Pikmin
Challenge mode option:
Save the game at any point to unlock a "Challenge
Mode" option at the main menu. Select that option to replay
previously completed sections in a time attack type scenario.
Collect as many Pikmin as possible before nightfall.
john86868.
Alternately, complete one full day on The Impact Site. Get both
parts while in the day. You will then unlock the "Challenge
Mode" option when the Gamecube is restarted.
otfwdsfn, e waiehnfi Bartlettlb.
In-game reset:
Hold A + B + X + Y + Start
during game play.
wet pants.
Fireworks:
Press Down to round up four Pikmin to carry you
back to your base camp. A short fireworks display appear. This
also eventually happens if you stand idle.
PartidaEd
and JMK2cool.
Invincible Captain Olimar:
Press Down and Captain Olimar will lay down. He cannot
be harmed in this position.
Alternate music:
Remain idle at the level selection menu for about five to ten
minutes. You will hear a different song playing in the background.
This also occurs in Challenge Mode.
Bartlettlb.
Hint: Captain Olimar's attack:
If you have a small number of Pikmin and they die, you can still
attack the enemy. Press A as if you were going to throwing
a Pikmin. Instead, Captain Olimar will punch the enemy for minor
damage. Note: This does not work on enemies such as the Armored
Cannon Beetle and Beady Long Legs.
Glower777.
Hint: Captain Olimar as a Pikmin:
If at the end of the game you do not have all the parts to the
ship, your ship will blast off and you will crash. After game
data display is done, there will be a scene where the Pikmin are
carrying a dead Captain Olimar to a Red Onion. Captain Olimar
will be sucked up by the Onion and a seed that is Olimar's head
will pop out. His head will appear from of the ground and will
have a stem like a Pikmin.
Mark Martin.
Hint: Captain Olimar trapped:
To get Captain Olimar trapped, go to the Forest Of Hope on Day
2. Take out your Red Pikmin and have them break down the gate.
Next, have Olimar run to the left and through the pond. Run off
the cliff into the Nova Blaster area. You have now gotten Captain
Olimar trapped. There is no way out. You can leave the Nova Blaster
area through the hole in the stump, but you cannot get back to
the Shock Absorber area, the Yellow Onion, the Landing Site, the
Burrowing Snagrets area, or the area through the first gate. If
you want to escape, bring Yellow Pikmin with you and arm them
with Bomb-Rocks in the can near the Nova Blaster.
Matthew.
Hint: Captain Olimar distracts enemies:
If your Pikmin are building a bridge or carrying a
piece back to the ship, and you do not want to lose Pikmin killing
the enemies, it is possible for Olimar to distract them. Most
of the time, if you run around near an enemy, it will follow you
and try to attack you, keeping your Pikmin safe. If the Pikmin
are carrying a ship piece, you may leave the enemy after the Pikmin
have carried the piece a safe distance away.
Hint: Captain Olimar jumping:
When you lay down for Pikmin to pick you up and move the Analog-stick
anywhere. You can do this repeatedly.
Michael Iglesias.
Hint: Get more Pikmin:
Note the color of the pellets when you have the Pikmin carry them
to their "Onions." The destination that Pikmin will
carry objects to depends on the members of the group. If there
are more blue Pikmin than red Pikmin in the group, they will bring
it to the blue hive. When the same color pellet is brought to
the corresponding hive color it will produce more new Pikmin than
if the colors does not match.
JMK2cool.
Use the following trick to get 600 Pikmin in nine days. Before
doing this, getting lots of ship parts in as little days as possible.Go
to the first level and have at least 30 Blue Pikmin. Go up the
bow ramp and break down the wall. You will see clams. Go up to
attack them and get the pearl. Do this repeatedly, then keep doing
it for nine days
dragon master doran.
Hint: Get various colored Pikmin:
You can get the Red Pikmin when you start the game (Impact Site).
You can get Yellow Pikmin when you get to the next area (Forest
Of Hope). You can get the Blue Pikmin in the third area (Forest
Navel).
SStreetFighter0.
Hint: Get 25 Pikmin on first day:
Go in front of your ship. Go to the left and when he
and the Pikmin runs on top of it, there will be a red pellet.
Kevin.
Hint: Blue Pikmin:
Blue Pikmin are amphibious. They can be on both land and water.
They also can serve as lifeguards for drowning Pikmin (Red or
Yellow).
Glower777.
Hint: Red Pikmin:
Red Pikmin cannot be harmed by fire. They work well in the Distant
Spring and the Navel areas.
bob dole.
Hint: Purple Pikmin:
If the Puffstool in the Forest Naval spores your Pikmin, they
will become Purple and sprout a mushroom on their heads. They
will run around, attacking you and nearby Pikmin. If you are out
of it range it will be near the Puffstool. Note: The spores only
last for awhile.
Glower777.
Hint: Yellow Pikmin:
Take a Yellow Pikmin acquired on Day 2 and let any animal that
can eat a Pikmin eat one with a bomb. Once this is done, the creature
will chew on the Yellow Pikmin, and the bomb will explode inside
them, killing it in one hit. This also kills the Yellow Pikmin,
but is very effective way to defeat a Bos,s such as the giant
bird in area 2, very quickly.
Joshua Rideout.
Hint: Flower Pikmin:
When Flower Pikmin die, they leave a seed behind. It will sprout
into a Leaf Pikmin the next day.
Glower777.
Hint: Leaf to Flower Pikmin:
At the second site, if you have any Leaf or Bud Pikmin, separate
them from the Flower Pikmin. Take the Leaf and Bud Pikmin. From
Olimar's ship, go forward, then go left. You will see a patch
of grass. Use your C-Rush to lead them into the grass and they
will start working. After a few seconds, they pull up yellow globs
that instantly turns them into Flower Pikmin. Note: Not all of
your Pikmin will turn into flowers. Another place that has this
effect is in the same area. When you are next to the Red Onion,
turn your view to find another patch of grass. Let your Pikmin
work over there and they will pull out more nutrients. This trick
is useless if your Pikmin have flowers already. Once all or most
of your Pikmin have had some of the nutrients, call them back.
Do not waste it. This is hard to come by -- do not let the Flower
Pikmin have any. This can be done once per day with any color
Pikmin.
Kenny Bell.
Hint: Faster Pikmin:
If you have a single Pikmin that is slow, hold A. You will
pick up your Pikmin and can run at the same speed you move without
the Pikmin in your hands.
Jadan03.
Hint: Keeping Pikmin safe:
When your Pikmin are carrying things to the ship or
Onion and get attacked, lay in front of the monster until they
are safe.
noliven.
When collecting part number 1, your Pikmin can get caught in the
engine and die. To keep them safe, throw your Pikmin on top of
the part. Note: This does not work all the time.
Kybub.
Hint: Sunset:
At sunset any Pikmin not in their Onions will be eaten.
However, if there are Pikmin in the landing zone or with Captain
Olimar they will go to their Onions. Pikmin with Captain Olimar
will be dismissed before he heads into his rocket.
Glower777.
Hint: Start with 24 flower Pikmin:
At the start of the first day at the Impact Site, notice
that you will have no time at the top. Feel free to get all the
Pikmin you can into the Onion and then just wait, or run Omar
around and practice moves. Because there is no time limit, wait
until all your Pikmin grow to the flower stage. This gives you
24 free flower Pikmin to start the game
GCsNemesis.
Hint: Quick game completion:
Use the following trick to get all parts in just 14
days.
Brian Bender.
Day 1 Impact Site: On your first day, take the time to cultivate
24 flower flowering Pikmin, then collect the ship's Main Engine.
Days 2-3 Forest of Hope: Use the second day to collect yellow
Pikmin, the External Fuel Dynamo, the Whimsical Radar, and the
Extraordinary Bolt. Follow up on Day 3 with the Nova Blaster and
the Shock Absorber.
Day 4 Forest Navel: Start by destroying the white gate, then go
up to the Blue Onion and confront the Breadbug to collect the
Space Float. Then, go for the Automatic Gear and the #1 Ionium
Jet. If you are multitasking, you should have time to collect
the Gravity Jumper as well.
Day 5 Impact Site: With Blue Pikmin at your side, you will be
able to collect the Positron Generator and add a lot of Pikmin.
Each Pearl will produce 50 Seeds.
Days 6-7 Forest Of Hope: When you land in the Forest of Hope with
Blue Pikmin, put some of them to work on building bridges to the
Sagittarius, while you get another group to break down the white
gate in the path of the Radiation Canopy. Use Day 7 to go up against
the burrowing Snargets and collect the Geiger Counter.
Days 8-9 Forest Navel: When you return to the Forest Navel, assign
Red Pikmin to defeat the Blowhogs on the beach and press X
while they are fighting so they do not follow you when they are
done. Lead Blue Pikmin to the Anti-Dioxin and Analog Computer,
while you get Red, Blue, and Yellow Pikmin to retrieve the Libra.
On the next day, concentrate your efforts on the Guard Satellite
and Omega Stabilizer. You can break down the blocking gates quickly
with bomb-rocks.
Days 10-13 Distant Spring: On your first day in the Distant Spring,
use one group of Blue Pikmin to collect the Repair-Type Bolt while
you get another Blue Pikmin army to create a bridge to the Message
Machine and Bomb-Rocks. You should have time to collect Bomb-rocks
with Yellow Pikmin and bomb your way to the UV-Lamp. On Day 11,
assign one group to build bridges to the Gluon Drive, and send
another group to collect the Interstellar Radio. If you have extra
time, get some Yellow Pikmin to bomb the rock wall on the path
of the Zirconium Rotor. The next day, collect the rotor, then
go up to the Pilot's Seat and the #2 Ionium Jet. If you are on
schedule, you should be able to collect the Bowsprit and the Chronos
Reactor on Day 13. While a group of Red Pikmin is taking the Bowsprit
back to the ship, recruit another army to collect the reactor.
Day 14 Final Trial: It is difficult, but you can make your way
up to the Emperor Bublax and defeat the creature in a single day.
If you have made your way up to the final battle in 14 days, you
should be up to the task.
Hint: Get three parts in one day:
You need to go to the Forest Navel for the first time
for this trick to work. To start the day, get the Blue Pikmin,
then knock some of the flowers with the pellets down. Wait for
the stealing bug to appear and let it grab the pellet. Then, shoot
two Blue Pikmin and let them drag the pellet back to the Onion
so that the bug gets injured. Repeat this until it dies. Next,
get 15 Blue Pikmin to take it to the ship. Then, get 15 to 20
Red Pikmin and have them build the stick leading to the gear.
After they are done, they should automatically grab the part.
Wait until they fall down. If they are short, refill and put the
rest back into the Onion. Next, get more Red Pikmin and kill the
fire shooting things and take 30 Yellow Pikmin to build the bridge.
When they are done, have them grab the part and have the Red Pikmin
protect the Yellow Pikmin.
DragonSlayer6854.
When you first enter the Forest Of Hope, get the Electric Fuel
Dynamo, After that, go to where you see a Bulborb guarding the
Shock Absorber. Throw you Pikmin on the platform, then cross on
a big tree root that will get you up there. Call your Pikmin,
and without touching him, attack him from behind. When you kill
him, get the Shock Absorber. Then, find the Yellow Pikmin and
blow up the wall. Use the Red Pikmin to collect the Whimsical
Radar. Note: You can do this if most of the Pikmin are flowers.
Kevin.
Hint: Get four parts in one day:
When you first enter the Forest Of Hope, break down
the wall. Kill the Breadbug and get the ship part that it has,
then get the Geiger Counter. Next, go to the Puffstool and get
the Omega Stabilizer. However, get its dead mushroom head and
let the Red Pikmin deliver it. After they cross the bridge, call
them back. Finally, get the Blue Pikmin. When you have ten of
them, get the Mushroom Head. Pluck the Pikmin out of the ground
and if they are all flowers, get the Ioninum Jet #1. Note: You
can get the Gravity Jumper instead of the Ioninum Jet#1 by throwing
Red Pikmin next to the bridge it is on. Then get next to them,
tell them to build a bridge, and collect the gravity jumper.
Hint: Bombs:
When you are trying to blow up walls with your Yellow
Pikmin and have bombs remaining after the task is completed, keep
them. They are very useful for killing enemies. Keep the Pikmin
with the bombs away from the group. If a bomb explodes, your entire
group may die. To use the Pikmin with the leftover bombs, simply
throw them at the target and call them back. This will either
injure or kill the enemy. If the enemy is not dead just call your
group and finish it off.
Will Smith.
Hint: Parts list:
There are only 25 parts that are needed to complete
the game. The other parts are optional.
DragonSlayer6854.
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whimsical Radar
Extraordinary Bolt
Nova Blaster (optional)
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Space Float (optional)
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Massage Machine (optional)
Interstellar Radio
Gluon Drive
UV Lamp (optional)
Zirconium Roter
Pilot's Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe (optional)
Hint: #1 Ionium Jet:
Get 15 to 20 Blue Pikmin and jump down to the to the
river, so that you see the part. Gather the Pikmin and have them
get the part. If you get lost, follow the Pikmin. They will know
the way.
DragonSlayer6854.
Hint: Analog Computer:
Continuing from the Libra part, just get more Red and
Blue Pikmin and proceed from the bridge up further. Have the Blue
Pikmin to drag the part onto land. Then, have your Red Pikmin
take the part back and the Blue Pikmin making the stick to water.
Then, gather the Blue Pikmin from the river and go up the ramp
to the Onions.
DragonSlayer6854.
Hint: Bowsprit:
First, clear out the Spotty Bolborbs and their infants.
Next, get 30 Red Pikmin and kill the beetle. Build the ramps and
knock down the wall. Also, you need 50 Pikmin to grab the part.
Next, there should be another door with ramps and a wall. Build
the ramp and knock down the wall. If you already have not done
so, blow up the wall leading to the ship. Grab the part and you
will safe.
DragonSlayer6854.
Hint: Geiger Counter:
Blow up the wall, then get 100 Red Pikmin. Get rid
of all the Bolborbs. Next, get your Blue Pikmin and have them
push the box. After that, launch the Red Pikmin onto the ledge
near the lake. Go onto the ramp the box was on and when you reach
the plateau, there should be a bird. Run away from it and collect
your Red Pikmin. Check where the star is on your map and walk
near it. Another bird should appear. Shoot your Pikmin onto its
head. Repeat this process until it is dead. If your Pikmin are
going towards the bridge with the part where the box was on, stop
them then kill the bird. However, if your Pikmin head to the edge
everything is fine.
DragonSlayer6854.
Hint: Gluon Drive:
You need at least 90 Blue Pikmin. Have them kill the
frog and bugs guarding the part Next, have them build the bridges
connecting to the land. Before you grab the part, get rid of the
monsters that are blocking the way. If you do not have a least
50 Pikmin, then get some more and send them to get the part back
to the Dolphin.
DragonSlayer6854.
Hint: Interstellar Radio:
Get 30 to 40 Blue Pikmin and take them to the area
with some attacking crabs and a blowing monster. Kill the crabs
and launch the Pikmin onto the belly of the monster until the
animal is killed. Then, send your Pikmin to get the part. You
should have about 10 to 18 Pikmin remaining. Make sure they attack
the monsters that threaten the convoy carrying the part.
DragonSlayer6854.
Bring out 40 Blue Pikmin. Go to where the Puffy Blowhog above
the water is located and kill the Water Dumples by yourself.
Next, call the Pikmin and instruct them all to attack the Puffy
Blowhog. It might take a while, but when it is defeated it will
drop four 5-Pellets (of a random color) and the Interstellar
Radio.
Tony V..
Hint: Libra:
To get the part that Captain Olimar's daughter gave
him, get 30 to 40 Red Pikmin to knock down the wall and build
the bridge. When they are done, take them to kill the fire shooting
enemy. Next, take all but 15 to 20 Pikimin back to the Onion.
Get 15 to 20 Yellow Pikmin and 5 Blue Pikmin and carefully take
them to the floating island. Shoot the Yellow Pikmin onto the
ledge and have the Blue Pikmin activate the geyser. On top of
the ledge with the Yellow Pikmin, call them back and launch them
to the part. They should bring the part down. Call them back and
have the Red Pikmin grab the part. You should now be able to take
the part back.
DragonSlayer6854.
Get 60 Red Pikmin, 20 Yellow Pikmin and 20 Blue Pikmin. As soon
as they all come out of their Onions, dismiss them and get the
60 Red Pikmin to kill every Fiery Blowhog and the single Wollywog
next to the shore. It is not necessary to defeat the other two
Wollywogs. Once the aforementioned enemies are dead, get all your
Pikmin and have them work on the gate. Do something else while
you wait. When you hear the completion sound, go over to the now
broken gate and call them back. Now, have the 60 Red Pikmin work
on the bridge and call them back when they are done. Then, call
the rest of them back and dismiss them again. Get the Blue Pikmin.
Go through the flame jet path, making sure no Pikmin hit the flames.
Have the Blue Pikmin activate the geyser in the water. Then, do
the flame jet path. Next, call them all and dismiss them yet again.
Choose the Yellow Pikmin and do the flame jet path again. Throw
them up to the Libra, and when they are half way over the bridge,
call them back and go through the flame jet path once more. Then,
choose at least 20 Red Pikmin to carry that part back.
TonyV3Catz.
Hint: Non-Dioxin:
Get 60 to 80 Blue Pikmin and kill the frogs. After
killing them, have your Pikmin grab the part. When they reach
the shore, take them back to the Onion. Get 70 to 89 Red Pikmin
and have them grab the part. Have the remaining Pikmin attack
any monsters that threaten the Pikmin carrying the part.
DragonSlayer6854.
Hint: Omega Stabilizer:
Get 50 Red Pikmin, kill the Polly Wolliogs, and leave
them there. Next, take on the enemy and punch it until it dies.
Then, gather your Pikmin, have them grab the Stabilizer and take
it back to the ship.
DragonSlayer6854.
Hint: Position Generator:
To get the part from the clam, get 30 to 40 Blue Pikmin
and break down the wall. Next, dismiss them. Grab 10 of them and
launch them to attack the inside of the clam. The clam should
pull back the top of the shell to close it. Call your Pikmin back.
Repeat this until you get the part Then, call back the rest of
the Pikmin and take the part.
DragonSlayer6854.
Hint: Radiation Canopy:
Get as many Blue Pikmin to knock down the wall. Then,
get about 80 to 90 Pikmin of any color (Red recommended) and shoot
them up onto the nearby ledge. You now can do one of two things;
confront the spider or distract the beetle while you Pikmin grab
the canopy and take it back to the ship. The safest way is to
confront the spider. After you kill the beetle, you can take the
canopy back.
DragonSlayer6854.
Hint: Shock Absorber:
Get 35 to 40 Red Pikmin and take them to a ledge where
you find a pellet with a "5" on it. Press the C-stick
to launch them faster on the ledge. Once all the Pikmin are on
there, you should see a pool of water with a root going from the
land into the water. Walk up the root onto the land and avoid
the Spotty Bolborb. Call your Pikimin, attack the beast, and kill
it. You should now see the part. Have your Pikmin grab the part.
Note: If you have extra Pikmin you can take the Bolborb back to
the Onion to gain Pikmin.
DragonSlayer6854.
Hint: Space Float:
On Forest Navel, there is a fat beetle-like creature
that takes drags away caps. Send two or three Pikmin on the same
cap he is taking. Your Pikmin will drag him into your onion, but
the beetle will not fit. It will take away most of his life. Use
your Pikmin to finish him off. Once he dies, the Space Float will
appear.
CheifBeef35.
Hint: Whimsical Radar:
Find the Whimsical Radar in the Forest Of Hope and
deliver it to the Dolphin. When sunset arrives, you will have
your own radar. To access it, press Y and go to the results
screen.
Glower777.
Hint: 10 Pellets:
After you get the Blue Pikmin, go to the Impact Site.
There is an out of reach area nearby with three 10 Pellets of
each color. To get them, take a few Blue Pikmin and take them
near there. They should start attacking something on the ground.
Go where they were attacking to see that it is geyser that will
get you up there. Toss the Pikmin up there before getting on the
geyser. The Pikmin slide, so be quick. Also, take more than 10
in case a few fall off.
Glower777.
Hint: Pearls:
Pearls (found in the clams at the Impact Site) can
give 50 Pikmin to whatever color it is delivered to. Go back the
next day and they will be there again. Note: The Positron Generator
is also in one of the clams.
Glower777.
Hint: Blowing up walls faster:
Get a group of Yellow Pikmin all with bombs go up to
a wall. If it is a regular wall, then just throw three of them
at one time. If it is a black wall, then carefully throw about
four of them, then throw the last two after the first explosion.
GCsNemesis.
Hint: Carrying parts:
If you do not have time to carry a part back to the
ship in one day, start to do so anyway. Follow the Pikmin so that
you can call them when the game prompts you to gather your Pikmin.
The part will be in the same spot that you left it at.
Curt Kronish.
Hint: Free pollen:
Look carefully now the Forest Of Hope. There is a lot
of pollen up on some of the big mountain-like hills, just next
to the first can of bombs, and directly on both sides of where
you first find the yellow Onion.
GCsNemesis.
Hint: Defeating the Armored Beetle:
In both the Forest of Hope and the Distant Spring,
there is a beetle that carries a part. To defeat them, get 20
to 30 Red Pikmin and wait until it sucks in air. During that time,
fire a Pikmin near it and it should get stuck in the sucker. The
outer shell should open, revealing the vulnerable part on its
body. Use the C-stick to rush your Pikmim onto the body
and they will attack it. Repeat this until it dies. If you need
Pikmin, take the beetle back to the Onion.
DragonSlayer6854,
Ray, and Glower777.
To defeat the Armored Beetle faster than swarming him, throw a
Pikmin into his sucker when he breathes in and throw the Pikmin
on top of his soft weak spot. He hould lose one third or more
of his life in one of these types of bouts.
Ian McKeigue.
To kill the Armored Beetle in The Forest of Hope level, break
the wall next to the beetle with 100 Red Pikmin. When he inhales,
throw one Pikmin evenly with his nose. This should block it up.
Next, run behind him and throw as many Pikmin as you can. Repeat
this until it is defeated.
SSelvaggio.
Captain Olimar can blow up the rocks that the Armored Cannon Beetle
fires at the Pikmin by using Olimar's punch (press A).
This is not effective in the Distant Spring, but in the Forest
Of Hope. You can throw the required amount of Pikmin at the part
and cover them while blowing the rocks up with Olimar's punch
so that none of the Pikmin are hit. This does not affect Olimar's
health. Note: You have to time it correctly to avoid missing the
rocks and damaging Olimar's health.
TANK.
Hint: Defeating Beady Long Legs:
To defeat Beady Long Legs in the Forest Naval (found
near where the Guard Satellite should be), throw Yellow Pikmin
at his stomach. They will latch on and start to attack him. If
they get stepped on, they will die. They will also attack his
feet but will have no effect.
Glower777.
Hint: Defeating Breadbug:
To defeat the Breadbug much more quickly, instead of
having him get sucked in two times, just do it once and finish
him off with Captain Olimar.
Ian McKeigue.
Instead of throwing Pikmin at it, have a pellet fall near him.
He will try to get it. Assign two Pikmin (prefably flowers) to
the pellet that it is carrying. They should start a tug of war.
If they get to the Onion, the Breadbug will be sucked up, losing
almost all of its health. Do this once more and it will be defeated,
allowing you to claim your prize (the Space Float).
David H.
Hint: Defeating Bulborbs:
To kill a Bulborb faster have 95 or more Pikmin with
you, get behind him, and press C-Stick Up to attack him.
It will be dead in five seconds.
Kevin.
Hint: Defeating Burrowing Snagret:
Start attacking it until it goes underground. Have
your Pikmin stand above where it burrowed. When it comes up, the
Pikmin will be able to attack its head. This inflicts more damage.
FireBat335.
Hint: Defeating Emperor Bulbax:
Use the following trick to defeat Emperor Bulbax without
using the bomb rocks technique. Gather about 15 to 20 Red Pikmin
and use the grass near his lair to turn them into flowers. Throw
a Pikmin on top of him to wake him up. He resembles a weird plant
at the center. After he awakens, he will attempt to lick up your
entire group. When he is preparing to attack, he stands still
for a few moments. During this time, run to either side of his
head and throw as many Pikmin as possible on his cheek. The plants
protect his body, and only his head is vulnerable. He will shake
them off -- call them back. When he tries to hit you again, repeat
the process. If done correctly, you can defeat him when your clock
is just past quarter of noon, leaving enough time to take the
last piece (the secret safe ) back to the ship and complete the
game.
ViviInsanity.
Get about 70 Red Pikmin, 15 to 20 Yellow Pikmin, and no Blue Pikmin.
When you reach the arena where the Bulbax is located, run around
the outside of sandy area to avoid waking him up. As you run,
you will find a wall. Have your Pikmin destroy the wall to enter
a small place behind the sandy arena. When you arrive, split your
Pikmin into groups. You will need: two groups of 35 Red Pikmin,
and a group of 15 to 20 Yellow Pikmin. Then, select one Yellow
Pikmin and grab a Bomb Rock that sits near the entrance to the
arena. You will see it after you break down the wall. Then, lead
only that Yellow Pikmin out into the arena and wake up Emperor
Bulbax. When he awakens, he will look to see what woke him. You
should now run back toward your other Pikmin, but do not leave
the arena. When Emperor Bulbax turns around, throw the Yellow
Pikmin at him. With luck, as the Emperor Bulbax opens his mouth
to eat your lone Yellow Pikmin, the Pikmin will throw the Bomb
Rock into his open mouth, stunning him. Next, run and grab a team
of Red Pikmin. Run back into the arena and begin throwing the
Red Pikmin on the Bulbax's face. When the Bulbax wakes up again,
he will throw the Pikmin off him. Then, call your Pikmin back
and repeat the procedure. This method allows for minimal casualties
and is rather fun.
Eric M..
Hint: Defeating Goolix:
Instead of swarming it with Pikmin, get about five
Blue Pikmin. Get in front of it. If the yellowish ball is in line
with the black one, throw a Pikmin on it. It should spring back
into the black ball and do a lot of damage.
Rocket3k.
Hint: Defeating Pearly Clamclamps:
You must be willing to sacrifice two or three Pikmin.
Toss one at the pearl. When the clam closes and starts chewing,
throw a group of Pikmin on top of it. When it opens, they will
all fall in and start attacking it. Repeat as many times as needed.
Note: When using leaves, you may need to sacrifice a few more.
Mckidz.
Hint: Defeating Polly Wolliogs (frogs):
Get a large group of Pikmin (preferably Red). Go up
to the frog and dodge his first attack. Then, swarm him with your
Pikmin. He will not be able to get off the ground, causing a near
instant kill. This works with all frogs, but requires more with
the Distant Spring frogs.
Saposaur64.
To defeat the frogs in the Forest Navel, get 20 to 35 Red Pikmin
and press the C-stick to swarm the Pikmin around the frog.
This should stop it from jumping and instantly kill the frog.
To defeat the frogs in the Distant Spring, do the same thing,
but with more Blue Pimkin.
DragonSlayer6854.
You can kill the big killer frogs by getting 2 Yellow Pikmin and
dismissing the Pikmin with bombs. Put them in front of the big
frogs and walk in back of the frog. It will wake up. Quickly run
away. It will go for the Pikmin, eat the bomb rocks, and die.
millere001.
Hint: Defeating Puffstool:
To defeat the Puffstool in the Forest Navel easily,
beat him by yourself by pressing A near him. He does not
do any damage -- just take the time to defeat him instead of losing
a lot and Pikmin (and health since the Pikmin attack you).
Batstuff.
Although it is true that Puffstool's spores do not damage you
(because of your spacesuit), it is rather inefficient to damage
him yourself. An army of red Pikmin are useful in battle, but
you have to do two things. First, while Puff is standing, have
them attack its feet. It will fall over on its head, wiggling
around helplessly. Some will hang on to his feet, while the others
will fall off. Instead of ordering them to attack again, throw
your red Pikmin on top. His underside is easily damaged more than
his head. However, it is very unlikely you will kill him before
he flips over and tries to spray your Pikmin, turning them into
Toadmin that will attack you. The easiest solution is to press
B to recall them before he flips over, which is about fifteen
seconds. Bring every one of them away from PuffStool and wait
for it to spray. After the spores have dissipated, attack his
feet and resume. It should only take two times to knock him out
and get your part, as well as a mushroom cap to feed your Onions
with.
Bahaumaut.
To kill the Puffstool, have 20 Red Pikmin, 20 Yellow Pikmin, and
20 Blue Pikmin. Have all of your Pikmin attack him. When he falls,
have all of your Pikmin away from the Puffstool. Attack the Puffstool
with the punch that Olimar uses. Repeat this until it dies.
TankSelvaggio.
In the Forest Navel, you will have to kill a huge mushroom to
obtain an item. Do not bring any Pikmin -- just Captain Olimar.
Keep hitting the mushroom until it falls over. Continue attacking
it until the he comes back up and sprays poisonous gases. This
would normally turn your Pikmin evil and force them to attack
their comrades. However, it does not affect Captain Olimar. Continue
fighting the huge mushroom until it no longer moves. Then, bring
in your Pikmin for the part and the body (for Pikmin).
EricB650.
Take out enough Pikmin (Red is best) to kill the frog by the Puffstool.
Have 30 remaining to carry back The Omega Stabilizer. Once the
frog is killed, leave the Pikmin out of he arena. Then, only as
Olimar, attack the Puffstool. It should take about two Time Bubbles
to finish off the Puffstool. This way, no Pikmin will be lost.
Once you have defeated the Puffstool, carry it back to your ship.
The Extreme Gamer.
Get 50 Red Pikmin and attack him. When he flips over, call them
back and attack his legs. He should die before releasing the spores.
kevin lopez.
Hint: Defeating Smokey Progg:
To defeat Smokey Progg (the swamp monster that terrorizes
your Pikmin camp), simply throw Pikmin directly at his face. Be
extremely careful as on Day 15 when he appears, his trail can
kill Pikmin easily. When defeat him he will drop a dot which gives
about 100 to 200 Pikmin. The best strategy is to get Pikmin out
by tens (for example, 10, 20, 30, etc.)
Ian McKeigue.
Go to the Distant Spring on day 15 or earlier. Walk around until
you find a small circle of islands with an egg in the middle.
Throw one Pikmin on the egg, then retreat and wait for it to hatch.
The Smoky Progg will appear. To defeat it, let it follow you back
to your landing site. Then, take Pikmin out and throw them at
its head. Note: If any Pikmin touch its tail, they will instantly
die. The Smoky Progg has two methods of attack. The first is that
it will uproot the Pikmin in the ground and they will most likely
hit its tail. In the second type, it will shake the Pikmin off
its head and run over them with its tail. The battle costs a lot
of Pikmin and is not recommended if you are a beginner. If you
defeat the Smoky Progg, the pearl it drops is worth 100 Pikmin.
Note: The Smoky Progg disappears after day 15.
Basketballboy935.
To kill the Smokey Progg faster, attack it when it is still in
egg form. The Smokey Progg goes to your landing site after you
go near its egg. It scares your Pikmin out of the ground and kills
them. No color of Pikmin can kill the Smokey Progg when it is
out of its egg. Even if you throw Pikmin anywhere on it, they
die. It will never leave, so you cannot get any lost ship parts
to your ship. Take about 20 to 30 blue Pikmin with you and go
in a straight line from your landing site. You will encounter
a bunch of rocks shaped like a flower. In the middle of the rocks,
you will see a pink egg. Run up to it and throw your Pikmin on
to it. Do not stop, or the Smokey Progg will leave its egg. When
the egg is gone, the Smokey Progg is gone for good, leaving you
plenty of time to get some of your lost ship parts before sundown.
Colhan3000.
Hint: Defeating the Spider:
In the Forest Navel when you face the Spider to get
the Guard Satellite, get about 45 to 60 Yellow Pikmin and launch
them at the body in the middle. This will quickly kill it before
noon, giving you time to take it back to the Dolphin with Red
Pikmin.
DragonSlayer6854.
Hint: Defeating normal creatures:
There are usually two ways of killing a normal creature
(ones that appear regularly); either throwing all of your Pikmin
on it or using the C-Stick to get them to swarm around
it. For the jumping frogs, never throw Pikmin on them or they
will all be flattened. When the frog lands, swarm around it. If
you have enough Pikmin they will stop it from jumping. For the
big snoozing poker-dot bugs, get at least fifty Pikmin, Sneak
around to the back of it and keep throwing quickly. It should
not have enough time to turn around and gobble any Pikmin. For
the square rock that keeps re-planting Pikmin, just get as much
Pikmin as possible (seventy recommended) and throw for awhile
before he gets too close. Then, run until he stops chasing and
start throwing again.
mazza.
Hint: Distant Spring: Wetland frogs:
When you have to build the bridge from both sides to
get the part for your spaceship, you may lose a lot of Pikmin
from the frog that is there. Leave your Pikmin in their "Onions"
when you begin and go over to kill the frog. It will be easier
and safer for your Pikmin to build their bridge.
The Ultimate Gamer.
Hint: Distant Spring: Secret monster:
On day 15, before you get any parts in the Distant
Spring, take some Blue Pikmin into the water near the Onions.
Eventually, you will find a round island surrounded by smaller,
stick-shaped islands. This is on the lower area of your radar.
The island in the center will have a large egg on it. Break the
egg, and a monster that resembles a phantom frog will appear.
This only works if you have not yet gotten any parts in the Distant
Spring and are on day 15. You can defeat the monster with bomb
rocks.
Mattzeta.
On day 15, go to the Distant Spring. Before then, do not get any
parts in the Distant Spring Area. Take a group of blue Pikmin
and use your radar to search around for something that looks like
a compass. It should be in the water to the northeast of the Onions.
At the center of the little design there will be an egg. Clear
all the frogs around the "compass" and clear the Puffy
Blowhog next to the Onions. Go back up to the egg. Your Pikmin
will want to attack the egg, but do not let them. Throw about
three Pikmin at the base of it. The egg will start to rumble,
then it will explode, releasing a strange creature into the level.
Follow it back to the Onions. Be careful not to get Olimar or
any Pikmin underneath the creature, as the Pikmin will die and
Olimar will be damaged one quarter health. The creature will stop
there and start following, trying to kill you. While you are battling
this creature, do not look at your total number of Pikmin in your
group. Instead, look at the number of Pikmin in the field. Use
Blue Pikmin to defeat the monster, so that nothing bad happens
to the Pikmin that fall in the water. Once it is defeated, and
after the spectacular show, there will be a small seed where the
creature died. Use three to six Pikmin of the color of your choice
and bring it back to the Onion. The Onion will then sprout 100
of your color of Pikmin.
Neopeterulz89.
Hint: Distant Sprint: Smiley faces:
When you get the Radar, go to the Distant Spring. If
you look closely, you will see a bunch of smiley faces all over
the map.
Neopeterulz89.
Hint: Impact Site: Stump enemies:
There is a sub-Boss at the stump at the Impact Site,
either a Mamuta or a Goolix. A Mamuta is a gray creature with
no head. His only attack is to knock the Pikmin down, then pound
them into the ground. When he does this, the Pikmin instantly
become Flower Pikmin. A Goolix is a water creature that only Blue
Pikmin can attack. Goolix has two parts, a ball and a brain-like
part. Attack the ball with a lot of Blue Pikmin to damage it.
If a Pikmin comes in contact with the brain-like part, all attacking
Pikmin will be blasted away from Goolix.
Glower777.
Hint: Learning about enemies:
Start a new day, then take out a few Pikmin. Take them
directly to the enemy, and start fighting. If you encounter anything
on your way to the enemy, this trick will not work. As soon as
you start the fight, pause game play and select "Go to Sunset."
If there is nothing else special about this day, Olimar's log
entry will describe the enemy. After the log entry, at the title
screen, choose "Don't Save" and then "Continue
From Last Save" to avoid wasting a day. This does not always
work, for example if this day was also your first day in a new
area, you discovered a new color of Pikmin, or something similar.
Zachary Parker.
Hint: Advanced throwing technique:
This trick is very helpful in fighting Pearly Clamclamps
and Emperor Bulblax. If you want to throw Pikmin very rapidly,
to do a lot of damage, press A rapidly while also using
the C-stick to make the Pikmin swarm around Olimar. There
will always be a Pikmin handy for Olimar to throw every time you
press A.
Zachary Parker.
Hint: Winning battles:
If you are in a battle and 50% of your Flower Pikmin
die, run away and make your Pikmin feel alone. Then, take three
Leaf Pikmin and put them in front of your enemy. Get the rest
of your group and watch them die. Then, continue and your Flower
Pikmin will most likely win.
brenna804_baird.
After throwing Pikmin at an enemy, simply "C-rush" with
the rest of your Pikmin to finish it off.
Reggie001.
Most of the monsters have a small amount of life. Therefore, you
can defeat them with Captain Olimar. Although some have more life,
it just will take more time to defeat them. To do this, hit them,
go to the back of the creature, hit them again, go to the front,
and repeat.
PIECE OF CRUD.
Hint: Save Pikmin from drowning:
Repeatedly blow your whistle at Pikmin to drag them
up onto land.
Ryan Parvin.
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin
by the border. Do not have them selected. If a Red or Yellow Pikmin
falls in the water near your Blue Pikmin, they will go to the
Pikmin and throw them on land.
GCN Player.
If your Yellow or Red Pikmin are drowning, quickly grab your Blue
Pikmin and bring them into the water. Ungroup them and they will
automatically toss the other Pikmin to safety. Note: You need
to be near a ledge or the shore in order for this to work.
Jedi401022.
If you accidentally or intentionally put Red or Yellow Pikmin
in the water, you can either press B and try to get them
out of danger or you can put a group of nearby Blue Pikmin in
the water near the suffering Pikmin and press X to deselect
all of them. The Blue Pikmin should throw their fellow Pikmin
out of the water towards land.
Xeon Pythious
and Brit Christenson.
When your Pikmin are drowning, repeatedly press B to call
them out of the water before they die.
Matt Bachman.
Hint: Save burning Pikmin:
If you whistle at burning Pikmin, you can usually put
the fire out.
Basketballboy935.
Hint: Get carried to Onion:
Press Down and Olimar will lay down. If he has
any Pikmin with him, five of them will carry him to the Onion
and the rest will stay behind.
Zachary Parker.
Hint: Background information:
Go to any area. Once you gain control over Olimar,
immediately go to sunset. Since there were no events during the
day, Olimar will write about the background of the game in his
diary. It will not appear at first, but keep doing it. Note: Do
not save the game to avoid wasting days. The diary will give you
information such as where he is from, about his family, about
the Pikmin, etc. Note: This will not work if you are on the first
or last day in the game.
Hint: Captain's logs:
To see the pages where Olimar had written his discoveries,
press Y on the area selection screen.
The Ultimate Gamer.
Hint: Move ship off map:
When you are selecting a level you can make the ship
fly off the map by moving the Analog-stick very quickly.
Xinofie.
Hint: Pikmin and Pellet totals obtained
from enemies:
Note: The number of Pellets may vary if the enemy has
a ship part.
FITZSIMONS.
Armored Cannon Beetle: 50 Pikmin, may have one or two 5-Pellets,
and has a ship part in story mode (Distant Spring).
Beady Long Legs: Four 10-Pellets and a ship part in story mode
(The Forest Navel); Has eight 1-Pellets in challenge mode instead.
Breadbug: 3 Pikmin, two 5 Pellets, and a ship part in story mode
(the forest navel).
Burrowing Snagrets: Seven 1-Pellets, one 5-Pellet, and a ship
part in story mode (Forest of Hope).
Dwarf Bulbear: 5 Pikmin and may have one or two 1-Pellets.
Dwarf Bulborb: 4 Pikmin and may have one or two 1-Pellets.
Emperor Bulblax: Four 5 pellets and a ship part in story mode
(Final Trial).
Fiery Blowhog: 8 Pikmin and may have one or two 1-Pellets.
Goolix: Four 5-Pellets.
Honeywisp: Nectar.
Iridescent Flint Beetle: Nectar, 1-Pellets, and 5-Pellets.
Mamuta: 15 Pikmin.
Pearly Clamclamp: 50 Pikmin.
Pellet Posy: 1 Pikmin.
Puffstool: 30 Pikmin.
Puffy Blowhog: Three or four 5-Pellets.
Sheargrub: 2 Pikmin and may have a 1-Pellet.
Shearwig: 4 Pikmin and may have one or two 1-Pellets.
Smokey Progg: 100 Pikmin.
Spotty Bulbear: 15 Pikmin.
Spotty Bulborb: 12 Pikmin.
Swooping Snitchbug: 4 Pikmin and one or two 1-Pellets.
Water Dumple: 5 Pikmin may have one or two 1-Pellets.
Wogpole: 1 Pikmin.
Yellow Wollywog: 8 Pikmin.
Hint: Pikmin powers:
kevin lopez.
Red: Resists fire and stronger than others.
Blue: Can resist water and water-based attacks from predators.
Yellow: Can be thrown higher and can carry bombs.
Hint: Bombs needed to make a stone wall
fall:
Kevin.
Normal gray: 3 bombs
Darker gray: 6 bombs
Black: 9 bombs
Hint: Ship parts weights:
Kevin.
Dolhins Main Engine: 20
Eternal Fuel Dynamo: 40
Shock Absorber: 30
Whimsical Radar: 20
Extraordinary bolt: 30
Nova Blaster: 30
Space float: 25
Automatic Gear: 15
Omega Stabilizer: 30
gravity Jumper: 25
#1 Ionium Jet: 15
Position Generator: 20
Sagittarius: 20
Radiation Canopy: 30
Geiger Counter: 15
Anti-Dioxin Filters: 40
Libra: 15
Analog Computer: 20
Guard Satellite: 20
Massage Machine: 30
Gluon Drive: 50
Interstellar Radio: 20
Zirconium Rotor: 30
Pilot's Seat: 25
Repair Type Volt: 20
UV Lamp: 10
Bowsprite: 30
Chronos Reactor: 20
#2 Ionium jet: 15
Secret Safe: 40
Glitch: Engine screen:
On the first day when you do not have the Main Engine
yet, press A by the base of the rocket. The screen that
normally appears if you stood in the pool of light on any other
day will be displayed.
Alex Beharrell.
Glitch: Bridge eaters eat forever:
When you have a bridge built by the Pikmin, the bridge
eaters will try to eat the bridge. Wait until they get close to
eating it all the way, then hit them to the side. Some will keep
eating the bridge. Note: Before you do this, make sure that you
do not have to use the bridge again.
Michael Iglesias.
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Al Amaloo. All rights reserved.
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