him, open the chest to receive the Light Arrows, and go back up to the main area via the transporter. Once in the main room, use the Light Arrow to kill Phantom Ganon in one shot. Pick up his sword and strike the wall with the picture of the pig Ganon on it. You have now passed the Phantom Ganon Maze section of Ganon's Tower.
Ross Sargent.

In Ganon's Tower when you are trying yo get through Phantom Ganon's maze to get to the final room, the order of doors you need to go through are back, left, forward, left, right, and forward. Once you get into the final room, you will fight him the same way as you did against the Phantom Ganon in the Forest Temple in Zelda: Ocarina Of Time. You only need to hit him once. When he dies, a treasure chest will appear in the middle of the room containing the Light Arrow.
Michael Mahoney.

Hint: Ganon's Tower: Break barrier:
Use the following trick to break the barrier that leads to Ganon's Tower- First, you must get the Master Sword. Then, complete the Wind Temple and Earth Temple. Next, get all eight shards of the Triforce. Return to Hyrule and go to the bridge. Swing your sword at the barrier and there will be a little flick. The barrier will break and you can now fight Ganon.
Mwmsoto.

Hint: Ganon's Tower: Direction to door:
Defeat the Shadow Ganons in the maze. When they die, their swords will be left behind and will point to the door that you must enter.
Spiderdanny0000.

Hint: Ganon's Tower: Secret Portal:
In Ganon's Tower, go to the room where you dropped down into the pit/maze to get the Light Arrows. You should be contacted by the King of Red Lions. He tells you about the similarities about this room and the one opposite that is filled with water. Look at the four sets of candles with only certain ones lit. Take note of the number of candles on each one in order from left to right. For example, four lit, two lit (Archway), three lit, and one lit. With that information, go to water room and look at where the candles should be. There are crystal switches there. Take out your Boomerang and target them by the number of candles that were lit at the spaces. Once that is done, throw and you should trigger an intermission sequence, making a portal that Ganondorf was using to get to the Great Sea before you pulled out the Master Sword. The King of Red Lions should also appear. If you sail into the portal you will appear at the derelict Forsaken Fortress.
Adam Bell.

When you enter Ganon's tower, you will have to battle all four of the previous Bosses in black and white (they are holograms). Once you defeat them, you can move on. In the next room there are two doors on the side and one door in front. Go in the door to your right and memorize the four flame patterns. Leave that room and enter the room across from where you are. In this room you will see four switches. Use the flame pattern that you memorized here. Hit the switches as if they were the flames in the order of 1, 2, 3, and 4. You cannot hit them one by one. When all the switches are hit, the King of Red Lions will appear and ask you if you want to return to the surface. You have the option of continuing or going to the surface through the dark portal that Ganondorf made. If you choose the surface, you will find yourself in the Forsaken Fortress and can get items before continuing.
IDBigDog.

Hint: Ganon's Tower: Going into the Earth Temple mini-dungeon:
It can be difficult to shine light on the Dark ChuChus who never stay stone long enough. There is an easier way. When you enter the door, notice the two pots on either side. Do not break the pots. If you do, go outside and come back in again. To get to the Boss door you must leave two switches pressed down to open two staircases. Walk carefully through the first corridor, opening the stone coffins and defeating the enemies. When you locate the first switch, go back to the beginning, carry one pot, and place it carefully on the switch (do not break it). Make your way to the second switch, opening the coffins and defeating the enemies as before. Then go back to the beginning of the corridor, carry the second pot, and place it carefully on the second switch. You cannot use the first pot because you need it on the switch to get back up the stairs. You may ignore and run past the Stalfos if you wish.
Lisa S. Murphy.

Hint: Great Sea: Rupee treasures:
Whenever you see a constant shining light while sailing (night or day), sail toward it until you are just a short distance from it, but not so much that it will vanish. Cruise up to it, keeping a good eye on where it was located. When you think you have reached it (which should be when you hear the "humming" sound), drop the grappling hook over the right side and you should get it. You will probably rarely have to switch to the left side. Most of these treasure points have a red rupee; the others have a purple rupee.
Serrell Sprenkle.

Hint: Hyrule Castle: Pictures:
There are two pictures inside near the entrance. On the right, there is the king. On the left, there is Princess Zelda with a group of assistants who all coincidentally look like Tetra's pirates.
Matt Ransom.

Hint: Ice Ring Island: Unlimited Knight's Crests:
When going inside Ice Ring Island for the first time, uncover the Iron Boots then walk past the blowing wind. You will find a hole. Go inside it. You will see a number of enemies frozen. Do not unfreeze them. Just unfreeze the Knight. After killing the Knight, he will give you a Knight's Crest. Leave the hole, then go back down. The Knight will be there, frozen again. Unfreeze him, and kill him, get another Knight's Crest, and repeat as many times as needed.
MEAR221.

Hint: Ice Ring Island: Falling Link
When you are on Ice Ring Island, start running. Once you reach a good speed, hold the Analog-stick in the opposite direction. Link will attempt to turn around and ends up falling flat on his face.
DragonlordALS.

Hint: Ice Ring Island: Hidden treasure:
When you get the Iron Boots from Ice Ring Island, go to the location where the wind is blowing from. You will see a hole. Go down the hole and melt the frozen monsters. Fight them to get a treasure.
James Olsen.

Hint: Mother And Child Island: Fire and Ice Arrows:
In order to get the Ice and Fire Arrows, you will first need the bow and arrow. Next, fill up to maximum with arrows. Set sail and find a big cyclone that resembles a tornado. Sail directly into it and there will be an intermission sequence showing a giant frog on a pink cloud. He will be in the center of the cyclone. Shoot him three times with the arrows. This is difficult because your boat is moving constantly and the wind is strong enough to blow your arrows off course. After hitting him three times he will teach you a melody that allows you to control his cyclones. Call his cyclone and have it take you to Mother And Child Island. It will drop you in a fairy pool, and the Great Fairy will give you the Fire and Ice Arrows. By doing so, you will also get to travel across the sea quicker.
Yankees0014.

These arrows help you get strength (Fire Mountain) and weight; like a stone (Ice Ring Isle). The strength and weight help you get inside those two temples to get the Master Sword's power to repel evil back.
SuperSonic309.

Hint: Mother And Child Island: Pinwheel:
First, you will need the Exotic Flower. Go to Mother and Child Isles (B2) and trade your Exotic Flower for his Pinwheel. Note: You may need to first complete the game.
jediphillip813.

Hint: Northern Triangle Island: Hungry Peahat:
If you hit a Peahat (the things that fly around) with your boomerang and it falls on land, it will move its razor-like teeth up and down in an attempt to eat you.
Tetrazel.

Hint: Outset Island: 5,000 Rupee Pouch:
On the very top of Outset Island, float across the gap with the Deku Leaf. Bomb the rock in front of the cave and talk to the Great Fairy. She will give you the Rupee Pouch.
MetaRidley15.

Note: The fairy on Outset Island will only give you the 5,000 rupee wallet if you have already seen the Northern Island Fairy located two squares east of the Forsaken Fortress. You can visit the fairies in any order but you will always get the 1,000 rupee wallet before the 5,000 rupee wallet.
Joshua Brown.

Hint: Outset Island: Rupees:
There is a big house behind Orca's house. Talk to the blonde woman. She will tell you she wants a pet for her kids. Crawl up to a pig, pick it up, and throw it into the pen where the woman is located. She will reward you with rupees. Collect all the pigs and she will keep rewarding you for each of them.
EmmyG9.

On Outset Island or almost any beach, look for little crabs. They will hide when you are too near. However, if you act quickly and hit them rapidly, you will get one to five rupees.
Carlos Garza Mora.

Note: You must have the Tingle Tuner and a Game Boy Advance link cable for this trick. Use a Tingle Bomb on the farthest ledge near Link's House. Fly over to the ledge and there will be a new large pot there. Break it with your sword. There will be a orange rupee worth 100 rupees there. You can drop down and enter Link's house, come out again, and repeat this for as many rupees as desired. Note: This is the answer to the riddle from the Tingle Statue's Passwords.
ToaMasterTahu.

Sail to Outset Island and climb the rocks behind your house. Sidle over to the next rock and set the wind to the west. Use the Deku Leaf to sail to the next rock. Make sure your Tingle Tuner is on and Tingle Bomb the "!" location. A large pot should appear, containing 100 rupees. Then, use the Song Of Passing to change the time of day. The pot will reappear, allowing you to get 100 more rupees. Repeat this as many times as desired.
wilachu.

Look carefully to find a crawl space. Crawl in, and you will be in a room under Link's house. Open the chest to get 100 rupees.
Tetra1.

After you complete the Wind Temple, use your Hookshot on the tree at the top next to Grandma's house. Then, pick up the huge stone-shaped face and throw it. Go down the hole. This the hole where you get a Triforce map at level 30. These are the flowing levels where rupees can be found: Levels 10, 20, 30, and 40. Note: At level 50 (the last level), you can get a piece of Heart after you defeat four black Darknuts.
GCN2003.

There is a house near the watchtower with very long grass surrounding it. Go inside the house and crawl under the bed to find a chest containing rupees. If you cannot get into the house during the day, play the Song Of Passing and try at night.
ydotlf rap dtpmye libmbm.

To the left hand side of Grandma's house is a gap that you can crawl through. Crawl in and turn left to find another secret room containing rupees.

Feed the all-purpose bait you buy from the man who floats around in his boats around islands to the pigs.
ssnmndz30.

Learn the Hurricane Spin From Orca by giving him 10 Knights Crests Then, go to the man's yard at the start of the game, where he asks you to cut his grass. Use the Hurricane Spin to collect a few rupees. When all the grass is gone use the Song Of Passing and more grass will appear. Repeat this to get as many rupees as desired.
UrNieceLaurice.

After getting the Song Of Passing (lets you control night and day), return to Outset Island. Go to the big patch of grass where the man with the cutting tool usually is found. Cut all the grass and you should get rupees. Then, compose the song of passing. This should change the time of day, and the grass will be there to be cut again for more rupees. Repeat this process until you have the desired amount of rupees. Note: This will take some time.
The1ring1234.

Hint: Outset Island: Triforce Chart and Heart piece:
You must have Power Bracelets, a Mirror Shield, and the Hookshot/Deku Leaf. If you have the Hookshot, go to where Grandma's house is located and travel to the right. Use your Hookshot on the tree in order to reach the area where the head-shaped rock is located. If you have a Deku Leaf, go on top of the bridge, change the wind direction to west, and glide down to the area. Lift the rock and enter the hole. Defeat all the enemies and enter into the next hole. Continue for about twenty minutes. You should find a chest with a Triforce Chart inside. Use your shield to reflect light on a large statue. It will crumble and reveal a hole. Enter it and defeat all the enemies, then enter the hole when the fire disappears. The levels get more difficult; bring fairies. At the last one, you will receive a Heart piece. You must complete all fifty levels in order to get the heart.
Jonah Heredia.

Hint: Outset Island: Finding Tingle's brother Knuckle:
Note: This requires the Tingle Tuner, which you can get from Tingle in Windfall Island's prison, a Game Boy Advance, and a link cable. With the Tingle Tuner on, sail to Outset Island. You must have the Tuner on when you reach the island. Enter ashore and Tingle will shout that he has found his brother Knuckle. The two of them will start a conversation, then Knuckle will ask you to do a few things for him. First, he asks you to go to the outdoor bath. That is the bath next to Link's house. Jump into it to receive the next assignment, which is to climb down the ladder that no one uses. Go over to the watch tower and you should see a ladder going into the water. Climb down and Knuckle will give you a new mission, to climb the highest rock. This rock is just before the bridge that leads into the woods. Climb on top of it to receive the final mission, to drop below the suspension bridge. Go over to the wrecked bridge and drop down below. Knuckle will give up and give you the Hand-Me-Down Tuner, which replaces the Red Book on your Game Boy Advance. You can buy things from Knuckle wherever you are with this item. Also, Knuckle will appear at Tingle Island so that you can take his Pictograph and make his figurine at the Nintendo Gallery.
RockmanX.

Hint: Outset Island: Grandma's Special Soup:
Go to Grandma's House. Talk to her, and she will mutter "Link... Aryll... don't leave poor Grandma". Leave and go to the forest at the top of Outset Island (where you saved Tetra). Go to the big rock blocking the Fairy Fountain. Use a Bomb to break the rock. Jump inside. After talking to the Fairy, use an empty bottle to capture a Fairy. Bring the fairy back to Grandma's House. Let the Fairy go and it will go around Grandma. She will feel better and give two servings of her special soup to you. This fills you energy meter and doubles your attack power.
Simpleplangrl111.

When you return to Outset Island, give your Grandma a Fairy from the Fountain. Note: You can only do this during the day. She will then reward you with a bottle of Elixer Soup. Drink both helpings and she will give you a refill. You can do this as many times as desired.
Jakocurt53.

Hint: Outset Island: Hero's Sword:
You must have a training session with Orca. He will not give it to you until your sister is kidnapped. It is best that you see her first.
Colhan3000.

Hint: Outset Island: Hurricane Spin and Vortex Spin attacks:
Go to Outset Island and give Orca ten Knight Crests and he will teach you the Super Spin Attack. To perform it, hold B, wait until it fully charges, then release. Link will then spin rapidly for six seconds.
MetaRidley15, becheyne, and pieter moonen.

Hint: Outset Island: Heart piece:
Talk to the old man who gave you your first sword. He will ask if you want to fight him .Choose "Yes". Hit him 500 times without getting hit 3 times and he will give you a Heart piece. If you hit him 1000 times, he will cry and call you master.
jiunloveray01.

When the pig is fat, if you have the Power Bracelets you can pick him up. Take him across the wooden bridge and drop him on the black dirt. Spread all purpose bait around him and make him dig. He will dig up a Heart piece.
Wolffboy.

Put the black pig in the lady's pen. Go away. When you return to this island, the black pig has gotten very large. Continue playing until you have the Power Bracelets, then lift up the pig and carry it to the other island. Put the black pig on one of the "mud wallows" just in front of the field of grass. Feed him bait. He will dig up a piece of Heart.
David C. Oshel.

Hint: Outset Island: Unlimited red and green Chu Chu Jellies:
Go to Outset Island at night and go in front of Granny's house, some distance away. Some Chu Chu monsters will appear. Use your Grappling Hook to grab Jellies from them. Do not kill them, or they will not give you Jellies. After doing this, kill them and go in one of the houses Come back out, and they will be back.
shawn roberts.

Hint: Outset Island: Mad Orca:
Go to Ocra's house (the person that gave you your first sword) and hit him six times without talking to him.
becheyne.

Hint: Outset Island: Orca defense:
Go to Orca on Outset Island and show him your Knight's Crests. If you do not have enough crests and have not obtained the special attack, he will drop his sword, then tell you to return. If you attack him without his sword, he will still block the attack with karate-like moves, just as if he still had his sword.
Bruce Dodson.

Hint: Outset Island: Digging pig:
Throw the pig in the pen then complete the Wind and Earth Temples. Go back and the pig will be a lot bigger. Throw some bait in front of it, and it will dig.
SYOUNGBB.

Hint: Outset Island: Glowing sword:
Revive your grandma with a fairy. You need a bottle to get the fairy. You will also need the three pearls. When she is revived, she will give you Elixer soup. Drink half the bottle. Take out your sword, and it will glow.
shepty10.

Hint: Outset Island: Sharks:
When going to the watchtower one square north of Outset Isle, sharks will try to jump up and eat you when going up the ladder.
Tetrazel.

Hint: Outset Island: Secret passage:
On Outset Island, there is a house which holds the Snot Kid, his brother, the three pigs, and the pig-pen. There is also a a hole in this house's roof. Use the following trick to get into this. First, get onto the fenced-in part of the house (i.e. the pig-pen). Notice the spot where the pigs get water. There is a little roof that hangs over the drinking area so that the pigs can have shade. You should still be on the fence which holds in the pigs. As you walk closer to the roof that hangs over the drinking area, notice that the fence gets higher. Continue up the fence until you are on top of the shade-roof. You should now be able to see the actual house's roof. Step back a few paces until you are at the farthest edge away from the house's roof. Then, run at the house's roof until you get to the edge and Link automatically jumps. You should now be on the roof. There is also a fun little trick that you can do when there is only one pig remaining: the huge black pig. The man that owns the house should be directly below you and you should not even see him. The big black pig should be roaming around the pen, and you should still be on the roof. Shoot the pig with arrows until he gets mad. He will begin to run toward you. However, because you are on the roof he obviously cannot reach you. The pig will just run towards the wall that is directly below you. Because the man is on the wall directly below you, it will appear as if the pig is mauling the man. Now that you are on the roof, you should see that there is a hole in the roof that is facing out towards the sea. If you drop into it, you will find yourself in the attic of the house that you have been on top of. There is mostly unimportant items inside: jars holding Rupees, Hearts, Arrows, etc., boxes, or barrels. It is fun to drop these barrels, jars, and boxes, down the hole that is located in one of the corners of the attic. To get out of the attic, simply drop through the hole.
Max Richter.

Hint: Outset Island: Cage of trees:
There is a hill leading up to the house that has the pig-pen holding three pigs. At the start of this hill is a "cage" of small trees that you can cut down, that are sort of going into the cliff overlooking Outset Island. Get through the trees any way desired. You can use your bombs, your sword, or your boomerang. Get into the "cage" of trees (the location with all the little flowers), then play the Song of Passing. The screen will fade out, and when it reappears, you will still be on the inside of the tree "cage" -- all the trees that you cut down will be up again. You can always escape the tree enclosure by simply getting rid of them again, by using the sword, boomerang, or bombs.
Max Richter.

Hint: Outset Island: Savage labyrinth:
The following information describes each of the levels in the Savage Labyrinth, located on Outset Island. It will tell you which enemies are in each level in the labyrinth and the items and weapons that you can gain by killing or using the grappling hook on them. Note: Some enemies names are descriptive rather than their real names. The level after you fall down the hole is marked as level 0, as the levels actually are counted after you get to the level below level 0. Optional weapons indicate the weapons that you can use against enemies that drop them. In the Savage Labyrinth, the enemies that you kill will not drop the things that you would normally get that belong in the Spoils Bag. Therefore, you must use your grappling hook on them to obtain those items. When "none" appears for an enemy's item acquired, it indicates that either that the enemy is too weak to withstand the force of the grappling hook grabbing it, or that it would only give you a small restoration item, such as a Heart or a Magic Jar.
Power Gamer 2.


Level
Enemy or item Total enemies
or items
Item or optional weapon obtained
0
Large Vase 13 Fairies
1
Keese 12None
2
Imps 6None
3
Blue Bokoblins 4Joy Pendants, Haliberds, Deku Sticks
4
Red ChuChus 6Red Chu Jelly
5
Fire Worms 4None
6
Keese 5None
Imps4 None
7
Fire Keese 4None
Fire Worms2 None
8
Fire Keese 2None
Blue Bokoblins4 Joy Pendants, Haliberds, Deku Sticks
9
Moblins 2Skull Necklaces, Spin Sticks
10
Small Pots 4Various small restoration items
Large Vases2 1 Red Rupee, 1 Yellow Rupee, 2 Blue Rupees, 12 Green Rupees (56 Rupees total) x 2
11
Peahats 6Golden Feathers
12
Green ChuChus 4Green Chu Jelly
13
Boko Babas 5Boko Baba Seeds and Deku Sticks
14
Green Bokoblins 4Joy Pendants, Haliberds, Deku Sticks
15
Cyclops Beetles 5None
16
Peahats 3Golden Feathers
Boko Babas3 Boko Baba Seeds and Deku Sticks
17
Green ChuChus 4Green Chu Jelly
17
Blue Bokoblins 4Joy Pendants, Haliberds, Deku Sticks
18
Cyclops Beetles 3None
Green Bokoblins2 Joy Pendants, Haliberds, Deku Sticks
19
Flying Cyclops Beetles 2Golden Feathers
20
Small Pots 3Various Small Restoration Items
20
Large Vases 21 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue Rupees, 12 Green Rupees (102 Rupees per vase) x 2
21
Darkfire Magicians 3None
22
Armos 4None
23
Armos Knight 2None
24
Yellow ChuChus 6Red Chu Jelly
25
Red Fire Bubble 4None
26
Green Bokoblins 2Joy Pendants, Haliberds, Deku Sticks
Unshielded Silver Darknut 1Knight's Crests, Plus 2 Swords
27
Armos 3None
Darkfire Magician1 None
28
Red Fire Bubble 2None
Armos Knight2 None
29
Shielded Silver Darknut 1Knight's Crests, Plus 2 Swords
Shielded Gold Darknut 1Knight's Crests, Plus 2 Swords
30
Small Pots 2Various Small Restoration Items
Large Vases3 1 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue Rupees, 12 Green Rupees (102 Rupees per vase) x 3
Treasure Chest1 Triforce Chart
31
Gibdos 6None
32
Blue Jinxing Bubble 5None
33
Black Chuchus 6Green Chu Jelly
34
Poe Ghosts 5None
35
Flying Cyclops Beetles 3Golden Feathers
36
Moblins 2Skull Necklaces, Spin Sticks
Gibdos3 None
37
Black Chuchus 5Green Chu Jelly
Flying Cyclops Beetles 1Golden Feathers
38
Poe Ghosts 5None
Moblins2 Skull Necklaces, Spin Sticks
39
Blue Jinxing Bubble 4None
Stalfos2 None
40
Large Vases 51 Purple Rupee, 1 Red Rupee, 1 Yellow Rupee, 2 Blue Rupees, 12 Green Rupees (102 rupees per vase) x 5
41
Imps 30None
42
Red ChuChus 10Red Chu Jelly
Green ChuChus10 Green Chu Jelly
Yellow ChuChus10 Red Chu Jelly
43
Darkfire Magicians 5None
44
Blue Bokoblins 7 or 8Joy Pendants, Haliberds, Deku Sticks
Green Bokoblins7 or 8 Joy Pendants, Haliberds, Deku Sticks
45
Gibdos 4None
Stalfos2 None
46
Moblins 3Skull Necklaces, Spin Sticks
Shielded Silver Darknuts 2Knight's Crests, Plus 2 Swords
47
Darkfire Magicians 3None
Shielded Black Darknuts 2Knight's Crests, Plus 2 Swords
48
Stalfos 3None
49
Shielded Red Darknuts 4Knight's Crests, Plus 2 Swords
50
Treasure Chest 1Piece of Heart


Hint: Paw Print Island: Secret cave:
There is a large, dome-shaped object on the main island. Look carefully around the side of this dome to find a well hidden hole which can be crawled into.

Hint: Shark Island: Easy items:
Use the following trick for easy Joy Pendants, Skull Pendants, and Knights Crests. Go to Shark Island and once there, activate all the switches within the time limit of the first switch being activated. Once you activate all the switches, the fire around the grotto will disappear. Go inside. Be careful; make sure you have adequate health, magic, and arrows. Have your Hook Shot equipped. Once you enter the center of the room, you will be jumped by numerous enemies. Steal Joy Pendants from the Bokoblins with you Hook Shot. Later, there will be the Moblins (pigs with pikes). You will get Skull Crests from them. Even later, there will be the knights in armor. Upon defeating them you will get Knights Crests.
Jrsydeout.

If you go to Shark Island and enter the hole, you can fight a lot of enemies. Once you get the 200 Rupees the first time you kill all the enemies, go back and fight them again to get at least five more Knights Crests, about ten Skull Necklaces, and about three Joy Pendants (depends on whether you steal them from the Bokoblins). You can also get about 300 Rupees. This can be repeated as many times as desired.
Nick Callahan.

Hint: Spectacle Island: Cannonball shooting game:
Always make the degree of trajectory a number divisible by 5. Make adjustments by 5 degrees. This works every time.
Lisa S. Murphy.

Hint: Stone Watcher Island: Rupees:
You must have Power Bracelets and Skull Hammer for this trick. Go to Stone Watcher Island and destroy the stone head. Enter the cave under it and complete the dungeon. Leave, then go back in and break the stone pillars for lots of rupees. Enter the treasure room and break the pots for more rupees.
Stephen Emhecht.

Hint: Taura Island: Finding the Tingle Tuner (GBA):
When you get to Taura Island, you will find Tingle trapped in a jail cell. Set him free by smashing all the jars in the corner of the room and step on the switch. After a discussion, Tingle will give you the map to Tingle Island and the Tingle Tuner. You can now use your Game Boy Advance to communicate with Tingle.
MetaRidley15.

Hint: Windfall Island: Easy rupees:
Use the Wind Waker and set the wind west. Sail to the island with the cannon game. Note the direction the cannon is pointing and sail in that direction. Try to sail very far away. Then, jump out of your boat and swim to the island. Link might drown or just make it. If he does drown, move the boat slightly closer. Once on the island, start the game. You should see your boat. Try to hit it with the cannon. If you are successful, it will count as a hit on the boat game. Keep shooting your boat until you win. The person will give you 100 rupees. Repeat this to get as many rupees as desired.
Glenn Parkin.

Hint: Windfall Island: Purchasing the Sail:
While on Windfall Island, you will meet an Eskimo named Zunari. He will offer you an item named "That" for 80 rupees. Buy "That" to find out it is the Sail. The Sail is required to use the King of Red Lions.
MetaRidley15.

Hint: Windfall Island: Hero Charm:
After you have completed the hide 'n' seek game on Windfall Island, you will be able to give Ms. Marie (the teacher) Joy Pendants. Give her 41 pendants and you will receive the Hero Charm. This allows you to see enemies' hit points.
MetaRidley15.

Hint: Windfall Island: Cabana Deed:
Speak to the schoolteacher, Ms. Marie. She will tell you a story about the boys that do not want to attend her class. Speak to the four boys outside (a.k.a. the Killer Bees). Agree to play their game of hide 'n' seek. After catching all of them, they will give you a Heart Piece. After you play their game, talk to the schoolteacher. She will tell you of her obsession with jewelry. Give her twenty Joy Pendants and she will give you her Cabana Deed.
Jonah Heredia.

Hint: Windfall Island: Sea chart:
After collecting twenty Skull Necklaces, take them to the old man on the top floor of the auction house. He will then give you a sea chart in return.

Hint: Windfall Island: Tingle Tuner:
In order to get the Tingle Tuner, walk to where the dancing man is at during the day. If you have not already gotten the Song Of Passing, talk to the man. He will say that he does not remember the rhythm. Take out the Windwaker and just sit there. Do not touch the C-stick or it will not work. He will say that he remembers the beat and shows you the Song of Passing, which turns night into day and vice versa. From the dancing man, walk straight into the building. You will find a wooden door. Enter it and a man will ask if you are a fairy. He will then ask if you will help him out of his jail cell. Go over to the left of his cell. Against the wall, there is a switch hidden by pots. Step on it to free him. After doing so, he will give you the Tingle Tuner. This will allow you and a friend to play two player mode using a Game Boy Advance link cable. At the cost of some rupees, Tingle will help Link through any dungeon.
KidJML13.

Hint: Windfall Island: Tingle discount:
Turn on your Tingle Tuner and climb atop the cloth above Mrs. Marie's school. Tingle will give you a discount on Tingle Balloons and Kooloo-Limpahs. The Balloons will cost 20 Rupees instead of the 30, and the Kooloo-Limpahs will cost 30 Rupees instead of 40.
Bharat Digimon.

Hint: Windfall Island: Heart piece:
When you have the Fire Arrows, go to Windfall Island and find the sort of long stairs that will guide you to a switch that turns on the windmill. Go in the night and try to turn on the big light on the top by using the little "cars". When turned it on, a chest will appear on a little island nearby. It contains a piece of Heart. Reach it with a Deku Leaf. Then, talk with the man near the windmill, and he will be happy and give you a piece of Heart.
Carlos Garza Mora.

Fire Arrows are required for this trick. Go in the door where the lady in the orange is standing next to, and where the little kids are hanging around. Go up the stairs, and through the door.Talk to the man. Make the wind blow north and talk to him again. Jump down. Where the two women are talking, look at the ledge above them. Climb the ladder that is there. Step on the switch, and the windmill should start running. Run to the ferris wheel again and jump in one of the cars. Quickly get your Fire Arrows ready. When you see a mouth on the top, quickly shoot it inside. Talk to the man, and he will give you a Heart piece.Then, a chest containing a Heart piece will appear on the small island near the Bomb Shop.
kyle.

After the girls are rescued from the Forsaken Fortress, fortunes have altered. The rich man went bankrupt ransoming his daughter from the pirates, and the poor man is now rich because his daughter Maggie received jewelry from her boyfriend, a Moblin named Moe, when she was captured. Go to the newly rich man's house (upper floor) and talk to Maggie. She will give you a letter to Moe, which she wants you to drop in a postbox. Do so. Come back some time later, and return to the scene. You will notice a postman trying to deliver a letter from Moe to Maggie, but the poor girl's father will not allow it. The postman gets angry and leaves to cool his head at the local watering hole. Go there. He will see you and eventually ask you to sneak the letter from Moe past the father to Maggie. Do so. Maggie will give you a piece of Heart.
David C. Oshel.

Have is the Wind Waker and the Song Of The Winds (both obtained at Dragon Roost Island). Go up to where the oriental woman is found (she keeps asking for someone to notice her dress). Go in the place to the left of her (where you can play that kill the squids sequence). Go up the stairs and into the door. If you take a left, there is a man that says the windmill is powered by the wind and there is a northern or similar direction. Make the wind blow east (or west) and the windmill will start turning. You can hop on and take a trip to the top of the lighthouse. Once at the top, stand at the edge closest to the windmill and aim a fire arrow at the middle of the lighthouse. Wait until you see the pile of wood, and fire. The windmill will light up and a chest containing a piece of a heart will appear near the bomb shop.
TANNER MCMAHON.

To get a piece of Heart on Windfall Island, fill every flower stand with a flower and talk to the man sitting on the bench next to the flower shop. He will give you a piece of Heart.
Jason RR.

Hint: Windfall Island: Easy pig capture:
First, throw the pigs into the water. One is near the cliff, another is near the Bombshop, and the last one is at the gravestone with the Elvis-like man. You must then give the man near the Bomb Shop three Skull Necklaces. You must then find the three pigs he lost. Find them, and bring them back to the man. They are at the same location as the first time. Notice that they are still swimming but on the grass -- they no longer run away.
Jeroen Deckers.

Hint: Windfall Island: Pigs jumping off cliffs:
Attack the pigs by the ocean off the city, then run up the cliff ledge. Jump off the cliff and the pig will follow.
Joshua Laven.

Hint: Windfall Island: Auction:
After you free the girls from the Forsaken Fortress. go to Windfall Island at night. Go to the bottom floor of the rich man's house and talk to the Eskimo. Join the auction every night, and make sure you have at least 3,000 rupees. Items that can be won include a Heart piece, Treasure Chart, and a Joy Pendant.
Tomzilla3000.

When you go to the auctions in Windfall Island, there is a very easy way to win. When the auction starts, wait there pressing A about ten to twenty times until the Eskimo says there are only five seconds remaining. Then, bid 20 to 50 Rupees more than what the price is. Everyone will be stunned for about 10 to 15 seconds, allowing you to win the auction. You may need about 1,000 Rupees for this to work because while waiting, the other people will make the price high, about 200-500 Rupees. The extra 500 Rupees is for your use.
DeathCalibur07.

Have at least the 1,000 Rupee Bag and the Song Of Passing. If you are in the daytime, use the Song Of Passing to make it night. Note: Make sure that you have already saved your sister and the other girls from Forbidden Fortress. Go to the bottom part of the rich mansion and talk to the Eskimo. Once the auction has started, people will be bidding like crazy. Tap A very fast to bid. For example, if someone bids 521 rupees, go up to the nearest tens place and bid. They will all go into shock. Use this time to rebuild your auction bar, so when they snap out, bid at the last minute. You should win a cheap price.
TANNER MCMAHON.

Hint: Windfall Island: Swimming pig:
Throw one of the pigs in the water. It will swim back to shore.
SYOUNGBB.

Hint: Windfall Island: Gassy pig:
There is a spotted pig that will fart green gas as you walk when picked up.
JBS0009.

Hint: Windfall Island: Sailing music:
Go to Zunri's outdoor shop. Move directly in front of a stall. Make sure it is night and play the Song Of Passing. If done correctly, you will hear sailing music.
Tetra1.

Hint: Windfall Island: Smash cups and plates:
Go inside the coffee house. Climb on the shelf at the back. If you walk slowly into the cups and plates, you can push them off and smash them.

Hint: Windfall Island: Request by boy:
The "perfectly round pale thing" that the boy at Windfall Island wants is a colored picture of the full moon.
Tetrazel.

Hint: Windfall Island: Joy Pendant:
The Joy Pendant that the Killer Bee's mention is in the tree next to the bomb shop.
Tetrazel.

Hint: Windfall Island: Lenzo's first picture mission:
Talk to the man that wants you to be his apprentice. He will say something about a man who will never learn the true meaning of love (or something similar). Leave his house. Once outside you will see a man in red. If you talk to him, he will want to know if the Rito postman has arrived yet. Back away from him and he will start walking. Follow him, but stay at a distance or he will stop. Once he has reached the potion shop, run and hide behind the bush on the opposite side of the bridge. He will slowly walk around and check to see if anyone is coming. Be ready with your camera. He will then stick something in the mailbox. Take his picture at that moment. Take it back and you will have two more.
TANNER MCMAHON.

Hint: Windfall Island: Lenzo's second picture mission:
Go to the bar during the day and pick up a jar. Throw it at the person near the table and take his picture if he shakes.
FutureFantasy7.

Hint: Windfall Island: Lenzo's third picture mission:
Note this trick does not require a Tingle Turner unless you need to know which bench to go to. Go to the lady nearest to the bomb game (not bomb shop) on Windfall island. She will say that she got a dress from Outset Island. Find the bench near that place. Then, go to the mailbox. He should say to go to the nearest bench, then the next nearest bench. Finally, the last bench is one which should give you a good standing place to take the picture. Zoom in and direct yourself to the girl who told you about her dress. Wait there, and a man should look at her for a short time. It is the man who knows the second way to enter the bomb shop. Note: This only happens at night.
FutureFantasy7.

Hint: Zunari: Magic Shield:
Get Flower One from Zunari on Windfall Island after defeating God's Tower. Bring it to the Goron Trader on Mother and Child Island (2,F) and he will give you Flower Two. Bring Flower Two to the Goron Trader on Great Fish Isle (2,D) and he will give you Flower Three. Bring Flower Three to Zunari and you will receive the Magic Shield. This allows you to cut damage taken in half, but also takes Magic Energy.
MetaRidley15.

Hint: Ballad Of Gales:
After saving your sister at Forsaken Fortress, go to C4 or F3. When you see a cyclone go near it. A red-frog like creature named Cyclos will appear. Shoot him with your arrows until he surrenders. He will grant you the power of the cyclones to teleport you to different areas of the ocean.
Jonah Heredia.

Hint: Easy Joy Pendants:
To get fifty Joy Pendants for Ms. Marie, who will give you the Hero's Charm, go to one of the lookout towers with Bokoblins on it. There are usually two on each platform. These towers are located on the Great Sea. You will need the Grappling Hook and the Song Of Passing for the best effect. Go onto the tower and use the Grappling Hook to steal the Bokoblins' Joy Pendants. Kill them, then play the Song Of Passing to change the time of day. When you return, fresh Bokoblins will be there and will have Joy Pendants. Continue this process until you have fifty.
Vernon Shaw.

Find a submarine with a Moblin (two or three) in their boat guarding it. Get the treasure inside the submarine, then use your Grappling Hook to steal the Joy Pendants from the Moblins. Enter and exit the submarine and steal the Joy Pedants again. Repeat this as many times as needed.
Patricio Erhard.

During the course of the game, you will find that the teacher on Windfall Island (located across from the "Battleship" game place) will require many Joy Pendants. If you have your Grappling Hook, you can steal from any Bokoblin. You will also find that you will be in need of rupees and Skull Necklaces. One of the best places to stock up is in the Savage Labyrinth. Use your Grappling Hook on all Bokoblins and the large pig-like pirates with the Skull-Necklaces. You can use the grappling hook on them more than once for rupees and Recovery Hearts. You can go the first ten or twenty floors very easily and come out via the light portal afterwards. Then, just drop back down into the Savage Labyrinth as many times as needed. On each "recovery" floor, you will find an exit back to Outset and vases filled with rupees. If you have the Mirror Shield, you can continue after the floor with the Triforce Chart by reflecting the small beam of light from the ceiling toward the large statue. About twenty more floors down is a Piece of Heart; perhaps one of the hardest and/or time-consuming to get.
Curtis D.

Hint: Easy rupees:
Go to island east of Outset Island (the Earth Temple one). On the beach, randomly do spinning attacks. Rupees will appear from the sand.
Tomzilla3000.

After you get the Cabana Deed from the teacher on Windfall Island, go to the Private Oasis. Once inside the building, you can climb on the small table and get on top of the cabinet with the dishes. Throw the jars off one by one to collect lots of rupees. Also, you can use the grappling hook to gain enough speed and get onto the mantle of the fireplace where the other two jars are found.
Andrew Polenberg.

In the maze beneath the cabana on Private Oasis, there is a treasure chest on the lower level that holds 100 rupees. However, if you go directly there, you will only get a Joy Pendant. Instead, after going down ladder number one, crawl through the left hole (the one on the same wall as the ladder) and take the first left. Run at the wall to drop the pots and take many rupees. Then, crawl back out and take the next two lefts. Break all the pots in that room also for many rupees. Then, when you get to the treasure chest, it will contain 100 rupees.
Lisa S. Murphy.

After you complete Lenzo's third picture mission (with Linda, the girl who tells you about her dress and the blond man), play the Song Of Passing twice and talk to her again. She will say that Lenzo told her a fortune. After that, take a picture of her and show it to the blond man who secretly likes her. He will say something about how beautiful she is. Talk to him again and he will that say he might take her out for coffee. Play the Song Of Passing two more times and go into the coffee shop above Zunari's stall. They will both be there. Talk to Linda and she will give you some rupees.

Hint: Unlimited arrows:
If you shoot an arrow at an enemy and miss, run up to where the arrow landed, and it will go back into your inventory.
Menzeeto.

Hint: Higher bomb and arrow capacity:
In order to get 99 bombs and arrows, talk to every Great Fairy, go to every Fairy fountain on the map (including the optional Outset Island Fountain), Thorned Fairy Island (resembles "A heart with small circle above it" on the map), and the Queen of Fairy World fountain on "Mother and Child Isles".
aevdarkrain.

Hint: Light Arrows:
When you get Light Arrows, you can destroy any enemy that is not a Boss with one shot. Also, if you shoot it at an enemy with the Light Arrow, it will go through them and also hit any enemy directly behind it.
jiunloveray01.

Hint: Fire and Ice Arrows:
For a powerful attack, shoot an Ice Arrow at an enemy, then shoot a Fire Arrow at it.
jiunloveray01.

Hint: Get any potion in a bottle:
Set it to "X", press Start + X. When you are in the menu, set the telescope on "X" and press Start. You will drink the potion that is in your bottle without drinking the actual one. This trick is useful with your grandma's soup.
Roman Meno.

Hint: Unlimited Skull Necklaces:
Go inside one of the submarines. There must be guards from the Forsaken Fortress inside for this trick to work. Kill the guards with your sword. Pearls will appear where the guards disappeared. Break the pearls for rupees, bombs, arrows, life, magic power, and a Skull Necklace. Note: Each guard will leave behind a necklace. When you are done, you can leave and return. This can be repeated as many times as desired.
Gary Hahn.

Hint: Magic Armor:
Use the following trading sequence to get the Magic Armor. Once you get the Town Flower from Zunari in Windfall Island (B4), sail to Greatfish Isle (D2), and trade with the Goron for the Sea Flower. Trade the Sea Flower to the Goron on Greatfish Isle (D2) for the Exotic Flower. Note: You may need to wait a day before the Exotic Flower becomes available. Use the Song of Passing to make advance time. Sail to Bomb Island (E6), then trade the Goron the Exotic Flower for the Sickle Moon Flag. Sail back to Windfall Island (B4) and talk to Zunari to receive the Magic Armor. Note: This is very useful when fighting Gannon and Puppet Gannon.
Brian Rhodes.

Get the Town Flower from Zunari. Use the Ballad Of Gales and warp to Great Fish Island. Then, trade the Town Flower from the Goron Merchant. After you get Sea Flower, trade him again for Exotic Flower. Then, use Ballad Of Gales again and warp to Windfall Island. Talk to Zunari and you will receive the Magic Armor.
VEGITO1020.

Use the following steps to get the Magical Armor and Piece of Heart #29. Talk to Zunari after you have rescued all the kidnapped children from the Forsaken Fortress. He tells you that business is slow and asks you to help him out by traveling to distant islands and trading with wandering merchants. This gives Zunari new, exotic items to sell at Windfall Island. Agree to help Zunari and he will give you the first trading quest item, a Town Flower. Once you've agreed to help Zunari, three wandering merchants appear at islands across the great sea. One is found at Mother and Child Isles (B2), another at Greatfish Isle (B4), and the third on Bomb Island (F5). Set sail for Mother and Child Isle first. Do not use the Ballad of Gales warping song to get there or you will get stuck inside Mother Isle and must warp back out again. Once you reach Mother and Child Isle, sail to Child Isle and run up to the wandering merchant. Talk to him first and show him the Town Flower that Zunari gave you. Agree to trade it for a Sea Flower. You will then have to pay a fee of 20 rupees. The wandering merchant tells you that you have struck a Merchant's Oath. In keeping with that oath, he will send a supply of Sea Flowers to Zunari's Stall. Your next destination is Greatfish Isle (B4). Warp there directly by conducting the Ballad Of Gales. Sail to the west side of the isle, where another merchant stands on a small wooden raft. Trade your Sea Flower to this wandering merchant for the Exotic Flower (with a fee of 25 rupees) which also is sent to Zunari for sale at his stall. Next, warp to the Forest Haven (F6) and sail north to Bomb Island (F5). Trade you Exotic Flower to the wandering merchant there for a Sickle Moon Flag (a fee of 40 rupees), which is sent to Zunari's Stall at Windfall Island as well. These three all-new items help Zunari generate some serious buisness. Warp to Windfall Island and talk to Zunari to get the Magic Armor, which protects you from all damage. It uses a constant stream of magic energy in the process however. There is more to be gained from the trading quest. However, the wandering merchant at Greatfish Isle desires a mysterious Shop Guru Statue above all else, and will give you heart #29 if you bring one to him. To acquire the Shop Guru Statue, continue to trade with wandering merchants. Here are the quickest steps to the Shop Guru Statue:

Greatfish Isle (B4): Trade your Sickle Moon flag for a Fountain Idol (a fee of 65 rupees).
Mother and Child Isles (B2): Trade your Fountain Idol for a Big Sale Flag (a fee of 35 rupees).
Greatfish Isle (B4): Trade your Big Sale Flag for a Hero's Flag (a fee of 75 rupees). Immediately trade your Hero's Flag back to this same wandering merchant to get a Postman Statue (a fee of 100 rupees).
Mother and Child Isle (B2): Trade you Postman Statue for a Shop Guru Statue (a fee of 200 rupees).
Greatfish Isle (B4): Trade your Shop Guru Statue for Piece of Heart #29 (no fee)

Then, go to Windfall Island and go to Zunari's stall. He will now be selling: Town Flowers for 10 rupees, Sea Flowers for 20 rupees, Exotic Flowers for 25 rupees, Hero Flag for 75 rupees, Big Sale Flag for 35 rupees, Sickle Moon Flag for 30 rupees, Fountain Idols for 60 rupees, Postman Statues for 100, rupees, and Shop Guru statues for 200 rupees.
ian_lhotka1.

Hint: Deluxe Pictograph:
When you get the regular Pictograph, take it to Lenzo and show it to him. He will ask you to take pictures of certain things. When you complete that, he will give you a Joy Pendent and you will become his assistant. Go to Forest Heaven and capture a firefly in a bottle. Take the firefly over to Lenzo and show it to him. He will put the firefly in your Pictograph and it will become a Deluxe Pictograph. You can now take pictures in color.

After getting the Pictobox from Tingle's Cell, go to the house near the bees that has a camera above the door. Walk in, go up the stairs, and look at a picture. Leave, then come back in. Lenzo will ask you to be his assistant. Answer "Yes", and after hearing his first request, go to the dock. Take out your Box and focus on the Mailbox. Wait until a man appears and puts a letter inside. Take the picture, bring it back, and listen to your second task. Go to the cafe, and throw a pot at the man at the table. Take the picture of him quivering and bring it back. Listen to your final task, and go outside of the entrance of the squid game. Focus on the lady (Linda), and wait until the man who walks around approaches. Take a picture when they look at each other and bring it back. Finally, go to the Forest Haven and capture a whitish-blue Firefly near the Deku Tree. Bring it back and show it to the Lenzo. You will receive the Deluxe Pictograph Deluxe. You can now make figurines for the Nintendo gallery (by going to Forest Haven and going to the top and flying down. Look for the crystal switch and fire an arrow at it).
Menzeeto.

Hint: Legendary Pictographs:
When you have the DX PictoBox, go back to Lenzo at night. He will sell you Pictographs of characters that only appear in intermission sequences for 50 rupees each. Note: The one he that he currently sells depends on the shape of the moon.

Hint: Figurines:
When you take a picture of the "Perfectly Round Pale Thing", go to Lenzo's. He will give you a Ganon picture. Take this to the Nintendo Gallery (when you get the Deku Leaf, sail to a Boko Baba plant and bounce up. Sail to the platform, exit, then make the wind blow north. Sail to the small island you saw, then transform into a seagull and hit the white switch to gain access). Go into the Nintendo Gallery and show him the Ganon picture. Exit, then play the Song Of Passing twice. Reenter and talk to him. Check all the rooms for the Ganon figurine.
Slforryie.

Get the Fairy Queen's picture from Lenzo and take it to be made into a figurine. Go to see the figurines in the Ocean Room. The figurine continuously changes colors.
Ellaniloc.

When Lenzo gives you the picture of the King of Red Lions, go to the Nintendo Gallery to have it made into a figurine. Go outside, play the Song Of Passing twice, then go into the ocean's room. A figurine of Princess Zelda will also have appeared.
Tetrazel.

When you unlock the Nintendo art gallery, the manager will ask you to take pictographs of things so he can sculpt them. You also can take pictures of crabs and seagulls. This will help you fill some of the rooms that are empty. Note: You can also take pictures of Manny the artist that wanders around and the sculptor himself. Note: He will sculpt other figures that you do not take pictures of. For example, you only need to take one picture of the Goron Merchants.
IDBigDog.

Keep going to Lenzo until you get a pictograph of the King of Hyrule. Get it made into a figurine at the Nintendo Gallery and you will also get a Zelda figurine.
David H.

Hint: Hookshot:
The Hookshot can be found in the Wind Temple.
aevdarkrain.

Hint: Grappling Hook:
If you are afraid to attack a monster at close range, use your Grappling Hook.
jiunloveray01.

The Grappling Hook can also be used as a weapon. Z target your enemy and fire. Note: The Grappling Hook has a wide range.
cujaludo.

Hint: IN-Credible Chart:
To get IN-Credible Chart, you first must free Tingle. Go to the red postbox and you will see it is moving. Talk to it and receive a letter that will say "Cash-On-Delivery". Pay 201 rupees and you will receive IN-Credible Chart. This chart will help you receive all the Triforce Charts and Triforce Shards.
GCN2003.

Hint: Master Sword:
Move the Tri-Forces to the white Zelda-like symbols (the Tri-Force things are in front of the Link statue). The statue will open and you will find Master Sword.
SGOLDENFANG.

Hint: Mirror Shield:
The Mirror Shield can be found in the Earth Temple.
aevdarkrain.

Hint: Pearl placement:
After you enter the pirate ship for the second time, Tetra's guard leaves the doorway open, letting you enter Tetra's room. Walk straight and you will see many charts and pictures. One of them has the three points where you can put the pearls.
Matthew Hinton.

Hint: Secret charts:
Destroy every battleship and cannon in every reef in the Great Sea, including the Cyclops Reef, to find a treasure on one of the eyes. Open it to find a treasure map leading to the treasure in the Great Sea which contains a chart with specific information on it. For example, the Sea Hearts chart that can be found in the Three Eyed Reef.
aevdarkrain.

Hint: Tetra's cabin:
When the pirates are in the Bomb Shop on Windfall island, all of them except Niko are there. Even the pirate guarding Miss Tetra's cabin will be in the Bomb Shop. After you sneak in, he is in the cafe. When the pirates say the password, write it down. The pirates will say it twice, just for good measure for them and yourself. The password is "Chummily", and it is case-sensitive too. When you go in, it will look the same except that the guard to Miss Tetra's cabin is gone. You can now do Niko's test or enter Miss Tetra's cabin.
GameMasterSD.

Hint: Pictobox:
After you rescue Tingle from the jail cell, move the big box in the cell and crawl in. Follow these directions carefully: left, right, left, right, up, up, up, right, up, up, up, and right. If you have an encounter with a rat, you will hear it laugh, it will pull a string, and you will fall. You will end back up at Windfall island.
Tetra1.

Hint: Protection Crystal:
Complete the trading quest to get the Protection Crystal from the trading eskimo. It cuts damage in half while using energy.
Jason Howell.

Hint: Sword power-up:
When you have bombs, go back to where you first met Tetra. You will find a huge rock. Blow it up and go in. Get a fairy in the fountain and pour it on your grandmother. She will give you a Soup .It heals magic and HP and doubles your sword attack. If you run out, pick it up again at any time.
NWoandHOGAN.

Hint: Fish shooting game:
After you get the map of an area, find the fish again and throw fish food to him. He will allow you to play his Bow and Arrow game for 10 rupees.
Jason Howell.

Hint: Finding the Big Octos:
When seeking out the Big Octos, it helps to stop once you get into one of the squares that the Octo is in. Take out the telescope, zoom in as far as you can, and slowly pan around. You will eventually see the flock of seagulls, letting you know that the Big Octo is there. Once you find the seagulls, you can sail to them and fight the Octo.
Douglas Buell.

To find a Big Octo, look for flocks of seagulls circling an area in each of the quadrants listed below. The Telescope helps finding the circling seagulls from a distance. When you spot them, sail toward the seagulls. A Big Octo rises from the waters as you approach, capturing you in a whirlpool that pulls you in. Use the Boomerang to target up to five of its big, yellow eyes at once. Each eye shuts after taking three boomerang hits. When you take out the Big Octo's eyes, it sinks defeated to the sea's bottom, leaving a ring of light behind. Sail to the ring of light and use the Grappling Hook to pull up valuable treasure.
ian_lhotka1.

Seven-Star Isles (F1): 12 eyes; Piece of Heart #15
Tingle Island (C3): 12 eyes; Piece of Heart # 17
Fire Mountain (F3): 8 eyes; Silver Rupee
Private Oasis (E5): 8 eyes; Silver Rupee
Diamond Steppe Island (A6): 8 eyes; Silver Rupee
Two-Eye Reef (D7): 4 eyes; Double Magic Meter Upgrade

Hint: Bottle locations:
Jonah Heredia.

Medli will give you your first bottle before entering the Dragon Roost Cavern.
After defeating Dragon Roost Cavern, go to section E6 and find a submarine. Defeat all the monsters inside to claim your prize.
When you get a letter from Beedle about a sale, go to section C2. Look for his ship. He will sell you a bottle for 500 rupees. You can also buy a heart piece and map there.
Go to Windfall Island at night. Talk to the girl next to Zunari's shop. She will tell you to go away. Do so and she will start to run. Follow her at a safe distance. When she stops, find somewhere to hide. At the end of her run, she will try to open a chest. Creep up on her. If done correctly, she will ask you some questions. Answer them all with the first choice.

Hint: Bottle content combination:
Use the following information to get the best bottle content combo. If you have one bottle, put either Grandma's Elixir or a Fairy in it. If you have two bottles, put a Fairy and Elixir in them. If you have three bottles, put a Fairy, Green Potion, and Elixir in them. If you have four bottles, put a Fairy, Elixir, Green Potion, and Fairy in them, or follow the three bottle combo and use the fourth bottle for a miscellaneous item (Forest Water, Firefly, etc.).
Serrell Sprenkle.

Hint: Giant Squid locations:
There are six Giant Squid hidden throughout the ocean. You can see where they are by looking for seagulls flying in a circle over the water. When you sail your boat in the correct spot, a Giant Squid will appear. To defeat the squid, lock onto the eyes with the boomerang. The following is a list of Giant Squids and their rewards:
MetaRidley15.

Four Eyed Squid: (4,A) Great Fairy: 2x Magic Meter
Eight Eyed Squid: (1,B) 100 Rupees
Eight Eyed Squid: (5,C) 100 Rupees
Eight Eyed Squid: (6,E) 100 Rupees
Twelve Eyed Squid: (3,E) Heart Container
Twelve Eyed Squid: (6,G) Heart Container

Hint: Submarine locations:
There are a total of seven submarines located in the sea. The following is a list of all seven and what you receive for completing them:
MetaRidley15.

Submarine 1: (3,A) Treasure Map 14
Submarine 2: (7,A) Heart Container
Submarine 3: (6,C) Bottle
Submarine 4: (4,D) Heart Container
Submarine 5: (7,F) Red Map, Watch Tower Locations
Submarine 6: (3,G) Treasure Map 22
Submarine 7: (5,G) Treasure Map 9

Hint: Tingle Statues:
There are 5 Tingle statues. You may need to go to Outset Island and get the Hand Me Down Tuner. To find each statue, go to the dungeon and activate the Tingle Tuner. The locations of each statue are as follows.
jediphillip813.

Dragon Tingle Statue: Dragon Roost Island Dungeon. It is in the room where you grapple onto the hook and change direction to get to the Boss key.
Forbidden Tingle Statue: It is in the room in the Forbidden Woods with the funnel-shaped hole that you need to throw a bomb into.
Goddess Tingle Statue: In the Tower of the Gods, it is in the room where you encounter the first Beamo.
Earth Tingle Statue: In the Earth Temple, it is in the room with the two blue bubbles, a bridge, and blue haze .
Wind Tingle Statue: In the Wind Temple, it is in the room where Makar gets captured by the dark hand.

Hint: Triforce Map locations:
Jason Howell.

Map 1: E2. There is an island protected by some bomb ships. Take them down and go inside the entrance. Play the Wind Song on the Wind Mark to get the treasure map with Map 1.
Map 2: E5 .First, you need to get the camera from the Tingle Cell Maze. After that, talk to the teacher at Taura island. After that, go outside and talk to the kids. They will challenge you to a game of hide and seek. The first kid is in a tree near the dock; roll to get him. The second kid is behind the bomb shop. The third kid is behind the gravestone. The fourth kid is on the balcony near the gate from where you first started. After that, you will get a piece of Heart. Talk to the teacher to get 50 rupees. Talk to the kids again and they will tell you to find a hidden Happiness Necklace for their teacher. The necklace is near the Bomb Shop. Once you are dowe with that, give the necklace and twenty more to get her deed. Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind Mark at the end. Play the song to get the map.
Map 3: E7. Knockout the birds and change to a seagull with a seed. Hit all the switches, and the bars over the door will open. Drop down for the Wind Mark and the chest.
Map 4: Various. First, go to Diamond Island. Go inside and complete the maze to get the pirate map. Look at the map to see how many times the moon needs to change to get to Diamond Island. Play the Sun Song and wait on Diamond Island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it.
Map 5: E1. Defeat the golden bomber ship to get the treasure map. Follow it to the location to get another one. Do this again, then one more time for the Triforce map.
Map 6: G2. Go onto the rock at the top where the beginning of the bridge is located. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat thirty floors of enemies. Every ten floors there are recovery and ammunition items. The last floor has the Wind Mark and map.
Map 7: E3. Lift up the rock to find a hole. Drop in to fall into an arena. Defeat all four doors filled with enemies to get two knights to appear. Defeat them to get the door with the Wind Mark.
Map 8: A7. Hookshot from tree to tree to get to the hole. Repeat the same steps as for Map 7, except this time there are four knights.
To decode the maps, go to C3 and pay Tingle 398 rupees.

Hint: Koroks trees:
When you defeat the Forest Haven Boss, you will return to the Great Deku Tree's lair. The Koroks will do a ceremony and leave. They will depart to eight different islands to plant seeds. When you find one, they will tell you that the tree is not good. Return to the Forest Haven with an empty bottle, and fill it with water in the Great Deku Tree's lair. Start giving all the Korok trees water. The water will not run out. You may warp during this stage because you only have twenty minutes to do this. The locations of the Koroks are as follows

Shark Island
Mother And Child Island
Needle Rock Island
Greatfish Isle
Your Oasis
Cliff Plateau Isles
Star Island
Eastern Fairy Island

If you talk to the Great Deku Tree, he will tell you where all of the island Koroks are and mark the spots on your sea chart. Just ask him about the island Koroks. The Koroks on the map will look brown and change to green when you give them forest water.
IDBigDog.

Hint: Wind Waker songs:
There are six songs that you must learn in the game. Note: "Center" indicates that the C-stick should not be moved at that part of the song.
Colhan3000 and jiunloveray01.

Wind's Requiem
Rhythm: 3-time.
Notes: Up, Left, Right.
Location: Dragon Roost Island, near the shrine in the back of the island. Take out the Wind Waker to learn the song.
Effect: This song lets you change the direction of the wind.
Ballad of Gales
Rhythm: 4-time
Notes: Down, Right, Left, Up.
Location: Somewhere in the sea is a red frog that will teach this song to you. Look for a very large whirlwind. Shoot him with arrows to get him to teach you the song.
Effect: Lets you warp from one island to another. This only works if you are in your boat.
Command Melody
Rhythm: 4-time.
Notes: Left, Center, Right, Center.
Location: Inside the Tower of the Gods.
Effect: Allows you to take control of some people and objects.
Earth God's Lyric
Rhythm: 6-time.
Notes: Down, Down, Center, Right, Left, Center.
Location: Stone tablet on Headstone Island.
Effect: Grants you access to the Earth Temple.
Wind God's Aria
Rhythm: 6-time.
Notes: Up, Up, Down, Right, Left, Right.
Location: Stone tablet on Headstone Island.
Effect: Grants you access to the Wind Temple.
Song of Passing
Rhythm: 3-time.
Notes: Right, Left, Down.
Location: On Windfall Island, from a Tott on a hill.
Effect: Lets you change the time of day.

Hint: Trash in the ocean:
When you lower your hook from your sailboat near a glowing mark in the water, you might pick up trash, such as a boot, instead of a treasure chest.
MetaRidley15.

Hint: Jump attack with enemy weapons:
Normally, you cannot do a jump attack with an enemy's weapon (for example, a Boko stick, Moblin's spear, Darknut's sword, etc.) by pressing only A. You will throw it instead. To do this trick, when you get one, hold L, press Analog-stick Left or Right and press A. While Link is still in midair, press B. If done correctly, he should perform a jump attack. You can also do this when you are jumping from a ledge. You can even press B just before you hit the ground to avoid taking damage when you fall from a high place.
jheavner.

Hint: Faster movement in the boat (King Of Red Lions):
While in the boat, equip the sail, unequip it with A, then quickly equip it again (with Y, X, or Z) and wait for the slight jerk of the boat. Doing this will take practice and patience. You will be able to outrun seagulls, your boomerang for more than one minute, the annoying shark creatures, and the very big flying enemies.
SnakeKid67.

Hint: King Of Red Lions identity:
The King of Red Lions is really the very old king of Hyrule: Daphnes Nohansen Hyrule.
Mariofreak290.

Hint: Get to merchants easier:
To get to merchants easier, you need to know the Ballad Of The Gales. When you first get your plant (Town Flower), go to Greatfish Isle. Trade with the merchant there and pay the fee. Use Ballad Of The Gales to warp to Tingle Island, then sail north from there to Mother And Child Isle. Look around for a merchant, trade with him and pay the fee. Then, use Ballad Of The Gales to return to Greatfish Isle. Keep doing this. After you have traded three plants, go to Windfall Island and talk to the person who sold you the sail to get the "magic armor".
bbillington.

Hint: Free ride:
You can get a free ride on the Beedle ships around the area that the ships patrol. Enter the shop, then leave, and stand still. After a short time, the ship will resume its usual sea path.
LN Tora.

Hint: Increase your magic bar twice:
Go to D4 and fight the four eyed squid. After the battle, a fairy will appear and say, "Thank you for freeing me young Waker. I am weak, but I will give you some of my power". Then she will disappear.
BALDWIN9124.

Hint: Mad water girl:
After you get your sword, go up to the girl with the pot and break it. She will cry and take 10 rupees from you.
Menzeeto.

Hint: Bomb Beedle's Shop Ship:
Go out and find any Shop Ship. Pull out a bomb and place it on the ship then get away from it. The blast will rock the boat and cause smoke to appear from it.
The Flash.

Hint: Constellations:
When traveling around the Great Sea at night, stop the boat and look into the sky. You should be able to see unusually bright stars that resemble constellations such as The Big Dipper and Orion's Belt.
The Flash.

Hint: Pig attack:
You can get attacked by pigs just as Link was attacked by the chickens in previous games in the Zelda series. Attack the pig a few times and it will turn red and attack.

To make pigs angry and chase you, hit then with a boomerang, arrows, bombs, or your sword. Hit the pig(s) at least four to six times to make the sound of a slap. After that, the pig(s) will jump, flip, then flash red and begin to chase you. The small pigs take off one heart, and the giant pig on Offset Island will take four hearts.
Jason Whitesides.

To make a pig angry, pick it up for a long time.
Edenmarket.

Go to an island that has pigs on it, such as Windfall Island or Outset Island. Make sure you have a sword. Find the pigs on the island and start striking them with your sword. If you hit them enough, they should get angry and start to charge you. Be careful; every time they charge you, Link will lose one whole heart. If you angered the big fat black pig on Outset Island, you could lose three hearts each time it charges you. The only way to shake them off is to go into the water and make sure they go in with you, run for a very long time, or lose them.
Fahim Ali.

Hint: Easy pig capture:
If you want to make some money, but cannot catch the pigs, try the following trick. First, make the pigs follow you, then go into the water. The pigs should go in, then swim back toward land. When they get on the shore, L-target them and catch them. They cannot do anything for a few seconds after coming onto land. This is an easy way to make money.
Fahim Ali.

Hint: Cool off the pig:
Go to either Windfall or Outset Island. Hit the pigs with any weapon that will hurt them. Make sure you are close to the ocean. When the pig starts turning red and chases you, run into the water. The pig will have smoke coming off it briefly.
beland4.

Hint: Goron:
When you see a traveling merchant that asks (the big ones that you trade flowers with), stand near him and use the Deku Leaf to send a gust in his direction. It will blow off his hat briefly, and you can see his face.

Look closely at the shop keeper at Bomb Island, Greatfish Island, and Mother And Child Islands. You can see that they are Gorons. Also, look at their packs to see the Goron ruby symbol.
Dylan Moore.

Hint: Angry Tingle:
This trick requires a Game Boy Advance link, the Tingle Tuner, and at least one Tingle Statue. When you get a statue, keep slashing it with your sword until Tingle drops a Tingle Bomb on you.
BoiPiNoY909.

Hint: Hyrule Field view:
When in Hyrule Castle, you will see a panorama view of Hyrule Field.
Chris A Wadzinski.

Hint: Turn and fall over ice:
When you are on a flat icy area, such as where you got the Iron Boots, run forward, then immediately turn around by pulling straight back on the Analog-stick. Link should fly in the air, turn face-down while in the air, and fall flat on the ice.
Adam English.

Hint: Boomerang chases Link:
Line up your boat with the wind, have your sail ready, and have your boomerang equipped. Hold down your boomerang button and turn around so that you are facing the back of the boat. Look slightly up into the sky from there, and throw the boomerang. It will fly very far. Watch it carefully. Right when it turns around and starts heading back towards you, put up the sail. Your boomerang will chase you. If done correctly, it can chase you for up to fifteen seconds.
C.J. (Nitemare) Mendenhall.

Hint: Makar gets hit as Link:
In the Wind Temple, bring Makar with you near enemies other than Floormasters. Make sure that Makar does not follow you and get attacked. You will notice that Makar flashes red.
Jdhunnic.

Hint: Avoid damage:
As soon as you get hit, pull out your Windwaker. This requires perfect timing.
Blished.

If you jump from a high place and hit the ground, you normally will lose a fourth, or even a half, of a heart. To prevent this from happening, draw your sword and press B just before you land. Link will perform a jump attack and somehow absorb the shock. This can be very useful if you do not have the Deku Leaf yet, or if you run out of magic and cannot use it. However, if you do this when you are still high in the air, you will still get hurt. You must press B when you are fairly close to the ground for it to work.
jheavner.

Hint: Frozen Link:
Go to Ice Ring Isle (5,2) without melting the ice. As soon as Link takes one step on the island, he will turn to ice with some decent visual effects.

Hint: Healing signs:
Stand in front of a slashed up or broken sign and play the Wind God's Aria. The sign will heal itself magically.
JAI59.

Hint: Quicker Hurricane Spin attack:
When you are in a room full of enemies and you use the Hurricane Spin attack, it will leave you dizzy for a few seconds and vulnerable to enemy attack. However, if you do the attack then crash into a wall you will not become dizzy.

Hint: Enemies attacking themselves:
If timed it correctly, you can cause enemies to attack each other. Stand in between two or more of them. When they are about to attack, just roll out of the way. This is easier with enemies that have large weapons, such as Moblins.
ProjectDotHack.

Hint: Stemmed Deku Leaf:
If you run out of magic power, your Deku Leaf will be nothing but the stem.
Menzeeto.

Hint: Deku Leaf flare:
When floating with the Deku Leaf, if a enemy is about to hit you (such as a Peahat) in mid-flight, flare with the Deku Leaf. Do this by pressing the Deku Leaf's assigned button. This should be done just as an enemy is about to hit you, and you will not fall
desmondray.

Hint: Seagull bait:
If you spread bait on the ground where seagulls are, they will come and eat it.
Tetra1.

Hint: Deku Tree:
Talk to the Deku Tree and ask him about the Forest Korocks. He will put their locations on your map.
derek.

Hint: Great Gods:
Except for the great Deku Tree, you can only talk to Jabun once, and Valoo twice (once at Dragon Roost Isle, and once after you rescue your sister).
Tetrazel.

Hint: NBC theme song:
Take out your Wind Waker and play the following notes on 3/3. Note: "Center" indicates that the C-stick should not be moved at that part of the song. Press Center, Right, Left.
Melee Kid.

Hint: Prelude of Light song:
Note: "Center" indicates that the C-stick should not be moved at that part of the song. Press: Up, Center, Up, Center, Left, Up.
VideogameDBZ2002.

Hint: Legend Of Zelda reference:
Look at the bag of the sculptor fan. It has a logo of one of the original enemies from the Legend Of Zelda.
FrozenSun.

Find the person that has the bag that works at the Nintendo gallery. On his bag at the bottom corner is a picture of an Octtork from The Legend Of Zelda.
GamerPr6.

When you fight the Dragon Roost Island Boss, it resembles resembles the NES Legend Of Zelda version of Gohma in level 6.
CJMoney64.

Look on the bag that the orange-haired kid carries in the Nintendo Gallery. Notice that on the corner is a picture of a bug from the original The Legend Of Zelda for the NES.
Jasonrocks7391.

Hint: Legend Of Zelda: Link's Awakening reference:
In the Nintendo Gallery, one of the unfinished figurines on the shelf behind the sculptor is the shop merchant in Legend Of Zelda: Link's Awakening.
Ellaniloc.

Hint: Legend Of Zelda: Ocarina Of Time references:
In the Nintendo Gallery in Forest Haven, look somewhat to the right of the sculptor. You will see the Keaton and Goron masks, and the Bunny Hood from Legend Of Zelda: Ocarina Of Time.
Chris A Wadzinski.

At the room where you get the Master Sword, jump into to water and look at the stained glass windows. Six of them are pictures of sages, and one of them is a picture of Ganon in his final form. They are all references to Legend Of Zelda: Ocarina Of Time. Note: The sages are (in order from the left): Ruto, water sage; Rauru, light sage; Saria, forest sage; Daurain, fire sage; Impa, shadow sage; and Naubooru, spirit sage.
MacGyver's#1Fan and Tetra1.

After you learn the Song Of Passing from Tott (the strange man by the "headstone" on Windfall Island), listen to the song when you play it. It sounds exactly like the Sun's Song from Legend Of Zelda: Ocarina Of Time.
Mew375.

Stand still in the Forest Haven and listen to the music very closely. You will hear Saria's Song from The Legend of Zelda: Ocarina of Time.
Fire King.

When you discover that Tetra's true identity, you will hear the music that played when you met Zelda as a child or adult in The Legend Of Zelda: Ocarina Of Time.
Tetra1.

Whenever you restore some power to the Master Sword, you hear the music from when you pull out the Master Sword on The Legend Of Zelda: Ocarina Of Time.
Adam Lazarus.

Both of the temple sages and the merchants come from the races that held and protected the spiritual stones in The Legend of Zelda: Ocarina Of Time.
Tetrazel.

The symbol that is on the merchants' packs are drawings of the Goron Ruby from The Legend of Zelda: Ocarina Of Time.
Tetrazel.

The Boss in The Tower Of The Gods is just like Bongo-Bongo, the Boss of the Shadow Temple in The Legend of Zelda: Ocarina Of Time.
Tetrazel.

The Ballad Of Gales has the same ending as the Minuet Of Forest from The Legend Of Zelda: Ocarina Of Time.
Liam Spicer.

Whenever you see Medli, look at the insignia on her chest. It is the Zora's Sapphire from The Legend Of Zelkda: Ocarina Of Time.
bruce wallace.

Go to the part in the Dragon Roost Cavern where you have to rescue Medli and must face two enemies and a Moblin. Notice that the enemies carry a shield that resembles Link's Deku shield.
Neil Sen.

The creature you get Nyrues Peral from, Jobun, is actully Jabu-Jabu from The Legend Of Zelkda: Ocarina Of Time.
ZeldaGameMaster.

Zoom in on the unfinished clay heads behind the counter. One of them is Saria from The Legend Of Zelda: Ocarina Of Time.
Jasonrocks7391.

Hint: Legend Of Zelda: A Link To The Past references:
When pulling out the Master Sword, you will hear a remix of the music when you pulled the Master Sword out of the Lost Forest in The Legend Of Zelda: A Link To The Past.
Erik Simpson.

The Hyrule Castle music is the same as that in The Legend Of Zelda: A Link To The Past.
Erik Simpson..

When the King Of The Red Lions goes to put the last shard of the Triforce Of Wisdom in Tetra's Necklace, the theme song from The Legend of Zelda: A Link To The Past plays.
Tetrazel.

Hint: Legend Of Zelda: Oracle Of Ages reference:
The pearls you that you receive are the same designs of songs in Legend Of Zelda: Oracle Of Ages.
Jdhunnic.

Hint: Legend Of Zelda: The Four Swords reference:
Look on the Knight's Crests to see a picture of Vaati.
The Code Master.

Hint: Pikmin references:
On the Goddess statues where you put the pearls in to activate the Tower of The Gods, notice how Nayru's statue has a mouth on its face like a Blue Pikmin. Farore's statue has two big ears like those on a Yellow Pikmin. Din's statue has a big nose like that of a Red Pikmin.
PirateSkull74.

Hint: Super Mario Bros. 3 reference:
Defeat Cyclos with your bow and arrow and the new song you gained (down, right, left, up). Teleport to Mother And Child Isles. When you are talking with the fairy you encounter, listen to the background music. It will be the World 3 theme from Super Mario Bros. 3.
Roberto Guerrero-Soto.

Hint: Pokemon reference:
At the Nintendo Gallery in Forest Haven, look behind the sculptor to the left. You will see a Goron mask, and next to it is a mask that resembles a Pikachu.
JOEFLIPPERKING.

Glitch: Dragon Roost Island: Floating water jar:
Go to the temple. After the first room where you moved the blocks, there will be two Boblikins. Kill them so they do not break the jar. Then, get a water jar (a jar where water will appear if broken). Do not break it. Grab it and carry it over to a place where steam appears. Set it down over the steam. The steam will shoot it up and the jar will start to do flips. It will crash down onto the ground when the steam runs out, but will not break. Wait, and the steam will come up to break it again.
jay stanley.

Glitch: Dragon Roost Island: Broken Magtail:
In Dragon Roost Cavern, there is a room with several water jars by the door and a Magtail (lava centipede) on an island. Throw a water jar at it to make it curl up, but do not let it fall in the lava. Next, throw a water jar onto the lava burst to create a platform. Grab the curled Magtail and ride the platform to the top. Throw the Magtail onto the wooden bridge and wait for it to uncurl. If done correctly, it will crawl up the wall and onto the ceiling. When it reaches the wall with the corner outward, it will float segment-by-segment back up the wall, crawl back down, and do it again. This may require a few attempts.

Glitch Forbidden Woods: Heavy or light weighters:
In the dungeon are small, needle-like enemies that slow you down if they get on you. Try going to the room to the right of the four-stemmed flower to find them. In that room, defeat all enemies except for those needle-like creatures. Use your Deku Leaf to blow a gust of wind at them. Do not move until they land. Once they do so, the ones you blew will look at you. Go near the same door that you went through, but do not exit. Move around until they start jumping on you. Get enough of them on you until you are walking at the same speed as the Iron Boots. Leave the room and reenter it at least two to five times. Your speed should have returned to normal. Keep doing this if you want to until you get at least 50 to 100 of them, but be warned; either the glitch may longer work or the game may freeze.
Ruby Duckworth.

Glitch: Forest Haven: Missing sound:
Go in one of the bulbs. Pause game play. You will hear the sound that it makes in the background. Wait until it stops then resume the game. It should not make any sound.
Dale Fields.

Glitch: Nintendo Gallery Island: Fly into cliff:
Go as low as possible towards the plants that attack you. If you go far enough, then the game will force you to turn around. Stay as close to the cliff as possible (it should be on your right). Keep turning to the point where you are forced to turn around. If done correctly, you will turn into the cliff. You can see inside and fly into it somewhat, cannot go far.
Erik.

Glitch: Hyrule Castle: Link disappears:
When you are in Hyrule Castle and on the bridge area where the barrier knocks you back when you run into it, do a back flip into it. Make sure you can see yourself from behind. If done correctly, Link will disappear but you will still see his shadow.
Miller97213.

Glitch: Outset Island: Flying pig:
When you finally get the boat, sail (or warp) to Outset Island. Go to the house with the big pig nearby. Pick up the pig. Note: You must have the Power Bracelets to do this. Go to a wall and push against it sideways. It will look as if you are not even holding the pig. Note: This effect does not last long, and you will have to go away and go back to a wall.
beland4.

Go to Outset island and pick up the giant pig. Take it up the path to the woods where the fairy is located. Once you get to the top, throw it off. It will float some on the way down. Be careful not to throw it before that, as it will get mad and attack you.
tyruagviiosh.

Glitch: Outset Island: Falling pig:
When you begin the game, grab the pink pig with no spots. Go to the side of your house and drop the pig outside the hole that leads under your house. Let the pig run under the house. This may require a few attempts. The pig should fall through the ground.
Blished.

Glitch: Outset Island: Attacking pig:
Hop into the big black pig's pen and hit him with the sword until he attacks. After this, shield yourself and back into the pig's water trench against the wall. If done correctly, the pig will drop in with you, and you will keep shielding every time he attacks; when he hits you, he will just land in the water trench. You will not get a chance to drop your shield and will remain there in that state until the game is reset. Note: Save the game before attempting this.
Koolnez345.

Glitch: Outset Island: Undead pig:
Pick up the very big black pig and take it onto the pier. Wait for the merchant to appear. Throw the pig onto the merchant's boat as soon as it gets close to the pier. Stay near the boat so that it will not float off. The pig should be on the boarding barrel, and will slip off and try to get back on. Keep the boat nearby so that the pig is trying to get onto it. At one point the pig will just stop moving and float in the water. When you walk into someone's house, the pig will return to life.
brady linkey.

Glitch: Outset Island: Mystery light:
Enter the backside of Outset Island where you previously talked to Jabun. This works any time after you have received Nayru's Pearl. Sail to the middle of the pool and go to first-person view. Look at your feet, then turn left or right until you see what resembles a bright light like the sun. This is either a glitch and is actually the sun or the the light from Jabun's lantern that hangs off his head deep in the water.
airc333.

Glitch: Windfall Island: Swimming pig:
When you play the Pig-Sitting game, when the game is over, throw all of the pigs into the sea. Immediately start a new game. The pig on the hill will have water rippling around him, as if it is still swimming.
Corbin Hampton.

Glitch: Windfall Island: Sticky sign:
Note: The grappling hook is required for this trick. Go near Zunari's shop. There should be a sign above the shop, with a picture of a coffee cup on it (cafe sign). Grapple onto the sign and you should stick and be able to move around slightly. You can also stand on top of the sign if you grapple as high as possible.
DBGTWARRIOR0825.

Glitch: Windfall Island: Head through wall:
On the way to the Ferris wheel, there will be a man. Next to him is a door. Set your bombs and your Skull Hammer. Set the bomb in front of the door then crush the bomb with your hammer. The bomb will explode and Link will fly back and his head will pass through the wall.
William Mezquita.

Glitch: Windfall Island: Die in water with only Link's head and shield showing:
Attack the small pigs until they turn red, then go to the left of the bomb shop. Wait at the ledge with one heart remaining until the pig pushes you off. If done correctly, you should see Link struggle in the water, sink, then see only his head and shield.
johnny taylor.

Glitch: Windfall Island: Ghost:
When you have the "Song Of Passing Time", that changes day to night and night to day, go to the Ferris wheel. Get on a basket on the Ferris wheel that is close to the bottom. Get as close to the edge of the basket without falling down, then use the Wind Waker and play the "Song Of Passing Time". When it becomes day or night, you will fall down and see a ghost for a split second. Link will scream and appear back at the beginning of the island.

Glitch: Windfall Island: Love birds:
Go up to Linda (the woman with the orange dress) and wait until the man who walks around everywhere looks at her. When they are staring at each other, talk to Linda quickly. She will talk about the man and will want you to take a picture of her entire body. Give it to the walking man. He will want to ask her out now they know they love each other.
BigBroNiko.

Glitch: Fly inside island:
At any Great Fairy island, get a Hylo Pear and take control of a seagull. Fly into the Great Fairy hole and you will see inside the island and still fly around. To get out, fly into a wall, which you will go through.
Demia.

Go to Outset Island and grapple the tree on the hill behind your Grandmothers house. Note: You may need to stand on top of the house. Lift the rock shaped like a head. Use a Hoi Pear to control a seagull. Fly the seagull into the hole and turn left. You can fly the seagull around the inside of the rock.
carolcarolh.

Glitch: Frozen Link:
After defeating the plant Boss, have Link stand in the middle of the flower, where a petal goes through his body. This makes him unable to walk in the next scene. If this happens, the game will not continue at all after defeating the Boss, and must be reset.
MetroidGamma.

Glitch: Invisible Link:
When you go to the city below the sea, go to the invisible wall and run into it. Quickly turn the camera to Link's legs. He will be invisible until he gets up.
Mprngel75l.

Glitch: Link's costume:
Complete the game two times. Notice that Link's costume is a green tunic instead of his blue shirt that has a crawfish on it, but Aryll is wearing her skull shirt.
James Sebo.

Glitch: Bald shopkeeper:
After you go to Greatfish Isle, Quill (the Rito Postman) will tell you that the pirates know where Jabun is, and that the pirates were last seen on Windfall Island. When you get there, go through the path behind the bomb shop and you will find the pirates. Next, go to Outset Island, find Jabun, then go to Windfall Island and go to the front of the bomb shop. Go inside and he will be at the counter. His head will be shaved.
INiKoRoXzI.

Glitch: Bottomless pit:
When you defeat an enemy over a bottomless pit, look down into the pit. You should be able to see what it dropped. Use the telescope if you cannot see it.

Glitch: Big arrows:
This trick requires the Bow and Arrow, and any item that gets a message similar to "It doesn't look like you can use this item here." Set the arrow and the item to Y, X, or Z. Go to Beedle's ship and stand on the end of it, near the opening. Turn towards the point of the ship, look down at your feet, and shoot many arrows at the ground. You will not waste your supply of arrows. Keep shooting, then immediately pull out the item after you pick up an arrow. Half of an arrow should be visible, and it looks like it could be as big as Link. If this did not happen, try again and pull out the item at different times.
Jason Aldrich.

Glitch: Spinning spike ball:
Shoot an ice arrow at a spike ball (the things that slow you down) and it will turn blue, go underground slightly, and spin. Note: This will stop soon.
Matthew Blanke.

Glitch: Disappearing smoke:
Before you freeze the Fire mountain, try looking at it through your sail. You will need to position your camera for this. When you look at it, the plumes of smoke coming from the water will not be there.
DragonlordALS.

Glitch: Grappling hook length:
When you use your grappling hook to dig up treasure while in the boat in Hyrule, it goes down a long length but the water is only knee deep.
Slith Arski.

Glitch: Still use grappling hook with a different item assigned:
This trick requires the grappling hook, sail, boomerang, an empty or full bottle, Hero's Bow, and every other item besides all-purpose bait, things in the bait bag, and spoils bag. First, take out the grappling hook and cast it out in the open. Before Link pulls it back to him, press Start and assign an item to that same item button. Resume the game. You will still see the red dot indicating that the grappling hook is still there. Cancel the grappling hook shot and Link will still be holding the grappling hook in his hand.
sandras01.

Glitch: Unlimited use of item stored in bottle:
Any item that can be stored in a bottle may be used indefinitely, not just Grandma's Elixir Soup. All you need is a bottle and at least three other items. Set the bottled item to the "Y" button and have two other items assigned to "X" and "Z". Note: This works best if the other items are not bottles - except the soup, see below). When you want to use the item, instead of pressing Y to use the item, press Y + Start. This will bring up the inventory screen. Assign another item to the "Y" button. When you resume game play, Link will use the bottled item, but when you go back to the inventory screen your bottle is still filled with the item. You can use this for unlimited health (Red Potion or Fairy), unlimited magic (Green Potion), unlimited health and magic (Blue Potion or Elixir Soup), or even water if desired. It is unknown if this works on the Forest Firefly but you only need one for the DX Picto Box anyway. You need at least three other items because when you open the inventory screen after pressing Y + Start, you cannot have the bottle assigned to any of the buttons or it will empty your bottle. The only time a second bottle would do any good is with the soup. Replacing the "Y" item with an empty bottle will yield a half-full bottle of soup plus your original bottle. However if you have unlimited use of the full bottle, it is not worth wasting the bottle.
Michael deBidart.

Glitch: Catch nothing:
Se an empty bottle to Y and press Start + Y when you are near something you can catch. Switch the empty bottle with anything you cannot throw away. It will appear as though you caught something but in fact you have not.
Blished.

Glitch: Floating cannon ball:
Start a new game. Get the telescope. Go to the right side of Aryll. Go to the scene where the bird is holding the girl. When the scene ends, use the telescope again and look for a black dot. It will be a floating cannon ball that the pirates shot. Note: Do not go into the forest or you will not be able to see it.
Michael O'Neill.

Glitch: Floating Lava Centipede:
Find an area with a Lava Centipede. Make it roll into a ball. If you are in a place where you float to exit, bring the centipede with you. You will float up, but the centipede will stay in the air.
BigBroNiko.

Glitch: Flying Lava Centipede:
On Outset Island there is a hole that will lead you to a Triforce Chart. However, you will first have to face monsters. When you fight a Lava Centipede make it try to attack you or do a backflip. The Lava Centipede will be flying in mid-air until you hit it.
POSTULO.

Glitch: Beedle's ship inside pirate ship:
In the final intermission sequence after the credits, when the ship is about to sail away, look closely to see that Beedle's (boat merchant) ship is partly inside the pirate ship.

Glitch: Smoking Beedle's ship:
If you are out at sea and see one of Beedle's many shop ships, take out your Bomb Cannon and shoot him. His ship will stop moving and start smoking for about five seconds.
Bob.

Glitch: Get behind the Eskimo's stand during daytime:
This trick requires many bombs and may take awhile. First, lead the Eskimo salesman into the part of his shop where he does not sell things, by the stairs. Take a bomb and throw it on the side that his stand is on, then run around into the store before the bomb explodes. This will take a long time.
LukeRodgers.

Glitch: Poke your eye:
Go into a house or building. Take out your Tingle Tuner and set it to X, Y, or Z. Next, press whatever button you assigned it to with Start simultaneously. You should see the items screen. Assign the boomerang to the same button as the Tuner. Instead of the Tingle Tuner you should have the boomerang pointing up into your eye.
Bob.

Glitch: Hero poster:
The second time that you see the pirates and go in their ship, nobody is guarding Tetra's room. Go in her room, then go to her bed and turn the camera towards the wall. You will see the poster of Link that is also seen when they tell you the story when the game began.
INiKoRoXzI.

Glitch: Different clothes:
You must complete the first quest to do this trick. Once you are fighting Ganondorf at the end of the second quest, when you have your pajamas on defeat Ganon. Watch the ending sequence. Once Zelda has turned back into Tetra and they are floating on the water, you will have the green clothes on from your first quest.
BigBroNiko.

Glitch: Rainbow streak:
When you reach the Tower Of The Gods, look at those gray statue with a black circle in the middle. Take out your telescope and zoom in closely into the black circle. You will see a rainbow colored streak in the circle. Note: It will be very small -- you must look closely.
BigBroNiko.

Glitch: Ganon's Triforce crest:
Ganon's Triforce crest switches from his right hand (when you first see his face and finds out the Tetra is Zelda) to his left hand (just before the final battle, when he summons the power of the gods).
Matthew Brown.

Glitch: Sail suddenly appears:
When sailing and you see a fish, go up to it. Make sure that you have your sail and bait equipped. Approach the fish, and before you throw in the bait, press Sail then throw in the bait. Do this very quickly. The fish will update your map, and the sail will appear from nowhere.
BIG MIKE.

Glitch: Moon changes shape:
If you want to get a full moon, keep using The Song Of Passing. Each time it turns to night, the moon will change shape.
Cmgrayling.

Glitch: Pig weight:
After obtaining the Power Bracelets, go back to Outset Island and pick up the huge black pig. Take it to the top of the hill and throw it off the hill into the water. While the pig is falling, jump in after it. If timed correctly, Link should hit the water first, before the pig.
Darkshadowz1256.

Glitch: Deformed bubble shape:
Play through the game for the second time so that Link is in his pajamas. At the end of the game, when the water floods Hyrule, a bubble will shield Link from the water. Although Link does not have his hat on, the bubble will outline where the hat would have been.
Shenrondx.


Strategy: Bosses: by Owen Faulk
Strategy guides from GameFAQs
Published strategy guides: The Legend of Zelda: The Wind Waker Official Strategy Guide
Published strategy guides: The Legend of Zelda: The Wind Waker
Action Replay codes
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