Spyro: Enter The Dragonfly
Hint: Brother Doug's Ice Hill Slide: More
time:
Get to the part where you can go off a big ramp. Instead
of going to the ramp as usual, take a left. If done correctly,
you should have some time to spare, and you will win a Dragonfly.
Brandon Vollmer.
Hint: Dragon Realm: Unlimited lives:
In the Dragon Realm (the one with the Dragon Spirit)
go towards the Dragon Dojo. There will be three sheep. Kill them,
then go across the river and kill the three sheep there. Then,
return and kill the first set of three sheep. Keep doing this
until you get the desired amount of lives.
Hint: Dragonfly Dojo: Time attack challenge:
Go to the Banzai Speedway mini-game. When you are in
the time trial, fly through the rings first, then zap the hang
gliders with your Electricity breath. Next, light the torches
that are hanging from the trees. Last of all, charge at the Japanese
people, going head on. That will give you the Dragonfly in advance.
AzPunk2002.
Hint: Dragonfly Dojo: Race the Ninjas challenge:
The only way you can win this challenge is to first
explore the track. Do not miss any rings, or further exploring
will be canceled. The white stars are a boost. In order to win
this challenge, you need to stray not that far from the track,
go through each star, and go through every ring. If you miss one,
the race is over. When the race starts, keep tapping A
until you find a star, zip through it, pass up the racers, and
keep trying. Do not give up.
AzPunk2002.
After talking to the initial professor at the start of the level,
eliminate whatever is around and cross the lava chasm. Get rid
of another Dino after safely getting to the other side, do what
needs to be done (i.e. collecting gems and such) and enter the
temple. Watch out -- once inside the temple, to your right, there
is another Dino. He will zap you if you do not notice him. After
getting rid of him, cross the lava using the round pads. You will
then see another professor. Talk to him and learn what he has
to say. After he is done babbling, enter the room with the big
monkey at the far middle containing a dragonfly in its chest,
and five smaller monkey statues (two on the left, three on the
right, each with a different color gem). Eliminate what is around,
and pause game play to take in the area. Look to the walls for
guidance for the puzzle. Glame the different gems in this order:
Red, Green, Blue, Purple, Yellow. This will release the dragonfly.
Note: It is easier to freeze everything except the chameleons
in the level -- just freeze and charge.
Hint: Jurassic Jungle: Monkey puzzle:
After talking to the initial professor at the start
of the level, eliminate whatever is around and cross the lava
chasm. Get rid of another Dino after safely getting to the other
side, do what needs to be done (i.e. collecting gems and such)
and enter the temple. Watch out -- once inside the temple, to
your right, there is another Dino. He will zap you if you do not
notice him. After getting rid of him, cross the lava using the
round pads. You will then see another professor. Talk to him and
learn what he has to say. After he is done babbling, enter the
room with the big monkey at the far middle containing a dragonfly
in its chest, and five smaller monkey statues (two on the left,
three on the right, each with a different color gem). Eliminate
what is around, and pause game play to take in the area. Look
to the walls for guidance for the puzzle. Glame the different
gems in this order: Red, Green, Blue, Purple, Yellow. This will
release the dragonfly. Note: It is easier to freeze everything
except the chameleons in the level -- just freeze and charge.
Tiffany.
First flame the red gem, then flame the green gem. After that,
hit the blue gem, then hit the purple gem. The last is the yellow
gem. That will release a dragonfly.
Hollamonkids.
Hint: Jurassic Jungle: Crash Team
Racing reference:
Talk to the professor in front of the room containing
the statues with the gems at their pedestals. Talk to him again
and he will say something similar to "Needs more speed, maybe
I should add N. Oxide." N. Oxide is the final Boss in Crash
Team Racing.
Imayoda235.
Hint: Thieves' Den: Easy speedway win:
In the racing part of the speedway; in order to beat
the last thief you will need to pass through the star located
on the left side of the lighthouse, at the end of the lap. Hitting
all or most of the stars will increase your chances.
Spryromaster02.
Hint: Speedways: Easy win:
When racing in the speedways, if you get into third
place, you can no longer flame or rocket the last two competitors
or your position will stay the same. Instead, find as many warp
stars as you can, stay with the red dots, and complete the challenge.
Scorp7225.
Hint: Oliver and Nathan: Get through gate:
To get through the gate with the lightning bolt on
the lock, ram into the lock and you will get on the other side.
EIDOLON7.
Hint: Passing through ice gate:
You do not have to have the ice breath to get through
the gate. If you charge slightly to the right of the lock, you
will get through. Note: This also works if you want to get back.
asw44.
Hint: Defeating Ripto:
If you have done enough levels inside the ring that
Ripto appeared in, it will have a black hole in the center. Jump
down it. Once inside you will find Ripto. He will make a wall
of ice. He will then throw balls of ice at you. You can either
run from them or jump over them. Once he has stopped or when you
can reach him, use flame on his shield. His shield will get smaller.
Keep doing this and when his shield is gone toast him.
Angelaxxxxxx.
Hint: Get through fence:
You do not need Ice Breath to get to the other side
of the fence. Just charge through the lock and you will be on
the other side.
Hint: Entering electric door:
When trying to get into the electric door in the first
world you do not need the electric breath. All you have to do
is charge into the electricity sign.
Hint: Getting the kites:
On Dragon Dojo, when you are asked to help get the
kites, wait until you have Ice Breath. Return and freeze the little
dragon. Jump on his back, glide over to the tree, and hover. Do
this on all three to get a dragonfly.
extreme2047.
Hint: Extra lives:
Every eight butterflies that Sparx eats will gain you
an extra life.
Hint: Dragonfly:
Approach a dragonfly slowly so that it does not fly
away from you. It still will run away -- try a jump spin move.
Hint: Upside down gems:
Flame a chest or char a vase. If done correctly, will
have upside down or sideways gems.
Rock_Goddess.
Hint: Invincibility while headbashing:
You are invulnerable while you do your headbash. This
allows you to negate most attacks (Ripto's projectiles, shockwaves,
etc.)
Roscoe Phillips.
Hint: Diving Spyro:
When you are on the ground or water hold B +
A and you will see Spyro dive.
Mark MCcONNELL.
Glitch: Dragon Realms: Swim in air:
Go to the dock were you enter Luau Island. Once there,
dive underwater and go to the fishnet fence behind the dock. You
will notice that a section of the fence is partly off the ground
in one corner. Charge towards that net area and you will go through.
Swim up through the water and you will be swimming in the air.
To return to normal simply land in the water. Note: If you swim
too high above the level, some parts will vanish and you will
only see a purple void.
KirbyDeluxe.
Glitch: Luau Island: Swim in air:
In Luau Island, go to the body of water with two panels
with the green baby dragonfly above it. Jump on that panel and
go near the edge of it. Do a head bash a few times on the edge
of that panel. A few attempts may be required. If done correctly,
you will be able to swim in the air without being in the water.
LizzyLizness.
Glitch: Walk underwater:
Go to the dock were you enter Luau Island. Go under
the dock. Go to the part that is facing the fishnet fence. Hold
the Analog-stick Forward and keep jumping. If done correctly
you will fall underwater and be able to walk around. If you try
to headbash, you will start swimming again. If you jump and charge
Spyro will start falling but he will be moving forward. You can
also charge while doing this. If you press A Spyro will
freeze. Also while walking underwater in the area in front of
the seaweed and the yellow anemone, you will sink slightly into
the ground.
KirbyDeluxe.
Glitch: Get to Ripto early:
The following is an easier way to get to Ripto if you
have not completed the game. When you are at Dragon Realms, go
to the dock then to the edge of the water. Jump high then press
Y at the edge to swim in air. Fly away from the island,
then fly underground. Go to the big circle. If you are still underground
you will see lots of sparkles. Go to them. Stay there and you
will get to Ripto.
Jacob L.
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Al Amaloo. All rights reserved.
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