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Final Fantasy VII Remake will release in multiple parts

Discussion in 'General Game Help & Discussion' started by Quagmire, Dec 7, 2015.

  1. Jon

    Jon Official Thread Killer Premium Member

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    You can't really compare this to XI or XIV... those are MMOs and require vastly different combat. I think it'll be different than XIII because they said it's new. But we'll wait and see.
     
  2. Warp

    Warp Loves Everything Moderator

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    Holiday vacation totally postponed the reply!

    But yes, I of course didn't mean in a pure 1:1 capacity. If you look at a game like, say, Devil May Cry, and you slow it down and add in some arbitrary wait times/cooldowns between combo actions (and remove a fair bit of a polish...), what you sort of end up with is XIV: A Realm Reborn. It's an action game where your movements matter, where enemies have avoidable attacks and telegraphs (displayed and otherwise) to warn you of danger, where your player character has actual attack combinations and positional hits, the ability to jump and freely move at all times, and so on.

    FFXI is in a similar situation, albeit even further removed from "Action" and sitting on the very edge of "turn-based RPG"; you can't jump, run, or avoid attacks as they're going off... but every attack, friendly or otherwise, has a visible cast time. If you see, for example, that your lizard opponent is charging Calcifying Mist, you know you have ~3 seconds to move out of the 45-degree cone directly in front of that monster or you're going to get petrified. If you're fighting a Coeurl and it readies Mortal Ray, you have ~1.5 seconds to turn your back to the monster or you'll instantly die. In FFXI, positioning (and/or interrupting actions, via abilities or spells that inflict Stun) is constantly the most important part of battle - both in relation to your character's stance vs the enemy, as well as actual distance between the two.

    Both of the above examples are in stark contrast to FFXII, which was/is often erroneously referred to as an offline FFXI, because while you were free to move around during battle your movement was merely an illusion. You could not actually dodge attacks, in either a preemptive or reactive manner, and it was for all intents and purposes (as far as I can remember; it's been 9 years and I loathed the game from the 20-ish hour mark on) a turn-based RPG with a fancy paint job.
    One of the reasons I want to see FFXII's HD Remake is that the Zodiac/International version added in a new challenge-type game mode, wherein combat positioning and the like actually come into play. I would very much like to see how that version compares to the systems present in FFXI.

    FFXIII has the opposite problem; position did matter - I distinctly remember m4tt, Rachel and myself all having stupid moments wherein the Sentinel job failed to function properly because the Medic (or Commando, or whatever) was in the wrong place - but the player themselves had no control over movement whatsoever. This was eventually sort of corrected by the player themselves using a triple Sentinel Paradigm, effectively creating a "defend" button, but... eh. That was definitely not the intent of/for that role.

    I don't really care about VII Remake anymore, but I am curious about where exactly it'll fall on the Action<-->RPG spectrum.
     
  3. Jon

    Jon Official Thread Killer Premium Member

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    I'm getting to this point. And that's very very sad to me.
     
  4. Jon

    Jon Official Thread Killer Premium Member

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    I posted this in another thread, but it bears repeating here:

     
  5. Northern Lights

    Northern Lights Perfection '11 Moderator Premium Member

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    Yuffie and Vincent are going to be downloadable DLC. Count on it.
     
  6. Jon

    Jon Official Thread Killer Premium Member

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    While I hope that this isn't the case, it may be. Though the Final Fantasy games aren't known for DLC. Actually SquareEnix really isn't known for its micro-transactions. Not to say that they won't have DLC, but they aren't known to release games half complete and then sell it back to the consumer (like EA) or just for their stupid amounts of DLC (like Bethesda) or even for their pay-to-win (like Unbisoft).

    In the end, I hope you're wrong, lol. :)
     
  7. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Super Moderator Premium Member

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    Ugh, that sounds like a remote possibility because they are not required characters... but to quote Fools Requiem from another topic - never go full EA. Hopefully they don't.