Banjo-Kazooie
Safer fall:
Press Z immediately before hitting the ground
from a fall.
Jump further:
Press Attack during any jump.
Swim faster:
Press A + B to swim faster.
Information in this section was contributed by JTPMONEY76.
Faster dialogue:
Hold B to scroll the text dialogue faster.
Slower dialogue:
Hold Z to scroll the text dialogue slower.
Information in this section was contributed by Romit Panesar.
Skip dialogue:
Press L + R + B skip the dialogue
display.
Cheat mode (Bottles):
Go to Treasure Trove Cove and complete the Underwater
Castle section by spelling out BanjoKazooie. Return to Spiral
Mountain and enter Banjo's house. Move towards the fireplace and
stand on the green rug. Press the C-Up and look at Bottles'
picture above the fireplace. Keep looking until Bottles speaks
and a puzzle game starts. Bottles will give clues as to how the
puzzles have to be completed. After each puzzle is finished, Bottles
will reveal a code, which is then entered by using the Beak buster
on the tiles of the Underwater Castle in Treasure Trove Cove.
Note: These codes are not saved and must be re-entered with each
new game session.
| Effect |
Code |
| Banjo has big head | BOTTLESBONUSONE
|
| Banjo has big hands and feet | BOTTLESBONUSTWO
|
| Kazooie has big head | BOTTLESBONUSTHREE
|
| Banjo is skinny with small head | BOTTLESBONUSFOUR
|
| Banjo is skinny with small heads, big hands, and big feet.
| BOTTLESBONUSFIVE |
| Combination of all previous "Bottles" codes.
| BIGBOTTLESBONUS |
| Banjo is a washing machine | WISHYWASHYBANJO
|
| 200 eggs1 | BLUEEGGS
|
| 100 red feathers2 | REDFEATHERS
|
| 20 gold feathers3 | GOLDFEATHERS
|
| 200 eggs and 100 feathers1, 2 |
BRELDUFEATHERGGS |
| Restore all items1, 2, 3 | BLUEREDGOLDFEATHERS
|
| Disable codes | NOBONUS
|
1. Requires book near Freezezy Peak puzzle.
2. Requires Mad Monster Mansion book.
3. Requires Rusty Bucket Bay book
Note: The following Spell Books are required for some codes:
Cheato Book 1
This book is located behind the entrance to Bubblegloop Swamp,
near the jigsaw puzzle for Freezeezy Peak. When you first walk
through the pipe that leads to the puzzle board for Freezeasy
peak and the second pipe to the spell book, a block of ice will
be covering the second pipe. First, get the wading boots in the
pipe near the beginning of the Bubblegloop Swamp area. Go through
the pipe as Banjo and break the block of ice. Then, have Mumbo
Jumbo transform you into the alligator in Bubblegloop Swamp and
enter the pipe that leads to the spell book
Information in this section was contributed by Nick Zissimopoulos.
Cheato Book 2
Transform into a pumpkin in the Mad Monster Mansion level with
Mumbo's help. Leave the skull and follow the winding path to Brentilda's
platform. Enter the small hole and follow the path to the spell
book.
Cheato Book 3
Find the entrance to Rusty Bucket Bay. Locate the cave with three
pipes to the right of this location. Open the middle pipe and
enter. Activate the "321" switch that is inside to raise
the water level. Jump into the water and quickly move to the right.
The book is located in the cave to the right.
More codes:
The following variations on the other cheat codes will
also work after all Spell Books have been collected.
| Effect |
Code |
| 20 gold and 100 red feathers | BGOLDREDUFEATHERS
|
| 20 gold and 100 red feathers | GORBELUDFEATHERS
|
| 20 gold and 100 red feathers | GROELDBFLEAUTHEREGS
|
| 20 gold and 100 red feathers | REGOLDFEATHERS
|
| 100 red feathers | BREGODLFEATHERS
|
| 20 gold feathers | RGBOLEDUEEGFEATHERS
|
| 20 gold and 100 red feathers, 100 eggs |
BRGGOLDEFUREDGFATGHERS |
Information in this section was contributed by ryne182.
Cheat mode:
Begin a new game and play until Treasure Trove Cove
is unlocked without transforming at Mumbo's hut in any world.
Collect the Jigsaw piece from the Underwater Castle in Treasure
Trove Cove. Enter the sand castle after lowering the water. Enter
one of the following codes on the floor tiles. The sound of a
cow will be heard as confirmation each time a letter is entered.
Another sound will confirm complete entry of the code. Note: If
a mistake is made during code entry, Banjo must exit thecastle,
then reenter and start all over with CHEAT followed by
the rest of the code. Note: The location-based cheats will only
work if you have already been to the respective levels. Additionally,
if the life bar is red when the "8 honeycombs" code
is entered, the red Honeycombs will disappear and must be earned
again. Warning: If you use more than two codes that are not related
to eggs or keys, Grunty may erase your saved game.
Some information in this section was contributed
by AxMan1066.
Each time you enter the letter "C", "H", "E",
"A", or "T" you will hear moo.
Information in this section was contributed by RKB22NOW.
| Effect |
Code |
| Unlimited red feathers | CHEATNOWYOUCANFLYHIGHINTHESKY
|
| Unlimited blue eggs | CHEATBANJOBEGSFORPLENTYOFEGGS
|
| 100 Mumbo tokens | CHEATDONTBEADUMBOGOSEEMUMBO
|
| 8 honeycombs | CHEATANENERGYBARTOGETYOUFAR
|
| Unlimited air | CHEATGIVETHEBEARLOTSOFAIR
|
| Unlimited lives | CHEATLOTSOFGOESWITHMANYBANJOS
|
| Unlimited gold feathers | CHEATAGOLDENGLOWTOPROTECTBANJO
|
| Unlock gate in desert level | CHEATADESERTDOOROPENSWIDEANCIENTSECRETSWAITINSIDE
|
| Shark Island raised | CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES
|
| Ice key available | CHEATNOWYOUCANSEEANICEICEKEYWHICHYOUCANHAVEFORFREE
|
| Green egg available | CHEATAMIDSTTHEHAUNTEDGLOOMASECRETINTHEBATHROOM
|
| Blue egg available | CHEATDONTYOUGOANDTELLHERABOUTTHESECRETINHERCELLAR
|
| Red egg available | CHEATTHISSECRETYOULLBEGRABBININTHECAPTAINSCABIN
|
| Yellow egg available | CHEATNOWBANJOWILLBEABLETOSEEITONNABNUTSTABLE
|
| Fly pad available | CHEATYOUWONTBESADNOWYOUCANUSETHEFLYPAD
|
| Shock Jump pad available | CHEATYOULLBEGLADTOSEETHESHOCKJUMPPAD
|
| Open Note Door 2 in main lair | CHEATTHESEGORIGHTONTHROUGHNOTEDOORTWO
|
| Open Note Door 3 in main lair | CHEATNOTEDOORTHREEGETINFORFREE
|
| Open Note Door 4 in main lair | CHEATTAKEATOURTHROUGHNOTEDOORFOUR
|
| Open Note Door 5 in main lair | CHEATUSETHISCHEATNOTEDOORFIVEISBEAT
|
| Open Note Door 6 in main lair | CHEATTHISTRICKSUSEDTOOPENNOTEDOORSIX
|
| Open Note Door 7 in main lair | CHEATTHESEVENTHNOTEDOORISNOWNOMORE
|
| Raise the two pipes by Clanker's Cavern |
CHEATBOTHPIPESARETHERETOCLANKERSLAIR |
| Raise large pipe by Clanker's Cavern | CHEATYOULLCEASETOGRIPEWHENUPGOESAPIPE
|
| Open grill by Clanker's Cavern for Click Clock Wood picture
| CHEATONCEITSHONEBUTTHELONGTUNNELGRILLEISGONE
|
| Click Clock Wood Jiggy podium is available |
CHEATDONTDESPAIRTHETREEJIGGYPODIUMISNOWTHERE
|
| Open grill blocking Rusty Bucket Bay picture
| CHEATTHEGRILLEGOESBOOMTOTHESHIPPICTUREROOM
|
| Open grill in Witch Statue near Bubblegloop Swamp
| CHEATSHESANUGLYBATSOLETSREMOVEHERGRILLEANDHAT
|
| Remove ice cube blocking Freezeezy Peak picture
| CHEATITSYOURLUCKYDAYASTHEICEBALLMELTSAWAY
|
| Remove webs that block doors | CHEATWEBSSTOPYOURPLAYSOTAKETHEMAWAY
|
| Smash Grunty face's eye | CHEATGRUNTYWILLCRYNOWYOUVESMASHEDHEREYE
|
| Water level already high | CHEATUPYOUGOWITHOUTAHITCHUPTOTHEWATERLEVELSWITCH
|
| Remove gate blocking path to the crypt by Mad Monster Mansion
| CHEATYOUWONTHAVETOWAITNOWTHERESNOCRYPTGATE
|
| Remove coffin lid in the crypt by Mad Monster Mansion
| CHEATTHISSHOULDGETRIDOFTHECRYPTCOFFINLID
|
| Remove breakable walls | CHEATTHEYCAUSETROUBLEBUTNOWTHEYRERUBBLE
|
| Treasure Trove Cove level unlocked | CHEATTHISCOMESINHANDYTOOPENSOMEWHERESANDY
|
| Clanker's Cavern level unlocked | CHEATTHERESNOWHEREDANKERTHANINWITHCLANKER
|
| Mad Monster Mansion level unlocked | CHEATTHEJIGGYSNOWMADEWHOLEINTOTHEMANSIONYOUCANSTROLL
|
| Gobi's Valley level unlocked | CHEATGOBISJIGGYISNOWDONETREKONINANDGETSOMESUN
|
| Click Clock Wood level unlocked | CHEATTHISONESGOODASYOUCANENTERTHEWOOD
|
| Freezeezy Peak level unlocked | CHEATTHEJIGGYSDONESOOFFYOUGOINTOFREEZEEZYPEAKANDITSSNOW
|
| Bubblegloop Swamp level unlocked | CHEATNOWINTOTHESWAMPYOUCANSTOMP
|
Information in this section was contributed by Ice Mario and Subdrag,
Adamace1010, Dave10588,
and bryce stoneham.
Alternate game selection screens:
The game will randomly play a humorous saved game animation.
Rare has confirmed that any code that involves pressing A
when the fish in the bowl does something is false.
Hint: Sunken ship:
Note: This trick requires Banjo-Kazooie, Banjo-Tooie,
and a Transfer Pak. Save the Banjo-Tooie data to the Transfer
Pak, as long as you have plenty of Grenade Eggs and Fire Eggs.
Then, insert Banjo-Kazooie. Load your Transfer Pak data
from Banjo-Tooie to the file you want to use. You will
now have the Grenade and Fire Eggs in Banjo-Kazooie from
Banjo-Tooie. Now, go directly to Mumbo's Mountain. Go to
the Semicircle Ruins. Fire a Grenade Egg at the back of one of
the pillars. A chunk will blow away, and a stone button will be
there below a crude picture of Kazooie doing a Beak Barge. Beak
Barge the button and the little platform in the middle of the
ruins where the Jiggy was located will rise, showing an entrance
only big enough for a termite to enter. Turn into a termite and
go inside. A bunch of termites will ambush you and you will have
to run and jump as fast as you can to reach the Rock Key at the
end of the long moldy ancient stone corridor. The only problem
is, Banjo will say that it is too heavy for a termite to lift
while Kazooie suggests that they could wack the termites with
it if they were big enough. Change back into Banjo-Kazooie and
Grenade Egg the bottom of one of the diagonal stone slabs from
under it. Another button will appear in the shape of an egg. Fire
seven eggs at it and the termite entrance will rise growing larger,
revealing an entrance big enough for Banjo-Kazooie to enter. Go
inside and get the Rock Key. Taking it to Mumbo will get you nothing
because he has no idea what to do with it. However, he does say
that you should ask other people. Go to Cap'n Blubber in Treasure
Trove Cove. He will say that he has heard legends of lost pirate
treasure connected to this Rock key, but has no idea where to
go with it. Notice when he holds it up, the color of the key matches
the reddish brown rock of the Stone Archway. Fly from the Crow's
Nest to the Lighthouse Passage in the Archway. Before you enter
the Passage, the key will fly out of Banjo's backpack and into
the Passage. You will hear the sound of a Rock Key turning. At
the strange little pool attached to the rock archway above the
other pools (where there is an extra life in the strange pool),
a rectangular stone door will open. Make your way over to the
pool and enter the secret doorway. It is very dark in the huge
secret cavern inside of the Archway. Banjo and Kazooie will fall
while Banjo does his trademark yelling, and land in a great subterranean
lake. You cannot see the bottom or anything else because of the
darkness. All you can see is a single rock platform on the far
wall with a crack in the sunlight above it shining on the torch.
Swim to it and light the torch with a Fire Egg. Light the other
six torches by firing the eggs around the cavern to find them.
The cavern will now be dimly lit, but the lake is still too dark
to see much. Note the large crack in the ceiling revealed by the
lit torches. Fire a Grenade Egg at it, and a circle of sunlight
will flood a sunken ship on the bottom of the very deep lake.
Swim down to the bottom. Note: It helps to have learned the Speed
Swim, but just hold B and you should reach Gloop in time
halfway down. He will give you Bubbles as you follow him to the
bottom to the huge sunken ship.
Information in this section was contributed by CoralCapers417.
Hint: Extra jigsaw puzzle:
Look at the portrait of Bottles the Mole at the beginning
of the game. You will get an extra jigsaw puzzle game. Solving
these puzzles will earn you extra cheats for the game.
Information in this section was contributed by Tunde Adelabu.
Hint: Spell Banjo-Kazooie without time
in the Sand Castle:
Enter the Sand Castle with the crab. Enter the "B"
when he first says something, then when he gets done put in the
finishing letters "anjoKazooie" and the time will not
be on the screen.
Information in this section was contributed by GDck.
Hint: Extra life:
To get another life as soon as you start the game,
get Super Jump from just around the left corner and go back to
the house. Go around to the side of the house that has the trash
cans. Jump up on top of the one in the corner. Jump up onto the
top of the house, then jump up on the chimney, and get the extra
life found up there.
Information in this section was contributed by flash man999.
Hint: Extra lives in Mr. Vile's games:
With Mumbo's help, turn into an alligator in the Bubblegloop
Swamp. Then, enter the nose of the giant alligator statue. Beat
Mr. Vile in his games to get the puzzle piece, then walk out and
re-enter for a new challenge. Beat Mr. Vile in his three games
to collect extra lives. Note: You will lose a life if any of the
games are lost.
Information in this section was contributed by Nick Zissimopoulos.
When you play against Mr. Vile and lose when going for the extra
lives, get the sneakers that make you go fast and run out of the
alligator snout. You will not lose the life that he threatens
to take. You can go back in and try again without him taking a
life.
Information in this section was contributed by For4mario.
Hint: Refill extra lives:
Complete the Treasure Trove Cove area. You may now
return Treasure Trove Cove at any time. Go to Banjo's house, press
C-Up at the picture of Bottles, then press Start.
Leave the house and all the extra lives will re-appear. The closest
ones are located behind the water fall and on top of the house.
Information in this section was contributed by !!mysterymeatsbro!!.
Hint: Get Mumbo's transformations without
using any Mumbo Tokens:
This trick will allow Mumbo's transformations to be
activated without using any Mumbo Tokens. Start a new file in
the game. Play through the game until five Mumbo Tokens have been
collected and have access to Treasure Trove Cove; but do not give
Mumbo any tokens yet. Get the Sandcastle jiggy piece. Return to
Banjo's house in Spiral Mountain and complete the Bottles puzzles
to earn the washing machine code. Enable the code in Treasure
Trove Cove to become the washing machine. Return to Mumbo's Mountain
and enter Mumbo's hut. He will say, "Banjo has plenty tokens,
stand on skull and press B for mighty Mumbo magic!"
Stand on his platform and press B to become a termite.
The sign will disappear, the spell will become free, and Banjo
will still have the same number of tokens.
Information in this section was contributed by Jesse Smith.
Hint: Defeating Bees:
Use the Wonderwing move (gold feather invincibility)
to hit a bee hive. As long as the Wonderwing is active, the bees
will instantly die when they attack.
Hint: Defeating Snowmen:
Use the following trick to kill the snowball-throwing
snowmen with no flight pads nearby. Go up to one of the snowmen
so you are almost touching him, then Talon Trot away very quickly.
He will not throw a snowball at you for about two to five seconds.
Snowmen do not throw snowballs at you when you are directly next
to or in front of them.
Information in this section was contributed by Nicholas Chapman.
Hint: Gruntilda's Quiz Show:
You must remember little bits of trivia from throughout
the game. For example, what a place looks like, or what a character
sounds like. Grunty will try to stump you with questions about
herself. If you have been good about talking to Brentilda whenever
you encountered her, you should know most of answers. Note: When
in doubt, go with greasy. If you have no idea what the answer
is, and one of them has anything ''greasy'' in it, that should
be your best guess. Grunty's game is a test of memory about the
places and populace of the worlds you have visited, with Tooty
as the grand prize. Getting a question wrong while standing on
a skull is a one way ticket to lava land. If you win a joker,
use it to skip over any square. Even when you pass the test, Grunty
has a hideous fate in store. It will be time to pick your prize
and head home. After that, you will trigger a short intermission
sequence where Banjo, Kazooie, Mumbo and Bottles all have a Barbeque.
Information in this section was contributed by Stinkytaco.
Hint: Gruntilda's Final Chamber:
The area leading up to the final battle with Gruntilda-and
the final battle ground itself is a smallish series of inner chambers.
If you have been very good about collecting musical notes and
Jiggies, it really pays off now. Several doors in Grunty's inner
chamber require musical notes to open many notes. If you have
them, the big battle will be a a lot easier. When you are ready
to fight, jump inside Dingpot and he will transport you to the
final battle.
Information in this section was contributed by Stinkytaco.
Hint: Defeating Gruntilda:
When DingPot takes you to the roof of the lair, Grutilda
will say another rhyme about winning, then she will swoop down
and try to dive bomb you. When you hear her laugh, move out of
the way as far as possible. She will keep this up. When her broom
stalls, Rat-a-Tat-Rap her (A and B). Every time
you do so, she will fire a fireball. Zig-zag to avoid them. Repeat
this until she throws a ball that homes in on you. When you hear
the whirring sound, turn invincible. Note: She will dive for more
times the more you hit her.
Information in this section was contributed by Travis Duncan.
Get on the move unless you want Grunty to run you down early.
When you see a green pinwheel-shaped spell or when you hear the
sound it makes, become invulnerable to get rid of it. Dispense
a few eggs. but not too many, as you will need them very soon.
Bottles will help you get airborne for a little dog fighting action.
Do not waste time or ammunition getting through Grunty's protective
spell. Instead, fire eggs into the holes of the Jinjo statues
to activate them. The last one will knock Grunty off her broomstick.
A giant statue will then appear in the middle of the arena. It
will take three eggs in each slot to activate it. If things get
difficult with Grunty's spells, then use invulnerability. The
giant Jinjo hammers Grunty into submission and she will make one
last lunge for you.
Information in this section was contributed by Stinkytaco.
When you are fighting Grunty, free the four Jinjo statues. Her
broom will break. Then, the giant statue will appear. Use the
Gold Feathers to push Grunty off. Her shield will be visible,
but jump into her when you cannot see it. She will not fall. She
will still aim the fireballs at you. Free the statue and watch
Grunty fall off air.
Information in this section was contributed by Mickeymouse246.
When you first fight Gruntilda, she starts to ram into you. After
two times she will stop. Use this opportunity to attack her.
Do this again. After that it will take three times until she stops.
Attack her again, then next time it will be four times before
she stops. After another attack, she will go to a ledge and fire
spells at you. Get as many gold feathers as possible and use them
as you get there. Jump on the ledge and fire eggs at her one at
a time. Use the gold feathers between shots. She will move. Repeat
this four times. On the third time, shoot three eggs at her all
at once then use the gold feathers again. Do this during the fourth
time also. She will now fly. Grab the honey comb piece she dropped
and use the fly pad to catch up to her. When she stops to fire
her spells, quickly beak-bomb her. Keep doing this four or five
times, but try to dodge the spells at the same time. She will
then make a shield to protect herself. Fire three eggs in the
holes in the Jinjo statues then use your gold feathers yet again.
Do this three more times then you will have to release the Jinjonator.
Dodge her blasts, then use your wonder wing to deflect her aiming
spell. She will stop for a few minutes, giving you time to put
five eggs in one hole. Do this four more times to defeat her.
Information in this section was contributed by tatertot94.
Hint: Bubble Gloop Swamp: Get across the
green ooze:
When you get to the Bubble Gloop Swamp you will notice
it is very hard to get across the green ooze it contains piranha.
Find the boots when you step into the first room. You must go
to the side where a weird part of the door appears. Run along
the side and avoid the piranha. Bottles will be waiting for you
at the end. He will teach you how to use the boots. Note: The
boots only last for 20 seconds.
Information in this section was contributed by Brian Peck.
Hint: Bubble Gloop Swamp: Translucent Banjo:
Get the boots in Bubble Gloop Swamp and wait in front
of the exit portal until they are about to wear off. Stand on
the portal when the boots wear off to create a translucent Banjo.
Hint: Clanker's Cavern: Hidden magic token:
Do a back flip on the very edge of where Banjo enters
the area to find a magic token.
Hint: Click Clock Wood: Entering Gnawty's
house:
Locate the tree in Click Clock Wood in the spring near
the boulder that blocks the entrance to Gnawty's house. Climb
the tree and get directly over the boulder. Drop eggs on the boulder
to break it, allowing Banjo to get to Gnawty's house during the
spring.
Hint: Click Clock Wood: Breaking the boulder:
It is possible to break the boulder blocking the Beaver's
hole in Click Clock Wood on the Spring level. Stand on the ledge
above the rock, then find the correct angle just to the right
of the rock. Drop eggs onto the boulder to break it open. Swim
into the hole on this level to find some glitches, such as the
Beaver still asking to move the now destroyed rock.
Information in this section was contributed by Nick Zissimopoulos.
Hint: Click Clock Wood: Extra life:
Use this trick to get that extra life on the entrance
to Click Clock Wood. Go directly behind the entrance, but to the
right of the back of the level. Do this as slowly and quietly
as you can and you will hear the sound of Banjo walking on a pad.
This is a shock-spring pad and when you jump on it you will jump
up high enough to reach the top of the entrance to the level and
get the extra life. Note: You cannot see the pad because of the
long grass -- you can only hear Banjo walking on it (near the
back, on the right).
Information in this section was contributed by Nicholas Chapman.
Hint: Freezy Peak: Present locations:
Information in this section was contributed
by Travis Duncan.
Inside the big Christmas tree with the Twinklies near it.
On the giant snowman's nose.
Climb down from the location for the snowman's nose present. Go
down the scarf that is not that steep. When you reach the bottom,
slide down the steepest hill. The last present is on a small "island"
that is surrounded by ice near it.
Hint: Mad Monster Mansion: Hidden room:
Go to the graveyard and walk around until you see a
window with Banjo-Kazooie's picture on it. Break the window to
find dozens of eggs and feathers.
Information in this section was contributed by RKB22NOW.
Hint: Mad Monster Mansion: Defeating the
green ghosts:
To kill the green ghosts in Mad Monster Mansion, run
into them using Wonderwing. They give you one Honey Comb.
Information in this section was contributed by BELN64.
Hint: Rusty Bucket Bay: Code:
Go from the start, straight to the ship. Walk to the
other side of the ship and you see the code "312-111".
That is the code you can blow in front of the ship.
Information in this section was contributed by timothy hendriks.
Hint: Treasure Trove Cove: Living Mine
in Jiggy:
The Jiggy in Treasure Trove Cove near the orange Jinjo
has a Living Mine in it. Hop into the water until the Living Mine
comes toward you. Then, hop out of the water and shoot eggs backward.
The maximum eggs required to defeat the Living Mine is five.
Information in this section was contributed by Zach.
Hint: Treasure Trove Cove: Kill Snackers:
To kill Snackers the shark, shoot five eggs at it.
Or, drag it to shore and jump while using Golden Feathers on him.
You can do the same thing to kill piranha fishes. The shark gives
you three honeycombs and the fish gives you one honeycomb.
Information in this section was contributed by RKB22NOW.
Hint: Transporting pot locations:
Information in this section was contributed
by ArichetaR.
Purple Pots
The first is located near the Treasure Trove Cove Puzzle.
The second is found close to the note door near Freezy Peak. You
will first have to break the web with Eggs.
Green Pots:
The first is found close to the second Purple Pot. Go up the
ramp close to the tunnel that leads to Freezy Peak. Keep going
straight until you see a web covering a hole.
The second is located near the entrance to Rusty Bucket Bay. You
have to raise the water to level 2.
Red Pots
The first is located in the tunnel near Treasure Trove Cove
and Clanker's Cavern.
Hint: Mad Bottles:
Start a new game and go to Bottles the mole's first
hole. Talk to him and press B when he tries to give you
a move.
Information in this section was contributed by WiseGuy816.
At the first molehill outside of Banjo's house, repeatedly try
to talk to Bottles. After about five times he will threaten to
erase your file (which he will not actually do).
Information in this section was contributed by Dmr52787.
Hint: Avoid fall damage:
Enable the "Unlimited gold feathers" code.
Activate them before you jump from a ledge. You can do this in
Mad Monster Mansion on the beams on the top of the "church"
room with the hand thing, and not lose any health after falling.
This can also be used to walk on the rosebushes in Mad Monster
Mansion.
Information in this section was contributed by Emblazon_Blade.
To avoid getting hurt while falling down a steep cliff, put the
Wonder Wing on before your jump. Hold Z and you will not
get hurt when you land.
Information in this section was contributed by Kara Death.
To save your life when falling off a cliff or having only one
honeycomb, pause game play and turn off the Nintendo 64 before
you die.
Information in this section was contributed by Kara Death.
Hint: Gruntilda rock:
After defeating Gruntilda the witch, go to Spiral Mountain.
Go to were she fell in the ending sequence when you defeated her.
There will now be a rock that is rumbling and shaking here. This
is Gruntilda.
Information in this section was contributed by BOO! da ghost.
Glitch: Walk underwater:
In the Click Clock Wood level, go to where Gnawty's
hole is in spring. There will be a big rock in the way. Go to
the ledge directly over the rock and shoot out eggs to break the
rock. You may need to do this at an angle. Go inside and you will
see that it is only a tunnel that goes up slightly and stops.
Jump out of the top then press A in air so that you can
flutter back. Hit the tunnel you came in through and you will
be back inside. You can now walk underwater as if you were on
land. If you go back to shore you will lose that ability.
Information in this section was contributed by BCJ153.
Glitch: Remain as washing machine:
Enable the "Banjo is a washing machine" code.
Then, go and transform into a mombo animal and do not use any
of your tokens. When you transform back, you will still be the
washing machine.
Information in this section was contributed by eMmYLou FulkerSoN.
Strategy guides
from GameFAQs
Published strategy guides: Banjo-Kazooie: Prima's Official Strategy Guide
Published strategy guides: Totally Unauthorized Banjo & Kazooie Strategy Guide
GameShark codes
Get the Ice Key:
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "Moon Jump" code: D0281251
0020 + 8137C4BC 43E0. Go to the Ice Cave and press
L to fly over the wall and take the Ice Key. Kazooie will
say something similar to "We better keep this for later".
Pause game play, look under "View Totals", then press
Analog-stick Right to scroll through the level statistics.
The screen will eventually stop at the Ice Key below the text
"Stop n' Swop".
Information in this section was contributed by Matt Bergman.
Stay as transformed animal:
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "Moon Jump" code: D0281251
0020 + 8137C4BC 43E0. As an animal, exit the area that
was being explored and hold L when the "Mumbo Magic
Get Weak" message appears. Do not touch the ground and go
through the door. Banjo-Kazooie will still be in the shape of
that animal and can explore other areas with that form.
Information in this section was contributed by Jesse Panesar.
Saved game files
Copyright © 1998-2008
Al Amaloo. All rights reserved.
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