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Resident Evil: Code Veronica X

Battle mode:
Successfully complete the game. The game will automatically save after the credits have completed. A battle mode option will be unlocked at the main menu.
aitgece fplioem.

Linear launcher:
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both versions of Claire in battle mode to unlock the linear launcher. It will appear in your inventory during the next battle mode game.

Play as Steve Burnside in battle mode:
Get the gold Luger replica from the basement office in Disc 2. The correct drawer sequence is red, green, blue, and bottom. You can also unlock Steve Burnside by performing well in battle mode as Chris.

Steve Burnside cross-fire with sub machine guns:
While playing in battle mode, kill all but one zombie in any room. While equipped with sub machine guns, walk up to the zombie and press A, and Steve will cross his sub machine guns. For best results, play in third person so you can see the cross-fire. If there is more than one zombie, Steve might aim at two zombies rather than cross-firing at one.

Play as alternate Claire in battle mode:
Perform well with the original Claire in battle mode.

Play as Albert Wesker in battle mode:
Take Albert Wesker's sunglasses from the floor in the Incubation Lab after the intermission sequence when playing as Chris. Alternately, perform well in battle mode with Steve Burnside.

First unlock Steve Burnside. Then, play as Chris and finish with the best grade to unlock Albert Wesker. He is armed only with a knife and has two mixed herbs.

Hint: Self-destruct code:
Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to open all doors and elevators to save Claire with 5:00 minutes to evacuate.

Hint: Find a magnum for Wesker:
Locate the casino room where everyone got a first aid from the slot machine. Wesker will hit it and the bottom will open and reveal a magnum instead of a first aid spray. Note: Although it only has six shots, it will only take five to kill Alexia type 1.

Hint: Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane, beside and to the right of the cargo bay door. This makes it easier to prepare before entering the cargo bay.
Dennis C.

Hint: Extra First Aid Spray:
When the model of the training facility uncovers the secret passageway, go to the cabinet. Use the lock pick to open it and get a First Aid Spray.
Joel Burns.

Hint: Extra Ink Ribbons:
While in the Private Residence, before go on the stairs is a room to the left. There is a Bandersnatch inside. There is also BOW gun ammunition on the mantle and handgun bullets near the door. Go to the door of that room then go all the way around it to find some Ink Ribbons.
Joel Burns.

Hint: Grenade launcher:
Before you go up to the Residential House on the Hill, take the ladder in the area outside in the "Training Facility" where Alfred ambushed you with the sniper rifle. It will lead you back to where you played as Steve. You can get a grenade launcher and ammo, but you need the Blue Card Key.
Chris Jensen.

Hint: Extra BOW gun ammunition:
Behind were you obtained the grenade launcher is a door. Equip your grenade launcher before going in, as there are two Bandersnatchs. Also in here are some BOW gun arrows, near where you killed the first one.
Joel Burns.

Hint: Extra Acid rounds:
In the room were you get the grenade launcher, near the rack is a door. This is the room where Chris enhances his pistol. Inside a cabinet are some Acid rounds. You need the lock pick to open it.
Joel Burns.

Hint: Extra handgun bullets:
In the Military Training Facility, go to the copy room. Near the back door where the sink is located is a drawer locked by a simple lock. Use the lock pick to open it. Inside is a box of handgun bullets.
Joel Burns.

Hint: Saving ammunition:
Use the combat knife to save ammunition. To kill a zombie easily, point at its head. Swipe at the right place and time and the monster will go down. Then quickly swipe down to finish it off. This works well with Wesker in battle mode.

Instead of swiping at their heads with the combat knife, aim for their legs when they are walking. This will cause their knees to buckle and they will drop. Keep swiping a few more times to kill thm. This works best just when they are getting up because it causes multiple hits in one swipe. If you aim down at just about anything else, it will be very effective and will kill it in less than ten hits. This is not recommended for Bosses (Nostafu, Alexia, Spider, etc.)

Hint: Defeating the first stage of Alexia:
When Alexia is in her transformation and going to kill Claire with one hit, shoot an arrow to save ammunition for the other weapons.
Armando Méndez.

Hint: Defeating the second stage of Alexia:
Walk right up to her and shoot six normal grenade rounds directly at her face. She will change to her third form.

Hint: Defeating Queen Ant Alexia:
Have a little load of Herbs in your inventory. Equip your BOW-gun with about twenty explosive darts then enter the detonation code, "VERONICA". When this is done, run back through the door and get ready for the battle. Quickly shoot the morphed Alexia before she pushes Claire over the edge. When this is done, fire all of your BOW-gun arrows toward Alexia. She will die after about ten to fifteen hits. After the intermission sequence, get the Linear Launcher and blast Alexia to bits.

To defeat the large form of the Alexia Queen easier, have Chris use the SMGs you find on Rockford when you start as him and the grenade launcher. Make sure you have all the ammunition you can possibly have with the G-launcher and all the rest of your possible slots filled with heavy healing items. Start the battle by moving to the corner directly next to the door you came out of, so that her tentacle attacks cannot hit you as easily. Use the flame rounds against her. When she starts spitting out the little bug monsters, use the SMGs to kill them off, as they are more accurate than the grenade launcher. Whatever you do, do not ignore them. Although they are not very strong individually, they will swarm and kill you very quickly if you leave them alone. In any case, keep plugging grenades and bullets into her and her little minions until she dies and assumes her flying form. You can either continue to use the SMGs to hit her or use the Linear Launcher to get her special death sequence.
dave brandenburg.

Hint: Defeating Bandersnatches:
The first real Boss is a Bandersnatch that Alfred Ashford sets out for you. The best way to defeat it is to run to the stairs and climb down. It will jump to the lower level to get at you. Shoot it five times with the Bow gun using ordinary arrows. Climb back up the stairs and the Bandersnatch will use his arm to hoist himself back up to where he started and you can shoot him again. As long as you keep running up and down the stairs he will never get near you -- when he jumps to another level he starts back at the farthest distance away from you. Use the Bowgun because you can get hundreds of arrows during the game, conserving your more powerful weapons (such as the MP-100s and MRI-19) for more dangerous enemies. Although this is the only Bandersnatch in the game that you have to kill, it is the easiest.
Roger Conturie.

When ever you encounter a Bandersnatch (the monsters with one arm missing and one rubber-like arm), have your combat knife equipped. Run towards the Bandersnatch and avoid its punches. When you are directly in front of it, start knifing it upwards and downwards. If done correctly, you can take the Bandersnatch down by knifing it two or three times.

Hint: Defeating Cerberuses:
These are the zombie-like dogs. Shoot one until it hits the ground, then quickly run towards it, aim downwards, and shoot. The Cerberus will not be able to get back on its feet and will die easily. Note, that this can be a bit difficult when encountering numerous Cerberuses.

Hint: Defeating Hunters:
Note: This applies to both normal and poison varieties. Shoot one with the shotgun to knock the Hunter off its feet then run towards it and give it one more good shot. This is more effective when the monsters lie on the ground, as the shotgun will spread its projectiles.

Hint: Defeating Moths:
They are easy to kill with a few shots from the handgun or they can be killed instantly with one blast from the shotgun. Note: This is a waste of time, as the moths keep returning.

Hint: Defeating Spiders and Ants:
Just stomp on them and they will die.

Hint: Defeating Tyrant:
Use the following trick to easily defeat the Tyrant without the need if a healing item, Save the Flame, Acid, Normal and Bow Gas rounds you get at the prison and MTR facility, and use them on him. Once you have used them all, the Tyrant with walk slowly and will not be able to push the crate back.
Kulwant BAHRA.

To easily defeat the Tyrant in the facility, use the BOW gas rounds against him until he kneels on the ground. After that, use either the acid or flame rounds to finish him off. To defeat him in the plane, save as many of the explosive crossbow bolts as you can and have Claire keep the BOW gun and the grenade launcher with plenty of ammunition in her inventory. Start the battle by unloading as many crossbow shots as you can. Keep using them until you run out. If he is not limping by that time, then use the grenades (acid or flame rounds recommended, as they have the longest range) to weaken him. After he starts bleeding heavily from his leg (in huge splats) launch the crate at him from the control panel at the entrance of the cargo room.
dave brandenburg.

Hint: Defeating the Worm:
Equip your Bow gun and combine it with arrows. Go inside the facility and an intermission with Claire dodging the Worm's attack will start. The battle will then start. When you see rocks going through the floor, run the other way and shoot him with the Bow gun. Continue this strategy until it is dead.

Hint: Defeating Zombies:
Note: This also includes the moth-infected ones. Knock them down either with the handgun or the knife. The knife is recommended, as it is most powerful when the zombie is on the floor and it saves handgun bullets. Note: There can be difficulties when doing this trick if you are surrounded by a lot of zombies. However if you knife both upwards and downwards, it is possible to knock a whole group of zombies down at once. You can then finish them off.

Hint: Avoid bats:
With Claire or Chris, use your lighter to avoid bats. Keep it out and they will not bother you.

Hint: Survive longer as Claire:
In the prison compound, it is easier for Claire to gather and save ammunition and healing items. When she is grabbed and bitten by a zombie, repeatedly press the D-pad and she will throw them off a fraction of a second sooner. She will take about half the damage and takes about twice as long to die. It will take four bites to change to yellow caution status. Yellow caution lasts the longest, requiring at least four more bites to reach orange caution. Always heal whenever possible if you reach red danger status, as one hit will still cause death.
Dennis C.

Hint: No zombies in metal detector area:
When you are ready to copy the hawk emblem, get into the room with the duplication machine. Instead of copying the plate, set off the alarm by taking something metal through the detector, but do not turn the alarm back on. Copy the plate, then when you are going back through there will be no zombies in the hallway.

Hint: Fun with Zombies:
If you want innovative ways to kill Zombies, try this. There will be zombies on the dirt road that leads up to the mansion (where you find the Gold Lugers) the first time you get there. With your back to the concrete wall, let a zombie grab hold of you and push him off. He will hit the railing and fall over it.

When you have a lot of Zombies chasing you, run up the nearest flight of stairs. Shoot the first Zombie that climbs up the stairs when he reaches the top, but not far enough to get at you. Shoot him enough times with whatever handgun you have until he looses his balance and falls down the stairs, killing every other Zombie below that he lands on. You will not need to shoot the Zombie more than three times to get him off balance. The best place for this maneuver is near the end of the game, with Chris in the Moth Room.

Hint: Door-opening Zombie:
In Claire's part of the game, go to the part in the bottom floor of the torture room where you get the piano roll. After you put the sword in the slot turn around, and go to the back of the statue. Without killing the Zombie, pick up the piano roll and leave the room. Go up the steps and you will hear a door shut. Go back to the top of the steps and the zombie will have gone through the door and will be walking up the steps to come after you.

Hint: Alternate Nosferatu death:
There are two ways to kill Nosferatu, normally where he will just fall to the ground and with the sniper rifle. If you kill him with the sniper rifle, you will be treated to a sequence featuring Claire blasting his heart into pieces.

After shooting the Nosferatu enough to where he is almost dead, instead of wasting more ammunition, just take your hunting knife and stab him in the chest. A FMV sequence showing you do this will appear.

Hint: Rescue Rodrigo:
Do not just run from the worm and let it eat Rodrigo. Use about one or two full clips to drop the Worm. Although Rodrigo will still die, he will give you the lighter, which will help you get some items.

Hint: Finding Rodrigo in battle mode:
Start a battle mode game with any character. When you encounter the hunters for the first time in the room with the lift, look through the crates blocking the lift to find Rodrigo .He will just be standing there with his mouth hanging open.

Hint: Rescue Steve From Gold Luger room:
When you hear Steve scream for help when you try to leave, go back to the projection/model room. On the panel with the ship, plane, magnum, pistol, and an ant select both the magnum and pistol.

Hint: Escaping secret room with Golden Rugers:
When you try to take the Golden Rugers in the hidden room behind the shelf, extreme heat will begin to fill the room. Your health will diminish very slowly, but the door will seal. The only way out is to simply place the Rugers back in the slot.
Paul Denney.

Hint: Extra BOW gas rounds in battle mode:
During you fourth time as alternate Claire in battle mode, look in the slot machine for BOW gas rounds. It takes about five to kill the Boss.

Hint: MP100s in battle mode:
When playing as Chris in battle mode, go to the casino room. Go to the slot machine. Instead of the First Aid Spray, you may get a MP100S randomly.
ricky bennett.

In battle mode, go to the casino. Go to the slot machine and MP-100s should be there. This may take awhile. Save and do not use them until you get to the gulp worm Boss. Use the MP-100s to take him down faster than the sub-machine guns.
Joel Burns.

Hint: Sub Machine Guns in battle mode:
When playing as Claire in in battle mode, go to the casino room. Open the slot machine to find some Sub Machine Guns. Note: It may take awhile to get them.
Joel Burns.

Hint: Portrait puzzle solution:
This is the sequence to solve the puzzle in the room with the portraits. The number in parentheses is their position clockwise when facing the door.

Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)

Hint: D.I.J.'s journal:
You find D.I.J.'s journal in the slot machine in battle mode. Sometimes you have to play more than once to find it.

Hint: D.I.J.'s identity:
The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.

Hint: Extra animations in battle mode:

When playing as Chris, after killing the Hunter and the Sweeper in the locker room, go back to the smashed mirror and press Action. Chris will do his hair.
When you get to the junction room, where you have the choice of going into the casino room or continuing on with battle mode, check the soda machine after killing everything. Steve will get upset about not having money for the machine. Note: You may also need to try the machine in the locker room.
Walk up to one zombie and press R to aim, then press L to auto aim with the sub-machine guns. Steve will cross his guns just like in the FMV sequences.
Look at the human torso in the insane doctor's office. Wesker will tilt his glasses down and look at it disgusted.
When Claire in the freezing hallway, after killing the zombies. Walk (do not run) back to the door you came in by and press Action. She will be affected by the cold.
Press Action when Chris goes to the tiger statue. He will put his hand into it and will get cut.
Play in first person and go to the first room with the hunters. After killing them, go to the stacked up boxes in the turntable and press Action. Rodrigo will be standing there.

Hint: Recommended weapons:
Use the indicated weapon to defeat the corresponding enemy:

Zombies (as Claire): Bowgun with Normal Arrows as much as possible, and if not, the Handgun.
Cerebuses (dogs): If you fight one on one, attack with one Handgun bullet, then Knife it to death. Otherwise, use the Handgun.
Bandersnatchers (enemies with long arms): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder Arrows. If they live after one shot, use the Handgun or Bowgun with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds. Otherwise the Acid Rounds or the Bowgun with Powder Arrows.
Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds followed by a few Bow Gun Powder Arrows to finish the job or the Grenade Launcher. Then, fire the catapult.
Moths: Run away; there is no need to kill them.
Spiders: Grenade Launcher with Explosive Rounds. Otherwise, Claire's Custom Handgun. If you do not have anything important to pick-up in the area, just run away.
Nosferatu (Boss with exposed heart): Sniper's Rifle through the heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with Normal Arrows, or Grenade Launcher with Grenade Rounds.
Digger (worm-like creature): Assault Rifle. Otherwise, M150-P, Claire's Custom Handgun, or anything else.
Zombies (as Chris): Claire's Custom Handgun. Otherwise, any Handgun or the Bow Gun.
Hunters (frog-like enemies with claws): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds. If they live after one shot, use the Shotgun.
Tentacles: Any Handgun. As Claire, use Chris' handgun or Claire's Custom Handgun if available.
Giant Spider: Run away; there is no need to kill them.
Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise, Grenade Launcher with any rounds or the Magnum.
Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away.
Alexia 1 1/2 (Alexia going to 1-hit kill Claire): Shotgun or Magnum.
Alexia 2 (Alexia as a huge creature spewing out little creatures): Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds, or Shotgun.
Alexia 3 (Alexia flying around the screen): Get the Linear Launcher and use it.

Hint: Last Action Hero reference:
During the funeral scene, Jack Slater takes the corpse out of the casket to divert a chemical explosion. Soon afterwards, all of the patrons take out guns. At the part before Jack tosses the corpse over the ledge of the roof, a mobster can be seen in front of the camera, wielding Claire's handgun.
Joe Matera.

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Copyright © 2003 Al Amaloo. All rights reserved.