Metroid Prime
In-game reset:
Hold Start + B + X for two to three seconds
during game play.
Asmodeus.
Classic Metroid game:
Note: This trick requires Metroid Fusion,
a Game Boy Advance, and a link cable. Successfully complete Metroid
Fusion and save the game. Connect both games with the link
cable to unlock the classic NES version of Metroid.
To unlock the classic Metroid (via a link cable,Game Boy
Advance, Metroid Fusion and completed Metroid Prime
data), press Z at the main menu to highlight "Password",
then enter JUSTIN BAILEY ------ ------
Andrew Mooney.
Image Gallery 1 option:
Complete 50% of the research and creature data scans.
Image Gallery 2 option:
Complete 100% of the research and creature data scans.
Image Gallery 3 option:
Successfully complete the game under the hard difficulty setting.
Image Gallery 4 option:
Find 100% of all power-ups. Note: This does not include the Log
Book.
Preps Always Suk.
Note: The last picture in this gallery is that of Samus without
her suit in 3D.
Mason.
Hard mode:
Successfully complete the game to unlock hard mode.
Jonathan Swerski.
Hint: 101% completion:
This is extremely difficult to achieve, and you may
not get it on your first attempt. To get a 101% completion rating,
play the game under hard difficulty setting you have completed
the game once. Then, go through the game again, collecting every
single power-up, expansion pack, and anything else. Make sure
you did not miss a single one. If you manage to collect every
item within the game (you should get confirmation messages for
it), and complete the game, you may end up with 101% as a completion
grade.
Ryan Lauck.
Alternate ending sequences:
Finish the game with a 74% or less completion percentage for the
normal ending sequence. Finish the game with a 75% to 99% completion
percentage to view an alternate ending sequence. Finish the game
with a 100% completion percentage to view the best ending sequence.
If you defeat Metroid Prime's second form with 74% or less items,
the intermission sequence will show you losing your Phazon suit
and the Artifact Temple about to explode. After Samus calls her
ship and jumps onto it, you will hear a voice saying that the
Chozo's were right to believe in Samus. After that, you will see
Samus just about to remove her helmet and it starts the credits.
Luke Kovacs.
If you defeat Metroid Prime's second form with 75% or more items,
the intermission sequence will show you losing your Phazon suit
and the Artifact Temple about to explode. After Samus calls her
ship and jumps onto it you will hear a voice saying that the Chozo's
were right to believe in Samus. After that, you see Samus remove
her helmet and stare at the temple for awhile. The credits will
then start.
Luke Kovacs.
If you defeat Metroid Prime's second form with 100% items, the
intermission sequence will show you losing your Phazon suit and
the Artifact Temple about to explode. After Samus calls her ship
and jumps onto it you will hear a voice saying that the Chozo's
were right to believe in Samus. After that, you see Samus remove
her helmet and stare at the temple for awhile. Then the camera
shows a rippling mass of Phazon in a cave. A black and red metal
hand will burst from the Phazon. You then see an alien eye-like
object behind the hand look around the place. The credits will
then start.
Luke Kovacs.
Metroid Fusion
costume:
Note: This trick requires Metroid Fusion and the Game Boy
Advance and a link cable. Successfully complete Metroid Prime
and save the game. Connect both games with the link cable to unlock
Samus' Metroid Fusion costume.
Hint: Fire missiles faster:
With the first gun equipped, rapidly press Y + A.
As soon as the missile fires, the gun will switch back to beam
weapon mode, but when you press Y again, it fires another
missile. This can take down enemies in a shorter time, preventing
them from having more attacks on you.
Brasslvlonkey.
Hint: Extra missiles:
After destroying ceiling robots and other enemies, they will leave
behind missile ammunition that can be collected. Save missiles
to defeat the Parasite Queen easier.
umar syed.
If you kill an enemy with a missile, you will often get a pack
of five missile ammo.
kelly redick.
Hint: Chozo Ruins: Kill birds:
When you enter the Chozo Ruins, aim your gun skywards. You will
see birds flying. Shoot the birds and they will explode, with
feathers all over the place.
YANKEEfan4Ever16.
Hint: Chozo Ruins: Wave Buster:
The Wave Buster can be found at the Tower Of Light
in the Chozo Ruins. Climb up the as far as you can, then scan
the pillars to learn that they can be destroyed. It takes three
missiles to destroy one pillar. There are four pillars on each
level. After you lower the temple, keep jumping and destroying
the pillars until you reach the top to find the Wave Buster.
gmmbrowe.
Hint: Chozo Ruins: Artifacts:
When Chozo Ghosts appear, it may be for a fight or
an artifact. Sometimes when you visit a certain area, Chozo Ghosts
appear because there is an artifact in the room (for example,
Flaaghraa's fight room). Defeat the Chozo Ghosts by using the
X-Ray Visor. Fight them with either charged Power Beam shots or
two Super Missiles. When they are destroyed, collect the artifact.
Eddie Ojeda.
Hint: Chozo Ruins: Missile expansions:
This trick requires a Power Missile. In the main chamber
of Chozo Ruins, is a huge tree. If you scan the tree, you will
notice that the trunk has weakened over time. If you shoot it
with a Power Missile, it will open up, revealing a missile expansion.
To reach it, you must jump up to the second level and work your
way around. This may require a few attempts, but it is worth it.
Brian Jones.
There are actually three missile expansions in the the main area
of Chozo Ruins (Main Plaza). The first requires the Boost Ball.
Go to the half-pipe and start boosting up the sides. The expansion
is in a small indentation at the top of one of the sides. The
second missile expansion requires the Super Missile, Charge Beam,
and Space Jump boosts. Find a large tree that has a strange circular
object on the front. A scan will tell you that it has been weakened
over time due to cellular decomposition. Stand opposite the tree
and fire a Super Missile combo at the circular object. It will
open up, revealing the missile expansion. To get it, first go
to the other end of the room and jump up on to the platform on
your left. Cross the first tree-branch bridge (with a part collapsed).
Next, turn left, as if you were crossing the other bridge, but
only move forward slightly. Then, turn right. You should see a
large platform that is the overhang of the door to the shrine.
Jump onto it. Turn left and double jump into the tree to get the
missile expansion. The final missile expansion requires the Grapple
Beam. While in the lower end of the room and facing the other
end, it is on a very high platform on your left. In order to get
it, you must enter the Plaza from a certain door. Go the fountain
room. There is also a missile expansion in here. This one requires
the Spider Ball. Stand beside the fountain and go into Morph Ball
mode. Use a bomb jump to get into the fountain. It will blast
you up to a Spider Ball track on the ceiling. Follow it across
the room and down through the wall to get the expansion. Then,
retrace your steps to the fountain. Return to normal mode. Next,
exit through the door on the same wall as the Chozo Lore behind
the fountain. You should eventually get to a room called "Magma
Pool". Use the Grapple Beam to swing across. If you have
the Power Bomb, use one to destroy the thorny wall and get a power
bomb expansion. Turn right and go through the Wave Beam door.
Go through the hallway to a room called "Training Chamber".
Here, you will have to fight three Chozo Ghosts. Then, start boosting
up the half pipe. There is a Morph Ball Bomb slot under each of
the Chozo Heads at the top. One will flip over a Spider Ball track,
and the other will make it accessible for a short time. To get
there in time, go out of Morph Ball mode as soon as you can. Jump
out of the half pipe, then turn back into Morph Ball mode while
on the run toward the tube that just got opened. Follow the Spider
Ball track to get an energy tank. Then, go back along the track.
Stay in Morph Ball mode and find the Chozo Head on the same wall
as the Spider Ball track access. Use a Bomb Jump to get into the
tube. Wait for the small door to open, then proceed slowly. You
will have to go through some pistons to get through a Morph Ball
room. Once you get out, move slowly again. You will now be on
a small platform in the Main Plaza, and the missile expansion
will be directly opposite your position. If you look up, you will
see a grapple point. However in order to latch onto it, you must
double jump off the platform then latch on to it in midair. Swing
back and forth a few times with the Analog-stick to gain
momentum, then release the Grapple Beam to get the missile expansion.
If you miss, you must go through the fountain, magma pool, etc.
all over again. However the Chozo Ghosts will not reappear in
the room that they did before.
Hint: Chozo Ruins: Clean up contaminated
water:
After you defeat Flaagra, any contaminated water throughout
the Chozo Ruins will now be clean and not a hazard to you. This
is because Flaagra was what was poisoning the water in the first
place.
Hint: Impact Crater:
Impact Crater's first room is the teleport back to
the temple and a save station. Crater Tunnel A, the next room,
has Nuclear Phazon on the floor. Do a double jump, and timed correctly,
you can escape without damage. Do not forget to scan the Lumigek,
as it is the only time you can get data on them. The Phazon Core
is the biggest part of Impact Crater. Try to stay away from the
Fission Metroids (also do not forget to scan them). If one gets
on you, kill it with the Power Bomb, but you can also get it off
with the regular bomb. After shaking it off, beam it with the
color beam that matches its insides. Take a break by the Missile
Station, or use the door trick (stay by the door while it is open
and shoot enemies from inside). Crater Tunnel B is filled with
Spider Ball tracks. If you can spare about 10 to 15 energy points,
just double jump through it. The Phazon Infusion Chamber has Metroid
Prime waiting for you. Shoot it with the matching beam color,
but also try missile combos. Super Missiles and the Wavebuster
work well. The Ice Spreader is good, but takes a while to reload.
The Flamethrower is not recommended unless you have a lot of missiles
remaining. After you defeat it, get ready for the second form.
Your beams are ineffective on this one, but when it creates a
Phazon pool, you get the Phazon Beam. It will cloak itself. Take
out the Thermal and X-ray visors. Rip through its Metroid minions
after it dispatches them (when it creates Phazon pools) with the
Phazon Beam.
Legomaniac1000.
Hint: Magmoor: Ice Spreader:
The Ice Spreader is difficult to find. It is in a room
called the Shore Tunnel in Magmoor that has a glass case. Use
the Power Bombs in the glass tube. The tube will shatter, and
the Ice Spreader is directly below.
ß®¥àñ
and Zapking.
Hint: Magmoor Caverns: Avoid streams of
fire:
Shoot the little objects that shoot out the fire with
the Ice Spreader. This freezes them and prevents them from shooting
the fire.
Brasslvlonkey
and Zapking.
Hint: Phazon Core: Stop Metroids:
Use the following trick if you do not want to take
the trouble to destroy the Metroids in the Phazon Core, or do
not want to dodge them all the time. When they are charging, a
charged beam blast of the appropriate type will stop them. They
may not turn around and go back before they attack you again,
but it will stop them.
Serrell Sprenkle.
Hint: Phazon Mines: Reaching them:
To get to the Phazon Mines, you must go through the
Space Pirate Frigate crash site to get to the Transport. You must
have the Gravity Suit, Thermal Visor, and Plasma Beam to get through
the Space Pirate Frigate crash site successfully.
HeroOfTheDay89.
Hint: Phazon Mines: Invisible to enemies:
Enter the Phazon Mines via Magmoor Caverns. Go through
the bottom floor until you reach the elevator, marked on the map
with a red arrow. Head through the mines until you reach the area
marked "Omega Research". Enter through the Dynamo Access,
but just jump straight up through the door, not forward or back.
Once you land, neither move nor shoot. If done correctly, none
of the Power Troopers will see you. Wait awhile, and eventually
one of the Power Troopers will enter the alcove that you are in.
He will look, then around and leave the alcove, never having noticed
you. He will continue to do this until you move or shoot one of
them. For extended laughs, charge your Power Beam (they will still
ignore you), wait for him to start looking around in the alcove,
then fire a Super Missile to blast him across the room. Note:
This will not work if you enter Omega Research from the other
direction.
Joshgotts12.
Hint: Phazon Mines: Flamethrower combo:
In the room next to the save point in the Phazon Mines:
Main Quarry, is a red door with a force field in front of it.
Continue upwards in this room, passing the ice and Wave Troopers
to find a Bendezium wall just before the purple door exit. After
obtaining the Power Bomb upgrade, use one to destroy the wall
and access the control panel with your scan visor. The force field
will drop. allowing you to pick up the power-up for the Plasma
Beam.
David Davidson.
Hint: Phazon Mines: Regain health and missiles:
A good way to regain health and missiles is in the
ventilation shaft towards the beginning of the second floor. When
you enter, poison will start coming in from the ceiling as well
as Puffers. Go past the gas and stand in the hall just before
the exit. If you stand close enough to the door, the poison will
not harm you and you can easily kill the Puffers that keep appearing.
When you kill one, you can use the Charge Beam to bring the power-ups
to you.
David Adams.
Hint: Phazon Mines: Defeating pirates:
At Metroid Quarantine A, instead of going downstairs
to kill the pirates, scan the computer terminals next to the door.
Scan a red one to deactivate the forcefield downstairs. This releases
the Metroids, which will kill the pirates downstairs. Wait by
the door with the Ice Beam. After a minute, Metroids start coming
up. Shoot them once to freeze them then kill them with a missile.
unixgeek1.
Hint: Phendrana Drifts: Sheegoth helper:
Go to the Quentien cave, where Thardus was located.
After you defeat him, a mother Sheegoth is all that is in there.
Lure the Sheegoth near one of the ledges and kill it quickly (the
Plasma Beam is recommended). Quickly jump onto the Sheegoth's
spikes then jump to the ledge. Do this quickly before the Sheegoth
fades. This saves you the time of doing the entire spider ball
thing.
Tomzilla3000.
Hint: Phendrana Drifts: Artifact:
Go to the Control Tower in Phendrana Drifts, and destroy
the pirates. After that, jump through a window , You will see
ice in the smaller window .Melt it with the Plasma Beam. Then,
shoot a Super Missile at the tower that is far from you. It will
collapse. Use the morph ball to find the Chozo Artifact. Note:
You cannot do this without the Plasma Beam.
enrique_padron.
Hint: Ruined Nursery: See Samus in mirror:
Scan the object on the wall near the door leading to
the North Atrium. The scan will indicate that it is a Ornate Wall
Hanging. Place Samus in front of this object, and you can see
her helmet as if she was looking into a mirror. These Ornate Wall
Hangings appear in other rooms besides this one.
Jamie Weir.
Hint: Space Pirates' base: See easier:
If you are having trouble seeing in the Space Pirates'
base after the power goes out, even with the Thermal Visor, go
into Morph Ball mode. The Morph Ball generates its own light,
making it easy to see. Note: Do not do this when there are still
enemies in the area.
Michael McDevitt.
Hint: Defeating Baby Sheegoths:
To defeat a Baby Sheegoth, after it charges at you,
shoot its back shell until it bursts up then shoot its back.
BLAKE7502.
Double jump to the side of a Baby Sheegoth. They will stare at
you for a few seconds. As you are already behind them, just fire
two missiles and kill them after that.
Pui Guru Snake.
A Charged Plasma Beam will disintegrate a Baby Sheegoth.
bullerse.
It is better to do this with the Plasma Beam but it also can be
done with any other. Lock on to the Baby Sheegoth and charge your
Plasma Beam. When it gets very close, double jump and release
A.
p-trac.
Hint: Defeating Chozo Ghosts:
Shoot two Super Missiles to kill Chozo Ghosts. Also,
if you have the X-ray Scope, you can maintain a lock on them.
Rogh-sensei.
You will encounter a lot of Chozo Ghosts during your journey.
Most beams in your arsenal will not work, except for the Power
Beam. Missiles will also not work. The best way to target these
ghosts is to use the X-ray Visor. If you do not have it, revert
back to your Combat Visor. The best way to defeat the ghosts is
to charge up your Power Beam, and hitting them with all that you
have got. Repeat this until they are dead.
DiamondDice8245.
Use your X-ray visor to see the ghost. You should use one Super
Missile and one Charged Power Beam Blast to kill it. The best
time to use a Super Missile is when the ghost is charging up for
a attack.
loopy.
Hint: Defeating Elite Pirates:
When the Elite Pirates burst out of containment, switch
to your normal beam and build up a charge shot. When the Elite
is not trying to absorb energy, fire a Super Missile at them.
Two Super Missiles will take them down.
Rogh-sensei.
Use the following tactics to defeat the different kinds of Elite
Pirates at the Phazon Mines. This is a very difficult area due
to switching beams for certain pirates:
Hanimé,
Zapking, coltwanger,
and Poisonsushi.
Power Troopers
Use Normal Beams or charge a Normal Beam at it three to four
times. Alternately, use charged Power Beam shots or Super Missiles.
Pursue from a distance if possible, as Power Troopers cannot exactly
be stunned.
Wave Troopers
Use Wave Beams or charge a Wave Beam at it (two to four times).
Alternately, use charged Wave Beam shots while locked on to the
target. Do not be tempted to use the Wavebuster combo, as you
would only be wasting missiles.
Ice Troopers
Use Ice Beams or charge an Ice Beam at it and finish it with
one missile. You can keep using charged Ice Beam shots on solitary
units if desired to preserve your missile supply.
Shadow Pirates
Use the Thermal Visor to see them. Use Wave Beams or charge
a Wave Beam at it at full force (two to four times); or, fire
with ease with the Plasma Beam.
Plasma Troopers
Fire at them with your Plasma Beam three or four times. Hide
behind a wall and the Plasma Beam will end up finishing them with
its burning effect. Do this to other pirates as well, even though
they only need about three shots to be killed, only about one
will evaporate them if you just wait patiently. Note: As long
as they are engulfed in flames, they will keep taking damage.
Note: All Trooper types can be killed instantly if they get caught
in a Power Bomb blast. This tactic is particularly useful when
they appear during the Omega Pirate battle, especially under the
hard difficulty setting.
Poisonsushi.
Use the following trick to kill Air and Water Pirates quickly.
If you have the Ice Beam and Charger Beam, you can kill them easily.
One shot with the Ice Beam will freeze them for a few seconds.
This may require a few shots because they sometimes try to dodge
your shots. You can then either shoot them with the Ice Beam until
they die (four or five shots), shoot a Charged Ice Blast (Charger
Beam required) which will kill them in one or hits, or shoot a
missile. This will save a lot of time and health.
Matt Neuteboom.
When you enter the first room with the Space Pirates after the
timer sets off, wait thirty seconds and an explosion will kill
all the pirates on the lower part of the room.
madamzelles.
When a Pirate shoots a weapon that is not a really fast beam,
hold L and move left for the first shot, then right for
the next. Moving the same way does not work well because you run
into things.
This trick can be used anywhere that you see a Pirate that can
be killed with any beam weapon, except for the special Troopers
(Wave, Ice, Power, and Plasma Troopers). When Samus encounters
a Space Pirate, charge your Wave Beam and lock on to them. Fire
the charged Wave Beam at the Pirate then quickly change to the
Plasma Beam. Fire an uncharged Plasma Beam while the Pirate is
still being electrocuted. It will catch on fire, and will remain
on fire and still be electrocuted so that they cannot fire their
weapons. This works best when there are many Pirates in the area,
so that you can get to the others quicker. The Pirate will not
be able to move and will burn to death. If you are close to the
Pirate when it falls, it will explode and you will take damage.
Power Gamer 2.
Use the following trick to kill flying Pirates without taking
a lot of damage. After they shoot missiles, lock on and shoot
them with a super missiles. Note: If you do not use Super Missiles,
they will crash down and you will take a lot of damage. After
you destroy one, hide. Note: If you shoot one with another one
behind it or close to it, you will blow them both up.
Crash62491.
Note: This trick requires the Ice Beam and an abundance of missiles.
When you encounter a pirate, lock on to him with L and
have your Ice Beam ready. Next, make sure that you have a clear
shot of your target. When you are ready, fire the Ice Beam and
keep locked your target locked so that you can fire your missile.
This should shatter the pirate as soon as it hits. This maneuver
works on the following opponents: Space Pirates, Flying Pirates,
Aqua Pirates, Ice Troopers, Metroids, and Hunter Metriods.
Yornoerrac.
Hint: Defeating Eyons:
To easily take out Eyons (annoying little eye-balls
that shoot lasers), just charge up your beam and fire.
Pucksscout.
Hint: Defeating Fission Metroids:
The stage before Metroid Prime, there is a large room
filled with respawning Fission Metroids. To deal with the ones
following you and to dispatch them quickly, just wait by the missile
station. When one or two (more often) come near you, just walk
into the station and fire away. To deal with the ones that follow
you there before then, roll up into a ball and wait for them to
rear back. Just before they charge, lay a power bomb and before
they can touch you, they are dead.
bems.
Hint: Defeating Flaahgra:
The trick is to knock down the light-reflecting mirrors
and bomb the plant away. At first, there is only one mirror that
reflects the light and helps grow the plant. Fire at Flaahgra
with normal fire rapidly until it is stunned; there is no need
for heavy firearms. It will not be able to attack you at all if
you stun it on time. After Flaahgra is stunned, run to the one
reflecting mirror and shoot the red target behind the mirror with
either a charge beam or only one missile. Flaahgra will shrink
and its spiky roots will vanish. Roll into a ball, go into where
the roots were protecting, and drop a bomb. The plant is killed,
but returns with two mirrors. Do the same thing with two mirrors,
then three mirrors, then finally four mirrors. After finally killing
Flaahgra, the Varia Suit is yours.
hanime
and Zapking.
When you are facing Flaahgra, stun it, then fire at the dishes.
It is easier to fire at the one you are at, then strafe to the
side and hit the next one, whether it is directly in front or
off to the side, without going to the next one in line. You can
also hit a dish from any direction as long as you are hitting
the bottom where the red light would be. This is done easier while
Flaahgra is still stunned.
mike anderson.
To easily keep Flaahgra from resetting the satellite radar dishes,
stun him by shooting lots of blasts, then trip the dish. As you
move to the next one. keep a lock on him and pester him with more
gunfire. When the shots begin to make him turn yellow again, stop
and keep up the fire until he falls once more. Continue to the
dish and repeat as many times as necessary.
Matt9663.
To defeat Flaahgra, you may need more than ten missiles. Shoot
a missile at the first mirror. Then, roll in as a morph ball and
bomb him. He will die, but will return. Stand in between the two
mirrors and fire. You must aim by holding R + Analog-stick.
Proceed to bomb after you get the mirrors. On the third time,
stand behind the second mirror and fire at all three. Then, bomb.
The fourth time, do what you did in the third, except once you
are done move around and missile the last mirror. Bomb, then get
the Varia Suit.
To defeat Flaahgra, you do not have to use any missiles, but it
will be easier with them. Start by stunning Flaahgra until it
roars loudly. Its head will stare up into the sky and it will
become dazed. This is your chance to use your missiles (press
X) or use your Charged Power Beam (hold A) to attack
the Sun Plates. You will target a red dot if you use the R-targeting
tactic. Then, you will see a short intermission sequence that
features Flaahgra falling to the ground, stunned with its thorny
vines retracted. Press Y to go into Morphball mode. Quickly
roll into the small spot and lay a bomb there. You will see another
short intermission sequence. You will be pushed back out and will
automatically revert back into your Varia Suit. Two Sun Plates
are now up. Repeat the stunning sequence. Note: You may have to
stun the Boss two times. Collect the energy and missile ammunition,
then disable the Sun Plates again. Repeat the sequence two more
times. Your reward will be the Varia Suit.
DiamondDice8245.
Hint: Defeating Incinerator Drone:
Shoot at it until its eye goes up. Before the eye comes,
you can dodge the fire by running from it. Be careful, as the
fire will sometimes change direction. Then, lock on to the eye
with L and shoot repeatedly. The fire shooter will go crooked.
You can usually avoid the fire by jumping over the low part and
going under the high part. After a short time, it will torch the
War Wasp hive above it, and War Wasps will appear. Kill enough
War Wasps so that no more are attacking you for awhile, then shoot
the drone. It will keep torching the hive intermittently. Keep
doing this until it is defeated.
DragonPhoenix09.
Hint: Defeating invisible Sentry Drone:
In the Phazon Mines, when you are in the room with
the second save point and are fighting the invisible sentry drone,
use the Wavebuster combo. Stand on one of the glowing blue platforms
(works well with the second from the top of the stage), fire it
off the platform and hold it. The drone will become electrocuted
to the point of self-destruction because it locks onto it, while
none of your other weapons can. Afterwards, you can get the Super
Bomb for the Morph Ball.
OutlawCyborg14.
Hint: Defeating Meta-Ridley:
To make the fight against Ridley easier, you must have
as many missiles as you can possibly find, the Super Missile Beam
combo, and the Wavebuster Beam combo. The battle can reduce an
inventory of all 250 missiles down to about 25. During the first
part when Ridley is flying, use the Super Missile Beam combo when
you can get a clear shot as his chest. Then, when his wings burn
up and you are forced to fight him melee style, switch to your
Wave Beam and activate your Wavebuster combo to constantly shock
him. Do not release A until he is dead or you are out of
missiles. Do not worry about depleting your missiles -- there
is a recharge station in the Impact Crater.
After you get all the Artifacts, go to the Artifact Temple. If
you have never been there, there are two pieces of Chozo Lore,
one piece of Pirate Data, and one Artifact. Once you have collected
all twelve, place them in the totems (scan the little towers).
After all (or most) of them are in place, Meta Ridley flies over
you and shoots you with a reddish-yellowish beam. Prepare for
battle by getting out the Plasma Beam or Super Missiles. When
he attacks, dodge and blast him. The Super Missile is not recommended,
as you will need them later. Try to keep up with Meta Ridley;
as it is very easy for him to get out of your lock. Keep attacking
the monster until his wings crumble and he lands. Stay away when
he charges at you. You will know when he will charge because he
will rear back his head, roar, then charge with a deadly dash.
This is when it is most difficult to keep a lock on him. Relock
after he charges. When flames appear in his mouth, fire the Super
Missile. He will then expose his vulnerable chest. Fire the Wavebuster
for as long as you can see his chest. You will defeat him, and
the portal to the Impact Crater will emerge from the ground. Enter
through the shining gate, and prepare for Impact Crater.
Legomaniac1000.
Hint: Defeating Metroid Prime:
When you fight the second form of Metroid Prime and
step in his blue Phazon puddles, enter Hyper Mode and attack with
the Phazon Beam. No other weapons will defeat him. However, he
releases progressively harder Metroids when he lays down Phazon,
starting with Larva, moving to Hunter, then Fission Metroids.
Dispatch these much as you would a Beam Pirate, with charged shots
of the appropriate color. Do not let them latch onto you.
Rogh-sensei
and Zapking.
The final Boss is difficult because of the Metroids it releases.
You can easily destroy them by entering the Phazon Puddle and
blasting them with the Hyper/Phazon Beam.
CatFancier1986.
Use the following trick to kill Metroid Prime's second form under
either the easy or hard difficulty setting. As you first enter
the battle, scan it immediately so you do not have to deal with
it later. The easiest way under the hard difficulty setting us
to always have the Ice Beam equipped no mater what the circumstance.
After Metroid Prime keeps doing the shockwaves and changes its
appearance, it will eventually send out a Phazon Pool. Jump into
it and blast Metroid Prime with all you have got. After awhile,
it will start making Phazon Pools and releasing no more than two
Metroids. Shoot the two Metroids with a charged shot, then shoot
them with a pair of missiles. Sometime after you do some damage
to Metroid Prime, it will then release two Hunter Metroids. Deal
with them the same way you did the normal Metroids. When Metroid
Prime sends out the Fusion Metroids, get into the Morph Ball and
release a Power Bomb to take them out.
50GallonGurt.
Metroid Prime is an extremely difficult Boss. Before battling,
have at least have the Wavebuster, Ice Spreader, 150 or more missiles,
and all of the energy tanks. Having plenty of Power Bombs is also
recommended. Metroid Prime has two different phases. You will
be battling Metroid Prime through four subchambers in the first
phase. He will attack with a mouth-type-beam weapon, a grapple-beam-type
weapon that pulls you in (so he can hurt you by swiping his forelegs),
homing missiles, chemical missiles, an ice attack similar to that
used by Thardus, and energy orbs that deal massive damage (but
can quickly be disposed of by any beam attack). He will change
into random colors that make him vulnerable to the corresponding
beam weapon. When he is yellow, use your Power Beam and hit him
with two Super Missiles. After you hurt him enough, he will turn
black and charge across the room. Note: He will charge and change
color at any time in the fourth and final subchamber. When that
happens, use your Morph Ball and drop into one of the cracks in
the ground. He will not charge as far in the first subchamber;
you will not have to worry about using the Morph Ball. After he
charges, he will change into a different color. When he is purple,
take the Wave Beam, get fairly close to him, and use the Wavebuster
until you hurt him enough. When he is white, get your Ice Beam
and shoot with one Ice Spreader combo, then shoot at him with
normal Ice Beam shots. When he is red, take out the Plasma Beam
and just keep shooting normal shots while dodging his attacks.
You can try to get close enough to use the flamethrower if you
have it, but he will strike you with his forelegs. Metroid Prime's
second phase is much less complex than the first. Lock on to him
immediately. The only attack he uses is to create a wave-like
blast that just shoots out in a ring shape. The first time he
uses that attack, all the pillars in the room will fall apart.
Use the Charge Beam to bring in any power-ups that came out of
them. Then, just release the charge. He is not vulnerable to any
conventional beam weapon. After a while, it will appear as if
he is releasing blue matter out of his tentacles. A pool of Phazon
forms directly under him, then Metroid Prime seems to have disappeared.
Remember where the pool of Phazon just appeared. Switch to the
X-Ray visor and lock on to him again. Try to step into the small
Phazon pool that he made. When you are in it, your gun will automatically
change to the Phazon Beam. The message "Hyper Mode"
will appear. Hold A and the beam will fire a continuous
stream of Phazon at Metroid Prime. The Phazon pool will eventually
disappear, and you will have to repeat the process. Whenever he
disappears, he always is visible through each visor in the same
pattern: Combat, X-Ray, Thermal, Combat, etc. Sometimes he may
disappear without leaving a Phazon pool. Later when he disappears,
Metroid Prime will also summon a pair of Metroids of any kind.
It could be a pair of normal Metroids, a pair of Hunter Metroids,
or a pair of Fission Metroids. When they appear, go into Morph
Ball mode. Roll between them and drop a Power Bomb. If done correctly,
it should kill both Metroids. If you run out of Power Bombs before
you defeat Metroid Prime, use an Ice Beam followed by a missile.
This however, will not help if they are Fission Metroids.
Shadowstorm56.
Use the following trick to kill Metroid Prime's Metroids faster.
At the battle between you and Metroid Prime's second form, it
sometimes releases different types of Metroids when it makes the
blue Phazon pools. This makes it extremely difficult for Samus
to shoot Metroid Prime with her Phazon Beam as the Metroids will
not let you shoot it if they latch onto you. This trick works
best on the Hunter and Fission Metroids that Metroid Prime releases.
When it makes the pool of Phazon, get into the pool as quickly
as you can. Then, shoot a tiny amount at the Metroids that it
released. They will blow up, and you can get to Metroid Prime
much easier because the Phazon Beam kills them in one hit. Alternately,
use a Power Bomb and they will also blow up. Make sure that you
use the Power Bombs wisely. If Metroid Prime does not make a pool
of Phazon, no Metroids will appear. This will save you a lot of
health, especially in Hard Mode, as the Metroids sap much more
energy.
Power Gamer 2.
When you are fighting the second form of Metroid Prime, it releases
different types of Metroids. The first types start at infant Metroids,
then Hunter Metroids, and finally Fission Metroids. When Metroid
Prime releases its second little pool of Phazon, the Metroids
will appear. When this happens, get into the pool of Phazon quickly.
The Metroids will try to latch onto you. Before this happens,
shoot the Phazon Beam at them and they will blow up instantaneously,
so that you can shoot Metroid Prime faster. If the Metroids do
latch onto you, go into Morph Ball mode and lay a Power Bomb (not
a regular Bomb), because this will allow the other Metroid to
hit you and take your energy. This will save you a lot of health
and time.
Power Gamer 2.
When facing Metroid Prime, have all beams and power-ups for the
beams. When you enter the room, you will see the Metroid Prime
go underground and you will follow. Defeat the first part of the
Boss. When you face the second part of the Metroid Prime, after
awhile it will start to release Metroids of different kinds, starting
at Larvae, then Tallon Metroids, and Fission Metroids. When it
lays down a pool of Phazon, Metroids will appear. The best way
to destroy them is to immediately get into morph ball mode and
wait until you hear their screeching, or see them around you.
Lay a power bomb, then get back in your visor and run for the
pool of Phazon. Shoot the Boss in hyper mode (your weapons do
not have any effect), then repeat the process until you win.
iydemon.
Hint: Defeating Metroids:
Normal Metroids (not Prime) can be dispatched rapidly
by using Freeze Beam followed by a missile.
Rogh-sensei.
Fission Metroids or any other Metroid can be defeated by using
a Power Bomb. This is particularly useful during the last part
of the game when you are trying to avoid getting damaged.
Exile.
Use the following trick to destroy Metroids, no matter where they
are. Whenever a Metroid is in relatively close proximity to you,
or has latched on to you, instead of laying a Bomb, detonate a
Power Bomb. In the Phazon Core and when fighting Metroid Prime's
second form, this can be very helpful; if two Metroids are fairly
close to you, they both will be destroyed. Use this trick when
Metroid Prime releases Metroids. Soon after being released, both
Metroids will approach you. Note: This trick is best used when
you have a good amount of Power Bombs (eight recommended).
Serrell Sprenkle.
To destroy a Metroid you must charge a Wave Beam and shoot at
the it. Do this about three to five times and the Metroid will
explode.
shok357.
Hint: Defeating Omega Pirate:
First, blow away his Phazon armor. He will turn invisible
and probably unleash some troopers. Ignore them and use X-Ray
vision to find Omega Pirate. He is quite vulnerable when he is
invisible. A charged blast will take away a good amount of his
energy. When he is dead, he will melt and the Phazon suit will
be yours.
aaronWo.
The Omega Pirate is the third to last Boss. First, find the four
Phazon plates on the Omega Pirate's knees and shoulders. Shoot
them with Super Missiles or Charged Plasma shots. Once you break
all four plates, the Omega Pirate will become invisible and send
out troopers. If you are lucky, you will get Ice or Plasma Troopers.
Destroy them quickly, switch to your X-ray Visor, then look around.
Most likely, the Omega Pirate will still be invisible, except
for a few Phazon-filled veins and heart. Avoid the attacks from
him, and in time he will uncloak. You will have to repeat the
process.
FrankieZ32.
When he charges up at a pool of Phazon, switch to Ice Beam and
charge. When it has completely charged, fire out using the Ice
Spreader (if available). This will cause more damage, saving you
health and time.
Daniel Chen.
When fighting the Omega Pirate, do not use Beam combos while he
is in vulnerable form. In fact, when he is visible, his favorite
weapon is the Energy Siphon. This allows him to deflect missiles
and use your power against you from Beam weapons. However, if
you shoot a charged Plasma Beam Shot from Omega Pirate's right
side (your left), it will run into one of his legs. Now, the best
place to shoot him is from behind (this requires precision), as
his armor is weaker there. When he calls down the Power Troopers,
look at what they are located. If they are Plasma or Ice, take
them down. Otherwise, kill yourself; as you will never kill them
in time. When you switch to X-ray vision, find Omega Pirate and
shoot two charged Plasmas at him while locked on, followed by
two single shots. He will disappear again. When he reappears,
shoot only one charged Plasma at him. If he disappears twice while
vulnerable, he will call down four Power Trioopers. Note: Before
you fight him, scan him while he is in the stasis tank, then run
back to the save point. After saving, go back. By doing this,
when you die you will not have to fight the Plasma Trooper again.
When you go in, he will jump out, When he does this, have your
Plasma Cannon ready and aim for a shoulder or a knee. Charge up
and when his hand is not glowing and shoot him. Two charged up
shots will destroy each shield. Make sure you have all your missiles.
When the other pirates show up, do a combo shot to kill them quickly.
For the white ones, charge up, freeze them, and fire a missile.
Then, switch to the X-ray visor, go to Plasma Cannon, and keep
shooting. He will then go to another place. With the X-ray visor
on, shoot him again. Note: This will call more pirates back. Stay
close enough to him so that he does not fire his bombs at you,
but not so close that he stomps on you. When you back up against
a wall, go into morph ball mode then charge and shoot to the other
side and repeat.
Mark Clifton.
This trick may cost some health, but if you have all of your upgrades
(minus the Phazon Suit and your fourteenth Energy Capsule), this
should work quite fast. The Omega Pirate's main flaw is in his
armor plating. The two best weapons to use are the Super Missile
(recommended) and the charged Plasma Beam. When the battle begins,
immediately lock on to one of the four blue armor plates on the
Omega Pirate's shoulders or legs. Charge your Power Beam and prepare
to fire a Super Missile, all the while keeping your distance.
Do not fire until he is ready to attack, as he has the nasty ability
to suck up energy with his hand (Energy Siphon). When he pounds
the ground to send out an energy wave, jump to avoid the attack
and respond with a Super Missile or charged Plasma Beam shot.
Whether or not this is successful depends on if you jumped or
not. Do not get to close to him or he will slap you across the
room. Also watch out for the Phazon puddles. After you have blown
away all four Phazon plates, The Omega Pirate will summon Beam
Troopers, then turn invisible. Activate your X-Ray Visor, and
if possible, ignore the whatever pirates appear while looking
for the Omega Pirate. When he appears, he will laugh and start
regenerating his Phazon armor. While he is doing this, continue
avoiding the little Pirates and start shooting the Omega Pirate
with Super Missiles. This should either kill him or bring his
health down enough to the point where a charge shot can kill him,
after you again take away his armor. Once he dies, he will melt
and you will collect the spoils of your victory. Proceed to find
the rest of the artifacts.
Shadowrock86.
Have the Plasma Beam, charge it repeatedly, and attack him. Also,
walk in a circle. When he makes his attack, use the Space Jump
Boots and jump over them. Keep charging while you jump. Never
get too far or directly up at his feet. Stay close enough where
he does the Earth Wave attack. When all the Phazon plates are
gone and he calls his Trooper friends, shoot them for a while
until the Omega Pirate is at Phazon regenerating his plates. You
should hear a noise similar to when he reappears. Charge up the
Plasma Beam and shoot him once, then shoot him many times until
he switches to another Phazon field. While shooting him you need
to be running around. Shoot him again. When he appears again,
make him kill his Troopers by using the Earth Wave attack. Repeat
this strategy. Note: Always jump when he uses the Earth Wave attack.
When attacking the Omega Pirate's heart and veins, have the X-Ray
Visor on, move to the left and right, jump, and shoot, all at
the same time. Make the Omega Pirate kill his own allies and never
stop moving.
Crystal.
The Omega Pirate is covered in Phazon Armor. The Plasma Beam will
bust the armor off his skin. Super Missiles will also work. He
will cloak himself after you shred through his shell. Two or three
troopers will jump down to fight you. You will not have much time;
Power Bomb them and use the X-Ray Visor. The Power Bomb is very
effective if you are in hard mode. Use Super Missiles on his chest
(you can lock on to it). When he becomes visible, use the Plasma
Beam on his Phazon Armor again. Super Missile his chest again
after you blast his minions. Keep repeating this process. Your
reward for defeating him will be the Phazon Suit. Phazon is now
no longer a problem to walk through or touch.
Legomaniac1000.
During the Boss fight with the Omega Pirate, scan him by holding
L and walking slowly up to the tank where he sleeps. You
can still scan him while he is sleeping in his tank. When the
battle begins, start charging up the Plasma Beam. Wait for him
to do his Wave Quake attack, double jump over it, then release
A to shoot him with a fully charged shot from the Plasma
Beam. It does not always hit, however -- do not waste missiles
with the Super Missile. It takes two full charged hits to destroy
a crystal. When all of his crystals are gone, pirates will come
in. Take about ten seconds to fight them, then switch to the X-ray
Visor and charge up the Power Beam. When you find him, hit him
with a Super Missile. Then, follow him to another Phazon puddle.
When you find him there, unleash another Super Missile on him.
Do not hit him another time. Even if you find him again, if you
shoot him again, he'll have a hair of energy left. This will cause
8 troopers of more variety to come during his vulnerable phase
and makes it very hard to beat him without much energy. When he's
on the prowl again, don't waste time killing the troopers, especially
if they are Wave Troopers, as they will likely be destroyed by
the Omega's Wave Quake attack. Repeat the process, destroying
his crystals and hitting him with Super Missiles when he is invisible,
until he has a very small amount of energy remaining. Do not worry
about the troopers because they will die when he does. When you
find him again, hit him with a single missile. That will be all
he can take. After the battle, scan the elevator and go toward
the red door to the end of the catwalk. Go into the room, grab
the energy tank, and go back to the Save Station in Metroid Quarantine
B. Most of the troopers will have evacuated. Go back to where
you obtained the energy tank then go into the next room. When
you enter, stay in the corridor as you have a vantage point to
get the power trooper. Kill him with the Super Missile. Then,
charge up the Plasma Beam, aim in the other direction, and kill
him. Charge it up again, wander out, and kill the Mega Turret.
Kill everybody and escape via the elevator at the top of this
room. That will take you to Magmoor Caverns.
unixgeek1.
Hint: Defeating Parasite Queen:
When you get to the Parasite Queen, shoot in the open
spots of the wall. To defeat her, Fast Scan her for a weak spot.
BLAKE7502.
When fighting the Parasite Queen, back up into the doorway area
you used to enter the room. When positioned correctly, she will
not be able to hit you.
Kelly Lewis.
Take out your missiles. When the clear spot comes, release the
missile. It will spit out goop-like material. Dash to avoid it.
Mariofreak290.
Hint: Defeating Sheegoth:
To defeat Sheegoth, immediately after it breathes gas,
aim with L and shoot two missiles. Repeat until it is dead.
BLAKE7502.
When Sheegoth attacks, it may get worn out. If so, go to the side
of it and look by the mouth. There will be smoke. Aim there with
R and fire a missile. If you run out of missiles, turn
into the Morph Ball and go to the side of it. Plant all three
bombs to the side. Repeat this until Sheegoth is defeated.
nnowwhat4.
Rather than waste missiles shooting at the adult Sheegoth, simply
roll into the ball and drop bombs in front of its head. Keep rolling
back and fourth in front of it, continuously dropping bombs and
it will eventually die.
Raven4272.
Get under Sheegoth and Powerbomb it.
bullerse.
First, scan the Sheegoth. That will reveal its weak point, the
head. Your first task is survival, and not to attack. When it
spits out snowballs or a purple freeze breath, dodge it. You now
have time to hit it twice. Use missiles, then run after the attack;
it will try to get you if you stand too close. Do not use the
Power Beam because it will either get absorbed by the spikes on
the monster's back or fly off in strange directions. Keep at it,
and the Wave Beam will be yours. You can use it for three things.
You can use it as a stronger weapon, to fight Bombus, or to give
power to powerless doors using Power Conducts.
Legomaniac1000.
Hint: Defeating Thardus:
Look around the edge of the room and find a clump of
rocks that you can jump up and stand on. There is a nice one two
sections to the right of the door that you entered. From this
vantage point, you cannot be hit by the rolling Thardus or his
ice attack that comes across the floor. You can simply stay and
continue to fire at him with either the Wave Beam or your missiles.
By repetitively shooting your Power Beam at the rocks that he
throws, you can continue to generate power-ups which you can then
tractor to you with the Charge Beam. You can actually grow stronger
with power-ups as you continue the battle. You can continue this
for the first several rounds of the battle until the room is filled
with fog. Then, run towards him to target your missiles, as you
will not be able to see him with regular vision from your rock
outpost. At this point you will have adequate energy supplies
remaining to simply stand and let him pummel you with ice and
by rolling over you while you target his weak points with your
Power Missiles. You will still be able to retreat back to the
safe area when it is time to return to using your Wave Beam with
your Thermal Vision. When you are not vulnerable to his attacks,
he is very easy to defeat.
lee tannenbaum.
When you enter the arena, go to the right. There should be a metal
beam close to the wall. Jump between the beam and the wall, and
you will be standing on a small platform where Thardus can no
longer hit you with his roll attack. Fight a normal battle with
him until he begins to form into a ball, Then, jump onto the platform
again and wait the attack out.
Soccergabe21.
To defeat Thaardus, keep the Wave Beam on and get health as much
as possible. When he rolls into a ball, go into ball mode and
power boost away. Put on your Heat Visor and when he stands up,
lock on and shoot only Charge Beams. Watch out for when he roars
and picks up his arms. He will send ice on the ground toward you.
Double jump to avoid it. Also if you are in Heat Visor mode and
he levitates the rocks, lock on to them and blast them away. Be
careful -- when you break them, all you can see is yellow. Just
quickly lock on and fire repeatedly. When you are hitting the
red spot with your Heat Visor on, it will explode and your visor
will lose power. Go back to the Combat Visor and that spot will
be blue, like the back of a Sheegoth. Keep hitting it until it
breaks and he screams. He will roll into a ball. Just dodge it
and repeat. After you drop his health a few times, he will make
the room foggy. Use your Heat Visor. Watch out for the ice and
rocks. You really cannot see them. When you break his body plate
(arm, leg, chest etc.), go into the Combat Visor and you can see
him. Repeat this until he dies. You get the Spider Ball for defeating
him.
Ne034.
First, scan Thardus. Then, switch to the Thermal Visor. An orange
glow surrounds his weak spot. Switch to the Wave Beam and keep
shooting. After awhile, Thardus will lift up some small rocks
and throw them at you. You can do one of two things. You can fire
at the rocks, then at Thardus; or dodge the rocks and keep firing.
He will also sometimes pound the ground, and a path of ice will
shoot at you from it. Double jump to avoid damage. After you weaken
him some, the Thermal Visor will malfunction. Switch back and
continue your attack. Then, after you damage him more, he will
morph into a giant ball and roll your way. Hop to a far corner
and switch back to the Thermal Visor. Note: The best thing to
do is stay in a far corner the entire time. After you defeat him,
the Spider Ball is yours. Spider Ball Tracks are now accessible.
Legomaniac1000.
This battle will be easy if you have about 30to 60 missiles. Use
your Thermal Visor. His weakness will be colored yellow-red. Note:
Do not use the missiles yet. Instead, charge up your Wave Beam
and shoot the weakness until your Visor overloads. Revert back
to your Combat Visor. Thardus's weakness will now be indicated
by a blue color. Shoot it until that part is destroyed. Revert
back to the Thermal Visor and repeat. When he is at about half
his HP, use Super Missiles. Repeat this until he is dead.
DiamondDice8245.
Hint: Defeating Pirates and Troopers:
When in the research labs in Phendrana Drifts and anywhere
in Phazon Mines, after you have acquired the Thermal Visor creep
slowly though the rooms. You should be able to see any Pirates
hanging on ceilings or standing around. Stand somewhere where
you are not noticed, charge up your Wave Beam, and shoot them.
Also, in Phazon Processing in Phazon Mines, do not worry about
killing most of the Troopers on the top half of the room. A Charged
Shot should knock them into the Phazon and kill them.
unixgeek1.
Hint: Plated Beetle reappearance:
Defeat the Plated Beetle at the Ruined Shrine without
scanning it. At the location Chozo Ruins where a lot of beetles
normally appear, the Plated Beetle will show up instead. You can
now scan it here. Note: This may take require some time.
James Heaton.
Hint: Research log book:
Legomaniac1000.
Save Station
Map Station
Missle Station
Small Energy
Large Energy
Ultra Energy
Missle Ammo
Power Bomb Ammo
Gunship
Missle Door Lock
Locked Door
Spinner
Spider Ball Track
Morph Ball Slot
Stalactite
Grapple Point
Tallon lV (Planet)
Zebes (Planet)
Hint: Enemy weaknesses and recommended
weapon:
NWoandHOGAN.
Aqua Drone: Wavebeam or Wavebuster
Aqua Pirate: Charge Beam or Super Missile
Aqua Sac: Charge Beam, Wave, etc.
Auto Turret: Missile, Power Beam, Ice Beam
Baby Sheegoth: Plasma Beam or Missile
Barbed war wasp: Power Beam
Beetle: Any (best is Plasma Beam)
Blastcap: Any
Bloodflower: Plasma Beam
Burrower: Power Beam, Ice Beam
Chozo Ghost: Super Missile
Crystallite: Plasma Beam
Elite Pirate: Super Missile, Charge Beam
Eyon: Charge Beam
Fission Metroods: Any beam or combo Powerbomb, Phazon Beam
Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb
Flaahgra (weakness are mirror reflectors): Charge Beam Stuns
Flickerbat: Any
Flying Pirate (any combo): Charge Beam or Plasma Beam
Geemer: Any Beam weapon
Grizby: Missile
Hive Mecha (weakness are four red lights): Power Beam
Hive: Missile
Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb
Ice Beetle: Plasma Beam
Ice Burrower: Power Beam, Ice Beam
Ice Shriekbat: Any
Incinerator Drone (weakness is red orb when in sight): Any
Jelzap: Combos
Lumigeck: Any Beam
Magmoor: Ice beam
Mega Turret: Wavebuster
Meta Ridley (weakness is chest and head): Plasma or Plasma Beam
combo
Metriod Prime 1 (weakness is face): Any Beam weapon
Metriod Prime 2 (weakness is head): Phazon Beam
Metriod: Ice Beam, Powerbomb, Phazon Beam
Oculus: Super Missile
Omega Pirate (weakness is Phazon Armor): Plasma Beam
Parasite Queen (weakness is mouth): Any
Parasite: Any
Phazon Elite: Plasma and Power Beam combos
Plasmatrooper: Plasma Beam
Plated Beetle (weakness is rear abdomen): Any
Plated Parasite: Morph Ball Bomb
Plated Puffer: Missile
Plazmite: Power Beam
Power Trooper: Power Beam
Puddle Spore: Any
Puffer: Any
Pulse Bombu: Wave Beam
Ram War Wasp: Power Beam
Reaper Vine: Any
Reaper: Any weapon
Sap sac: Charge Beam, Wave, etc.
Scarabs: Any
Scatter Bombu: Wave Beam
Seedling: Any
Sentry Drone: Wave Beam
Shadow pirate: Super Missile
Sheegoth (weakness is side of head): Missile, Plasma Beam
Shriekbat: Power Beam
Space Pirate: Power Beam
Stone Toad: Morph Ball Bomb
Tallon Crab: Any
Tangl Weed: Power Beam
Thardus (weakness varies): Charge Beam
Triclops: Morph Ball Bomb
Venom Weed: Any
War Wasp: Any
Wave Trooper: Wave beam
Zoomer: Any
Hint: Easy kills:
Flying Pirates, Gun Turrets, and most non-mini Boss
type creatures can be taken out by the Ice Beam followed by a
missile.
ß®¥àñ.
To easily take down enemies under hard mode, use the following
strategy. Charge up Wave Beam (or another weapon with stun capabilities),
fire it at the enemy, shoot a missile, then repeat. This will
use up a lot of missiles, but is vital for getting through long
parts, such as the Phazon Mines or Research Facility.
BlasterLX.
When confronting flying or very quick enemies, such as a Flying
Space Pirates, Metroids, Stealth Pirates, etc., use your Wave
Beam. The Wave Beam, unlike the other beams, homes in on the target
you locked on to. When using a different weapon, it is easy to
miss. Also, if you charge up the beam, your enemy becomes stunned
for a few seconds, allowing you to get in another good shot or
two. Missiles can also be used, but should be conserved. Sometimes,
if you are very close to an enemy, you may want to use a Charged
Ice Beam. This freezes your enemy for a longer time than the Wave
Beam stuns them. However, this is risky.
Robbie S.
To kill birds easily, when you enter a room with a War Wasp hive,
shoot the clustered part of the hive with a missile. It will explode,
and the War Wasps can escape.
Cole Mullenbach.
To defeat ice creatures easily use the Plasma Beam or Flamethrower.
It can kill most ice enemies, including Sheegoths, with only one
or two hits.
Mason Corden.
Wen you see a Metroid, quickly set to Ice Beam and shoot it. Once
it is frozen, shoot a missile. This can also be done to Hunter
Metroids.
Eduardo Arroyo Villaseñor.
Hint: Power Charge:
To use the Power Charge, hold A then release
it.
BLAKE7502.
Hint: Phazon Suit:
To acquire the Phazon Suit, you must defeat the Omega
Pirate. The Phazon Suit makes you immune to most forms of Phazon
radiation. It also comes equipped with the Phazon Beam, which
can only be activated during the last Boss fight.
ß®¥àñ
and Zapking.
Hint: Varia Suit:
After you defeat the Flaahgra, you will see an intermission
sequence. You will then be able to get the Varia Suit.
BLAKE7502.
Hint: Morphball Bomb double jump:
When in Morphball mode, it is possible to do a double
jump with a little innovation. Deploy a bomb, wait about a second,
then deploy a second bomb. The first bomb you deployed should
send you into the air. While in the air, immediately before the
peak of your jump, deploy your third and final bomb. As you descend
again, the second bomb you deployed should once again send you
airborne, while the third bomb that is in the air should send
you up even higher. With some practice, this should come naturally.
Remember that timing is key.
Gene Park.
Lay a bomb in Morphball mode. As soon as it disappears, lay another
bomb. By that time, your first bomb will launch you into the air.
When you reach the peak of your bomb jump, lay another bomb in
mid-air. When you reach the ground, you will be launched back
up again. Then, the bomb you placed in the air will launch you
up even further.
Naman Bhandari.
Hint: Get Baby Metroids to do your dirty
work:
Go to the first part of the lab area with all the Shadow
Space Pirates, on the way to get the Gravity Suit. You will find
a large number of Shadow Pirates and a single Metroid in a tank.
Ignore the Pirates and shoot a single missile down at the tank.
If you can hit it, the Metroid will spring forth and start to
devour the Pirates quickly, saving you the trouble of wasting
time, ammunition, and health. Note: Do not get too close to the
Metroid or it will attack you instead.
RikymaruX.
Hint: Tallon IV Map:
When you reach a location where you see two parasites,
crawl into a pipe. Use Morph Ball and go through the pipe to get
it.
BLAKE7502.
Hint: Exploding computer:
In the space vessel above Tallon IV, go to the first
Map Download station (with the parasites crawling in it). Download
the map, then turn slightly left to see the first set of computers.
Charge your beam and fire. The computer should explode. Note:
This only can be done with one computer and none of the others.
Luke Kovacs.
Hint: Finding beetles:
Go to an area with beetles and equip the Heat Visor.
The beetles should appear as red splotches on the ground.
Starfiter92.
Hint: Chozo Artifact locations:
Legomaniac1000.
Chozo Ruins: Sunchamber; Tower Chamber; Elder Chamber
Magmoor Caverns: Warrior Shrine; Lava Lake
Phazon Mines: Elite Research; Phazon Mining Tunnel
Phendrana Drifts: Control Tower; Storage Cave; Chozo Ice Temple
Tallon Overworld: Artifact Temple; Life Grove
Hint: Energy Tank locations:
Legomaniac1000.
Chozo Ruins: Transport Access North; Vault Access; Furnace; Hall
of the Elders; Training Chamber
Magmoor Caverns: Transport Tunnel A; Magmoor Workstation
Phazon Mines: Ventilation Shaft; Processing Center Access
Phendrana Drifts: Ruined Courtyard; Research Lab Aether; Transport
Access
Tallon Overworld: Cargo Freight Lift to Deck Gamma; Hydro Access
Tunnel
Hint: Power Bomb expansion locations:
Legomaniac1000.
Chozo Ruins: Magma Pool
Magmoor Caverns: Warrior Shrine
Phendrana Drifts: Security Cave, Ice Ruins West
Hint: Missile expansion locations:
Legomaniac1000.
Chozo Ruins: Ruined Gallery (2) ; Watery Hall Access ; Burn Dome
; Dynamo; Ruined Shrine; Ruined Nursery; Vault; Main Plaza (2);
Crossway; Watery Hall; Furnace; Training Chamber Access
Magmoor Caverns: Storage Cavern; Fiery Shores; Triclops Pit
Phazon Mines: Main Quarry; Elite Research; Elite Control Access;
Security Access A; Metroid Quarantine A; Fungal Hall B; Metroid
Quarantine B; Fungal Access
Phendrana Drifts: Research Lab Aether ; Research Lab Hydra ; Phendrana
Shorelines (2) ; Ice Ruins East (2) ; Frost Cave ; Gravity Chamber
; Quarantine Monitor ; Ice Ruins West
Tallon Overworld: Transport Tunnel B; Landing Site; Overgrown
Cavern; Frigate Crash Site; Biohazard Containment; Life Grove
Tunnel; Great Tree Chamber; Root Cave; Arbor Chamber
Hint: Power-ups:
After your accident on the frigate, all of your power-ups
will be scattered all over Tallon IV. They can be found at the
following locations.
bullerse.
Suits
Varia: Kill Flaahgra; Sunchamber, Chozo Ruins.
Gravity: Under water; Gravity Chamber, Phendrana Drifts.
Phazon: Kill Omega Pirate; Phazon Mines.
Balls
Morph Ball: Kill Beetles and Plated Beetle; Shrine, Chozo.
Bomb: Kill Incinerator Drone; Hive Totem, Chozo.
Boost Ball: Align platforms; Phendrana Canyon, Phend Drifts.
Spider Ball: Kill Thardus; Quarantine Cave, Phendrana Drifts.
Power Bomb: Kill Invisible Drone and navigate maze under floor,
bomb blue puddles to go past electric fields; Level 2 by save
station, Phazon mines.
Weapons
Missile Launcher: Kill Hive Mecha; Chozo.
Charged Blast: Scan all for Runic Symbols in Watery Hall then
scan gate.
Super Missile: Activate Hologram in Phendrana Observatory.
Wave Beam: Kill Sheegoth; Chapel of Elders, Phendrana Drifts.
Waveblaster: Super Missile the twelve weak spots in Tower/Light,
jump to top.
Ice Beam: Antechamber, Chozo Ruins
Ice Spreader: Power Bomb the weak tunnel in Magmoor and go underneath.
Plasma: Navigate Spider Track in Geothermal Core, Magmoor.
Flamethrower: Power bomb the metal gate Phazon Sec. Access and
activate gate access.
Visors
Thermal: Power down the force field in Phendrana Research
Lab.
X-Ray: Life Grove
Hint: Finding power-ups:
To get the leftover items from the enemies you have
defeated easily, hold A and they will float directly to
you.
N337G.
Whenever you are near a power-up, you can hear a pulsating noise.
Go to where the sound seems at its loudest and check the area
with your Scan and X-ray visors. This will usually help pinpoint
its location. All power-ups make this noise, including Chozo Artifacts.
Monkey Man.
Hint: Get unreachable power-ups:
If energy or ammunition is out of your reach, aim and
charge your beam. The energy or ammunition will come to you.
Brian Conway.
Charging any arm cannon weapon will attract energy and missile
ammunition to you. However, different weapons have different reaches.
The default Power Beam seems to have the furthest reach, while
the Wave Beam seems to have the weakest. Keep this in mind when
some power-ups do not seem to come to you while using this technique.
Gene Park.
Hint: Morph Ball:
Go to the Chozo Ruins via the elevator. Then, go to
the shrine and follow the passages until you get to the center
room, where you will see the Morph Ball power-up. When you jump
down the ledge, a wall rises up to block you and about ten beetles
will burrow up. Defeat these with your Power Beam and get into
scan mode just after you kill the last beetle. An intermission
sequence featuring a plated beetle burrowing up (the Boss) will
start. Scan it quickly by locking on to it and enter combat mode.
Lock on to it and press B to dodge. Keep dodging until
it tries to ram you. Dodge it and fire a Power Beam (and/or missile)
onto its exposed red rear. Repeat this until it is defeated and
claim the Morph Ball.
Luke Kovacs.
Hint: Plasma Beam:
Enter the Triclops Pit from the Lava Lake side. Walk
forward, then look to the right with the X-Ray Visor. You will
see a floating platform. Leap to it, then jump to two more platforms
and look around until you see a Missile Expansion. Use a Super
Missile to destroy the rock encasing the expansion, then hop over
and pick it up. Once you have the Grapple Beam, you can careen
through Magmoor Caverns with little concern about your own safety.
Use the new tool (and strategically placed grapple points) to
swing over lava pits easily. Jump to the other side of the Geothermal
Core, then look for platforms on the right-hand side of the wall
(assuming you are facing away from the twin fires area). Jump
to the top, then use the Grapple Beam to swing to the pillar in
the middle of the room. Roll into the Spinner Device and twirl
with the Boost Ball until you raise the platform. Jump to the
other two platforms and repeat the process. Look for a Spider
Ball track on the third pillar. Roll up the track, then drop down.
Jump to the highest pillar in sight and plant a bomb in the Morph
Ball slot. Get on the Spider Ball track, then go through without
falling. The best way is to hold R and roll on the Spider
Ball track. If you need to go up, place a bomb. If you need to
go down, release R, then immediately when it touches the
next track, hold R again. If you find enemies, lay a bomb
and stand back. It is better to destroy them than to avoid them.
Go through the door to the Plasma Processing room and get the
upgrade. Note: No bosses need to be defeated to get the Plasma
Beam, as it is left unguarded. It is a fire-based beam, and is
very effective on ice-based creatures.
Cynb3.
Hint: Adjust view:
When something is not visible because Samus' suit is
in the way, hold R and move the Analog-stick. Samus
will put her hand on her gun and look around in the direction
you moved. This is helpful for locking on enemies too high to
see, and for seeing where certain platforms end (such as in the
acid). It can also be used with the Scan Visor.
DragonPhoenix09.
Hint: Dash jumps:
To get out of the way quicker than a normal dash, quickly
tap B(2). To do a Dash-Space Jump, tap B(3). These
jumps will get Samus out of the way much faster than a normal
dash. This trick is especially helpful when you are fighting most
of the Bosses that move very fast, such as Meta Ridley, Thardus,
and Flaaghra.
Power Gamer 2.
Hint: Avoid fall damage:
Either activate the Space Jump Boots immediately before
landing or roll into a ball after falling from a high location.
Ryan Canner.
Hint: Heat wave:
Shoot any beam weapon repeatedly for about thirty seconds.
When you stop, a heat wave can be seen in front of the arm cannon.
cm555.
Hint: Freeze Samus' ship:
Fire the Ice Beam missile combo at the ship. The Ice
Spreader will completely freeze the ship and have a nice visual
effect.
Joshgotts12.
Hint: Electrocute birds:
To electrocute birds, shoot them with the Wave Beam.
BLAKE7502.
Hint: Floating enemies:
In the beginning of the game, you will go into a corridor
with no gravity. Do not turn the gravity off. Instead, look around
the room and you will see two dead enemies (parasites) that are
just floating around. When you shoot them, they will explode and
send blood flying all over the place.
pianoman.
Hint: Shoot asteroids:
In the beginning of the game, immediately after getting
off your ship, there will be asteroids floating around above you.
You can shoot them for target practice.
pianoman.
Hint: Full map of Tallon IV:
Successfully complete the game under the hard difficulty
setting to unlock Image Gallery 3. When this gallery is opened,
there will be a map of the entire game, indicating where everything
and everyone is. The left side of the map will have a legend on
it.
Power Gamer 2.
Hint: Scanning objects:
You only need to scan creatures, Pirate data, Chozo
Lore, and computer terminals that activate things. If you are
not aiming for the fastest finish, you can scan everything.
Legomaniac1000.
Hint: Finding platforms:
If think you are stuck or are in need of platforms,
use the X-Ray Vision. You will often see round metal disks that
you can step on. For exempla, if you go to the Great Tree Hall
on Tallon Overworld you must step on three invisible platforms
to get to the plasma room, where you will find a missile expansion.
Baptiste.
Hint: See Samus' reaction:
To see Samus' reaction within the helmet inside of
the reflection, charge and shoot directly at the ground. Note:
Try this in an icy place.
Joshua Yonah.
Hint: Samus' gets bored:
Allow the game to idle for a few seconds. Samus will
fiddle with her arm cannon, and eventually do something that resembles
taking a nap. Try this with the thermal and x-ray visor for a
better effect.
Raven4272.
Hint: See Samus' eyes:
Use your charge shot at a wall and you should see Samus's
eyes reflecting in her visor. Try doing this at the stone toad
in Chozo Ruins.
Ajtell10.
Charge your energy beam and shoot up against a wall to see Samus's
face. If you go back slightly you can see it better.
jacob coleman.
Hint: Samus's right hand:
The symbols for each of the different arm cannon functions
are actually the positions Samus has her right hand when you switch
to those corresponding functions. If you want to see her hand,
go where you can see an open area (for example, on top of Samus'
gunship looking at the door that goes to the Chozo Temple) and
switch to the x-ray visor. If you look at her arm cannon, you
will see her hand inside it. If you switch to the function that
is red and has all her fingers out, you can see her moving them
up and down. This is how she "tells" her arm cannon
what function to go in.
Serrell Sprenkle.
Hint: Original Brinstar music:
Brinstar's music from the original Metroid game
is played two times. It is first heard when you arrive at Tallon
IV. You must wait some time, and it will be played remixed. It
also can be heard at the game's end, when your final percentage
is shown.
Augusto.
Hint: Creature list:
Legomaniac1000.
Aqua Drone
Aqua Pirate
Aqua Reaper
Aqua Sac
Auto Defense Turret
Baby Sheegoth
Barbed War Wasp
Beetle
Blastcap
Bloodflower
Burrower
Chozo Ghost
Crystallite
Elite Pirate
Eyon
Fission Metroid
Flaahgra (Boss)
Flaahgra Tentacle (Boss)
Flickerbat
Flying Pirate
Geemer
Glider
Grizby
Hive Mecha (Boss)
Hunter Metroid
Ice Beetle
Ice Burrower
Ice Parasite
Ice Shriekbat
Ice Trooper
Incinerator Drone (Boss)
Jelzap
Lumigek
Magmoor
Mega Turret
Meta Ridley (Boss)
Metroid Prime
Metroid Prime, - Second Form (Boss)
Oculus
Omega Pirate (Boss)
Parasite
Parasite Queen (Boss)
Phazon Elite
Plasma Trooper
Plated Beetle (Boss)
Plated Parasite
Plated Puffer
Plazmite
Power Trooper
Puddle Spore
Puffer
Pulse Bombu
Ram War Wasp
Reaper Vine
Sap Sac
Scarab
Scatter Bombu
Seedling
Sentry Drone
Shadow Pirate
Sheegoth (Boss)
Shriekbat
Space Pirate
Stone Toad
Tallon Crab
Tangle Weed
Thardus (Boss)
Triclops
Venom Weed
War Wasp
War Wasp Hive
Wave Trooper
Zoomer
Hint: Classic Metroid:
Play as Samus with bonus weapons:
Press Z at the main menu, then enter JUSTIN
BAILEY ------ ------ as a password. You will begin the game
with all the power-ups, and Samus will not be wearing her suit.
Press Z to equip the missiles and she will have blonde
hair; she will have brown hair without them equipped.
Andrew Mooney.
Hint: Classic Metroid:
Super password:
Enter NARPAS SWORD0 0000_ _ _ _ _ _ _ _
as a password. Note: "_" indicates a space, and except
for the letter "O" in "SWORD", the remaining
characters are the number zero. You will start at the beginning
of the game with unlimited life, unlimited missiles, and all upgrades.
The word in this is "NAR PASSWORD". "NAR"
is an abbreviation for the name of the person who designed the
password system, Tohru Narihiro.
Kurobei Neko.
Hint: Classic Metroid:
Harder game:
Press Z at the main menu, then enter 999999
999999 KKKKKK KKKKKK as a password.
Andrew Mooney.
Hint: Classic Metroid:
Play as Samus without suit:
Press Z at the main menu, then enter 000000
000020 000000 000020 as a password.
Hint: Classic Metroid:
Samus without suit:
Successfully complete the classic Metroid
game under two hours to view Samus without her suit during the
ending sequence.
Hint: Classic Metroid:
Super Bomb:
Charge a weapon with the Tri Laser, then drop a
bomb.
cob.
Hint: Classic Metroid:
Hint: Refill energy easily:
Go to a pipe that has enemies constantly appearing
at ground level with no other enemies around. Just keep shooting
and the enemies will fly into your bullets, leaving energy and
other items.
Hint: Classic Metroid:
Defeating Kraid:
Use the Ice Beam to freeze the center spike in
mid-air as he shoots. Then, use your missiles to shoot the bare
spot where the spike was located.
Glitch: Early Ice Beam:
After you get the Space Jump Boots and Boost Ball,
go to Chozo Ruins. In the furnace, get as close as possible to
the magnetic rail system. When you see that the screen is jumping
and tilting, jump as far as possible twice until you are standing
in the rail. Jump again and reach the hole, then quickly change
to morph ball mode and get through. Continue until you reach the
room with the Ice Beam. You can now also get the Gravity Suit
early. In Phendrana Drifts, get inside the room with the Thermal
Visor. There is an ice door. Continue through it to reach the
Gravity Suit.
Eduardo Arroyo Villaseñor.
Glitch: Scanning Omega Pirate's projectiles:
When the Omega Pirate shoots a projectile, quickly
scan it. Some images of things that are not the projectile will
appear. Then it says "This is an Elite Pirate..." followed
by other text, then "Elite Space Pirate description 3".
This will not be downloaded to the log book.
Eduardo Arroyo Villaseñor.
Glitch: Chozo Ruins: Leave level boundary:
In the main plaza area, blow up the super missile shield
in the tree, then climb it. From there, use the Grapple Beam to
get in the grapple point. Make sure to use a the double jump very
well or else you will not be able to get in the grapple point.
Get onto the platform in front of you. From there, face the nearby
plants. Step into them, then face backwards to find a nearby column.
Try to step into it. From there, jump to a little platform that
is in front of you. Then, finally jump out of the room.
Eduardo Arroyo Villaseñor.
Glitch: Phazon Processing Center: Moving
platform clone:
In the Phazon Processing Center at the top, fire an
Ice Spreader at the moving platform. It will freeze the shape
of it, but the platform continues, leaving an interesting ice
platform that you can jump through.
Froggy OS.
Glitch: Phendrana Drifts: Unnoticed in
window:
In Phendrana Drifts at Research Lab Aether, you will
see your first Metroid. An intermission sequence will start. Afterwards
instead of breaking the tank to continue, go to the window-like
opening. The Pirates on the other side will not see you. Note:
It is very difficult to get there in hard mode.
Baytownslugger06.
Glitch: Power Trooper stuck in platform:
Go to the Phazon Mines via Magmoor Caverns and look
down to see a Power Trooper. Charge a Super Missile and shoot
it at him. Most of the time it will knock him down, and he will
get stuck under the platform and will not stop jumping. You can
also jump down to him and shoot him until he dies.
GameMegaman.
Note: This trick happens in hard-mode and requires Chargeshot,
Supermissiles, Five Missiles, Spiderball, Morph Ball, and Space
Jump Boots. At Phazon Mines in the large room with a radioactive
floor and the many different colored space pirates (Phazon processing
center), enter from the bottom or middle (recommended) entrance.
Knock off or defeat the two troopers that are standing by the
crates and use the Spider Ball to travel up the left railing.
You will be fired at, but they will be easy to evade. At the end
of the rail, return to normal and go to the pillar. With your
Power Beam out, turn left, up, and fire a Super Missile at the
Power Trooper. If done correctly, he will fly back and land partially
under a platform. He will attempt to jump up, but will be stopped
by the platform. This glitch does not stop it from firing if you
are in front of it. However, if you go behind it, it is defenseless.
Froggy OS.
Glitch: Invincible Flaagara:
When you reach the part when you have to knock two
mirrors over, the glitch starts when Flaagara knocks the first
mirror just as you knock over the last one. He will get weakened.
When three are down, the glitch starts. When you knock all three
of them up, Flaagara does not get weakened, even when you let
him knock them down again. The only way to stop the glitch is
to restart the battle.
Gabbrinaway5362.
Glitch: Suicidal wall Metroids:
This trick will work for any Metroid. Roll up into
a ball, then wait next to a wall. The Metroid will latch onto
you. If you use a regular bomb, the Metroid will get stuck in
the wall. After a short while, it will simply explode. If you
have a lot of health this will save your missiles.
daniel.
Glitch: Silent battle:
You can battle the second form of Metroid Prime without
music. When you defeat its first form and it goes to the intermission
sequence with Samus about to jump into the hole where she faces
Metroid Prime's second form, quickly press Start as soon
as she lands in the final battle arena. You will skip the small
intermission sequence of the two charging each other. When the
battle starts, the music will be muted.
Regulus.
Glitch: Keep health in contaminated water:
In the arboretum, go up the ramp until you get to the
block that is in your way. Note: This is not a sandstone block,
but the one before that. Attack and kill the War Wasps. If you
started in the room with 20 or less health, gather the power-ups
you earned with your Charge Beam and jump off the side. You should
have 80% to 99% when you hit the bottom. However, if you go through
the contaminated water, you will have the same amount off health
that you came in with, but only a little more.
ZStamnitz.
Glitch: Missile Expansions:
At the start of the game, look around the Chozo Ruins
with your Scan Visor. Locate one of the two Missile Expansions.
It will not say what it usually does with the Missile Expansion
text.
The Metroid King.
Glitch: Bouncing missile:
At the location where you get the Super Missile, shoot
a regular missile at the Wave Beam door. It will bounce off and
go through you. Turn around quickly and it will bounce off the
Power Beam door. It will keep doing this until it explodes.
Metroidkiller24.
Glitch: Metroid Prime's sounds:
When you face Metroid Prime's first form, just when
he is about to fire his beam breath thing, shoot him. If you shoot
at the correct moment (immediately before he goes crazy and charges),
he will be wobbling around, and the sounds that it makes when
he fires will be heard.
The Metroid King.
Glitch: Flashes of light:
This trick requires at least two different beams and
the Charge Beam. First, charge up your beam then switch beams
(do not fire the beam). Immediately switch back. Keep firing normal
shots and you will eventually see odd flashes of light in front
of your gun whenever you shoot. If you charge your beam and shoot,
the glitch will stop. This works best with the Power Beam, and
does not work at all with the Plasma Beam.
condo265.
Glitch: Delayed beam switching:
In certain parts of the game, especially in the Phazon
Mines or when battling Chozo Ghosts, when you switch between beams
there may be about a two second delay. You can cause this to happen
in the Phazon Mines by holding R when switching beams.
Samus's right arm will glow bright orange, you will hear a dragged
out version of the normal sound effect, and it will take a second
or two before you switch to the beam you chose. This will also
happen when battling very mobile foes, such as the Omega Pirate
or Chozo Ghosts.
Jori Ripple.
Glitch: Stuck elevator:
When you enter the elevator from Talon to the Chozo
Ruins, move the Analog-stick and press all the buttons
repeatedly. The elevator will get stuck, as well as the sound.
The only way to exit is to reset the game.
Mauricio Alejandro Valdes Gonzalez.
Strategy guides
from GameFAQs
Published strategy guides: Metroid Prime Official Strategy Guide
Published strategy guides: Metroid Prime Prima Strategy Guide
Action Replay codes
Reviews
Copyright © 2002-2007
Al Amaloo. All rights reserved.
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