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Scooby Doo: Night Of 100 Frights

View credits:
Pause game play then hold L + R and quickly press B, X(2), B, X, B.

All FMV sequences:
Pause game play then hold L + R and quickly press B(3), X(3), B, X, B.

Holiday bonuses:
Change the Gamecube system date to one of the following entries to see special things at the front yard and the mystic playground.

January 1: Fireworks
January 9: Flowers and Hearts when snacks are collected
February 14: Hearts on Scooby Snacks
March 17: Green fountain water and smoke from chimneys
July 4: Red, white, and blue fireworks, fountain water, and smoke from chimneys
October 31: Giant bats over courtyard door for decoration
December 25: Snow
December 31: Fireworks

Hint: Defeating the Black Knight:
Ram red switches when Black Knight moves near them.

Hint: Defeating the Funland Robot:
Ram him, then super slam him.

Hint: Defeating the Green Ghost:
Daphne will open coffins. When the Green Ghost hovers over an open coffin, Super Slam the switch.

If Daphne opens a coffin and the ghost is above it, do a Thunder Smash on the button and the ghost will get sucked down. To get the ghost to go in all the way, you must do this three times.

Hint: Defeating Master Mind:
He will send out robots and space kooks. Defeat them and when the electric field is down, ram the red switches, Keep repeating this until he falls off his platform. Then, dodge his robots and supersmash them. When the electric field is down again, ram the two red switches and repeat two more times.

Hint: Defeating Red Beard's Ghost:
Red Beard will send out ghosts. Dodge them, then a ghost of Captain Moody will appear. He will throw his sword. Go to one of the ropes, stay until the knife cuts it, and keep repeating this attack.

Hint: Dark And Stormy Knight Part 2: Help from Shaggy:
If you die after getting all the keys and having Shaggy up in the coffins, when you restart the level you can talk to an invisible Shaggy and still have him help you jump and walk around in his arms. You can take him all the way through the level to the doorway.

Hint: Dark And Stormy Knight Part 3: Galoshes:
Defeat the black knight and you will get the galoshes.
Wethepitts.

Hint: Haunted Hills: Finding the professor's helmet invention:
Go to Chills And Spills. Go to the area with the hill. Then, climb to the top of the hill. The helmet will be there.
Wethepitts.

All power-ups:
Pause game play then hold L + R and quickly press X, B, X, B, X, B(3), X(2), B, X(3).
This code has been reported as inaccurate. Please submit any corrections or verifications.

All warp gates:
Pause game play then hold L + R and quickly press B(2), X, B(2), X, B, X(3).
This code has been reported as inaccurate. Please submit any corrections or verifications.


Strategy: by goofy1318
Strategy guides from GameFAQs
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Copyright © 2002-2007 Al Amaloo. All rights reserved.