Bomberman 64
Note: This game is also titled Baku Bomberman.
Bonus levels:
A new battle mode level (In the Gutter, Sea Sick, Blizzard
Battle, and Lost at Sea) will be available for each world that
is completed in Adventure mode. Highlight the "Battle"
option on the main menu, then repeatedly tap Start. A sound
will confirm correct code entry. Note: For the Japanese version
of the game, use a Joy Card 64 controller. Set the controller's
slow switch to the "Hu" position at the title screen
and wait for the sound that confirms correct code entry. Four
new levels will be accessible in battle mode.
Quickly press Start multiple times at the main menu to
unlock the In the Gutter, Sea Sick, Blizzard Battle, and Lost
at Sea levels. Alternately, get 120 Gold Cards on any difficulty
setting.
Information in this section was contributed by MaximakaFrog.
Rainbow Palace bonus world:
Find all one hundred Gold Cards and defeat Altair.
Credits option:
Complete the Rainbow Palace world by defeating Sirius.
A new selection that allows the credits to be viewed will appear
on the options menu.
To view the credits, defeat Altair. Defeat Sirius the second time
to get the other ending.
Information in this section was contributed by MaximakaFrog.
Sound test:
Complete the first four levels of the game under the
normal difficulty level of adventure mode.
Information in this section was contributed by Natepalm13.
More music:
To get extra music selections, just hear the music
once and it will be enabled.
Information in this section was contributed by MaximakaFrog.
Full power option:
Collect all 120 Gold Cards (100 from the normal worlds,
20 from the Rainbow Palace) in any level. A "Full Power"
selection will appear on the options screen. This option allows
any level to be started with maxed out Red bombs, 8 bombs, 5 firepower,
and the remote item.
Information in this section was contributed by Natepalm13
and MaximakaFrog.
Samurai Suit:
Get 120 Gold Cards under any difficulty setting.
Karate Suit:
Successfully complete the game in less than three hours
under any difficulty setting.
Information in this section was contributed by MaximakaFrog.
Gold Suit:
Get 120 Gold Cards and successfully complete the game
under the hard difficulty setting. This is easier to accomplish
if you finish a normal game and unlock "Full Power".
Information in this section was contributed by MaximakaFrog.
Alternately find the five secret hidden question marks.
Preview custom Bomberman:
Press Z or R at the main custom Bomberman
menu.
Quick recovery:
Rotate the Analog-stick for a faster recovery
when Bomberman is dizzy.
Big bomb:
Press A + B in battle mode to hold a
bomb in the air. Then, repeatedly press A until the bomb
is big and has a glowing yellow circle around it. Push B
to throw the bomb. For an even larger explosion, get the cherry
bomb power up and do the trick.
Information in this section was contributed by General Vyper.
Hint: Extra jewels:
Play the first stage of the Blue Resort level (Switches
and Bridges) and go to one of the big hotels with many windows.
If there is an open window, throw a remote bomb or a remote red
bomb (either big or small) into the window. Explode the remote
bomb as it goes through the window. If done correctly, enemies
will come out and will die when they hit the ground, allowing
you to easily collect the jewels that replace them.
Information in this section was contributed by Keegan & Greg.
Hint: Costume piece:
In first stage of the Blue Resort level, make a bomb
bridge from the big stairs to the open window. You will get a
costume piece.
Information in this section was contributed by Jst22488.
Hint: Defeating Altair:
Either just blow up Altair three times; or kick a bomb
at his ship when it is shooting, pick it up, and throw him off.
The next half is easy; just kick a bomb before he even lands,
run towards him right after kicking the bomb, pick him up, run
to the edge, and throw him off. Altair remains dizzy for a longer
time than his team when he combines himself with his ship.
Information in this section was contributed by Ricky Diaz.
Hint: Defeating Artemis:
Pump a bomb, but avoid fire from Artemis. When she
goes in the air, go below her and pause game play when she falls
to see which direction she is going to go. Follow her towards
the edge until she falls into the water, but do not go in yourself.
Information in this section was contributed by Ricky Diaz.
Hint: Defeating Hades (Red Mountain Boss):
When he spins around, go next to him. Pump up a bomb.
Then, throw it at him -- five hits are required. This requires
practice. He also tries to knock you out, then burn you with a
laser beam. Also, he occasionally goes under the lava and shoots
the cone on his head at you.
Information in this section was contributed by Chop14.
Hint: Defeating Leviathan:
When fighting Leviathan (the Blue Resort big Boss),
wait for him to do his club attack. When his club goes up, throw
a big bomb at his face. If the bomb is blown up at the correct
time, his face will stretch out for a moment, and he will lose
all his life and sink. This has worked when he had two hearts
remaining, and it may also work when he has three or four.
Information in this section was contributed by gsh.
Hint: Defeating Regulus:
Go down to the edge and wait for Regulus to come at
you, but do not let him hurt you. When he stops at the edge, you
may kick a bomb at him, pick him up, and throw him off the island;
but then move away from the bomb.
Information in this section was contributed by Ricky Diaz.
Hint: Defeating Sirius:
To defeat Sirius for the first time, walk towards him
slowly. When he gets to the edge, run, kick a bomb at him, pick
him up, throw him in the water, and get away from the bomb. Sometimes
this does not work because he may kick a bomb towards you. This
will not allow you to hit him with a bomb. If you go around, he
will throw or kick more bombs and it will not be as easy.
Information in this section was contributed by Ricky Diaz.
Use the following trick to easily finish halfway when facing Sirius
for the second time. Avoid Sirius until he flies. Avoid getting
attacked, and pump a bomb. When he returns, wait below him, pause
game play to see which direction he is going to go, then just
follow him until he falls off, or almost falls off.
Information in this section was contributed by Ricky Diaz.
Hint: Bomb climb:
To climb areas that you cannot reach, use the following
bomb climb technique. Set a bomb about three squares from the
wall. Then, pick up a bomb, go against the wall, and throw it
against it. It should hit you, and you will bounce on the first
one, then bounce on the second, and eventually, if the height
of the platform is not too high, you will land. If you want to
go higher, set another bomb just before you get hit. This is useful
in some stages, such as 5-3 Trap Tower (you can go on elevators
with the alarm on); 6-1 Beyond the Clouds (when you are stuck
where the gold card is located in the second area); and in 6-3
Doom Castle. Note: Using two bombs, you can go two squares high,
and three bombs three squares high. Try not to use this with Full
Power if you are going on a tiny ledge.
Information in this section was contributed by MaximakaFrog.
Glitch: Misspelling:
When you get the Bunny Socks, the game will instead
say "Bubby" socks.
Information in this section was contributed by T.J. G.
Glitch: Stage 1-1: Two Siriuses:
On stage 1-1, "Untouchable Treasure", get
six more bombs. Then, get the remote bombs on the other half of
the level. Go back to the beginning of the level and go to the
cage with the switch glowing green. A few steps from the small
gap under the cage, kick a bomb inside and blow the first column.
Next, place a bomb on the ground, but do not move it yet. Go against
the cage and kick three bombs in, but do not explode them yet.
Kick the other bomb straight to the other bombs, then go to Sirius.
Just before pressing B and talking to him, set off the
bombs. As he flies away, the top of the cage will fall and before
he lands, he will appear there and then will fly away from there.
Information in this section was contributed by Ricky Diaz.
Glitch: Bomberman with question mark above
his head:
At the end of the first level in Black Fortress, before
going to kill the enemies with the remote and red bombs, kick
three bombs between the two lights at the edge of the purple bridge.
Stop them so that they stay close to each other, and the closest
one cannot be closer to you than the lights. Place a bomb a few
steps from one of the lights, then go against the light with another
bomb and throw it facing the light. The bomb will hit you. You
will bounce back and on the other bomb, bounce back forward. Now,
go right or left to go between the lights. You will get to the
other side without Sirius talking to you. Defeat the enemies,
then go back. He warns you about the trouble, then Bomberman will
have a question mark above his head.
Information in this section was contributed by Ricky Diaz.
Glitch: Get a much bigger view of the first
snow level:
Get remote bombs and six extra bombs. After going in
the hole on the side with the avalanche, go up the ramp. After
the first ramp on the right side, walk against the cliff on the
second height to end up in a secret room. Go in and place bombs
on your way in. Leave space at the corner, face the corner away
from the exit, throw a bomb, walk towards the exit just before
getting hit, go out, then fall off the cliff.
Information in this section was contributed by Ricky Diaz.
Strategy: by The Red Bomber
Strategy guides
from GameFAQs
Published strategy guides: Bomberman 64: Totally Unauthorized Video Game Guide
Published strategy guides: Bomberman 64: Unauthorized Game Secrets
Saved game files
GameShark codes
Copyright © 1997-2006
Al Amaloo. All rights reserved.
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