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Diddy Kong Racing

Cheat mode:
Enter one of the following codes through the "Magic Codes" selection on the options screen. Enter the code again to disable the cheat effect. Note: The cheat codes can not be saved and must be entered with each game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode. Note: Every time you defeat Wizpig, a code will be revealed.
Information in this section was contributed by Pokemonrule654, Joshua Dunn, Celebi251Fan, Nigel Waterlow, and Evan Winiger.

Rainbow balloons
Enter OPPOSITESATTRACT.
Green balloons
Enter TOXICOFFENDER.
Yellow balloons
Enter BODYARMOR.
Red balloons
Enter BOMBSAWAY.
Blue balloons
Enter ROCKETFUEL.
Free balloon
Enter EOLAOBFENRLONE.
No zippers
Enter ZAPTHEZIPPERS.
Bananas slow race
Enter BOGUSBANANAS.
Unlimited bananas
Enter VITAMINB.
No bananas in multiplayer mode
Enter NOYELLOWSTUFF.
No CPU player weapons
Enter BYEBYEBALLOONS.
Two-player adventure mode
Enter JOINTVENTURE.
Alternate horn
Enter BLABBERMOUTH. Note: This code also works in Adventure mode.
Expert CPU
Enter TIMETOLOSE.
Level three items (top baloons)
Enter FREEFORALL.
Start race with ten bananas
Enter FREEFRUIT.
Music test
Enter JUKEBOX. A music test option will be available on the "Audio Options" menu.
Large racers
Enter ARNOLD. Note: This code also works in Adventure mode.
Small racers
Enter TEENYWEENIES. Note: This code also works in Adventure mode.
Race against same character
Enter DOUBLEVISION. Note: This code also works in Adventure mode.
View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
No slow down
Enter OFFROAD to drive at full speed when leaving the track.
Display ROM checksum:
Enter DODGYROMMER.
EPC Lock-Up display
Enter EPC.

Play as Drumstick:
Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick.

Begin the game in adventure mode. Use the car and drive around where the frogs are located. There is one frog that looks like it is holding a little red flag. Run over that flag. You have now rescued Drumstick the chicken. He will now be available when you select a driver at the start of the game.
Information in this section was contributed by Caelynn.

Play as T.T.:
Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after the game is reset.

Space World:
Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the sign and honk your horn. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world.

Second adventure:
Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will now be available. This adventure involves collecting platinum balloons on reversed tracks.

Alternate ending sequence:
Defeat Wizpig two times. After the normal ending sequence and credits, a list of the best time trial mode results by the game's developers will appear.

Hint: Quick start:
Press A at the moment the race commentator says "Get Ready" and those words fade from the screen.

Hint: Drive at full speed:
When you start with the car, rapidly and repeatedly press A during the entire race. If done correctly, you eventually should be driving at about 65 km/h. Unfortunately, this does not work with the Hovercraft or Plane.
Information in this section was contributed by Daniel Tuong.

Hint: Zipper boost:
Release all buttons immediately before driving over a Zipper to get a green boost. This is best boost you can get off a Zipper. Getting almost all green boosts on the Zippers will help you defeat T.T., as well as getting a lot of bananas and not crashing.
Information in this section was contributed by VegetaSS64.

To get a fast Zipper, release the gas just before going over the zipper. If done correctly green flames and the colored smoke will appear. To get the fastest boost possible, do not press the gas again until the colored smoke is completely gone. The smoke seems to act like a small boost and the longer you stay off the gas, the more of a boost you get. This is especially useful in the more challenging parts such as Adventure Two and defeating T.T. Clock.
Information in this section was contributed by Matt Bourg.

Hint: Green Boost:
When you are about to go through a boost or over one, you can go faster than normal. Just release the gas immediately before you go over or through it. If done correctly, you should get a green boost, which is faster then a normal boost.
Information in this section was contributed by Lzetti814.

Hint: Extra Green Zoom Boost:
There is another boost that is even faster then the green zoom. When you go over the Zipper, release A as usual, but press Z to honk your horn. This should give you an extra boost. Practice is required to do this move -- be patient if it does not work the first time.
Information in this section was contributed by Bellbottom4.

Hint: Sharp turns:
Press Brake + R + Analog-stick Left or Right very quickly to do a sharp turn. Do this for approximately one second to turn all the way around. Note: Some practice is required to do this move.
Information in this section was contributed by David Selvidge.

Hint: Easy win:
Chose any character and enter adventure mode. Chose any track and turn around after the race starts. Drive until you see the first place driver. After he passes you, keep driving until it states that you are going the wrong way. Then, turn around and drive over the finish line to come in first place.
Information in this section was contributed by sp.white.

Hint: Boulder Canyon: Bell:
You will see a bell in Boulder Canyon while racing in your hovercraft. Press R button and jump to hit it. If done correctly, a bell should start ringing. If you timed it correctly, some of the other players will be stuck in the water for a short amount of time, and allow you to take the lead. This is especially useful when you are ahead of T.T. in Time Trials mode.
Information in this section was contributed by VegetaSS64 and TurboVec.

Hint: Crescent Island: Shortcut:
Although this trick only works with a hovercraft, it is highly effective. In regular adventure mode, go the front of the ship, but do not board the ship. Instead, turn left into the water and go around the ship. You will eventually arrive at the exit of the ship. This is much easier than going in the ship. In adventure 2 mode, turn right and go around.
Information in this section was contributed by Tim B..

Hint: Darkwater Beach: Ammunition:
When you start, go to the is land which is a little bit away from the mainland. There will be a balloon on the island and one on the land. Keep going back and forth to get the ammunition. One balloon is a shot. Two balloons is an accurate shot. Three balloon is ten shots.
Information in this section was contributed by Seminole636.

Hint: Dino Domain: Shortcut:
When about half way up the hill (not the flat beginning, but the tightly turning hill), you should see a pillar (about the second or third one that has bushes on the right after it). Go through the bushes and you should enter a cave through the mountain. Get the blue balloon to use until you hit the zipper. If you are close enough to the Boss when you enter the cave, you should get in front of him or close enough to him that you can pass him at the finish line.
Information in this section was contributed by Marshalmath24327.

Hint: Greenwood Village: Shortcut:
There is a well in Greenwood Village just before you exit the village enter the tunnels. Slow down and run into the well. You will fall in and get a big shortcut with a zipper about halfway through.
Information in this section was contributed by David Emeson.

Hint: Haunted Woods: Shortcut:
After the announcer says "Go", you will see a fountain. Go across with the hovercraft to take the lead and get in into first place. Note: This can be done in tracks mode.
Information in this section was contributed by rhondagoodman1102.

Hint: Icicle Pyramid: Easy win:
Drive to the top of the pyramid where the two red balloons are located. Get them both and stop in one of the corners. Make it so that you are facing across the room at the other corner. Wait until someone drives up, then press Z to shoot the homing missile at the person. Keep doing this until you are the last player standing.
Information in this section was contributed by veneri.

Hint: Controlling T.T.:
When your are turning with T.T., hold A but lightly press the B. You may have to press B a few times before he turns well. Do not hold B. T.T. should turn very well, making him the ultimate racer in the game. In hover, hold R for good turning.
Information in this section was contributed by VegetaSS64 and TurboVec.

Hint: Controlling Drumstick:
To improve his turning, continually tap the Analog-stick in the direction you want to turn.
Information in this section was contributed by DDPETTY.

Drumstick turns bad, however if you brake when you turn you will have better control.
Information in this section was contributed by Michael.

Hint: T.T. Key locations:
Information in this section was contributed by Igusti Adnyana.

Dino Domain - Ancient Lake
At the start, go straight until you find the ramp. Ride up the ramp to access the key.
Snowflake Mountain - Snowball Valley:
At the start, do not boost yourself. Immediately go left to locate the key easily.
Sherbert Island - Crescent Island
At the start, take the left way at the split and go into the water. Search to find the key.
Dragon Forest - Boulder Canyon
Race until you get to the bridge. Hit the bell and listen for a ring. Turn 180 degrees, and the bridge should rise. Make sure you have maximum power-ups with the blue balloons. As the bridge is rising, boost yourself up and over the jump. You should be on a platform and can obtain the key.

Hint: T.T. Trophy:
When you get all the keys, win all the challenges behind the key doors. The T.T Trophy will then be completed.
Information in this section was contributed by Dionne Shafer.

Hint: Defeating the dinosaur Boss:
Use the following steps to defeat the dinosaur Boss for the second time. First, try to get a turbo start at the beginning of the race by pressing Gas immediately before the announcer says "Go". Make sure you do not get a blue turbo. If you do, slow down but avoid getting stepped on. You should be right behind the Boss. Get the first red balloon and shoot him. Then, swing over to the left. As soon as you get the blue balloon, use it. The Boss should still be behind you if done correctly. Then, go to the left and get the red balloon. The Boss should be slowly getting in front of you. Wait until he is completely in front of you, then shoot him. Once you go around the corner, get the red balloon. The Boss should be behind you. Get the other red balloon. The Boss should be inching up on you. Shoot the Boss. Keep going, get the blue balloon, and use it. The Boss should be behind you for the rest of the race . Keep going and try to get all the remaining blue balloons to win. Note: Restart the race if any of the steps are not done correctly. Some practice is required for this trick.
Information in this section was contributed by David Selvidge.

Hint: Defeating Wizpig:
Use the following strategy to defeat Wizpig for the first time. Make sure you are using Bumper and race in Wizpig's mouth in the central area. Get a Blue Boost at the very beginning and when you see his shadow behind you, try to get in the middle of his legs at the very start. If done correctly, it will push you ahead. You will have to hit all zippers on all laps. If you miss one, you will fall in water and Wizpig will definitely pass you.
Information in this section was contributed by JaCol3650.

Play as Tiptup and drive into Wizpig's mouth. Start the match with a boost just before "Go" and drive under him to take the lead. Before you hit a boost release of the accelerator - if you do not, Wizpig will soon overtake you. Drive carefully on the road without going into the water or missing a boost. Keep getting the green boosts until you finish.
Information in this section was contributed by Igusti Adnyana.

Play as Pipsy and get a green zoom off the Zipper by releasing A when you touch it.
Information in this section was contributed by Soccr10154.

Hint: Bananas and Turning:
As everyone knows, the bananas make you go faster. They actually do not make you go much faster when driving straight (approximately 1-5 mph depending on the number of bananas). When you turn, they really make a difference. Hold R when turning and they will make you turn sharper. This also makes you go much faster -- up to 90 mph in cars without using a zipper. This also works in hovers and planes. Another strategy is to tap R throughout the race to boost your speed. To track your speed, press C-Right.
Information in this section was contributed by DDPETTY.

Glitch: Fly upside down:
Go to the elephant and have him turn you into a plane. Then, go any where on the map -- the ocean has plenty of room. Press R(2) while holding Z. Note: This does not work all the time.
Information in this section was contributed by Josh Waddle.

Glitch: Barrel Rolls:
Press R(2) + the Analog-stick Left or Right. Note: This does not work every time.
Information in this section was contributed by Dustin F..

Glitch: Frozen game:
Select adventure mode and choose any character in a car. Go to where you see the trophy sign and turn left. Drive along the beach and the game should freeze.
Information in this section was contributed by MStirch.


Strategy guides from GameFAQs
Published strategy guides: Diddy Kong Racing: Unauthorized Game Secrets & Solutions
Published strategy guides: Unofficial Diddy Kong Racing: Ultimate Strategy Guide
Published strategy guides: Totally Unauthorized Guide to Diddy Kong Racing
Saved game files
GameShark codes
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