All guns:
Press Z, A, B, Y, R, X
to unlock all guns with unlimited ammunition. Dan Campos.
Hint: Bonus level: After you rescue the baby, go to the area where the
elephant has knocked down the doors. To the left of the doors
leading to the next part of the jungle is a water chute. Jump
into that water chute and go into the hole. You will reach a bonus
level.
Gary
Bird.
Near the end of the Act 1, Part 2, there is a well. Jump into
it to get to the bonus level. KSKgard.
Hint: Destroying enemies: Most enemies can be destroyed with Gromit's hand to
hand combat moves. Use them instead of your weapons. You might
need to stockpile ammunition for other tasks.
Gary
Bird.
Hint: Octave Security puzzle: When Wallace and Gromit get to the Octave Security
in Act 4 Part 1 of the Warehouse level, shoot the large padlock
on the big gates with the turnip launcher. Afterwards, when Gromit
walks up to the large keyboard on the floor of the room, the keys
on the keyboard demonstrates the sequence of notes/keys that Gromit
should stand on. It is quite fast and a light comes on above the
keys, but not necessarily above the key that Gromit needs to stand
on. Also, there are three notes, then four, and finally five.
When Gromit stands on the first three correct keys, the next sequence
will be quickly be demonstrated, and the same happens with the
third and final sequence. There are eight keys on the keyboard.
The first sequence is 1 2 4. The second sequence is 5 3 6 5. The
final sequence is 4 6 7 5 3. Wallace and Gromit can now go through
the doorway to the next level. Pete.
Hint: Defeating Feathers McGraw:
When Wallace and Gromit leave the Ancient Temple level (Act 1
Part 1, after Wallace invents the shoes with the springs), go
to the room where you fight Feathers McGraw. To begin the fight,
run around the room when Feathers runs into the wall. When this
happens, a gadget will be shown on top of Feathers' vehicle. Also,
it is impossible to double jump with your shoes with the springs.
Instead, jump again, then on the second jump, he will jump higher
after he hits the ground. After you get on top of the gadget on
the machine, butt bounce on the gadget. Note: You will have a
limited amount of time to get on top of the machine before you
butt bounce on the gadget. When this happens, you will see bolts
appear from him. Keep doing this until you defeat him.
friesen.
Hint: Diamond-O-Matic:
To save Archie and Wallace from the Diamond-O-Matic, do the following
things. First, go into the factory. Afterwards, you will get the
remote control. Note: The remote control is only usable when you
see a picture of a remote control. You will have to ride the diamond
carts. Once on the carts, torpedoes will begin shooting you. Use
your turnip shooter to destroy the torpedo makers. You will not
make it all the way up when the track is high, however an elevator
will. Get off the cart and go to the button. The button will help
raise the gate of the elevator, but robots will come after you.
Kill them if needed on the button. However, since you are on the
button, the production of the robots will not stop. Once you are
on top from the elevator, you will see Archie on a diamond cart.
Enable your porridge shooter and aim it at a spinning gadget.
This will raise the burner to keep Archie from burning. Do the
same thing with the others to save Archie from that part of the
factory. You will then run into an obstacle course. Cross it if
needed. Note that the obstacle courses will happen after rescuing
Archie in a certain area. You do not have to worry about the obstacle
courses in the factory. In some parts where you meet Archie, you
will have to shoot, push, or press certain objects to save him
from burning or from freezing. Note: In the part where you have
to press a button, the combination is odd. The buttons are not
in order as they are arranged. The combo is 1, 3, 2. Press the
first, third, and second button to keep Archie from freezing.
To save Wallace, the tasks are simple. Usually you must save Wallace
from certain enemies when you are up close. If your farther away
Wallace appears when he is fixing certain gadgets. If an enemy
touches Wallace, it will disturb him and he will die, even if
you hit him. Once you have completed all the stages in the factory,
you will run into Feathers McGraw. Wallace will be held captive
by Feathers, and you must defeat him and his machine. In the first
part, when he jumps shoot him in the butt. Do this a few times,
and this time you will have to shoot him in the eyes for a few
times. friesen.
Hint: Guards:
When Wallace and Gromit get to the the maze (where the guards
are located) in Act 4 Part 1, go to the box at the end of the
hall in the maze. It will have a paw print. Go into the box. You
will notice a guard walking back and forth in his area. There
are two guards, and three buttons. When the guards are not looking,
press the button. If the guards see you, they will shoot you,
even if you are in the box. For this reason, if you block his
pathway he will shoot the box that you are in and you will have
to start again, and the buttons will be stationary. Also, if they
cannot see you, you can run, and not sneak. Note: Once you are
pressing the button, at the end of the maze there will be a light
blue cube. You will raise the cube if you press the button. Press
all three buttons in order to escape from the guards.
friesen.