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Paper Mario: The Thousand-Year Door

In-game reset:
Press X + B + Start during game play.

Hint: Defeating Bonetail:
In the Tattle Log, you will notice there an empty space between Gloomtail and Rawk Hawk. This is the space for Bonetail. Bonetail is the oldest of the dragons. To fight him, you must go to the very bottom of the Pit of 100 Trials. You must be very strong, as he is the strongest Boss in the game, and has about 90 battles beaten on you as well. He has 200 HP. If you defeat him, you will get the Return Postage Badge.

Hint: Defeating Cortez:
Have Hammer Throw equipped. The first and second form do not require much strategy. Just use Admiral Bobery's Bomb Squad and Power Blow on the bone pile. On the third form, switch to Flurrie and use Gale Force to blow away the weapons. Then, use Hammer Throw on his skull.

Hint: Defeating Doopliss (Mario form):
Do not defeat Goombella, because a more powerful partner will appear. Use Power Blow and Shade Fist on Mario.

Hint: Defeating Grodos:
Before you battle Grodos, make sure you have 70 to 99 Star Points so that you will level up and be recharged for the fight with Bowser, which happens immediately afterwards.

Hint: Defeating Gloomtail:
You should have a Zap Zip Badge and at least 45 Health, 35 Flower Points, and about 30 Badge Power. You should only use Star Power for Sweat Treat. Use a strong party member and keep an even pace with your attacks.
Cole Michaels.

Gloomtail, Hooktail's older brother, has 80 HP and 6 ATT power . Use Power Smash (equip many if you have more than one) and use Admiral Bobbery to bomb him . This should not take long. Note: If you have a Feeling Fine Badge, put it on to avoid Poison . After five to eight turns, Gloomtail will be defeated and you will get the Star Stone.
Richard Laflamme.

Hint: Defeating Hooktail:
Before fighting Hooktail, get the Sound Changing Badge in the jail cell at Hooktail Castle. The sound is a cricket noise, and is Hooktail's weakness.
Linintenn and Nitro9112.

Hint: Defeating Jabbies:
Use the following trick if you have trouble defeating the Jabbies in Chapter 2. Use Flurrie as your partner. As soon as the Jabbies come for you, use Flurrie's ability and blow them into the wall. This will stun some of them (indicated by a star above them). The Punies should be able to defeat the Jabbies easily if this is done correctly.

Hint: Defeating Macho Grubba:
Have the Shrink Stomp and Power Blow badges equipped. Also, have Yoshi as your partner. At the beginning of the battle, use Shrink Stomp to lower the damage from his power-upping. Then, use Yoshi to either appeal or gulp Grubba. Keep hitting Grubba with Power Blow. If he gets big, Shrink Stomp him again. Earth Tremor is also useful.

Hint: Defeating Magnus Von Grapple 2.0:
The crystal-star powered Magus Von Grapple 2.0 is quite a bit more powerful than the robot's previous incarnation. As before, the Boss will detach both its fists. Each one is capable of doing 9 damage/ They strike independently and the body continues to attack as well. Use Vivan's Fiery Jinx or Yoshi's Stampede to destroy both fists. When you deplete half of his HP, the boss starts sucking up members of the audience for its rapid fire machine gun. Tap A accordingly to guard, but do not just hammer on the button. Save up some star power to use the Sweet Feast. Magnus Von Grapple 2.0 has 70 GP, Attack: 6, and Defense: 2.

Hint: Defeating Rawk Hawk:
To defeat Rawk Hawk, you must weaken him (at least 20 HP), then use Shrink Stomp. From then on, use Shrink Stomp every time he turns normal.

Hint: Defeating the Shadow Queen:
Make sure that you have 60 HP, 60 FP, and 30 BP. When you fight her just as Peach use Vivian as your partner. Then. use the spinning jump and Vivian's Shade Fist until the Shadow Queen turns into her other form. Then switch to Koops. Use his power shell to attack the hands and the body. Then, use the Power Smash badge. Also, when she adds 7 more to her next attack, use either Koops' Shell Shield or Vivians Veil. Make sure both Koops' and Vivian's level is at the highest. Repeat this and you should be able to win. Do not forget to heal and make sure you have a lot of Life Shrooms.

This Boss has a maximum HP of 150 . In her first form , she has a max attack of 7 and defense of 0 . Use HP and FP Plus Badges and Power and Defense Plus Badges to have a better chance . When she reaches 70 to 80 HP, she turns into her regular form . She is invincible for four turns, then recovers all health . Then, a very long intermission sequence will begin and she will be attackable . Use emergency Sweet Feasts and Supernovas. Her hands are a force to be reckoned with; try using Admiral Bobbery's Bob-ombast or Vivian's Fiery Jynx if either is leveled enough . It may require a few short turns to learn to dodge her attacks . After some steady battling, you will defeat her.
Richard Laflamme.

This trick requires some attacking items, some recovery items for backup, Badges of any kind (Close Call, Mega and Power Rushes, and any others that are powerful and that can make your opponents miss more recommended), and Vivian. At the beginning, use up your attacks because your power will recover. When the Shadow Queen changes into her true form, use anything except items. After the intermission sequence and Peach giving Mario her power, do the following. If the Shadow Queen has her big hands, when it is Mario's turn use Power Smash or Spring Jump (recommended) on the Shadow Queen, and not the Hands. When it is Vivian's turnm use Fiery Jynx and that will kill the Hands. When the Shadow Queen uses her Dead Hands, have Mario either use Fire Drive, an item that attacks all enemies, Earth Tremor, or Art Attack. When it is Vivian's turn, have her use Fiery Jynx. This will finish off the Dead Hands. When the Shadow Queen boosts her attack and defense by three, have Mario use Power Smash. When it is Vivian's turn, have her use Fiery Jynx unless there are no Hands of some kind, then use Shade Fist. When the Shadow Queen does a Super Charge, have Mario use Power Smash, Spring Jump, an attacking item, or an attacking Crystal Star Ability. When it is Vivian's turn, have her use Veil. If Mario has low HP, then use an item or Sweet Feast. If Vivian is low, give her a weaker item such as Super Shroom or give her Sweet Feast or Sweet Treat. When the Shadow Queen gets low HP, have Mario use attacking items. Vivian should either attack, or use an attacking item, unless the Shadow Queen does a Super Charge. If that happens, use Veil. After all that, use Supernova and do a good job of it. Have Vivian attack then finish her off.

You must have these badges: Charge, Jumpman, All Or Nothing, Power Bounce, and two Power Pluses. You must also have Bobbery with the move Bombast, lots of Life Shrooms and Jammin Jellys, and enough Badge Power to use all of the badges mentioned. Hit her first form with Bobbery's Bombast and Mario's Power Bounce until she changes form. Do not worry about dying, as Life Shrooms will help. When she changes form, keep using Bobbery's Bombast to blow away the two hands. In the meantime with Mario, keep using Charge until you are almost dead. This would be a good time to use Jammin Jellies. Then, use Power Bounce and she should die in one move. You do not relay need Power Pluses, All Or Nothing, or Jumpman, but they make you powerful.

You must have over 100 HP, 10 FP, and 6 BP to do this trick. Put on Happy Heart and Hammerman (more if wanted). Also have two Shooting Stars, two Life Shrooms, a Super Shroom, and a Boos Sheet. Use Vivian for the first form. Use her Shade Fist and Mario's Hammer. When you finish battling her first form and she goes into her hard form, swiitch to Bobbery and use his Bomb or Bomb-Obast. Do not use jumping. It is pointless to use hammer when she powers up. Switch to Vivian and use Veil. Use Supernova and Art Attack frequently. Use Sweet Feast only for emergencies. Do not use Superguard, only regular Guard.
Joseph R.

Use Yoshi and attach Charge P to him. Charged him to the point that when he attacks it can easily defeat her. Before attacking, use a Mr. Softener to weaken her defense. When you are charging, use Mario's Spring Jump. When you are almost out of HP and FP use Sweet Feast, then very appealing attacks to build star power.

Use Yoshi (when he is in danger) and put on about twenty Power Rush Partner badges. Use stampede after the intermission sequence. She should be defeated after one or two turns.

Have Vivan as you partner and lots of Fire Flowers available in the final battle against the Shadow Queen. Use Vivan's Jinx to burn the Queen and take out the little annoying thing that helps her. When the Queen is burned she cannot attack, as it shorts out her "wand". On her "powerful" attacks, she will not attack you, but instead hurt herself by one. This will save your power for the Bowser battle afterwards.

This trick requires the following: 90 HP, 25/30 FP, 6/9 BP (if you have an All-Or-Nothing badge then 9 BP); the badges Peeka Boo, All-or-Nothing, Super Smash, Close Call, and Super Appeal (if desired); and a Jammin' Shroom, two Life Shrooms, two Shooting Stars, a Thunder Rage, an Ultra Shroom, two Super Shrooms (for your partner), a Gradual Jelly or a few Maple Syrups, and (if possible) a Boos Sheet. If you cannot hold all these items, go through the Pit Of 100 Trials to level 50 to get a Strange Sack. This allows you to hold twenty items. You need Vivian as your partner for the entire time you fight the Shadow Queen. During the first part of the fight, do not use any items because it will not have any effect when she turns into her True Form. Do not use items until the intermission sequence is over. When this happens, Peach will have given you the rest of her power. Do not use Super Nova. Only use Sweet Feast when you really need it. Just use Mario's Super Hammer on the Shadow Queen's body only, and use Vivian's Fiery Jinx to take out the hands and do extra damage to the Shadow Queen. She will get burned and take a 1 HP damage after her turn ends. If the Shadow Queen increases her attack points by +7, then have Mario use his Power Smash still but use Vivian's Veil to hide Mario so they do not take a lot of damage (about 14 or 15 attack points. If done correctly, you should be able to defeat her.

Hint: Defeating Shadow Sirens:
When facing the Shadow Sirens the first time, have Flurrie as your partner. Also, have Power Blow and the "health up" badge. When you start, defeat the fat one. Using Power Blow and Gale Force is recommended. Then, attack Beldam with Mario's Power Blow and Vivian with Body Slam.

Have Koops in front of Mario. It is recommended to have him leveled up, by Merlin in Rougeport. Have him use his shell attack where he attacks everyone, then have Mario attack with his jump ability to hit everyone. Repeat this and you should have them down in no time. An alternative way is to just pick them off one by one, as Koop's attack should be two or three. Have Mario hammer away at them while Koop shell tosses everyone.

Hint: Defeating Smorg:
Smorg is a giant creature combined by smaller creatures. To defeat it, you must first eliminate its tentacles. If you want to eliminate them quickly, have Vivian use her Fiery Jinx attack. Once they are gone, all you need to do is hit the pink Smorgs. When two turns are over it will grow its tentacle back. Reapeat this method two times. Later instead of growing a tentacle, it will grow a new hooked shaped tentacle that does 10 damage to you and your partner. Use Vivian again then Mario's normal jump to destroy the hook. Keep repeating this to win. Note: The Boss has 50 HP.

Hint: Creepy Steeple: Easy Star points:
In the forest before the Creepy Steeple, make sure you can inflict 20 points worth of damage on one turn (Mario and partner). When you face a Crayzee Dayzee (on the field), sometimes an Amazee Dayzee appears. It has 20 HP and 20 attack, and induces sleep after the first turn. When defeated, they give about 50 Star points. Defeat two for an instant level up.

Super Hammer the Boos' when they get on you. The Atomic Boo will give you some points.

Hint: Creepy Steeple: Atomic Boo and Lucky Start badge:
After you have freed the Boos, stand still in the main room. Wait for some Boos to start sticking to you, then use your Super Hammer attack to shake them off. Do this twice and the Boos will get mad and form the Atomic Boo. When defeated, he will drop the Lucky Start badge. This is required if you want to fill up your Tattle Log and get all badges.
Michael Valenzuela.

Hint: Fahr Outpost: Use cannon:
To get permission to use the cannon, you must find Goldbob and General White. First, take the Excess Express to Poshley Heights. You will not have to fight anything. You will find Goldbob in the bottom left corner of the area. Talk to him, and he will ask how much you want to use the cannon by asking you for money. Answer "Everything I have!" and he will ask you if your absolutely sure. Answer "Yes, I'm sure" to all his questions. He will take the money, give permission, and return your coins. He only wanted to test you. Use the blue warp pipes in the Rogueport Sewers (if desired) to get to the places where General White was seen:

1. Go to Petalburg and talk to the Koopa at the west entrance.
2. go to Keehaul Key and talk to Pa-Patch.
3. Go to Glitzville and talk to the juice shop owner.
4. Go to Twilight Town and talk to the man by the inn.

Then, return to Fahr Outpost and tell the Mayor you could not find him. As you talk, you will see General White. He will walk into his house, which is the one on the far right of the cannon. Go into his house and talk to him. He will be asleep. Say "Yes" to wake him up. He will not awaken, but if you keep trying without giving up, he will eventually wake up. With his permission, return to the mayor. He will guide you to the center of town where you will fall into a hole into a much bigger (and more impressive) cannon. Note: You must talk to the people at the places listed. You cant skip any of them.

Hint: Glitz Pit: X and d-e-a-d-m-e-a-t:
In the Glitz Pit, Rawk Hawk will enter into the minor league. Your partner will notice a fake crystal star on his belt. He or she will wonder where the real crystal star is. Soon, scary music will play. It is your Mailbox SP. Someone named X will give you a star, if you follow X's instructions. After a few instructions, a man will e-mail you, saying to keep your nose out of things or you are d-e-a-d-m-e-a-t. He will then say to stop collecting crystal stars or you will disappear. First, talk to the juice bar manager to get a Super Hammer. All instructions are obvious and easy until you get a key for the storage room. Use Flurrie to blow the covers off the blocks. The blocks are vulnerable to your hammer. Break them to find a switch. Pull it and climb the stairs. Fall in the vent after talking to King K and Bandit. Then, go to the right and look in the hole.

Hint: Glitz Pit: Easy Star points:
When you get into the Glitz Pit, fight until you are near rank 7 or 8. You should now be fighting "the fuzz". Kill the black Fuzzie that has 3 HP then kill the Flower Fuzzy (pinky). Next, keep the green one near 1 HP remaining. He will split in two. Kill one of them (always leave one alive). It also helps when you have Koops out for a partner. Just leave Mario in front and Koops in back and use his Shell Shield (new attack when you upgrade him). Every time that it breaks, put a new one on. It helps to have some Happy Heart or Happy Flower badges equipped. Keep doing this and you can get 50 Star points in about five minutes.
Chris Robinson.

To get more Star Points, go to the Glitz Pit and battle your way up and face Rawk Hawk again.

Fight your way to rank 8 and your next battle will be the Fuzz (rank 7). Kill the Black Fuzz and the Pink Fuzz and leave the Green Fuzz. Let him multiply to about four or five. Kill as many as desired, but always leave at least two. This gives them a better chance of multiplying. Do this until you have 95 to 99 Star Points, but do not level up. Then, get into the same battle and get 100 Star Points. This should not take that long. Continue doing this until each Green Fuzz only gives 2 SP. If done correctly, you can grow about four levels and have about 90 to 99 Star Points remaining.
Matt Lampman.

Hint: Glitz Pit: Get Yoshi:
Whenever you fight Iron Clefts you will lose. Go outside the Glitz Pitz and you will see a egg hopping get it. Fight Iron Clefts again and you will lose. Go back and your egg will have hatched. It is a Yoshi. You will get to name it.
dillon whaley

Hint: Glitz Pit: Mario vs. Donkey Kong reference:
Go to the main backstage hallway, near the ceiling. You will see a blue and yellow present in a metal box connected to a pipe.
Diane Cook.

Hint: Glitz Pit: Fight Rawk Hawk multiple times and a free bed:
After completing Chapter 3 (in Glitzville), you will be reset in the rankings for the Glitz Pit. Fight your way all the way to the top again and defeat Rawk Hawk. You will then have access to the Champion's Room as long as you do not lose another fight. If you make a challenge, you will fight Rawk Hawk and be instructed to use a special attack in every battle (however, it does not matter if you do not). You will be given 20 coins in prize money every time that you win. Also, in the Champion's Room there is a bed that restores you completely (HP, FP, and Star Points).

Hint: Glitz Pit: Angry Rawk Hawk:
After you sign into the Glitz Pit and win a few fights, enter the main lobby to see Rawk Hawk being adored by his fans. Use Mario's Hammer or Flurrie to get rid of the fans. When all of them are gone, Rawk Hawk will get mad and scold you.
Michael Valenzuela.

Hint: Glitzville: Second cake:
In Glitzville (Chapter 3), when you get to rank 6 someone will leave you cake. Eat it and it will heal you. However, when you get to rank 3, do not eat the cake that is waiting for you. It is poisonous, and if you eat it your party members will not be able to fight with you during the next round.

Hint: Glitzville: Defeating the two Iron Clefts:
In Glitzville (Chapter 3), when you get to rank 11 you will face two unbeatable clefts. Without the Yoshi in your party, you must run away. However after that match, when you get Yoshi, face them again. Use Yoshi's Gulp attack to defeat them.

Go to the badge shop in Rougueport. You may find be a badge called Piercing Blow. It automatically goes through the enemy's defense and will help you defeat the Iron Clefts.

Hint: The Great Tree: Get a Jabby:
When you get inside The Great Tree (level 2), go to the room between the two rooms where you fight Jabby swarms. Go to the far left wall after dropping to the bottom of the area. Use Flurrie to blow at the wall and a secret doorway will open up, revealing a shop. Go to the far left end of the shop, climb onto the log, and drop behind it. There will be a baby Jabby there. Flurrie will say something similar to "Oh my! Let's leave the poor thing alone. After all, he's just a kid." Respond by saying something like "Aww, okay". The baby Jabby will follow you for the rest of the chapter with the rest of the punies.
Hannah Crawford.

Hint: Hooktail's Castle: Easy upgrade:
To upgrade your party members twice, go to Hooktail's Castle. At the room where the ceiling closes in on you with spikes, at the end it there is a wall that can be blown up. Use Admiral Bobery to blow up the wall. Inside is an Up Crystal. Give it to Merlin and then you will be able to upgrade your partners twice.

Hint: Hooktail Castle: Paper Mario reference:
The corpse in Hooktail Castle has the name Kolorado in it. He was a Koopa in the original Paper Mario.

Hint: Keelhaul Key: Easy HP and FP:
Once you reach Keelhaul Key, go behind the mountain near the harbor. A blue mole (Whakka) should appear. Hit him once with your hammer, Koops, or Admiral Bobbery. He should make a remark like, "OW! That hurts!" or something similar. He will leave an item that heals 25 HP and FP called the Whakka Bump. Keep going into town (or in the cave nearby when you blow a hole into it) and return. Whakka will reappea. You can keep hitting him for more items. However, be careful. Once he starts singing, that will be the last time you will see him after he is hit.

Hint: Keelhaul Key: Easy Star Points:
Battle the Fuzzy Guys and leave one left. They should multiply. Then, kill them and you get Star Points, thus making you level up faster.
Michael Gustafson.

When on Keelhaul Key, you may encounter a Green Fuzzy (and some other enemies). You can use any partner for this trick. Take out the other enemies, then drop the Green Fuzzy's HP down to 1. Then, if he multiplies, the original and the copy will each have 1 HP remaining. Take out one of them, and leave the one Green Fuzzy there. If the original attacks however, do not Superguard against it. Use a regular Guard so that it will take 2 HP away from you. It can help to have 1 or 2 Happy Heart and Happy Heart P badges equipped. Keep letting the Fuzzys multiply until you get the desired amount of Star Points. Each Green Fuzzy you kill will give you 3 Star Points.
Power Gamer 2.

Hint: Keelhaul Key: Easy money:
When you go to Keelhaul Key, go left out of the village. Go up as far as you can. A mole will pop up out of the ground. Hit the mole with the hammer and you will receive a Whacka-Bump. Exit the area, then hit him again. Repeat this until your inventory is full. When it is, go to the shop and sell them. You will receive 50 coins for each Whacka-bump. This will only work a certain number of times.
Michael Valenzuela.

Hint: Keelhaul Key: Yoshi calls Mario by his first name:
After you have defeated Cortez, while battling Lord Crump make sure Yoshi is out when you defeat him. When Cortez is about to take you home Yoshi calls you "Mario" instead of "Gonzales".
Brad Coulter.

Hint: Mario's maze:
When underground in the Thousand Year Door level, you will reach a part where if you make a wrong move you will end-up at the beginning. There are four doors. Never go back, so there are really only two to choose from. First, take the one straight across the room, then again in the next room. In the third room, go upstairs to the door facing the right-hand side. In the fourth room, do the same thing. Then in room 5, take the bottom right-hand door. In room 6 take the top right-hand door. Finally, in room 7 take the bottom right-hand door. Quickly save the game, as you will face four Bosses. Stock up on health supplies and thunder items.
Cole Michaels.

An easy way to get through the maze is when you see candle lights on the wall. The real door will have a candlelight lighten up. It will either be the top right or bottom left. If the bottom left does not have any candle light up, it will be the top one and vice-versa.

Hint: Moon: Go to Rougeport:
When in the X-Naut Fortress, get the elevator key. Go to the elevator and travel to sublevel two. Then, go to the right and enter the door.
Mark Leach.

Hint: Palace Of Shadow: Extra Defense Badges:
In the Palace of Shadow (Chapter 8), you will enter a big room with two Black Chomps guarding a Recover and Save Block. If you fight the one on the right, you will discover a Black Chomp with a Defend Plus badge. Use Ms. Mowz's Kiss Thief ability to acquire it. Then, leave the Palace Of Shadow entirely (by exiting the Thousand Year Door) and re-enter. Both Black Chomps will have respawned, and the one on the right has a Defend Plus P for your partner.

Hint: Palace Of Shadow: Dry bones crunch:
In the room with the dark bones, do not stand idle or the dry bones will push you into the middle. Then the dry bones on the other side will push you into the middle. If that happens and you wait too long, you will be crushed and the game will end.

Hint: Palace Of Shadow: Game over before final Boss fight:
During the intermission sequences before you fight the Shadow Queen, she will ask you if you want to join her. Make sure you saved the game before the intermission sequences. If you choose "Yes", you will get a strange ending to the game, in which you join the Queen, and get a "Game Over".
Michael Valenzuela.

Hint: Petalburg: Unlimited Turtly Leaves:
After plucking one leaf in front of the pink house, go left across the bridge. Return to the pink house and pluck more. Keep doing this to get unlimited Turtly leaves. Take the Turtly Leaves to Zest T.'s house in Rogueport to the left of the item shop. He will turn the leaves into Koopa Tea, which is better than Turtly Leaves. Koopa Tea gives you 7 FP and Turtly Leaves only give you 3 FP.

Hint: Petalburg: Unlimited Coins:
Go to the Rougeport store and buy as many as Sleep Sheep as you can (8 Coins each). Then, go to Petalburg. Go to there store and sell all of your Sleep Sheep for 10 Coins. This process takes awhile, but is well worth it.
Neal Cunanan.

Note: You can also store the Sleep Sheep inside storage and go to the store in Petalburg. This will cut down time and result in an easier 2 Coin profit.

Hint: Pinta Parlor: Get a prize:
When you gamble in the slot machine, listen to the music on it. When you hear the end of the jingle and it starts again, press A. Do this two more times and you will get a prize of some kind.
brandon sellers.

Hint: Pit Of 100 Trials: Easy money:
With Ms. Mowz in your party and in the Pit Of 100 Trials, after about level 40, enemies will start to hold badges every so often. If you steal them with Ms. Mowz's Kiss Thief, you can sell them for about 100 to 250 coins.

Hint: Pit Of 100 Trials: Easy Star Points:
Once you get far enough in the Pit Of 100 Trials, you may see a Green Fuzzie. Get rid of every enemy and get the Green Fuzzie's HP down to 1. Wait for it to make another Green Fuzzie. It will have one life; all you have do is attack it. Make sure that you only get to 99 Star Points or else the star points probably will not work.

To earn a lot of Star Points and perhaps get through the first 70 levels of the Pit Of 100 Trials faster, use Flurrie's "Gale Force" attack. This attack will eliminate most or all of the enemies in one turn and you will still receive Star Points. However to be safe, make her go first and eliminate any surviving enemies with Mario and bring a lot of FP restoring items.

Hint: Pit Of 100 Trials: Easy completion:
You must get more than 600 coins (try to sell badges that requires 3 or more BP to get large amounts of coins), two Jamming Jellies and two Ultra Shrooms. You can buy them in the west side in Rogueport. Convert in paper mode and then fall to the sewers. Both items cost 200 coins. Then, get two Fire Flower and two Cake Mix. Next, buy two Life Shroom, four Super Shroom, and four Maple Syrup. Cook the two Jamming Jellies with Ultra Shrooms, the Fire Flowers with the Cake Mix, and the Super Shroom with the Maple Syrup. You will get:

Ultra Jelly: Recovers 50 HP and 50 FP (x2)
Fire Pop: Recovers 20 FP (x2)
Life Shroom (the two you buy): Recovers your HP by 10 when you fall (x2)
Super Maple: Recovers 10 HP and 10 FP (x4)

With this equipment, it is difficult to lose. It is recommended that you first defeat the Shadow Queen before completing the Pit Of 100 Trails.

Equip at least ten Power Rush badges (can be bought at the Pianta Parlor), one Multibounce badge, and one Power Bounce badge (equipping more than one Multibounce or Power Bounce raises the FP cost and will only harm you). Enter the Pit Of 100 Trials. Let the first enemy (a Gloomba) attack you until your HP is between 1 and 5. Since you are now in danger, your Power Rush badges will activate. For each one you have on, your attack increases by two. Your attack should now be near 30; at the beginning of each fight use Multibounce and you will kill everything as long as you hit your action commands correctly. You will fight Bonetail on the 100th floor. For this fight use Power Bounce. If you do your action commands well enough, you should easily do over 100 damage in your first attack. If your Goombella has Rally Wink, use that to give Mario another turn and finish off the final Boss without taking a hit. Note: This is very dangerous -- if you ever miss an action command you will most likely be killed. Bring along some Life Shrooms and equip a Chill Out badge if you are afraid of first strikes.

You should only attempt this area after defeating Grodus. You will need to buy as many Ultra Shrooms and Jammin' Jellies as you can from the underground item shop. Take them to Zess T. and mix them to make Jelly Ultras. You should also take a few Super Shrooms for your allies, and perhaps a Life Shroom. If you are having trouble holding items, go into the Pit of 100 Trials on a test run and try to make it to floor 60 or 70 (out of 100). You will find the Sack upgrade that allows you to carry twenty items instead of only ten. It is important to know what to do in here. Be ready with the items above before jumping down the tube. Once on a floor you will have to fight your way to the next floor. There is only one fight on each floor. If you win the fight a tube will appear to take you to the next floor. At floors 10, 20, 30, 40, 50, 60, 70, 80, and 90 you will find a giant chest with something in it. Most of the contents are badges and one is the Sack upgrade. You may also find a Puni Mover or a Salesman. These floors are the only ones that can have Salesmen and they are rare. Salesmen sell healing items and offensive items, but at very high prices. Puni Movers offer you three choices: Spend 10 coins to jump down two floors without battling; spend 30 coins to jump down five floors without battling; or spend 10 coins to escape to the surface. Puni Movers appear on random floors and will not be accompanied by enemies. After getting the chest item, hit the blue block to make the pipe appear to go down. There will be a pipe to escape to the surface on these floors as well. Floors mimic as follows. Floors 1 and 6 have the same monster, as do Floors 2 and 7, etc. Floors 1 through 10 have easy monsters and Floors 80 through 99 have difficult monsters. Floor 100 is the home of Bonetail the Undead Dragon. He is brother to Gloomtail and Hooktail, and much stronger than them. You must have items left over for this fight. His main three attacks are: Random Breath (poison, ice, fire); foot stomp; and bite. After defeating him you will receive a gift in a chest and a pipe to the surface.

Hint: Pit Of 100 Trials: Easy travels:
In the Pit Of 100 Trials is a badge called Bump Attack. It is in the 80th area. If you wear the Heart Finder and Flower Finder badges with it, your weaker enemies will spew flowers and hearts to help your FP and HP without battling.
Kimberly Watson.

Hint: Pit Of 100 Trials: Awards:
For every ten levels you complete in the Pit of 100 Trials, you will earn a new badge or other item
Michael Valenzuela.

Sleepy Stomp Badge: Levels 1 to 10
Fire Drive Badge: Levels 11 to 20
Zap Tap Badge: Levels 21 to 30
Pity Flower Badge: Levels 31 to 40
Strange Sack: Levels 41 to 50
Double Dip Badge: Levels 51 to 60
Double Dip P Badge: Levels 61 to 70
Bump Attack Badge: Levels 71 to 80
Lucky Day Badge: Levels 81 to 90
Return Postage Badge: Levels 91 to 100

Hint: Pit Of 100 Trials: Super Mario Bros. reference:
In the first ten levels of The Pit Of 100 Trials, you may battle Gloombas. These are the same color as the Goombas in World 1-2 of Super Mario Bros.

Hint: Poshley Heights: Dangerous swimming pool:
Go behind the blue house to find a swimming pool. If you jump in, you will get bit by a metal fish. They will take 1 HP from you.

Hint: Professor Frankly's House: Enemy tattle log information:
If you defeat a Boss or enemy that you fight once (for example, Hooktail, Red Bones, Gus, etc.), and you do not tattle on them, you can get their information by looking in the yellow trash can in Professor Frankly's house. The log will only appear in the trash once you've gone past the last possible point to Tattle that enemy.
Brendon and Michael Valenzuela.

Hint: Professor Frankly's House: Boggly Woods statue puzzle solution:
On the shelf in the top-right hand part of the screen in Professor Frankly's house is the solution for the four statues in Boggly Woods.
Michael Valenzuela.

Hint: Rogueport: Secret door:
In Rougeport, go east to where the bandit stole your coins. Go up and through the wall.
Rene Campos.

Hint: Rogueport: Back of bulletin board:
After you complete a chapter, go to the center of Rogueport. Go to the bulletin board on the left, in front of Zess T.'s house and the Mushroom Bros. Store. Go behind it, and there will be a graffiti corner. There will always be a comment related to the chapter that you have completed. It might not appear instantly, but if you go to the Trouble Center and the West Side of Rogueport, it will appear.
Alissa Carnicelli.

Hint: Rogueport: Back entrance to Trouble Center:
Slip through the crack between Bobbery's House and the Trouble Center. Stand next to the crack and use Flurrie's gust. A door will be revealed. Inside is Goose, the guy who runs the Trouble Center.

Hint: Rogueport: Hidden crystal star:
Go in front of Franky's house and do a Power Bomb. Note: You must get the new shoe from Chapter 2.
Patty Sepe.

Hint: Rogueport: Free entry:
Just outside of Rogueport Plaza, a Robbo named Gus will be blocking a doorway. He will ask you for ten coins. Tell him that you can take him. He will want to battle you. He will be carrying a spear; do not jump on him or you will take damage. If you defeat him, he will run away and you will be able to get in for free for the rest of the game.

Hint: Rogueport: Cheating the lottery:
At the lottery at Rogueport, change your system date to the next day to cheat the lottery. However, if you do this a second time you will be fined 500 coins for cheating.
Michael Valenzuela.

Hint: Rogueport: Unlimited Mystic Eggs:
Once you have the Super Hammer go to Rugeport Sewers. Enter the sewers on the east side of Rougeport. Enter the tube to the right of you, with the gate in front of it. Then, walk down the stairs or go through the gate using Paper mode. Go left and move through the door . Smash the big yellow block and jump on the elevator. Take a left and jump into the blue tube. You should appear at the Great Tree. Go inside and talk to the girl Punie with the pink dot on its head. She will want to play a game. You will be asked to make up an easy question. Select "Mario likes which person the most?" She will say "Oh that's easy. It's Princess Peach. Thanks for playing." She will give you a Mystic Egg. Exit the Great Tree and go back in the tube. Then, go back in the tube and return to the Great Tree. Do the same thing again. You can repeat going through the tubes as many times as desired. However, she will only play if you have left the tree and went inside the tube. If you just stand there talking to her, she will only say "Thanks for playing come again!". Mystic Eggs only give you 5 HP, but they make great recipes. Note: If she did not say that she wanted to play a game, you probably need to get farther in the game.
daniel klausing.

Hint: Shadow Palace: Classic Mario reference:
Listen carefully to the music inside the Shadow Palace, you will notice that it is a slower remix of the classic Mario "pipe" theme (like the one in Super Mario Sunshine inside the pipes, or in Super Mario 64 in Hazy Maze Cave).
Edwin Ireson.

Hint: Shwonk Fortress: Needle ceiling puzzle solution:
On one of the floors of Shwonk Fortress, you will find a representation of the "needle ceiling" puzzle in Hooktail's Castle. The purple areas are where Mario can walk after the needles have lifted from the floor.
Michael Valenzuela.

Hint: Trouble Center: Ms. Mowz:
In story mode, you will get six characters (Goombella, Koops, Madame Flurrie, Yoshi, Vivian, and Admiral Bobbery). However after Chapter 4, go to the Trouble Center and take the chore of the mystery person. You will figure out that it is the mouse thief and when the mission is over you get the partner Ms. Mowz.
Linintenn and Michael Valenzuela.

After Chapter 4, a trouble in the Trouble Center that has the recipient, ???. It is Ms. Mowz. She needs a badge in Hooktail Castle. In the room where you fought her, in the middle is an invisible chest. Use Flurrie. Give the badge to her, and she will join your party.

To get the the Attack FX Y bade for Ms. Mowz, go to the roof of Zess T.'s house by going into the Inn. Go upstairs and through the door on the left. Ms. Mowz will be there. Ms. Mowz, the racy rodent robber from Rogueport, needs you to bring her an elusive badge. Rumor has it that somewhere in Hooktail's Lair, where a chest is located. Travel back to the top of Hooktail Castle and switch to Flurrie. Power up her mighty lungs and it will reveal a chest. Note: It may take a few attempts to get to the correct area in the top of Hooktail Castle. When you take the badge to Ms. Mowz, she will confess her motive, then join your party.

To get Ms. Mowz to join your party, go to the Trouble Center after finishing anything after Boggly Woods. Take on the trouble of ??? Elusive Badge. You must meet Ms. Mowz on top of Zess T.'s house. Get there by going to the top floor of the Inn in Rougeport and walk out the door to the left, passing the badge shop. Then, proceed to talk to Ms. Mowz. She tells you to go to Hooktail's lair (where you defeated him). Walk to the center of his lair and an exclamation mark should appear on Mario's head. Use Flurrie to blow it away and open the chest that is revealed. You will receive Attack FX B Badge. Return to the same location where you made contact with Ms. Mowz. She will take it, thank you, then give it back and join your party.

Hint: Trouble Center: Hot Sauce:
Go to the Trouble Center and scroll down to the bottom. It will state that the businessman from the Excess Express has forgotten his code for his briefcase. Meet him in Gilzville, where he tells you that he loves chairs, and also that the briefcase has four numbers. The first number is how many chairs are in Mayor Kroops' house (two). The second is Floire's house (six). The third number is Don Pianta's house (two). Finally is Tootle's house (five). Return to Gilzville and tell him "2625". His briefcase will open and you will receive Hot Sauce, and cab buy some for ten coins.

Hint: Twilight Town: Getting there:
Go to the west side of Rogue Port by the parlor. Go over to a man hole cover then turn sideways and slip through. When you reach the bottom, go left, then into a door with a pipe. It will not let you down. Go to Professor Flwick. Then, get out of his house, remain close to the wall, and find a gap to go in. Go in and talk to a man in the dark. Then, go back and go down the pipe.

Hint: Twilight Town: Letter p:
The person who stole Body's name is Doopliss, but there is no lower case "p". Go to the creepy steeple outside the place. Go down the well. Go as far as you can until you reach a gate-like object. Push it, then use Vivian's ability to go under it. Slide down the hill and get the letter "p". Guess his name and he will run away. Go to where you first met him, then defeat him. Do not bother attacking his partners. Defeat him to get your body back. Get the crystal star to complete Chapter 4.
Christopher Watkins.

Hint: Twilight Town: Easy Amayzee Dayzee:
Go to the area where you first enter the woods in Twilight Town (where you see your first Crazee Dayzee, at the area just after you take the warp pipe). The first Crayzee Dayzee is special -- do not kill it. Enter a battle with him. Most likely, there will not be an Amayzee Dayzee in the battle. If there is not, run away from him and go back towards the warp pipe, leaving the area. Turn back around after leaving the woods and go back in. The Crazee Dayzee will still be there (if you did not kill him). Enter a battle with him again. Repeat this until you find an Amayzee Dayzee. They are worth about 50 Star points.

To get started, increase your jump power as much as possible, by equipping badges such as Power Plus, P-Up, D-Down, Jumpman, and All or Nothing. It is vital that Mario's jump attack in particular is as powerful as possible. Just in case it is not enough by itself, you might may to think of equipping a few Power Plus P and a P-Up, D-Down P badges. The Amayzee Dayzee is quite fond of avoiding the spotlight, and will often escape after one turn of Mario and his partner. Another few optionals are Lucky Start, Flower Saver, and Spike Shield (for spiky Goombas). The former will often recover Mario's FP, helping to further diminish the need of any recovery items. A good choice of partners is Yoshi, who makes a good back-up in the event that you cannot take out 20 HP by Mario alone. Enter the Twilight Forest and try to avoid the first Dayzee you encounter. Instead, initiate combat with the Dayzee in the background and towards the left by jumping or ground stomping. Assuming there is not an Amayzee Dayzee sparkling in the furthest back row (which is likely), run away and exit to the left. There is another Dayzee here, making this an ideal "hunting" location. Basically, go back and forth entering battle and running away if you do not see a sparkling golden Dayzee. When you finally do, which should not take much time, use Mario's Spring Jump on the Amayzee in the back row and, especially if you have All Or Nothing equipped, make sure to time your action commands correctly. With Ultra Boots and badges, Mario can do 20 damage (10 for the first jump, and 10 on the rebound), instantly killing the Dayzee. If Mario is not strong enough, use Yoshi's Ground Pound, which will hopefully make up enough damage with any partner badges you have equipped. Finish off any other enemies and reap the benefits. The Amayzee Dayzee gives about 50 Star Points at level 25, and over 30 after Mario levels beyond 30. Basically, if you have already gone through the Pit Of 100 Trials (which also features a few Amayzee Dayzees), this is the best method to level up. After you have found and defeated the two Amayzee Dayzees, you can go after the Dayzee near the entrance to Twilight Forest. Also, do not forget that you can find one grouped with the Hyper Cleft (mean green rock) on the way to Creepy Steeple. There may be an Amayzee Dayzee in the back when it is encountered. Note: You can make the Dayzees respawn by walking two rooms away then going back. For example, use the path to walk toward Creepy Steeple, which is two rooms away from the closest Dayzee. Repeat the above strategy to level up quickly.

Hint: Twilight Town: Secret Ultra shroom:
Once you get through the gate, there will be a yellow box to smash. Smash the box, then jump on top of it. Once on top of it, jump again. You will find another yellow box with a super shroom in it.

Hint: Twilight Trail: Easy Star Points:
After Chapter 8, it is difficult to get Star Points. Go to the Twilight Trail and kill everything there until you find an Amazing Dazy. Then, use everything you have to kill it. If you make a mistake, it will run away or hit you for 20 points. To defeat it, try using Art Attack or Supernova. After defeating it, you will get about 38 Star Points.
cole michaels.

Hint: Twilight Trail: Easy completion:
In Chapter 4, use Madame Flurrie's Gale Force to make Dayzees, Clefts, and Goombas dizzy. By doing this, you can avoid fighting them.

Hint: X-Naut Fortress : Classic Mario:
To turn yourself into the Mario from Super Mario Bros., go to the X-Naut Fortress and go to the room where you have to Spring-Jump through the air vent. Spring-Jump up there, then move to the right. Go into paper mode by holding R and fall through the vent. You will land in the second changing curtain. When you open it, Mario and all of his partners will be NES characters. The Mario theme will also play. When you exit the room, the music will stop and you and your partners will revert back to normal.
Yesiam1996 and Michael Valenzuela.

Hint: Egg Bomb:
Give Zess T. a Mystic Egg and a Fire Flower (after you give him the book) to get an Egg Bomb.
Tyler Schommer.

Hint: Fried Egg:
Give a Mystic Egg to Zest T. He will give you a Fried Egg, which heals 10 HP.

Hint: Wario clothes:
To get Wario's clothes for Mario, go to the central area of Rougeport with 360 Coins. There should be a merchant with a large mustache. He sells something called a Wario Emblem from time to time. It is a badge that requires no badge points to wear.
Craig Weier.

Hint: Luigi clothes:
To get Luigi's clothes, go to where you get the sixth crystal star. From here, do a spring jump up to a pole on the left side. Do another spring jump to reach a ledge with the Luigi Emblem.
Craig Weier.

Hint: Waluigi clothes:
Equip both the Luigi Emblem and the Wario Emblem at the same time. Your clothes will be exactly like Waluigi's.
Craig Weier, Michael Valenzuela, and Jory Stanley.

Hint: Alternate character clothing:
Equip the L Emblem badge to wear Luigi's clothing (green and blue). Equip the W Emblem badge to wear Wario's clothing (yellow and purple). Equip both badges to wear Waluigi's clothing (black and purple). The L Emblem badge either in Poshley Sanctum or its reverse self (in painting/mirror). The W Emblem badge is sold by the Salesman in Rougeport Square randomly. Both badges use 0 BP.

Hint: Change Peach's hairstyle:
Any time that you are playing as Peach, go to the bathroom. The bathroom is the door next to you. You will see a shower with a pink shower curtain. Go behind the shower and an exclamation mark appears. Have Peach take a shower. When she is done, notice that her hair looks strange. Turn Peach around and her hair will be in a ponytail. Note: Once you walk out of the bathroom, her hair will return to normal.
Maddie Keene and Michael Valenzuela.

Hint: Jump on spiked enemies:
Normally, you will hurt yourself when jumping on spiked enemies. When you get Vivian go into the sewers and have Flurrie. Reveal the hidden pipe and go down it. You will enter a room where the floor has spikes going up and down. Change Flurrie to Vivian and go on the floor when the spikes are down. When you think the spikes will come up, press X and Vivian will take you under the spikes, then come up when they go down. At the end of the room is a chest with the badge that lets you jump attack spiked enemies and not get hurt. Unfortunately it does not help you get across the spiked floor. Repeat the previous technique to get back out.

Hint: Punching men:
When you talk to the old mushroom man, look at the wall with graffiti. Two men will walk out, punch somebody, and run off.

Hint: Embers, Lava Bubbles, and Phantom Embers gain HP:
If you use Vivian's Fiery Jinx on Embers, Phantom Embers, or Lava Bubbles, they will gain HP instead of losing it.

Hint: Do not read the diary:
In Chapter 6 (when you are on the train), when you find the ghost in room 004 he will ask you to get his Ragged Diary and warn you not to read it. When you get the diary in the Excess Train's Baggage Cart, do not read it. If you do, the ghost will appear out of nowhere, be very made, and curse Mario, earning you an instant game over. You must restart at the last save point.
KYLEB12 and Michael Valenzuela.

Hint: Do not become the Shadow Queen's servant:
In the last chapter when you are going to fight the Shadow Queen, she will ask if you want to become her servant. Answer "No". If you answer "Yes", the game will automatically end.

Hint: Star pieces:
In the main area, use Ground Pound in front of the gallows. If done correctly, you will either see a plate form jump up or a Star piece will come out of the ground.

Go behind any pipe in the game and you will usually find a Star piece.

Hint: Mini-games:
Complete the indicated task to unlock the corresponding mini-game.
Michael Valenzuela.

Boat Parlor mini-game: Complete the "I Must Have That Book" side quest given by Toodles.
Tube Parlor mini-game: Complete the "Important Thing!" side quest given by Frankie.
Paper Parlor mini-game: Complete the "Save My Daddy!" side quest given by Pine. T Jr.
Plane Parlor mini-game: Complete the "Try And Find Me!" side quest given by Koopkook.

Hint: Partners:
Complete the indicated task to get the corresponding partner.
Kendra Park.

Goombella: Obtained at the beginning of the game (10 HP).
Koops: After getting the Moon and Sun Stone, go back through Petalburg out in the meadows and he will join you (10 HP).
Flurrie: Go to her house located a couple walks from the Great Tree. She will say something about a necklace. Go back to where the Shadow Sirens (ghosts) were fighting and Beldam will find Mario's picture. Defeat them and they will give you the necklace. Go back to Flurrie's house. Give her the necklace and she will join you (15 HP).
Yoshi: When you get an egg from the Hot Dog stand in GlitzVille it will be a Yoshi. To hatch it you have to fight The Armored Harriers. The first time you fight them you will lose. When you go back to your locker room a Yoshi will be there and will join you (10 HP).
Vivian: After Doopliss takes over your body, go to Twilight Town. Talk to Vivian. Find her bomb and she will join you.
Bobbery: Go next to the Trouble Center. Go to where you can see the bandit across the bridge. Go back over. Go down from the bridge. Float with Yoshi to get across the gap. Jump on the boxes to get to the roof of a house, Use Yoshi to get to the other roof. Continue until you see a chimney. Roll under it and go into the house. Talk to Bobbery. Go to Podley's. He will give you a letter. Give it to Bobbery and he'll join you (20 HP).
Ms.Mowz: After Chapter 6, go to the Trouble Center and do ???'s trouble. Go to the roof of Zess T. Talk to Ms. Mowz and follow her directions. Return with the badge and she will join you (20? HP).

Hint: Select Yoshi's color:
Start a new game and enter the name of a color for a name. When Yoshi joins your party during the game, he will appear as that color. The time decides Yoshi's color, from when you get the egg and to when you lose . The times are as follows.

Color Last for Becomes
Green6 minutesRed
Red3 minutesBlue
Blue2 minutesOrange
Orange4 minutesPink
Pink3 minutesBlack
Black1 minuteWhite
White30 secondsGreen


Save the game after you get the Yoshi egg and before you fight against the Iron Clefts when you are at rank 11. Wait for the following times when the fight begins (the curtain gets pulled up), then run. Your Yoshi should hatch to be that color.
kelly streitmatter.

Red: 1 minute or less
Blue: 1 to 4 minutes
Orange: 4.4 to 6 minutes
Pink: 6.5 to 9.5 minutes
Black: 10 to 13 minutes
White: 13.5 to 16.5 minutes
Green: 17 to 20 minutes

Hint: Audience:
Sometimes the audience can be an enemy or a friend. For example, your audience in the first chapter would most likely be Goombas, Koopas, one of the people from the village, or Dry Bones because they are in your first chapter.

New curses:
Press A(3), Y(3) to get more and better curses.

Reverse scrolling for dialogue:
Press Z while someone is speaking to review what they said earlier in the conversation.

Hint: Easy money:
Sleep over fifty times at the inns to get 200 Coins from a photographer.

Buy as many Sleepy Sheep as you can carry at the Toad Bros. shop. Sell them all at the Petalburg shop for a 2 coin profit each.
Michael Valenzuela.

Hint: Powerful Mario:
This trick can make Mario almost invincible. Make sure you have 30 BP (badge points). To do this, go to the wizard in the Rogueport Sewers who can change your HP (heart points), FP (flower points), or BP into one another. To get to him, use Admiral Bobbery to blow up the crack that is next to the first pipe you come through to get into the sewers. Go through the pipe to get to his house. A lot of money us required. First, convert all of your HP to BP until you get 5 HP. If you still have more than 5 HP after your BP is at 30, convert it to FP. Go to the Pianta Parlor in Rogueport and get as many blue Pianta things as you can. Use the machine that gives you blue Pianta things when you pay money. Then, go to the kitty Boo in the Parlor. Trade her for as many Power Rush badges as you can get. Keep getting more money to get more blue Pianta things in order to get more Power Rush badges. You may want at least twenty. Take off all of the badges you already have on and put on all of your Power Rush badges. If you still have extra BP remaining, you may want to try putting on some useful badges like Defend Plus, Zap Tap, or Charge. Now when you attack an enemy, although you only have 5 HP your attack will be about 40 HP of damage for each move. This can double if you jump and do the action command at the correct time. This can allow you to defeat Bonetail or the Shadow Queen in a couple of turns.

Hint: Easy Turtley Leaves:
To get more Turtley Leaves for all of Zess T's recipes, solve Kroop's trouble. He will give you a Turtley leaf. If you need more, go in front of his house and behind the front fence. There will be three bushes. Rattle each one. One of them should give out one Turtley Leaf. The bush that gives out the leaves always changes. When you get one, you must go off screen then return before trying again.
Michael Valenzuela.

Hint: Legendary book:
To get the legendary book for Zess T.'s trouble, you need the Tube Curse from Twilight Town. To get the Tube Curse, you must first speak to the item saleswoman. She will be so desperate that she will allow you to open her storeroom closet. You will learn that it is locked and that the key is somewhere in the woods. The key is behind a blockade that stops you from going to the Creepy Steeple. Once you use Koops ability to retrieve the key, you must then go to a shed where the black key is used to open the curse chest can be found. Once you have it, return to the item shop to open the storeroom door. After that, speak to the saleswoman and she will permit you to take what I s inside, including the curse that lies in the chest. Once you obtain the curse, go to the Creepy Steeple. Notice that around the entrance inside the Steeple, there is a little slot. With your new curse ability you can enter the little slot. Once inside, you will see two treasure chests. Open one of these chests to get the Legendary book. If the book is not t in the chest you opened, open the other chest. You can now solve Zess T.'s trouble.
R Hernandez.

Hint: Perform FP consuming attacks without using FP:
If you use an FP consuming attack outside of battle (such as a Spin Jump) and get a first strike, you will use that move automatically in battle without using any FP at all.
Michael Valenzuela.

Hint: Increased attack power:
Save all the coins you can. If you get over 500 coins, go to the Panta place. Buy Pantas from the machine like thing until you have about 50 to 100 coins remaining. Do not use them yet. Continue through the game but never increase your max HP more than 25. Increase Badge points the most, but do not forget about your FP. After you finish the star that requires you to go on the train, go to the Trouble Center and do Frankies Trouble. You should get a gold membership card for the Panta place. You can now play the tube game and trade Pantas for prizes. One of them will be a Power Rush. It increases Mario's attack by 2 when he is in danger (5 HP and lower). Get at least 25 of them and put them on. Go to the sewers and you should see a breakable wall. Blast it open and go to that person's house. Him increase your FP and BP by decreasing your HP to 5. Put all the Power Rushes on, one Multi-Bounce, one Quake Hammer Power Bounce, two Last Stands, two Close Calls, and two Pretty Luckys Felling Fine. If you are bad at action commands use Simplifier. This makes the moon the final Boss and Pit Of 100 Trials easier. Note: If you do this, do Pit Of 100 Trials before you fight the Shadow Queen for more experience.
ryan schoeneman.

Hint: Never pay money for the fortune teller:
Use the following trick if you are stuck and do not know where to go and do not want to spend your money. Save the game as close as you can to the fortune teller. Then, go to her and seek the way you have to go. After learning the information, reset the game, which makes you go back to the starting point.
Rylan Kinnin.

Hint: More damage with Return Postage:
In order to do more damage with the Return Postage badge, you need the Double Pain badge. Because you now take twice as much damage, the damage done to your opponent is doubled. Note: You will get the Return Postage badge after completing the 100th floor of the Pit Of 100 Trials. Do not use this on Boss fights, as most of them do not attack directly. Use it on places like the Glitz Pit, and only on Boss fights when you have HP to spare.
Roberto Guerrero-Soto.

Hint: Poison Shroom maximum heal:
Make a Poison Shroom from Zess T. (a Slow Shroom and an Inky Sauce). The effect will poison you. However, if you have the Feeling Fine badge on, it may do one of two things. It will either heal you to maximum, or cut your HP in half. Be careful when doing this.
Michael Valenzuela.

Hint: Getting your body back:
After you get your body stolen by the ghost (Doopliss) you will head back to town. Just before you get in town, Mario (the Ghost) will try to fight you. He will ask you to guess his name (Doopliss), but there is no lower case "p". Run away and go to the first part of town. Once there, you will get your new partner (one of the Shadow Sirens). Go to the trees and get Speech Bubble. Then, use your partner's ability. Then, go back to the Steepy Creepy, but on the way he will try to fight you again. Run away. Go to the well out side of Steepy Creepy. You will reach a thing that looks like a gate. Push it up the hill and use your new partner's ability to go under it. It will slide down the hill. Then, find the bird in there that knows the ghost's name and use your partner. Then, get the letter "p" and a key. Next, go back to town and Doopliss will try to fight you again in the same spot. He will ask you to guess his name. Enter "Doopliss" and he will run away. Then, go back to Creepy Steepy and find him at the same spot you fought him first. Do not bother to attack the partner because a better one will come out. Defeat him and you get your body back and the star.
Ryan Murphy.

Hint: Ghost's name:
In Chapter 4, the ghost that you fought and that takes over Mario asks you to guess his name. His name is Doopliss.

Hint: Yoshi calls Mario by his real name:
In the part where you have to get the ring for Fransecas on the island, Yoshi will call him Mario instead of Gonzelez.

Hint: Donkey Kong reference:
In the Glitz Pit when you are fighting Rawk Hawk, look at the crowd. One of them will say "Jumpman!! Wait, who??". Also, there is a badge called Jumpman. These are references to the original arcade game Donkey Kong.
Roberto Guerrero-Soto.

Hint: Paper Mario references:
After you defeat the Shadow Queen, go to the town where the train from Rougeport takes you. Go in the area outside of the building where you obtained the Crystal Star. In that area you will see Bow and Bootler from the original Paper Mario.

After your ordeal on the train, you will receive an e-mail from the real Zip Toad. If you look closely at the image he sends you, you will notice that Jr. Troopa from the original Paper Mario is in it, flying outside the window.

Go on the train after beating Smorg. There will be a little Toad in one of the cabins. Talk to him and he will ask you a question from the first Paper Mario, such as "What did Bowser steal in the first Paper Mario?"
Kathryn Bockman.

Once you have eight Stars, go into the door near the mini-game room. Go all the way through the maze and fight the Boss. It will be the Goomba King, from the original Paper Mario.
Lic. César E. Garza Uribe.

If you are in Flanky's lab, look in the top right shelf. You will see four stones. The stones are made to look like the puzzle answer in The Great Tree.
Fya Morningstar.

One of the jump badges you get is called Tornado Jump. Mario's ability when you get the Ultra Boots in Paper Mario was called Tornado Jump.
Roberto Guerrero-Soto.

Go to the Poshley Heights Hotel area. Talk to the penguin nearest to the noodles shop. He will say something about a Shiver City souvenir shop. Shiver City is in the original Paper Mario.
Connor Ring.

Hint: Super Mario World reference:
When you get an important e-mail (for example, the e-mails from Princess Peach),wait a few of seconds. You will hear music from Super Mario World.
Michael Valenzuela.

Hint: Super Mario Bros. 2 reference:
When you get an email after you make it to the major league room and Rawk Hawk leaves, the music for the email is from the ice world map on Super Mario Bros. 3.

Hint: Reference to Mario's original name:
In the Glitz Pit, when you fight Rawk Hawk for the first time and the audience is shouting out your name, one of them shouts "Jumpman!! Wait, who?". This is what Mario was called in the original Donkey Kong arcade game.
Aaron Self and Michael Valenzuela.

Hint: Double opening doors:
The door to the Twilight Town, among others, open both ways (inwards and outwards).
Recorder Andrew.

Hint: Never ending game:
After you defeat Shadow Queen, the credits, and Gommbella tells you about your partner, you will go back to Rougeport.
Rene Campos.

Hint: Instant game over:
In the Thousand Years Door, there is a part where you meet a lot of Dry Bones (just like in Chapter 1). If you do not move and stay at the center of the crowd, you will get sucked inti the floor, resulting a instant game over.
Marc-André Dion.

Hint: Ms. Mowz in the ending:
After you defeat the Shadow Queen, you will get a e-mail from Goombella talking about how people are doing after your adventure. If you did not get Ms. Mowz, it will end on Admiral Bobbery. However if you did, there will be a small thing that talks about what Ms. Mowz has been doing with her life. Note: In order to get Ms. Mowz for your adventure, complete the ??? Trouble anytime after Chapter 4 and before completing the game.

Hint: Game Boy reference:
In Chapter 3, you must use the transmissions to make a match. They will resemble early Game Boys.

Hint: Pokemon reference:
Enter the town where you find Koops. It will be named Petalburg. This is also the name of the third town in Pokemon Emerald.
B Roberts.

Glitch: Keep clothes:
Get the L Emblem and go to Rogueport to the badge shop. Sell the badge. After you sell it, you will still be wearing Luigi's clothes. If you pause game play, you will change into Mario's clothes again. This also works with the W Emblem.
brandon sellers.

Glitch: No snow prints:
Go to Fahr Outpost. Get in the snow and hop on Yoshi. Yoshi will not make any snow prints when he runs around. Alternately, jump around. However, you have to press Jump before you move the Analog-stick.

Glitch: Map completed by Professor Frankly:
Every time Mario gets new star information on his map, he will go to Professor Frankly. The first few times, he will ask to see your map. During your first time, when you get information for Petal Meadows, Frankly will ask for your map, but then talk more and more. He will keep talking for a bit until he gives your map back. In this time, he puts down your map face up. This allows you to see the map. You can see the moon very clearly, and notice the revealing spot for the X-Naut Fortress. The map is already completed and Mario just started.

Glitch: Splash on land:
Go to a place with water. Fire Koop's shell over water, then talk to someone in the area. He will appear next to Mario, then make a splash as if he was in water.

Glitch: Earthquake:
You must have the Spin Jump to do this trick. Go anywhere and do a Spin Jump. Pause game play just when you hit the ground pause. You still should be on your butt when the game is paused. Resume the game and there will be a big earthquake.

Glitch: Upside-down letter:
In any chapter go to the Glitz Pit. Go outside of the Champion's Room and look at the save box. If you look carefully, you will notice that the "S" on the save box is upside- down. If you cannot see it, move right and down the hall and compare the save boxes.

Glitch: Never falling Bobbery:
Go to a body of water that you can throw Bobbery into. Press X. When he explodes and jumps out, jump in. You will see Bobbery fall in the water again. You can do this about three times before he lands on the ground again. Note: You will lose 1 HP every time you fall in.

Glitch: Grammatical error:
When you leave from Keehaul Key to Rogueport on Cortez's ship, he will ask you if you are ready. When you say "Yes", he will say "Off we go, mi amigos". The correct grammar is supposed to be "mis amigos".

Strategy: by The Great Sage, ZeldaGuardian
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