In-game reset:
Hold Start + B + X for three seconds. Mariofreak290.
Hard difficulty:
Successfully complete the game under the normal difficulty setting.
Promo gallery:
Complete 40% of the logbook scans.
Character gallery:
Complete 60% of the logbook scans.
Creature gallery:
Complete 80% of the logbook scans.
Boss gallery:
Complete 100% of the logbook scans.
Rough Sketch gallery:
Successfully complete game under the normal difficulty setting.
Storyboard gallery:
Successfully complete game under the hard difficulty setting.
Samus Body Suit FMV sequence:
Collect 75% of the items.
Dark Samus ending sequence:
Collect 100% of the items.
Dark Echoes multi-player soundtrack: Successfully complete the game.
Darkness multi-player soundtrack: Successfully complete the game.
Luminoth multi-player soundtrack: Talk to U-Mos.
Pirate Fear multi-player soundtrack: Restore energy to Agon Temple then talk to U-Mos.
Sanctuary multi-player soundtrack: Restore energy to Sanctuary Temple then talk to U-Mos.
Torvus Bog multi-player soundtrack: Restore energy to Torvus Temple then talk to U-Mos.
Pipeline multi-player arena: Restore energy to Torvus Temple then talk to U-Mos.
Spires multi-player arena: Restore energy to Sanctuary Temple then talk to U-Mos.
Christmas suit: Set the system date to December 25th. Samus can be
seen be wearing a Christmas-themed suit when in third person view.
Hint: Defeating the Alpha Blogg: To defeat the Alpha Blogg, you must first scan him
if you want a good ending. However, this is optional. Once you
are fighting him, make sure you always have him locked on. Sometimes
he will shoot air bubbles at you, then charge at you. When he
is charging, charge the Power Beam. Just before he hits you, fire
the Super Missile. Do not do this too soon or late or you will
hit his side. You will still get hit, but it will not do much
damage if you have the energy tanks. Keep doing this until he
is defeated. Ethan kirkness.
The Alpha Blogg can be eliminated the same way you would take
care of the normal Bloggs. The only differences are that you can
move freely with the Gravity Boost and that the Alpha Blogg shoots
sonic waves which will stun you and your gun for a few seconds.
To kill it, charge your Power Beam and wait until it rams you.
When it gets close to you, it will open its mouth. At that point,
shoot like mad. The Super Missile will damage it the most. After
you shoot, strafe and dash using Left or Right and
B. Repeat this about four to five times to win. LPST SoCal.
After obtaining the Gravity Booster, you will have to face Alpha
Blogg. While fighting this giant Boss, keep an extremely far distance
from it. When attacking, Alpha Blogg can do one of two things.
It can shoot blobs of goo which causes you to lose sight and lower
your gun, or it can charge at you like regular Bloggs. If it starts
shooting you, side-dash to dodge it. It will most likely charge
at you afterwards. While charging, it will open its mouth just
before it hits you. You can shoot a charged Power Beam shot or
a Super Missile into its mouth. After shooting it, immediately
side dash to dodge it because it does not stop charging after
it gets hit. This Boss is not difficult if you keep a safe distance
away from it. MusicMan510e.
Hint: Defeating Amorbis: There are two stages where you will encounter Amorbis.
In one stage, Amorbis will leap into the air and back into the
ground, where its impact will damage you if you are close to it.
Use your radar more often to see where Amorbis is located. Stay
inside the Light Crystals to avoid being damaged by the atmosphere.
As it leaps up into the air, shoot it with the Power Beam, Light
Beam, or missiles. After several hits, it will be time for stage
two. On stage two, it will stay at the center of the arena and
will use its physical attacks. Be careful, as Amorbis will also
disable the Light Crystals. Move on to the next one if that happens.
It will also shoot multiple blue energy beams on the ground. The
best way to dodge these is to morph into a ball inside the Light
Crystals and hover around the energy beams. Blast Amorbis down
with the Power Beam, Light Beam, or missiles. Its head will explode
and it will try to suck you in. Quickly form into a ball and let
it suck you in, then drop some bombs inside it. The battle repeats
both stages again, but with two, then three worms and it gets
tougher. Once Amorbis is defeated, the Dark Suit is yours. Han is cool.
In his first form, Amorbis will be jumping out of the ground then
going back in. He is vulnerable when he is in the air. Shoot him
with Charge Beam so you can conserve your missiles for the second
form. When you break off its shell, it will attach to the sphere
in the center of the arena and go into its second form. It will
then have an outer plate on its head, which you can break with
a couple of missiles. When it looses its plate, it will try to
suck you up. At that time, go into morphball and lay a bomb in
its mouth. Repeat this for two worms, then three. Also, when Amorbis
has two or three heads, it is able to use a laser attack. Finally,
Amorbis has the ability to disable the Light Crystals in the arena.
You will have to move to the next crystal every so often. Mark Carvallo.
Hint: Defeating the Bomb Guardian: The fight will begin with you fighting an Alpha Sanddigger
for a brief moment. First, when the Alpha Sanddigger is not infected
by the Dark energy, shoot it in the face with a few Power Beam
shots (like a regular Sanddigger). In a few seconds, the Alpha
Sanddigger will get infected by Dark energy, transforming it into
the Bomb Guardian. The Bomb Guardian is fast -- never stand in
one place. It also has a variety of attacks. As you might expect,
the Bomb Guardian uses your morph ball bombs against you. It will
throw bombs at you, leave some behind as it slithers across the
arena, and hurl some out of its mouth. The easiest way to evade
the bombs it throws is to keep your reticule locked on to it and
strafe. Its other attacks include charging at you, and biting
you if you get too close. You should also lock on and strafe to
avoid these attacks Note: When you avoid the Bomb Guardian's charge
attack, it will get behind you, making you lose your lock-on.
When this happens, quickly turn around and lock back on to it.
During the battle, you will notice a purple glowing thing on its
tail. Lock on to it and shoot it when you get the chance while
avoiding its attacks, until it is red and not glowing. Two Charge
Beam shots should be sufficient. When you shoot it, the Bomb Guardian
will prepare its attack. While it is doing this, shoot it in the
head to whittle down its health. Be careful, as it will soon hurl
some morph ball bombs from its mouth. It is practically possible
to avoid this attack -- do not get hit more than one time. Repeat
this process until it is dead. When you kill it, you will obtain
your morph ball bombs again. Note: When the Bomb Guardian throws
bombs at you or charges at you, its weak spot on its tail will
stop glowing. Ignore this, as you still cannot damage it until
you make it stop glowing. Rapforeva65.
When you encounter the Alpha Sandigger, quickly scan it or you
will never get another chance. Do not shoot it. You will need
the ammunition when it transforms. Then, scan the Bomb Guardian.
Lock onto the tail (pink end of the Boss) and fire with the Power
Beam. When it lifts its head up in the air, lock on and rapidly
fire missiles. Avoid the bombs while you are doing this. It will
randomly throw bombs at you. Dodge these and keep shooting. When
it tries to ram you, sidestep and fire at its tail. BLACKRAVEN297.
If you have tried fighting the Bomb Guardian previously, you should
probably know that you must shoot it in the rear to make it raise
its head so that you can shoot it. He flashes yellow if you hit
him in the rear. If you have tried and failed numerous times,
use this trick to not get hurt. Stand as close to a wall as possible.
When he is coming at you slowly, just before he hits you, jump
(without moving at all). This will make you miss the head and
land next to the lower part of the body, which cannot hurt you.
He will turn and move off in the other direction.This is your
chance to shoot. Fire as fast as possible. He will raise his head
faster this way, than if you just try to avoid him and shoot randomly.
When he raises his head, shoot a missile with Y then shoot
with your primary gun. Note: You should find at least one of the
missile packs so that you can carry at least ten missiles, Then,
load up on missiles. pincusion396.
Hint: Defeating the Boost Guardian: In this battle, your energy will slowly decrease because
of the Dark atmosphere. There are no Light Crystals to help you.
There are four pillars in the room, and each contains the Ultra
Energy Unit when broken down. They are essential to your survival.
The Boss will take two forms, normal and liquid. When in its normal
form, blast it down with a Super Missile, as it will damage him
the most. The Boss will then form into a morph ball and start
spiking through the room randomly. Jump over it, or form into
a ball to get out of its way. Also watch out for its minions.
After three to four spikes, it will follow you on the ground in
maroon liquid form. Quickly form into a ball, roll around, and
drop bombs behind you. It will repeat spiking and forming into
liquid again. Repeat this and it will finally revert back to normal
form. Blast it with the Super Missile and repeat the entire process
until it is dead. Once it is defeated, the Boost Ball upgrade
is yours. Han is cool.
Before you enter the hole to the Boss' chamber, switch to the
Light Beam. By doing this, you will start with it when you are
out of morph ball mode. When the battle begins, you will automatically
change out of morph ball mode. Either scan him or begin charging
your Light Beam (which will be your default) and try to get two
or three shots on him before he starts glowing. When he glows
red, he is temporarily invincible. When he is in ball form, switch
to morph ball mode. This will make avoiding his minion Ing easier.
If you can, drop a morph ball bomb in front of him before he charges
off -- look for the line down the middle of his ball form. He
will charge in one of those two directions. If the blast hits
him while he is in ball form, he will instantly turn into his
liquid form, in which case he will follow you around. Drop M.B.B.s
to damage him. If he starts boosting around before you hit him,
roll around, dropping morph ball bombs and try to avoid him. If
he hits the bomb blasts while he is moving, he will stop and turn
into his liquid form. After about three bombs in his liquid form,
he will change back to his solid form. Change back to your gun
mode and repeat those steps. He should die after about three repetitions.
steven lewis.
Hint: Defeating Chykka Larvae: This first part is actually very simple. Basically,
just stay in the center and fire. The larvae just swims around
in a circle, then dives down. Get ready, because it will jump
out of the water, allowing you to cause some damage to it. However,
when it crashes into the water, make sure you jump over the shockwave
or it will knock you into the poisonous water. Occasionally, it
will send some Dark Shredders against you. Just shoot them with
charged shots or missiles. They are mainly there for refills.
Eventually, the larvae will emerge from the water, exposing its
front. Use Light Beam charged shots as many times as possible.
You should leave this battle with almost all of your health intact.
You will also be constantly healing due to the Light Crystal field.
Eventually, it will "die".
Hint: Defeating Chykka Adult: The field is divided into three platforms, each separated
by nothing but a grappling point and poisonous water. The Chykka
Adult has a projectile attack that easily blasts you off the platform
and into the deadly water. The Chykka Adult must first be stunned
by shooting it up front. Then, you must grapple onto a platform
behind the Chykka Adult and shoot its wings (preferably with Super
Missiles to just hit each point one by one). This can prove to
be very difficult if you have not mastered the Grappling Beam.
The Chykka Adult will not stay stunned for long -- be quick about
it. After destroying all four weak points on the back of its wings,
the creature will fall into the water and mutate into the Dark
Chykka Adult. The only thing you can do to this creature is shoot
its pouch. Take out the Light Beam and blast away. Charged Light
Beam shots work the best. It may sometimes launch a group of small
creatures at you (mainly to kill and get some refills). After
defeating the Dark Chykka Adult, it will revert back to the normal
Chykka Adult again. You must repeat the same process again; stun
the creature, grapple behind it, and blast the back of its wings
with missiles. It may sometimes try to run into you, but usually
fails. Then when it turns into the Dark Chykka Adult, use the
same strategy and hit its pouch with charged Light Beam shots.
This battle could take a while, so be prepared. For all your efforts,
you are awarded the Dark Visor. Player_72985 Kota_sniper.
Hint: Defeating Dark Samus: This fight is especially frustrating because it is
timed, and learning how to damage Dark Samus can be difficult.
Dark Samus will first fly around and stay far away from you. This
is perfect time to scan her. If you get too close to her, she
will set off an explosion to blow you away. Shoot her with charged
Power Beam shots until she starts glowing light blue. She is then
invulnerable. When she renders herself invisible, switch to the
Echo Visor to see her. Shoot her until she either disappears or
becomes invisible. When she takes enough damage, she will move
to the middle of the arena and form a shield around herself, causing
her to become invulnerable once more. You can scan her again at
this time because she is now in a new form. Dark Samus will shoot
you with powerful Phazon shots. These can be easily avoided by
side-dashing. Occasionally she will expel small amounts of Light
Phazon. With your Charge Beam charged, you must collect these
small amounts of Phazon until your Arm Cannon glows blue. Then,
shoot Dark Samus and she will take heavy damage. The frustrating
part about collecting the Phazon is that you must manually collect
it as it falls to you -- simply standing there will not do it.
Note: While collecting the Phazon, you must try not to get hit
by any stray pieces of Phazon, as it will cause you to lower your
weapon and lose the charge. After Dark Samus is defeated, a short
intermission sequence will begin and the credits will roll. Note:
If you die while fighting Dark Samus, the game will ask if you
wish to continue from last save. If you choose "Yes",
you will not have to fight Emperor Ing again. Instead, it will
cut to the scene where Emperor Ing dies. MusicMan510e.
First, defeat the Emperor Ing then escape out of the arena up
the "stairs". Use your Screw Attack to get to the other
side. Quickly jump down to the bottom and go through the door.
Next, run toward the exit and a wall of Phazon will block your
way. Dark Samus will appear. She will look like Metroid Prime
in a Samus body. She will begin fighting. Dodge a lot during the
first stage. Start shooting her with your regular beam. Then when
she is invisible, use your Echo Visor to find her. Then, change
to the Annihilator Beam and shoot her repeatedly. Gundam20.
There are a few simple things that will make winning the final
Dark Samus battle a lot easier. In the first phase, when she rises
up into the air to fire the continuous Phazon blast at you, walk
directly up to her so that you are practically looking straight
up at her (assuming you stay locked on). The Phazon blast will
go directly over you. However, you need to hold the Analog-stick
slightly Up while she is firing the blasts. Otherwise,
you will automatically back up and get hit by the third or fourth
blast. In the second phase, you can tell whether she is going
to fire a blast or bits of Phazon depending on her actions. If
her shield expands a bit, she will fire a blast. However, if it
expands a lot she will fire bits of Phazon. Also, if you stay
still when she is about to fire bits of Phazon she will fire them
directly at you. Next, if you charge the Dark Beam instead of
any other beam to collect them, they will home in on your gun
slightly if you are in the line of fire. This makes collecting
Phazon easier. Also, you can fire the Phazon blast through her
shield; you do not have to wait until she drops to the ground
again. Just wait until your targeting reticule is done moving
back to focusing on her before you fire. Otherwise you will waste
the shot by firing over her. You will know when you have hit her
when she groans and slouches. Finally, when she drops to the ground
in the second phase, fire a Super Missile (recommended) or Charged
Light Beam shot at her. The Super Missile seeks targets better,
and Dark Samus is a fast enemy. Hitting her with one of those
weapons will cause some damage and she will immediately go the
center of the arena and rise up again.
When fighting Dark Samus the second time on the elevator, use
five Dark Bursts. That should kill Dark Samus quickly without
you losing health. Danny Gallardo.
Hint: Defeating Dark soldiers: To defeat Dark soldiers (the dead men), use the missiles
or the Charge Beam. Yoshimitsu1231.
Hint: Defeating Emperor Ing: This fight is extremely difficult and requires a lot
of energy and ammunition. Before entering this battle, make sure
you have full health and ammunition. This fight is very long and
there are only a few opportunities to gain power-ups. The first
part of the fight begins with the Emperor Ing head and body. Do
not forget to scan these, especially if you are trying to fill
your log book. The head has some tentacles that perform a variety
of nasty attacks. You must kill the tentacles to make the head
expose the energy core. The easiest way to kill the tentacles
is to use the Seeker Missiles to get rid of them all at once.
Note: Although the Annihilator Beam homes in on the tentacles,
you will need the ammunition for later in the fight. After the
defeat of tentacles, they will occasionally drop ammunition or
energy. Once the tentacles are defeated, the head will diminish,
exposing the energy core. Do not forget to scan it. You must find
the opening and shoot it with a charged shot from the Power Beam
or the Annihilator Beam. For ammunition conservation, the Power
Beam is recommended. This may take longer, but it will pay in
the end. While the Emperor Ing is in this state, it will shoot
a beam of energy at you that does a hefty amount of damage and
cause you to lower your weapon. Side-dashing is the easiest way
to dodge this beam. As the Emperor Ing's energy diminishes, the
attacks brought by the tentacles become more intense. Once the
energy core is defeated, the head will cover the body and form
a sphere. This begins part two of the battle. You must immediately
scan this and turn into the Morph Ball. Use the Spiderball to
attach yourself to it. There are numerous amounts of bright spots
on the sphere. In order to damage the spots, hover over it until
you see black bubble forming over it. Then, immediately drop some
bombs and get away from it as fast as possible. A tentacle will
appear and start flailing. If you kill it, there should be a hole
left behind with purple smoth spewing out. You must do this on
all of the holes. Note: Getting hit by a tentacle will knock you
in a random direction and cause damage. There are also puddles
of Dark Matter moving around the sphere. If you are hit by one
of these, you will be knocked off the sphere onto the ground,
causing you to take damage from the poisonous fog. To defeat the
puddles, wait until it follows you, then lay a bomb and it should
move over it when it explodes. These puddles are one of your few
opportunities to gain ammunition and energy. They usually drop
Blue Energy and Missile Ammunition, but will also drop other things
such as Light and Dark ammunition, and Red (and rarely) Yellow
Energies. If you are low on energy, take the time to kill a few
of these dark puddles to gain back as much as you can. After destroying
all the holes of the sphere, part three of the battle begins.
Again, do not forget to scan this new form of the Emperor Ing.
In order to damage this form, you must shoot its heart, which
is located in its mouth. Use the Annihilator Beam to shoot the
heart. However, be wary of how it opens and closes its mouth because
ammunition is extremely limited. After a few shots, its heart
will either turn white or dark purple. If it turns white, it must
be shot with the Dark Beam. If it turns purple, it must be shot
with the Light Beam. Your best bet is to keep using the Annihilator
Beam because it damages the heart no matter what color it is,
but watch your ammunition. Do not charge the Annihilator Beam
because the chances of it missing are high since Emperor Ing's
large legs get in the way - this would be a waste of five Light
and Dark ammunition. After defeating The Emperor Ing, Samus will
have to get out of Dark Aether within seven minutes. MusicMan510e.
In the first stage, the Emperor Ing uses tentacles to whip you
into the Phazon pools. Blast the arms with the Annihilator Beam
(or missiles). The shots will home in on the tentacles; use only
a few shots for each one and save your ammunition. When the Ing
swings the tentacles around, double jump to avoid them. It can
also warp them through portals -- watch for that to happen. In
the next stage, once all of the tentacles react, the Emperor Ing
will transform into a large eye. The only weak point is a narrow
slit between two half-spheres, and you must target it manually.
The Sonic Boom will take a large amount of the Ing's energy in
a single hit; use it if you can. Otherwise, launch Super Missiles.
Dash to the side to avoid the red laser that the eye shoots out.
In the second phase, the emperor will form a hard shell. Spider-Ball
along the surface and drop bombs on the tentacles that emerge
from holes. Wait next to a hole until you see purple bubbles,
then drop three bombs and scoot away. Hit the lower holes first,
as poison gas will rise from the floor in the battle. Also note
that Inglets are roaming the surface. They appear in unlimited
numbers. Bomb them for all the energy and ammunition pickups desired.
The last form of the Emperor Ing appears in the next stage. The
third form is a massive creature. Keep moving at all times to
minimize the effectiveness of its attacks. The beast's attacks
include a charge that you can avoid with a quick dash or the Morph
Ball, an earthquake that must be double-jumped, and a multitude
of laser and beam attacks (dashing works well for those). Next,
pay attention to the color of the Ing's mouth, and counter it
with the appropriate weapon. The Annihilator Beam is effective
against all colors, but using it for everything will burn up your
ammunition. As an alternative, use Super Missiles/Power Beam for
orange, the Light Beam for purple, and the Dark Beam for white.
If you run low on ammunition, shoot the Nightbarbs and clouds
of white squiggling things that occasionally appear around the
Boss. They often appear when you are low on ammunition. Finally,
look for a small hole on the back of the emperor's head. If the
beast charges at you and misses, you can unload your weapon into
the hole and cause damage. After you defeat the Emperor Ing, a
countdown will start. Jump on the top on the middle platform and
Screw Attack to the door. Then, drop down to the room where you
saved and teleported. Note: You can save during the countdown.
MetroidPrime2Ech.
When you first enter the battle, switch to your Light Beam. The
tentacles the Emperor releases can be one hit with the Light Beam,
but it may take a bit of ammunition because of the way that the
tentacles move. Once you defeat the tentacles, the core will appear.
Keep shooting the opening of the core with a Charged Light Beam
shot. During the next phase, the Ing will transform into a giant
cocoon and the room begins to fill with poison gas. Morph Ball
and Spider Ball onto the cocoon. On it, there are some yellow
spots which occasionally release a tentacle. When this happens,
try to bomb it. Power Bombs can work very well, as they can hit
one or more of the tentacles if they appear at a time. It can
also destroy the Ing that follow you around the cocoon. Keep destroying
the tentacles until black smoke appears from each hole. In the
final phase of the fight, the core, or his heart, is inside his
mouth. Shoot his heart with the Annihilator Beam. The Annihilator
Beam can shoot faster than it seems (almost the same rate as the
Power Beam). Keeping this in mind, rapidly shoot the mouth when
it is open with the Annihilator Beam. If you get low on ammunition,
the Emperor sometimes releases Nightbarbs when his heart is of
the Dark Element, or Light things when he is Light Elemental.
Shoot either one of those to get more ammunition or health. Keep
doing this and you will eventually win the fight. DarkRain6446.
Hint: Defeating Ingstorm: This has no practical use, but can be fun for revenge.
Simply change to Morphball mode and roll into them. Note: You
need the Light Suit to do this. TheFiendRuler.
Hint: Get to the Grapple Guardian: You must go to the Hydrodynamo Station and find a room
called the Underwater Transit 2 (in the Dark World) from the Dungeon.
Then, go to a room called Underwater Transit 1. Find the Crypt,
then find a room called the Undertemple Shaft. When you are there,
go up and you will find a cage. Find a bomb hole. It will lead
you to the Sacrificial Chamber. You must then battle the Grapple
Guardian. MetroidPrime2Ech.
Hint: Defeating the Grapple Guardian: After you get to the Grapple Guardian, scan him if
you want a good ending (optional). Keep shooting him in the eye
to aggravate him. When he gets aggravated, he will try to latch
onto you. Hide behind one of the light producing poles to escape.
When he tries to use his grappling attack, if you are behind the
pole he will latch onto it. Quickly get behind him and shoot him
with a Super Missile. It will damage him the most. After doing
this about five times, his shell will come off. Then, aggravate
him. Just before he tries to latch on, shoot him with a Charge
Shot. Do this two or three times and he will die. delbertpam.
Hint: Defeating The Jump Guardian: To defeat the Jump Guardian, you must treat him as
a Warrior Ing with the power to jump higher and to generate shockwaves
that may knock you out of the Light Field when it lands. It will
make a Dark Aurora when it is about to jump, so you can be ready
for the shockwaves it makes. Shoot the Jump Guardian with Charge
Beam or missiles after it releases its shockwave, and make sure
to jump at the correct moment so you are not hit. It is acceptable
if you are hit by the shockwave a couple of times, as long as
you get back to the Light Field as fast as possible. When the
guardian dies, the Space Jump boots are yours. MetroidFan 2.0.
The Jump Guardian can take a bit of damage. Use your Charge Beam
or missiles to do more damage. The Jump Guardian is much like
a Warrior Ing, but can jump and produce shockwaves when it lands.
When the Jump Guardian shoots at you, hide behind the Light Crystal;
he cannot hurt you there. When the Jump Guardian produces shockwaves,
just jump over him. Follow this and you should have no problems
defeating him. MasuhMesa.
Hint: Defeating The Power Bomb Guardian:
Scan it first if you want a good ending. Look around
the area for a Spider Ball Rail. Latch on to it and detonate bombs
in the bomb slots. This will trigger a machine to electrify the
creature and do damage. Be careful, as it will launch Power Bombs
during the battle. Do this a total of four times and ut will be
defeated. Your prize is the Power Bomb. PimPinPnoy99.
Hint: Defeating Quadraxis: Take out the Light Beam and use two Charged Shots on
each knee when they are flashing. Do not bother about the feet.
For the second stage, destroy the central antenna with a Super
Missile or two. Note: You can only see the antennas with the Echo
Visor. When you destroy the main body antenna, use a Charged Light
Beam shot and two regular shots on each antenna. On the third
stage, use a fully charged Light Beam to stun the head, then spider
on the destroyed main body's legs. Boost onto the head when it
comes by. Do this once more to defeat Quadraxis. Dalen Budd.
Hint: Defeating Dark Pirate Commandos:
The easiest way to defeat Dark Pirate Commandos (especially
if you do not have the Dark Visor yet) is to shoot them with a
Charged Dark Beam Shot then fire a missile. This will take only
two hits instead of nearly twenty as it does with the Light Beam.
Vgamedude05.
Hint: Defeating Space Pirates: To quickly destroy a flying Space Pirate, fire a Super
Missile while locked on. Mark Carvallo.
For Pirate Troopers, kill them by using a Charged Dark Beam; use
two missiles; the Annihilator Beam; or the Power Bomb. For Darktroopers,
use the Charged Light Beam; three missiles; hit a beacon or crystal
with the Light Beam when they are in range; the Annihilator Beam;
or the Power Bomb. BlackRaven297.
Hint: Defeating Ings: After getting the Annihilator Beam, any Ing you encounter
will be easy to defeat. Shoot an inactive Luminoth Light Crystal
with the Annihilator Beam. This will cause any Ing to seek the
light given off. The Ing will walk into the light and die. This
is an easy way to conserve ammunition and energy. MusicMan510e.
You need the Annihilator Beam/ When in the Dark Aether, shoot
the beacon and get the Ing. If the Ing touches the beacon, they
will die. Brett LaBorde.
Hint: Defeating The Spider Guardian: In each "room", you will have to understand
the path of the Boss in order to change and head into the electrical
barrier. The path will change when you use the bomb-slot. However,
this will only be available while the Boss' aura is green. You
need to drop bombs in front of him until he is green, and get
to the bomb slot as fast as possible. Continue this in each room
until the Boss is dead. You will need to be fast in the third
room because of the fact that there are three bomb-slots. Mark Carvallo.
Hint: Defeating Metroids: Anywhere in the game where there is a Metroid, shoot
it with the power beam to get its attention then stand in front
of a door. Wait for it to charge at you. Before it hits you, lock
on to it and jump left or right. As it hits the door, it will
explode. Jack Stokes.
Hint: Defeating Tallon Metroids: To defeat Tallon Metroids (red ones) quickly without
using any Beam ammo or missiles, just stand in front of a closed
door. Shoot the Metroid with a Power Beam shot. When it charges
you to latch on, it will explode when it hits the door. Oni.
Hint: Sky Temple key locations: The nine keys can only be found in Dark Aether. Also,
these keys are protected by invisible creatures only visible with
the Dark Visor. These creatures are not difficult to kill (finding
them is the only hard part). Just hit them once while in Dark
Visor mode, then switch back to combat mode, kill them, and get
the key. You must have the Light Suit to get some of these, as
they require going into areas that your Dark Suit cannot handle.
There are three Sky Temple Keys in the Dark Temple Grounds, two
in Dark Agon Wastes, two in Dark Torvus Bog, and two in Dark Sky
Temple.
Dark Agon Wastes Dark Oasis: You can get here via the portal from the Space
Pirate's base (or any portal in Agon). Once you are in this room,
Power Bomb the Denzium wall in the center. Do not go into the
area without the Light Suit --the Ingstorm will rip you apart.
Go underwater and switch to your Dark Visor. Kill it and take
the key.
Battleground: This is where you got the second Agon key. Look
in the air and there should be some platforms to jump on, only
visible with the Dark Visor. The Ing creature with the key at
the top. Kill it and get the key.
Dark Torvus Bog Poisoned Bog: This room is in the upper area of Torvus, two
rooms away from the Venomous Pond. Go underwater and kill the
creature.
Dungeon: This room is in the lower area of Torvus. You can reach
it by going through the portal in the Catacombs. There will be
two Dark Grenchlers here. Take care of them if desired, then dive
underwater. Get past the robots by shooting the Light Portal above
their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress Hive Dynamo Works: Go back to where you defeated the Spider
Guardian in the Light World (Dynamo Works). Blast open the yellow
hatch door with a Power Bomb. That should lead you to a portal
into the Dark World. You must traverse the chasm (either through
Spiderball Boosting or Screw Attack). The Ing is on the other
side of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat
Mastery. You will emerge into the Culling Chamber. Proceed through
the door leading to the Unseen Way. Cross the chasm of the room.
You will be in another room called the Hive Reactor. Go through
the yellow hatch door at the bottom to reach Hive Reactor Access
and Entrance Defense Hall. Go through the door again and you will
be at the Hive Entrance, a Dark version of the Sanctuary Fortress'
entrance. Screw Attack all the way over to the other side and
ride the Light Portal up. Then, Screw Attack again over to the
other side, the top level above the entrance where you came from.
The Ing and the key are there.
Dark Temple Grounds Ing Reliquary: Go to the Sacred Path in the Light World and
take the portal there into the Dark World. You will emerge at
the Profane Path. Note: There is a beam ammo expansion here that
you can get by solving a sonic puzzle with the Annihilator. The
rooms along the way only have one way to go. Follow the one-way
path and keep going until you reach your destination (the path
is very linear). Check your map to see where the next door is
located. The room is on the second floor of a large complex looking
structure. Again, do not go through these areas without the Light
Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site.
There is a door with a purple crystal on it. Search around and
shoot it with the Light Beam and activate the portal behind it.
You will emerge at the Plain Of Dark Worship. Go through the Seeker
Missile purple door and continue along the one-way path. You will
now be at the Accursed Lake. The Ing is floating in the air. Kill
it and get the key.
Defiled Shrine: This final key is actually very close to the Sky
Temple Gateway (your destination after you get the nine keys).
In the Light World, start at The Hall Of Eyes. Go through the
portal here. You will emerge in Base Access in the Dark World.
Go through the green hatch door. At the War Ritual Grounds, go
through the only door there. You will be at the Shrine Access.
Go through the Morphball tunnel and when you emerge, go through
the green hatch door. The Ing and the key are in here.
After getting all nine keys, do whatever desired to prepare for
the final fight. When you are ready, go to the Sky Temple Gateway
in the Dark Temple Grounds. Get all the Energy Tanks, Power Bombs,
Missiles, and Missile Combos if desired. janricaar.
Hint: Finding the Sky Temple keys: Note: This trick can only be done after you obtain
the Dark Visor. When searching for the Sky Temple keys, you can
confirm their location from the Light World. Go to the room where
you think the key is in the Dark World's counterpart. Turn on
your Dark Visor. If there would be a Sky Temple key bearer in
the Dark World at the location. A white outline of the key bearer
will show up in the Light World. This can be used to confirm a
key's location before you can actually go there in the Dark World,
such as before you have the Light Suit. Bluehog.
Hint: Multi-player: Side Hopper Station:
Grinding rail: In the multi-player level Side Hopper Station, go to
the back of the stage where you must use the Morph Ball Cannons
to get up. The area where a super missile will spawn (not inside).
Go to the front. You will see three rails. Land just right on
the middle one and you can grind it until you fall off. universe ppl.
Hint: Beam Effects on Luminoth Light Beacons:
Different beams have different effects when shot at
a Luminoth Light Beacon. MusicMan510e.
Power Beam: Charges beacon and offers protection from Dark Aether
Atmosphere for a short amount of time.
Light Beam: Charges beacon for an extended amount of time.
Dark Beam: Temporarily extinguishes beacon. Note: Only the Light
Beam can change it back, or you can wait for it to change back
by itself.
Annihilator Beam: Supercharges beacon for an extended amount of
time and causes any surrounding Ing to walk into the light causing
it to die. This is very helpful if you are low on energy or ammunition.
Hint: Beam combos: To use Beam combos you must know what they all do and
are best for. LTCLAWS.
Dark Beam Combo (Darkburst): Fires a large circular sphere that
once it hits a solid surface, sucks in all small enemies such
as War Wasps or Nightbarbs. Note: The actual shot moves very slow
compared to other weapons. Shoot in the center of the enemy's
presence.
Light Beam Combo (Sunburst): Fires a blob of light energy that
enflames any or all enemies in the vicinity. It is best used against
stationary or slow-moving enemies, such as certain defense platforms
or even Ingsmashers. Note: The actual shot moves somewhat slow
compared to other weapons. Use it against stationary or slow-moving
enemies.
Annihilator Beam Combo (Sonic Boom): Creates a disturbance in
the exact direction an enemy is facing in an instant, usually
either destroying or seriously damaging enemies in the vicinity.
Note: The sonic boom is by far the best optional Beam combo for
fast moving enemies. Use sparingly however, as it uses 30 Light
and Dark ammo.
Hint: Light Suit: After restoring all the power to the Agon Wastes, Torvus
Bog, and Sanctuary Fortress Temples, talk to U-Mos and he will
give you the Light Suit. The Light Suit enables you to teleport
from temple to temple. The Light Suit also takes away the damage
taken from walking in the Dark Aether atmosphere. MusicMan510e.
Hint: Morphball warning: If you are in a room with the beam-eye shooter enemies,
do not go into Morphball mode. If you do, the beams will home
in on you and diminish your health. toasterlad13.
Hint: See Samus' face: Walk to a wall and face it. Charge up your beam and
shoot it to reveal Samus' face reflecting off her helmet. Han is cool.
Hint: Remnant Light Beam Missiles: When your meter reads "0" for Light Beam
Missiles, you are still able to use it. Note: You can only use
Charged Beams by holding A.
Hint: Remnant Light or Dark Beam ammunition:
When the ammo reaches "0", charge the Arm
Cannon. It will launch a weaker version of the beam. This is very
useful when you are out of ammunition and are trapped in a room
with only Dark or Light Beam doors. Rommel TUazon.
Hint: Saving missiles: This trick is useful if you are low on missiles and
need to use the Seeker Missiles. To eliminate the firing of the
first missile so that you can charge the Seeker Missiles, change
to another Beam. While the Arm Cannon is transparent orange in-between
the beams, start holding Y. You will not fire the unnecessary
missile, but will instead begin to charge the Seeker Missile.
Then, unload on whatever you needed to target. Tony.
Hint: Restore life during battle: Hold A + B during a battle. RyukLight01.
Glitch: Damage in intermission sequence:
There is a room where when you come in through the
front door, a portal opens, and the Ing possesses Blogglings.
If you come in through the side doors, kill the Blogglings, and
exit through the front door, the intermission sequence will show
only stooping half way. Nothing will happen and you will take
damage.
Danny
Assuncao.
Glitch: Hall Of Combat Mastery: Leave level
boundary: This trick requires the Screw Attack. In the Sanctuary
Fortress and in the Hall Of Combat Mastery, search for the part
with the spider ball track that goes through the mini Phazon tunnel
with lasers and obstacles. When you arrive there, stand in front
of the spider track, then jump with the Screw Attack two times
to get through the hole. If done correctly, you will be in the
tunnel, but without being in Morph Ball form. Jump two times again
normally and turn into Morph Ball. Put bombs in the floor to jump
out of the level. Eduardo Arroyo Villaseñor.