Mario Kart: Double Dash
Win the All Cup Tour in the 150cc class.
All Cup Tour:
Win the Special Cup in the 150cc class to unlock the
All Cup Tour, which is a combination of all of the four default
mnte waoru sinlia.
Special Cup Tour:
Win the Star Cup in the 100cc class to unlock the Special
Cup for all classes in versus and time trial modes.
Mirror Cup Tour:
Win the 150cc All Cup.
Luigi's Mansion Battle Stage:
Win the 150cc Mushroom Cup.
Tilt-A-Kart Battle Stage :
Win the Mirror Flower Cup.
Play as King Boo:
Win the Mirror Star Cup.
Play as Petey Piranha:
Win the Mirror Star Cup.
Play as Toad:
Win the 100cc Special Cup.
Play as Toadette:
Win the 100cc Special Cup.
Baby Luigi's Kart:
Win the Mushroom Cup in the 100cc class to unlock Baby
Luigi's Rattle Buggy Kart.
Win the Flower Cup in the 150cc class to unlock Birdo's
Turbo Birdo Kart.
Bowser Jr.'s Kart:
Win the Special Cup in the 50cc class to unlock Bowser's
Bullet Blaster Kart.
Win the Flower Cup in the 50cc class to unlock Daisy's
Bloom Coach Kart.
Diddy Kong's Kart:
Win the Star Cup in the 150cc class to unlock Diddy
Kong's Barrel Train Kart.
King Boo's Kart:
Win the Special Cup in mirror mode to unlock King Boo's
Win the Star Cup in the 50cc class to unlock Koopa's
Parakoopa's Para Wing Kart.
Win the Mushroom Cup in the 50cc class to unlock Luigi's
Green Fire Kart.
Petey Piranha's Kart:
Win the Star Cup in mirror mode to unlock Petey Piranha's
Piranha Pipes Kart.
Win the Mushroom Cup in mirror mode.
Go to the 100cc class and finish in first place in
the Flower, Star and Mushroom Cup. Once you win all of those cups,
you will unlock the Special Cup. The special cup has the levels
Wario Arena, Dino Dino Jungle, Rainbow Road, and Bowser's Castle.
Win that cup in the 100cc class to unlock Toad, Toadette and Toad's
Kart. Note: You may want to practice the Special Cup in the 50cc
class.Toad and Toadette's special is a Golden Turbo Mushroom.
and James Powell.
Win the All Cup Tour in mirror mode.
Win the Flower Cup in the 100cc class to unlock Waluigi's
Win the All Cup Tour trophy in the mirror mode to unlock
the Parade Car. This is the car that you ride in if you finish
first in any cup, at any class. Its stats are: Speed 4, Acceleration
3, and Weight 4. Any character combination will fit in this car.
and Jim Barger.
Alternate opening and ending screens:
Win the All Cup Tour in mirror mode.
Win all cups with a "Gold" rank under all
To taunt enemy racers, press X or Y without
having an item.
Press Z at the player selection screen after
choosing your characters. The players will change place (only
in cooperative game play).
Alternate title screen:
Hold X or Y at the opening screen when
"Nintendo!" is spoken. Lakitu will then appear with
a fish on his rod.
Win a gold trophy to unlock an alternate title screen with all
Win the All Cup Tour in mirror mode to unlock an opening screen
with all the characters except for Bowser. Bowser's Kart's tire
is the only thing of him that is visible.
Hint: Nintendo staff ghost times:
When you beat a certain time, you will unlock one of
the Nintendo's staff ghost, as follows.
Luigi Circuit: Beat 1:29:000; Staff time: 1:26:277
Peach Beach: Beat 1:23:000; Staff time: 1:20:404
Baby Park: Beat 1:14:000; Staff time: 1:11:108
Dry Dry Desert: Beat 1:53:000; Staff time: 1:50:755
Mushroom Bridge: Beat 1:34:000; Staff time: 1:31:458
Mario Circuit: Beat 1:44:000; Staff time: 1:41:384
Daisy Crusier: Beat 1:55:000; Staff time: 1:52:207
Waluigi Stadium: Beat 2:02:000; Staff time:1:59:658
Sherbert Land: Beat 1:28:000; Staff time: 1:25:904
Mushroom City: Beat 1:53:000; Staff time: 1:50:663
Yoshi Circuit: Beat 2:02:000; Staff time: 1:59:886
DK Mountain: Beat 2:15:000; Staff time:2:12:639
Wario Colosseum: Beat 2:24:000; Staff time: 2:21:106
Dino Dino Jungle: Beat 2:03:000; Staff time: 2:00:908
Bowsers Castle: Beat 2:47:000; Staff time: 2:44:690
Rainbow Road: Beat 3:19:000; Staff time: 3:16:476
Hint: Time trial mode:
||Time to beat
|Baby Park||Baby Mario
||Baby Luigi||Mario Buggy||1:13:00
|Dry Dry Desert||Birdo
|Sherbert Land||Baby Luigi
||Baby Mario||Mario Buggy||1:26:00
|DK Mountain||Donkey Kong
||Diddy Kong||DK's Kart||2:10:00
|Dino Dino Jungle||Donkey Kong
||Bowser Jr.||Bowser's Kart
Hint: Kart stats:
The stats for each kart is as follows.
Red Fire (Mario)
Heart Coach (Peach)
Turbo Yoshi (Yoshi)
Goo: Goo Buggy (Baby Mario)
Koopa Dasher (Koopa)
DK Jumbo (DK)
Koopa King (Bowser)
Wario Car (Wario)
Green Fire (Luigi)
Rattle Buggy (Baby luigi)
Bloom Coach (Daisy)
Waluigi Racer (Waluigi)
Turbo Birdo (Birdo)
Para Wing (Parakoopa)
Barrel Train (Diddy Kong)
Bullet Blaster (Bowser Jr.)
Toad Kart (Toad)
Toadette Kart (Toadette)
Piranha Pipes (Petey Piranha)
Boo Pipes (King Boo)
Parade Kart (???)
Hint: Speed kart attribute:
The Speed rating is, of course, the top speed of each
vehicle. Note that the top speed averages only vary 1 to 2 mph
per star, but over 3 laps, it all adds up. The Kart's weight factor
will not only determine how much you slow down if you go off course,
but also how much speed you will lose by making a turn without
power sliding. For example, Bowser's Kart may have a ***** rating
on speed, but the ***** rating on weight tends to make him lose
more speed unless you power slide into your turns. The rule is,
the heavier you are, the more power sliding will be necessary
to keep that nice top speed bonus. Remember, the difference is
fractional, but after three laps it all adds up. Other factors
in-race that will alter your top speed is turning without power
sliding (it will knock you down 1-2 mph), incline of the road
(down-slope faster, up-slope slower), and turning while power
sliding (which will actually raise your top speed 1 mph if you
sustain it) will not lower your speed at all. The class speed
breakdown is as follows. Note: this is an average. One star of
weight more or less will alter the speed 1 mph or so respectively:
|*||42 mph||47 mph
|**||43 mph||48 mph
|***||44 mph||49 mph
|****||45 mph||50 mph
|*****||46 mph||51 mph
Note: It does not matter who you have driving; speeds remain the
same no matter what character you choose to drive which kart.
Hint: Acceleration kart attribute:
The more stars, the faster you will reach your top
speed. Weight of course will alter how fast you accelerate. It
is fractional, but a kart with *** speed and **** weight will
accelerate slightly slower than a *** speed and *** weight kart.
Acceleration also dictates control and stability. Basically, the
higher the acceleration and the heavier the kart and/or the higher
the speed, the harder the kart is to control and the more you
will get to power-slide to be able to complete those turns and
not lose speed.
Hint: Weight kart attribute:
Weight will determine who can bash out who. Heavier
karts will bash around lighter karts obviously and also determine
who the bullies of the game are. Weight affects the other attributes
described above. The higher the weight and speed, the more you
will want to powerslide to maintain top speed.
Hint: Maximum speed:
To obtain maximum speed, drift as often as possible
on every turn. Keep toggling the Analog-stick until you
see blue sparks near your tires. Release Drift to get a
mini speed boost. Otherwise, when you turn you will lose speed.
This trick is perfect for Bowser's kart, as it has the highest
Hints: Reduce number of difficult rivals
in 150cc Mirror mode:
When racing in 150cc in Mirror mode, choose a heavy
kart and select two heavyweight characters. Heavy characters
excel in 150cc and Mirror mode. Any heavy character you do not
choose may become your rival. By selecting two heavy characters
you will reduce the number of heavy karts racing against you.
Hint: Unlocking new Karts in Grand Prix:
Win a Grand Prix in first place to unlock a new Kart.
There is a bonus Kart in each cc class and Grand Prix that you
can win (nine total).
Hint: Recommended number of persons in
Cookie Land: 2 or 3
Nintendo Gamecube: 2 (or more if you want to have a very fast
Block City: 2 to 4 or more
Pipe Plaza: 2 to 4 or more
Luigi's Mansion: 3 to 4 or more
Tilt-a-Kart: 2 to 4 or more
Hint: Bowser's Castle: Shortcuts:
When you reach the part of Bowser's Castle where Bowser
is sending fireballs at the racers, continue going straight instead
of turning right. You will fall off the ledge and onto the road
behind it, gaining plenty of time.
At the end of the course, when it bends around in a curly "V"
shape, there is a location with no wall. Normally you would avoid
the spot, but if you go through the absence of wall you can cut
off a difficult turn. Note: Do not use a mushroom.
When entering the area where the the giant Bowser statue hurls
fireballs in your direction, look straight ahead. You should see
an open area through which the Bowser statue shoots a fireball
from time to time. Avoid all oncoming fireballs and stationary
obstacles and race for that opening. If you are moving fast enough,
you should make the crossover.
When using the shortcut near the Bowser statue that shoots fireballs,
brake as soon as you hit the track on the other side. Otherwise,
you will keep going and fall off the edge of the track. Note:
Do not turn while braking. After you have stopped moving, back
up and turn because you will be at the very edge of the track.
Also, this may not work with medium or heavy karts, which go faster.
Hint: Daisy Cruiser: Shortcut:
Drop down into the cargo area and get a double item
box and an exhaust pipe that will give you a speed boost.
When you are at the point with the life rings on the ropes, hit
one and immediately place a fake box or banana. Other players
will not see them.
When you get to the part near the pool area, instead of taking
a left, slow down, go backwards slightly, and you should see a
thin path on the right side of the pool. This is a little slower
to get to, but its better than getting hit by an item or losing
your lead by other people going faster than you.
Jacob Casey Torrey.
Hint: DK Mountain: Shortcuts:
After you are shot up the hill, on the second turn
on the grassy area of the mountain, power slide to the left. Then,
let go and power slide again to the right. The back of your kart
should hit the mountainside. Go forward to jump the abyss. Note:
If you have a big kart and you fall, this will not work.
When you go around the corner after avoiding the falling rock
(turning to your left), you should see a fence preventing you
from falling off. Go to the end of this fence then hold L
+ R and press A. Turn to your right 90 degrees and
drive off the cliff edge. You should land back on the track, just
before the boxes before the bridge.
Hint: DK Mountain: Slide and steal:
You can steal the entire last row of prize boxes immediately
before the bridge. As you approach them, stay close to the fence
on the left. Then, drift left as you slide up the sloping wall.
After grabbing all the boxes you will get big air for a moment,
then land and go for the bridge. This is useful when you have
drivers behind you, waiting to get their next weapon.
Hint: DK Mountain: Avoid falling rocks:
When at the rock fall part, stay high up on the wall
on the right side and you will not get hit.
Hint: DK Mountain: Trap:
Select Diddy Kong or Donkey Kong, and one other character
(Toad and Diddy Kong recommended so that you can get around).
Get a big banana. Save it until towards the end of the lap, at
the bridge. Slightly before half way across the bridge, in the
center wide-ways, lay the giant banana. This trap cannot be avoided
by the big karts and players that cannot maneuver.
Hint: DK Mountain: Fly farther:
When you are slowly descending from your barrel blast
you may notice that "the heavier you are, the harder you
fall." If you are a combo of heavy then you will fall quickly
when descending. If you are medium weight you will fall at an
average time, and if you are light then you will fly farthest.
This can help when in second place with a heavy first place racer
in front of you.
Hint: Dino Land: Shortcuts:
If you have a mushroom and are in the cave with the
geysers, turn right, boost, and you will be able to make the jump.
On the part just before the two bridges, turn right. There is
a narrow path with a boost that takes you to the end of the bridge.
Note: This is very risky and heavier karts have better odds of
Hint: Dry Dry Desert: Shortcut:
At the end of the course, there will be a billboard
with an arrow that you cannot see. Its shadow makes an arrow pointing
to a two second lead. Note: It will not slow you down.
Hint: Dry Dry Desert: Avoid getting stuck:
Hold A + Analog-stick Up while
you are being sucked into the sand dune. Note: this only works
when you are near the top. If you get sucked into a sandstorm,
hold A + Analog-stick Down.
Hint: Dry Dry Ruins: Shortcut:
When near the pit with the Sand-Pirahna, remember the
following: he will not eat you if you have a star; and you can
power slide in the pit and perform a mini-turbo to dash out the
Hint: Luigi's Mansion: Bob-omb Blast mode:
When playing in Bob-omb Blast mode, if you are in top,
throw bombs on the middle floor. If you are in the middle floor,
throw bombs in hallways. If you are in the basement, defend your
turf with ground-zero explosions.
Hint: Luigi's Mansion: Shine Theft mode:
When playing Luigi's Mansion in Shine Theft mode, when
they go up or down to find you, change floors.
Hint: Luigi's Mansion: Balloon Battle mode:
When playing Luigi's Mansion in Balloon Battle mode,
outrun everyone and if you get homing weapons, fire them from
the third floor.
Hint: Luigi's Circuit: 50cc course change:
When you're racing in the Luigi Circuit, the shortcut
will be covered with grass. In the same track, the shortcut behind
the Chain Chomp will be buried underneath a slope.
Hint: Mario Circuit: Mushroom:
On the Mario Circuit course in the Flower Cup, when
you approach the Goombas, use a red or green shell, star, or some
other special item. Use it to hit a Goomba and a mushroom should
Hint: Mushroom Bridge: Shortcuts:
Drive on the bridge to get a massive speed boost; just
do not fall off.
If you have a mushroom, you can go up the dirt hill and shave
a lot of time off your score.
Once you start the race, turn right as soon as you get off the
bridge (left in mirror mode). You should see an open path. Drive
down that path and you will soon reach a large green pipe. When
you enter it, it should instantly warp you back onto the track
from the top of the pipe into a 2-Item box.
On the Mushroom Bridge/City stages, there are cars that have a
mushroom print on them (red with white dots). Hit them and you
will not spin out. However, a mushroom will pop out of the car.
Run over the mushroom to get a boost like you would when using
an item mushroom.
Hint: Mushroom Bridge: Boost:
When you locate a mushroom car, bump into it. If you
do, it will throw out a mushroom on the ground to give you a boost.
Hint: Mushroom Bridge: Double item boxes:
Immediately after the finish line you will see stairs.
Go down them. You will see a large green pipe. Go in, and you
will get a double item box. Also, at the end of the track, just
before the bridge, you can go on top of the bridge and get a double
item box; just do not fall to the right or Lakitu will have to
Hint: Mushroom Bridge: Mushrooms:
Bump into a mushroom car and a mushroom will pop out.
Hint: Mushroom City: Shortcut:
When at the first junction pair, choose the one that
goes straight forwards and stay to the right . You should see
a small pink path cutting through the block and shave off many
seconds. Also, when you come to the bridge area, stay to the right
again to see a small ledge with no Bombcars on it. It is much
When you get to the part near the finish line, instead of taking
a left into the traffic where all the cars are located, go to
the right onto a thin road covered in dirt. This should make you
go slightly slower, but it is faster than being hit by the cars
on the other side.
Jacob Casey Torrey.
When racing on the Mushroom City course in the Star Cup and you
reach the first fork in the track, take a right. You will have
to make another turn, but will have a long straightaway to gain
speed. Keep going straight, until you have to take another turn.
Once you get on the straightaway, do not take any forks; just
At the first intersection, go straight. On the right side is a
pink strip. Go through it and you will be at the second intersection,
shaving seconds off your time.
Hint: Mushroom City: Boost:
When you locate a mushroom car, bump into it. If you
do, it will throw out a mushroom on the ground to give you a boost.
Hint: Mushroom Bridge or Mushroom City:
You may notice there is a car that is shaped like a
mushroom (not the bus, but it is small). If you bump into it,
notice that you will not start spinning as happens when you hit
other cars. Instead, a mushroom flies out of it. You can run over
it and speed up.
Hint: Peach Beach: Shortcuts:
As soon as you go onto the beach, go left and up the
ramp to cut a few seconds off your time.
At the beginning of the race, try to get a speed boost. Then,
about five seconds into the race, a green pipe will appear on
the left side of the track (just off the first corner; it has
a small road leading into it). Go in, and you will jump straight
back out with a double item box. Note: On 150 cc/mirror mode,
you will end up in sixth, but will have two good weapons.
Hint: Peach Beach: Items:
When you start, keep going straight until you see a
gray road to the left (to the right in mirror mode), that leads
to a green tube. Go into it and you will be shot out and always
hit a double item box. It depends on which cc class you are on
for which place you will have when exit. In the 50cc class, it
will be first to fifth; 100cc class, second to seventh; and 150cc,
sixth to eighth. You will always get very helpful items from this
trick. In the 150cc class, you will get a star, three mushrooms,
first-place seeker (blue-winged shell), that character's special,
and a red shell.
After you go through all the items, you will see a fountain. Instead
of going straight, turn left and there will be two items boxes.
Note: You will lose time.
Hint: Rainbow Road: Star power-up:
Sometimes a shooting star appears every once in a while.
When it hits the road, a star will be on the ground for you to
Hint: Waluigi Stadium: Shortcut:
Have at least two mushrooms and/or a star. When you
get to the point just before the last booster, you can drive across
the dirt using your star or mushrooms instead of going around
it. This is effective if you want to get the item box first.
Nico demuss Douglas.
Hint: Wario Coliseum: Shortcut:
When you are entering the circular room with the huge
pit in the middle, go straight instead of around and hit the boost
ramp to jump the pit. This will shave some distance and time.
If by chance you get three mushrooms or a star, go to the first
booster in the race. It is located two right turns from the start.
Instead of going through the booster, use the star or mushrooms
on either side of it. You should get to the other side before
anyone else normally can. Note: You will not get the item box
if you do this. Also, to get in front faster take the right side.
To hopefully steal items with the star or mushrooms, take the
Nico demuss Douglas.
Hint: Yoshi Circuit: Shortcuts:
Go all the way through the track until you reach the
tunnel. After going through the tunnel, drive off the edge of
the cliff into the side of the mountain. You must have a star
or mushroom to get this shortcut.
Before you reach the first tunnel, instead of going around to
the left go straight ahead with a boost to shave a few seconds
off your time. There is a jump on the grass.
As you drive out of the mouth tunnel, you will see Nintendo signs.
Veer off the road if you have a mushroom. Use the mushroom as
soon as you hit the edge. You have to do it perfectly or you will
land in the ocean. It will take you down Yoshi's neck, give you
a chance for an item box, and best of all put you in a position
where you do not have to curve around.
After the second turn, go straight up the slope in the grass instead
of turning left. Note: You need a mushroom or star to get past.
Use the mushroom just when you go on the grass.
Note: This trick requires a star. After the tunnel, use the star
to gain speed and jump into the hole in the side of the mountain.
After the finish line, there will be a sharp turn. Get a mushroom
and you will go flying over a pond.
There are two shortcuts, one after the other. The first is easy
to find. It is near the beginning. You just have to go over the
second turn and boost when you are on the grass verge. The second
is difficult to find. When you come out of the cave after the
first jump, there will be a gap in the railing on the left (right
in mirror mode). If you boost, you can make it to a secret road
in the cliff.
Follow the track until you get to the tunnel. Go trough the tunnel.
There will be an opening. Use a mushroom and go off the cliff.
You will land in another tunnel and shave off about 15 seconds.
When you start, do not go through the tunnel. Instead, throw a
mushroom and continue to go straight. You should jump straight
over the hole.
After leaving the second tunnel, look for where the railing ends.
Throw a mushroom and drive off the road through the hole in the
railing, just before the railing begins again. There should be
a road in the side of the cliff that you can drive into. It will
take you to the first big curve.
On the wrist of Yoshi there is a small cave. If you have a boost,
go though the cave while using boost.
Hint: Yoshi's Circuit: Shadow Mario mark:
When you start the circuit in any type of game, take
the first corner and go to the sign that has a few Pintas (the
townspeople from Super Mario Sunshine). Go close to the
sign. When you see the bottom right hand corner, notice a red
"M" with two dots at the tips. That is Mario's rival,
Shadow Mario (who is actually Bowser Jr.)
Hint: Track warnings:
The following tips are warnings and should be followed
if you want to win.
Peach Beach: Do not go on the side ramp that you go off of to
"gain speed". It only slows you down.
Mushroom Bridge: Do not drive on to the bridge. It only slows
Daisy Cruiser: Do not drive into the hole with the item box and
huge pipe. It only slows you down.
Dino Dino Land: Do not take the shortcut by the bridges. You will
Always fall off, unless you have the combination of Bowser, Donkey
Kong, and Bowser or DK's Kart (which is the slowest you can get).
Yoshi Circuit: When going off the tunnel you will see a sign that
reads "Turn left" with Luigi on it. If you follow this,
you will enter a shortcut by driving off the cliff. Note: You
must have a boost to complete this shortcut.
Hint: Balloon battle mode: Stealing balloons:
In multi-player balloon battle mode, you can steal
other players' balloons with mushrooms.
Hint: Quick start:
To get a boost, repeatedly tap A at the start
of the countdown.
At the start a race, hold A at the countdown, then press
A repeatedly once it gets to one second. Keep pressing
A repeatedly until the race starts. If done correctly,
you should blast out in front of everybody else.
Hold A immediately after the "1" disappears in
the countdown. This can take some practice, and it is easier for
some than others.
When you see the first red light start up, repeatedly tap A
and do not stop until after the "Start" sign flips.
You should get a bountiful burst of nitro boost.
At the start of the race, wait until immediately after Lakitu
puts his arm down the fourth time and press A. If done
correctly, you will get a boost.
When playing Grand Prix with two players in the same car, have
both players press A. You will go double the speed at the
starting line when it says "Go".
Carlos and Cassandra.
Hint: Quick restart:
When you fall down in a course, press A as soon
as Lakitu drops you. You will get a boost as you start up again.
You can get a speed boost after falling off by perfectly timing
when you press A when Lakuta gets you.
If you fall off any type of ledge, repeatedly press A to
get a boost when you are placed back on the track.
When you are sliding, you will see yellow sparks. Move
the Analog-stick in the opposite direction from your turn,
then let it fall back to center. You will see orange sparks. Once
you see them, move it opposite again. You will see blue sparks.
Once you see them, you can let go for a boost or keep holding
them until the curve ends. This is useful in long turns.
While doing a sharp turn (L) press back and forth on the
Analog-stick to get a small boost.
Hint: Mini boost:
Around long corners, get a blue powerslide multiple
times. This will speed you up. Getting a blue powerslide (or sledge)
around practically every corner will also do this. This can be
tricky at first, but is quite easy to master.
Hint: Drift boost:
Hold L or R to drift and tap the Analog-stick
in the opposite direction three times.
Note: This trick has no use in the actual game, but
is fun. Hold L + R, then hold the Analog-stick
in the direction that you wish to spin and press A. Press
both turn buttons before you start your car.
Hint: Dodging homing attacks:
If you are going around a turn and a red shell is after
you, power slide with the blue spark. When it is just about to
hit you. Release of L or R and you should boost
out of the way. This also works with Yoshi's and Birdo's eggs.
Hint: Avoid spiked shells:
To avoid Spiked shells (the ones that go to the first
place person), when you are on a turn, skid. Immediately before
it hits, do a mini turbo. Note: This is very difficult to do,
and it only works for sharp turns.
Hint: Avoiding blue shells:
It is possible to dodge a blue shell. This shell only
targets and hits the first place player. This trick requires practice
and skill. When in first place, wait for the symbol at the bottom
of the screen telling you a blue shell is coming. When it falls
back to hit you, fire a shell backwards and it should knock it
Hint: Avoiding red shells:
To dodge a red shell fire, an obstruction backwards
(except for a red box). If you are turning on a bend, use the
"Quick boost" cheat to escape.
Hint: Fake item boxes:
Fake item boxes do not block shells. Therefore you
cannot use them to protect yourself from a red shell, and you
cannot shoot a shell at one to destroy it.
Hint: Golden Mushroom:
Play as any character with any kart. Have Toad or Toadette
in the back seat. Start a level under any cup. Note: This was
done under the 150 cc class. Once you get a item box and it is
spinning around, rapidly tap Y until you get your item.
It should be a Golden Mushroom most of the time.
Hint: Faster karts:
Each driver will go slightly faster if they are driving
their own kart. This works well if you are using the Waluigi and
Luigi combination on Waluigi's kart.
Hint: Drive through grass faster:
When you have a star you can cut through the grass
without slowing down.
Hint: Easy win:
If you have three controllers, set the game up for
a three player Grand Prix. Have the first and second player be
the two kart duo and you control the lone kart. Play the game
and the odds should be on your side, since one player is gone.
When you finish, complete the other player. This works well when
trying to unlock new bonuses.
On tracks with jumps or narrow paths, ram into your enemies. They
will fall off the edge, wasting their time. This works best with
In any course that includes a slope, if you make the necessary
calculations to hit them just before they jump, they will fall
down and give you some time.
To lose a CPU opponent as Waluigi or Wario, use a bomb.
When you have a person on your tail, get an obstacle weapon. Wait
until you get to a point with a booster jump (like in Waluigi
Stadium and Bowser's Castle). If your tailgater is exactly lined
up with you, while you are both in mid air drop your obstical.
If done correctly, you should hit him. He should stop in mid-air,
fall, and restart. At this point, you should be now far ahead.
Nico demuss Douglas.
The following is a list of each character's special
Mario/Luigi: Fireballs (self-explanatory)
Peach/Daisy: Heart (1-hit shield, receive item that damaged you)
Yoshi/Birdo: Egg (homing bomb, drops items)
Baby Mario/ Baby Luigi: Chain Chomp (giant Chain Chomp pulls you
around, attacking enemies)
Koopa/Paratroopa: Triple Shells (self explanatory, red or green)
DK/Diddy Kong: Giant Banana (giant banana, explodes into three
little bananas when hit)
Bowser/ Bowser Jr: Bowser Shell (giant shell)
Toad/Toadette: Super Mushroom (unlimited mushroom for short period
Petey Piranha/ King Boo: Any Special (any special item, position
most likely determines item)
Hint: Easy double weapons:
When you hit a single "?" box, quickly tap
Z and hit another single "?" box. You will be
rewarded with two weapons instead of one. This is very helpful
in Peach Beach and Wario Coliseum during the last part of the
Hint: Star and mushroom shortcuts:
Whenever you get a star or a mushroom, you can cut
through sand, grass, and other places that usually slow you down.
Some good places to do this include Luigi's Circuit when you go
near the Bow-Wow or Chain Chomp or in Peach Beach near the water.
Be careful not to fall into the deep part, In Dry-Dry Desert at
the beginning, instead of following the trail, you can cut through
the sand. This saves a lot of time and it might also get you in
first. Also, if you have a star and are in Dry-Dry Desert, you
can cut through the quick sand where the Sand Piranha is with
a star and it will not eat you.
Hint: Special weapon:
If you want to get a certain character's special weapon,
make sure that character is in the back handling the weapons.
Hint: More frequent and easier special:
To get any character's special easier and more frequently,
have that character ride their own kart. Note: Some characters
get their specials slightly more frequently on carts other than
Hint: Better chance of getting good power-ups:
When approaching a power-up box, release the accelerator
about half a second before picking it up. Wait until the item
slot has stopped rotating and you know what your item is before
you start pressing the accelerator again. By doing this you may
lose time and position, but if timed correctly and performed at
good spots where slowdown in minimal, this trick is well worth
Hint: Get two items with a single item
Have your kart hit a single item box then press Z
to switch characters. The item you received will go to the driver
and you cannot use it until you switch again. Next, drive into
another single item box to get another item. You will now have
two items just like you would get from a double item box.
When you are riding and miss the double item box, and only get
a single, either punch the person with two or press Z and
run over a single or double item box.
Hint: Steal items:
Have a combination of Yoshi and someone else. Have
the other person drive and have Yoshi as the weapons player. Have
the driver go up to a person then have them press the buttons
to make his tongue come out. This will steal their item, if they
have any, and can be useful for knocking people off bridges on
tracks such as Dino Land.
Whenever you have two players controlling one kart and the item
player presses R or L, the rear character will perform
a small lunge in the appropriate direction. This causes the kart
to go slightly awry, but if you hit another kart, you will steal
their item and send them flying.
A clever way to steal items or to just push your opponents off
the track is to have a combination of Paratroopa or Koopa with
some other character. When you get a shell, fire it then slam
into the victim. Another way is to get a mushroom and boost into
Hint: Pass items:
Note: This can only be dine in two player mode. If
you pick up a double "?" box so that both the players
get power-ups, and the driver cannot switch with the passenger
at the moment, the driver can "pass" his item onto the
passenger by pressing the X or Y. This is useful
if one person is good at driving and one at shooting, or if it
is too confusing to switch.
Hint: Recover from lightning:
If you are far ahead and struck by lightning, drive
off a cliff. You will be big again.
Hint: Staying in the lead:
While you are in the lead and a player fires a red
shell at you, get an item box. If you get a fake item box, banana,
or green shell, you can use those to block the red shell. To throw
a green shell back, hold the Analog-stick Down and
press Throw. For you alone, use Y button; for two
player co-op, press A or B.
Drop a false box or banana on a speed boost strip. It will cause
your opponents to "trip." This trick works well with
a speed boost strip on a ramp, such the many located on Rainbow
Road, Wario's Coliseum, and and few of the other tracks. Your
opponents will "trip" over the item and not have enough
speed to make the jump.
Hint: Recommended combinations:
Try using the following combinations.
Mario and Baby Bowser
Paratroopa and Wario
Luigi and Waluigi
Koopa and Bowser
Yoshi, Baby Mario and Luigi's kart are a good combination. Baby
Mario's Chomp helps you when you are under fifth and Yoshi's Homing
Egg helps when you are on second and down.
Anders H. Frederiksen.
Unlock Toad and Toadette. They have the greatest special, the
golden mushroom. Create a duo with Toad or Toadette and someone
else. You will then have that special.
Use Toad and Paratroopa. Paratroopa's shells will make sure that
other drivers do not pass you up while Toad makes boosts.
Use Paratroopa and Diddy kong in Paratroopa's kart. When down
in fifth, you will get three homing shells. When in first you
have Diddy's giant banana and Paratroopa's three green shells.
This combo is best used when competing in all mirror mode and
Use Baby Browser and Yoshi with Luigi's kart.
Use Baby Mario's "Goo Goo Buggy". This is the best kart
because of its acceleration. Paratroopa's Parawing also works
Try using the following combinations.
Baby Luigi and Peach
Luigi and Baby Luigi
Baby Mario and Baby Luigi
Baby Luigi and Bowser Jr.
For an easier win and a well balanced race team, choose Baby Luigi
and Toad (or Toadette). Then, choose the Baby Luigi Kart. Both
characters will have well balanced special items. For example,
Toad is good because he has the element of speed with his Super
Mushroom. If you Press X or Y, he will charge up
your speed and if you press X or Y rapidly, you
will get a super speed boost. Baby Luigi is good because he has
Chain Chomp as his special. Baby Luigi should hold onto Chain
Chomp for as long as he can, but will eventually pull off, knocking
off the rest of his opponents as he goes along the course.
Jacob Casey Torrey.
Use Birdo and Yoshi in the Birdo kart in single player 150 cc
(or mirror). When you are in first place, if you get a egg shoot
it ahead. When it breaks open you could get a star. Stars appear
from Birdo egs more frequently, and they make for a good weapon
when you are behind.
To take control of the competition, choose Koopa Troopa and Paratroopa
as your racers and either the Koopa Dasher or Toad Kart as your
vehicle. Koopa Troopa's or Paratroopa's Triple Green/Red Shell
special slows down the competition when in any position less than
first and keeps them back while in first. The Koopa Dasher and
Toad Kart are selected because their handling is by far the best
in the game.
A good team is Diddy Kong driving with Koopa using the weapons
in Baby Mario's Kart. You will get the good specials and good
skills, and although Baby Mario's Kart is not that fast, it is
the easiest to control.
When you get the Petey Piranha and King Boo combination use the
following combos: King Boo and Bowser/Boo's Kart; or King Boo
and Waluigi/Boo's Kart. King Boo is recommended because he can
do all the specials. Bowser is recommended because of his big
spiked shell. Boo's Kart is recommended because of its weight
and acceleration; and the other combination with Waluigi's bombs.
El Mexicano loco Daniel.
Use Petey Piranha and King Boo in the Parade kart. King Boo usually
gets giant bananas and Petey Piranha usually gets eggs.
Use Paratroopa (or Koopa) and Baby Bowser (or Baby Luigi) in Bullet
A good combination is Diddy Kong and any of the Koopas driving
in the Toad Kart. Diddy Kong's special is helpful because the
giant banana takes up a lot of space for enemies to run over.
The Paratroopa's Red Shell Special is good for saving yourself
from red shells, green shells, and bananas. The Toad Kart is light
and fast, which gives you an advantage to pass up more opponents
The two best karts are Toadette Kart and Boo Pipes. The best racers
are Toadette (hyper fast mushroom special) and King Boo.
Use Koopa or Paratroopa together with Diddy Kong or Donkey Kong.
Use Koopa or Paratroopa to get their three shells in one special.
Then, use the shells to knock out the karts in front of you. This
makes it easier to pass them. Once you are in first place, switch
to Diddy Kong or Donkey Kong. When you get their giant bananas,
throw them behind you. The karts in back of you will hit the bananas,
allowing you to get further ahead and gain time.
Use DK Jr. and Toad in Toad's kart. DK Jr. has the giant banana
special, which acts both defensive and offensive. Toad has the
golden mushroom special, which also acts defensive and offensive.
When you use the Toad kart, it gets an extra boost when you use
Toad's golden mushroom; whereas if you use Toad and different
player and kart (not Toad or Toadette's kart), the golden mushroom
acts normal. When you use Toad's kart the ultra boosting mushroom
gets a boost of its own.
For a good combination of characters, try the following: Waluigi
and King Boo Waluigi and Petey Pirahna, Waluigi, and Paratroopa.
Petey Pirahna can be difficult to see over at times. Do not have
Petey Pirahna in the back on Rainbow Road.
Toad and Paratroopa in the Diddy Train; and Luigi and Waluigi
in the Gold Kart are great combos.
Waluigi and Paratroopa in the Green Fire and Diddy Kong and Baby
Bowser are good combinations that are easy to control.
For difficult races, try using the Bowser and Bowser Jr. pair.
The duo will receive the Bowser Shell item often, which bounce
around like green shells but lasts far longer and do not break
upon hitting players or obstacles. If many opponents are directly
in front of you, a single Bowser Shell can slow them all down.
This combination is especially useful and fun on Baby Park. In
only a few laps, the course can be filled with Bowser Shells,
which indiscriminately hurt all opponents and bounce randomly
and quickly. Just be careful not to hit your own item.
For mysterious reasons, Daisy and Bowser Jr. on the Parade Kart
tend to perform well in challenging races.
Hint: Hear entire theme song:
Usually, if you listen to the music at the title screen
without pressing any buttons, a demo will play. Then the picture
and music will fade out in the middle of the song and the title
screen will reappear with the music starting over. Do the following
to hear the whole song. Turn on the game. When the title screen
appears, press Start once, so that the three options of
"Start Game", "Records", and "Options"
appear. Let the game idle. No demos will appear, and the entire
song will play and loop.
Hint: Luigi's Mansion
In the Luigi Circuit, there are two big turns.
Look in the background to see the mansion you get when you complete
Luigi's Mansion with over 100,000,000 G.
Hint: Super Mario Bros. reference:
On the Tilt A Kart battle level, the entire level looks
like Mario from Super Mario Bros.
Password (Japanese version):
Complete a race in Time Trial mode then press L,
R, L, R, X, Y, X, Y,
Z at the "Retry" screen. A password that compares
your result to other gamers when entered at the game's Japanese
web site will be displayed.
Glitch: DK Mountain: Float:
When you go through the cannon, just as you start to
drop down have someone use a thunder. You will drop and start
floating in the air. This is very difficult to do. If it happens,
you cannot move and will just float there. You can tilt your cart,
but you cannot be shot.
and nick L.
Glitch: DK Mountain: Hold nothing:
Drop a banana just before you enter the cannon. You
will be holding nothing when going through the cannon.
Glitch: DK Mountain: Mushroom refund:
Just as you enter the cannon, use a mushroom. It will
be gone for a split second, then it should come back. Note: This
is extremely difficult to do.
Glitch: Pipe Plaza Balloon Battle: No damage
On Pipe Plaza, you cannot get damaged when going in
the pipe. If someone laid an item in front of the pipe, if you
hit the item while driving through the pipe you will not lose
Glitch: Rainbow Road: Disappear:
When you get to the turns before the large pipe with
fan, go off the track as if you are going to clip the corner.
You will go off the track and then reappear on the track with
no time taken off.
Glitch: Waluigi Stadium: Wrong pickup:
After the part with the green pipes on the long straight,
if you get a blue powerslide and boost up the incline on left,
almost immediately after the last pipe you will go flying in the
air towards the part where you boost over the gap at the end of
the level. The CPU will think you have fallen off at the boost
bit and Lakatu will pick you up and drop you off just before the
Glitch: Incomplete switching:
Choose any pair of characters and a kart (for example,
Mario, Peach, and the Heart Coach). Next choose a track with an
animated jump (for example, DK Mountain, getting shot out of the
cannon; or Rainbow Road, getting shot straight up in the tube).
When you get to those places on the track, get shot out of them.
As you are falling, get ready to switch. If you switch characters
just before you hit the ground, you will see the back player switch
to the front, but not the other way. The driver that was supposed
to switch to the back bypassed the switching animation and was
already in the back. Notes: This will also appear in the replay,
however you cannot do this after you have fallen and Lactu has
Glitch: Name mix-up:
When selecting your team in single player mode, choose
Mario and Luigi very quickly. Luigi will actually say the "O"
in Mario, making his name sound a lot like "Luigi-o".
Glitch: Thrown objects in pipe:
Select multi-player mode, then choose "Battle".
Next, select "Balloon Battle". Go to Pipe Plaza Chouse
with Green Parkay and Red Parky in the Red Shell car. Drive quickly
to the left top pipe then slowly go into the pipe. Make sure you
do not go all the way. Anything that is thrown at you will fly
through the other side unharmed, return, and repeat.
Glitch: Chain Chomp stop:
Select either the Mario or Luigi Circuit. Have the
person go up to the Chain Chomp (the big black ball with a face)
and get run over several times. Eventually, the Chain Chomp will
just stay in one place for the rest of the race. Note: To exit
this, get a star and run over the Chain Chomp numerous times.
Nico demuss Douglas.
Glitch: Distraught Spiny Shell:
If a player manages to avoid a Spiny Shell using a
power slide trick, the shell will fly in a straight line for about
two seconds, ignoring walls and obstacles. If the shell approaches
the edge of a course or goes off the course, its path may bend
vertically, or it might randomly warp. It will not aim for the
Glitch: Appearance of continuous Double
To view this glitch, you need at least two controllers,
but it is far easier with three controllers and another person
to work with. If you have two controllers, start a co-op mode
race (two people per kart) 150cc Grand Prix on the Star Cup. Then,
go through the cup as usual until you get to the beginning of
Rainbow Road. If you have three controllers, choose to have two
people team up and the other person race solo, then start a 150cc
Versus mode race on Rainbow Road. If you are doing this in Grand
Prix mode, you must start the race in first place in order for
the glitch to work. At the beginning of the Rainbow Road race,
you also must perform a Double Dash (both players get a start-of-race
boost at the same time) on the co-op kart. You should see your
kart go off the jump just before the Double Dash wears off. If
done correctly, the rear character should still be hanging on
as if the Double Dash is still in effect, even though you can
control the kart normally. Note: This is the same animation played
when you go through the animated tube-jump near the end of Rainbow
Road or through the cannon on DK Mountain. Your character will
continue to act as though the kart is going very fast until something
happens that requires them to go through another animation. The
following is a list of the situations that would cause this to
Use an item.
Get hit by an item or another kart, or do anything that causes
you to momentarily lose control of your kart.
Press Z to switch the position of the front and back characters.
Begin a drift.
The player controlling the rear character performs a slide-attack
(L or R).
Kart falls off the edge of the track and you are rescued by Lakitu.
Get to the animated jump near the end of the race without any
of the above occurring.
Published strategy guides
Action Replay codes
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Al Amaloo. All rights reserved.