1080° Snowboarding
Ice character:
Win race mode under the expert difficulty level and
finish better than all the EAD scores on the time attack and trick
attack modes. Select Akari Hayami, hold C-Left, and press
A at his statistics screen.
Gold ice character:
Enable the "Transparent character" and complete
"Match Race" under the expert difficulty level with
that character. Select Kensuke Kimachi, hold C-Up, and
press A at his statistics screen.
Panda character:
Finish "Match Race" under the expert difficulty
level and finish better than all the EAD scores on the time attack,
trick attack and contest modes. Select Rob Haywood, hold C-Right,
and press A at his statistics screen. Note: The Panda can
perform several unique moves that are listed under the "Trick
List" option under training mode.
To get the Panda character easily, go to options, select "Erase
Data", and delete all the data. If there is a high score,
it will revert to the three letter CPU entry so you do not have
a lot to do when trying to get in first place in all courses in
time attack and trick attack.
Information in this section was contributed by jeff ronks.
Turbo start:
Press Up as soon as the number 1 begins to disappears
on the start of race screen.
Deadly Fall course:
Select "Mach Race", and complete all courses
under expert mode.
Dragon Cave course:
Select "Match race", and complete all courses
under hard mode.
Penguin snowboard:
Perform every normal trick in training mode. Highlight
the any character's default board at the snowboard selection screen,
then press C-Down, A(2). Note: The penguin board
may also be used with the crystal, gold, and panda snowboarders.
Information in this section was contributed by Bobby Fialk
and JWMuseFish.
To use the Penguin Board, press C-Down while selecting
any board. Note: It is actually a modified version of the "Tahoe
151", as when you return to the board selection that is the
default board.
Information in this section was contributed by kem w.
Ghost playback during demo:
Complete any course under time attack mode and save
the ghost. Return to the demonstration screen with Kensuke Kimachi.
The demonstration will continue after he crosses the finish line
with the saved ghost run.
Unlock tricks easily:
Select the "Training" option from the main
menu. Select any rider and board, and choose an easy trick from
the list. Launch from the jump or from the side of the half pipe
and execute the trick. Then, quickly press C-Right(2) while
in mid-air. The trick list should re-appear. Select a trick that
has not been unlocked, then resume and land successfully with
the easy trick. The more difficult trick should now be unlocked
from the list.
You can easily unlock every trick in the book. While in training
mode, choose any boarder and board. Try to perform an easy trick.
However, before you land on the snow, open up the trick menu list
by pressing C-Right(2). Select a hard trick that you have
not performed yet and press A. When you land, the game
counts the trick you did as the one from the list. This is an
easy way to unlock a trick like the 1080 if you are having trouble
with it.
Information in this section was contributed by steve m.
Control camera:
Press C-Up at the title screen or during instant
replays to adjust the view. Use the Analog-stick or D-pad
to move the camera, or press C-Up to return to normal view.
Remixed replay music:
Press the Analog-stick during a replay to add
rap style scratches to the music.
Go past the finish line:
Select match race with any character, any board, and
any course. Make your way to the finish line, then press Start
and go to retire before crossing the line. Your character will
be able to continue snowboarding. This looks the best on Deadly
Falls because your snowboarder will fall off a cliff!
Information in this section was contributed by The Code Master.
Hint: Panda boarder tricks:
Information in this section was contributed
by Jesse Smith
and BUDGAUGH23.
Back flip
Press R + Analog-stick Down when in the
air. Panda will perform a back flip in the air that is worth 100
points. This move can also be performed closer to the ground.
Front flip
Press R + Analog-stick Up when in the
air. Panda will perform a back flip in the air that is worth 100
points. This move can also be performed closer to the ground.
One foot
Press hold B and press Analog-stick Down
when in the air. Panda will do a one-foot trick in the air, worth
400 points.
Panda tweak
Hold R and rotate the Analog-stick in a Counter-Clockwise
Circle. Then, press R + Left (or Right).
This trick is worth 300 points.
Hint: Easier button combo moves:
On moves that require more than one button combo (540,
900, 720, etc.), release R before performing the next combo.
Information in this section was contributed by D-man.
Hint: Deadly Fall: Shortcut:
The best line to follow is that of the Panda boarder
(in match race). However, when you reach the last downhill section,
with the huge rocks and the jump, turn left hard to find some
powder. Keep left and you will miss the rocks completely and usually
pull ahead of your opponent.
Information in this section was contributed by eagle4.
Hint: Dragon Cove: Extra points:
Select "Trick Attack" and begin game play
in Dragon Cove. As you start the plummet downhill, look for pink
neon signs. Go off the edge. Then do as many tricks as possible.
This can result in over 30,000 points.
Information in this section was contributed by TBEAR8550.
Hint: Mountain Village: Warp:
When you are in the village, you will pass a stop sign.
Just before that sign the road goes to the left and uphill. Point
your board up that road and keep tapping Analog-stick Up
to bounce up the hill. When you get to the top, you will be transported
to another location.
Information in this section was contributed by eagle4.
Hint: No losses:
Simply reset the Nintendo 64 if your snowboarder is
not winning towards the end of a match race. Then, just repeat
the race until you win.
Information in this section was contributed by mrlover.
Hint: Shortcuts:
Information in this section was contributed
by ABR3322.
Crystal Lake
Immediately after the big jump is a house with a ramp beside
it directly ahead. Go off the course and hit the ramp, and you
will find a shorter route.
Crystal Peak
Immediately after coming out of the tunnel, you will turn
right. You will see two different paths. Hit the one to the right.
Be sure that after coming out of the tunnel you make the right
turn sharply, or you may not be able to turn in time to hit the
right path. The right path is much shorter and you will bypass
some tough obstacles.
Deadly Falls
At the start, go straight to find little mounds to the left
and a fork. The CPU goes right when the mountain protrudes on.
Go left to find a mound ramping up. Hit it and it will thin out
to a peak. Ride to the point and you will fly up on to the mountain.
There is another little mound on that. Go left around it and cut
back sharply. Then aim forward to go on to an ice bridge, which
is difficult to find. Follow it until you are back on the main
hill. When you get back down, you should see a mound in front
of you with a hole in it. Do not take it -- just turn straight
down and go your usual way through the outcrops of trees.
Dragon Cave
If you are a little behind near the end and are willing to
take a risk, drive straight through the little shack and ride
the thin cable to a small lead. Be careful -- if you land poorly
it will most likely cost you the race.
Golden Forest
When you reach the fork with trees and powder in the middle,
enter the powder. After a while you will see a large log going
in the air. Ride up it to get to a further part of the track.
Mountain Village
The inside of the cave may seem like a maze, but stay to the
right side and you will find your way through much easier.
Hint: Dancing Ricky Winterborn:
In the beginning of Dragon Cave where the orange arches
are located, go to the third space between the arches on the left.
Jump very high as Ricky Winterborn so that your board is straight
up and Ricky's back is facing the ground. While you are high in
the air and your board is straight up, do a Shifty. This will
make it appear that Ricky is moving his hands up and down while
dancing.
Glitch: First place position:
On most of the downhill races, if you are farther to
the right than the CPU player you will be in first place, even
if the CPU is ahead of you.
Information in this section was contributed by Ben Pendleton.
Glitch: Air Make: No points count:
Select any boarder, any board and the Air Make course.
Immediately before you get to the edge of the platform, jump and
start doing your tricks (which will not count).
Information in this section was contributed by Michel Soucy.
Glitch: Crystal Lake: Graphics:
Locate the fence (and air balloon) on Crystal Lake,
near the start. Use Panda and the penguin board to jump over that
fence. If done correctly, the graphics will glitch. The game will
trail colors at the bottom of the screen as your character moves,
and will eventually return your character to the course.
Information in this section was contributed by Andy Jardine.
Glitch: Return to start:
This glitch works best with Ricky Winterborn. Go to
the Dragon Cove stage. When you reach the two neon signs, jump
off. While in the air, do a mute grab and hold it. While you are
holding it, move the Analog-stick around in any direction.
Your screen should flicker and you will appear back near the beginning.
Information in this section was contributed by UFDan2222.
Strategy guides
from GameFAQs
Published strategy guides
GameShark codes
Copyright © 1998-2005
Al Amaloo. All rights reserved.
|