Command And Conquer 64
Cheat mode:
Press B, A, R(2), A, C-Right,
Up, Down, A at the title screen. Select the
"Replay Mission" option at the main menu, then press
L to display all missions and R to select your team.
Start battle after enabling the code. Press L + R
to display programming debug information. Press R + L
+ Up to automatically win or R + L + Down
to automatically lose.
Information in this section was contributed by Kagle Jackson.
Adjust battle screen:
Hold R press C-Up or C-Down to
magnify and reduce the battle screen.
Information in this section was contributed by Andy Jardine.
Easier building:
Highlight a unit to be created from the toolbar, then
press A. Hold Z and press A after receiving
the "Unit Ready" or "Construction Complete"
message to build the same unit again without returning to the
toolbar.
Hint: Easier Tiberium harvesting:
To make the harvesting job quicker, run sand bags to
the Tiberium and place a Refinery there. Then, sell the bags.
Information in this section was contributed by Luke Elliott.
Hidden message:
Remove all controllers, then turn on the Nintendo 64.
Watch the opening images and text until it reaches the controller
screen.
Information in this section was contributed by Adam Rutherford.
Hint: Build away from base:
To build away from your base, simply create a chain
of sandbags to the desired location.
Information in this section was contributed by Andy Jardine.
To take over the enemy base, you can simply build sand bags directly
into the enemy's base. Once you have you the sandbags in place,
build Obelisks and destroy anything in the base that may be a
threat to your engineers. After it is safe, simply make some engineers
and send them into the enemy base.
Information in this section was contributed by General Vyper.
Hint: Use opponent's structures and men:
Use an engineer to get into your opponent's Mobile
Construction Unit. This will allow use of your opponent's structures,
men, and more.
Information in this section was contributed by Ron Koehler.
Hint: Faster training:
Build more than one Barrack or Hand Of NOD to increase
the training speed of a unit.
Information in this section was contributed by Craig Schroth.
Hint: Selling vehicles:
Place a vehicle in the repair bay to sell it.
Information in this section was contributed by Jason James.
Hint: Selling troops:
Place troops next to or inside the items that are being
sold. For example, when playing as the GDI, build a transport
and repair pad and place five soldiers in the transport. Place
the transport on the pad and sell it to get full price for the
item and the men.
Hint: Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers,
just kill a few of them to set off a chain reaction that will
kill the rest.
Information in this section was contributed by Pika312.
Hint: Gold NOD weapons:
Play as the GDI and capture a NOD airstrip. The GDI
forces there will continue to build NOD weapons with a gold tint.
Hint: Finding money:
Destroy the churches in the villages to find $1000.
Information in this section was contributed by Matt A.
Hint: Scouting:
If you are trying to scout land the best way is to
use Stealth Tanks playing as the NOD or Suicidal Humvees as the
GDI.
Information in this section was contributed by Koehler.
Hint: Minigunners for less money:
If you need money and you want to make minigunners,
do not train them. Make a Tiberium Silo and sell it . You will
get three minigunners and a small amount of money. For the same
construction time and three times less money you will get the
same result: three minigunners. This strategy will work with any
structure other than walls, but the Tiberium Silo is the cheapest
building.
Information in this section was contributed by Chacal15.
Hint: Build NOD attack chopper:
To build an attack chopper for the Brotherhood of NOD,
simply take over their main base and the option for an attack
chopper will become available.
Information in this section was contributed by Matt A.
Hint: APC bomb:
Steal or make an APC, and fill it with flamethrower
men. Send it to the enemy base and place it next to a building.
When it is destroyed, the flamethrower men will explode. Two such
APC bombs can be used to destry a Construction Yard.
Information in this section was contributed by Adam Rutherford.
Hint: Faster Ion Cannon and Nuclear Weapon
charge:
Build more power plants to get a faster Ion Cannon
and Nuclear weapon charge.
Hint: Taking out Lasers:
The fastest and easiest way to take out Lasers is to
use three Flame Tanks -- you will barely get damaged.
Information in this section was contributed by Matt A.
Hint: Taking out Guard Towers and Advanced
Guard Towers:
Build Artillery and send them to attack those structures.
They shoot from such a long distance that the Towers can not shoot
back.
Information in this section was contributed by Matt A.
Hint: Tiberium Factories:
When you destroy all your opponent's Tiberium Factories,
you can shoot one of their structures a few times for them will
sell to it. However, make sure you take out their main base first
or they will not be able to rebuild the Tiberium Factories.
Information in this section was contributed by Matt A.
Hint: Keep tanks from getting destroyed:
Get some men and put them in the front of your tank.
When the enemy opens fire, they will shoot at the men instead
of the tank.
Information in this section was contributed by Gameshark255.
Build a repair bay fairly close to the entrance to your base and
place a tank on it. When ever an enemy fires at it, the tank's
health will be restored.
Information in this section was contributed by Mnracerr.
Hint: Enemy shoot each other:
Take a quick unit and speed it through two enemy units
to get them to shoot each other.
Information in this section was contributed by Setzer123.
Hint: Distracting the enemy:
You can use units such as mini-gunners to distract
the enemy and overwhelm them. They will not attack until the gunner
dies.
Information in this section was contributed by Setzer123.
Hint: Selling out before enemy attack:
When the enemy is attacking your buildings, quickly
sell them before they be destroyed. You will get money back, plus
three mini-gunners and a technician with a shotgun.
Information in this section was contributed by Mark Couch.
Hint: Using walls:
Enemies will not attack walls. To use this to your
advantage, build them to block enemies from getting to Tiberium
Fields and your base.
Information in this section was contributed by Setzer123.
Hint: Destroying tanks:
Do not waste a lot of men on an enemy tank. Use two
rocket launcher men. A tank will not crush them and cannot kill
both of them before they destroy the tank.
Information in this section was contributed by Adam Rutherford.
Hint: Winning as NOD:
Build a remote construction site. Then, build a laser
turret but do not place it. Send the construction yard truck close
to your opponent's base, then make it into the yard. Quickly get
the laser turret and place it next to the yard. Note: Make sure
you have enough power before you start building.
Information in this section was contributed by Adam Rutherford.
When playing as NOD in missions where GDI has the Ion Cannon,
for example Nod Spec Ops 2, build a SAM site. While the SAM site
is up, GDI will not strike any buildings (Turrets, Airstrips,
Construction Yards, Etc.), except the SAM site. However, if you
build an Obelisk Light, they will hit it. The GDI favors hitting
in this order: Obelisk, ADV. Guard Towers (GDI), SAMs, Turrets,
Tiberium Refineries, then Airstrips. They then attack the other
buildings at what appears to be a random manner.
Information in this section was contributed by Matt M.
Hint: Winning as GDI:
In missions that you have the Ion Cannon but NOD does
not have its nukes, build as many Guard Towers and Advanced Guard
Towers as possible in the path that Nod attacks. Then, use the
Ion Cannon and air strikes to destroy the NOD Refinery, Silos,
Construction Yard, Airstrip, Hand of Nod, etc. If you have to
destroy SAM Sites to get your Air Strikes, send Orcas one by one
and destroy them with a Ion Cannon. Hit while it is above ground.
Information in this section was contributed by Cory Armstrong.
Hint: Blue GDI units:
To turn your GDI units blue, capture a Hand of NOD
or Airstrip. Select it as your primary building and train the
units. They will be blue.
Information in this section was contributed by Nh4295.
Strategy guides
from GameFAQs
Published strategy guides: Official Guide to Command and Conquer
Published strategy guides: Command & Conquer: Secrets and Solutions
GameShark codes
Copyright © 1999-2009
Al Amaloo. All rights reserved.
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